#Passive Abilities: The Good and the Bad

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winter helm
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This thread is focused on passive abilities and should be kept to those. It is about what I believe makes a good passive and what makes a bad one, with a scope on Warrior's base passives.

You might have heard something along the lines of "Warrior is the most vanilla class" before. This is largely due to the fact that warrior relies heavily on passive abilities, more than any other class. For this thread, we're going to divide passives up into conditional passives and constant passives. Conditional passives require something to be done or for a condition to be met in order to trigger, for example Counter Strike, Skirmisher, Spellshock and Bezoar. Constant passives are permanent buffs and are always applied, for example Brute Force, Weapon Mastery, Toughness, Sharpshooter to an extent and Swiftness. I will be focusing on warrior's passives for this thread, but my points can be applied to any other class as well.

Warrior's base class has 5 passives; Frenzy and Counter Strike, which are conditional, and BF, WM and Toughness, which are constant. I believe that Frenzy and Counter Strike are significantly more interesting and well designed than the other 3. I have 2 reasons for this:

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  1. They are conditional - the conditional aspect in a passive creates variety to the gameplay and makes the player notice and think about them when prevalent in combat.
  2. The level 2 upgrades to these abilities add something new. Frenzy gets some speed which doesn't sound like much, but speed is always appreciated and it can impact the clearing speed. Counter Strike however gets added taunt interaction. This is a wonderful example of what a level 2 upgrade should do for a passive: adding interaction with other skills. This is absolutely the perfect recipe for a good passive ability. Counter Strike level 2 is great upgrade for players using Shield Bash and Challenge. The added skill interaction makes a class more connected and more flexible, in the sense that there are more playstyles to be unlocked based on skill selection.
    BF, WM and Toughness unfortunately fail in this department. Their level 2 uprades are simply more damage or more health, exactly what level 1 does. I also want to bring up Defensive Line here, as the level 2 upgrade is nothing more than an increase in resistance from 20% to 30%. Would love to see an additional feature to this upgrade.

I will say that Toughness gets a degree of approval from me due to its uniqueness with ailment damage reduction, but BF and WM exist solely to bring warrior's hits up to damage standards. These 2 abilities are necessary for the class to play well, there is no warrior that plays without BF and/or WM. This is another reason for why warrior has its vanilla feel - the passives are so demanding that fewer skill points are left to be distributed into other skills.

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Is the vanilla feel inherently bad? No, a simple and easy to understand class that builds on vanilla gameplay is good. It's a great class for players starting out. However, when the game progresses in character, the class struggles to follow until Region 2. Both of warrior's specs have 3 active abilities - this is where the class really gets interesting, leaving the base class in Region 1 to be in a way 'missing out' on large parts of the class' design. I suspect that a reason the class is not generally viewed this way is because of how strong it is in R1 due to the flat numbers in WM and BF. These also greatly impact the early game. With the suggested skills from labs, attacks with an axe deal +4 plus 5% damage on critical hits along with aoe, which is a lot at level 2. The raw strength is a great attractor for many players. I believe cutting down on the raw stat buffs from the constant passives in favor of something else will help the class a lot. I've been thinking of an idea which is to simplify and weaken Weapon Mastery and turn it into warrior's passive, but that of course implies that a new ability must be added. RECKLESS SWING WOOO!!

As a quick summary, I would love to see some of the mentioned passive abilities and perhaps more be revisited in order to become more interesting and interacting with other skills in their classes, something that can bring new stuff to the table. This may sound like a big ol' unactionable request, but given that they are passives, I'm sure we can figure some things out. It's important to note that I'm not asking for full skill reworks! I'm simply hoping to see these passives expanded on.

half wigeon
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theres also the fact the class passive is uh.....yeah

humble spruce
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you cooked, I wholeheartedly agree. I think it'd be really fun if we can come up with something for the boring passives

winter helm
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I did write up a few ideas but intentionally cut those out of the post. Spy's effective feedback tips were haunting me pepega

humble spruce
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ah lol

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hm, doesn't Toughness 2 give the player resistance to Wither and Poison?

winter helm
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both levels do, level 2 being level 1 doubled

humble spruce
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ohh

winter helm
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I partially forgive it for this but I still can't deny that level 2 doesn't add anything new

half wigeon
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a lot of warriors skills are just doubling at level 2

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or some type of increasing

upbeat tartan
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WM issue follows into R3 where it is a no brainer to take WM U as it gives non-conditional 7.5% final damage which you need. (And the extra buffs but)
Toughness also decreases drowning damage.

remote cedar
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warrior should get ewrath and mini knight summons

lethal dagger
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Warrior should get to vomit a spray of axes/swords

remote cedar
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sword rain finisher but constantly

and it's a passive.

half wigeon
humble spruce
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for toughness I think it'd be interesting to play around mob aggro which will encourage poise warrior

zealous hare
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Toughness conditional idea: If a mob is agro'd on you, you additionally gain 10/15% damage reduction against that mob

humble spruce
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that's nice and simple yea

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(It's counter strike u)

tidal ibex
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Isn’t that free dr solo

winter helm
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What's wrong with it being the same as cs u? we already have plenty of skills doubling stats. kappa

half wigeon
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thats also just rampage?

upbeat tartan
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No one has said it was wrong. Just saying that is literally cs u.

half wigeon
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(god please make it)

humble spruce
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this might sound cracked but, what if toughness gives you a slightly longer iframe?

remote cedar
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Ehhhh riposte does that kinda

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With axe

humble spruce
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really?

fickle bay
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BF doesnt feel like a passive passive

fickle bay
winter helm
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passive passive or not, warrior does not function without it

fickle bay
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yeah

tidal ibex
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BF counts imo because melee is what you’d be doing mainly
If you somehow want to play without it you will still be melee-ing anyway

remote cedar
remote cedar
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Y'know
On a twelve second cooldown

tidal ibex
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May as well not count it at this pointlul

humble spruce
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I call BF an "Active Passive", a passive that triggers when you do a certain action, kinda like conditional passive

nimble pollen
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This is a really nice read, I do agree that the conditional passives are really respectable and enhances the experience subconciously (Frenzy rewards pacing really well and the speed boost is really helpful and not an obligatory choice. Counterstrike encourages exchanging blows either by blocking or taking hits straight up - and boy giving back the exchanged blow feels really nice)

Though I feel rather conflicted about BF, WM and Toughness. I cannot respect toughness for being just an extra health boost and while yes it is optional, it's part of warrior's survivability and cannot be placed a blind eye unless you're seriously downbad for pts (Which is okay for new warriors, but not delving warriors). Weapon mastery is just lame. They're both simple stat boost but are neccessary to contribute to warrior's tomfoolery (God knows what to do with it)

Brute Force... should honestly be the class passive. Brute Force 1 is the absolute most nothing burger ever (it's flat 2 dmg that's it) but the knockback is mandatory for earlygame spacing. Brute Force 2 then becomes mandatory for the 10% damage because it additional damage that goes a long way. It should at this point be part of warrior passive that it enhances the crit ability instead of the chump 2 kbr

fickle bay
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2kbr could just go into thoughness

winter helm
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Fully agree that bonus damage should come from the class passive rather than only passive abilities

upbeat tartan
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BF 2 is almost required also due to the AOE. Otherwise against mobs like dreadlings you are in for some pain. At least for axe users.

humble spruce
winter helm
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the 2kbr could go on defensive line or something, I do think that would be fitting

nimble pollen
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Yeah, brute force is mandatory there's no other way of putting it - you NEED it to function otherwise its just shooting yourself on the foot

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at this point its just an integral part of warrior

solemn talon
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Honestly it's kind of lame when abilities only have a % scaling part at level 2

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It just makes them required to be at level 2 going further into any place that isn't region 1

nimble pollen
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IM TIRED OF THIS GRANDPA !!!

winter helm
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I have been thinking that brute force/weapon mastery should've been fully %s

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they are too strong a combo for early r1

tidal ibex
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It do be feeling like warrior is THE class for early r1

fickle bay
humble spruce
fickle bay
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same

tawdry fiber
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cleric better 🤓

humble spruce
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which one are you:
so tanky you don't die
so much healing you don't die

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(but fr Cleric's self sustain is nuts)

fickle bay
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so much damage you don't die

humble spruce
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Imo Cleric has the most interesting melee playstyle

tidal ibex
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Cleric design do handle the mechanic very well
Everything is centered around one debuff which is undead-ness
Instead of like A give B and C gives D

remote cedar
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And you become undead! And you become undead!

half wigeon
remote cedar
humble spruce
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that's what I call it at least

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or Divine Mark

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Deadmark sounds too much like Denmark

half wigeon
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I sentence you to Denmark

humble spruce
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nooooo

remote cedar
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🇩🇰

half wigeon
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like, the further we go into r3, the more we encounter default mobs with magic, pull abilities, and high punch arrows, all of which are unaffected by kbr

nimble pollen
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I don't know about other passives (Aside from alch, it only has it passive which allows it to function OhTheMisery) but warrior passive becomes meaningless the further you progress
Yes you can technically hit the 10kbr easier now but a lot of abilities and especially region 3 mobs will disrespect your kbr

winter helm
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isn't there also the fact that kbr just doesn't want to function mid air

half wigeon
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magic itself just disregards kbr

humble spruce
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KBR is just inconsistent in general

remote cedar
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toughness feels like warrior's actual passive ngl

half wigeon
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warrior just in general really feels the most vanilla class even in r3

humble spruce
winter helm
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toughness class passive will not help fix bf and wm I think

sweet orchid
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What’s warrior class passive again

remote cedar
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20% kbr

half wigeon
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20% KBR

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thats it

winter helm
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which barely functions mind you

solemn talon
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Just a simple stat increase as a passive? Surely that seems too simple to put on a class when passives help define what the class is about

winter helm
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better than alch passive though OhTheMisery

solemn talon
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Surely

half wigeon
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Surely

winter helm
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Surely

humble spruce
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Surely

humble spruce
nimble pollen
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LMFAO

solemn talon
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Alch passive is fine

remote cedar
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we should be able to drink our alchemist potions

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family guy death pose

humble spruce
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Alch's passive is just the class function 😭😭

winter helm
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alch passive is literally just “you are allowed to use a weapon”

nimble pollen
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Side tangent why does mage also gets a passive that makes the class functional but also a side gimmick which makes it fun to use

half wigeon
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alch and warrior passive needs to get reworkded

solemn talon
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Considering it defines your entire main form of attack (which is also a spammable AoE that also knocks mobs back a surprising amount)

remote cedar
tidal ibex
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Imo alch doesn’t really need a passive
The play style is just unique enough

solemn talon
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It only mentions spell power so that new players know that spell power only works for mage

humble spruce
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Mage has a passive?!

half wigeon
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yeah

remote cedar
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(it's melee mage)

winter helm
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20% melee dmg after casting a spell

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for 1 hit

remote cedar
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which is also hilariously bad

humble spruce
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lmfao

half wigeon
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spell power = magic damage, and 20% more melee damage (who uses this specifically)

winter helm
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meleemage is kinda awesome

humble spruce
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yeah these passives need a rework

remote cedar
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we need to get a choice of three passives per class 🙏

solemn talon
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🥴

half wigeon
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that would genuinely be nice

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but probably too much

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what did you mean by that frozen earth

humble spruce
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THEN WE HAVE SHAMAN, THE SPECIAL CHILD

nimble pollen
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Must... not... harrass... special child...

solemn talon
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It would be a shame if this thread went off the rails

half wigeon
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always give your fights your all

remote cedar
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shaman, with its two passives which are actually pretty decent

remote cedar
winter helm
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class passives are fine to talk about let's just not head into melee scout territory

half wigeon
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a bit back on topic, warrior is the only class where I can have 1 singular ability on cooldown

remote cedar
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incorrect, just don't use your skill points

half wigeon
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and that is riposte

spring warren
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umm umm agility

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on scout

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the skill

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u have swift cuts and then a dupe of it except u just get the dmg straight up

winter helm
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I worry that if we start going for all the passive abilities across multiple classes we exit reasonable scope zone

remote cedar
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alr fine warrior for now
please reword the class passive

lusty minnow
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i love brute force having diminishing returns for piddly damage and massive SP and CP costs 😄 😄 😄

remote cedar
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brute force isn't bad

nimble pollen
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Final comment is that yeah i do hope warrior gets some active abilities that way it'll be more interesting in region one and who knows, maybe it'll directly help guardian for what it is (Sorry sisters), whereas berserker would instead embrace their new spec actives

solemn talon
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I would keep in mind the difference between "not strong" and "needs to be reworked"

lusty minnow
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oh and actively knocking back the enemy i'm trying to hit

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it's great

half wigeon
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the only time where I really noticed warriors class passive was in r1, and less so in r2

cinder echo
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opinions on windbomb 2 doing nothing but buffing stormblessed further

nimble pollen
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I only notice the legendary Formidable (passive): 2 kbr in region 2 solely because of entcrusher and frost giiant helmet (6+2*+2*)

lusty minnow
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18 and 14 dmg on my 1st and 2nd BF waves

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❤️

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also, Brute Force or Weapon Mastery really should be Warrior's passive

humble spruce
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or Toughness

lusty minnow
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the KBR is... definitely a passive of all time

winter helm
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I'm personally for weapon mastery being the passive

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brute force has level 2 potential and so does toughness

lusty minnow
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brute force has potential (of being a massive resource sink)

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(see above)

nimble pollen
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I want to say Brute Force solely for how mandatory it is for warrior but that kind of passive seems extreme compared to many other passive which are just number buffs

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(And, truthfully, I can't think of a level 2 potential that doesnt make it a must have)

lusty minnow
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warriors passive was slightly more respectable when KBR was a % resistance and not just a chance to not take any at all

winter helm
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you must not have heard about the recent change in meta

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thorns guardian is here

cinder echo
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wow that is dog shit

winter helm
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but yeah brute force as passive feels too strong

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it's not like warrior isn't allowed to have any resource sink at all

lusty minnow
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lol?

humble spruce
lusty minnow
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(the other problem is BF charms are far too expensive for their benefit but i'll open that can of worms another time)

winter helm
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I have no idea how good it is

humble spruce
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I always see thorns damage as just flavor, doesn't really add anything

winter helm
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also I want to mention that weapon mastery charms literally do not exist

lusty minnow
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they're coming in the next update!!! trust me!!!!

cinder echo
humble spruce
cinder echo
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at dumpling sushi

nimble pollen
lusty minnow
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i would be fine with it as a passive

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you could give it bers/guard interaction too

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so that way you have 4 different effects

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axe/sword, on bers, axe/sword, on guardian

winter helm
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warlock skill description type beat

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I imagine wm as a passive like

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10% damage bonus on axe and sword, sword gains 5% dr and axe gains another 5% damage or something

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flat damage should be gone at least

lusty minnow
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personally im a big fan of my axe speed from WM U tbh

thick basin
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"not class-defining passive" when dethroner moment

lusty minnow
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SO TRUE

thick basin
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kbr is utterly placebo compared

humble spruce
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Dethroner good passive with a question mark

lusty minnow
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what

nimble pollen
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Exclamation mark

lusty minnow
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it is literally 30% dmg vs elites

humble spruce
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since as rogue you one shot everything

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OH IT WAS 30%

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nvm, good passive with exclamation mark

thick basin
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it used to be more I think

lusty minnow
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fucking rediculous passive tbh

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meanwhile, warrior

winter helm
humble spruce
winter helm
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you'll have the points to do so when wm is gone 👍

thick basin
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as it should be warrior's thing to kill stuff without wasting points on "able to kill things"

lusty minnow
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i literally do not run frenzy

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wrench has enough atk speed to not do so

thick basin
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honestly, bf as passive?

nimble pollen
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Yeah but now I get cool theoretical chroma-blade ability which me really likes over 20% speed

humble spruce
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fuck it, just put every warrior passive as a class passive, that'll do the trick kappapride

thick basin
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just swap kbr as the new skill 😁

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if people still want kbr they can take it

lusty minnow
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😨

thick basin
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otherwise, they can spread the points around the 7 other skills (and oops free 2 points for warrior)

winter helm
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reckless swing. reckless swing. reckless swing

nimble pollen
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Level 1: Gain 2 kbr
Level 2: Pressing the drop key while not sn-

humble spruce
thick basin
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kbr can be the smoke screen of warrior

nimble pollen
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Unironically if we could somehow bring back reckless swing but as a less abusable active

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I would probably transcend to a new mortal coil and leave my carcass behind

winter helm
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kbr should just go on defensive line

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warrior doesn't have much going for it in terms of actives other than shield bash

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riposte is nice

lusty minnow
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ill write some passive and maybe a replacement active for WM after i kill FtW wall of flesh hold on

remote cedar
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Reckless Swing Level 1: Shift and swap hands to recklessly swing forwards at 1.3 blocks per second, gaining full knockback resistance until landing. Vertical movement speed is capped at 0.3 blocks per second upwards. Colliding with enemies while swinging forward deals 20 damage and 5 extra damage. When you land without dealing damage, deal 20 damage to the nearest mob within 3 blocks. Additionally, your swing will knock back all mobs within 3.0 blocks.

winter helm
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that ain't right…

humble spruce
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I miss a lot of the removed abilities tbh

remote cedar
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add side abilities to classes for r4, you get to alternate between them

humble spruce
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Purple Haze, Nightmarish Alchemy, that one mage beam, power injector

winter helm
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okay but to be real here
I don't think we're getting them back

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you don't just remove an ability only to turn back around and readd it later

humble spruce
thick basin
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r1 warr probably stays as a passive vanilla class, but I still think one of the "most important passives" should become the intrinsic class passive instead of kbr

humble spruce
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I will forever mourn for nightmarish alchemy and purple haze, it was fun while it lasted 😭

tidal ibex
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Removed ability is to be missed
Bringing back may not go the long way

humble spruce
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mhm

remote cedar
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Brutal Alchemy Sidegrade: Purple haze
tbh I forgot what it does

winter helm
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it's kind of a “we removed it for a reason” case

humble spruce
remote cedar
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was it on apoth

humble spruce
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it was on Harb

remote cedar
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oh :(

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wait, pre-change panacea?

humble spruce
remote cedar
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before panacea became dot or after

winter helm
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what do you guys think about brute force level 2 boosting its effect/damage/something if the crit was landed after falling 3 or more blocks? Could play well into bers as well as encourage strategical use of recoil and terrain climbing

nimble pollen
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it scuffs guardian too hard

remote cedar
tidal ibex
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Jump boost warrior

winter helm
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idk I kinda imagine it being pretty easy to do even in r1

humble spruce
winter helm
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but such is the nature of opinions

nimble pollen
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Without recoil, it'll be awkward trying to block up and drop kick the mob - and even if you pull it off, you don't really have any way to negate fall dmg

tidal ibex
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It is interesting but idk how practical it is
Can be just “buy hrimnir before playing warrior”

remote cedar
winter helm
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something to boost the impact would be fun

remote cedar
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agreed

winter helm
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warrior has very consistent dps

nimble pollen
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That yes i agree

winter helm
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almost too consistent

remote cedar
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I mean it should be consistent dps it's the "I hit stuff." class

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it's a really easy class to get into because it's like vanilla

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hit stuff, great! crit stuff, get bonuses!

tidal ibex
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Yeah it should be consistent I think
Although disclaimer I’m not a warrior player

nimble pollen
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Me caveman. ME big club. Me thwack. Life GOod.

thick basin
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thatd genuinely be funny if it made jb worth running on warr

winter helm
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I guess I mean conditional rather than inconsistent

tidal ibex
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It’d need to be at least twice as effective because you could just melee twice in all that time setting up

winter helm
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smells like balance hell I suppose

thick basin
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don't you also fall faster if you head hit with more jb?

nimble pollen
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Not even balance hell, just how do we make brute force a more engaging ability 🤔

thick basin
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imagine normal crit speed with 2.5x damage

remote cedar
sterile garnet
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AYYYYY this is 🔥

sterile garnet
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Okay I have some ideas, idk how powerful this would be but I like thinking about stuff like this :D This is gonna be very broken and not viable at all.
Weapon Mastery:
Level 1: You gain 10% damage resistance while holding a sword. Additionally, your axe damage is increased by +2 plus 5% of final damage done.
Level 2: Every time you hit an enemy gain a stack of Power. Getting 10 stacks of Power automatically uses it, causing a random ability to lose 1s of its cooldown. If you use a different type of weapon, you get 2 stacks instead of 1. (So if you start attacking with a sword, and then change the weapon to an axe, then change back to a sword, you have 5 stacks instead of 3.)

Brute Force:
Level 1: Attacking an enemy with a critical attack passively deals 2 more damage to the mob and 1 damage to all enemies in a 2 block radius around it, and knocks all non-boss enemies away from you.
Level 2: Killing a stunned enemy gives you 3 stacks of Power. Getting 10 stacks of Power automatically uses it, causing a random ability to lose 1s of its cooldown. Upon killing a stunned enemy, enemies in a 2 block radius are knocked away from you and are dealt 1 damage.

Defensive Line:
Level 1: When you block while sneaking, you and your allies in an 8 block radius gain 20% Resistance for 10 seconds. Upon activating this skill, mobs in a 3 block radius of you and your allies are knocked back.
Level 2: Get 2 stacks of Power per ally you gave resistance to. The effect of resistance is increased by +(double of the amount of the stacks of Power)%. Increase the maximum stack of Power by 5.

Toughness:
Level 1: Gain +15% max health and damage from Poison, Wither, and Drowning is reduced by 30%.
Level 2: The amount of seconds that Power decreases off an ability is increased by the amount of max health you have.

I was really bored, time to actually play monu

sweet orchid
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Rampage from bers already has the dmg->stack buff thing smh

winter helm
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Multiple skills interacting with the same type of stack has not been done before and I'm not sure how well it'll work

tidal ibex
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If I were to make something I would slap a “combo” sort of passive
So you strike like current BF, and the next you do a swing damaging a cone of mobs, and then you deal big damage
Or sth
It’s passive so you like alternate among attacks

winter helm
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I think that's too close to counter strike maybe

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could brute force get sweeping attack interaction perhaps?

sterile garnet
sterile garnet
winter helm
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Something like critically striking a mob 3 times in a row without getting hit by it deals additional damage and knockback, maybe increases the radius or some other cool effect

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Alternatively there could be a different interaction with Brute Force if the crit is landed while sprinting

sterile garnet
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That would be cool but you get hit a lot as a new player and well playing melee

winter helm
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something to make me think about how I choose to land the crit(s) would make it a much more fun ability

winter helm
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you can use shield bash, riposte and defensive line (u) to help with it I think

lusty minnow
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on Stamina: The Class

winter helm
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Well maybe you should not select it then

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there should of course be reason to not put skill points into something

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also you can just block with a shield I guess

lusty minnow
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shield stamina no longer works

winter helm
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wasn't meant as a way to get stamina

sterile garnet
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Also

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Doesnt mage and scout have the same isdur

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Issue

sweet orchid
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Issue of what

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Stamina?

sterile garnet
sweet orchid
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No?

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Or idk

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I play elementalist mage and it seems find

winter helm
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Mage's only passive ability is spellshock which is conditional and level 2 adds speed, scout does have some constant passives though and Agility for example doesn't add anything new at level 2

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mage is completely fine imo

half wigeon
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ngl, I think a good change would be to spread the effects of your axe to enemies hit by brute force

winter helm
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Inferno warrior

fickle bay
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get some slow falling and you are basically an inferno dragon

tough rock
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I love situational conditions (namely Specialist Swords) so how about these neat ideas for WM and Brute Force?

Weapon Mastery 2: Increase axe damage by +3 plus 7.5% of final damage done. If the enemy is holding an axe, this effect is doubled. Increase sword damage by +1 plus 5% of final damage done and gain 15% Resistance when holding a sword. If an enemy is holding a sword, you take an additional 10% less damage while holding a sword.

(Makes people think more on switching from using a sword or axe depending on the enemy)

Brute Force 2: Damage is increased to 10% of the attack's damage plus 2. The enemy hit by the critical attack will gain Staggered for 4 seconds. Each block of Knockback they receive when Staggered makes them take an additional 1 Melee Damage.

(Compliments the Knockback component of Brute Force and makes Knockback Swords or Punch Bows have some extra use! :D)

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Also,

Toughness 2: Gain +20% max health and damage from Poison, Wither, and Drowning is reduced by 40%. For every 4 HP above 20HP you have, passively heal for 5% more.

(So that Healthstack can actually be sustainable and not suck with both slower healing and lower DR Armor :v)

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DR = Damage Reduction

fickle bay
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BF idea sounds cool

winter helm
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strategically switching between axe and sword would be cool but I'm not sure if I like that it's just the same stats boosted

cinder echo
fickle bay
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WP like that feels like duelist (not the enchantment) thingy, i think it fits rogue thematically more than warrior

tough rock
fickle bay
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ripost when

mild stag
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I think Brute force could do with aeroblast treatment where it does damage when the mob hits a wall, so cool

winter helm
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That could be really fun

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Maybe sprint critting would deal additional knockback and add wall damage

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Extra damage is good, the extra knockback can also be bad

mild stag
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It could synergize well with enhancement in R3 when it gains a second knockback

winter helm
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Oh absolutely
Brute force is a little infamous for its large knockback, so I think adding a separation in how much knockback it does (not sprinting vs sprinting) would be some great qol for it

remote cedar
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Shifting when brute force triggers should stop the knockback from triggering

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You sacrifice mobility for being able to dps

half wigeon
lusty minnow
frozen oar
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The only opinion I'm really 100% certain of is that i dislike Brute Force and Weapon Mastery's level 1 not giving any scaling damage bonus (exclusively for swords in weapon mastery's case??). The non-scaling flat damage feels strange and I feel like they should at least scale your damage at any level with either weapon. The 2 KBR class passive isn't really impressive, but saying it "barely functions" is disingenuous.
I feel like for the most part Warrior skills are in a pretty good place, and there's a lot of variety with how you choose them, which is more than what you can say for some other classes. I personally don't find something being "passive" inherently boring as long as they have a noticeable impact on how something plays by giving the player more capabilities and options in gameplay, which I'd say Warrior does pretty well right now (at least in R3).
When it comes to R1/R2, I can't really be sure how it is there anymore since I haven't really bothered playing either region in a very long time. I sort of get the vibe that Warrior isn't very exceptional in either region these days and doesn't really excel at any particular thing, but that could just be my R3 bias giving me a fully fleshed out and interesting class there.
I don't think I'm against the idea of reworking something like Weapon Mastery to be more interesting by turning it into an active ability, but I also feel like it's pretty inoffensive as it is right now, and not inherently problematic.

flat flicker
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Anyone can link me messages to top

rare coral
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#1210405584780927026 message

flat flicker
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Ty

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Ty

nimble pollen
# frozen oar The only opinion I'm really 100% certain of is that i dislike Brute Force and We...

Since most of your damage stems from crit, its clear that there arent any other options for damage output (Bers alleviates this issue a bit). The damage passive (bf and wm) becomes a necessary evil because otherwise you start losing functionality, hence the mediocrity of region 1 and 2 (that and r3 brainrot). It's why the feedback was made because certainly theres a way to compromise a bit of the extra numbers for better ability engagement (that alongside making the base warrior kit a little more interesting). Though I do agree that warrior isnt problematic at all and shouldnt be worried for too much, except for guardian maybe idk never got a firm opinion on it

As for the passive... in the MOST MEANIE WAY POSSIBLE, if it was bugged then no one would notice!!! (That and berserker glorious battle gives full kbr midair so the passive becomes redundant)
and spells not respecting kbr 🫠

frozen oar
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i mean personally on guardian i don't even spec into damage scaling from weapon mastery at all (because level 1 does nothing for swords) so to call it a "necessary evil" feels a little bit much, even if i am hard-pressed to keep brute force 2

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if the level 1 of either skill scaled damage it'd help build flexibility a bit, and the fact they don't is something i stated i wasn't a fan of

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i don't think warrior in r1 or r2 would suddenly jump to relevancy if it had an extra 4 skill points to give myself more "functionality". Warrior doesn't really offer anything useful or relevant in other regions compared to other classes no matter how you spec it, at least that's how it feels anyways.

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aside from that i'm not sure what else to say. I don't really find it "disengaging" or "boring" due to a lack of active skills

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I've tried some other classes before, and to be frank i felt like they were generally less engaging than the warrior i'm used to playing, or at the very least i didn't enjoy them as much

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i don't think it'd hurt to have something more interesting and interactive with the gameplay than weapon mastery as a skill, but i don't think simply slapping a new damage skill there on a cooldown will suddenly make the class more "engaging"

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who knows, maybe someone here will come up with a neat idea that would fit well though. Honestly I'm not immediately able to think of something i'd want more out of the base class

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one idea i saw from this thread i thought was quite cool was Brute Force dealing extra damage if the knockback collides with a wall

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sounds fun, albeit situational to your environment and could potentially encourage trying to slam tougher targets into a wall (and it would help out the enhancement a bit)

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the main thing i like about the idea is that it sounds more natural and doesn't conflict with existing gameplay

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just adds a small extra layer of depth to something argued to need it. I think that is important when considering ideas for skill changes

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If i had to pick out warrior passives that i find could use a touch-up, stuff like the Counter Strike Enhancement, Weapon Mastery (And its Enhancement), Brute Force's Level 1, and the Axe Stun Effect on Riposte 2 could maybe be looked at.
I think there is some interesting potential in moving the effect of Weapon Mastery over to the Class Passive in favor of something more fun to use, so I feel ideas for that could be pretty creative.

upbeat tartan
half wigeon
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would also like a cd reduction, or something similar to defensive lines level 2

potent flame
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the passives make warrior and scout so uninteresting to me that they are my least played classes by far

lusty minnow
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🤢 🤢 🤢 🤢 🤢

potent flame
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im still hoping for a full scout rework that just gets rid of the speed/jump skill and haste skill entirely

cinder echo
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what even is the mage passive

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i think i can name like 4 class passives

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iirc mage is some spell melee interaction

lusty minnow
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"gets rid of the speed/jump skill"

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🤨

cinder echo
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hast

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e

lusty minnow
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literally what is he cooking

potent flame
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yeah just rework Scout into Archer

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then i'll play it

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(while i actually would play it then, i want to mention that this suggestion is clearly a joke and not serious)

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as a former tree of savior player im just simply used to my good old Mergen builds and having like 8 active skills that all shoot 3+ arrows

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and so bow gameplay in Monu feels boring to me in comparison, where a quarter of Scout's skills being taking up by boring exploration passive does not help

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it more or less even just feels like a leftover from classic 2017 monumenta's class designs that doesnt really work with the game today in my opinion.

tidal ibex
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idm not having a lot of actives
Being still minecraft-y is one of the features of monu and having lots of actives kind of drives away from that
I don't know how many players still embraces this, but I do. I like the vanilla+ sort of experience.

Instead of passives reworked into actives, I think I would rather have passives that changes how you play, so called conditional passives.

potent flame
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i like conditional passives

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i wouldnt run Spellshock 2 and Omen 2 if i didnt

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i think Sharpshooter already fills the Scout passive slot on its own as a conditional one quite well

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it really doesnt need 2 more, that are also unconditional

fickle bay
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warrior niche in r1 definetly feels like it is oneshotting.

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though it kinda falls of in delves i imagine

spiral frost
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I think scouts game play variety comes from the class having 4 ranged weapon choices and being encouraged to mix them together. Although often the weapons are not balanced or even available (theres literally 2 snowballs in region 1 and one of them is an stupid event item so theres really only 1 choice)

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ranged weapon enchants are also less interesting then melee ones; theres just not that many unique ranged weapons out there unfortunately.

thick basin
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Jb is a massive game changer yes, I don't agree with the previous sentiment of it not adding much

fickle bay
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jb from scouts passive makes all that remains final boss much easier

copper grail
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maybe a bit zesty but if the Staggered Debuff/BF knockback silenced enemies hit into a wall that would be pretty awesome

calm stag
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i dont like how a lot of scout's abilities are just passives that are fairly necessary to make the class fun; i think itd be cool if sharpshooter's stack was moved onto L1 and some kind of active where you could expend all stacks for somwthing . . . cool; would help with feeling choked out with how the the rest of the skill points were spent

winter helm
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jump boost being locked behind spending a skill point on... 20% speed... is definitely weird imo

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don't get me wrong scout is a really strong class and it would become even stronger if it suddenly got another skill point from moving the jump boost to level 1, but like.. really?

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there's gotta be better ways to give the class speed

fickle bay
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passive
😊
👉👈

potent flame
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@spiral frost @thick basin im not saying it doesnt add much

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im saying that a skill that all it does is add a permanent potion effect is stupid

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thats not what a skill should be

twin kettle
potent flame
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ngl

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im so disinterested in warrior i havent even looked at its skills

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ever

thick basin
potent flame
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terrible take

thick basin
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It literally boils down to "agree to disagree" though, but given your rhetoric here I don't know if it's worth pushing the matter 😅

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I made an alternative skill though
You become 20/40% faster while grounded. You do not receive this benefit while in the air or in water, unless you have depth strider.
Level 2: additionally, you can now jump higher up, putting you above enemy melee combatants attack range and granting access to usually inaccessible segments of encounters you may face. You do not take fall damage from the longer fall that comes from your increased jump height.

spring warren
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isnt this

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literally just what it is already

thick basin
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Yes it is

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Oops

remote cedar
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I think having a "hit stuff" class as the base is fine
It could have more actives though

potent flame
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yeah idk if its worth debating something with someone who refuses to read what im trying to say, the whole level 2 writeup just sounds like youre trying to prove "jump boost is good, trust me" which is literaly not even what im debating at all

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i never even said it wasnt a good effect, because clearly it is

cinder echo
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i think the point was that skill point (for skills) (skilley things) going toward potion effect (you can literally just get this with spider essence) is not a good skill design, no matter how good it is

potent flame
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yeah

cinder echo
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i don't think there was a suggestion for what it should be replaced with though

thick basin
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Yeah no I knew what you were saying, and I think it's naive OhTheMisery

winter helm
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I think jump boost is fine for a passive but I do not think merely 20% speed is

cinder echo
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i think jump boost would be overpowered as a class passive

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at least its current level

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the other thing is it completely invalidates mscout OhTheMisery

winter helm
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yeah it shouldn't be the class passive

potent flame
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note that im just very annoyed that i want to play some archer class with a bunch of different shot based skills
and scout literaly has volley and thats it (not counting specs)

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which pissed me off greatly ever since Monumenta's launch to this day

thick basin
potent flame
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Steel in DD/CZ probably feels closer to what im looking for

cinder echo
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veteran

nimble pollen
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Haha ur old

cinder echo
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i mean

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respect..

potent flame
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when the server still had whitelist applications and changing classes cost 10 levels

spring warren
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like maybe when ur low u gain 40% speed to escape or smthn

potent flame
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meanwhile Alch has energizing elixir

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which is a skill that sounds like it does the same thing as the scout skill

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except i like it a lot more because you actively have to keep it up

cinder echo
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automatic ee:

potent flame
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ngl

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i forgot that was added and i dont even know how to enable that

remote cedar
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you have to enable the enabler in the skill keybind settings

potent flame
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ive been manually keeping it up

potent flame
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i rarely rebind skill hotkeys

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think i just used it for some shaman skills

thick basin
lusty minnow
cinder echo
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i remembered, but then you turn off the class passive

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= pepega

lusty minnow
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other classes have passives that are pretty much always disabled nani
just "while disabled, passive offers 10% increased melee speed and 10% increased projectile velocity instead"

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no I'm not salty about warriors passive

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what makes you say that

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this is libel and I will have you charged

thorn smelt
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the only class with a worse passive than warrior is alch, and thats because the passive is "the class functions as intended"

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it could literally be placebo and there would be no difference

lethal dagger
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What is the alch passive again?

thorn smelt
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alch bags regen potions

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i think

lethal dagger
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incredible

thorn smelt
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and deal damage

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literally, "the class functions"

lethal dagger
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Allows using Alchemical Utensils. You gain one potion every 2 seconds, up to a maximum of 8. Each dungeon has its own alchemical utensil with unique stats, including damage, potion radius, and projectile speed (effectively range), as well as enchantments.

thorn smelt
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but yeah besides that, wasnt warrior's passive bugged for like, a long time?

lethal dagger
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Truly incredible

thorn smelt
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i swear it was, and frankly might still be, because even though i've heard it was fixed, I SEE NO DIFFERENCE

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yknow what honestly

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warrior's passive might be wrose than alchs

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at least alch's can be confirmed to do something

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for all we know warrior's might not even work

lethal dagger
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It’d be like having the Mage passive be: You can use cast spells using wands and can utilize the spell power stat

thorn smelt
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even if it does, 2 kbr. whats 2kbr gonna do

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in gallery, when i get pushed away while tryna revive somebody, its not from getting hit

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its from physically being pushed by entities running into me

nimble pollen
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Okay thats a little too mean, even if it was a placebo the idea of it is better than nothing

thorn smelt
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on that last note, jesus fuck enemies like the guardian-spiders in marina are really annoying

nimble pollen
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I agree that the passive is a total nothing burger but i think comparing said burger to literal nothing is... OhTheMisery

solemn talon
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Alch’s passive is fine

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It opens up its main form of attack which is totally unique and defines the class

thorn smelt
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you've just verbosified "it makes the class function"

nimble pollen
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dont play alch at all so i guess so

solemn talon
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Yes, because the class mechanic is unique

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Maybe the vitriol is getting a bit too high in here

lethal dagger
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Mage has the unique ability to use Spell Power but that isn’t its passive ability

lethal dagger
thorn smelt
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The mage analogy perfectly articulates the point about alch's passive.

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yes, the class functions via spell power and whatnot, but that doesnt replace it's passive ability

solemn talon
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Maybe I shouldn’t have put spell power into mage’s passive for new players if it would lead to this misunderstanding…

lethal dagger
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Passive: After casting a spell, your next melee attack with a wand deals 20% more damage.

lean thistle
nimble pollen
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well its a unique way of attacking that isnt attached to an ability so i kind of see it

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Cooked passive doe...

thorn smelt
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my biggest issue with warrior's whole kbr passive besides it being generally unnoticable

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is that you're constantly critting

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and in air, your kbr gets absolutely murked

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so it would hardly matter anyways

nimble pollen
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Alch gets a wicked passive and shaman gets spec passives? Conclusion? Annihilation of the two OhTheMisery

copper grail
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warrior passive would be a little clean if it also had something like "Also, negate the first instance of taking knockback from an enemy..." with some condition (cooldown, though maybe a little hmm for a passive, offhand shield, refreshed on kill, idk)

thorn smelt
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ngl that feels just as nothing burger

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i've said it before ill say it again, warrior's passive should give a stack-based effect gained from critting enemies that buffs their combat strength in some way so they actually serve their purpose of bruiser gameplay and sustained combat better

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instead of being a generalist melee class that just falls behind later on

nimble pollen
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Isn't that just rampage

thorn smelt
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rampage is dr and can be triggered

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it just makes you a tank

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im more talking stacking damage/attack speed gain so you arent constantly relying on frenzy for some builds, which makes you kinda useless in boss fights

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like its kinda stupid how big of a difference my dps in orasomn is when im just tanking and critting vs when i quickly go and kill a fodder enemy then start hitting him again

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its like "isnt warrior's whole fucking deal constant fighting? so why does it suck at prolonged attacking?"

remote cedar
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if kbr was "the chance to blank a hit and instead take the damage as true damage health loss" then it would be much more fitting for warrior

remote cedar
thorn smelt
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ngl thats not a horrible idea BUT

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wouldnt fix the trash passive

remote cedar
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it would still be bad yeah but at least getting hit while jumping doesn't spike you into the ground anymore

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(if kbr procs)

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give warrior a lifeline withering

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passive could be changed to getting half a level of lifedrain

thorn smelt
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ld1 with crits is a half heart per crit

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literally just giving warrior ld1 as the passive could work wonders

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cause then you dont need to have a ld piece in your build

remote cedar
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actually yeah
or a level of passive earth aspect

thick basin
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Thatd be low key busted but I wouldn't mind as a non warrior
But there'd still be warrs not happy with that (does that matter?)

remote cedar
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tbh stamina might also work

nimble pollen
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Well i mean 5 dr is 5 dr

remote cedar
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if the idea is to hit or be hit