Ok I know is this going to be very controversial but hear me out.
I know people complain about MW4 not giving the stat boost they wanted despite the admittedly high cost of masterworking, but I think making masterwork improvements bigger will create more problems then it solves.
I would much rather perfer they revert the delve scaling change (because lets admit, current delve scaling is fucked) and lower MW4 cost instead of widening masterwork gaps, since this change will just create a bad precedent. People will keep asking for the same treatment for MW5 and MW6 which will imo further the problems stated.
In the current system, making masterwork gap bigger have two main problems.
- Power Creep
If every tier results in a big jump in power level, this is going to cause a pretty big inflation in numbers, beyond "I don't like big numbers" this would also mean we have to re-balance a lot of stuff. After all, mobs will be adjusted along with items so in the end it doesn't even matter and the game just becomes skyblock.
Additionally, if stats are handed out like candy it might diminish the unique niche of some items. Haven't seen the adjustments so I don't want to make decisions so quickly, but for example if all potion gets +2 radius in the end of masterworking, it would make alch bags a lot less unique since the difference between 2.5 and 3 matters more than difference of 4.5 and 5 imo. - Catching Up
This is a more important issue imo. If the gap between tiers are bigger, it also creates another problem, new players will have a lot harder time (or straight up impossible) doing delves as delves are always balanced around end game (max masterworks). Since so many stuff can be delved (and relies on it) in current content this is rather concerning. Plus, if people wants to try out new gear before masterworking, it would also be harder to see the performance of a low tier item. I honestly think delves are just introduced too early in r3 (since its supposed to be end game content) and kinda ruins the point of progression (now starpoint pois are as hard as keep ones).
I understand the decision is already made but I do hope the devs give more consideration around this.

