If suggestion 9463 is rejected due to encroaching design (totally understandable TBH), then what about a new item that can be purchased using a Tessaract of Emotions and either a LOOTBOX or Box of Endless Echoes that allows the user to open a chest and get its loot? Can include configuration to filter out things (blocks, potions, and so forth) if the user doesn't want them. The trades for lootbox vs boee would determine capacity and you could upgrade the one purchased with lootbox to the increased capacity using the new item and a boee.
As-is, looting during dungeons is either:
- Using emotions to gather chests to offload periodically. This quickly fills inventory, especially in r3 dungeons, with more players only putting the problem off.
- Picking up and selling as you go. Relies on having a perfect crystalizer for max benefit, and still runs into an issue of inventory space if one does not have a remnant of the rose for rares (or constant use of emotions) and/or a bag of hoarding.
The goal of this item would be to offer an upgrade path that would simplify the looting experience for both solo and group play, where the player can effectively treat the chests as if they are strike chest while splitting loot between players with lootboxes or the upgrades. Keeps the player in the dungeon and actively going through it for longer, while potentially also allowing interactions where the user could condense or sell what's stored using the perfect chrystalizer. (Potentially could offer a further upgrade that could collapse the p.cryst into it too, allowing more configuration for auto selling. Can also include optional interactions with bag of hoarding where depositable items are auto deposited into the bag.
Thoughts?