Please keep discussion to steel, if you want to discuss other trees use my zenith tree balance thread.
OK so AS an AVID steel/scout main I am here to speak up, steel is NOT good.
Rapid fire was pretty meta but thats been toned down and now it's kinda just "playable."
What is going on with steel charms? Every stat has inconsistent caps and minimums, sharpshooter has a cap of 10% per stack and +10 stacks???
First of all, cap sharpshooter dmg. Notice how I didn't say stacks, because the stacks are surprisingly useless... It is really hard to keep up the stacks in boss and impossible in clear. A fix could be making volley/rapid fire grant stacks or something, maybe stacks can be based on damage done instead of shots hit?
Volley dmg is hard capped at 30% and is additive for what reason? Volley has already become pretty weak dmg wise and I thought charms would help but they are hard hard capped.
Here are my overall suggestions:
Volley:
- Damage Additive -> Multiplicative
- Charm Cap raised to 100% for volley dmg
- Piercing should work on tridents across the game if possible... They are kinda just left out and its kinda sad
Sharpshooter:
- Cap % per stack to 3%.
- Make stacks easier to get, and if this happens cap +stacks at like 4 or something, depends on how much easier they become to hold.
Prec strike:
- Rework this ability. Completely useless. Or:
- Change it to a percent damage increase
- Would rather we just rework it, not very interesting overall.
Scrapshot:
- Be made useful
- I honestly don't know what to do with this, firework blast and scarpshot are basically the same skill and niche and both should get a rework probs to be more different and interesting. Scrapshot having recoil is something you can lean into, possible mobility skill???
Metalmancy:
- Honestly fine kinda? Still not very useful in clear
- Maybe add some interaction where when you cast an ability it casts a weaker version for some aoe.

