Just got last thread closed so I feel obligated to complain
Very often you make suggestions that are way too long to put in suggestion channel, and placing them in gameplay discussions or suggestion discussion also isn't optimal because everything is being discussed at once and stuff get buried pretty fast, which isn't good for getting feedback.
I think a forum for long suggestions that are too long to fit in suggestion channel would be decent.
#Place to put long suggestions
1 messages · Page 1 of 1 (latest)
I'd suggest making a Google Doc and linking it. That's how we share long proposals in TM.
it is hard to decide where to put it when long suggestions cant go here but are at the same time considered bad suggestions
Oh shit we need to replace the example for obvious suggestions because guild chat has been a thing for ages now 
Party chat
“Update Reverie”
Pinged busty in #suggestions-discussion with some suggestions, the good suggestion content list also has an out of date example about moneychangers lol
I think maybe I could clarify a bit why this is in my list of "bad suggestions", which might help you decide where you want to put things
The game is primarily developed by players, each with separate interests in things. Yes, we work together to make big stuff, but those big things happen because generally one or more people wills them into existence, and convinces other people to help
There are far, far, far more ideas to implement than there are hours available to work on them.
In my experience, the longer a suggestion is text wise, the more specific it is, or the more complicated it is to implement
Both of which significantly reduce the chance that someone wants to pick up that specific idea and make it happen
A suggestion like "It'd be great to have an item that stores arrows in your inventory" is much better as a suggestion than "A tesseract that is a shulker box from PC that can be used to store arrows after completing X quest"
People who make things want to take a cool core idea, add their vision to it, and make that idea their own and make it happen. The more you specify, the less room there is for someone to make it theirs, and this makes it far less likely that it will ever happen
If you have something really detailed that you want to have happen and be part of the game, I strongly suggest that you write it from the perspective of "I have a proposal that I am interested in making happen and am looking for input and help". Most people on the team joined because of exactly this - one core idea, they wanted to make into reality, that they themselves were willing to struggle with. It's hard to learn, and it's hard to make stuff - but that's the cost of admission.
The ice boat races were the most recent example - Bike came to us with basically a "suggestion" saying he wanted to make these a reality, and we helped provide tools & input as to how that could happen. I don't think the end result matched his original suggestion - but the important part was that he himself was the one working on it, because he had the passion & vision for it, and everyone agreed that it would make a cool addition.
TLDR:
- If you're going to directly contribute to making something happen, a suggestion can be as long and detailed as you want.
- If you're suggesting work for someone else to do, if it can't be described in a few sentences it will probably never happen.
Yeah
like my last suggestion is basically "more twisted mobs" because I made them in build shards
but not really a dev so I can't add them in myself
That's great! Having prototypes helps a lot, and being willing to at least try stuff on the build shard is exactly what I'm talking about in terms of being willing to put in some effort yourself, not just design things
you made more twisteds in build shard?
thats cool
I do think a suggestion like that is generally good - "here's a specific example of something I think could be added. Here's a description of how it works and a video, what do you think?"
Depending on how it was made, it might be a simple thing of getting integrated. Again, you're more trying to raise awareness and support because you already made the thing
So still falls into that first category - you contributing to making something happen. Yeah, you can't add it directly to the game, but if you make it easier for someone else to copy/paste what you have, it's way more likely to happen
in the case of something like new twisted, it is also a game of original intent/vision and interest of it's developers
since others are unlikely to push a change to someone else's creation without the clear from them
almost certainly talk about it, but not override and force the implementation
I’ve had a couple long suggestions I’ve wanted to make but decided against it for reasons listed here already
As well as some vocal team members being against similar things, it basically made me feel like the effort I put into a proposal would ultimately be for nothing. As well as not having the skills to do it alone, I just expected it would never come to fruition
The main issue I have with a “suggestions forum” is that, unlike feedback, the suggestion threads would never be capable of dying
Although I did learn a couple new skills when I was on the dev team, making some things work that I wanted to do. Ultimately if it required any coding knowledge, it’d be dead on arrival unless someone thought it was cool
Feedback ages, or becomes less discussed, or has something acted upon, which lets us have the point of “7-ish days and then its locked”
People would absolutely never let their suggestion discussions drift off into achive land if they were allowed to sink a massive amount of time generating the idea, creating the forum, sparking discussion, etc
It would end up just being a giant pile of huge suggestion threads that we’d never be able to get rid of or moderate properly
I guess it also goes this way with feedback. I have like three large feedback posts that are half written that I will probably never finish and post publicly.
Because suggestions inside of them aren’t easily actionable
It just feels like such a huge mountain to climb for anything to change on a systematic level, such as the death system
I don’t have the skill set to make changes to death systems or cosmetics, so dedicating hours to it when I feel like I’ll be met with either “it’s fine as it is” or “change it yourself” is pointless
Obviously I’m aware that my opinions aren’t any more valid or important than anyone else’s, but trying to convince large groups of people to consider changing medium to large sized mechanics seems futile
It’s even more disheartening when a small selection of people take my feedback (somewhat poorly formatted) as personal attacks or being a dick to them. It just makes it feel largely unapproachable.
But I guess it is their right to essentially say “hey, I poured hours into making this thing the way I wanted to do it, I don’t exactly want feedback on this.”
I think myself and a couple other people in similar boats to myself are just jaded at this point
speaking of longer suggestions, where is it appropriate to post ideas? ideas that are fun to explore, but unlikely to happen, something like abilities sidegrades, or enhancements for specs
probably gameplay discussion or general
my long suggestions are like either:
stuff that I already made a prototype in build shard
stuff that are fun to think about but I don't really care about implementing
wait you can make custom abils in build shard?
You can do stuff like mob abilities yeah, probably not completely create your own stuff but you can use the boss tag system to make pretty much everything nowadays
Idk if I should put this here but the layout of the starting city in r3 is really annoying for me . I just struggle to find anything in it . I haven't had this with any of the other cities.
I would like either a map with locations or some way to find out where things are
uh... what has inspired that being mentioned here
~sug add add a map of Galen at teleport hub