#Warrior Enhancement Feedback
1 messages · Page 2 of 1
if you want to argue about the progression system of r1 and r2 being unfavorable you can make a feedback thread
yeah either way outside r3 all class choices are fugged
though it's possible it'll be closed since TM is most likely aware of it
cause the balancing isnt designed to allow use of older items
actually there's no "possible" about it
they specifically designed r3 to be antithetical to the old progression system
in case of item budget and power through progression
anyways id like to take a moment to mention that no way the dev that made the "Amaranth Blade" (fire sword from r2 casino) didnt know what they were doing
regardless, would love to discuss r3 item balance for warrior
cause ngl weapon picks for warrior in r3 are kinda dry
like I said earlier, most builds either use epoch, telum, or wrench; to a lesser degree there's also EX C'Scala. There might be some that still use spec axes like Hammer of Legacy or Shroombane, or maybe the occasional courage of the rampart(even though its more of a cleric weapon from what I can tell) or tact axe user
vedhas 
nobody uses Ex spiritspark. I'll say it I called it that it was a mid weapon from the start
i said, its not worth the 0.6 attack speed, the damage and smite doesnt make up for it
but nooo, everybody was all crazy about it
now look where it is
sitting there gathering fuckin dust
cause everybody realized it sucked
ex spiritspark only does marginally more damage than telum with smite active
@hybrid vessel @azure depot requesting that this message gets pinned, along with this one #1204695234781380628 message
pinging you both since youre the two mods in this thread
as for vedhas i hold no ill will towards it. I used it back when I found it during my first blue run when I was doing mainline. Great weapon, was better back then though
found it in one of the chests after beating an asc pyromancer in fire. good times. used it to clear the rest of fire branch then the rest of the dungeon
sadly it just isnt used that much anymore
it really is a dps weapon pretty much
i've only seen it used in zenith sometimes
only because axe aspect helps enable it there probably
i mean armor can handle it
i use telum and it's fine for me
but telum is a generally strong weapon where spritspark ex is situational and hardly makes up for it
consider tactitian's axe gaining a whole extra .1 attack speed in exchange for getting comparable damage only on the first hit
armor can only handle it due to frenzy lol
agi is fucked
i play guardian telum without frenzy fine but that doesn't tell you much because i can't show you
what do you not bhop?
yech
honestly kills extremly tanky elites fine in star point
sometimes i'll kill an elite by hitting it twice with guardian faster than the time it takes to do the same on berserker
i do think frenzy is hard to pass up tho
i deal with tanky elites by letting them hit me and then splitting them in two with a riposte crit
riposte 2 is hard for me to justify despite telum
having a 12 second instakill cooldown goes against why i love playing berserker
well i don't use a shield so it's easy for me to drop dline
crimson tithe is just too good to give up
not having frenzy hurts a lot more if you tend to miss attacks

this message is use for I can follow this post
(also the pinned 50 limit is per post btw) (not whole feedback channel last time I checked)
i use ex spiritspark only on skt second part mini bosses, i do have to drink astral ale and haste to make the best of it, but potions are to be used anyways, thats the ONLY place i use that thing
i wonder if it came with lifedrain instead of regen it'd be interesting
This would hurt me because I like slow swords
And axe riposte is absolutely useless (compared to sword riposte)
i wouldn't say "absolutely useless" but you're basically picking between stunning an enemy not of your choosing, or instantly killing an enemy of your choosing
unless you're using some kind of fast weapon
with low damage
it's far worse than the sword riposte for sure
yes exactly
also especially since you don’t get to choose what to stun
What if you’re fighting 3 dreads and it decides to stun one of the dreadlings, for example
i mean
And also sword double damage works on bosses, axe riposte wouldn’t besides maybe rooting depending on the boss
You’re right lol
Either way
If there’s like 20 enemies stunning one won’t help that much
yeah
That also helps my point since if you can’t stun them, what’s the point of having the stun in the first place in that situation
i wonder what could change about the axe effect to be a bit more appealing
I do think that making the stun happen in a small range would be much better, but potentially broken
Or, make it be able to stun X amount of enemies around you, and allow charms to change it
i don't really think that sounds "broken" when you're putting it up against a literal double damage attack
true
even then i don't even run riposte 2 because i don't like it
Anyone else think I should add "suggested changes" to the enhancement
food for thought for TM is never a bad thing
especially when easily accessible and they dont have to dig for it in trashfire-discussion
It's not always a trashfire
But the only current "suggested change" I have is a suggestion to make frenzy E a more momentum buildup
Instead of a straight dmg buff
Smth like 5% increment that adds with itself and then decays either all at once or 5% at a time
Up to the current 15% dmg
i'd rather it decay quickly and all at once
Tbh
the current iteration is already good
yeah
Instead of "coddling" you and decaying slowly
More skill expression ig
Also it adds smth else charms can mess with
Like +1 frenzy dmg stack
Or to modify the decay duration
def more interesting already
Etc
more charm stats is always good
the fact that this damage would likely work on melee abilities now should be accounted for
unsure if they can implement it this way and keep it for just melee attacks
probably but idk
It's just melee dmg rn?
i don't think it's necessary at all
berserker gaining another 15% dmg all the time is not needed
Feel like it'd be helpful for base warrior abilities tho
^
But
i mean sure
Hm
but it's just gonna help berserker even more
if you can bash good i'm sure your GB and slam will be more gooder
also what abilities does base warrior have that deal damage aside from bash?
you have the riposte enhancement technically in r3
Yeah not really anything
yeah
This is so sad can we give warrior more actives
so true
Actually ig it'd help for bforce
Unless that's already affected by current frenzy E
I haven't used that enhancement in a bit
bforce damage scaling is so 
Omg .3 more dmg!
bforce charms also just get fucked
Yeah it might as well stay with current functionality of only melee hits
the final non berserker damage ability is just shield wall
morel's takes a 75% hit instantly when you equip it
Shield wall ,,,
which honestly isn't worth trying to make deal any damage
Alright so I'll come up with smth to add but probably in a whilen
If someone else does it first I'll copy paste it and put it at the top
the more ideas the better
a rework of the counterstrike enhancement along with a replacement skill for guardian would be ideal
just add links below the enhancement paragraphs to the ideas
I probably will add a link because there's not much more typing space
The amount of time shields are stunned for when blocking certain mob attacks now scales with region; previously, the same ratio was used across regions which caused even relatively low-damage attacks in R2 and especially R3 to stun shields for a long time. This will reduce shield break times in R2 and R3 by ~30% to ~40%.
For more specific details, the previous rate was every 2.5 damage = 1s of shield break time across all regions
The update changes this to 2.5 damage/1s in R1, 3.5 damage/1s in R2, and 4 damage/1s in R3
So if you blocked a 30 damage attack in R3, before, it would break shield for 12 seconds, but after the change, it breaks it for only 7.5 seconds
thank you frozenearth very cool
i may now rest and watch the sunrise on a grateful universe
My most beloved FrozenEarth ❤️
man there's no glaze emote 😔

FrozenEarth rep + 100
not a huge fan of stamina
shit does too much fucking damage in r3 to be fooling with it
It's aight
my first r3 build was stamina then I realized it's eh and moved on
I am currently fw maris noctis
but idk not all that satisified
@visual ocean can we discuss warrioring stuff here or what
I need a warrior safe space
.
Yeah
I was planning on adding "suggested changes" but I'm a very lazy man
And also
It'd probably bloat the feedback
Anyways you guys can go off I must rest my weary little eyes and dream of bashing mobs
stamina is very good in my experience
i passively gain damage while skill issuing and i bonk whatevers attacking me with telum or stomp on it
with FoL, gbrew, and forgeflame it becomes very nice to gain dmg and instantly heal it back
well you're sacrificing damage for just complicated damage
yes
i have increased preformance against crowds
just use meteor slam for crowds
by the way stamina in my build was an accident
i didnt even realise i had it
in situations where I can't effectively meteor slam i do rely on stamina (i. e. bosses where its better dps to stamina stack)
I have one level of Stamina as a side effect of runnin' Remnants of Isharist, and I consistently forget that I do because it really doesn't do enough for me to notice outside of, like. (mini)boss fights, where I'm not payin' too much attention to my damage output, anyway, because I'm takin' like 5 hearts of damage per hit, and bluntly, I don't have enough Life Drain to tank that
when i started making my build in r3 i just wanted attack speed and the stamina gear had the most, once people started talking about my stamina build i realized what it actually does
im too lazy to make another build when this one works just fine for most content, but i have to agree this playstyle on very high delves or zenith doesnt work, everything hits too hard, this is part of the reason i been avoiding zenith
i enjoy having a lot of sustain in bers so i can feel like an actually berserker just never dying and charging at everything so stamina works the best to use that sustain
For me I feel its a keystone for the bruiser-melee oriented class (Reaper, Berserker, and Swordsage if ur like that?)
Certain items can get away offensively and defensively ( Adanartis, Soul of Silver ) and its a really nice compromise
It does alright in max points (or how i feel atleast) but for zenith its impossible because shadow has no form of self sustain
Earth tree only slows the bleeding (if you even have it), and rejuv does not do enough (if you have dawn) to keep you going in the higher threat environment of melee distance
i keep forgetting that holding my wrench is actually faster than holding tnorth
WM E goes hard
I love Stamina I know that topic is kind of gone now
I’ve used it since like the first couple of months and it still feels strong to me
im not a huge fan
but yeah it doesn’t work in high points, luckily I play generally just around 12
And also I wouldn’t try using it in zenith at all lol
and i build WAY tankier than normal
like ive got broodhide, fortified rage, i sometimes run rampage 2
Stamina is okay, it's definitely a shadow of its former self especially since shield blocking was removed from it, and the fact a lot of damage items now exist to compete with it. It's in a fair spot I think.
Former self? Was it nerfed?
I do remember it being different than it's current enchant description
I have not tried it since then
yeah you could get stamina from shielding which was a bit silly
but it's mainly just in terms of relevance
on one hand allowing through shield blocking would make the situational more viable in harder content and help remove "it's unusable here" a bit
but on the other hand making it require you take damage allows it to be precisely balanced around that fact, knowing there's always a cost to that power
i don't really know how to feel either way
I think you can just obtain higher damage without having to rely on stamina
A full r3 armor stamina build gets you like 8(?) stamina stacks, which is 80% at best, which isn't all that, considering you're sacrificing pieces for that
well it's multiplicative
Oh
You aren't supposed to build full stanina?
How much damage would that be
It still would not be all that
my build has like stamina 3 and it's good, doesn't really need full to be good or anything
just dealing 30% more damage is good
I mean, a lot of people use belt of the tyrant, I think it's nice only because of the melee protection
30% after taking 4 hits
which isn't really that bad
Every like idk 6-8s? Not sure how long stamina is
I'd rather vilepriest garments or vesp"s hunger
Well if you like those items then go ahead
So 30%/22.5%/15%/7.5%
As i said before its a really nice middle ground for items to be both offensive and defensive, well rewards self sustaining classes
Just need more items like soul of silver or adanartis 😔
rewards aggressive, fast-paced playstyles especially
we love E Weapon Mastery
it actually makes Wrench BIS speed for the Ring, I think
and I find that funny
it isnt
scout gives 20% with a skill
and then 18 while holding something else
which is better than 15 16
But its pretty close.
the recent buff made its base dmg not awful
the 1.4 atkspeed is nice and taspect is cool
"recent" aka like 2 months ago
you get the benefits of an axe with the atk speed of a sword
pretty much
what buff is that
lets you get away with more dmg instead of having to build atkspeed
and such and such
base dmg buff
idr the exact numbers
What having usable base damage does to an item
i just know it got a base dmg buff
Curious what delve infusions you guys use
I have always went vengeful/usurper/execution/decap/grace/understanding
if im running a bit of a tankier set i use mostly dmg
also idk if anyone knew this
and idk how good this is but
Same delve infusion except carapace instead of vengeful
if you use shield bash
But now my set doesn't really need that much attack speed (even though it's 0.99 atk speed) so I am thinking carapace
Well yeah stuns
you just have to hit the mob fast enough
Free like 5% damage?
ya
It's a little awkward having bash as your source of choler dmg
With enhancement and the epic charm maybe not
Galvanic / Grace / Carapace / Soothing / Empowered / Decapitation
for hat / shirt / pant / shoe / shield / axe, respectively
What
on my Valley build I use Vengeful on Memorandum instead of Empowered because nothing on my Valley build ever runs out of durability anyway due to a mix of unbreakable items and Mending items, but I don't know if that's entirely relevant here
Any reason why you don't use understanding or execution or vengeful or carapace
fair enough
No usurping?
I have recently switched life drain from my build and to say I have felt barely any difference is not joking
anyway
Understanding actually would be nice but. Forum
Execution is a neat damage bonus for people that actually kill things often enough to keep it up. I do not
Vengeful is actually really good I think and I use it on my Valley build I just don't have room for it on my Isles and Ring builds because I want to unfuck durability issues
Like I used to like it so much but it's not all that really
I think empowered works on pickaxe? Haven't read the description but that's what people use it on
Usurper could be neat on my Ring build since I actually can manage to get enough attack speed with Wrench to basically not require Grace
however, I also run Sludge Stompers on the same build and crit like mad in every encounter, and I get a lot of my sustain in the Ring that way + Rampage w/ Silver Pauldron
It mostly looks like a pickaxe infusion anyway
Usurper is like top #1 delve infusion
Especially in ring with legionary
Me when I kill 2 elites and their dreads and heal up 50%
There's just something about killing an elite and its dread and having your hp spike
It makes you more berserker-y, reckless, go in and murder
the problem is that if I play reckless I fall over and die before I can kill shit like elites and dreads anyway
:trol
so the heal on elite kill is completely lost on me, because by the time the elites dies, if I played reckless, chances are so did I
Berserker also has a number of options for more generalist sustain between multiple Life Drain options, that generalist charm that makes Life Drain better and its upgrade that makes Life Drain better-er, and Rampage, especially with Silver Pauldron now providin' a way to buff Rampage's self-sustain and damage output alike
so I tend to go for those instead of Usurper since they work in a wider variety of scenarios
understanding/carapace/quench/soothing/decap/ execution or grace depending the speed of main weapon, empowered on pickaxe and refresh on consumables
Why soothing isn't it like barely any hp
9.6% of yer max hp per minute at lv4
Huh?
Isn't it like 0.004 hp per level per second
That's still divided across the minute which makes it feel more eh
My atk speed with grace is 1.05 and without it's 0.99 so idk if it's worth removing
With this build frenzy is always active and it's like genuinely so reckless so I always got good attack speed with frenzy, which is why I wanna remove it for carapace
Soothing is 0.04/sec/level
or at least I remember it bein' that when I last looked at the description
yep
so w/ Soothing V (ft. Revelation), you regenerate 0.2 health per second
i.e. half a heart every 2.5 seconds
it's not HUGE like Regeneration as an enchant or the rare Regeneration potion effect is, but it's definitely something
Don’t you mean half a heart every 5 seconds
"but it's definitely something" it's not imo but everybody got opinions
Soothing would save as many situations as much as it heals you every second, 0.5 situations
how much is the % healing from 1 elite with usurper?
