#Warrior - The "Intro" Class - Feedback (and an Idea) for the Base Abilites

1 messages · Page 1 of 1 (latest)

jaunty surge
oblique bison
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perhaps even reckless

hard zealot
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or maybe level 1 brute force will be level 2 WM and level 2 brute force will be level 2 brute force :D

paper temple
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the sound effect is so crunchy mm

cunning hemlock
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But yeah Warrior could do with something to help with range

oblique bison
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bramble shell cosmetic is so awesome

hard zealot
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it just plays

oblique bison
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it means +20% damage

hard zealot
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I still kill enemy as fast as I did

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¯_(ツ)_/¯

paper temple
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you don't know what the skill does?

hard zealot
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I do what it does but during combat I just don't feel it

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like I hear the sound effect but I still deal same/similar amount of hits

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¯_(ツ)_/¯

paper temple
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ionno there's a lot that goes into that subjective opinion

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build enemy infusions etc

jaunty surge
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What would be your opinions on the idea of a quickdraw core ability that just let's you throw a Snowball every few seconds that procs a weapon crit on a enemy you hit?

oblique bison
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counter strike has a massive impact on guardian

paper temple
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me personally i think i'd notice a 20% multiplier on my hits even in r1

cunning hemlock
paper temple
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it has nice synergy with bash which is in r1

hard zealot
oblique bison
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must.. not. mention future regions

hard zealot
cunning hemlock
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A reasonable cooldown of like 8 seconds would work well with it possibly?

oblique bison
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but yeah I can recommend trying out guardian with cs 2 anyway

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it is FUN!

hard zealot
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tho I kinda am getting bored of r2 more than r1

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maybe burned myself out from monumenta

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😭

paper temple
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perhaps

cunning hemlock
oblique bison
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it's time to become a contributor

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I saw your stream. Get to drawing for the rp.

jaunty surge
hard zealot
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also

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what if we go the opposite way

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and double down

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and have no active abilities in Warrior

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remove shield bash

austere epoch
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the true ctm experience

cunning hemlock
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A true CTM experience

hard zealot
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instead we get a 30% and 50% kbr passive

austere epoch
cunning hemlock
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Warrior boomerang

paper temple
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i think 1 more active basekit wouldn't hurt and might be interesting one day, to replace weapon mastery perhaps

hard zealot
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i think toughness should be removed first

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or a very good active

paper temple
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i disagree

cunning hemlock
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Nah toughness is too goated

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Weapon Mastery feels like it’d be better to replace

hard zealot
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weapon mastery is a lot of damage, especially at the beginning of the game

cunning hemlock
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Since that could be turned into the main passive, not unheard of to have damage bonuses there

paper temple
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the effect could be compensated through the new skill or moved to somehwere else into the class

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and i mean

sterile lark
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Does warrior even work without weapon mast? I feel like it doesn't

hard zealot
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okay what if
WM 2 turns into passive, or WM 1 with scaling

paper temple
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wouldn't it be more "interesting" to you guys to need to use an active to compensate for the passive damage being gone?

hard zealot
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and

paper temple
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isn't that what you're going for?

hard zealot
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Yeah but

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we don't want to make the class completely useless

oblique bison
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I want it to rely less on passive damage yeah

paper temple
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...

hard zealot
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like WM is bad

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for the class

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it 100% is

oblique bison
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effective dps can be lower for all I care, if it gets an active that can allow it slightly more burst I will gladly take it

paper temple
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i wouldn't say it's "bad" just "ininteresting" and feels forced

hard zealot
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but if there is an active we should feel more powerful

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feel does not equal be

paper temple
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of course the entire class does feel balanced around spending those skillpoints

hard zealot
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what was reckless swing

paper temple
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and the consequences of potentially getting 2 more skillpoints could be hard to balance out

hard zealot
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since I am thinking of an ability but I don't want to just do that

paper temple
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reckless swing was what GB used to be on berserker

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shift left click to deal 4 true damage to yourself and deal like a melee damage aoe around you

cunning hemlock
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I hear it was peak

hard zealot
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okay

paper temple
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lvl 2 had a passive which actually made it decent

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dealing more damage when below half health or smth

paper temple
hard zealot
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so what if there was an ability that would make a kind of wave

cunning hemlock
paper temple
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reckless tinted glasses

sleek ginkgo
cunning hemlock
paper temple
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not sure how many people aren't putting 2 points into it (i don't in r3 guardian oddly)

strange saffron
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Do I need to say anything here or is the conversation absolved

oblique bison
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it would be appreciated

cunning hemlock
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It would

oblique bison
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most of us are on the same page but that does not account for any class devs or the berserker god himself

strange saffron
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I am going to preface this by saying that any hard rework to warrior is going to be rejected no matter how good of an idea people think it is

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However, I wont deny warrior has a bloat of passives compared to other classes, but I also don’t think it’s a bad thing outside of the actual class passive itself which is pretty universally agreed upon to do squat

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And I think the passives issue only massively affects R1 in that it’s just meant to be slower paced, and just gives the player less tools overall, Cleric is another example where the aforementioned “Actives that feel like passives” is pretty apparent

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The difference probably being that warrior’s passives don’t have any visual or audio tell for their purposes

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Cbless and Rain having particles helps a lot there

paper temple
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it really is just weapon mastery tbh

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everything else has some indication

strange saffron
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So it’s not as much as the passives aren’t doing their job, they just kinda need a better tell

paper temple
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i think counterstrike having a particle or smth on the enemy would be neat

oblique bison
strange saffron
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WM is kind of an outlier but its still applicable

paper temple
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something like toughness or brute force are very obvious

strange saffron
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The issue with making those true passives free is bloating the power level of warrior IMO

paper temple
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riposte is very obvious

strange saffron
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And compounding passives ends up with something like scout

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where all the power is held in a single skill

paper temple
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tbf it depends on how it is done

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and i really only think weapon mastery would be the only decent candidate for such treatment if anything

austere epoch
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i think a good start would be redoing the passive

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and then the uh

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enhancements

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for some of the base abilities

oblique bison
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brute force is certainly not suited for the class passive

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weapon mastery is the only candidate of the existing ones imo

austere epoch
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dont get me started on brute force knockback

strange saffron
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If the message to me is "Replace current passive with WM, make WM's old held position an active so R1 warrior is more interesting" then you'd have a harder time convincing others than me

oblique bison
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I think that is simply an idea we are in favor of

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The issue is the most important and that is what the passive is, not so much what we want it to be

austere epoch
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^

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the idea is "change the passive"

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i dont care how its done

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just make it not 20% kbr KEKL

oblique bison
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I still play warrior and will continue to do so, if nothing is changed about its passive abilities I'm not going to complain for eternity

austere epoch
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^

sleek ginkgo
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if nothing else make the passive give kbr to nearby players too VeryCoolBro

oblique bison
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moving WM to the passive in a weaker form is like killing 2 birds with 1 stone except you only really needed to kill 1 of them 🐈

weary heron
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can we ban fanon classes

strange saffron
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I don't dislike hearing people's rework ideas, just gets a little old is all.

oblique bison
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We all want to have our own way
which I assume is a big reason balancing is not for everyone OhTheMisery

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Is it possible to reduce shield breaking time in %s? I think it has been suggested as a delve infusion or something before but that could be a pretty cool warrior passive

austere epoch
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that would be a cool passive

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"If an Axe breaks your shield, disarm the non-boss mob and stun it for 3 seconds. If Magic breaks your shield, reduce the break duration by 50%."

tame pike
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for the point against swords, the two effects that swords do have on warrior feel significant enough in r1 that i dont see singling them out being very valid? (especially riposte double damage)

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and also did i misread or do none of the changes talk about this ever again

austere epoch
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i.e axe is now stuck in your shield and you rip it out of their hands

austere epoch
tame pike
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well thats how the cards were drawn

tribal ruin
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Riposte as a passive aoe cleave with an axe would feel sooo nice

tribal ruin
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it’s not per hit

signal nymph
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warrior boring in r1 and then becomes insane r2 and onwards

austere epoch
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"insane"

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excuse me

strange saffron
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I think he means berserker and not guardian

signal nymph
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ok well i dont play warrior inr2 im just assuming.

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that it works similarly.

strange saffron
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Although guardian R2 is still probably better

heady edge
austere epoch
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cogblade fucking sucks

tribal ruin
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cogblade was good back in the day

heady edge
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Shrimply play axe

golden tendon
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Cogblade is still cool wdym

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:c

hard vigil
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R1 Warrior has always just been Vanilla+

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You only need to be competent at vanilla combat to be proficient with Warrior

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The actual class passive being placebo unless you specifically build for it is certainly an issue though

strange saffron
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It’s just kind of a stat that’s there

hard vigil
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You pick up that random fucking rock in r1 that has 8 kbr I guess

paper temple
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I kinda do unintentionally

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R3 set has 8 base then 10 from passive

hard vigil
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Unfortunately without a full 10 kbr you occasionally get sent to the moon by random mobs

paper temple
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Even with 10 punch mobs still do that fun fact

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It isn't 1.16 mechanics anymore

hard vigil
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Kbr function challenge

paper temple
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Playing guardian challenge (every other hit has the chance of being interrupted)

signal nymph
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if warrior got a new passive what'd it even be

heady edge
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75% extra damage duh

hard vigil
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creative flight

austere epoch
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at lower efficacy

hard vigil
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it'd have to be at irrelevant levels to be in line with the other class passives

austere epoch
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it does pair well with toughness enhancement and fits it's theme

austere epoch
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do i need to bring up the elephant and the blue whale in the room

cunning hemlock
hard vigil
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Yes I am aware that the current kbr is irrelevant

austere epoch
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class passives are ALL OVER the place

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like you have alch which just lets the class function

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warrior

cunning hemlock
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Dethroner

austere epoch
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and then you have shit like Warlock and Rogue lmao

cunning hemlock
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Versatile

heady edge
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You got rogue with dethroner and scout with that cool passive

cunning hemlock
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Uh Channeling which kinda just exists, would be cool if Melee mage was viable

hard vigil
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Rogue's abilities are balanced around having that damage boost from the passive. If the warrior passive is something that grants damage then the abilities are going to get directly nerfed to compensate

heady edge
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The idea of stats changing when health is decreasing is a cool idea but that's like kinda just toughness (u)

austere epoch
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well what else are you gonna do

heady edge
hard vigil
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it'd probably be easiest to shift some of Weapon Mastery into the passive and nerf only that

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instead of adding base steadfast which will likely end up nerfing multiple abilities

austere epoch
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so we've gone from a very bad passive to effectively no passive

heady edge
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Is that really a cool idea given the warrior passive issue has been brought up multiple times

austere epoch
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(stats moved from WM to passive)

heady edge
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Okay I go to sleep food night

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Cook while I sleep

austere epoch
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food night

heady edge
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Oh god

austere epoch
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nobody runs warrior without WM

cunning hemlock
austere epoch
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personally, since warrior is the "tank" melee class some kind of defensive passive would be nice

hard vigil
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Reduced Shield Stun duration would be cool

austere epoch
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i did suggest this earlier

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grapeman

hard vigil
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yeah something a bit simpler than that would be better I'd think

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probably just a flat "your shield is stunned for x% less time"

austere epoch
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shield breaking doesnt become a huge issue until region 3

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very very few axe and spell mobs in R1

untold lava
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most passives on classes currently are pretty nothing burger so i feel like having a very impactful passive should only be on classes that play around it in some way like rogue somewhat

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adding/changing a passive on a class is basically just a buff

austere epoch
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also, frozen just did that shield duration global buff

untold lava
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youre suggested shield passive seems alright in the sense that its not crazy strong

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heat would be much better as like an ability for a tailored class or a spec skill. Sort of like how arcanist gets sages insight or how rogue gets vicious combos. Those are very impactful passives like what heat is intended to be but they only really work because the class is designed around them in a way

oblique bison
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I do really like reduced shield stun time I think it's one that the player will notice and feel the impact of but won't gain any significant gameplay boost from
which is honestly fine since I think both a rework and buff is asking for quite a lot (2 kbr)
I also agree that it should be purely reduced shield break and not include some other mob stun condition

last geyser
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That would be a nice warrior passive but shields withering

tribal ruin
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shield usage creates skill issue

oblique bison
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shieldless warrior players can cope .. I bet they use a mainhand one anyway …

tribal ruin
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i do not mainhand a shield

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or offhand one (unless entcrusher)

last geyser
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If anything I would just make it a skill check

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When you block a shield-breaking attack within the first 0.75s of shielding, reduce the shield break duration by 40%

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Reaction shield go

oblique bison
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intentionally trying to get into that threshold feels weird sometimes in gameplay from experience with shield bash u

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I don't really like having a skill check in a passive

paper temple
heady edge
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Parrying is annoying and has me spam clicking the shield (on offhand at least)

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But either way it's too much of a gimmick to have as a passive

paper temple
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Idk it seems reasonable to me the duration is really generous

oblique bison
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yeah I basically agree with what trollsilver said

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I'd be fine with a stronger boost if within a given time and then a weaker reduction if not

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but for the sake of simplicity I prefer no skill check

untold lava
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0.75s is pretty generous for a shielding time, to the point where changing it to every shield break seems reasonable

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theres not really a situation where ur constantly shielding for more than 1 second

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unless ur like low in a corner or something in which case if ur shield breaks u most likely die

jaunty surge
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I don't think the issue with a parry timer is the feasibility of it rather than it going against the idea of being a class "passive"

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Every current passive(excepting for alchemist) is some effect you wouldn't be actively thinking about while in gameplay that still nonetheless helps give the class a bit of flavor and identity

heady edge