#Sirius feedback

1 messages · Page 2 of 1

mild tusk
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there are times where i walk through it and it does no dmg

slender jackal
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yeah I'm not sure on what you're meant to do for it

fickle coral
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ranger, success work with "dodge" blight wave

raw bison
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its exactly half a blcok or so above the tower height

fickle coral
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hold true north then hug the wall (where wave start)

mild tusk
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i just look for where the wave is coming from and as it's near me i walk into it, usually get hit once then after that i walk right through

slender jackal
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I can survive it just fine, but idk what the dev intended dodge method is

fickle coral
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well not dodge, i walk through it

dire pond
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Was the font cleansing at the tower?

near stump
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most effective way if you have ire is just to ire directly horizontally as it approaches

raw bison
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i think you're supposed to go up to the tower and jump over it, but that is very hard due to : its a bonus cast, its invis sometimes, and the towers can be blighted.

near stump
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the intended way i think is to jump on towers

slender jackal
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I highly doubt it's "have the tankiest build on the server"

mild tusk
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for some reason when i started walking through the particles i took no dmg? dont think that means anything tho because it's inconsistent

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probably lag or smth

raw bison
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i do think phasing through it is TPS or lag.

jagged swan
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I think after 1/4 health? blight wave goes from ocean and from gate

mild tusk
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i usually try to walk inbetween the particles, doesnt do anything i still take a hit of dmg

torpid coyote
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you need to be up above the height of the tower to dodge

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I feel like there either needs to be alternate methods of dodging, a longer telegraph, or different ways of getting to the tower

raw bison
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yeah, as it stands if you're on the right edge or far near the blight you just, die.

torpid coyote
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if you can’t get to a pad / carry several ires on you at any given time/ run the tankiest build you can, blight wave will just kill you

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I dunno, I like there being a more threatening attack, I hate its telegraph

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it looks like you should be able to walk through the holes in the wall

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which feels like it would be dodgeable but require active play, and then it’s also a difficulty spike in latter half of healthbar when it comes from the other side

still remnant
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ok

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I got teleported by distortion and knocked into water instantly by wave

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and couldnt use any abilities to get back on

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wtf

torpid coyote
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also, I feel like the travel speed of slam 2 should be increased - I dunno if it being slow is just the server dying, but it currently moves so horrendously slowly that it’s just weird to time in addition to being an absolute shit show during distorting reality

raw bison
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thats a tps issue

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they move all at the same speed

fickle coral
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at least cleric is quite useful rn, my friend play cleric and he did save many player's life

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unless there have too many blighted wave

torpid coyote
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me hugging my cleric brothers during blight wave

still remnant
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Tbh, the slam does 0 damage and imk not sure what the point of it is

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its just a TPS killing ability

torpid coyote
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it nukes tps and does knockback

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aka makes other attacks a pain

still remnant
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I just walk through it with truest and take less than half a heart of damage

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0 kb

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wave is the only threatening ability cuz it can just insta kill you when comboed with other abilities

mild tusk
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Blight wave could use some changes for its casting or how other abilities cast along with blight wave, since blight wave coming from the front heading to the back (starting at the entrance and moving towards the open end) with bending reality teleport can be a death sentence if the attacks are timed correctly

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Could just be bad RNG tho I dunno

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Also the uh like 5 blight waves in a row seem excessive, I've survived them (sometimes) but that's probably due to lag clipping through and sometimes the particles are invis

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So for some players it's probably instant death

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I do think that these changes are improvements, the "boss" is way more threatening and I don't have to go out of my way to trick myself into thinking I'm doing something (aka it's way less afkable I think)

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But lag issues could probably be warping my perspective

coral shore
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I love new boss

steel nexus
cedar wharf
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me

fickle coral
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after visual change happen after restart time, wave looks better for knowing how dev want us to dodge attack, but still some problem exist include cast timing and how does one jump

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it seems use grave's 3 block height to jump is a good idea or use jump pad (haven't test)
btw right now it feel bad to play class without movement skill

still remnant
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Sirius's attacks should not attack my internet connection and make me get 5000ms...

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Other than blight wave being a literal death sentence with bad rng, the other aspects are a lot better

thorn bridge
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yeah it seems like the amount of packets being sent in sirius boss is way way too much

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the rock falls and your connection to the server goes with it

umbral marlin
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rock falls, everyone disconnects

still remnant
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The wave propagates so slowly and there’s like 3 waves when Sirius is at low health

forest helm
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sirius' special attack is connection blight

silent umbra
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Each wave of particles has a 5 block gap before the next one so you can either use the towers and jump over them or you can use mobility to get through the 5 block gap

coral shore
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you can also just walk through them really fast and they wont do anything

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or windwalk..

silent umbra
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thats a called bug bumkers

coral shore
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it's a feature now

silent umbra
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its not a feature now

jagged swan
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But I use Annyils

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Is that an bug or feature

silent umbra
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Feature

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You can wind walk through the 5 blocks gaps but you shouldn’t be able to wind walk straight through

lusty ore
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The new Sirius buffs feel like they've gone way too far in the other direction.

Before Sirius was a complete pushover, and to be fair the changes to the cleansing fonts (albeit making the pillars and jump pads pretty much useless) and the speed of encroaching blight does help fix that (though encroaching blight is a bit too fast now). Plus it's nice that touching Starblight doesn't immediately drain all of your health and does so a bit slower now.

But Blight Wave is seriously overtuned. It feels like it took blight beams and made it basically unavoidable. I've genuinely no idea how the average player is meant to avoid this, especially when it's invisible half the time and the arena is still extremely dark. There's a tiny gap you're meant to jump through using abilities to avoid it which most classes lack the mobility to get consistently, or you can go up the pillars to try to jump over it even though it extends greater than a block in the air on the pillars it seems, or you can just try to tank it with Blade Dance, Annilys or some other tanking item.

I feel like it'd work a lot better as an Echo Charge style attack where it cuts off two thirds of the arena and leaves one third free you need to run to for safety. Some indication of the direction it's going to move would also help a lot. Currently it feels very biased towards Scouts.

Attached: Getting killed by a blight wave I couldn't even see

cerulean gust
fickle coral
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rn i can constanly dodge blighet wave as ranger

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but if rng roll too many blight wave at same time + from the star

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then it'll just become too lag and die, other ppl would also die so bescailly a wipe

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funny rng check

lusty ore
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I have been able to see the blight wave before though and the clip I posted it was just invisible

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I just don't really understand how you're meant to dodge it when it seems nearly impossible for a lot of classes without specific items or abilities

wintry verge
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was this boss play tested ? i dont want to be mean but adding undodgeable kill attacks isnt it

lusty ore
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Volcanic Demise has clear telegraphing and is generous with where you're meant to stand, all of Eldrask's attacks are very clearly telegraphed where they'll land, and Dies Irae gives you plenty of time to stop it from happening and even an escape with the portals to the shadows

wintry verge
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i mean i can truest tank it but when it hits u 7 times because there are 7 waves

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what do you do

mild tusk
mild tusk
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Apparently there are gaps you can go through

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There was a visual change or smth apparently, I went to sleep before they were added

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But to have 7 blight waves spawn at once

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And having to Japanese game show through each gap

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Might be a bit too much

lusty ore
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There's a fairly small gap up really high that you'd need to use Ire or an ability to get through

mild tusk
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Especially if you don't run the fastest set on the world and the gaps show up far away from each other or inconvenient spots (I actually don't know how the gaps work)

lusty ore
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vs. Samwell's and Vesp's crystal attacks which just require you jump

mild tusk
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I don't think it's possible to code in

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But I thought they could've added like

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Randomly generated gaps or smth that appear with each wave

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But that's just RNG they might as well just be consistent

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Also apparently being able to just tank a hit and walk through was a bug

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Idk how I'm going to get through the wall then without a mobility ability

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😂

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Maybe you can just jump over it through the gap

wintry verge
lusty ore
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My strategy has been to just blade dance and run into the wall, fighting against the inherent knockback

mild tusk
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"Blight Wave charging"

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Me:

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Well I don't have an invincibility attack so I think my strategy if I can't naturally just jump over the gape is gonna be to die

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Unless the pillars do smth to help you survive

lusty ore
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Blade Dance barely even works tbh

mild tusk
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I know everyone and their mother has ire but I don't expect content to require certain epics that players may or may not have to survive it

lusty ore
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Requiring stuff like Ire without guaranteeing the player has it is bad design tbh

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Having epics like that should help the player in the battle by making certain aspects easier, but it should still be able to be completed with just basic tools

jagged swan
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I usually need wind walk with it

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To work

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For me*

lusty ore
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What mainly worries me is Sirius turning into another Eldrask where all of his attacks are designed to just oneshot you so as few players as possible survive

jagged swan
mild tusk
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There was a bug fix to stop people from just walking through it after getting hit once, right?

jagged swan
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Not was

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Didn’t fix

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But it’s an “bug”

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I think

wintry verge
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even if they are meant to 1sot you

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just make them dodgeable

mild tusk
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Well for the time being ig I'm not screwed

wintry verge
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wave can currently only be dodged with truest kbr

mild tusk
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But I'll try to watch for these gaps

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And try to dodge it the intended way

wintry verge
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and u take 1 attack

mild tusk
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But I think that's the "bug" that's gonna be fixed

wintry verge
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and it casting waves while emproaching blight

mild tusk
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Idk why I ""'d the word bug

mild tusk
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Good

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Distorting reality should also not cast if blight wave is currently active

wintry verge
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it casts multiple abilities at once

mild tusk
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Distorting reality while wave is casting should also just not happen

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I know some aspects of this game ask a lot from the player skill wise

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But getting Distorting reality'd and then having the blight wave right on you as it casted

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Basically perfect timing for Sirius

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Without mobility it's basically impossible to survive and not get flung into the ocean

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Or at least it's very very demanding of players to survive

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If I had a faster reaction time and I was paying attention, I think I could've survived by ireing back onto the arena

wintry verge
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and i swear it gains hp without us failing tasks

mild tusk
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But maybe it's just bad RNG and won't be changed because uhh happens not often and this was just a very very specific time and I'm unlucky

mild tusk
wintry verge
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i think they should reduce elite hp as well

mild tusk
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Now

wintry verge
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oh

mild tusk
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5%? 10%? dunno

wintry verge
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elites with 3k hp moment

mild tusk
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Yeah the elites probably have too much hp, but I can't really say much about them other than ig I like that there are fatter enemies on the battlefield

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But I can't really say much because I had a really laggy experience

jagged swan
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elite is hmmm

lusty ore
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Kinda wish the crowned blight had normal enemies removed

mild tusk
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Maybe the elites shouldn't be able to be one shotted by rogues

jagged swan
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the uh cyan glowing elite should be not that random imo

mild tusk
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Controversial?

jagged swan
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every 10 player get 1 elite should be ok

lusty ore
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Having a mix of normals and elites just means that the normals get killed instantly while the elites can't pose as much of a threat

mild tusk
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Because the dozen rogue mains in the fight will just murder them the moment they spawn

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😹

jagged swan
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and pod health / pod elite is kinda

blazing kestrel
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They wouldnt be anyway because the rogues used all their abilities on other mobs, Sirius, or the orange slimes

lusty ore
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The pods aren't elites

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They're fake elites

jagged swan
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I said pod health and pot spawned elite

mild tusk
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Impostors...

jagged swan
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*I mean

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oh wait

jagged swan
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pod spawned mob isn't elite?

lusty ore
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The mobs they spawn are elites

jagged swan
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then ok

mild tusk
lusty ore
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But the pods and the bombs have orange names but aren't elites

mild tusk
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Appropriating elite culture

jagged swan
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ye pod health and pod spawned mob should nerf a bit

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also can we increase size of collect star

mild tusk
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I maybe disagree

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😂

jagged swan
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smallest magma slime feels...

mild tusk
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If they decrease the hp of the pods then probably add more of them

jagged swan
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drask : big ice spike
hek : big crytal

mild tusk
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Or else they might start feeling like a non threat

jagged swan
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sirius : smol magma cube

mild tusk
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True

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Isn't the Sirius equivalent the blight wave tho

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Maybe?

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Perchance?

stark panther
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Kaul : Volcanic Demise
Drask : Titanic Rupture
Hekawt : Desecrate
Sirius : Invisible wave of fun

mild tusk
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Invisible kitty cat of fun

jagged swan
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kitty!

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don't derail eddie!

mild tusk
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😔

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Nopped...

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Urge... to...

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Post an image of blight wave with the caption "what a joke of an ability"...

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Rising...

lusty ore
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Also the lack of cleansing fonts and way to remove any blight on the arena makes it really fun when either Tuulen or Aurora has a blight bomb explode on them and cover the entire platform

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So you have nowhere safe to stand

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Why doesn't Aurora use some of her star power to throw out anti-blight bombs or something

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Or enchant a player with speed and cleansing so you have to run around cleaning the blight

stark panther
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She just gonna keep the secret with herself

mild tusk
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The shoot stars one does, I think the stand near tuulen or Aurora as blight covers the arena does so too

gritty canyon
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Does from the stars still have tps issues?

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Post hot fix

ruby marten
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Blight wave seems like it forces the use of Ire, I can't tell if there's any way to dodge it other than that, but it was also so laggy that my recoil went off 4 seconds after I shot so I ended up just tanking the hits until I was too low health and got sniped by an impaling doom that was 6 blocks away from me

raw bison
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it is one block higher than tower height

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you can jump it while up there

ruby marten
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I'm just wondering if that's the intention though, surely the intentional way of dodging isn't having 25 people on the tower all jump at once

raw bison
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What else would it be?

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tank it is wrong

wintry verge
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I tried it solo and it is considerably easier . though i died cause i lagged out from the 7 walls that spawn in last phase .

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there is also a bug whwere some eyes just dont spawn i think

ruby marten
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Yeah it looks like there's an ire-able gap in the middle (not everyone will have ire) - or you can jump over it at the top or with the jump pads, which could be consistent if it wasn't so laggy, but also making the entire group of people use the 2 kinda small bounce pads seems like it could be an issue

silent umbra
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i am looking into fixing the lag and making it easier for mobility classes to jump through the gap also the walls being invisible way more often on play.

ruby marten
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So are non mobility classes intended to use the jump pads to dodge it otherwise it's unavoidable damage?

silent umbra
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the intention is to use the pillars to dodge for non mobility classes

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most of the classes in this game have mobility

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and its dodgeable without

raw bison
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how high up is this gap/

silent umbra
raw bison
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and how tall is it?

silent umbra
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5 blocks

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its getting expanded slightly to help people dodge it easier

raw bison
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so, ms1 does not cover it currently?

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i believe ms1 goes up 4 blocks, ms2 5 blocks.

silent umbra
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ms1?

raw bison
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meteor slam

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and neither would scouts base swiftness

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but i think scout is fine lol

silent umbra
old imp
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Blight wave should have a more badass name if it's been chosen as the player wipe device for Sirius

ruby marten
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I wonder how much different it is to dodge if you're on top of the tomb, if it was also a 1 block jump on there that would be perfect imo, much more space than the 2 cramped towers

raw bison
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the tomb was lowered specifically to prevent that

silent umbra
silent umbra
raw bison
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currently the problem is if you're on the left or right side you can not dodge the attack

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you dont reach the jump pad in time

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maybe another jump pad on the sirius side or more dodge locations on the side

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like far left and right have gaps

ruby marten
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I think if the TPS/lag issues are fixed it'll be much less egregious, but I also feel like limiting players without good mobility/ire to having to use the small jump pads is problematic. There could be smaller jump pads outside say around here, that allow you to jump over the lower gap. That just gives more options and space for more players while still being a skill check for timing

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It could also be cool if similar to the Vesp. attack in Zenith if the wave came from different directions, but I understand if that's making the attacks too alike

silent umbra
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i could make it come from any direction but i decided consistency with the amount of players is better in my opinion

inner bay
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I hate how Sirius stacks blight wave with other abilities

mild tusk
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it's pretty bad when he stacks bending reality after already having cast blight wave

lapis lagoon
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do blight waves deal % max health?

mild tusk
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dont think so

inner bay
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Also the elites from crowned blight kinda suck since y’know they have thousands of health

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Also the invisible elite

mild tusk
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and immeidately knocks you off the map

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you can survive with very fast reaction timing but

inner bay
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I also hate how much health Sirius gains after casting blight wave

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He immediately jumped up to 6 bars from 3 in one cast

mild tusk
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feel like if bending reality is cast after wave, the wave should end immeidately or end right before getting to the stairs that lead into the lookout platforms you get tp'd to

inner bay
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Remove Reality Bending

mild tusk
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with really good reaction time you can see the wave (if it's not invis which it sometimes is) and ire over or mobility over the gap

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and live

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but if the wave is right on the platform

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as you spawn in

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itll usually fuck you up

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and there's almost nothing you can do to stop it

inner bay
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Actually the elites from crowned aren’t too bad

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I just hate blight wave

mild tusk
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NOPPED

inner bay
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Holy shit I just got lagged out and one shotted by a blight wave in the last phase, I fucking hate this

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Truly the double blight wave is the worst

thorn bridge
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what a nice attack

mild tusk
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all of the bullshittery so far is bugs to me imo

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purple stars not spawning enough or being one taps

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the emen randomly unhighlighting when theyre blighted spawns or whatever and people miss them because of it

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and invisible blight waves

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are all types of bullshittery that stem from bugs

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i still dislike certain combinations of abilities however

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like blight wave into distorting reality

plucky karma
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Not sure how it plays like to you guys but I'm in Asia for the holidays and shit is extremely inconsistent when you have 200+ms ping

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I know that asian players don't officially exist in monumenta but forcing us all to play full tank hiero and contribute nothing to DPS is probably not a healthy meta either

ruby marten
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I'm not sure if it was entirely a coincedence, or if it's related... how, but when I was in a fight earlier I literally noticed my connection drop and the same with other people in the fight like other people mentioning disconnecting etc,

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Idk if there's so many particles from players + the boss that it's literally ddosing them or something lmfao

thorn bridge
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it just lags your client out

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noone can escape

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idk what kind of 3 trillion packets its sending per attack

inner bay
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Anyways asides from the Blight Wave lag Invisible Blight Wave and the death combos of Blight wave into Reality Distortion and Blight Wave + Blight Wave

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The boss is pretty decent now

mild tusk
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I feel like after these changes, Sirius is threatening

inner bay
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Not trivially easy and requires some effort although you have to pray to RNGesus for none of the death combos

mild tusk
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But may still not be engaging

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To some people perhaps

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Such as the infamous VAL chuds with their impossible standards

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Just saying is all ✌️

inner bay
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It’s engaging for me, I no longer get drained to hell just by moving across the arena

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And replacing fonts with actually doing stuff is pretty good

mild tusk
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It's still really just tasks but now you actually have a risk of dying

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And the boss winning

inner bay
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Yeah so you have to actually engage in the fight and plan around stuff happening with when you use your abilities and such

mild tusk
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It's still fundamentally just tasks tho

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If you're good enough and can avoid the danger, it'll still just be tasks

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Thats what some people didn't like about it pre changes

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Maybe they'll like it now that it's threatening and not free

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But you never know

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cough VAL chuds harassing devs cough

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Excuse me

inner bay
mild tusk
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Neither do I tbh

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But I might get bored of it eventually, dunno

coarse trench
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I’ll let y’all know this is all already known and being addressed

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Highly recommend reading up before dropping more feedback pre changes

inner bay
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Ah sorry

silent umbra
mild tusk
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🚶‍♂️

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epic!

tough cairn
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Ok in the most respectful way possible: Blight Wave is the worst ability ever made

umbral marlin
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im not entirely sure how to dodge blight wave

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like the strat seems to be camp the towers or you just die?

mild tusk
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there's a gap a bit up in the particles

umbral marlin
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because i cant wind walk over it lmao

raw bison
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there are two holes, one 5 blocks up and one at the top

tough cairn
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There is a hole halfway up, only reachable with a movement ability or with the correct recoil velocity

mild tusk
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you mobility over it

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or ire

umbral marlin
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theres a hole halfway up?

mild tusk
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for me

tough cairn
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if you lack mobility, you die

raw bison
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you can either go on the tower or jump through the middle hole

mild tusk
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trying to ire from the ground floor

raw bison
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yes

mild tusk
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doesnt work and i get hit

umbral marlin
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i could not see it

tough cairn
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and the wave can also be invisible

mild tusk
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i have to be 1 block up

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to ire succesfully

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might just me being bad

tough cairn
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Blight Wave really plays out like those Japanese game shows where they make the objective comically difficult (impossible) to accomplish and then you laugh at the contestant for fucking up

mild tusk
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😂

umbral marlin
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also why does it come from the back? i think it would be better if it came from sirius

jagged swan
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is it only me

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that blight wave become invisiable again

tough cairn
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if too much is happening, Blight Waves spawns invisible

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that is correct

ruby marten
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If it was less laggy I feel it should be pretty consistent to jump over it using the jump pads, but then comes the issue of forcing however many people are in the arena to use the same 2 jumps pads at the same time, or attempt to jump through it using mobility which is more inconsistent

umbral marlin
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so does blight wave rebound?

tough cairn
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yes

umbral marlin
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i

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there was negative tell

ruby marten
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I never saw that happening?

umbral marlin
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maybe its only later in the fight?

ruby marten
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It just went from the entrance side to sirius, never the other way

umbral marlin
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i was just trying to clear cronwed blights and then blight wave came towards me

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i dont even know if the bar was still up???

jagged swan
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also is the door thing invisable too

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or it's only me

umbral marlin
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thats a bug im pretty sure

tough cairn
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it despawns on boss victory screen, but the barriers stay

ruby marten
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But yeah on paper I think the ability is fine and I'm guessing if I tried a solo boss it'd work well, but on the other hand, the amount of people in the arena makes dodging it for everyone very inconsistent, unlike something like eldrask's shatter. Also making an already TPS murdering boss have an attack that can spawn multiple walls of particles is probably not a good idea jebaited

tough cairn
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the barriers allegedly stay too long and you can trap people with instant keys

umbral marlin
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i was able to dodge it once i learned of the hole in the middle but the rebound just felt unfair

cerulean gust
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I don't see how Blight Wave has a future going forward, for a few reasons:

The sheer amount of particles crushes fps, and is going to be a run ender for computers with lower specs (Unsure if it obeys particle settings, but I have them at 20%)

The wave is large enough that you can't easily discern where there could be a potential gap in the wall if there would be one.

The wave is fast enough that it seems very unreasonable for the entire boss party to hug the jump pads (1x1 crying obsidian) and all make it through the gap with a timed jump.

ruby marten
#

Hopefully with the changes it works out better and overall lag goes down over time, like FG/Hekawt barely lag ever anymore when they were colossal messes on launch too

cerulean gust
#

I think this is an unfortunate conclusion to come to because several changes were made the week after release to help the boss towards a better state, but I am quite concerned about this skill

umbral marlin
#

the only problem with blight wave is you need a mobility ability to dodge it well

umbral marlin
#

like idk how to dodge it on the towers

cerulean gust
#

That looks like a big problem

tough cairn
cerulean gust
#

Also build feedback, The large tomb looked better than current imo, could the tomb be recessed one block into the ground and returned to it's original height?

jagged swan
#

I use recoil

tough cairn
#

is it yeetcannon

jagged swan
#

ire

tough cairn
#

if it's Ire, then a world boss requiring an EPIC item to be playable is very yikes

jagged swan
#

welp if there are 4 wave , I just annyils!

tough cairn
#

2 epics now pepega

jagged swan
#

also truest kbr!

#

3 now pepeg

tough cairn
#

I would say 3 but kbr mainhands exist

#

so forgiven

#

(the good ending)

jagged swan
#

at least people found the cheese spot now

cerulean gust
#

The change to Sirius's slam seems alright, though the hitbox vs visuals seem off when standing on the tomb

thorn bridge
#

what a nice attack

jagged swan
#

no need to jump and timing well

#

just stand at cheese spot and can safely survive blight wave

#

will probably get pactched

tough cairn
jagged swan
jagged swan
umbral marlin
#

alright after getting pretty far i can say that having to dodge blight wall 4 times is just not possible

i only have two wind walks

jagged swan
#

now I JUST experience 8 blight wave in dps check phase

#

wut.

umbral marlin
#

oh yeah that was fun and fair

umbral marlin
#

thats hard when im trying to dps phase

#

and when im not right next to the towers because im playing the boss

jagged swan
#

it double cast blight wave 😭

cerulean gust
umbral marlin
#

yeah it was just like "heres 4 blight waves, have fun"

jagged swan
#

I did dodge the first blight wave of dps phase (4waves)

#

and manage to help dps

#

and it just...

#

CAST AGAIN

#

😭

umbral marlin
#

like i think requiring going to the towers is asking too much when you have to do other things

#

like i cant participate and dodge at the same time

cerulean gust
#

The jump pads must increase in size if the only non recoil way for classes without mobility to dodge blight wave is the jump pads

#

Blight wave affects all players at the same time, it isn't possible to all queue together in a neat line to dodge the attack by jumping one after another in an orderly fashion

umbral marlin
#

im on team dont require mobility abilities

#

also honestly the blight change was too aggressive

#

i never get blighted anymore

jagged swan
#

oh nice it just double cast again

umbral marlin
#

finally won a sirius, the ending is really up to if he casts blight wave or not

thorn bridge
#

standing in that end area at blight wave is walking the plank

torpid coyote
#

you can stand on the prismarine platforms to dodge blight wave

#

like the little ledges around the arena

#

perfect height to just stand and not get hit

torpid coyote
#

felt like too perfect a height to be coincidence

thorn bridge
#

can someone confirm what frogvis noticed

#

if you are on right side of arena the wall is not visible

wintry verge
#

Tbh I'd rather have it not visible than have 1-2 fps

umbral marlin
#

that tracks with what ive seen

lusty ore
#

I forgot to mention this yesterday but I rescind my compliments about the blight being less aggressive because if anything it feels either less consistent or heavily lag-affected in my recent experience. I've had instances of being able to briefly stand on blight and it does nothing, briefly stand on blight and it does twice the effect (-4 health), or briefly stand on blight and it immediately takes health.

I feel like it'd work much better if - even if the actual effect wasn't changed - standing on blight quickly ramped up your 'blight level' (perhaps indicated by rising in tone sounds) before taking health, but it'd take a second to do so to give the players time to react. Encroaching Blight also similarly feels a bit too aggressive with its speed, as it feels like if you're not right next to Tuulen or Aurora when it starts, you're going to get blighted to some degree as Blight's hitbox seems to extend to the sky (so you can't fly over to them if you were standing on the towers to avoid Blight Wave).

mild tusk
#

If you get Blighted to some degree, reaching Aurora or tuulen gives you some hearts back

#

Pretty sure successfully completing any sort of task gives you back hp that you had lost from being Blighted

#

Was down pretty low, did the encroaching blight task and gained back like 2 full hearts

lusty ore
#

Most consistent source of HP regen I've found is reality distortion which is a full restore

mild tusk
#

Did it again and it gave me back more hearts

#

Well yeah that's always been the full restore

#

But just participating helps cleanse

#

And you can't rely on the distorting reality thing

#

Well you can but shouldn't

lusty ore
#

Still my main issue is that actually getting blighted feels very inconsistent

mild tusk
#

It seems consistent to me but I've never timed it

lusty ore
#

It's good you can restore health but those don't always happen before your max health is within 'everything oneshots' range

mild tusk
#

Those do always happen tho

#

Encroaching blight, shooting the purple stars, defending tuulen

lusty ore
#

Since I've had cases where I've been standing on blight and gone "Oh I'm on blight I should step off that before I lose another heart" and cases where I've briefly jumped over blight and 2 hearts are just gone

mild tusk
#

They restore hp

#

Unsure about the purple stars actually but there's always gonna be some sort of task or else the fight doesn't progress

#

I would prefer if standing over blight filled a meter tho

#

Ig

#

So you can actually know how close you are to losing hp

lusty ore
#

Also sidenote but it would be nice if there was an interrupt mechanic like Orasomn's Winding Up

mild tusk
#

Instead of relying on timing that sometimes exists and sometimes doesn't

lusty ore
#

Since you can reliably hit Orasomn to a 10% HP theshold to cancel out whetever attack he's doing

#

That'd help with a lot of the stuff that gets people killed in Sirius if you could force him to cancel an attack midway through casting it

#

(Mainly blight wave)

mild tusk
#

That'd just be an entirely new mechanic to be added to the boss since you can't directly attack him unless the game allows you to

#

When the devs can just tweak blight wave to make it less oppressive

#

Since the issue is mainly sneed wave

still remnant
#

they just need to limit when blightwave can be casted, such as no distortion during a blight wave, no blight waves during final DPS phase, etc

#

would avoid scenarios where death is guaranteed without something like annilys

silent umbra
#

Its being fixed people

ruby marten
#

I think I might have seen it be mentioned somewhere, but even with the star dust having 1 hp, somehow maybe with player scaling? They can survive an ire shot, obviously with region scaling it's damage goes down a bit, but yeesh. They should always be 1 shot imo

jagged swan
#

I think it might because double spawned in same spot

ruby marten
#

Nah I have VC cosmetic, I would see an X behind it if something died, it just tanks the hit

silent umbra
ruby marten
#

Weird

lusty ore
#

I feel like the solution to Stars being able to tank shots is to also give them like 1000% vulnerability

#

1 HP + 1000% vuln means even the wimpiest of limp-shots from an R1 bow should kill them

raw bison
#

so it makes sense they survive an ire shot, 1 shield blocks it.

#

even screwdriver takes 2 hits.

#

also, on e thing about star energy, i think there should be more than needed.

#

like every 2 players add 1 extra star energy.

silent umbra
raw bison
#

okay, but they seemingly ignore the first hit always.

unique bluff
#

Honestly, fuck this sirius "balance". I have never seen such a poorly made and tested feature. all the difficulty changes would be fine if you just removed blight waves, there was no reason to incorporate vertical movement and its brutally unforgiving.

#

Oh, and the fact that multiple blight waves can be cast at the same time and sometimes they just go invisible????

still remnant
#

Will be fixed…

#

For now just walk through the waves with truest…

unique bluff
#

whats with the bird reactions

#

no box p? you need to coordinate your messages more

cerulean gust
#

🗿

tough cairn
#

Nah I'd win

hazy tulip
#

I unfortunately don't believe that blighted waves fits in a boss like Sirius, the demand for vertical movement and extreme coverage for a world boss just doesnt sit right

tough cairn
#

Yeah I'd have to agree, this ability doesn't work on a worldboss

cerulean gust
# cerulean gust I don't see how Blight Wave has a future going forward, for a few reasons: The ...

Adding onto this, I think there's definitely concern to look at the available window to dodge the skill using the jump pads. For abilities like Dies Irae, Cryoboxing from Eldrask, or Channeling Power Behind Tomb, there's several seconds for the party to reprioritize and navigate to places they need to be. The placement/speed of the wave and the location of the jump pads is drastically shorter than these types of skills, which reinforces my worries about this skill.

hazy tulip
#

It's just for a world wiping ability it feels really difficult to react regardless of ability overlaping/visibility or not

#

Volcanic Demise has kaul withdraw from the battle but still has his immortal to keep you on your toes

#

Eldrask greatsword slam is heavy particle but theres still alot of place elsewhere to go (alongside his audio grunt)

#

blight wave just has it plopped in battle, no intensity to it whatsoever

old imp
#

im just sitting pretty because its been mentioned multiple times that there's some changes that will be live next update, no need for me to rehash everything

raw bison
#

I think the feedback is heard

unique bluff
#

It feels like they just wanted to make the boss harder without considering an ability that would be engaging or fitting

raw bison
#

Im pretty sure changes are coming, mist has talked about some already.

old imp
#

so many times its been said too lol

hazy tulip
#

For me I don't want it changed, I want it gone (Or recycled)

raw bison
#

Do I wish they'd send patches throughout the week for releases like this? Yes. Are they going to? Probably not.

unique bluff
#

okay, but like. If you implement poorly made boss mechanics. and we're stuck with it for a week. youre going to get feedback for a week

raw bison
#

So sadly we'll have to wait for next week.

old imp
#

the last thing that had this kinda thing happen was the monthly balance patch a while back, and it seems that TM wants to keep us informed about hot topics so that we know that its already been heard and so we don't just keep spamming it

hazy tulip
#

putting my two cents in a pile of coins ☺️

queen sky
inner bay
#

They’re basically death sentences but yeah you can survive them with appropriate planning

hazy tulip
#

Also as a side nitpicking, it would be cool to see Sirius be actually desperate in his final bit and not "companion corruption"

#

eta until sirius blows up like a nuclear bomb !

mild tusk
#

true

#

maybe sirius tries to self detonate and kill us with it

slender jackal
marble nacelle
#

Nip nop v2

coral shore
#

the mocking jay

thorn bridge
#

at least the music is good

still remnant
#

1984

steel nexus
#

I think there are a lot of stuff that can be done better if more thought is spent on design 🤓

fringe swift
mild tusk
#

isnt that literally what he said

#

except you rephrased it for a very funny gotcha epic galactiac owned moment 2016 (gone wrong)

fringe swift
#

Not really, just rephrasing it so others can parse it easier

mild tusk
#

you changed 2 words and 1 letter in a mispelling tho

coral shore
fringe swift
coral shore
#

LOL

#

you forgot to include the "result" of someone getting muted

steel nexus
#

Not sure how does TM do betatesting but I think there are some problems that can be shot down a lot easier

old imp
#

sorry, this is horrible but I did my best

slender jackal
steel nexus
#

Non-lag related

#

mostly concerning how does the current design go through, like what is the intended solution?

slender jackal
#

Rest assured, a lot of concerns about QA have been brought up internally by multiple mods and devs

karmic flame
#

There's simply limitations to the testing things can go through, both in terms of things that can be tested against and the amount of time spent beta testing. New content, pre release is the biggest beta tests we have, but if it's not new content, it's going to have a lower turnout and less consistent turnout

#

Stuff like the waves disappearing is one of those things that just don't appear in beta testing, with a lighter server load and a much lower particle count

raw bison
#

QA is also more difficult for a product that is entirely volunteer work.

south flax
#

Something I'm surprised I haven't seen anyone comment about (that or it got blotted out with Bidened Wave) is that I reallllly don't like how shortened Channel Power Behind the Tomb was. I only use 16% Walk Speed Mainhand item to get faster speeds, but 70% of the time I'm not able to reach the circle in time mostly due to either hitstun from enemies. Without a movement ability and having okay processing power for my computer to where it noticbly lags when everyone gets teleported, it feels wayyyyyyy too tight for your only source of being cleansed

karmic flame
#

quite so. Can't bring on a dedicated set of testers who will be there every time for everything when they aren't being paid, either by money or server progression, so it's gotta be an enticing thing to test.

karmic flame
raw bison
#

i.e, if you're not prepared for it or get hit/blocked, you dont make it in time.

karmic flame
#

it's not the worst thing, since there's other means to handle the blighting, but would be nice to have a bit more space in that time to get there

mild tusk
#

i can just barely reach it without bodyguarding to a teammate

raw bison
#

it is tps dependant so its really hard to tell the exact timing

#

i think when i did my solo i counted 12 seconds?

old imp
#

sirius should prempt with a movement abil cdr withering
guard counts

#

4 blight waves? 4 cdrs

mild tusk
#

me when i bodyguard 4 times in a row

#

😂

south flax
#

Maybe a better way to fix Distorting Reality would be to warp everyone to the back as normal, but a giant wall of Blight blocks the way with nodes to kill like on Broodmother or Godspore and give a lot more time for Behind Tome and gives a more panicked impression of this cosmic meatball and also blights players while behind the wall but idk if that's too similar to theDPS rush ending phase

old imp
#

lol how to fix guardian: staple vc to it

mild tusk
#

that's unironically what they did tho

#

"ermmm dont talk about the worst spec this is for sirius feedback 🤓" dont worry we wont

karmic flame
# karmic flame There's simply limitations to the testing things can go through, both in terms o...

On the beta testing point, to give an idea to how this works, we have 3 "pools" of people we pull from for testing, being devs, mods, and a limited group of people who are solely beta testers. For content releases or anything someone feels needs the tests, it goes to all 3 with a ping to mods and beta testers for 1-4 weeks, depending on the project, and with some projects go through multiple rounds. For example the announced teal mech change is currently in the beta test, as well as an upcoming systems change to the task bots. This has been the approach for probably 2 years or so now, starting when it was community reps instead of beta testers.

but there's also no play server "rewards" for these tests per se, so testing sirius 20 times does a lot for bug finding but is pretty much entirely intrinsic rewards, same with everything else. This keeps things fair and avoids any form of improper motivations to tests, but as with everything does limit attendance, as well as not being able to participate in the initial release/races that go on at release.

drifting turtle
#

Distorting reality is really just a pointless attack, there's nothing stopping you from running to the circle, so it feels like a weird movement speed check

south flax
#

If Blighted is changed to gives Slowness when on Blight Blocks instead of -HP penalty, I'm gonna Distort

#

Also, something I forgot to mention last week. I do actually really like Blighted reducing flat Max. HP instead of HP%. Finally get to dust off my Healthstack set and get rewarded for having the set of items. :>

raw bison
karmic flame
#

1 week tends to be for quests and shorter content, which don't get announced

#

Things that get actual announcements and all that fanfare have a go/no-go based on the beta test and state of it before announcement

raw bison
karmic flame
#

Not particularly, no. Beta testing begins when someone believes they are ready to release it to beta testers, and ends usually 1-3 days before the update that the code is merged in with

#

for content, it's basically got to "ship" at update and then be locked till release time

raw bison
#

Okay good, just making sure.
If it’s not too much to ask, how many non dev non mod beta testers are there?

karmic flame
#

Can't remember exacts, but somewhere around 10

#

Who they are has changed over time, but the "beta tester" role grew up for r3 release testing and has mostly stayed at around the same number

raw bison
#

So around 70-80 people in total have access to be able to (not accounting for scheduling) beta test? I’m not confident on my number of mods but im pretty sure there around 30 devs.

karmic flame
#

78 total people have the channel.

#

dev count is higher, but inactives don't have beta testing

wintry verge
#

Was blight wave beta tested in that case ? Because the seven walls appearing makes the fight quite rng based

#

Expecially when the best thing to do against it is to eat it with truest

#

Because a lot of playstyles just don't have that specific vertical movement or can't repeat it 3-7 times in 10 seconds

#

Not to mention it is invisible in half of the arena

#

And it consuming up to half the time of the 30 s DPS phase

karmic flame
#

As with most balance changes and bug fixes, it's mostly just tested by the person performing the change and sometimes others who were involved in them/are around on the dev server and joined in. Beta testing is not a system used for every piece of changelog released, as we would rarely if ever get a test in for those changes, let alone other ones after the burnout from testing everything else. Massive balance reworks (read: the great item rework) get beta test rounds and in that case multiple fake weekly updates on the testing server, but for most other kinds, it stays internal and is tested by the related developers. I don't know specifics for Sirius, but i know for Shaman it had 2 and a half beta tests, r1/2 release testing, main rework test which was basically just 3 devs, and r3 release testing. All the changes inbetween, functional or just numbers wise, were solo tested and run by the related balance team and shipped

wintry verge
#

I was mostly asking because I presume the ability was made in 1 week and it has quite a lot of flaws.

mild tusk
#

Good hot fixes✌️

jagged swan
#

any new blight wave image

mild tusk
jagged swan
#

I mean , the whole...

mild tusk
#

The vertical white lines are the gaps @jagged swan

jagged swan
#

OK.

#

why sirius looks like potato

mild tusk
#

It's the closest color to gray I had

edgy girder
#

does wall still come from both sides

#

and is it the same safe spaces everytime

mild tusk
#

I hadn't noticed it coming from the sea side of the arena, only from the entrance side

#

But I only did two fights before I had to log off

#

So it's possible I just never got one from the sea side

stark panther
#

Anyway sorry for joking here

rich vortex
# mild tusk

this is not at all what it looked like on my end

#

just showed some 2x3 glass boxes hovering above ground with like 6 gaps in between

mild tusk
#

I also got a checkered with spaces inbetween grid of glass blocks

#

And the usual giant glass wall but half the height

#

I think what you got might've been a very generous blight wall

#

Because the gaps are randomized I think

rich vortex
#

well the gap was fake

#

because i died to it anyway

mild tusk
#

Then it was just bugged then probably

#

Same as the other weird patterns I've gotten

#

Thought they were unique patterns but I think it's just bugs

old imp
#

hmm just had the blight wall in my face when I got tp'd to the back, feels kinda unavoidable

blazing kestrel
#

some wave screenshots

#

me when 5 abilities at once

rich vortex
#

anyway ive already accepted that blight wave is a doomed mess that will never not be buggy

still remnant
#

ngl I think the wave gaps are kinda hard to see

old imp
#

they could do with the upper segments of the wave being non-transparent maybe?
otherwise it looks just like a mojang client-server display entity sync issue idk

#

for the scaling issue in image 2

rich vortex
#

i think what happen

#

is that scaling issue in image 2 on my end

#

and i assumed that were the gaps

old imp
#

oh lol

rich vortex
#

except also

#

only the bottom row showed

#

they werent stacked

blazing kestrel
#

this one is kinda silly

#

I dont think 3 abilities that require you to damage things should happen at once, not to mention the wave with it

rich vortex
#

agreed

old imp
#

its fine-ish depending on the intent of the boss fight

#

it shows how many people (like me) are basically doing nothing except running around

#

probably feels bad to be at the mercy of everyone else though

rich vortex
#

i just dps the mobs outside at the back

#

im mage it takes 30 seconds to kill anything with high hp

#

so i cant even help with pods

#

sometimes i cant even kill a single one in the entire time span lul

blazing kestrel
#

invisible, look at ground (those are the particles accompanying it)

#

Atleast the particles work so you can know where it is and prepare to get hit once you know this

rich vortex
#

i noticed there were particles on the ground right before i died

#

kinda confirms it showed a gap on my end where there wasnt

blazing kestrel
rich vortex
#

except only the bottom row

soft onyx
#

i think the tp ability that happens right before power behind tomb is kind of lame

#

like a worse version of kauls judgement u just instantly get tped into blight with no counterplay

#

it'd be nice if it added some tiny safe patches in the blight for u to get back more safely or something it feels more annoying than anything

blazing kestrel
# blazing kestrel after

this is the same blight wave as the one in the screenshot above, except from looking at behind it

candid flint
#

sirius feedback

blazing kestrel
#

It seems that when a blight is invisible, the display is rendered at the end of arena, not moving

old imp
#

once blight wave is consistent, id love to see it just straight up 1 tap ngl

wintry verge
#

cant wait to test my new clear glass rp i got yesterday

old imp
#

could be on TM's end, but there's also a chance that its some mc/paper syncing issue with display transformations

candid flint
#

#suggestions-voting message

still remnant
#

Would be kinda funny

plucky karma
#

Dodged the blight wave, then immediately got TPed to the edge of the arena, glass panes were invisible and there was no where to dodge the waves

Attack also doesn't respect KBR or annilys so you just get shoved into the sea if it happens

#

Absolutely did not expect both my backup strats to just outright not work LOL

fickle coral
#

Some feedback:

  • Fixed Blight Wave going invisible occasionally. This still happen, this time even when stand near tuulen, so far have no idea what cause it, at least not realted to boss particle since i have 100%.

  • rng problem still exist and make play this content frustating, for example sirius always cast Encourching Blight at start, but it can also cast Blighted wave at same time, so u either tak -max hp or take damage(due to gap is random, there has chance u can't find/pass the gap)

  • reduce sirius heal pls.

still remnant
#

Wait what annilys doesn’t work??

plucky karma
#

Still seems to shove me

still remnant
#

It doesn’t seem to be a big deal

#

Abilities comboing with wall is quite annoying and should be dealt with though

fickle coral
#

it's more about failing task(afk, mob generated to place unhitable) and wave wipe too many ppl(rng/skill issue), both make sirius harder.

#

if problem got fix it'll feel fine, but rn due to some luck issue it can be very annoy.

jagged swan
#

old blight waves don't have invisible issue anymore , but now new blight waves do

#

is it only me

silent umbra
#

I added the line in case this happened as a back up to try and make it less likely to do invisibility

still remnant
#

Well I’m on 1.20.1 and the walls goes invisible sometimes

silent umbra
still remnant
#

oic

ruby marten
#

Ngl I was thinking about mentioning changing it from horizontal to vertical, but I thought after all the “feedback” that’s been given this week it wasn’t worth saying lol

late ravine
#

Add sirius to the peb dailies!

fickle coral
#

picture of player getting kill after 3 blighed wave -2 of them is invicible- then got distorting reaility hit by waves again.

#

generally i would suggest not let reaility cast when wave still happen

lusty ore
#

Blight Wave would function a lot better if it was an exclusive attack

#

(In my opinion)

silent umbra
#

I see the issue its only meant to be blocked during tp

fickle coral
#

btw it seems wave has only 1 gap?

silent umbra
fickle coral
#

is possible to make it uhh

#

always spawn a little near mid point

#

since run to aurora when i at tuulen is a bit far

silent umbra
#

Yes i can move it in more towards the middle

fickle coral
inner bay
#

Wait is Blightwave supposed to look like Glass with vertical gaps instead of a giant particle wall with two horizontal gaps?

torpid coyote
#

that is what it now is after the patch

inner bay
#

Ah aight

lusty ore
#

It's designed so mobility aids you rather than being a near requirement

#

Good change 👍

old imp
#

Reality and blight encroaching should be exclusive to blight wave, but perhaps with a little set wiggle room. I personally found it interesting to have the wall bearing down on me as the encroaching blight ends, but reality feels a bit too time sensitive to intermix it much

silent umbra
umbral marlin
#

could blight wave have an indicator for how many waves are spawning? that is how i get got a lot of the time, just not knowing that there are going to be like three

inner bay
#

Good changes, Blight Wave no longer makes me want to tear my hair out, sadly the glass will sometimes just not move on my end and will just hang over the ocean, thus creating blight wave invis 2

#

Seems to only effect sea side waves, although I’ve heard in chat some can’t see Land side waves

silent umbra
silent umbra
umbral marlin
#

i am still unsure how sirius gains health, like clearly failing things does it but sometimes he seems to just gain health without anything happening

bold crag
#

Stop healing him

#

Unlevel hol

slender jackal
#

Players dying seems to heal him

umbral marlin
#

i see

cedar wharf
#

the what

inner bay
frigid vapor
#

So every other blight wave sirius gains a sirius amount of health back

old imp
#

I wonder if you can instawipe if enough people get crushed by Sirius

silent umbra
#

He heals when you fail to do damage

torpid coyote
#

big fan of the blight wave changes, I think maybe another hole in the wall could be helpful, but otherwise feel like the fight is in a much better place

#

incentivizing land speed over aerial mobility is a much more manageable "demand" for doing well in the fight

grim bay
#

An issue I've noticed is either the glass pane display entities being out of sync with the actual wave or dissapearing all together, which really fucks people over

#
  • there are some super nasty nigh undodge-able combos such as blight wave -> distort
plucky karma
#

For some reason the particle trails on the ground is more consistent than the panes for me

#

Glass panes sometimes dissappear partially or get stuck at the other end of the arena making all subsequent waves invisible

grim bay
#

yeah particles wave is more consistent as it carries the actual detection hitbox for blight wave, the glass panes just do like, whatever they want

torpid coyote
#

Distorting -> blight wave is getting shot out back, so I feel like with that + hopefully some more work from mist on making the floor line consistent will put the fight in a really good place

silent umbra
#

Its more work on getting the displays to send the transforms because they should line up exactly with the line. But given that displays are not the most consistent going to add a few more particles to make it clearer if displays dont work

torpid coyote
#

👍

fierce rapids
#

Aurora's star energy declaration feels too punishing now with how tight the time is to kill all of the tiny magma cubes

#

Often a few cubes are left on the fringe that then cause sirius to move forward and undo a ton of progress

inner bay
#

Singular deaths in a world boss feel like they add way too much health to Sirius, so like an entire fight’s worth of progress can be undone by one or two people dying

old imp
#

Once blight wall gets cleaned up, I unironically think itd be healthier if it 1 shot or put your max hp to 1 so you can't just cheese through it
or maybe the arena needs to change idk
also the red world border warning glare might be nice to tell how far blight wall is from you if you aren't look backwards (since the noise isn't directional and you might miss a chained blight wall)

torpid coyote
#

disagree, high base damage and putting you in a bad position is better for not forcing super high speed / playing like a coward in middle

old imp
#

more gaps to dodge through instead

torpid coyote
#

the incentive to be on like, the far front left killing pods goes waaaaay down if you’re at risk of being instagibbed for it

#

that would also help

old imp
#

good point with the cowardly playstyle encouragement with the current gap distribution

raw bison
#

Wait, are gaps not far left and far right and on towers?

old imp
#

I feel like ive seen one go through the middle
far left and right are aligned with the openings on the side

umbral marlin
#

whenever i try to face tank the wall i just die

#

im mostly saying that the hit detection feels inconsistent

#

ergo making it one shot would feelsbad

umbral marlin
old imp
#

yeah the detour needed sometimes is kinda crazy
3 gaps but the wall being much more... potent... (or have it chain more)

umbral marlin
#

sometimes i literally walk behind sirius because thats the only way ill have enough time

old imp
#

Im not against it in a vacuum, but for the sirius fight, I think it'd be cooler to have this chaotic shitstorm of everything happening at once, but in a way where you CAN handle it

#

so more gaps would be cool

umbral marlin
#

honestly the only difficulty in this fight is from the chaos

old imp
#

when the walls come at the right time at the right places, they feel great to play around

umbral marlin
#

yup

lusty ore
#

I definitely think Sirius could be as good as Kaul and Hekawt not Eldrask because he has too many oneshots for my liking, but design-wise he's cool just with some more refined ability usage.

All of his abilities work well and play into his archetype of being essentially a mixture of Eldrask and Hekawt, where the Arena is more dangerous than the boss itself, he relies on summons/arena-wide abilities while only having limited vulnerability, and there are (almost) always tasks to be taken care of. However, the chaotic aspect of suppressive ability overlap is what's holding him back.

Taking a note from Eldrask's design, generally only one attack is cast at a time, and it has its own method of being avoided. This works for Sirius in many ways - Encroaching Blight has dedicated safe zones, same with Blight Wave; Relaity Distortion has a safe area to stand in afterwards (if you survive), Impaling Doom is a matter of assessing the arena and constant movement, and the tasks to complete have their own dedicated areas to perform them.

Frankly I just think the jump pads to the towers could use more of a purpose in the fight other than just dodging blight wave now that their cleansing font purpose has been revoked, or just removed altogether in favour of less oppressive attacks. At this point though, Sirius is definitely closer to proper difficulty balance than he was at the start and right after Blight Wave was added (at the start he was far too easy; and there's enough early blight wave feedback to paint the picture for it).

old imp
#

I've actually come to my own opinion that the arena might be too wide

lusty ore
#

I think that's mostly due to the turf-war aspect of the fight needing to be balanced.

It seems too wide when you're winning, but if Sirius was actually able to take control of land, the horizontal freedom turns into the little land control you have left, which shrinks as more blight is spread.

#

Though I think blight bombs would need to be balanced a little more before Sirius' approach could be buffed (like encroaching blight acting as a cleanse)

torpid coyote
#

I think the boss also should just shit out even more mobs, especially in high player counts

#

I love the idea of people having to hold the front line and beat back the blight

#

perpetual task to be working on

lusty ore
#

I mean it is supposed to be our forces vs. Sirius; if we bring an army, Sirius should too.

Just a shame killing mobs doesn't seem to contribute as much as shooting Hekawt's crystals.

old imp
#

Also contributes to lag

#

Jump pads probably should go away, along with the alcoves

#

They've become vestigial unless I'm mistaken

lusty ore
#

I think you can still jump Blight Wave with them?

Still, I'd rather see them repurposed for some risk/reward style benefit than just outright removed

#

Arena diversity is good

#

Kaul and Eldrask just have flat arenas, and there's scarce benefit to jumping up into the heightened ring in Hekawt for most of the battle.

#

Perhaps there could be a task up there, or Sirius could put something up there to be destroyed quickly similar to Dies Irae

old imp
#

Out of all the bosses, I'd rather see the verticality explored with hek

lusty ore
#

True, but there's no harm in giving the Herald of the Stars - whose infusion deals more damage to enemies above you - some verticality purpose.

#

Heck, maybe there could be a FNAF-esce door system where the towers have buttons on them to close the gate on their side temporarily, blocking mobs from coming through them, but also blocking players if Reality Distortion is cast

vocal lodge
#

this will surely not make trolls close the gates to fuck over every class except 2

wintry verge
#

btw i am p sure you can just camp at the top of the arena and skip 99% of the fight

vivid crystal
#

#screenshots message pls um fix this

ruby marten
#

For the 8th time it already is. #bugs-fixed-for-next-update message

old imp
#

Average mm player feedback
My excuse is that it was posted like 10 minutes before I said it myself pepega

slender jackal
#

Because if I see someone camping up there I'll /kill them

wintry verge
#

i saw a way to get above the roof

slender jackal
#

If they are above the roof they get banned

#

That's so obviously a bug

wintry verge
#

i havent seen anyone use it yet but it should be barriered

slender jackal
#

I was pretty sure it got fixed over update

wintry verge
#

i saw it 2 days ago

#

i will test to see if it is still possible tmrw

#

(dont ban me please)

old imp
#

How do you test without getting banned?

wintry verge
#

just go up and immediately go down ?

forest helm
#

just get banned

#

sacrifice yourself for the greater good

raw bison
wintry verge
#

as long as i dont stand on any rails i would be fine

old imp
#

The top should also be kill volume as well tbh

#

Unless that's too paranoid

coarse trench
karmic flame
#

and even better if you contact someone online from mod team or TM if no mods ahead of time, to make it clear that the goal is to test it/you intend to report and forfeit the goods

#

covers all bases/removes any doubt in the intention if called out ahead of time, and saves the problem of someone reporting you to a mod without the mod knowing

slender jackal
#

Yeah you're gonna want to be ahead of the curve when dealing with possible exploits

#

In this case asking permission is better than asking for forgiveness

old imp
#

so like if I accidently exploit (or just mindlessly manage to) I can rectify it (possibly) by contacting

#

That feels pretty fair

#

im not insinuating that Ive done this btw
actually well does that haunted bug that existed last year for 1 delve count?

candid flint
#

haunted still bugs out

#

i think

old imp
#

Consolidated some of my thoughts here. I apologize if I rehash something here; I did try not to repeat anything that I've seen directly interacted with by devs.

At the moment, Sirius feels like it has a solid place to become a great fight (and is fun a lot of the time already), but it feels a bit unfocused. Fair warning, a lot of ideas posed here might be quite invasive. I don't really expect these to be followed through with.

The alcoves and jump pads feel vestigial. I think integrating them into the fight would be difficult, so maybe drop them.
Possibly, the pillars themselves could go, replaced with flat floor or a hole. This would make it so you can't use them to cheese Blight Wall and so the sightlines around the arena are more open (which could help strengthen the feeling of facing off against Sirius rather than just screwing around on the side). However, the structural integrity of the arena might not look plausible without the pillars. Plus, there are some moments where the pillars "feel right" being there.

#

The boss itself is more of a linchpin to the tug of war than anything else. That is fine, though I think some people might miss the feeling of an extended attack phase against a boss. Maybe instead of the Reality Distorts TP (which honestly feels kinda disconnected from the fight), a miniboss could push down one of the lanes to attempt to attack our allies?

The spike attacks are awesome, I'd almost want their frequency to increase

Blight Wall has improved significantly, though it might have some issues still. Ignoring unintended issues with blight wall here.
Sometimes, the gap positioning is far too disruptive (its survivable but it breaks the flow of the fight a bit). I think more gaps (but more chained walls) could help there. The wall being brute forced is still maybe an issue...
The attack sometimes is a tiny bit hard to read. The glass planes, for me, sometimes make me hallucinate gaps where there aren't any. Perhaps the top half of the wall is composed of solid block (display)?

Ill post my Sirius feedback later

forest helm
#

one piece of sirius feedback i have is the vulnarable core phase feels kinda weird due to there being a limit. from my understanding currentl;y when the core opens it stays open for a certain amount of time, and if in that time you dont "kill" it, you fail and the boss moves forward. it feels kinda weird because the damage you contribute feels insignificant, since most of the time the core gets melted in like half a second because of 1 assassin and 2 dragon's eye pstrikes. i dont really know how or what could be changed, but personally i dont find the incentive to damage the boss at all, since several people will melt the weak point when it needs to be melted and i could even be a hindrance if i decided to come in and help

#

this is different to other world bosses, where you can definitely just run around but contributing to the damage feels worth it, since it lowers its hp bar unlike sirius

old imp
#

Oh that's something interesting to think about
I think the reason it feels so bad is because there's no other boss-like thing to hit. Perhaps minibosses would alleivate that issue and let core expose stay as a burst dps window...

forest helm
#

well i dont think that would solve the problem, it wouldnt feel like contributing to defeating the boss but more like cleaning duty

#

same thing as current add mobs, you kill them so its easier to survive and make the core dps-able, but it doesnt really feel accomplishing

#

it depends on how the minibosses would be implemented tho

old imp
#

ads feel like cleaning duty because they aren't threatening tbh

lusty ore
# old imp Oh that's something interesting to think about I think the reason it feels so ba...

It could be similar to Mega Satan in Isaac - His head is always active as a threat, but he has two hands that can be 'defeated' and will stay down for a time, but if left up, contribute to attacks.

Sirius could have two larger tentacles on his sides able to be attacked, but also cause special local attacks themselves (like pulling up an elite or doing a small shockwave) that could be attacked and defeated to damage him. You wouldn't be forced into attacking them, but doing so would aid the fight - similar to how shooting down crystals in Hekawt or taking down Callicarpa's flowers helps later as they're not supporting a more dangerous attack.

#

It'd also give the big DPS types something to chew on

forest helm
#

the funny thing is they would probably have to be more durable than the main body, so they dont get melted in seconds lmao

fluid heron
#

anywhere know where i can find a comprehensive explanation to how sirius works? even after doing it so many times im not sure i know how half the mechanics work in depth

#

for example what does killing the random adds do

forest helm
#

as far as i know nothing except making the fight less cluttered

#

the wiki has a list of abilities, although without exact values they do explain the gist of it

#

oh i dont think its updated tho

fluid heron
#

😭 ngl my biggest issue with the boss is that i only ever have a vague idea of whats going on and how stuff works

#

and as i result im afraid to give feedback... i mean itd be weird to dislike something i dont even understand

forest helm
#

its not that bad after you get what the different abilities do

#

also not understanding the fight is feedback too

old imp
#

I stayed away from tasks (mostly) because Im not sure what triggers them

#

in the feedback that is

cedar wharf
#

i think the mobility checks are interesting but frustrating

#

not just blightwall but reality distortion too

old imp
#

oh aurora's attack is weirdly punishing to fail

forest helm
#

why frustrating?

cedar wharf
#

another warlock stays losing moment i guess

forest helm
#

that makes sense lmao

fluid heron
forest helm
old imp
#

the tp feels like just a "put it in because why not"

#

sirius gains a significant amount of progress if you fail to charge her attack

cedar wharf
# forest helm why frustrating?

because the classes that can easily pass the movement check are busted as fuck already and the ones that can’t are already not contributing much

#

stop further incentivising scout OhTheMisery (i am coping)

forest helm
#

valid points

#

do you have any ideas how to fix that?

cedar wharf
#

nope which is why i think it should stay and i should keep malding about it

old imp
#

I have grown fond of my own idea where the "lanes" are used for miniboss pushes instead of the TP mobility check

forest helm
#

(i have been waiting to do this joke for months)

cedar wharf
#

making the tomb purification longer charge time just makes it even less of a challenge

cedar wharf
#

and short of removing them, there really isn’t a good way to make movement checks fair between classes

forest helm
#

one side could be a group of mobs that are collectively a miniboss, like a siege group on tuulen or aurora

cedar wharf
#

scout is inherently better mobility by design

forest helm
#

so aoe classes contribute

forest helm
#

yeah but it goes from that far altar where you get tped to

#

its *totally * different, just trust me bro

#

the difference is it would be like maybe 10 mobs in a formation which dont die in 2 hits, but genuinely have thousands of hp

cedar wharf
#

they would have to be beefy as fuck to survive 1. ranger lol 2. piercing pstrikes 3. harb 4. shaman? idk while still posing a challenge……. making it unplayable for like warrior

forest helm
#

and the other is like a golem that also slowly advances but its one mob this time

forest helm
cedar wharf
#

soloists:

forest helm
old imp
#

honestly kaul miniboss hp amounts

cedar wharf
#

you’re forcing scout yet again pain

forest helm
#

it could not trigger on solo runs, or trigger separately on 2 different hp targets

forest helm
#

we need something that doesnt die instantly

cedar wharf
#

those get eaten anyway??

old imp
#

of course not THAT much if its pushing because you don't have enough time to kill it

cedar wharf
#

have you even seen kaul fights

old imp
#

the minibosses last for a while wym?

cedar wharf
#

the spiders?

forest helm
#

and to balance it against certain classes things like range resistance could be added

#

or dps limits for a single person

old imp
#

no the elementals

forest helm
#

the singular elemental lasts for a while

cedar wharf
#

the one (1) elemental has like a third the health of kaul i am pretty sure that’s not a miniboss anymore

forest helm
#

sirius has very little health so thatd be nothing lmao

#

anyway the point is minibosses that require multiple people perhaps

cedar wharf
#

also r3 assassin/hunter would still eat it for breakfast 😭

#

this is why boss design ishard

forest helm
#

DELETE these classes from sirius

cedar wharf
#

there are going to be players minmaxing in every possible way

forest helm
#

as i said maybe damage per person is limited

#

you NEED others to help you

cedar wharf
#

so getting something that is adequately challenging but not straight up oppressive is difficult

forest helm
#

obviously, thats game design for you

cedar wharf
old imp
cedar wharf
old imp
old imp
#

nobody complains when drask gets stomped by an extremely compentent pub group

cedar wharf
#

well because there is no drask time limit

#

you could take 30 seconds or 10 minutes to defeat drask with any class

old imp
#

there doesn't need to be a time limit for the minibosses either
they can take ground that you give up

forest helm
#

cause he can advance

cedar wharf
#

exactly

forest helm
#

and i dont think we can change that

cedar wharf
#

this is why balancing sirius is difficult

forest helm
#

so we have to work for it to work

cedar wharf
#

the time limit favours high dps by default

forest helm
#

also, i feel like we have to use the specialty of r3: spec ialization

cedar wharf
#

soloists OhTheMisery

forest helm
#

the higher the region the more specialized a class is, i feel like the fight should assume 10 assassins or 10 mages alone can clear it, but assume a good mix of classes (which even in a public fight will happen due to sheer numbers)

old imp
#

I think you are reading too much into the time limit, some sirius fights take forever to complete

forest helm
cedar wharf
old imp
#

the tasks do

#

the miniboss doesn't have to be a task

forest helm
old imp
#

yeah and if you failed dodging drask the fight would end right there

forest helm
#

if you fail to dodge sirius the fight ends too... tasks are a different thing

old imp
#

the tug of war really just collectivizes the majority of threat level instead of it being per-person

forest helm
#

the overall threat of the fight - yes

old imp
#

the logic still eludes me
If we are concerned about tuning for a highly optimized team (or the result of not tuning), then isn't every timed thing (aside from aurora's stars) subject to this? That feels like more of an issue with the boss format itself than this idea specifically

forest helm
#

honestly in the hypothetical addition of 2 marching minibosses - one elite group one chunky miniboss i dont think them getting to tuulen and aurora could mean instant loss, perhaps you can damage them while theyre marching and when they reach the finish line they regain their ai and start actually fighting and casting spells? this way their march is like a grace period for you to deal damage before they can become a threat

torpid coyote
#

I honestly feel like the fight is already in a pretty good state where you need a mix of classes?

old imp
#

that basically turns it into moving pods though, since there's no threat while whacking them until they "hatch"

#

I was more envisioning a more classical boss encounter where it poses a high threat with its attacks, but isn't something that you need to kill, just stall (and survive)

forest helm
forest helm
ruby marten
#

The more and more I read feedback and think about it, the more I feel like the arena is an issue

old imp
#

yeah id have to agree somewhat

ruby marten
#

All of this chat about elites/minibosses coming down each side would be much easier if the arena was longer and not like 20 blocks from the tp point to each NPC. It would also allow Sirius' movement to not be singular block lengths, making it feel more impactful to push him back 3-4 blocks at a time

forest helm
#

it is definitely a part but i dont think id like it to majorly change, its nice to have a more creative arena than ***circle ***

forest helm
#

maybe scrapping the idea alltogether

ruby marten
#

I agree that tug of war would not work at all in a circular arena unless the blight came from the centre and worked its way to the circumference (clunky and more area taken the further out which feels unfair), but it just feels so weird that the actual tug of war direction feels shorter than both the width and the height

old imp
#

the idea came from what to replace reality distortion (and the arena space it involves) with

forest helm
#

i felt like that was a general suggestion, but im not against removing that anyway

forest helm
#

thats a hypothetical anyway

candid flint
forest helm
ruby marten
#

I think what we have at the moment is workable into an epic boss fight, but just thinking about the potential in other universes of different designs like having a phase 2 where after we chuck him into the ocean he explodes out of his rock into his fully embraced tentacle form, blight going everywhere etc

candid flint
#

Delete sirius and just put it as godsplre savage

old imp
#

If I were to hastily come up with a miniboss idea, I think its better to not make it a true timed task
Have some "aspects of sirius" slowly push down the lanes, and get sent back to the start to reform after its killed (a damage threshold is reached)
To not have it be too demanding, have the push stop if a player is standing in the way, but the miniboss would also be using attacks to make the "tanking" not that trivial.
If it reaches the npc, have the NPC "kill" it but at the cost of sirius gaining ground

candid flint
#

Would a hit based miniboss work on monumenta

forest helm
ruby marten
forest helm
candid flint
#

If decay and inf3rno dont work

old imp
#

tank players could still fulfill the role of doing something by stopping a miniboss advance without needing damage to be useful

forest helm
ruby marten
forest helm
#

yea adding new stuff right after release is not really feasible

old imp
#

yeah its fun to think about
Im personally trying to keep my thoughts within a reasonable scope, but I know that "add a miniboss" is also kinda a huge ask

candid flint
#

I think blightwave makes like no sense

#

You have an oocean and it just comes from nowhere

#

Like who thought yeah lets add hole in the wall to sirius

forest helm
#

as a person who knows close to nothing about development, i dont think its a huge amount, especially if like its abilities were copied from other places in monumenta or something

candid flint
#

Great idea!

old imp
#

I like hole in the wall 😭

forest helm
#

well no matter the min iboss scope it cant be worse to put into the game than a second tentacle phase

candid flint
#

Why cant bligjt wave be like

old imp
#

I think itd be better with more holes (and more waves) but still

candid flint
#

Phase 2 ability where the arena kinda breaks and waves come from the ocean

#

Like a rock falling onto earth must cause an earthquake

#

Earthquake equal tsunami

ruby marten
# candid flint I think blightwave makes like no sense

I think it would make sense if it was like Sirius trying to absorb our lifeforce and converting it into blight, but then the attack would have to be more knockbacking into him, corrupting you instead of dealing heavy damage, and instakilling you if you fall into the water

forest helm
#

please never design anything with that in mind

old imp
#

my reason for being fixated on the miniboss idea is that I would like some more direct interaction with high-danger/long-lasting enemies that I feel is a pretty significant part of other bosses

silent umbra
silent umbra
old imp
#

that might be it

candid flint
#

Mist is my sirius sugg out of the picture..

forest helm
#

definitely agree the fight is in a better place than it was, addng a miniboss or a way for people to be more engaged would be the cherry on top

lusty ore
#

Aurora's task requires not only very precise aim but also is made or broken by a single class

#

vs. Tuulen which is just
"Spam AoE"

candid flint
#

I mean personally id feel better Killing mobs that deal more than 10 melee dmg

lusty ore
#

You can only feasibly take down one stardust at a time

candid flint
#

Thats about it

forest helm
lusty ore
#

Unless you're Scout

forest helm
#

oh yeah if you mean that then totally

lusty ore
#

Screwdriver

silent umbra
lusty ore
#

Personally I use Word of the Architect as I'm a Rogue and I like trickshotting ghasts in a single frame

forest helm
#

the main problem is i feel like not that many people participate and actually shoot, and when they do its very common for multiple people to target one star

silent umbra
forest helm
#

nota design problem, a gameplay problem

silent umbra
candid flint
#

Unfortunate

lusty ore
candid flint
#

The final phase is actual placebo

#

Atm

lusty ore
#

I mean Callicarpa's flowers are little more than dressed up skeletons and they work

old imp
#

ah also I think I injected a bit of a desire to have "clutch moments" into some of my thoughts (especially being able to take on a miniboss by yourself if the need arises)
I was thinking about how, with drask, sometimes the attacks come out in a way that demand much more attention, a heightened amount of effort/skill/control/whatever

lusty ore
#

Would be neat if they were display entities actually

#

So they actually looked like flowers

#

...new suggestion

candid flint
#

Lag

old imp
candid flint
#

Yup

forest helm
candid flint
#

Final phase def needs a full rework and honestly i think the boss would be great

silent umbra
#

let me reup that damage to what it was last week and have 5 melees get insta kill

candid flint
#

Thats not making it fun..

old imp
#

its not a big deal to have a victory lap at the end tbh

silent umbra
candid flint
#

Idk i kinda expect the last phase to be way more epic aand harder

#

Like hekawt and eldrask

forest helm
candid flint
#

Yeah

forest helm
#

died once trying to help dps, kinda feels like i shouldnt have

candid flint
#

U çan literally sit away and look

forest helm
#

hmm maybe you could manipulate and funnel people into sirius using blight?

#

i noticed blight stands in the way of going to dps most of the time

#

maybe fix both of these issues by having blight approach away from sirius towards him, funneling people to the weak points to help in the dps check or at least not relax