#The main issues with Team Content and ideas on how to Improve it
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Yeah construct is the actual gate to solo nskt
Being able to do 30% HP in 30s is rough
Doable with full infusions, DPS gear, and potions. But it's rough.
Or is it 20% in nskt
All I know is construct is the actual gate, and I think teal savage can be done solo if you're a madman
The big trick is timing your 3rd wind up/wind back perfectly with two fates approaching the middle
You set up a double fate wind up 1, wind up two you move the pair back, and wind up three you use your impending demise to set up the second pair of fates
I actually nearly pulled it off with @clear oak in the call with me, died in the last 15%
Me: ok so everyone else died and I'm alone and two fates are approaching mid....I'm pretty sure I can....
[Sets up fate pair]
Mscr: excuse me
Without doing that I'm pretty sure you can't solo savage teal, because wind up/back gives him too much DR to manage 4 wind ups before a fate hits mid
i managed it with a focus 24 fox set
it was awful and i used up a lot of resources but its possibl
Construct or teal
How do you solo teal without doing the goofy dual fate from mid strat
Or did you use it
i used it
Ok yeah that's the only way it's possible
I don't think it's possible otherwise, not enough time
which is why it is fair to call duoing easy
construct can be 20% but is more likely to be 25%
Sounds like they should make crossed fates have an even larger radius check so you can't do the double fate strat
or just made back to the time smaller radius
Or expand the players ring and make it so you will inevitably pull 2 fates at once and instantly wipe the team when you do the strat 
If you wanna make it so that a 4 player team is needed then give every player+fate a matching glowing color, and change the mechanic so you can not move fates that are not the same color
Lots of ways to troll you and make everyone sad 
But I think the point is that even if I can duo it in idk 10 tries, why would I do that for some random person in lfg
You still have no idea how the fight works and I have to spend an extra 20-30 minutes doing the fight
Next time you're still gonna go into lfg and find someone to carry you
Carrying someone doesn't solve the problem where the person being carried has insufficient knowledge/team awareness to complete the fight, and you're merely delaying the problem until the next content drop because they'll be needing a carry again since they don't know how to play around teams and communicate efficiently
Double fates is 100% strats
Before I discussed it publicly I made sure it was relatively intentional, and it is.
Is dungeon cringe chest rusher a strats
Can we combine 4 fates though
ngl I also thought that phase skipping the bosses was also intentional then they kept adding mechanics to counter it
A long time ago it was said that lootrunning and spawner rushing are both considered viable strats but I guess things may have changed
Truely
moment
Yes, if you double decker. It's not worth it to set up though.
You can stack two fates on top of each other without crossing
It's a massive pain to do
And has significant risks of just exploding because you moved a quarter block from a mob hit
So yeah you can manage 4 at once, technically. Double double decker fates in a cursed vertical square shape
That said, I haven't found a scenario where it's viable
Setting up two doubles already takes 3 cycles where one fate doesn't move
So you already need to be hitting a dps check of 3 cycles dead time (at the start), and managing two doubles only takes 1 cycle of dead time
(You alternate which pair you wind back)
The only situation quad fate management would make sense is if you don't have the DPS for a single dead cycle on a fate
But if you don't have the DPS for a single dead cycle you can't set it up
(You need 3 dead cycles min)
Personally, I want savage with 8 fates.
Enough people know how to double manage fates that I'm sure 8 fate savage isn't just possible, but probably super fun
I think it’s bad to require tech that is not really learnable in normal for savage
I think the hardest content on the server being reasonably duoable means the heat should be cranked up
Also I teach people dual fate management in nskt
that's not at all required tech
normal is 4 player, 2 fates
so you have 2 people per fate you gotta tp back
only way i've played it, and it's worked eventually each time
learning to double in normal skt where there is less pressure sounds nice though
double management, at once, is very much an acquired skill for like speedrunning or carrying stuff, far from a necessity for skt normal or savage
That’s in response to needs 8 fate idea
Player tech has evolved to the point that 8 fate savage is reasonable, so yeah, I'm all for it
Or savager
I'd do savager literally for 10% more loot
10% chance for one more rare?
🤯 savage skt is only launch of r3 hardest content
10% more everything including rare chance I guess
It's not the reward it's the challenge I want
ngl it's probably sufficient to add a limit where you can only do one fate at once
I think there will be 0 death true boss rush mode (this is a guess so I don't get shot)
I have seen countless fuck ups from people doing the wrong fates when you do 1 each
Removing dual fates would be lame
Honestly, why is fate management that necessary?
It's a fantastic extension of the mechanics as presented
Like, special strays
Because you wipe if you don't
And having strats where you take less risks is good
Works until someone dies. If you set up a double from the start you get a 'free life'
Might be the better groups I've gotten, but there's never been a fate issue in Savage
Two doubles? Two lives
I intentionally run with people doing their first run
Sometimes Two newbies
More room for error that's for sure
still bump-ed this for this feedback not complete #gameplay-discussion v2.0
If I'm doing savage with people who I'm familiar with we can one try the bosses without even being in vc
Yep
But you know if one person is unfamiliar and they mess up we all feel bad
And doing dual fates makes that possibility smaller
Back to the issue: better teammates
More (good) friends = easier content = better gear = better chance of making said good friends
I don't even remember how I ended up knowing mscr honestly
how to enter the postive loop
Is there enough incentive to run delve pois with randoms other than daily bounty, and perhaps weekly chests?
Teal 70pt probably
ngl I run t3 daily bounty delves solo because the 10 minutes I spend waiting for people to join is not worth it
delve pois obviously R3 specific, but given that's where most players are atm, seems like a good place to think about
Those are the only incentives honestly
same
If I just die once or twice it's still faster than waiting for people
true
I mean, there's nothing wrong with getting a friend to run 18pts weekly
It's what me and Xernial do
Oh don't get me wrong, if there's someone online that I know I'd message them
Is playing efficiency opposite of fun?
Also, is it just me or are R3 overworld mat rates insanely rare compared to dungeon mats
They nerfed it so not just you
Complete waste of time, never works except for that one time when 10 people joined for a 22pt coven fortress
Perfect play spawner rush with speed set 
Yep exactly
not answer the question directly but nah
And that was like a week after the R3 release
I playing cactus build that slower than average players doing a poi lul
How to enter the loop , idk , but for the feedback author aka alen , I really don't see they chat a lot
imo easiest way to enter the loop is just chat.
And I playing dps role in lfg strike too. but that's harder die in fs 5 times in a role skill issuer here
I think I've seen some returning players to lfg groups I've been in
as in some people return to lfg groups I host
ye
maybe they're just in the same time zone/have the same availability, but maybe they want to run with me
idk!
I do kinda understand where alen is coming from? It's quite unlikely for me to remember someone from lfg content (strikes) unless
- You have a memorable skin
- You are funny in /wc chat
- You skill issued really hard
true true true
Strikes are really not hard enough to make me think "oh this guy plays well I should play with them more"
It's unlikely for me to remember someone from lfg content on a one off run unless
- You have an interesting set
- You are an absolute gamer
- You do something extremely unorthodox, whether or not it pans out
ah. nah.
actually the more i think of this, the more im offended because you could have friends but they could just not want to play on the server or played on it but left when they felt it was too hard/repeatative just when the game is about to stop being like that. This was the case for me, when i did play with my friends i felt like i did absolutely nothing to contribute, so after they left i did things solo (now about to do the last dungeon (not strikes, bosses, nor special dungeons like ec) solo). so far i have done 4 dungeons with other people, all seemed like i got carried hard
also im not mad or anything
The most reliable way is to play solo
Making friend while playing with friends
70% of my friends that use to play with me left the game
Run a community server and let people join 
what im saying is that why should i make friends if my experiences with other people is not so fun
confirmation bias at its finest
thats fine but this is more regarding team content like strikes (even if soloable), skt and godspore
yeah it has a connection with what i said
if you got no or not many friends how are you gonna do team based content efficiently and consistently
but isnt your argument that you dont enjoy playing content with people or did i misinterpret
yeah but my main point is that how can i play with other people when i have no synergy with them
and feel like your always doing nothing
and i suppose how can you practice playing with others when you had not much fun because you fell your being carried
when you didnt want to
inevitable to happen when youre not very familiar with the content, its just a matter of playing more honestly
what happens when they have the same level of experience then?
in my eyes i see it as a confidence issue
people dont go alone because they arent confident in themself to clear areas (at least thats what i experience)
and it can persist past experience so it just turns into a "that sucks, but theres not much that TM can do to help"
the choices players make are out of TM's control and response to content also faces a similar issue, if players who prefer playing solo find that they are outclassed in clearing team content, theres not much TM can do outside of heavily buffing content so that a role can be filled
i play with other people because i feel the company
at least thats how i see it
ok
it doesn't actually require multiple cycles it's just less effort that way, you could do it in 1
me attempting to do sanctum only to reach one of the pyres, lag out, and get hit in the face by a single mob until i die
every time
How much pain did Sukie suffer to contributed the team
So solutions
- POI more loot bug (dev already looked into so it’s fine)
- Social skills
- Time efficiency and loot per person of solo in r3 (I’m lack of datas so idk how’s it go , r1 r2 is pretty stable and chill)
- Chat
Repost for who want to discussion. Also I think author (Alen) don’t really want to social?
And r3 is team focus.
I mean, if you don't want to change yourself, what is there to discuss
You can't expect the community as a whole to change for you
R1 and R2 has always been too solo focused in terms of grinding or even general play, and the change in R3 is imo the right direction for an MMO server
Strike just need time and mw limit
Itself is at pretty balanced situation I would say
I disagree just because something is mmo doesn't mean everything has to be team focused
For example Wynncraft the only team focused stuff is raids everything else you can solo
and not everything is team focused
and pois
Yeah pois too
and the team content for r3 is skt and 2 strikes, right?
Godspore too
you can solo godspore
You can but it is impossible for some classes
well, depends, but just removing godspore from the equation for not hitting either box fully, that's... 3 solo, 3 team based
err, 4 solo, 1 of the solo being 13 choices of poi
quests are solo aswell
i still dont exactly get the point here, should ALL team content be made soloable? is the concept of team content even existing a bad thing?
i can see your complaint with godspore and savage skt
Currently we where talking about content that you can replay as many times as you lik
but strikes are so incredibly easy with a lfg group
Lfg Mr ends always in a disaster
I never had an issue in r3 since everyone had the best gear and playing was easier
Maybe you are lucky
every time ive done mr it was with a lfg group and most of the time at least 4 people survive till the end
i have had to solo boss on a couple occasions though, was very stressful
depends on the team, mostly, but lfg can usually handle it
I soled the last phase of the boss once
i still just want to ask
since this thread is over 1000 messages long
what exactly is wrong with content that requires more than 1 player and what is it that needs to be changed about it
ruins is like 85% win rate for me past 2 weeks
My original post was that all the good players do thier content only with other players they know or are in the same guild
(ignore ping issue)
But my complaints with team content are that it's forced
and thats where i dont understand why it being forced is a problem
Like you can't get a team? screw you
when lfg does just fine
Ok, do you want to social
even in savage now
or not
Really depends
you barely even have to socialize at all except in savage or halls
Like I don't know why a person will go to #moderator-help and said solo just superior
and halls is soloable
And for lfg you gotta wait I just want to do content whenever I want to not be forced to send 100 msg in lfg
don't exaggreavte (i cant spell)
That's why I don't enjoy content these days I can never run the fun content since lfg is still bad
lfg groups fill up relatively quickly
only time i ever see them get cancelled is like dd or ec
.
had little to no issue with LFG for normal skt/mr/portal after a week or three
Sometimes
Yes
reputation is huge part of social.
so you want to social but you dont like needing to social
I meaning social is to chat with others and build up reputation
and like hey this guy seems nice I will try play with him/her
My last savage run went horribly I was doing it with mscr depef and some other person because depef left we had to trio it and do the fate strat wich we failed at like 10+ times and mscr left. The problem I have here is that he probably thinks I'm bad at skt and then he probably told that to other players. Not that this is the case this is just what I think happened after that run
yeah someone leaving a savage is absolutely horrible for the run
even when its just 1
I totally understand why he would leave but that's what I think happened post run
and that is also not really a cool move
The things about telling other players that I'm not that good is just a theory it probably isn't true
i think you couldve totally done it as 4
the mechanics are meant to require 4
sure they are doable as 3 but youd need even more optimal gear and skill for that
Yeah that also one issue players are aren't reliable
thats more an issue with the player and im not sure theres any way to do anything about that
the hardest content in the game (savage skt is meant to be) shouldnt be balanced with "what if 1 person leaves then it should become easier"
Yeah
I have no issues with team content as long as there is more solo content
Like raids should be team but stuff like Godspore solo mode should be a thing
in the end, sounds like you have more an issue with content difficulty than you do with team content, since if strikes/skt/godspore were easier, the LFG groups wouldn't have as much issue with it
if theres a solo mode then most people wouldn't be doing team content
and for things like skt, would require removal of multiple mechanics built around a team doing the task
I meant raids should be team skt is a raid
R3 is like team content hub and r1 and r2 can be soloed
which mechanics? I cant think of any other than paradox or fates which can be scaled instead
Paradox wouldn't work as is, spread would be a pointless ability, and fates would be pain
Not even sure what scaling paradox or fates would be except either pointlessly easy or completely remade
if fate movement speed scaled proportionally with players, where each player scales up fate speed by 1/4 (until current speed with 4/4), it could work. That said, SKT's allure is that it requires working with people. Making it solo would kill a lot of the fun/appeal
basically fates moving slower means you have longer to manage them (since you need more cycles than with a group)
such would require such individual perfection of the mechanics that it would likely only help those intending to hard farm the content and not open a path for general solo play
slow fates means you have a lot of leeway, no mastery needed at all
Savage is soloable atm
idk. Would be possible to make everything technically solo capable, probably, but it's meant as team content
yeah, I'm definitely not advocating for this, since the allure is the group play
but if I was tasked with making the teal fight solo-friendly, fate speed is what I would tweak
Construct is also more the solo issue with skt
with 2 things built around the design and core idea of team tasks
yeah paradox im at a loss for
one made pointless solo and one made impossible
one invulnerable mob per missing team member that wanders the arena and procs steelbore 😎
That or reworking spread into another thing I've seen before, but I want to save that raid mech for future things
either way, some things are just going to be a team task. It's a ctm mmo rpg, we got dungeons/pois, we got strikes/raids/bosses, and we got plenty of questing, lore, and storytelling
enjoy what you enjoy to play, it's all just a game in the end, meant to let you have fun however you find it in the game.
it's funny because aside from paradox's time pressure solo construct is extremely chill
Alen, the main issue here is that you need to do more team content, preferably with good/popular players, to build up your... lacking... reputation, so people will actually invite you or join things you host
Well how I'm open for ideas
You can't not play team content with teams then complain about team content being un-soloable
grab some role pings and just start joining random lfgs with people, improve mechanically and start to get the fights down
You got fucking MSCR to carry you
Like
But most of the time they are full
It's not really hard to get into good player's... circle...?
Can't find a good word to describe it
Like, I'm very new compared to the rest of them but I still do stuff and socialize with the rest of LxT, sometimes to Paks's... anger
I do have the fights mostly down
i will agree that complaining about team content and even suggesting that you should be rewarded for playing with other players might make people less interested in playing team content with you
i would also recommend that you just start doing more team content
if you've got the fights down enough mechanically that you are regularly solid in lfgs of any kind, what is the blocker on joining LFGs?
Dying to the stupidest thing ever like getting shot by that stupid blaze elite in portal while trying to heal
But that's probably just me coping
unsure if thats a problem with /lfg or just really bad luck
or positioning, any time those things come out i'm ducking behind pillars trying to melt one down
What if the boss is casting an attack
Bad luck
The issue here isn't with the content design itself, it's you. Get a good reputation, be well known, etc
Sorry if I pinged
i think thats easier said than done
I played for 2 years
rep is avoidable in larger games beyond gaining notoriety, but such is not a comfort afforded to those playing smaller games like ours
Getting a reputation is hard you can mess up soo quickly
It's hard to gain a reputaton in Wynn or Hypixel unless you're really active or are a content creator, here just make good friends and expand that circle
Like, I've played with Gts for a total of like, 4 hours, but we vced, chatted, bantered, and now I can legally blow up his rentals shop
Don't mess it up
such is the nature of reputation, in game and in real life, especially if one shows a habit of going back to the bad ways repeatedly. it's something true in most facets of life
For large servers you have to be super prominent to get a reputation, good or bad
Bad is much easier
Yep
one major incident of outburst, following a pattern of questionable behavior or leading one, is usually enough to end up in a box without serious attempt at reform
Even for a medium-large server like Wynn you'll have to be really active on Discord/forums/ingame shouts
such is the nature of a small group
getting reputation on wynncraft is so easy, i just spent 35 stx on an archangel, bought like 10 more, formed a cult and now everyone knows me as that one delusional archangel madman enthusiast
gg
give me one
I'll trade @misty swift's Hero for it
fr do you actually not want it back zoinks
That's sadly true
it's the nature of life. it takes time to rebuild it. there's examples of it in the community, but not going to bring up examples to let the past be the past for em
nervous looking around
that was a joke i don't remember anything embaressing i did
in monu
aside from calling lico licks
every time i see him
i do 😈
lico lico leeeeee
If you got muted twice and warned it's not a stupid reason
I didn't know how sensitive ppl where about social credit
Its also the foult of the person that gets offended
Why get offended by something that isn't even meant to attack anyone
this logic doesnt exactly work
even if it didn't end in punishment, testing people's sensitivity is not usually a way to make friends
Do you remember the social credit meme yeah that's why someone got offended
brutally honest tldr: learn social skills, stop complaining
Complaining about something that you can't change won't help you are right
that might be a mild thing to get offended by but "its the fault of the person that gets offended" does not work
I never meant to test sensitivity of anyone
Most minor chat offenses have a warning issued before mutes to give a chance to correct the behavior
Obviously, if you drop the n-word you're not getting a warning but a bad joke won't typically result in immediate punishment
warning ahead of mute for a chat offense looks like the case here
The two mutes where because of misunderstanding
For someone I got deja vu to that one time someone dropped the n-word in (ingame) DMs, came onto Discord to complain, then got banned for having the n-word as their Discord pfp
both?
Yeah I did not understand the mods correctly
We're going off on a fairly unrelated tangent here though
valid
tangent, although somewhat leading to a root of their difficulties finding lfg as well
Not that anyone knows about them but they posed some difficulties on other monumenta related stuff
My lfg experience is as normal as everyone else
yeah, just don't post stuff like this in lfg
I see nothing
(i found a twisted shadow swimming around, got zoinks and saint to help me lure it to galengarde, and opened a museum exhibit)
That sounds fun
this is due to the fact that shadows are not physical objects but rather an area where there is a lack of light due to the nearest light source being blocked
Ok so when I made this post I was quite mad at the team system and so on
Since then I calmed down a bit and rethought everything
And the main issues are
Me not wanting to be social
My massive ego not letting me see that's it's actually my foult
And me just coping because I have no friends
I realised that I was in fact wrong and that it's no one's foult
And also what is my reputation? It would be helpful on getting better at some stuff thanks.
There have been a few memorable occassions that have made people think of you as "annoying". I can remember 2 off the top of my head - that one time when you did a barrier parkour for a quest, and that one time where you chose the bad ending of that one lowtide quest. You made a big deal out of both, and it really flooded chat for a period of time, the barrier parkour one wasnt for that long though. And now your distaste for group content, that you made a whole feedback post on, might make people uninterested in doing group content with you. It seems from my perspective that when there's something you've disliked, you've made a big deal out of it. Nothing fundamentally wrong with that of course, you should express your opinions on whatever you aren't satisfied with, but those are the things that people remember about you, that's the impression they get of you. You don't really seem like that anymore to me, and now with what you just said, I do think you're going in the right direction. I think you just have to do more group content, so basically just socialize more, perhaps join a guild if you aren't in one (I actually can't remember if you're in one or not), and over time people will hopefully forget about those events and start seeing you just like any other normal player
Thanks ,I really needed a different perspective.
the one thing I remember most about you is when you full shattered in uh
cyan or whatever
didn't you get warned for building a d*ck in the kaul arena
I remember that I was soo mad that time
Oh right
Shut up
me when upside down T 😨

