#Warrior - The "Intro" Class - Feedback (and an Idea) for the Base Abilites
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perhaps even reckless
or maybe level 1 brute force will be level 2 WM and level 2 brute force will be level 2 brute force :D
the sound effect is so crunchy mm
But yeah Warrior could do with something to help with range
bramble shell cosmetic is so awesome
i don't know what it does
it just plays
it means +20% damage
you don't know what the skill does?
I do what it does but during combat I just don't feel it
like I hear the sound effect but I still deal same/similar amount of hits
¯_(ツ)_/¯
ionno there's a lot that goes into that subjective opinion
build enemy infusions etc
What would be your opinions on the idea of a quickdraw core ability that just let's you throw a Snowball every few seconds that procs a weapon crit on a enemy you hit?
counter strike has a massive impact on guardian
me personally i think i'd notice a 20% multiplier on my hits even in r1
It would be funny but sounds abusable in slow swing rate high damage items
yea but i think they mostly mean r1
it has nice synergy with bash which is in r1
I don't even have gear that I want to infuse yet...
must.. not. mention future regions
especially since r2 is much more fun than r1
A reasonable cooldown of like 8 seconds would work well with it possibly?
tho I kinda am getting bored of r2 more than r1
maybe burned myself out from monumenta
😭
perhaps
(R2 is not as peak as R1)
bers dash spam
👍 yeah I was thinking somewhere around like the bound of 5-8 s
my pixel art sucks I am having to pay ppl to make it for my game 😭
also
what if we go the opposite way
and double down
and have no active abilities in Warrior
remove shield bash
the true ctm experience
A true CTM experience
instead we get a 30% and 50% kbr passive

Warrior boomerang
i think 1 more active basekit wouldn't hurt and might be interesting one day, to replace weapon mastery perhaps
i disagree
weapon mastery is a lot of damage, especially at the beginning of the game
Since that could be turned into the main passive, not unheard of to have damage bonuses there
the effect could be compensated through the new skill or moved to somehwere else into the class
and i mean
Does warrior even work without weapon mast? I feel like it doesn't
okay what if
WM 2 turns into passive, or WM 1 with scaling
wouldn't it be more "interesting" to you guys to need to use an active to compensate for the passive damage being gone?
and
isn't that what you're going for?
I want it to rely less on passive damage yeah
...
effective dps can be lower for all I care, if it gets an active that can allow it slightly more burst I will gladly take it
i wouldn't say it's "bad" just "ininteresting" and feels forced
of course the entire class does feel balanced around spending those skillpoints
what was reckless swing
and the consequences of potentially getting 2 more skillpoints could be hard to balance out
since I am thinking of an ability but I don't want to just do that
reckless swing was what GB used to be on berserker
shift left click to deal 4 true damage to yourself and deal like a melee damage aoe around you
I hear it was peak
okay
lvl 2 had a passive which actually made it decent
dealing more damage when below half health or smth
you may have heard wrong
so what if there was an ability that would make a kind of wave
Cocopad…
reckless tinted glasses
people deleting headless horsemen in seconds with it
I already know about the massacre
in weapon mastery's case it really is a case of "be"
not sure how many people aren't putting 2 points into it (i don't in r3 guardian oddly)
Do I need to say anything here or is the conversation absolved
it would be appreciated
It would
most of us are on the same page but that does not account for any class devs or the berserker god himself
I am going to preface this by saying that any hard rework to warrior is going to be rejected no matter how good of an idea people think it is
However, I wont deny warrior has a bloat of passives compared to other classes, but I also don’t think it’s a bad thing outside of the actual class passive itself which is pretty universally agreed upon to do squat
And I think the passives issue only massively affects R1 in that it’s just meant to be slower paced, and just gives the player less tools overall, Cleric is another example where the aforementioned “Actives that feel like passives” is pretty apparent
The difference probably being that warrior’s passives don’t have any visual or audio tell for their purposes
Cbless and Rain having particles helps a lot there
So it’s not as much as the passives aren’t doing their job, they just kinda need a better tell
i think counterstrike having a particle or smth on the enemy would be neat
I would say it is more so that they are, directly taken from my own thread, unconditional and do not rely on anything, they are simply constant
WM is kind of an outlier but its still applicable
something like toughness or brute force are very obvious
The issue with making those true passives free is bloating the power level of warrior IMO
riposte is very obvious
yeah i mentioned this
And compounding passives ends up with something like scout
where all the power is held in a single skill
tbf it depends on how it is done
and i really only think weapon mastery would be the only decent candidate for such treatment if anything
i think a good start would be redoing the passive
and then the uh
enhancements
for some of the base abilities
brute force is certainly not suited for the class passive
weapon mastery is the only candidate of the existing ones imo
If the message to me is "Replace current passive with WM, make WM's old held position an active so R1 warrior is more interesting" then you'd have a harder time convincing others than me
I think that is simply an idea we are in favor of
The issue is the most important and that is what the passive is, not so much what we want it to be
^
the idea is "change the passive"
i dont care how its done
just make it not 20% kbr 
I still play warrior and will continue to do so, if nothing is changed about its passive abilities I'm not going to complain for eternity
^
if nothing else make the passive give kbr to nearby players too 
moving WM to the passive in a weaker form is like killing 2 birds with 1 stone except you only really needed to kill 1 of them 🐈
can we ban fanon classes
I don't dislike hearing people's rework ideas, just gets a little old is all.
We all want to have our own way
which I assume is a big reason balancing is not for everyone 
Is it possible to reduce shield breaking time in %s? I think it has been suggested as a delve infusion or something before but that could be a pretty cool warrior passive
that would be a cool passive
"If an Axe breaks your shield, disarm the non-boss mob and stun it for 3 seconds. If Magic breaks your shield, reduce the break duration by 50%."
for the point against swords, the two effects that swords do have on warrior feel significant enough in r1 that i dont see singling them out being very valid? (especially riposte double damage)
and also did i misread or do none of the changes talk about this ever again
i.e axe is now stuck in your shield and you rip it out of their hands
its only singled out cause axe riposte is ass lol
well thats how the cards were drawn
Riposte as a passive aoe cleave with an axe would feel sooo nice
reckless swing 
it’s not per hit
warrior boring in r1 and then becomes insane r2 and onwards
I think he means berserker and not guardian
Although guardian R2 is still probably better
You say this only because you play telum!!
as if youd ever consider using any other sword in R3
cogblade fucking sucks
cogblade was good back in the day
Shrimply play axe
R1 Warrior has always just been Vanilla+
You only need to be competent at vanilla combat to be proficient with Warrior
The actual class passive being placebo unless you specifically build for it is certainly an issue though
I don’t think you can particularly build around 2 knockback resistance honestly
It’s just kind of a stat that’s there
You pick up that random fucking rock in r1 that has 8 kbr I guess
Unfortunately without a full 10 kbr you occasionally get sent to the moon by random mobs
Kbr function challenge
Playing guardian challenge (every other hit has the chance of being interrupted)
if warrior got a new passive what'd it even be
75% extra damage duh
creative flight
passive steadfast and steadfast but damage
at lower efficacy
it'd have to be at irrelevant levels to be in line with the other class passives
it does pair well with toughness enhancement and fits it's theme
"irrelevant levels"
do i need to bring up the elephant and the blue whale in the room
Reflexes but for damage you deal
Yes I am aware that the current kbr is irrelevant
class passives are ALL OVER the place
like you have alch which just lets the class function
warrior
Dethroner
and then you have shit like Warlock and Rogue lmao
Versatile
You got rogue with dethroner and scout with that cool passive
Uh Channeling which kinda just exists, would be cool if Melee mage was viable
Rogue's abilities are balanced around having that damage boost from the passive. If the warrior passive is something that grants damage then the abilities are going to get directly nerfed to compensate
The idea of stats changing when health is decreasing is a cool idea but that's like kinda just toughness (u)
well what else are you gonna do
75% dama-
it'd probably be easiest to shift some of Weapon Mastery into the passive and nerf only that
instead of adding base steadfast which will likely end up nerfing multiple abilities
so we've gone from a very bad passive to effectively no passive
Is that really a cool idea given the warrior passive issue has been brought up multiple times
(stats moved from WM to passive)
food night
Oh god
and don't tell me "you get stats now without taking WM!"
nobody runs warrior without WM
You get stats without needing to take Weapon Mastery!
personally, since warrior is the "tank" melee class some kind of defensive passive would be nice
Reduced Shield Stun duration would be cool
yeah something a bit simpler than that would be better I'd think
probably just a flat "your shield is stunned for x% less time"
shield breaking doesnt become a huge issue until region 3
very very few axe and spell mobs in R1
most passives on classes currently are pretty nothing burger so i feel like having a very impactful passive should only be on classes that play around it in some way like rogue somewhat
adding/changing a passive on a class is basically just a buff
also, frozen just did that shield duration global buff
youre suggested shield passive seems alright in the sense that its not crazy strong
heat would be much better as like an ability for a tailored class or a spec skill. Sort of like how arcanist gets sages insight or how rogue gets vicious combos. Those are very impactful passives like what heat is intended to be but they only really work because the class is designed around them in a way
I do really like reduced shield stun time I think it's one that the player will notice and feel the impact of but won't gain any significant gameplay boost from
which is honestly fine since I think both a rework and buff is asking for quite a lot (2 kbr)
I also agree that it should be purely reduced shield break and not include some other mob stun condition
That would be a nice warrior passive but shields 
shield usage creates skill issue
shieldless warrior players can cope .. I bet they use a mainhand one anyway …
If anything I would just make it a skill check
When you block a shield-breaking attack within the first 0.75s of shielding, reduce the shield break duration by 40%
Reaction shield go
intentionally trying to get into that threshold feels weird sometimes in gameplay from experience with shield bash u
I don't really like having a skill check in a passive
that would be really good i'd enjoy that a lot
Parrying is annoying and has me spam clicking the shield (on offhand at least)
But either way it's too much of a gimmick to have as a passive
Idk it seems reasonable to me the duration is really generous
yeah I basically agree with what trollsilver said
I'd be fine with a stronger boost if within a given time and then a weaker reduction if not
but for the sake of simplicity I prefer no skill check
0.75s is pretty generous for a shielding time, to the point where changing it to every shield break seems reasonable
theres not really a situation where ur constantly shielding for more than 1 second
unless ur like low in a corner or something in which case if ur shield breaks u most likely die
I don't think the issue with a parry timer is the feasibility of it rather than it going against the idea of being a class "passive"
Every current passive(excepting for alchemist) is some effect you wouldn't be actively thinking about while in gameplay that still nonetheless helps give the class a bit of flavor and identity
That's also a good point, and goes along with this one
