This thread is focused on passive abilities and should be kept to those. It is about what I believe makes a good passive and what makes a bad one, with a scope on Warrior's base passives.
You might have heard something along the lines of "Warrior is the most vanilla class" before. This is largely due to the fact that warrior relies heavily on passive abilities, more than any other class. For this thread, we're going to divide passives up into conditional passives and constant passives. Conditional passives require something to be done or for a condition to be met in order to trigger, for example Counter Strike, Skirmisher, Spellshock and Bezoar. Constant passives are permanent buffs and are always applied, for example Brute Force, Weapon Mastery, Toughness, Sharpshooter to an extent and Swiftness. I will be focusing on warrior's passives for this thread, but my points can be applied to any other class as well.
Warrior's base class has 5 passives; Frenzy and Counter Strike, which are conditional, and BF, WM and Toughness, which are constant. I believe that Frenzy and Counter Strike are significantly more interesting and well designed than the other 3. I have 2 reasons for this:







