#Sirius feedback

1 messages · Page 3 of 1

forest helm
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ofc thatd require something to damage people far from sirius, otherwise the -hp doesnt matter

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maybe the -hp could ramp up even faster like before changes? that is if there is no blight near the dps area specifically

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oer on the way

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i feel like that would also work thematically, sirius gathering blight from all over the arena to make that last attack

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so it slowly creeps over to him

candid flint
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I feel like as a whole monu could benefit from elemental mobs

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Or smth

forest helm
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i feel like monu as a whole could benefit from special ids

candid flint
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True

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Nah but actually

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Like mobs that take more magic dmg and lless of the rest acually

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Theres like barely any elem’ts

forest helm
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finally magehunter mobs will actually hunt mages

candid flint
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Make arcanist great again

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I kill 2 mobs whilst scout kills 40 with volley

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Fun

forest helm
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oh yeah that would be a VERY useful content balancing tool

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for example the aforementioned elite group of mobs - they can die to a single hunter volley, but if their projectile prot is buffed that would give space to other aoe classes

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that would probbaly be hard to code tho

candid flint
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Dummies know what type of dmg they took

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Use that code and win

umbral marlin
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my experience keeping a losing battle going for far too long: auroroa's thing is way too hard. i think ive seen it succed 1 out of every 8 times

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i believe that the reason for this is because everybody has to contribute to succeed, and some people either cant or arent aware of what to do. before they got spread out, needing everyone to contribute was masked by volley/split arrow, but that isnt possible anymore

glad shoal
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I think a maybe good solution could be spreading them out but having the things in clumps so that ranged aoe abilities can feel impactful

mild tusk
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😂

glad shoal
inner bay
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Put some in reach of melee🔥

old imp
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honestly its not a big ask to have a bow instead of a pickaxe for this fight

still remnant
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Maybe people are used to hugging tuulen so nobody shoots the stars near aurora

old imp
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tuulen is nicer 🥺

tough cairn
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Tuulen didn't kill the friend

karmic flame
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spoilers smh

tough cairn
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less sane people have other answers

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u sirius right neow brueh

old imp
tough cairn
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real

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Tuulen is a G

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Aurora is that one popular girl you are forced to do the group project with

old imp
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who also just got off a murder charge because of some bullshit reasoning

tough cairn
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the popular girl would be capable of murder

old imp
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tripped the quiet kid down the stairs for her own amusement the sake of the world

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yknow, I wonder if Aurora's gonna join up with Calder once we beat her to the punch for Indigo
or become the real big bad and coup Calder (or maybe he becomes an Aurora simp)

wintry verge
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my one exprience with new blight wall is that i got hit 4 times in the safe part of it and died.

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i am starting to think blight wave shouldnt even be an ability because of how buggy it has been

lusty ore
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Make it Echo Charge from Silver Construct

inner ice
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Blight Paradox yikes

quick plover
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anyone who can list every single way you gain back HP?

jagged swan
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I think all these , idk about Crowded Blight tho

inner bay
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Breaking Star Energy, Killing Crowned and Tuulen Mobs, Killing Elites, Damaging Sirius when the core is open, reality distortion cleanse, and standing next to Aurora or Tuulen during Encroaching iirc

candid flint
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I think blightwave should absolutely get a second hole when sirius is above a certain amount of hp

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if you're on the other side you just cant dodge it without mobility

old imp
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more holes and more waves 😁
instead of it being a complete pace-changer, have it so you weave through them while doing your thing

wintry verge
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if the holes work

old imp
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Im ignoring the unintended issues when I talk here, because I assume that they are known the minute a player first encounters them

ashen mortar
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at the risk of increasing hotbar clutter, i think it would be nice if sirius advanced a pace if the number of ads on the field built past a certain threshold, that way we have some incentive to kill mobs beyond just Crowned Blight

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could be interesting to maybe make mobs more powerful the further sirius gets pushed back? would give a sense of progression while making ad spawns a bigger threat that we have to actively prune despite freeing up the arena a lot more

coarse trench
ashen mortar
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Woot

jagged swan
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Here is an idea

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not use motion/velocity on blight wave

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use relative small tp instead

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it will prevent more face tank

mild tusk
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Doesn't that still let people put their back against a wall and just eat one hit

mild tusk
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Which i think is lame

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But maybe I'm dumb! Idk!

slender jackal
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add back fwap creepers

mild tusk
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What.

slender jackal
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they were these funny creepers that dropped potions that dealt % health damage

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and instantly killed you

mild tusk
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😹

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Where did those appear

mild tusk
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Makes sense

slender jackal
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during the round of testing I participated in

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they got removed after that

mild tusk
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??? Wtf

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That's hilarious

jagged swan
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@ Fwap elabrate

slender jackal
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well someone would blow one up and then like half the party would just cease to exist

mild tusk
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Griefing!

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Does blight wave do true dmg or smth

jagged swan
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magic

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so people using 500 magic ehp set and hut it

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hug

mild tusk
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Yeah

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Should do true dmg maybe?

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Still think it should fling you back tho

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Gives you a chance to clutch maybe

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I sometimes clutch with bguard

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Other people can clutch with mobility or a tp ability or smth else idk

old imp
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still think it should 1 shot when it gets more gaps 😁

grim bay
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From the stars hits on the ledges, I imagine this shouldn't be the case?

silent umbra
slender jackal
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that's what makes it fun

candid flint
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WHY CAN IT HEAL UP 40% HP WHEN A SINGLE PERSON DIES??

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how tf r u supposed to enjoy public party sirius when the boss just regens all its health after a single person die

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which happens all game long

eternal frigate
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should've played hiero

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or guardian

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or tank tenebrist

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and supported your team all game long

candid flint
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surely

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im having SO much fun playing public key sirius man

wintry verge
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just play mage so you dont have to rely on teammates

old imp
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Player death doesn't regen that much

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Honestly just that so many players can wipe from the thing that's fixed today

lusty ore
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I was actually having a pretty good time testing new Sirius (aside from the obvious issues with blight wave not rendering properly due to janky display entities) until I went to fight in the final phase and got yanked into the ocean for no reason at the last second.

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Like a Malediction Spectre had pulled me

fierce rapids
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Probably just invisible blight wave bumping you off

lusty ore
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Probably

shrewd grail
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a bit odd that the Sirius does no damage to player below him, as he fell during From the Stars.

What I expect is getting high dmg like Crushing Weight, instead of being push away. thonk

stark panther
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I think the real deal is the mini blight wave

jagged swan
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👍 idk is this week or not but I saw blight infection level debuff in tab now

silent umbra
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That happened last week

forest helm
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DEFINITELY nerf sirius healing from death

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just had a boss heal from last bar to 100% hp (thus instantly losing) in a matter of like 3 attacks

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why bother making the keys public if a couple of bad players mess everything up

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the fight is harder anyway because the players died, now its not difficult but borderline impossible

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or at least not worth the time

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also as most people saw the reality distortion + blight wave combo isnt actually fixed

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so... thats fun

silent umbra
forest helm
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what is the healing from?

fierce rapids
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Probably healing from failing declarations

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Which if players die, they can't complete it and probably cause it to fail for everyone and cause the mega heal

forest helm
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that sounds reasonable

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anyway i think there should be a failsafe to prevent large heals like that

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and make it more forgivable

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it is incredibly discouraging to see you are gonna have to deal more than the damage you already dealt even

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especially since sirius isnt a boss you can always dps, but the dps phases are basicallytime kept since you need to complete tasks to see the core at all

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so each hp bar more means a lot of time that cannot be reduced by any means

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even more especially since there are less people now

hazy tulip
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still a strong believer that sirius desperate phase should more dramatic (let him threaten to blow up the entirety of star point or something lawl)

slender jackal
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if a party wipes in Sirius final phase the ring shard should crash

thorn bridge
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well the boss is already bringing the shard to its knees as is

inner bay
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Sirius’ role in his own fight is pretty passive on god fr fr

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His most truly active contributions to the Fight are dropping, Infinity Beam, Companion Corruption, and From the Stars. Most of the other attacks has Sirius just sitting around twiddling his tentacle thumbs

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Also his dialogue is also pretty passive

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You’d think it’d have a bit more oomph or emotion charged into it but it just feels so, mildly confused? like he’s less so angry or some such and is just perplexed during the entire fight.

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Like his Crowned Blight Sucess dialogue feels super mild, he just says that you killed ‘em and the stars will displeasured about it, not angry just displeased.

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He seems super confused during Encroaching Blight Success, and his Impaling doom dialogue feels a bit better since he actually seems to get kinda upset about it

tough cairn
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"Oh no whatever will I do" ahh energy

humble olive
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I mean he’s a star. Every star has treated events like nothing because thats what they are to them

tough cairn
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he DIES

inner bay
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He melts into slush

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All the Star plans in Star point essentially go to waste if he dies

humble olive
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Then why can we fight him more than once lul

tough cairn
humble olive
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Also im gonna be real andromeda didnt seem that emotional that she was dying so like

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I think the heralds just dont value their lives

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They just see themselves as tools

inner bay
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also the lack of Fight progression hits pretty hard with it mostly just being the same song and dance for the entire fight, I think the only changes in the fight are when he adds more waves to From the Stars, and Companion Corruption.

inner bay
humble olive
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Really my only issue with the text in sirius is the summon having the same color as drask

inner bay
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Also stars do seem to be able to be pretty emotionally charged considering the Vesperidys’ Dialogue

inner bay
humble olive
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I would also really like a diff summon SOUND

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Like theres 3 roars and hek

hazy tulip
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it is a tool of eldritch outsiders afterall

humble olive
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True

inner bay
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But anyways nowadays my only issues with Sirius are just how the impact of the dialogue feels off and how the fight barely has any real phased progression that change anything about the fight.

coarse trench
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I see Sirius as an observer who only now is being forced to participate properly and who assumes his old tactics will continue to work even when on the ground

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And wrote him as such

humble olive
coarse trench
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Notably, he’s also not a star, just a herald of them

humble olive
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Also thanks

shrewd grail
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Sirius seems lack of winning animation as the progress bar reach 100%.
It's rare that he reach the tomb in public fight instead of being kicked into the ocean.
This happened yesterday and what i saw was a instant kill and fail message. That's ... boring and empty ending i think.

Some ending animation should be add, like Sirius destroy the tomb and make the whole arena blighted, all player get kill by fast blight infection?

old imp
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We all get siezed by his spikes and held in the air and crushed

shrewd grail
old imp
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I strongly suspect the elites in Sirius have normal Iframes, which might be why things can happen like
"The magma cube is the first 'crown' mob attacked in a wave, yet is the last one to die"

jagged swan
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👍 didn't see invisiable blight wall nowadays

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good job tm

candid flint
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why does impaling doom deal dmg / regen boss hp but blight wave doesnt?

wintry verge
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Because the devs know blight wave is not there to dodged but to tank it

silent umbra
wintry verge
silent umbra
rich vortex
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why was the blight removal thing removed

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i had to find out the hard way earlier today 😔

mild tusk
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completing tasks removes the blight effect, which imo is a better way than sitting put on a ledge

rich vortex
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i was standing on ledge wondering why i wasnt healing and then blight wall came and one shot me

karmic flame
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It was a very campable spot

thorn bridge
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yeah but why does bottled font exist now when theres no font

mild tusk
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I REALIZED THAT TOO LMAO

rich vortex
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now its just some random spot with no reason to go to at all

karmic flame
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I still use it to shoot out the blight thingies that fly

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But I'm not the one* to ask on design intent, I just was there on week one and saw the 12 people sitting on top of the pillars every fight doing nothing

wintry verge
candid flint
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tuulen bath water..

mild tusk
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Now that I knew everything about blight wave and how to counter it, the boss looped back around to being boring for me

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Oh wait I forgot to translate this out of nip nop language

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With blight wave being less threatening to me since I either go through the gaps or tank it by putting my back against a wall, the boss felt mundane

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Didn't help that the run I was in had no "shoot stars" task, which is the one thing I felt pressured to contribute towards

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So I just felt like I was doing not much

eternal frigate
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basically it all links back to sirius being a passive boss

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ngl though blight wave is good in the sense that it actually forces you to care

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a ton

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sirius was lacking some big high damage attacks

mild tusk
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True but it's still really slow and non threatening aside from when it BS'd you

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I had a terrible idea where the "charging blight wave" would render the wall in, along with all the gaps

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For you to get a look at it for a moment

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Before the "unleashing" part

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Made it shoot through super fast

lusty ore
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Like Broodmother Dash?

mild tusk
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Yeah

lusty ore
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That'd be neat if the tomb had a lighting update

mild tusk
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Ans then it can chain with other walls

lusty ore
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Because right now I can't see even if it's the middle of the day

mild tusk
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So it dashes, you gotta move to one area

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It charges again and dashes

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Move again

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Could make the boss feel less slow

old imp
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That or have the wall chain like 5 times at minimum and have more gaps

bold crag
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Crowned Blight Elites should have a little less hp and more generally threatening abilities imo

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Rn they are health bloats that take a lot of time to cut down and they rarely do anything threatening

cerulean gust
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Invincibility on enderman is.... pretty lame

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I'm already waiting for tasks to occur, an elite that makes me wait more contributes to the more scripted feel of the boss fight

old imp
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Elites have I frames maybe

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Might want to let multiple people contribute to damage against them

raw bison
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Enderman spawning in Crowned Blight is really unfair.

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Their ability to become invincible is okay for spawning from pods, but when you are timed on their kill, it just makes it a "do you have a rogue!" guessing game.

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and sometimes, the rogue cant help because they used their abils on the other elite

mild tusk
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The magma slime elite tends to get knocked around pretty violently, very annoying on melee classes

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Dunno if it's an intended thing and that maybe scouts should deal with that elite, but if it could get high amounts of knockback resistance it would hopefully not get thrown around so much

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It being knocked around so much also spreads blight a lot and since they're such hp bloats it usually survives long enough to spread a decent amount of blight

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But maybe that's intended, still kind of lame tho

jagged swan
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enderman is bane of projectile and magma slime is bane of melee

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idk what golem doing

mild tusk
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Golem guy is just silly

cedar wharf
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golem and hoglin are annoying for melee because of the kb 2000000

eager salmon
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So whats going to happend with the upper platforms now?

coarse trench
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instant death

fierce rapids
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I'm gonna give the magma cube more KBR

jagged swan
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do you mean negative one

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I want more ocean swimming magma cuvw

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cuve

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cube

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wtf is my hands

raw bison
jagged swan
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But uh it’s world boss ! And solo is like 0 elite spawn

mild tusk
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Or else I'll get 🐦 🐦‍⬛

raw bison
mild tusk
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Agree

raw bison
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Eldrask is also a one at a time boss but doesnt have any attacks that limit participation on specific classes, except maybe for moving eldrask under an icicle.

tough cairn
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No piece of content should discriminate against classes

old imp
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well... scout

tough cairn
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There's room for optimization and such, but if this boss actively counters a specific class then I'd start asking why this can happen

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say I'm a Warlock main and I don't have the mobility for Blight Wave spam, what do I do?

old imp
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ideally scout wouldn't have to be directed designed against, but you know...

raw bison
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It exists in a lot of places. Xenotopsis anti-projectile, water combat as a whole

tough cairn
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yeah 😔

old imp
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water combat is just a vanilla issue
should make moving downwards in water crit

raw bison
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or swimming

tough cairn
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I don't see that as valid imo

thorn bridge
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9 ire lockbox

tough cairn
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you are now forcing every Warlock player to carry a Recoil crossbow, assuming any Recoil crossbow will work and not the Hekawt Epic

thorn bridge
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blight wave being an artificial and sorta strict movement speed check feels really weird

cerulean gust
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I guess you're now taxed into speed potions

thorn bridge
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at least things like stomp and gravity well had more leeway

cerulean gust
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If blightwave functioned closer to Broodmother dash, would it be better received? Telegraph before close to instant charge, but distance towards the start/sea wouldn't be as limiting

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Still agree, especially with the fonts gone the arena feels... Odd

tough cairn
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Making a skill demand movement abilities to avoid is also pretty frustrating when I play the classes that do have movement. Rather than it being a luxury of my class, I have to relegate it to specific use times and cases.

cerulean gust
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The best you can do for recoil without buying an epic (bad precedent) or a patron item (also bad precedent) is red rooster which is only QC2

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(or hrimnir ball but that's also prohibitively expensive/limited acquisition)

mild tusk
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I find myself trying to save bodyguard for when blight wave comes for the offchance I can't make it to the gap (no mobility moment!)

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So bguard is always reserved selfishly and defensively instead of maybe using it to save someone else who's low

raw bison
mild tusk
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Yeah that's not a solution at all to me

raw bison
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i guess you could have the recoil 2 unique you get from that one questline

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optional questline

mild tusk
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If my cleric friend did this boss and kept dying to wave, and he asked me for help and my response is "get an extra item" I don't think he would get the item

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Especially if he isn't a fan of that kind of item

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(He actually is a fan of recoil I think but I do think that wave disproportionately hurts no mobility classes)

raw bison
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i feel like if the gaps ere 66% the size but mirrored on both sides it would be a lot better.

mild tusk
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Also maybe like broodmother (bad idea?)

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Make the gameplay faster (maybe bad idea?)

raw bison
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dash?

mild tusk
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Because honestly I feel like

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Dying a slow agonizing death to smth

old imp
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more gaps, more waves, im telling ya
instead of a mobility check, its a flow check

mild tusk
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Is less fun than being instantly destroyed

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Because if you get caught behind wave and can't get to a gap you get pushed back slowly and slowly and if it's impossible to get to the gap it's a slow painful death

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And even if you do you're probably gonna be losing a bunch of hp

brave citrus
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touhou up this bitch

cerulean gust
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Defending Tuulen during Blight Wave feels pretty bad, but having a second wall appear as well feels very excessive (mobs centered in frame are from Defending Tuulen)

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Also really don't think I should be teleported by this one

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especially when this is the result:

old imp
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either that or the particles respect elevation

silent umbra
ashen mortar
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personally even with a slow build i manage by moving forward near to where sirius is, which gives me space to react to wherever the blight wave is - but i do agree that blight wave is near impossible if you have anything below 90% speed

raw bison
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even at 98% speed i can barely switch sides. i dont think the problem lies in getting to the other side, its having to abandon an active task to survive it.

raw bison
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Especially when that task is encroaching blight or defend tuulen where you must be in a specific location

cerulean gust
mild tusk
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feels like almost everything + blight wave is horrible

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distorting plus wave and now this

thorn bridge
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because attacks that shut down the arena havent been allowed to align with important things as much as this

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even windspore has branches close to the mushroom to attack weak pts

ruby marten
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Just tried a 4 man sirius and I'm pretty sure the mob spam just doesn't scale at all which is actually awful, like 30 seconds into the fight there was so many mobs we literally couldn't kill them fast enough while also attempting to complete the tasks which happened twice at once which I've also never noticed during full capped runs (had pods and glowing mobs at the same time as well as a blight wave).

The mob spam should 100% scale how many spawn to make it feel better to play with lower group counts

ruby marten
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Pods, crowned blight and I think a blightwave near the end

silent umbra
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the mob spam does scale with players

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Only one of those is a task

ruby marten
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I don't mean like thing you need to do to take his hp down, I mean "thing that I need to do or else I'm doing to die one way or the other", and I don't believe you with the mob spam unless it scales from min -> max over the course of 4 players, or it's bugged. I didn't see a difference between 4 and 25 players

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Sure pods might not account for taking sirius' health down, but it's still an objective I need to do right now or else I'm gonna be in trouble, and a blight wave spawns making me avoid that as first priority there is a 0% chance we could have done anything to pass each ability hurdle

raw bison
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My solo exprience (this was week one) had around half the mobs that a 25 player lobby had.

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So, it likely does scale, just slowly.

ruby marten
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If it does, it needs to be much more sloped imo, like the amount we had at 4 players would be comfortable for a group of 10 imo

wintry verge
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I have 1 question . why are elites strongewr than the core ?

raw bison
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likely because you have a time limit on the core and only the core originally, but now you have a time limit on elites too, so idk.

lapis lagoon
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why are the elites so hard to hit 😔

mild tusk
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because they have negative KBR and fly around like crazy

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i dont notice it on the golem, but eman and slime def need some

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eman sometimes gets knocked upwards, slime gets knocked EVERYWHERE

wintry verge
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can blight wave be made so it doesnt eat half the end timer randomly

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it sometimes even eats up 2/3 of it

old imp
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Alternatively, it's fine with more holes

vivid crystal
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so i was lagging out in sirius and got killed so i went to the top of the Arena and I noticed just being near the boss lags me out

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and when i go back my ping gos back to normal

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does anyone know how to fix this

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some days its just like this and some days its normal

jagged swan
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Better wifi

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Ok real one try

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Add enhanced block entity mod

dire pond
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Where is that?

vivid crystal
forest dust
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Finally gonna write all of my feedback I've thought about so far, big test post time (I was intending this to be another whole thread but I realized I probably shouldn't split the discussion, so excuse any weird phrasing/organization)

In writing this feedback I think it’s important to first establish that Monumenta has incredible world bosses - Kaul, Eldrask, and Hekawt are all very well designed, fair, and fun boss fights (even if the first is showing its age a little). They are all the pinnacle of their respective regions in terms of ability design and presentation, and present a great “hard to learn, but easy when mastered” design that meshes well with the core of Monumenta’s gameplay.

With the established precedent of how the world bosses are, and the generally raised bar of R3 content as a whole, Sirius had some impossibly high expectations to meet, and that’s partially the community’s fault for the negativity. That being said, having fought him relatively consistently for the past few weeks, I think I've come to realize why I do not like this boss.

What I do like:
The Starblight mechanic is great - it provides a non-lethal but still very dangerous deterrent to letting pods hatch and requires constant diligence to avoid the creation of an ocean of starblight, separating islands of safe zones, and further awareness and risk assessment to figure out when and how to cross said ocean. I think the change to make the cleansing tied to winning declarations/killing mobs was a huge improvement, and the blighted ground is genuinely a fun part of the bossfight to deal with.

In addition, attacks that play with the starblight as their primary threat source are also great. Blight Bombs are awesome, I think a lot of the elites and their unique ways of spreading blight is great, and encroaching blight is a cool attack, although I do think that casting it at the start of every fight is a bit of a weird time waster - when it appears in ability rotation, I think it’s nice

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I know some people dislike Aurora’s stardust collection task, but I think it’s cool - it does have a bit too tight of a timer for large groups (or people need to start stocking a screwdriver for this fight), and it does seem to fail more often than not due to that, but it is very satisfying to shoot things down or blow them up with class abilities.

Blightwave is fun, actually, and I think conceptually it adds a lot to the fight, and is now a pretty fair attack… as long as it doesn’t get cast alongside specific other tasks (it’s such a big disruptor that it basically is a 100% guaranteed fail of Aurora’s stardust task, infected pod clearing, any of the “core open” states, and usually also fails Tuulen’s “defend me” stage unless everyone is already there). I would honestly like to see it be something more like a phase change attack when he reaches 25% where sirius sends out a series of 4-5 blight waves in succession, so it’d encourage less tanking through and more engaging with the mechanic, and also wouldn’t mess with other tasks as much.

I’ve come around to Sirius’ mentality of “winning the war, not the fight”; needing to take calculated losses is kind of cool, like almost killing yourself trying to core dps Sirius as a blight wave is casted, or letting pods hatch because it’s more important to focus on the immediate task at hand. I think it’s still a bit annoying you can’t succeed at doing everything even if you know exactly what to do just because of bad RNG, but accepting this mentality has helped me a lot.
᲼᲼

#

What I don’t like:
I think that the healing/ground gaining/losing mechanic, while cool in concept, ends up leading contributing massively to Sirius’ primary issue of being a very RNG-dependent and swing-y fight. He’s extremely easy if you get 4-5 back to back “easy” tasks (Impaling Doom, Encroaching Blight, Defend Tuulen, and especially Core Open Symbol of Infinity), often dying without any risk at all, but if you get even 1 bad combo of blightwave + something or can’t succeed on a task, he heals so much that the momentum of the fight is basically all lost, and it’s extremely easy to death spiral from there. It’s not necessarily that fun stomping Sirius into the dirt with a couple easy cycles, but it’s extremely aggravating seeing all your progress be lost due to factors almost entirely outside of your or your party’s control.

I don’t know how much about the fight would need to be changed to get rid of the mechanic entirely, but at the very least, making effective tasks damage Sirius less and failed tasks heal him for much less would average out the time taken to fight Sirius to a more reasonable amount/make it much less make-or-break on a single failed task.
᲼᲼

#

I think that the change to add elites to the Starlight Bearer attack (I forget the exact name), while it makes sense as a way of shoring up the difficulty of that attack, fails to take into account how difficult it is to actually kill said elites within the allotted time frame - The Enderman literally goes invulnerable for half the time it's alive (and then loses its colored glowing immediately, so you can’t even tell where it is or if it’s part of the attack), the Magma Cube bounces around so much as to be almost impossible to hit for any melee class (especially in a group, where multiple sources of knockback can launch him halfway across the arena) - only the Iron Golem feels like a fair elite to include in the attack, as he doesn’t have the same issues of being unreasonable to kill in a short timeframe. I’d recommend either making new mobs entirely for this attack (higher health mobs, with some threat, but they don’t have mechanics that make them harder to kill), or adding some other threat present during its duration.
᲼᲼

#

Good god this fight is laggy - Aurora’s beam especially, since it has so many particles that it slows my otherwise great computer to a crawl when it’s cast, but Impaling Doom, Blightwave, and Sirius himself rely on a lot of block entities and rendering all of those at once (since all those attacks can stack) really takes a hit to performance. I normally am pretty lenient on lag for bosses (it’s gonna lag, there’s 25 people in a single place), but a lot of Sirius’ lag causers could probably be reasonably trimmed down without much impact to aesthetics or readability.

Overall, I do think the departures Sirius took from the ‘standard’ Monumenta bossfight template didn’t necessarily work in its favor - Vesperidys feels much more akin to an R3-ified version of Hekawt or Kaul, and I think he shines as one of the best bosses we’ve seen so far because of that. But I respect the effort in branching out and trying a new system, I think there’s just more that needs to be worked out to make the fight enjoyable and not so RNG-dependent instead of skill-dependent like the others are.

meager acorn
#

gonna siriusmaxx

ruby marten
#

Turning blight wave from a random cast that can completely screw up any other active task into a 25% and maybe a 5% repeated cast phase change similar to the first boss in final paradox's phase changes would remove any frustration with it imo. Could also add some fun dialogue while it's being cast to add more depth and character to Sirius

#

Great feedback overall, agree with all of it

mild tusk
#

Good idea, but then maybe it could be unleashed faster than it currently is, like broodmother dash

#

Having the fight go into the scripted 5 blight waves in a row might feel like a slog if they all do it at the speed they're currently at, especially since this was suggested to happen on their own

#

With no tasks being interrupted

old imp
#

tasks?

mild tusk
#

The charging blight wave could have a telegraph of the wave and where the gaps will be, then the unleash part will be like sneedmother dash, then it rinses and repeats so you're just moving around to the next spot

old imp
#

like crewmates do?

forest dust
#

amogus?

mild tusk
#

🤫 🧏‍♂️

#

I HATE IT

ruby marten
#

Yeah for sure they could be much faster if it was a dedicated "time to dodge" phase

mild tusk
#

Yeah

#

Tho perchance it becomes another distorting reality where it's just a speed gear/mobility check

ruby marten
queen sky
#

Fun fact the attacks against sirius are already as low as they can be (1; 2 in the case of npcs) and heals are 5. (Sirius starts at 20, max of 40 where you lose.)
However the numbers have a multiplier that increases by .5 each 1.5mins and the result is floored if I remember.
0 - 1.5 (1): 1/2 5
1.5 - 3 (1.5): 1/3 7
3 - 4.5 (2): 2/4 10
4.5 - 6 (2.5): 2/5 12
6 - 7.5 (3): 3/6 15
So sirius kind of has an enrage timer.

There's also the passive attack against sirius that is by killing normal mobs and elites.

mild tusk
#

Yeah instant dash might not be the best but it being a lot faster would be good, just used broodmother as an example since it's the only thing I can remember

forest dust
#

idk I mean the real solution is just bring vesp out of zenith and make him the worldboss

mild tusk
#

Also idk if this is a self report or not but

forest dust
#

that'd be so cool

mild tusk
#

Blight wave was recently changed into it being a "solid wall" supposedly to stop tstep from going through???

#

But i can bodyguard through it just fine

ruby marten
#

I would also be dying to it like 2x as much if I couldn't bodkin through it lol

mild tusk
#

Weird

#

Maybe it was to stop the random times people would just walk through it?

ruby marten
#

But if it was it's own dedicated interphase ability it would be much less awful to get caught out by it because I was trying to do something else on the other side of the arena

queen sky
#

Fun fact. Letting pods break isn't just a lose lose. Elites count towards 5 for the passive mob kill task.

forest dust
#

wtf is the passive mob kill task

#

why are none of these mechanics explained

#

why have I been able to fight sirius 20-30 times and never have heard of this

queen sky
#

There is a passive mob kill task that every 20*(# of players) mobs killed sirius takes 1*mult damage. (elites count as 5 mobs)
That is why Qween mentions killing blight weaking him or wtv. (I'm pretty sure about this, but I forget to check when I play.)
"Great work adventurers, it seems like all of the blight you have destroyed has injured him." If tuulen says this randomly w/o any tasks happening then the passive task was done I'm pretty sure.
I say this but I can't find it in the code again. Nvm found

mild tusk
#

Maybe that's why Sirius fights where I just killed random mobs for fun went better than ones where I afk...

forest dust
#

ooh

#

I see

silent umbra
mild tusk
#

Cool!!

#

I have negative speed so that's preferred for me

silent umbra
#

The goal of the passive kill is to allow for a slight incentive for killing mobs

queen sky
#

Also when pods hatch the elites should take the % health the pod lost to 50% of their hp or smth.
(I dug through the code a little bit. But code is also out dated so take what I say with some salt or however that goes.)

silent umbra
vivid crystal
#

its just block entities brood and vaps lag me out

#

and sirius too

#

what i don't get is why is it completely random

#

some days its all good and some days i just can't play

vivid crystal
silent umbra
jagged swan
#

Try uh less particles

karmic flame
#

Vesp is armor stand heads for the ability you are thinking of

jovial gulch
#

Sirius lag me out ever since its release

karmic flame
#

Block entities seem to do that in large numbers

jovial gulch
#

Like sirius's blight changing half of arena has occured me enough latency unplayable entire fight, even harder after added blight wave

vivid crystal
#

the attacks that lag me out are vasp meteors brood Venom spray tantrum and star fall from sirius

#

and wave ofo

#

o AND star strom from vasp

vivid crystal
thorn bridge
#

its also entirely random

#

someone who knows how networks work would probably clarify but

#

one day its fine other day its 3000 ping time

plucky karma
frigid vapor
#

I dislike blight wave cuz I can never find the hole in the wall and when I do he always spawns another one I fail at 😭

#

it feels like I'm the only one dying to it

ruby marten
#

I did think if there's only a single hole at any given time, should the two giant glass panes on either side of it be cyan/blue instead of light blue so it's slightly easier to see at a glance where the hole is

lusty ore
#

Blight Wave does seem rather punishing with placement of holes in relation to the wall; on my first successful run of New Sirius™️, I had a blight wall spawn with a gap I couldn't see at first, and had to run across 3/4ths of the arena just to find it and fit through it. I only managed it because I was swordsage with Wind Walk, but since you're generally incentivised to stay near either Tuulen or Aurora (Sirius has blight behind him, you can't hurt Sirius directly 95% of the time, Tuulen and Aurora are immune to the very quick encroaching blight) it can make it really difficult if the wall spawns far from you because you have a very limited amount of time before the wall crushes you

#

I'd say either telegraph the hole better or make the holes symmetrical, so if a hole spawns on the far side of the arena, you'd only ever have half the arena to cross at most

ashen mortar
#

Maybe Symmetrical hole, but smaller in exchange - less to run but faster reaction needed

blazing kestrel
#

dont think this should be able to happen

#

In general the magma cube elite jumps around too much but it's probably fixed for next week i dont know

mild tusk
#

Magma cube lagged so hard it didn't want to live anymore

wintry verge
silent umbra
#

hmmm i can fix it for next week probably

raw bison
#

Give him KBR

#

And then I guess kill mobs that drop into water

eternal frigate
#

Can we just make it so magma elite doesnt run

ruby marten
#

Make the magma cube ride a silverfish instead so it doesn't jump

wintry verge
#

i think the invincibility for the enderman does not fit a time gate to kill it . 4k hp and invincibility doesnt seem right to me .

thorn bridge
#

defend tuulen also seems to scale very conservatively with players

#

whether you have 3 players or 30 it feels like the amount of mobs are the same

#

and when theres less players it feels like an rng check whether you can respond to her fast enough

vivid crystal
shrewd grail
#

Wondering why this message popped up sometime even i fail the tasks in solo.
I deliberately did nothing and failed the encroaching blight at the beginning. And it popped up.

queen sky
#

Passive mob kill task probably.

shrewd grail
#

uhhhh, i didn't kill any mobs at the beginning and it appear after the encroaching blight.

#

That make me a little confused as it also a tip message of passive mob kill task.

wintry verge
blazing kestrel
#

there are no mobs near her..

#

there is an arrow flying towards her though.

rich vortex
#

really think the Elite hp has to be reduced significantly. ever since Elites were added to the attack that spawns a bunch of mobs you have to kill in time, the Elites have caused the players to fail far more often than they actually succeed due to their massive HP.
Whenever that attack starts being casted, i already get frustrated because i know the boss will heal, and when the players do actually succeed its more of a "welcome surprise"

lusty ore
#

Personally I think the elites are fine, but it's all the other mobs that cause a problem, since they draw focus away.

If Crowned Blight spawned a few more elites but didn't scatter a bunch of one-hit-death mobs around as well, I feel like it'd act more as a challenge for wearing them down; instead of the team getting distracted by a bunch of weak adds acting as essentially a way of gating how much time you'll have to DPS the one to two elites that spawn.

ruby marten
#

The elites are absurdly healthy even as a rogue tbh, feels like I'm wailing on eldrask or something, but it actually fights back if I stay too close for too long

lusty ore
#

I mean, they've got special crowns of starlight yet are no different from normal mobs?

#

Having them be tough mobs makes them stand out and gives the crowns more lore significance through granting them their strength

#

It's no longer 'Oneshot 24 mobs and whittle down the health of the last one in time' it's 'There are four extremely strong mobs that you need to work together to kill in time'

old imp
#

The clown blight elites are a problem

mild tusk
#

Oh I get it

old imp
#

We know that they're hard, so half of us actually fight it right at the beginning

#

They still survive

mild tusk
#

The 4 elites 2 cardinals 40 mobs in ex reverie 40pts are a non issue

#

But the 2 health bloat elites are

#

Typical treads of the hungerer user

old imp
#

I'm 100% sure that the elite issue is from I frames through

#

Though

mild tusk
#

Does the slime still take knockback

old imp
#

The elites feel worse to fight the more people are attacking it ngl

mild tusk
#

That was because of the slime one flying around from kb and the enderman one bugging as it turned invincible and got knocked upwards

#

Does its kill aura thing affect everyone near it or just the person that it's aggro'd on

#

Because trying to crit it with its kill aura seems pretty awful

old imp
#

Sometimes it feels like Melee is overlooked accidently at first for some things

#

In Sirius, your best move as melee is to be a shitter and kill ads sometimes

mild tusk
#

Can't you crit down the dumb pods too

#

And the dumb bombs too

#

And the dumb boss too (nopped for negativity) but that's only if you're rogue or anything with burst mobility to actually reach the exposed core in tjme before 10 redditor strikes or a Malheur reach assassin one shots it

old imp
#

Pods are pretty hefty but yeah
I can contribute to core Damage but pstrike is clearly the best option

mild tusk
#

But it just got nerfed!!

old imp
#

Oh good

wintry verge
#

it is rng which ones spawn

lusty ore
#

They've always been killed in publics I've attended, so that's probably causing a bias.

bold crag
#

I’ve observed Elite kill rate and Rogue Attendance rates being nearly identical

#

Especially with the decrease in Hunter popularity in the fight due to Predator Strike removal

#

Even though it still works for the time being (unless it was a hotfix)

#

Elite fatness contributes to the feeling that the fight heavily favors Rogues and Scouts over the other 5

fierce rapids
#

That does sound like cap considering predator strike still is definitely a thing

#

But a good observation that any time you do need to deal meaningful damage in sirius, it's always a burst DPS race (blight bombs, pods, core exposed, elites) and that heavily favors certain classes over others

old imp
#

When the dps check favors dps

ruby marten
#

That's just by nature of all tasks that require killing also coming with a timer for failing it, other than protect tuulen, which is vaguely also a timer by way of it being a durational attack

#

No other boss has a timer on killing something, other than maybe hekawt with it's phylactery, but that's also an adaptive timer based on how quickly you take hekawt's health bar down

bold crag
#

There’s dps goals rather than objectives in other world bosses

#

You don’t HAVE to kill all the elementals before they rise, however there are benefits beyond “they are dead sooner”

#

Horsemen causing more chaos and deaths because they aren’t addressed with strong enough offense also comes to mind

old imp
#

pub lfgs/content suffers from when there is an overuse of non-dps, painful for those classes

#

It's almost never suboptimal to have multiple rogues and scouts (only mildly annoying to lose the vc race but not collectively suboptimal)

#

No wonder rogue and scout are the most popular classes

cerulean gust
#

When the fight is scripted with timed objectives, it makes sense that dps heavy options are more common

#

since the penalty for not being a damaging class is harsher than other bosses

lusty ore
still remnant
#

I don’t really mind elites being tanky but like why can the enderman become invincible and the slime flies away every hit

#

Just makes it very frustrating to fight under a time constraint

coral shore
#

Slime needs antikb and the enderman elite needs the invuln thing removed

#

also the tick damage that prevents you from critting

rich vortex
#

does the HP on the Elites scale with players?

#

if not, idk how i'll ever get the Solo advancement with Mage without getting lucky enough for the crowned blight attack to never occur

raw bison
#

it do

rich vortex
#

i tried it once during week 1 with my free key but got owned by beams at the end

wintry verge
#

it is a lot more forgiving and u actually get 0 elites from crowned

lusty ore
rich vortex
#

rogue speech bubble

lusty ore
#

Not even Rogue, pre-buff Sirius was a pushover

#

Easy cleansing, no blight wave, basically zero healing

rich vortex
#

oh i thought you meant point as in

#

point during the fight

lusty ore
#

No the blight beams were actually BS

rich vortex
#

yh

#

wouldve had it otherwise

wintry verge
rich vortex
#

idk my winrate has dropped from 90% to 30% since the buff

inner bay
#

Sirius is dead

#

Some could say it Siriusly needs some work

thorn bridge
#

seems like its not just localized to sirius now

inner bay
#

The writing truly is on the wall

mild tusk
#

James Robert why are you being coy and risking a permamute

#

Actually unlike nipnop, who thought his views and perspectives were "well known" ( 🤭 ) , the dislikes of this world boss are actually well known and have been repeated for like the past 2 weeks

#

So ig everything that can be said has been said and we can only hope for change OhTheMisery

karmic flame
#

It's a busy time for the dev currently, so it's just going to take time for things to happen

candid flint
#

30d-90d depending on how far they went

#

everyone left alive after the ban wave will obtain the Rock of Feedback

lusty ore
eternal frigate
#

real talk, sirius just needs another passive activity to do

#

outside killing mobs

#

or some passive threats

thorn bridge
#

passive blight beams

mild tusk
#

i think it's pretty jarring how there's a solid 5-10 seconds where quite literally nothing happens after sirius does its entrance

thorn bridge
#

death laser esque

mild tusk
#

since you cant hit the boss directly, you just stand there and wait for encroaching blight to start

thorn bridge
#

thats the server coping with the lag of updating that many blocks

mild tusk
#

😂 if true

thorn bridge
#

probably not

#

but i think its to make it a bit more cinematic

#

especially since first attack is the most strict one

eternal frigate
#

passive unique minibosses would be cool honestly

#

like twisted classes

#

but blighted instead

mild tusk
#

instead it's just awkward

thorn bridge
#

well yeah but the wait is definitely half lag

mild tusk
#

if it is then

thorn bridge
#

and im not sure what you could pull off witj a giant rock

mild tusk
#

sad kitteh

somber dock
thorn bridge
#

i wish attacks were as snappy as like a15 vesp casts, and that there were more than 3 of them

lusty ore
#

In terms of giving Sirius more things to do: ^

thorn bridge
#

in a group that might be too messy tho

lusty ore
#

Let him use his tentacles more and let players actually feel like they're attacking him

#

I mean, he's sweeping at us with them, that part of him is exposed and could be attacked

eternal frigate
#

ngl compared to hekawt which is the boss closest to sirius

#

he lacks a couple things

#

namely, something akin to the horseman summons

#

and a pressure, high importance move

#

which hekawt has two

#

desecrate, and the crystal one

#

actually in general most of hekawts attacks are quick, and deadly

#

take gravity well which is an area denial tool

#

compared to encroaching blight

#

the pressure is there but not to the same extent

mild tusk
#

Well a lot of hekawts area denial stuff is good and not overly oppressive because the arena is pretty big

#

Sirius arena is very "different"

eternal frigate
#

true but he just lacks moves to really pressure the same way

#

not to say i dont like the starblight mechanic

mild tusk
#

Half of it is unusable for most of the fight, and a bunch is just walls

eternal frigate
#

but like starblight should be genuinely punishing, losing max hp should be a big thing

lusty ore
#

Starblight was punishing enough before the nerf

eternal frigate
#

and it just feels weaker when its used as an area denial tech

lusty ore
#

It's in a good spot now

eternal frigate
#

what im saying is, starblight from blocks should be moved over to the harder hitting moves, and be made genuinely difficult to get off accordingly

#

max hp reduction is a good way of making a move punishing without being unfair

lusty ore
#

It would be more threatening if Sirius' attacks actually attacked your max HP too

#

Like Impaling Doom, From The Stars and his melee

eternal frigate
#

ngl even then his moves lack the quickness and urgency of other bosses

#

eldrask is a literal dance on your feet, one second off and you are gone

#

kaul is a bit slower than sirius, but hes r1 where we lack every tool and mobility function

#

and hekawt has some genuine tension and adrenaline to build as well

#

not to say sirius isnt good, but its pretty close to a really nice state

#

like the fight itself is a good take, and post rework only lacks some smaller elements/details

karmic flame
#

Sirius does kind of feel like a slow inevitability kind of boss, which can be a good fight, but needs a bit more of that player immediate impact to punch it up a bit

eternal frigate
#

essentially what I can narrow down the main problems to would be:

  1. lack of passive tasks to do outside mob killing
  2. lack of pressure and tension in attacks to really force the players into quick, decisive action
karmic flame
#

there's more than a few bosses in wow built around being just long slugfests to beat an enrage timer, but those also have something hefty/threatening alongside it

tough cairn
#

The concept of tasks works, however the boss feels very samey and generic when a lot of those tasks are extensions of the existing gimmick of clearing out fodder mobs

#

the only two tasks that don't involve "no but kill THESE enemies" are shooting the stars and distorting

eternal frigate
tough cairn
#

stars is good, distorting is not

eternal frigate
#

like in essence, hekawt is a pretty close brother to sirius and provides a good idea of what isnt being done and what should be done

umbral marlin
#

i quite like how slow paced sirius is

#

moving from one task to the next is nice

eternal frigate
#

i mean the problems arent exactly pace related, rather just general threat and task related

karmic flame
#

well, on the whole "only some tasks aren't kill thing", that's the same in hekawt

#

what all tasks in hekawt aren't a twist on kill thing?

eternal frigate
tough cairn
#

Hekawt doesn't hinge on tasks to kill him so I'm not sure if it's applicable

karmic flame
#

it's kind of natural in our minecraft game design where you have to kill thing, and the other choices are... limited

tough cairn
#

the only requirement is killing Phylactery

karmic flame
#

if you don't kill phylactery, you die

#

if you don't kill crystals, you die

tough cairn
#

you can leave the fodder and horses alive

#

the crystals are Hekawt's star shots

eternal frigate
#

like you could shoot down the crystals, go into and kill phylactery, damage hekawt, kill summons

karmic flame
#

and the rest you can just try and speedrun past it

tough cairn
#

the timing on summons with Hekawt's murder related engagements are also not scripted 1 by 1 interactions

eternal frigate
#

in sirius its kill summons all the time, and occasionally it opens up another task like damage sirius, or deal with more summons/stardust

tough cairn
#

Phyl is an ongoing encounter, Horses spawn at different thresholds and are not required to kill to win

eternal frigate
karmic flame
#

sirius, boiled down skill wise (forgive me if i miss a few, busy weeks), are general add kills, kill these specifics of the add pool, kill these eggs or kill the elites that spawn from them, dodge these spikes, dodge this TP, dodge this blighted ground, slap boss, dodge this wave

#

and kill skybois

cerulean gust
eternal frigate
tough cairn
#

Hekawt's fight is a brawl start to finish with differing elements throughout, Sirius is "do this task when I say, there is nothing random or organic about this, do it now"

#

I do like tasks

#

but too many of them are killing fodder mobs

umbral marlin
#

i love tasks

#

very direct way of actually doing stuff

#

after all the tweaks the fight feels quite fair as well

tough cairn
#

Crowned Blight is literally just the regular fodder clear but the mobs glow blue and a couple elites are forced to spawn

karmic flame
#

That's because of the different style there, which is fair to dislike, but it's difference between "do tasks to avoid death while also trying to beat em up" vs. "do tasks to progress the boss while trying to avoid death to other tasks or passive environment issues"

#

the boss focused kill vs. the "scripted" style design

eternal frigate
cerulean gust
karmic flame
#

and with the max health games, the faster damage based kill vs. the slower outlast style kill

tough cairn
#

the "while trying to avoid..." part of that statement doesn't really happen in Sirius because the entire fight is one at a time engagements

umbral marlin
#

the best part of sirius for me is how obvious thing are

#

you just do the thing sirius says to do

eternal frigate
#

i love the feeling of fightign an uphill battle

umbral marlin
#

very direct

tough cairn
#

the only continuous threat is the basic fodder mobs which I find myself having to peel away from to contribute to the tasks

#

which is... odd

eternal frigate
#

not really direct suggestions or anything, but sirius is at his best when its a survival type situation where the entire outlast thing can prosper

#

like when it feels like you are fighting the actual uphill battle

umbral marlin
#

compared to other bosses, i always know what is happening in sirius

#

and it took no time at all to learn, which is a plus

karmic flame
#

encroaching blight, and the infamous wall o death

tough cairn
#

fwiw the only attack that happens alongside other interactions is Blight Wave

umbral marlin
#

you can usually still finish tasks before blight wave is a problem

tough cairn
#

everything else sometimes happens to linger into the next skill

karmic flame
#

gotcha gotcha

eternal frigate
#

right

karmic flame
#

no idea

tough cairn
#

I personally wouldn't want Blight Wave to be the staple ability

karmic flame
#

generally out of the loop on the design on this one, spent the entire testing phase of this building a task bot

eternal frigate
tough cairn
#

the only ability close to Staple is From The Stars which is an underwhelming ability

cerulean gust
fierce rapids
#

Tbf blight wave wasn't even part of the original kit so I doubt it can be considered sirius's killer ability

#

Although it has become a big player killer just through continued bugs and its design choices alone

umbral marlin
#

blight wave is ez peasy now

ruby marten
#

It feels to me like power behind the tomb is the big "staple" ability, but now that blight ground is way less dangerous, it kinda just feels like filler or a time waste just to get any health you might have accidentally lost back

umbral marlin
#

i really just wish it would telegraph how many there are

eternal frigate
#

gotta say though i like the details in sirius

#

ngl i wish other bosses had things like sirius falling and killing players

fierce rapids
#

I think overall sirius has some good parts but the whole pace being solely controlled by what RNG rolls for him to do is a bit meh

umbral marlin
#

i like the flow of the fight

#

always moving from one thing to the next

#

its nice

fierce rapids
#

I wish it was like that personally

ruby marten
#

There just needs to be some monke primal urge to beat some colossal hp bar thing to death that doesn't exist in the fight really, mobs that die in 1 hit and come a dozen at a time are not fun to kill after a while

umbral marlin
#

its an endurance challenge

karmic flame
#

that's the kind of thing here, is that it's a very differently designed boss fight from pretty much all we've released

fierce rapids
#

I often notice the dry periods where either sirius hasn't casted anything for 5 seconds or does something lame like encroaching or impaling where you do nothing but move slightly

karmic flame
#

you aren't going to speed the boss up by dealing silly amounts of dps, you beat the boss through dependable completion of challenges and avoiding too much loss of health in case of surprise attacks

umbral marlin
#

i wish the boss would insta kill people without bows

#

gather stardust is the only thing that i think has a >50% fail rate

karmic flame
#

well, perhaps not

eternal frigate
#

The starblight mechanic could for sure be a solution here, but the problem is its too easy to cleanse ngl

#

starblight should stick and perform the function of a endurance test

umbral marlin
#

yeah with how easy it is to cleanse i kinda wouldnt mind it being more punishing

#

would give more purpose to any in between attacks phases too since you can cleanse by doing passive clean up

eternal frigate
#

honestly though the problem with making starblight more punishing is that it tends to affect the melees way harder than any other class

#

melee already is the weakest playstyle in sirius

karmic flame
#

that's most of the problem with the given situation, it's going to harm high ping and melee users more, and if something with those groups harmed was built in, we'd get feedback right back the other way on it

eternal frigate
#

just shooting ideas, but what if starblighted blocks just were a constant damage situation, rather than an max hp loss

#

and max hp loss was shifted to attacks

karmic flame
#

we can't depend on a specific amount of responsiveness in our stuff too often

karmic flame
#

it's all a game of hitting a balance on that even if that's not really balance in the term we typically use it as, but also there's just no avoiding some level of feedback on it

#

just gotta try and hurt people with stuff just enough

eternal frigate
#

theres gotta be some solutions

karmic flame
#

Always is a solution to things, but it's just a question of preference on solution and time to make it

eternal frigate
#

fair, at the end of the day its a sacrifice between changing old content and making new content

raw bison
#

i think some of the complaints about sirius being slow comes from a community of people who like difficult and learning based bosses. While i personally agree that those are more fun, having one or two that doesnt require 10 deaths to understand is not a problem.

tough cairn
#

A way to support the feeling of urgency, how about add more difficult tasks that are accessible later on in the fight that can sway the battle more?

karmic flame
#

and while i have no idea on future release schedules, there's almost certainly going to be more bosses to come with future stuff, so there will be more things that come up

#

alongside the existing boss content of godspore and skt

tough cairn
#

like how about a task where a miniboss style enemy shows up and wrecks house for maybe 30-60s and, depending on team performance, the progress made/lost could be significantly more relative to other tasks

#

this miniboss could have multiple combo style abilities that pressure the team and demand positioning with respect to it alongside the other existing area denial features of the boss

karmic flame
#

feel like having that kind of thing take priority by being more powerful in the impacts would pretty much just turn it into doing that one thing and ignoring other thingies

tough cairn
#

additionally said miniboss could have a weakpoint style damage system to prevent its own erasure in seconds but also work a damage requirement into the weakpoint feature so that banking on 1 burst hit like PStrike won't invalidate said weakpoint feature

tough cairn
karmic flame
#

don't tasks generally not overlap?

tough cairn
#

but it would only appear in the rotation after a certain number of tasks have occured

tough cairn
karmic flame
#

so it wouldn't mean ignoring things

tough cairn
#

correct

fierce rapids
#

Besides the actual declarations there are still a ton of things sirius can force you to do instead of focusing said miniboss though

karmic flame
#

which means those other things aren't made as "good" at moving the chains back, giving even less reason to focus on that

tough cairn
#

it wouldn't act as its own occurence, it would simply be another task but the importance of that task is greater as it is introduced later in the fight

fierce rapids
#

Like bombs/pods/from the stars/blight wave

tough cairn
#

this would contribute to escalation of the fight

tough cairn
#

so there wouldn't be a situation where you ignore lesser tasks because the tasks are all one at a time

karmic flame
#

i am, but the 6 people who will sit there and wait for that boss task will pretty much solely do that thing and just wait for it

#

similar to eyeballs task where half the room ignores it and 2-3 people make that their one and only life goal

tough cairn
#

well yeah I guess, that's a problem with tasks as a whole rather than this idea

karmic flame
#

would offer something to rogues, but there's already "slap boss" for that and it's got the same weights

tough cairn
#

ideally, it would demand more than a few player's attention due to it being a more important and escalating task

fierce rapids
#

Star energy task has its flaws that do discourage people from contributing tbf

karmic flame
#

it's good that tasks have some level of niches personally, just don't quite like the idea of making the melee dps stacker niche have stronger priority over the others

tough cairn
#

Also ideally this miniboss would function as an actual miniboss threat, so if you ignore it you can suffer the consequences, kinda like ignoring Horsemen in Hekawt and then they clothsline you at a random point and you die

karmic flame
#

i know i basically just hold a doorframe for 75% of the fight, but i do that to chip in my part while scouts shoot things and melee people go whack boss without the impediment of adds

fierce rapids
#
  • Certain players have the capability to wipe out a ton of them at once: not necessarily a bad thing, but the existence makes players rely on them to do the job for them rather than contributing themselves
  • Focus fire is discouraged: if you are contributing, and you shoot the same energy as someone else, you just completely wasted your shot and the time it took you to draw back your bow/crossbow/trident
tough cairn
karmic flame
#

could just boost the scaling on the existing tasks, both in difficulty and reward for that

tough cairn
#

Crowned Blight at 5% and 50% are the same threat level, this I see as a problem

karmic flame
#

as a soft enrage, so 10/12/14/16/18/20 percent over time with an increasing difficulty on each

tough cairn
#

well you could but it wouldn't feel great unless mechanical changes are introduced

karmic flame
#

could even hard enrage afterwards to time the fight a bit, but idk on that

tough cairn
#

because almost every task would have basic scaling to demand more damage or more ad clear rather than a new challenge for the team

karmic flame
#

scaling can be more than just number on a health bar for most of it

tough cairn
#

that's what I hope for

fierce rapids
#

Adding scaling to new abilities and increasing scaling on existing ones wouldn't really be a good idea; it'd make the fight even more of a purgatory as the more you progress, the more likely it is you have your progress undone

#

New abilities popping up would be a better approach imo and would help break the monotony of the boss

tough cairn
#

mechanical changes would be more organically introduced with unique tasks rather than tweaking existing ones imo

karmic flame
#

that's the trick of it though, it's not meant as something to force fast play, but more to add a soft enrage to the content, making it harder as it goes so you are incentivized to do better earlier

#

new abilities are always going to be shinier, but take more dev time to build and then redesign in the boss to add them

#

more talking in the realm of more bite sized things that could be done to effect the difficulty/risk in the fight than just making new stuff for the released boss

fierce rapids
#

I think it's worth doing for what is our first and only r3 world boss

#

We should give it all we've got

karmic flame
#

think we'd be better making adjustments and keeping the design of this one vs. trying to rewrite it post release to meet a new form

#

there's certainly more bosses to come as we go

meager acorn
#

my sirius issues lie in the fact that its kinda just a boring boss and has no tension the other world bosses have. there are no big abilities that can kill easy that spark tension (i was gonna list examples but in general the other bosses just have plenty of abilities like this). Lack of engagement with the boss also doesnt make it feel like a boss more like an "enhanced RoD." It just feels like sitting around casting your aoe abilities and running to places. Another issue with me is there is a lack of "dodging" any attack you can avoid is more just running to another area because all of them are just safe areas or just "run." I wanna see more big scary abilities and engagment with the boss overall, but that sounds like a rework more then tweaks, but im open to that

fierce rapids
#

I can definitely attest to the "just running around" part

queen sky
meager acorn
#

ngl deaths just randomly causing the boss to heal half its hp is not the best design either for a public boss

karmic flame
#

well more as a curve towards, that's a pretty hard wall for enrage, which for 21 minutes in is fair

meager acorn
#

honestly the current boss paced up could serve as a pretty good phase one to a killer phase two when hes tossed into the ocean...

queen sky
#

Tho at 10.5mins a loss fills half (22/40) the boss bar.
(For anyone curious. Every task that you can fail is a +5 to boss bar with a multiplier that increases by .5 starting at 1 every 1.5mins. Each success is a -1 (-2 for aurora/tuulen) with the same multiplier. Both (+/-) are floored if I remember.)

meager acorn
#

i was really expecting him to phase and like come out of the rock and he just... stayed as a boring rock

fierce rapids
#

Sirius having a phase 1 in the rock and a phase 2 once the rock cracks would be pretty sick

meager acorn
#

its what i was expecting and seems like a doable add-on

#

cuz reworking the current boss honestly isnt what i want to happen cuz its alright its just underwhelming

#

but it could serve as a good build up to a second phase

cerulean gust
cerulean gust
# karmic flame think we'd be better making adjustments and keeping the design of this one vs. t...

given most of the feedback in the thread, I'm not convinced that trying to keep the tone of the boss with it's current skills would be as well received rather than addressing the core issues of the boss with significant changes. It is unfortunate that a significant rework would ask for significant dev time and overwrite existing work done for the boss, but if the core design of the boss and the way it attempts to interact with players (80% mob spam, 15% tasks that aren't directly mob killing, 5% actual boss dps) is not generally liked, it may be best to cut the losses here and redesign the content

karmic flame
#

as much as one may want it remade into a new boss, i don't think it's a reasonable ask to make and then want change any time within like 3-4 months minimum, not even counting for developer motivation for the person who spent months building what exists to rebuild an entire new thing to a vision they didn't make

inner bay
#

The Person?

karmic flame
#

Was mostly solo developed as far as i'm aware

inner bay
#

Sirius was Solo Developed?OhTheMisery

tough cairn
#

Huh

karmic flame
#

a lot of things are in TM

#

with proposals n talks throughout the process, plus group testing, but group development on a plugin task is... rare

tough cairn
#

Do other devs provide input on content design and QA then?

inner bay
#

Huh, that’s unexpected. Genuinely thought most things were done with the combined efforts of most of the dev team. The more you know I guess.

karmic flame
#

Along the way, but the core design of things is typically up to whomever is doing the work. Beta testing is a big feedback tool, as well as alpha testing (testing while in dev)

#

A lot of people have things going on, but builds are the main thing that has a large team approach, but that's also fairly new and led due to burnout issues in the past with solo dev

inner bay
#

So like the main developer for a piece of content has executive rule over the core design of a piece of content, so any major changes to large aspects of the content would be primarily up to only them?

karmic flame
#

Not necessarily executive, as there's obviously some level of feedback loop to work with, but it largely flows through the main dev for plugin things since, well, they're doing the work

inner bay
#

Hmm aight, thanks for the info

brave citrus
#

Give sirius a random mob spawn() every wave of adds for some more shenigantry 🤫🧏‍♂️

#

A singular mob

lusty ore
brave citrus
#

With the power of stars he channels a ..

ionic night
#

imagine he summons himself (or any other world boss) pepega

wintry verge
#

Imagine he didn't heal half his hp if a player died. Making a boss that you can't speed up even slower

lusty ore
old imp
inner bay
#

Crowned Blight is the move that Sirius most often heals on right?

ionic night
#

that or impaling doom (the one where someone dies and he heals)

silent umbra
#

I thought it was star energy or have people gotten better?

inner bay
#

Also most of the time Star Energy is completed

old imp
#

Ppl bring wota often now

#

Used to be I would sit on my ass because I forgot

true cosmos
#

Gonna necro this to bring up the most recent fights I've had to go through against Sirius. MAN have they gotten exhausting. The problems have boiled down to large swathes of rng that feel pretty largely out of your control based on the nature of unpredictable spells and combos. To give a few recent examples:
-Wave + tuulen event + safe spot being near aurora causing an instafail on tuulen
-Tuulen event spawning with reds so close to her that the event fails within 2 seconds of people being able to react
-Crowned blight spawning 2 slime elites, even with the whole server trying to dps them down the timer fails
-Multiple instances of wave + encroaching leading everyone who picked the wrong safe spot (or in some cases, the safe spot being middle) to have to constantly run through blight
-Aurora rng (less egregious/important than the others but uhggghhh I don't like the aurora event with how stingy the star pickups can be to get)
It's led to a lot of fights even with competent people who know what they're doing to take upwards of 5 or even 10 minutes to do nowadays. If there's anything actionable I personally would like to see or at least recommend:
-Make wave less independent of other spells. Good spell combos are fine and make for an interesting fight (like wave + from the stars), but please don't make situations like wave + tuulen possible.
-Please give the enemy slimes knockback resistance. Them flying on taking large amounts of damage is so frustrating for everyone, not just the melee classes.