#This item could use some buffs to be on the same level as other options, especially for its price

1 messages · Page 1 of 1 (latest)

stone flume
#

Here's an item comparison, one is from the endgame of R2 (Hekawt, requiring only 1 win), and the other is a 3 star R3 item that has a total value of around 24 HAR + needing to beat the secret in the current endgame endless mode.

You trade curse of corruption (on the "worse" item) for Anemia 1 and 10% max health. The are currently no curse of corruption items in R3 so that difference doesn't matter at the moment. Why is this difference so small? I've been looking at Argentum for a while now, but wondering why on earth I would use it over my current offhands Wolfswood Reach or Soulcopper Defender (linked in the first comment).

In both of those matchups I would be trading a heavy amount of melee/projectile or just melee protections - and an impactful amount of speed on the latter AND then also losing out on healing and attack speed, for 25% more damage, which isn't even that needed when most of my R2 melee damage sets have ~100%, that increase is not justified for the huge downsides of this item.

Now the problem comes back again when the R2 debuff is removed, Evening Star is almost objectively better, because I'm assuming that'll be removed before more masterwork stars come out, but even then with the small amount of increase each individual level gives, I'd doubt MW4 Argentum would compete still. (And for what it's worth Evening Star is completely fine balanced in R2 since there's a higher amount of corruption items keeping builds in check)

Either the niche of the item needs to be buffed further and increase the damage upwards of 75-80%, or the nerf to attack speed needs to be removed such that it doesn't inhibit dps capabilities. The other option is to increase the item's defensive stats by removing the anemia, or giving it some other special protections/scaling enchant, but for how high the cost to get this item is, it's sorely disappointing for builds I'd want to use compared to other options in the Ring and before.

eager raven
#

the absolute state of attack damage items especially daggers

#

I'd use Evening Star to dodge anemia instantly

uncut basin
#

you can say the exact same about crest of the tundra and salazars greed

#

imo r2 items are too close to low mw r3 rares for the debuff to be removed

#

id just keep the debuff forever if it was up to me

eager raven
#

the promise for r3 items to be better than r2 items out the gate was handled really well but there's items like these that slip through

uncut basin
#

in the current state, with no debuff youd play the entirety of early r3 in r2 gear

#

and it isnt supposed to be like that

#

it stops you from using r3 items since they have to be masterworked to compete with r2 gear

real pumice
#

Gear lock is staying in place for a good while longer, we have no plans to remove it at a “set release point”

#

I think it’s really healthy for the r3 meta

scenic rapids
#

I personally would take argentums stats over reach, on rogue I would consider that proj prot wasted

eager raven
#

Argentum vs Wolfsblood Tome

scenic rapids
#

Soul copper argues very well against argentum though

eager raven
#

with a 75% SP wand, Wolfsblood is 61.25% magic

scenic rapids
#

As far as the attack damage on your set, you could just swap out the damage on another item to accommodate argentum's damage (say melded for Pelias', which solves the anemia issue)

wicked finch
#

is wolfsblood tome even as egregious as people make it out to be

#

offhands are weighted the same as any other armor piece yeah

#

it’s really no different from treads of the hungerer or any generic damage piece

scenic rapids
#

That's the thing, why is it not any different than treads

#

I personally feel attack damage should be higher than it currently is relative to magic

inland trellis
#

until you compare the damage stats

stone flume
#

This item could use some buffs to be on the same level as other options, especially for its price

inland trellis
#

either that or change its niche

#

they are literally the same item -anemia and like a drop in the bucket of max hp

eager raven
#

as stated above, Wolfsblood used on Mage is stronger then Argentum and is arguably better defensively than Treads

#

throw attack damage a little extra bone

#

5-10% buff across the board

#

Wolfsblood is always mentioned but lord have mercy on whoever compares their melee items to Hycenea's Vinelash

#

Gallery isn't safe either, consider that Attack/Proj/Magic in r2 is average 2:1:1 ratio

#

now it's 5:4:4, and if you're Mage it's 5:4:8 with a Gallery wand

stone flume
#

I'm fine with attack damage throughout R3 currently, you can build very defensive sets that still have a large amount of damage, sufficient for regular content. I just think this item's stats are pretty bad lul

#

especially considering the price + obtain method

uncut basin
#

please do not increase argentum attack damage

#

it is already bis by a mile

compact trail
#

I think it’s a fine niche that should be pushed but I also think that r2 lock should be removed/ not put in place at the beginning

uncut basin
#

i really think it should stay

#

otherwise the meta becomes a hybrid of r2 and r3 items

#

and then you have to balace 2 regions stats for builds used in 1 region

stone flume
#

I guess I'm fine with the lock staying, but compared to R2 and R3 alternatives, I would never ever use this item, it's stats are way too low for it to be considered, even if the damage is the highest in the region, it isn't necessary for a good build, the other two R3 options I showed have sufficient damage AND a ton of defensive items

real pumice
#

Opening r2 items in r3 would be hell for a very light balance team rn

#

But yeah the feedback on specific items is good 👍

scenic rapids
#

I would strongly consider argentum especially with aether treads

stone flume
#

I just used the Evening Star comparison to show the difference and use it to springboard into giving feedback about the item

uncut basin
#

its amenia 1

#

is it that bad

scenic rapids
#

It's not good when compounded with max hp as it's defense

stone flume
#

No, it's anemia 1, -15% attack speed and -3 Melee Protection for... +10% max health and +25-30% damage

scenic rapids
#

And 30% more attack than many other offhand swords

#

That's a huge deal for me

stone flume
#

That is a terrible trade off imo

uncut basin
#

galeblade moment

compact trail
#

I think galeblade is more wind aspect is bad

scenic rapids
#

I'd use argentum and slot in grace and be alright with it

stone flume
#

Maybe if the rest of your set is like +30% damage, the +30% vs +60% comparison would be much more appealing for those huge debuffs, but when most of my sets consist of +100%, going from +130% to +160% isn't that big and doesn't make a difference for the majority of breakpoints

scenic rapids
#

But you can slot argentum in to drop damage elsewhere? If I happened to use fungal fury on a set and this came out, id gladly drop it. Fury's first strike doesn't boost rogue skills (even though it does make for better one shots, which rogue wants to keep in order to keep up speed), and projectile prot which I do not want on rogue as my stat budget

#

I do think the price is pretty sharp, but if the tier budget per MW is supposed to be the same then idk what to do about it

stone flume
#

The downfalls of Argentum don't make up for it though, and I don't think you even need that much defence, but that's a whole other can of worms

#

That -15% attack speed is also an incredibly huge debuff for melee. For a regular 1.6 attack speed sword, that goes down to below 1.4. That is massive for dps

earnest plover
#

Get Aether Threads and you can fix that attack speed issue

ruby kite
#

Aether Threads moment

earnest plover
#

and Arbitrium is not an item you should building around just cuz it has low stats overall