#Why is TM so opaque about information?
1 messages · Page 2 of 1
All I'm really asking for is a little more transparency - not shifting the slider from 100% opaque to 100% transparent, but when something is on the chopping block of being nerfed, don't say "We're nerfing X next update :)" say "We're going to look at how effective X is at Y, and try nerfing its Z a little."
Otherwise you'll have players scrambling to fix their builds after sweeping nerfs happen out of the blue and asking for them to be toned down a little, and they'll have to wait a month or more with a worse-off build because of it
all im asking is for the balance team to take feedback before they shoot items
they are like two how would they judge what it deserves
most of the time id bet theyve never used those items..
This too, while I see the purpose of a small balance team, I recall many instances in the past of classes not being changed/being changed poorly because there weren't any balance devs that actually played those classes to properly balance them
in fact make it longer; in creating a week to get community insights in and apply any necessary changes and wherein nothing is final, it allows for balance changes that will probably be better measured and much less disagreeable while still keeping market uncertainty, which is a legitimate thing to be concerned about
If you don't use an item, how are you to judge its effectiveness?
from that second week of changes, take however long of s regular time tm likes to breathe, run the gauntlet again when it comes time
I think many people feel that Stoneborn Sculptor was nerfed purely because a lot of people were using it, and whether ot not it was deserving of such nerfs, it feels very reactionary to shoot it down into being nigh unusable
Some nerfs are understandable but there are times where the Balance team pivot extremely hard into nerfing an item to the point of near inusability
ie [Marina Noir Easter Egg Crossbow] and Exalted Stoneborn Sculptor
this one I kinda disagree with, the playerbase doesn't know how devs work behind the scenes, they don't know their design philosophy, so most of the time it'll just feel like people are giving feedback/suggestions that is outside of the development scope
and who knows if these individual people know what they are talking about
devs should share their design philosophy btw
Isn't this what started this entire thread, though? The lack of transparency from how the devs work?
Something something Calculator
you both have a good point
Even Mojang themselves were public with how they design Minecraft updates during a Minecraft live to quell uncertanties with how Minecraft was moving forward, without revealing everything about how Mojang works
Even in this very thread we were given some insight as to how balancing works in regards to the community's opinion
Which is great, we should have more of that
mojang release press bites at live events away from a public forum and leave no realistic response path to back and forth it in any long form way
you don't want that
and also their design philosophy book got "leaked" and is available for the internet to read
@ ziggleflig do you have thoughts on this
also only release things like, 2 times a year
I have 0 idea what's going on here
lotta ideas
holy crap this is a warzone
pick one and contemplate it 👍
- If you want #gameplay-discussion or other channels about balance to improve and stop > being shitposty, bring back the shitposting channel. I've said it before, but deleting void-chan didn't delete the shitposting with it. All it did was break a glass tank at an aquarium instead of having all the fish contained, now you've got them all spread out around the place making a mess to clean up. If people are shitposting, give them a channel to direct their shitposting to, so when they continue shitposting, you can tell them you told them to go to the shitposting channel and can moderate them for it.
I don’t think readd void chat channel will help. I’m much prefer shitpost in different server
not really
lots of messages tho
I'm not a balance dev, nor am I dealing with workflows, I'm not gonna bother.
mag shadow light!!
we are doing the most wonderful thing: thinking it through
most of it is just people debating, nothing catastrophic
idk kinda just got a weird reaction from the messages now that i read it its not bad
understandable
i don't think it's any good for morale for someone to spend however long it takes to make a change to then have to go through a public "insights" discussion, declare all the work they did as not final and change anything they did within a week to placate. I think the current monthly approach is more than effective at handling things and offers people time after completing major work to sit back, look at some related bugs and process stuff
but yea a little bit more transparency would be nice, I was pleasantly surprised to see the small note under this month's balance change
time is already hard to find in an increasingly difficult world to live in, having a quick turnaround necessity is just going to burn people out more than it will speed things up
Also aren't the balance people still looking at what people say about the items between balance updates or did I misunderstand.
magshadow light!!
yes, devs look around through chats to see what all is being said on items/classes/etc
It's an optimistic thought, though I don't recall any official statements
we don't state a guarantee that anything is read, because that's a silly guarantee to make
Don't know about them but even if I take someone's opinion into account I don't go around saying "hey, I read that"
but changes are made based on experiences and things they see
Sure but some reference to discussions would be uplifting
true
It's done... Internally
I think it's what's lead #gameplay-discussion to become #gameplay-discussion
People assume their voices aren't heard, because there's no indication that they are heard, and so people just assume they're shouting into the void
And as such, they use it to shitpost, because what does it matter if nobody's listening?
if a specific feedback post is cited for a balance change? Huge
stating that we have read a message whenever something is said is just going to be spammy and then lead to people pinging devs to read a message that may have been read but not directly stated as such
"when you stare into the void, the void stares back"
Again this is just taking things to the extreme again
what do you think would happen if we started defining what messages were read? because that's what i'd see coming next
there is no need for a dev to pop in and say "we have read this", sometimes we just have to let the monthly changes speak for itself
I'm not asking for you to put under every patch note:
"SuperPlayer13 said that they wanted to see Roar of the Valley with extra damage, so that's what we're doing!"
Just, something like
"We've heard your discussions about Roar of the Valley, and we've looked into giving it more damage"
As an example
even without a dev popping in to say anything, I still think the changes can still speak for itself
And then the people in gameplay-discussion would be like "Oh yeah, we were talking about that earlier!"
No do not do individual messages either!!!!! it is so sensible to just tell people "we looked at the thread and this is how we address it moving on"
it gives these feedback threads credibility
dont try to point ar individuals of course you dont want to do that
It has positives and negatives
It really feels like you're falling into the slippery slope fallacy a lot here
'Let people know their voice has been heard' turned into 'What, give an 'ok' reaction to every message read and considered?'
Sounds like work
Takes work to make it work
see ya Ascynx o/
We're not asking for the moon here, we just want a little more openness from what feels like the shut-in dev team
some threads just.. will not have an action take off of them, that's just how things go. Same with suggestions, and messages in gameplay spaces, and in game. This sounds like the expectation would be that a feedback thread led to a comment with plans to take action on it, but that's just not going to be realistic both for handling situations where there will not be action taken (since that's just going to feed further argument) or situations where it takes a while to do (when feedback thread X change)
Not every piece of critique is actionable, and yeah, that is how things go - but applying this to literally everything and not giving a response on anything is why we've ended up where we are now
not everythibg will be noticed by the playerbase
If something really stands out, give it a shoutout
but without the citation, how do people know it's being considered/changed?
add the internal teams jystification for it
Like, the Sirius feedback thread has got a lot of traction and likely had a lot of influence over how Sirius is balanced - what could've been said is "Following the feedback from the players in the Sirius feedback thread, we've decided to change X"
And then people who talked about it in there will know that what they said wasn't for nothing
won't that lead to complaints when it does lead to nothing?
or if it doesn't have a feedback thread that was looked at, " We noticed x, so we changed y and playtesting found that to work" or "Changes to the item calculator has caused some stats to move around, affected items will be marked with *"
hi zig
wdym when it leads to nothing?
why do you think we're here
do you mean like some posts being confirmed to not be feasible or something?
that's what i'm saying
i'd still rather hear that than nothing
Yeah I'd rather the confirmation that it isn't feasible instead of just being left in the dark
Like when a suggestion is closed for that reason instead of just being left open and stuck in purgatory
when it's said that no plans are being made to change something related to that, isn't that going to cause the same belief in not being listened to, just for sure now?
I wouldn't say so
i think you may have misread
In saying that no plans are being made to change it, as sad as it might be, people at least know their feedback was heard
for 3 playcoins™️, i can activate the super feedback feature
Alternatively, just have "not currently feasible but desireable" as a way to close a suggestion
and is that the point we can close a thread and be clear of it popping up further?
And if someone else raises the same feedback, just like duplicate closed suggestions, you can point to that thread as an example
Hell, a dev coming into a thread and saying "This was some really good feedback, we'll be sure to consider it" or "Sorry, but this isn't feasible right now." would help a lot
yeah
oh absolutely
Otherwise you end up with people asking why TM is so opaque about sharing information
you get people saying "feedback posts get nothing done"
Because right now it feels like making a virgin sacrifice to the sun god and hoping your crops grow next season
just feeds cynicism
Pretty much yes, if a person dupe this same feedback, definitely point this thread as example or something
do you follow all this btw
Did your feedback thread influence the thing you gave feedback on? Who knows. Maybe that balance change was influenced by it, maybe it wasn't.
Why can suggestions that a have 50 upvotes be ignored
Infeasible
Motivation?
They aren't, they're considered, but they're not closed until a dev works on it
No devs want to work on it or too big in scope
or no one wants to do them
So they end up in suggestion purgatory
They're not bad/unpopular enough to be rejected, but there aren't enough devs available to work on implementing it
It's disappointing but there is too big a volume to hit each one with a response
You can't respond to every piece of feedback, but if one is truly influential or really stands out with real effort put into it, a response to that wouldn't hurt
Give the players some interaction rather than radio silence
Let people know what's happening, or how their feedback has helped
Would you prefer we just close it if we don't intend to do it immediately upon getting 50 upvotes? if we set a threshold for "requires response" on suggestions, the response is 90% of the time going to be to reject it because noone wants to do that right now
Open communication a little more instead of having 'The Dev Team' and 'The Playerbase' in two seperate camps
I'd say instead of rejecting it, close it and say "It will be added eventually"
most suggestions sit in the box of "cool idea, maybe later" land
I mean I guess
Rejecting it both shuts down the idea and makes it seem like it won't be added, so future suggestions for it will be automatically closed
If we close the suggestion and it gets purged, it is forgotten forever
Next why can feedback that have dozens of people agreeing with it get not a single dev response
why not just acknowledge suggestion purhatory within suggestions
i feel like that's okay, with the only sort of issue with that being that it isn't obvious they're in that spot to a lot of people
nyea
i think its worth having it in channel desc (idk if it is or not) to state that most cant make it in due to how tm is organized but they are appreciated
iirc, I gave similar feedback a long while ago just to have some kind of response when a popular suggestion was in the 'considered' section - where it's in the 'We'll implement it, but not right now - maybe later' and was given then 'All suggestions are considered, though' response, which actually doesn't tell me anything
yea thats just tm failing to call it as it is
Because, again, when all suggestions are considered, none of them are
not sure i follow this 100%
because anywhere we define "if you get X people to agree with you a dev has to respond" adds new work to someone, who knows who, to handle it, and adding the "have to do X step to say yes or no" is just going to end up in a no more than often, since people just kind of want to develop what they want to do, whether that be something they come up with or through the bot
if it has to be given an up or down from a dev at a specific point, then it's going to end with more rejection
Might help to treat it similar to the bug report bot then, where when a bug is being dealt with, it's given the 'Assigned: [user]' tag
If a dev starts working on a suggestion, say so
but i don't think they want to set in stone suggestions if they don't want to do them
spy the goat
there are things in the suggestions bot i want to do eventually, but if i attach my name to it now and don't plan to do it for months, i'm gonna get pinged to ask about it's progress when it's sitting doing nothing
I don't mean assign devs to do suggestions, I mean if that dev picks up the work, they can be like 'Yeah I'm gonna work on adding this now'
i think suggestions are a nonissue for the record
You wouldn't attach your name to it immediately though, it'd only be when you start working on it
which is inherently how a lot of suggestions turn out, hence the hesitance to start assinging people to them or making promises
If there was a suggestion to add a funny hat, you wouldn't assign it to yourself until you started the process of adding the funny hat
which makes sense
most suggestions are not long tasks imo, and assigning it is only a few day's early notice that something is happening
i think its pretty evident when something is being worked on, when sugs get an assigned: they usually get in
That's still better than no notice at all
by not defining a promise of action by one person, it opens the door for others who may want to do it
that too
Yes, that's why it'd only be when the work starts
i don't want to be pinged by players if i assign myself something and don't do it for next update
or don't do it in their specific way
because suggestions are often a starting point to a different implementation
Not doing it 1:1 is an expectation from suggestions - you're suggesting an idea
i feel like suggestions are mostly fine, but maybe it could be made more obvious that "all suggestions are considered" or something
if this can be an expectation, then logically understanding they all are considered could also be argued as such
Again, you would assign yourself something when it was in the process of being made and would be finished
You wouldn't assign yourself something if it was something you wanted to do, but wouldn't do it until a few months later
i do recall when i asked for dj on proj and seeing cs say that the implementation would be doable
look the notice is in the changelogs
Unless it was a meme suggestion, man, why did they reported a meme suggestion 
let the dev breathe, suggestions like . . . . idk where the issue is with them: a good majority just arent going to get in and there are too many to acknowledge: it sucks that the community cant push tm torwards a popular sug but like
this is gonna sound kinda hostile which isn't my intent but what's different about monumenta from other games that makes people believe they're entitled to their feedback and suggestions being personally responded and considered by devs? I think it's pretty standout how much we already do in that regard compared to 99.99% of other games/developers, and none of us are even paid to do it
at the end of the day thats like trying to pressure somebody to do art
trur could be worse but it could also be better
@ivory yoke its like if i got 60 people to harangle you to draw cute furries
i think compared to other games it already does better than the majority like you said, and that's great, but things are in an awkward spot and generally it is believed that people could communicate a bit more to take advantage of how the community has been built
better for who?
everybody, if gameolay discussion is qyelled
i imagine better primarily for the players, as they would directly feel listened to and acknowledged. People would probably be a bit less cynical about changes and i think in turn that would indirectly benefit everyone in some ways
i have no idea how many times thats been reiterated but at this point it's reaching too many
better to reiterate things and be extremely clear than to not
understanding is the effective key to communication
true but i bring this up because im having the toughest time discerning if zig is arguing here in good faith or not
i wouldn't inherently assume he was doing it in "bad faith"
or anyone for that matter
do you think you truly need and deserve more interaction and engagement than you already get, and that TM needs to take time away with other things to further engage with feedback
🥶 I don’t like that feeling when I’m busy
the point of the post to me is less about "necessity" and more about "want", and at the end of the day if that "want" isn't fulfilled it is what it is.
it's not a me thing; it's me watching gameplay discussion be what it is that makes me think there's something inherently wrong with how tm conducts communication
it is made with the belief that it would make things a bit better
that would probably come at the cost of making things worse for the devs
that has been argued previously yes
I just want to throw my opinion in, I don't understand or engage in the issue of discussion between players and developers enough to know a sustainable way to facilitate it, but what I know is that even a single sentence helps a lot in the change logs. I remember there was an update where under the changes I think it was chiinox posted a single sentence on why the change was made, and I appreciate that little bit of effort much more than if there was nothing at all. I think just this facilitates healthier discussion (unless the sentence is vague, causes misunderstandings or players disagree with the reasoning outside of the change itself which is kind of a community problem if it does happen)
If nothing else that's what I'd love to happen more from this post
i feel like even in a case of disagreement it helps a bit
The devs providing their reasoning Versus them leaving room for the readers imagination. Guys I think TM is encouraging creative thinking over here
Idk really
As for the argument above in the post itself about the reasoning becoming generic, I still feel like it'd be a positive change
Plus by criticizing the reasoning behind changes instead of the changes themselves, feedback can reach deeper and potentially fix long term balance problems
(The minus being its much easier to either be personally toxic as the person providing feedback or offended as the dev)
Which we have to account for as being more stressful as a dev, after all they are volunteers
On the other hand is that a sacrifice worth having if it leads to healthier balance?
I don't really know myself so I'll leave with those questions unanswered
im not really cooking, just tired so i'm taking a long time to decide how to word things
yea i get that
(tired as in irl sleepy)
same
ty for tryinh to be considerate about it
The infantile squabbling that takes place in gameplay discussion debates do not have the wit or mental capacity to debate a human being's reasoning over a flat stat change with no explanation.
My vanity has a DaBaby head in it. Check your sources 
eii339u2y24
What do you mean gameplay discussion doesn't have dev mind reading Powers??
it's really not a priority for TM to spend further time with suggestions, feedback, and justifying every change we make in hopes that toxicity will be quelled and devs will be less discouraged to engage here
it's not something we should need to sacrifice/compromise on, like "ok guys, we're gonna communicate more at little benefit to us, hope everyone now decides to be more reasonable and not discouraging". We don't need to justify any of our decisions because ultimately we're volunteers making a game that we want to play and we have its health in mind. The fact that the community can engage so closely with the devs as is is amazing, but it becomes harder to maintain as the server grows and we can't realistically be expected to do more to compensate for so many more voices and continue the engagement we used to have.
Ultimately, I agree that more could be done to communicate the reasoning behind balance changes (not every single one, but still more of them), and it wouldn't be much extra work to do so, but to expect more than that is very unrealistic
honestly that'd be a w
Oh yeah forgot to add that the level of dev engagement here is already leagues above anything else I've ever been a part of
This is only a minor inconvenience in comparison
To other dev teams' communication
this is completely fair
Still I think a lot can be achieved at little cost of time and energy from devs even with a sentence or two
There's a lot to catch up on, but just seeing a post from a dev in a feedback thread saying
Aware of this discussion. Do not ping for input at this time.
Would be encouraging and show that they are being looked at
would be nice
if i were able to not have to talk about a change at all with a dev note, i would perhaps agree, but i doubt it, so probably not going to make that a focus, imo. if it's going to spawn conversation anyways, i'm not going to feed it more, but eh.
yep, and that's why I think asking for justification behind balance changes more often (not full on paragraphs for every other change, of course) is a completely reasonable request
i think part of the goal is to spawn conversation about changes. More well informed and constructive ones that are potentially closer to the developers vision/better health of the game
and acknowledge where changes come from so those convos are given meaning
this is a cute place to head off thanks guys for um
yea
i'm glad you can agree
every feedback post is read by at least 1 dev, so i'm not sure what you want- a dev to meaninglessly acknowledge that the feedback post exists? even that would be enough to get people assuming that it means actions will be taken based on the feedback, expecting something to happen
I might add that in my vision for this it's important to note it should be somewhat standardized. Else it will remain as what's now, with little communication at personal levels with the devs.
i suppose it goes back to the suggestions argument again, where it ought to be assumed they are looked at or considered, just that it isn't obvious on the surface
nyea
i think with feedback posts the problem is only exacerbated further because they typically require much more time investment and effort to put together a well-constructed one
like again we could or couldnt have devs leave that notif in but i think what would be infinitely more valuable would be to have the thread pointed at in the changelogs
what if when new balance changes are released they would create a thread to that change log for more open discussion about them 👍
Monumenta general and gameplay discussions is essentially this for the few hours immediately after a changelog
it is gp disc tho so
What specific changes would you want to see in such a thread to make this idea an improvement over the existing discussion
To some people it would not seem meaningless, from earlier replies in this thread.
Also want to add, i dont think balance devs are so detached they specifically dont want to add notes. Even if not a standardized system, just setting a precedent that putting dev notes is viable and encouraged could do a lot of good
Right now I can imagine the devs dont even think of that as an option
Autocorrected devs to devils..
any benefit gained (if any at all) is cancelled out by the expectations created from giving it that acknowledgement
sure, some if not most people will know it's not like a binding agreement that something will come from the feedback, but not everyone will
Wooooo
I read the entire thread!
Anyways I have something to add.
I think that gameplay-discussion, as a channel to discuss the balance of items, is inherently flawed because of the fact that balance is something that can appease literally no one.
what would there be to really discuss if different opinions didn't exist?
The problem with these opinions is that they will always appear and that they sometimes can't ever be appeased.
i think that's a general life issue
I agree with the more transparency tho <3 it always helps understand why something happens and why.
indeed
Opinions on items/classes/skills would ideally be backed with evidence (gameplay), as differences in player skill, mechanical ability, and/or experience, as well as gameplay preference/philosophy/mindset (level of aggression/reservation in environments, favoring of some approaches/skill/etc over others) make differences in opinion inevitable. Comparison footage asks for more time by the submitter, but would be insightful as to why some opinions are held
this guy gets it ^
Manmonke's video on berserker gameplay was... A recording approach of all time, but I did like to see how others play a class and actions or decisions they take that I don't, since R3 has expanded the viable pool of options, builds, and playstyles significantly more than R2, even if there is a lot of concern about balance (items mostly, but skills as well)
there's a lot of nuance that people gloss over way too often
Surprised there isn't like a combination of two channels (like with screenshots)
so that there is one channel to send the gameplay video, and the other channel to discuss the said video that shows a balance issue
Said comparison footage from developers would be a significant ask, as there's time taken for recording and not everyone is ok being under the camera and it's associated scrutiny, but I would like to see more players post footage of their time playing classes in a good faith effort for class balance, even if this could bring attention of nerfs towards said class
(and on this note, I actually do have some recent footage of clears of Tolumaeus on my YT channel, including assassin, but I never got around to making this publicly known, though the videos are public on my channel)
Block Entities?
All the footage (assuming there even is a substantial amount made) being watched by devs is also likely an unreasonable ask, but if a specific example could be pointed out in a video and would take less than a minute to watch, I think it would help provide more context than "X item sucks" and with an entire video to provide context, would be more substantial than basing an opinion of of a short clip which lacks said context
I will definitely post more game play for the future just so people can see why my opinions r so weird from my pov
I am not a developer and lack the understanding of the boss and the underlying code behind it, but I would guess that the amount of mobs being spammed with potential glowing from scout eagle eye (very likely given the current state of Sirius), block overwriting for blight, and entity overload (mostly Sirius itself) are the primary factors. That said, this is also what makes Sirius different from the other world bosses, so that's not very specific (but significant fps lag is felt during kauls summon skill, so I think there's definitely something to be said there)
Thanks you so much vigilante I can cope another day no daily
From now a player's opinion is only valid if they post a 3 minute max pts clear of forsaken manor solo deathless no pots no mw /j
Max pt isn’t good to measure thing
I mean it's just more credible to have gameplay
It's true but if u wanna stress test something it's the way
I think pick the pt that counter that class is better than just full pt
But whatever
That's why I base my opinions on max pts but I'm lowkey going back to 25 pt cuz max no longer feels reasonable
I think solo gameplay should be judged on the basis of 12 points
As devs intended
Max delve loot scaling
A random dev said : hey I read
So we know
OK but I wanna make sure it's good in a group setting too
Then play in a group
And reasonably every class should be soloing a 25 pt with ease
well group play typically has people split up often
I'd like to believe that 25pt is a good standard given if the player is fully masterworked and fully (delved) infused
Afterall it is the max mob scaling and in groups if you ever to go to split off then you want to have a holding on your own
so 25 makes sense
Good way to fully test it cost a lot of time because the possibilities just too much
How many players?
What content ?
How many delve pt?
Aggressive/safety first/balance?
Skill setup?
Builds?
Aggression should be based on the class no
OK we are going off topic head to game play discussion at least
how long has this yappathon been going
I can imagine same class playing very differently, example being scout either playing extremely far back and activating 2 spawners at a time max or going in and oneshotting 8 spawners worth of mobs with 1 volley
I've been away but I think this is all that's really being asked for. Just, slightly more communication on the why would go a long way instead of just
"Your class/item is shit for a month or more. Why? Becuz funi lmao."
Having a lot of balance changes done behind the curtain and then one day a player of a class or item wakes up to see it's been nerfed into the ground for seemingly no reason other than it was good and people used it isn't the best way to harbour a good community and will lead to more toxicity and people thinking devs are incompetent (and thus asking them to stand down). If there was some tough, but fair, reasoning behind a few of the changes, it'd help a lot.
Like, at the end of a monthly changelog, you could say "This update, we wanted to focus on toning down X while also making Y a bit better to compensate. We believe that this will help with [gameplay reasons]."
Yeah chiinox at least trying to explain why certain items were nerfed a few balance patches ago was nice
Even if we didn't agree with the reason to why those changes were made
I specifically remember smth about siegebreakers when it lost like an agility or proj prot level idk
It certainly gets rid of the feeling of "this change was so random"
I think smth else that should probably fall on the playerbase is to not have knee-jerk reactions to item nerfs, unsure if there ever have been times that has happened (I'm sure it has but I have no specific examples)
It goes both ways
Even, it's more one way than the other
Which way
True!
It's work for both sides
For the most severe changes I would definitely like to see some reasoning. A minor stat buff or nerf is likely not worthy of much discussion, but if there is a massive nerf in stats (Mavros) or a complete rework of an item or stat, users or players for that item or class may find that their build or playstyle wasn't nerfed to be somewhat ineffective, but completely unviable, which would be the cause of much frustration
Yeah
Mavros was obvious though
An example is probably blade of reclamation
I wouldn't say we need reasoning for why Word of the Architect got its damage increased by 1 at Masterwork 4
Like, it's one damage
It was reworked suddenly to evasion instead of reflexes and through interaction with the playerbase that decision was reverted
Something like the crusade rework was not as clear and had drastic effects for the class in R3
And to address the elephant in the room, there's been a lot of discussion on both sides about nerfing Rogue & Swordsage, but nothing has actually been said about how
Just 'It's getting nerfed :)'
When that happens I'd like some actual explanation for the changes that happen
Rogue hadn't really crossed my mind at all and I don't think anyone has said "it's getting nerfed"
A TM dev isn't always a balance dev or doesn't always have the influence to get balance changes made or suggested
Nothing that we know
Man that's...confusing
Elephant in the room? Lmao this shit exploded with discourse its like the complete polar opposite
for example, I'm far from the balance peeps
And not every dev has the motivation or knows the right people to suggest or get a balance change done, if that dev isn't a balance dev
The...mouse in the room so something that isn't obvious at all?
Nothing happened yet and it was one of the most talked about things for a little whole
I just bonk my keyboard and then either something works or doesn't
Well these changes only happen at the start of the month
I guess you guys can just wait
Ye
But to cherrypick an example I remember monarch would use to make statements such as "X is being reworked/changed at the end of the month" or "we're looking into X being changed"
Which was nice
That's what I'd love to see a return of
Even if it's completely vague it's still nice to know that smth is being looked at
Then you know what to expect to a degree
Maybe it's good maybe it's bad that's smth for future us to expect
Instead of being blindsided by changes
The issue with promises like that
is sometumes changes don't make it to the next balance patch or it ends up being dropped
They're not promises
They don't have to be promises and we probably shouldn't expect them to be promises
and that also can be used to manipulate market
And afterwards it can always be said that "the changes weren't completely looked at because we got busy with X and Y"
Yeah if a dev says "We're going to work on making Warlock play better" and then Warlock doesn't get changed, the dev could just say "Yeah I'm still working on that I need more time."
Just, open, reasonable communication
That's kind of mean to assume every player is just gonna full delve uninfuse their set and sell everything if they vaguely hear "there are going to be changes to X"
Remember the human and all that
or "Ye nah sorry, I gave up on that" and then boom gameplay discussions gets mad
Thats also kind of mean to assume that a dev would say smth as nonchalant as "oopsie I gave up on it" and then for everyone to rip them to pieces
I mean, that'd be on gameplay discussion
I'm pretty sure there were instances of smth being potentially added and changed and then were elaborated on as to why they weren't added or changed
And I don't remember anyone being torn limb from limb
If it's that sort of offhand comment it isn't an official statement, but it is some communication from the devs to the players
Showing that the devs are human and they do work on stuff
Such as the functionality of the eldrask arena cave
I can't think of a balance change that was stated as "being worked on" but wasn't tho so I have no examples there
well those sorts of messages are on a case by case basis, depending both on the dev and the target modification.
Sure
Very few people are probably going to ask for elaboration on a .5 stat decrease/increase
But like was said earlier for smth such as a rework or anything more it'd probably be nice to have some comments
devs aren't exactly known to like writing documentation so having to explain our decisions ain't exactly an easy thing
The huge item rebalance that happened before sneedpoint had chiinox try to put out comments on why some items were changed
Don't misconstrue this as "We want to know EVERY change in advance and need reasoning for every little thing."
That word choice is kinda harsh
and I was referring to "our decisions" and not "all our decisions", it could refer either to a small amount or even high amount.
But true
anyways, having to explain has a lot of repercusions that has a chance of discouraging changes to happen, although that entirely depends on the dev's character & the responses received earlier
Idk how to respond to this tbh
I can't lie either, this thread has discouraged me from considering deving with tm
It's not a bad thing but at the same time it's like
I mean this is great, we need more of this
I guess it's just a people being different thing
and like I remember seeing earlier, the reason this was posted still ended in a lot of questions on it.
Sure but at least we know dev intention with the changes
It can be evaluated on how well it achieved its goal vs. no notes and having to figure out why the changes were made in the first place
yeah
I personally liked those changes and could see the intention in it
well, I'll leave it to the balance dev to choose whether they'll act upon this thread or not.
I'm not a dev but I think that if I was I would certainly try to interact with the community as much as possible when there was talk about changes I made
but I can see why some devs don't do that
You're an RP lead tho
i'm already pretty satisfied with data's response honestly
yes and I do absolutely stalk the shit out of every rp channel
lmao
even if nothing changes he acknowledged it could probably be a little better communication-wise
I have like 1-2 messages in those channels
quality over quantity 🥰

are you sure about that
Pinning the dang original post so I don't have to scroll up for eons again
thank you
I was wondering if there was any way to see it again at all
Probably searching with in:[thread] and sorting via Old
It's poor design on Discord's part tbh
The one time discord iOS actually is superior
Just tap the clock and zoop to the top of the thread
Oh yeah that's what I was referring to earlier
Who doesn’t?
personally I'd prefer my every change not be evaluated by the playerbase for the perceived effectiveness, as it's not a good metric on actual effectiveness and is too built on feelings to work. Added it mostly to explain them internally, and it was so there when it shipped
I meant it more as a method of producing meaningful discussion and feedback, rather than a dissection of every change you make
Better that people know what you were going for when you decide to change something than to not know and think you don't know how the class works
Anyways back on track, I think that the monumenta community is extremely privledged to have the devs interact as much as they do with the playerbase, but it isn't perfect, and probably never will be. I have massive respect for the devs after reading through the 1300+ messages last night and this morning and there were times when messages were being sent faster than I can read (Zig went above and beyond responding, at the detriment to their own sleep). In my opinion, I think that the devs should try out different levels of transparency for 1 or 2 months and see how well that works, just to try it out. As for notifying players of item balances, I think it would only make sense to provide explanations if somthing is being buffed to the sky or nerfed into the ground to a high extent so we know what the problem is. I think it would also be benificial to split #gameplay-discussion into one for discussing #1165742923510468618 and one to contain the clusterfuck known as #gameplay-discussion . I rarely venture in there and message, and I would like to have a channel dedicated to discussing specifically builds, or maybe there could be a posts tab for advice on builds. Just my 2 cents. I have been a patron for 1 year and 9 days as of today, and I can't think of a better thing to support than this sever of which I care deeply about.
whatever the intention is, it has a high chance of devolving into just that, a dissection of every change and decision made.
Well yeah but I mean, that'd happen anyway
i said this last night but i want more "interactive transparency" (?)
if something is being discussed and raged about in #gameplay-discussion and it gets fixed for next update, that's still 4 days away
i would like some notification about that pre-update so it stops festering in that channel
and we can discuss other things knowing said topic has been worked on
why is this yappathon still on
saying it's been addressed is going to lead to argument over how though
well if its like "yeah we did x" then that can be discussed and help stop an incoming week-long bitchfest about a certain change
np
i dont think this has led anywhere has it
i saw datas? message i forgot
thats the only thing that was gained out of this
becomes a week long thing if there is someone who disagrees with it
there will always be someone who disagrees with somthing
just because you're right doesn't mean its productive to say it like this
Just saying that it's not going to stop the speculation, it just becomes speculation as to your fix being wrong, as well as releasing a balance changelog early
This comment is also really reductive
There obviously won't be instantaneous and apparent results
But the fact that this is a conversation that we're having is a positive gained
Human beings aren't just a machine that you flip a switch or lever in and suddenly we all change our behavior or how we go about things
And it's only been a day
Less than a day actually, since this thread was made yesterday at night and it's tomorrow in the midday
The fact this thread is still alive shows the amount of passion people have for positive change
So saying "this unfunny word has still been going on" when it hasn't even been going on very much makes no sense
I don't think anyone's directly attacked the devs here or been negative
It's all been pretty civil discussion
Demotivation to interact with the community is half the reason this thread even exists, don't come in here to cause more of it for no reason
"huh"
[huh cat gif]
Huh
don't remind me
I love being called insincere because my take is disliked
it really makes me want to continue an open dialogue in the future
I have finally finished reading this thread
Mostly disappointed
I spent 2 hours reading this instead of fixing bugs like I was planning
Mag now is not the time
thank you for reading it anyways ❤️
This really was a "we want cake and and pizza and burgers with fries and hot dogs and spaghetti and soda" thread, nevertheless I will try to summarize my thoughts before I close it
thank you for reading it
1507 messages ☠️
t
One thing I just thought about is what we did this but for something that... isn't balance (no, not unreleased content)
early game improvements are also a pretty largely discussed topic right now
would love to hear some of what devs are coming up with
I imagine that's a much more harmless topic than balance
hasn't that been closed for several months now?
The reason little has been done on that front is because it's a multi-discipline project
And we were still working on SP at the time I made it because I knew it'd take a while to get the ball rolling on it
What’s mmrfc 4 stand for?
Monumenta Request for Comment
Thank you for reading through what was said here.
While there were a lot of “wants” expressed in these messages, I think our discussion also encompassed some important underlying issues. Healthy communication is a two way street, and all parties need to trust the others and assume a certain level of good intentions from the other in order for communication to work. From what was said here, it seems that TM has at some level come to distrust the Monumenta community, and that a loud minority of the community has come to distrust TM in return. Many ideas were floated as to how to fix this, but one thing is for certain: it would take work on the part of both parties, perhaps one more than the other, to make progress towards that healthier state.
I, for one, agree
While your attempt to try to summarize the issues brought up by players is admirable that was not a particularly helpful statement because I just read that 20 times while I was reading through the thread 
i think this is extremely reductive to be honest, and doesn't accurately portray the intention of what this discussion was primarily about. There was a lot to this, not just a "want" fest
Which is why I'm drafting a closing statement right now
perhaps you're able to elaborate on how you feel and see if i can understand it
what the hell ...
ok has anything changed between 13 hours ago (when i went to sleep) and now
No

Wow, longest threads
I understand that, this message was mainly for posterity, and as a gentle rebuttal to the idea that the thread was JUST a "we want cake and and pizza and..." sort of thread. There was a lot of that, but I found those comments less useful than the ideas I included in my summary.
Addendum: It's also worth noting that this state of distrust is not without good reason, especially (even primarily) on the part of the devs. This community has a culture of snark and casual vitriol that is extremely harmful to the health of discussions and communication. I don't blame the team for pulling back from open communication, and, in fact, really appreciate all effort still made to communicate despite the checkered history of the toxic contingent of the community. I do think ultimately, the relationship needs fixing in order to heal the dialogue, but again, that requires work.
Closing Statement from Spy, on Behalf of the Developers
Hi. I'm one of the balance developers. Here are my thoughts on this thread and what we, the balance developers, plan to do going forward.
(Read this in the thread if nothing else)
I will begin my summary by building off Fang's sentiments earlier in the thread: If you add more cooks to a kitchen, will they make food faster? If you add more players to an orchestra, can it play songs faster? Such is the way of the balance team. I will once again state the principles of the bazaar versus the cathedral and my commentary on the Cathedral model of balance decisions:
The cathedral model supposes a group of developers who do their work in a closed environment before public release. The bazaar model supposes a group of developers who do their work in an open environment where public comments are encouraged.
We do our best to make the game have one cohesive (and fun!) vision; opening balance to a bazaar styled architecture rather than a cathedral was a mistake that we made several years ago in TM's history that we will not repeat.
In a similar vein, the balance team is not responsible for the entire game, we don't have sway over every aspect of the game, and we cannot communicate for everyone else on Team Monumenta.
This leads to the bulk of my thoughts on "the balance team should communicate more with the playerbase": Good communication is better than no communication, but no communication is substantially better than bad communication. Both players and developers are capable of putting their feet in their mouths but the price a developer pays for bad PR can last years (see: the overwhelmingly memed EA statement "the intent was to provide players with a sense of pride and accomplishment"). While we try not to make poor judgement calls, there is absolutely no reason we would "fire" or otherwise expel a balance developer who makes a bad decision as some people implied earlier in the thread; we only do so in extreme cases such as a continuous lack of or poor communication that leads to widespread frustration. I personally am a big proponent of transparency and try to answer fully when asked about my decisions, but "'transparency' does not mean a perpetual obligation to justify and explain oneself." Very few developers have the patience, time, and motivation to be transparent in this manner, but let us suppose that we did give our reasonings for everything. Would this not lead to people attacking the reasoning behind our controversial decisions instead of the decisions themselves? The balance team's answer is a resounding "yes" and thus we may or may not occasionally cite our reasons when we so choose, because any time we spend in discussion with the development team at large or players means less time spent trying to correct our errors, which we are well aware of.
Unfortunately, this means that most of the time, a balance developer will read your feedback and nothing will come of it. You will have to accept our word, by faith, that we do listen and try to make a fun game.
I will be locking this thread at the top of the hour
ngl no communication is as bad as bad communication no ?
o wait am i banned i talked
it can usually have an effect where you give people more fuel to get mad at
i guess
who is fighting tm about having bad item changes tho
no one is going around on a riot trying to get a dev off the team jsut cuz they nerfed an item by 0.5 dmg
everyone when item nerfs happened
Oneiro mavros incident:
stoneborn sculptor ?
pretty sure most players agreed that the oneiro nerf was deserved
not that much.
^
there were disagreements on how much it should have been nerfed by but the nerf was deserved fo rusre
it deserved it bro 🙏 anyway lets keep it on topi
do you see anyone play oneiro right now?
either way did any1 actually call out a dev and say "oh this dev is so dumb bro"
no because greatspear needs anerf 😭
i doubt any1 said "tm is dumb" even
mscr "this your balance team" gif
it has happened but i'd be cherry picking if i said that was a common occurrence
they just said "this change is dumb"
shaman occurred i think
ok we ignore that
thats a class
a class causes much more debate and discussion no ?
true, not really balance
not very comparable to an item change
2 weeks for 2 months indeed
as balance devs do you test out the nerfs or usually just go off by feeling ?
