#Lootbox Issues

1 messages · Page 1 of 1 (latest)

cunning prairie
oak kelp
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first part is up to who you're running with, but offers an equalizer of sorts if you choose to do that, second is entirely up to chance

cunning prairie
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though letting you prevent unfair splits, ultimately lootboxes but willows box specifically has been out for far too long for how volatile it is, especially if its solution is consistently just bad (the split it takes out is literally always low) and lags the shard

oak kelp
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it's randomized based on some form of math to split evenly, maybe you see it as low because perhaps it's taking 1/X, x being total in range regardless of the box? not sure how the percentage works

cunning prairie
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im not sure it takes based on value and past decisions

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it probably just takes a fraction of the "items" that is too general a group and screws up

oak kelp
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takes by random and does not count by previous decisions because we can't be sure the last decision was based on the same group

cunning prairie
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yeah so that leads to a flawed result

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im not sure if its worth it to make a better solution tbh

oak kelp
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leads to a truly randomized result, so if it's unbalanced over a shorter time period, someone is getting the better portion vs. your worse one

cunning prairie
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it seems theres not enough trials in a normal split because even in near full box dungeon splits the mat rate is low

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it should be truly randomized but the box never grabs an above average split for my 20-ish dungeons and many pois with it

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are blocks and trash counted in the pool

oak kelp
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doesn't that indicate that there's someone in that group getting an above average split?

cunning prairie
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we combine, but yeah the rest of the group would be better off if i were to just take the box

vernal jacinth
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@cunning prairie It’s because not all our group uses LB at once

cunning prairie
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im the only one in the lxt delves

vernal jacinth
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Yeah but that defeats the point of using it, which is also a problem

cunning prairie
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counting in chests i loot myself too btw, maybe it is just bad luck tho

oak kelp
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so the comparison is between a randomized portion vs. a pile of collected and sorted loot from an entire dungeon?

cunning prairie
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yeah

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but in any case is there work being put into solutions toward the lag and the rare but crippling bookban

oak kelp
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nothing we do with the box is going to beat everyone collecting the loot, staying true with it, and splitting it manually at the end

vernal jacinth
cunning prairie
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its an alternative that is hilariously awful when it comes to server performance

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even if it works "enough"

oak kelp
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i realize that players would like a lot of things reworked or removed, don't need the ping about it, but trying to explain that there's no stronger approach to make it work. Performance issues can be looked at as always, but seeing a performance issue and saying delete it isn't productive

vernal jacinth
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LB as is is kinda questionable in function, and as an epic a storage function instead of partial splitting would be nice, but I think someone was already looking into LB internally so I’ll wait

oak kelp
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storage box would end up making it worse

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done at scale, since the tool is storing partially filled chests that aren't chosen by players, causing less items per chest

cunning prairie
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i made this to note that it doesn't seem like the purpose is prevalent enough to outweigh how clunky and dangerous the item can become for gameplay

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idk SCbingusSHREDDER

frigid spindle
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(joining thread to see video)

bright cypress
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I would love if lootbox could store a chest assignment, rather than the loot data itself, then empty/remove the chest being clicked on. I also realise that's probably super difficult to get working, potentially require a rewrite of the entire looting system and would take far too much dev time for a silly item barely anyone uses.

For example instead of someone right clicks a chest then everyone nearby with a lootbox gains x currency, x items, x filler blocks and x potions, you get 1 share that is something like "R2_Purple_12pts_4players" storing no data itself except the chest type that was opened, then when you open the stores it'll roll the chest that's been assigned to it (divided by the number of players), and idk if the limit is in place already, but you should really only be able to open say 10 shares at once to further prevent bans

cobalt shoal
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removing lootbox is not the right solution at all imo

spring cloud
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rework it 👍

cobalt shoal
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weve had a conversation about rework ideas several times before and theres a bunch that involve making it pick up shares from your own chests

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which in itself is a good idea, if youre running alone then it is completely useless

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an example is if it stored all the loot from chests whenever you opened/broke it without any splitting mechanic, this would be a huge time and inventory space saver

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you could also incorporate the splitting mechanic into that

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i highly doubt its possible to make it a 100% even split

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so you will just have to live with getting your own loot scaling received

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the times where ive used lootbox in a group, we did it to save time and inventory space

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this was also in max pts delves where there was little time to use pcrys and clear inventory space

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never did we take the lootbox split as the final split, always dumped all the loot into a chest and split it evenly

oak kelp
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yea, when I've used it, it's been used for everyone getting a share of the loot in a trusted but random group without needing to sort or handle anything really

cobalt shoal
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i would certainly enjoy it working as a compact storage for loot that you can unbox when youre in a safe zone - if i could run a poi or dungeon where all the loot in every chest i opened was immediately sent into my lootbox without any other players nearby at all, i would genuinely think willows epic would be one of the best qol epics (bonus points if it takes /pu into account so it doesnt crash the shard every time)

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all that requires is for it to take your own chests

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just want to ask about the book banning - wasnt that supposed to be fixed?

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i remember seeing it get fixed in a changelog

upbeat fulcrum
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I skill issued and forgot a tag when making the PR

elfin scarab
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I honestly agree, it felt that it wasn’t good

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And need to be rework or replace with something else

fresh relic
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honestly if it was like a 100 slot carrier dispenser and instantly broke chests that would be pretty nifty

elfin scarab
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It like a person stole our loot with a loot box

fresh relic
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i could take it into teal race and not worry about having like more than 7 spaces available

cobalt shoal
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judging by the last thread, it was pretty clear that we could not come to an agreement on what a lootbox rework should be

cobalt shoal
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(and yes it would be incredibly nice for teal race)

fresh relic
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like a personal looter

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i wouldn’t have to uh

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use axes and shit

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except for the story strike oriented among us axes would be better for VERY long and uninterrupted ss grind seshes

cobalt shoal
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i also want to point out how insanely useful this would be for new players

fresh relic
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so i don’t see anything being obsolete there

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i like it

cobalt shoal
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their inventories get clogged up so easily its insane

fresh relic
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i could very much see this as like a hotswap out for my 1 slot

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oh wait you just mean it like autolooting

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lole

cobalt shoal
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what did you mean it as?

fresh relic
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that but break the chest too

cobalt shoal
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i dont think it should break the chest

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unless you yourself break it ofc

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all i want is for lootbox to have some form of usefulness in solo content and this looks like the best solution to me

severe solstice
spark ibex
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A good solution to this would be to have a party system. Loot collected by the party would stored somewhere else and when the party disbands, then the loot is automatically split evenly between the members. Small quantities of things like pigments would be automatically raffled randomly to members of the party.

Lootboxes would be reworked into something else(or just a solo loot collection quality of life item).