#berserker rework ideas (NOTE I AM AMWARE THAT THERE MIGHT NOT BE MANY REWORKS)
1 messages · Page 1 of 1 (latest)
with Glorious Battle being used as part of a combo to zip around and dish out a ton of damage.
(exactly why im not qualitfied to give ideas)
Yeah I think bers is fine lol
berserker being the only warrior spec able to give dr and guardian being the only warrior spec able to give dmg % 
berserker damage comes from the zoomy stuff
press space bar deal big aoe
somebody pls teach me the ways of berserker i am obviously bad at the game
what region
3
no?
in game
something something hydraulic chausses something something vedha's soulcrusher
you showed me ur build but thats about all
yeah, but you never helped me
Rip lol
in r3 you use mobility perks like crazy for damage
glorious battle super op when you learn how to use it
gb 1 or 2?
I use meteor 1 gb 2 rampage 1
bro what
wait i thought u wanted to be able to be bale to one block jump and get meteor slam
if its the vertical lock (just use rocket boots)
thats what hydralic chasses do
buff berserker by fixing meteor slam :clueless:
hear me out, guardian is better than bers, because u dont need to do all this crap 🙂
i mean you're right, especially if you go ball guardian
ball guardian?
||4 shot twisteds||
TIL you can delete the message of a forum post
i like bers more imo because guardian has no mobility
Ahem
wow i can teleport to another player and give absorption, yeah very solo friendly
WEekend
bodyguard 2 if it could tp to mobs (it stuns mobs so it should be able to tp to them…..)
the fuck? u didnt know u can tp to urself?
tping to yourself does not move you anywhere
as i said no mobility
ohhhhh
the way u said it was like bodyguard is useless in solo
TM on their way to nerf bers
Warrior in general is pretty easily the weakest class in r3 atm
Main competition is tenebrist but at least it’s getting carried by reaper
Doesn’t help that tm nerfs it every balance patch
i think thats what i was trying to get at, just warrior is underpowerd in general
This made me laugh a bit
Lol what was the original post
No clue
berserk feels scuffed number wise and performance wise
so wait is bers a "incredibly high dmg spec"?
i just feel like guardian does more damage, has more survivability, it may have less mobility but
i feel like when talking about what classes are underpowered mobility shouldnt be what determains if a class that is obviously underpowered gets a buff or not
Mobility is definitely something to be considered especially when it’s something the class is designed around
Know that Bug 15209 still stands 😊
yeah well when i play with miner dwarf (me as berserker) (miner as guardian) he dies a loottt more than i do
yeah i agree, but if compareativly it falls off harshly i dont think mobility should completely stand in the way
but i could just be dumb
i mean like seriously shield wall is useless, challenge is a worse rampage, and body guard is half a decent skill and half worse than rampage
bers is scuffed
Ball Guardian Also we die equal parts. Half the time my deaths are due to you spawner rushing.
i hardly think so weekend
Bers is like just okay idk
Apoth is solid and also has harb to carry the class 👍
real
harb 
Neither warrior spec is good at anything in r3
xd
fr
Its tanky but requires far too much effort to do any actual clearing in a delve
Guardian is just mid
Although both are solid dps options so
wtf is fangride cooking up there with "incredibly high damage spec"
ahh yes in a melee class with hardly any aoe or range u dont have to put in effort
Strictly boss dps
Berserker Bros how much %dmg do you guys need to feel comfortable clearing (excluding vigor but include stamina)
Too much
real
It does decent dmg still
Im running 100% + Stam1 & Nihilo Core which is :/
oh god what have i started
I wouldnt say incredibly high but it does good dmg
i love berskerer mobility, rocket boots and 2 charges of gb
Warrior gameplay vs something like Harbinger gameplay is something else. You’ll see the Harb throw like 5 potions to end an interaction while the Warrior does TAS level shit to finish the interaction in the same time
Not really interested in getting into a class viability debate here, I personally feel warrior is incredibly underpowered in r3 and that primarily stems from number issues rather than mechanical
^
i mean granted gb mobility is great
Honestly i'd argue berserk feels mechanically scuffed
and damage
Why can you get interrupted mid jump boost
guardian better
Aw hecks naw gb dmg is like ignoreable
Meteor Slam not counting chival mobs as potential gb stacks
playing it wrong?
I’d change glorious to not rely on alternative skills for stacks as it proves to be inconsistent in r2 and reliant on chausses in r3
^
60 dmg to a singular mob is not very great
Why does glorious battle randomly not activate
i would be ok with GB gaining stacks w/ damage like Rampage does
Bers lowkey starting to feel like Assassin when it comes to the skill required to obtain results
Only reason i say its damage can be good against one singular enemy
Meteor Slam + Glorious Gb + Initial Hit
Glorious battle is strange what the heck does "Dealing indirect damage with an ability" mean
quake exists
Gb is not negligible
ah yes 3 skills do deal a fraction of what assassin can deal in 3 skills
I’d also buff glorious 2 by allowing it to do minor aoe damage to give it a purpose and rampage 2 to help give the class a passive damage boost because guardian getting a damage boost and not the damage dealing spec is absurd
yeah this needs clarification in the skill lol
And slam 2 is already good
nip nop, that was exactly what my post was about lol
Shouldn’t have deleted
ik
what post
R3 is just so aoe pilled idk gb just doesnt do much for me
What post 
exactly
Indirect damage is also outright wrong terminology
basicly i said that gb 2 sohuld gain aoe, and rampage should increase damage delt
Gb should just serve its current role and rampage should be just better imo
Rampage just got murdered repeatedly
yeah i could see
make rampage interact with brute force
It was deserved but i dont even pick it anymore
Replace rampage with warrior
increases the damage and aoe with each stack
^^^^^^^^
That sounds like a pipe dream lol
TM would never
me
7.5% dr if u keep the max stacks and u do like a 100 aoe? Sorry if numbers r off havent picked the skill in 10 years
Pretty sure that outside of the changes to shield wall and challenge, warrior has literally been taking constant Ls since r3 release
Nvm then Ty
It’s really frustrating
manmonke it sure in heck isnt 100aoe
I mean on r3 release it was busted
its slightly more dr
But it just kept being murdered
I’ve said what I wanted to
It was always chausses I think
It feels like just light an fire … I wonder what’s original idea
would be nice to make a new forum and compile it into a more coherent post
True
No
i might
Keep complaining about it like the rest of us in gameplay discussions 👍
Warriors main issue mostly stems rrom the devs balancing the class based on one fucking charm instrad of balancing the charm
Crazy imo
I'm surprised discord just allows you to delete the original forum post and keep the thread up
Not very poobis of you nip nop
Idk I don't play warrior
Its so crazy that they nerfed it in r2 indirectly in the rage of nerfing chausses
And this post immediately morphed into gameplay discussion once it was deleted
That's true, I think warrior definitely feels a little underwhelming atm after all of the nerfs it's got, and especially since the mass push into dps focus instead of tanking means you really just need to hold an agro instead of surviving any attacks so it's niche as a class as a tanky dps isn't really that successful when there's nothing to tank and not enough dps to dps.
It's still going to be good for people with like higher ping or a tendency to trade hits often, but it's probably a B or C tier class in terms of viability into R3
ok so
Level 1: Gain a stack of rage for each 50 melee damage dealt (100% more in region 3). Stacks decay by 1 every 5 seconds of not dealing melee damage and cap at 15.
Above 5 stacks, Brute Force gains 1% additional damage of the original attack, and an additional 0.2 block radius, per stack. Passively gain 0.75% damage resistance for each stack. When at 10 or more stacks, right click while looking down to consume all stacks and damage mobs in a 4.0 block radius by 1.5 times the number of stacks consumed. For the next (stacks consumed / 2) seconds, heal 2.5% of max health per second and keep your passive damage reduction.
Level 2: Gain a stack of rage for each 35 melee damage dealt, with stacks capping at 20.
I just get annoyed by chausses users stomping the ground with explosion noises every time they try to walk somewhere
"gameplay discussion" and discussing gameplay are very different things 

Just calling everyone who types messages in gameplay discussion a goofball isn’t very productive
You should tell us what we’re doing wrong 👍
granted there is a stereotype but still
There's like a 50% chance that scrolling for 3 seconds in #gameplay-discussion results in seeing at least one completely unrelated gif or image
How dare they not be serious 100% of the time
actually hasn't occurred since 2:44 today! (a record breaking 5 hours)
Not really interested in discussing this further though since it’s not the original topic of the post
If someone wants to remake a new one without deleting the original post then go for it
It won’t be me
I'll leave this post up since it seems to have focused a good amount of warrior feedback into one place
mscr jumpscare
mscr was here.png
So far all I've really gotten is warrior is weak number-wise, and that it takes too much effort to play
thank you.
It's just kind of echo chambered whats already been said in gameplay discussion a lot so it's not new feedback
does weak against magic count
thats not a bers exclusive thing thougha
all melee classes are weak against magic
Umm umm umm
i do actually have feedback but
- i usually get clowned on in gameplay discussion
- im used to certain other mmorpgs where feedback may as well be screaming into a paper bag
besides swordsage
except you have a dev in chat right here who is also a bers player so you might as well say them
👍
nova spell speechbubble
I dont know the names of spells
nova is like
mob charges up and deals damage in an area around it
its a type of attack
like coven overseer has a slime nova
infernals used to give an infernal nova
We r derailing from warrior just stop talking about tgis before the moderators touch us
my bad
I'm open to DMs about what you think about the class, but I'm also going to remind people that the goal of feedback is to make the class as balanced/fun as it can be, not to make it "meta" as most people would want.
Would be nice if you weren't robbed of a Glorious stack if you so happen to kill a single mob midair before actually landing a meteor slam
gb2 recharging on kill 🥴 (this is not a serious suggestion)
I don't remember the exact reason why it was changed but it used to be different
i would be ok with gb recharging based on damage like rampage does
Assuming people just want something to be “meta” and not inherently balanced is something
It’s what I would do tbh
can we take a look at apoth/ele/guardian please
ig
Would also be nice if there was a way to not have jump boost be interrupted
i think thats a mojank issue
But that might just be a KBR and not berserker 🥴
also spells uh
yeah thats probably just mojank
bypass kbr for some reason apparently?
would be neat if warrior got stronger base kbr in the class but mojank or something
Abilities for some reason ignore KBR which is very not Berserker
oh yeah
Or something pretty much
its something ig
I don't mind the passive if KBR actually worked
It is afterall mostly associated with warrior
And warlock ig
(alch doesnt count) i mean look at the other's passives
cleric? free tiny healing! mage? bonk.
rogue? DAMAGE
scout just gets all the fucking good passive points
warlock gets free DR when killing an enemy
shaman does more and takes less when near their totems (always)
what does warrior get
kbr.
which doesn't work, like ever.
I'd like to keep the extra 2 kbr since it helps with thresholds and whatnot, If it only worked. Didn't interrupt meteor slam mid air.
Dont care abt spec passives shouldnt be even a thought
nerf rampage abilities and turn it into a berserker passive
and then allow gb to eat stacks of it to use it
This is a feedback posr meant for warrior
shaman is the only thing with spec passives right
yeah
Dont care
"support expertise"
🤓
why is shaman special.
all the specs should get secondary passives.
the balance team upon hearing this
except rogue.
shaman is special because it needs region scaling except that's an issue that couldve been solved by just making it a wand class
Seriously enough with the spec passive its funny but i dont want berserker to have one because of its short coming
I hate it !
the shaman passives i meant by that
nip nop have you played bers in 65pt since the gb passive removal
of course
it's easily one of the weakest classes ive played
paladin felt significantly stronger
idk when im playing armor bers i always feel like i dont do enough damage, and im not tanky enough to stack stamina either
i havent tried agi bers yet but ill get to it
wtf was the original message
no idea
.
although i have no idea what fangride means by incredibly high damage spec
that is unbelievably cap
I mean in paper it is supposed to be
ok but that does less damage than crit spamming with noctis
this is the problem with fixed damage abilities 😁
that number isnt actually accurate since bers has dr and +hp
r2 EHP looking ass
would say bers damage is pretty mid at best in r2 as well
it's only really good if you use entcrusher
entcrusher dps 
What if we gave every weapon a “base dps” stat based on its damage per hit and attack speed, then we could make all abilities have an “ability multiplier” that makes it deal some % of your weapon’s base dps
this is bers ehp (or somewhere in the range of if i fucked up entering dr/hp) with ea2, 15 stacks rampage, and toughness 2
omg....
can we not create an eclipse splitter dagger throw build thanks
i mean it is based on attack speed though
smh no it'd be based on the strength pre-attack speed buff, you don't tierstack to increase spell damage 🙄
The person who posted this feedback has already deleted it, so I'll just go ahead and close this out