#Shade Hounds - A Test of Sanity

1 messages · Page 1 of 1 (latest)

dense yew
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Who would've thought that trying to hit a small target that constantly jumps up and down while it tries to attack you would be hard?

These things are like gnats. You can't hit them very well if you don't have AoE because of their janky attack AI, meaning melee classes suffer when they see these things. They spawn in packs which is only made worse in delves. These things also teleport behind you mid-combat, which means not only can you not ignore them, if you try to kite them or backpedal on them to hit them, the pack will begin teleporting behind you and hit you, knocking you into the half in front of you, essentially sealing your fate.

On top of all of that, when these things successfully maul you to death, because they're neutral mobs, they don't despawn. Meaning when you try to run back to your grave, those 7 dogs that killed you are going to teleport behind you and rip you to shreds right again, costing you 5 anvils.

These things are annoying as hell, and because they don't despawn, these things are easily one of the top five worst mobs in Monumenta currently. If Hellhound rounds are ever added to Gallery maps, just shove Shade Hounds in there as they are currently, because they'd be perfect for a place themed around fears.

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"aww look she's smiling!"

azure rose
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guess i havent played enough keep pois to actually have this situation happen to me

dense yew
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i wish that there were laws in Monumenta that allow you to put down dogs if they bite you

azure rose
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they're just like normal mobs to me >>

dense yew
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play a melee class against these things

heady parrot
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Atleast not as bad as magenta skelleton!

latent shard
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Say that again after they shred your arm

heady parrot
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Or phantoms in general...

latent shard
fierce marlin
dense yew
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By definition you are a melee class but you have a shitload of AoE

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if you do not have reliable AoE, shade hounds will end your life and kill you twice over

fierce marlin
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Why hit the mob when you can just hit everything around it

icy heron
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Monumenta has created a massive hate of dogs for me

azure rose
dull terrace
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Kinda annoy when it running around when I set it on fire by use Kisarith, and maybe I done too less, I can't shoot them very well when they are far away have only particle show its place

lapis chasm
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There are many more annoying mobs imo,and i havent had a massive problem with these but one thing ill say is that they deal way to much damage for how small,fast and common they are.

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It turns from a bad mob to a really bad mob just by the fact it deals so much damage

livid sluice
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Man, as a person who lives using Holy Javelin to get my Crusade 2* on Slayer enemies, having them run away when I need to hit them with my Luminous Infusion is a pain and makes me wake up in cold sweats to think if I do get the Saquarine Halls Cleric Charm to make Crusade 2* easier, not deal enough damage to kill those buggers, keeps me away at night. Spector of Ignorance change has come to haunt us as their tenancy to run from enemies has been transmuted into these doggos. :c

spiral kiln
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they're fine, only issue i have with them is aggro swap when teleporting

honest leaf
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Thanks so much for saying this, devs need to remember that mobs need to be fun to fight

spiral kiln
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i think they're a good mob except for the no despawning thing

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provides a unique challenge

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i suppose

dense yew
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they're only a challenge for melee classes

spiral kiln
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i have 0 issues with them

honest leaf
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not the fun type

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of challenge

spiral kiln
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maybe they're only a challenge on cleric

dense yew
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they're terrible on assassin

spiral kiln
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idk stealth exists

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tbf i have never played assassin

honest leaf
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assassin explaining why they are poking dogs

cerulean bay
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I think that's why I find it hard to switch to any other class from alch
my aim sucks
still trying though

pearl gale
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If Hellhound rounds are ever added to Gallery maps, just shove Shade Hounds in there
Gallery is already tough as a melee class with particles from mobs dying completely blocking your screen in later waves, do not add dogs or spiders to that mix pain

clever trellis
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I both have a hate and love relationship with these shades. They're very unique and either easy to manage on melee, or if you muck up they become a living nightmare

pastel linden
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though I don't think I'd want to fight them on other melee classes

shut scroll
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They’re definitely really annoying, but I regularly BMB them and continue hitting or critting them afterwards. There’s definitely worse mobs that exist for melee classes, but I do agree on the annoyance of these ones

warm bough
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i have to do the parry strike to get a clean hit on these

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even then their invis screws me up a lot

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so most of the time i just have to trust riposte

daring kraken
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yeah it’s kinda insane how it’s small lunging and teleporting

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and then you just sometimes can’t even see it

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it’s an incredibly annoying mob and rarely feels fun or fair to fight

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god forbid you can’t one shot it and have to sit there swinging at clouds while be shepherded around by them

tawdry stag
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on paladin it is EXTREMELY difficult to fight these things

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my main source of crusade is javelin

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…which lights them on fire

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i’m sure we’re all familiar with what happens then

inner crag
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me when im a toddler and monarch is a pitbull

pastel linden
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Aww monarch is smiling :))))

tawdry stag
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the best part is is that hand of light feels like it does nothing to them in terms of stun, it’s like they were never stunned at all

clever trellis
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I tend to set them on fire and ignore them

quick cradle
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dont they have a massive circle of particles around them

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i just hit that

clever trellis
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^

thorn tundra
fierce marlin
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Imagine not playing a class with a stupid amount of aoe

livid sluice
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Luminous Infusion is Paladin's main AOE (most of the time, only AOE), and yeaaaa, you can see the trouble in that. :c

magic mesa
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Can confirm lighting the shade hounds on fire allows you to forget about them

dense yew
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You can’t kill them as easy because they scatter around like flies after you swat at them once

wind bobcat
livid sluice
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I was thinking of running a Blue where I just have like 50 wolves follow me from Highwatch's spawn eggs :P

wind bobcat
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My issue with them isn't that they're hard to kill or cause a lot of damage, they just will not chill ever and you always have to turn your back to your current enemies to fight them

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which happens way too often, when doing keep pois I hear that tp sound like every 10 seconds

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it's so annoying

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Individually their traits wouldn't be that bad but they are

  1. Invisible
    2.Spawn in big groups
  2. Have tiny hitboxes
  3. Have janky AI and are super hard to predict
  4. Move very fast
  5. Will not stop spamming that stupid TP
  6. Will never despawn
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They also literally require you to play monumenta with sound on otherwise you will be knocked into the mobs in front of you

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I hate them so much even though i'm an AoE class that can deal with them

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No enemy comes close so far in any of R1, R2, or R3 to their annoyance level

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God forbid you run a bounty delve and they have infernal, then on top of all their other stuff they'll also just chunk you for half your health

heady parrot
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  1. They jump.
wind bobcat
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true

heady parrot
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I sometimes it just tp out of thin air when i was just walking around

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Like
..
How

wind bobcat
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Honestly if they just didn't have the tp they'd be fine, I wouldn't mind them, but them being able to target you through walls, gank you while you're fighting some more important enemy, and spawn camp you is their worst part

heady parrot
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Human shades : gain 2 life
Wolf shades : god

wind bobcat
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They're honestly a higher priority target than most elites

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I always prioritize killing them first because they make fighting any other mob miserable

errant heath
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good dog best friend

wind bobcat
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I don't really know what enemy in any region/content is more annoying than shade hounds

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maybe the trident drowned in hekawt but that's mostly due to the context of the fight and not the actual mob

livid sluice
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Maybe Guardians in R1 Cititdel of the Deep?

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or those Mining Fatigue Elite Guardians in EC

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or the infamous Lime Bomber (tho, I never had an issue with them)

wind bobcat
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lime bomber is terrifying conceptually but really not much of a threat in practice

livid sluice
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Oh, Dark Magus/Old Specter of Ignorance

wind bobcat
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I like the arx drones

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I find them fun to fight

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true

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it all comes back to shade hounds

livid sluice
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The true bombers

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Actually, as a Cleric, I'd say Beehive is probs the worst, solely due to it being an early enemy you encounter that is way to tanky/smaller than it has to be

heady parrot
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I hate dragons

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Blue dragons

wind bobcat
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oh yeah dragons suck

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Dragons are worse but they're thankfully way rarer than the dogs

livid sluice
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I actually never had problems with Dragons?

heady parrot
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Oh and the bomber phantoms from wolfs wood

wind bobcat
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I think that's another reason why I hate hounds so much, they're in almost every keep poi

livid sluice
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ye, that's a pain :c

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Tho, a floating block you can interact with, actually sounds like a really cool idea

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Ride the Beehive into the Sunset :D

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Wait, thought just occured to me. Like what we saw with Ohio, if you had a LOT of KBR and a bunch of potions to chug, couldn't you drag a Beehive into a city and use it as a stool to get into some wacky areas?

quick cradle
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Maybe y’all should spawn a bunch of wolves and fight them in vanilla. Their pathing really isn’t that bad.

dense yew
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of course they aren't that bad, until they start teleporting behind you and knocking you into the other pack

clever trellis
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It's everything that they provide, they have a high skill ceiling to deal w/ effectively

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Now do it consistently and it's genuinely an awful experience for a lot of players

lament canyon
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Honestly they aren’t that bad in normal play WITH crusade enhancement and hollow gladiolus to easily defeat them. Otherwise, especially in delve presets I usually excel at, they are really annoying and you have to kill the pace of gameplay to put them down

lament canyon
lament canyon
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I wish they weren’t SILENT
because they can spawn and hit you without making a noise

livid sluice
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POV: When you play Capa or Bloodthirsty but Bumblebee decides to turn your body into grated cheese.

hollow sequoia
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From my experience as warrior in 22pt arx, the hounds are the last mob to kill me. They feel slower and less aggressive than the other mobs in that poi. I can see how the jumpscares might be an issue, but as long as you can see the smoke particles before they turn visible and note the teleport cue they don’t seem too bad. The only concern for me is when they camp a grave (persist) with infernal/arcanic abilities

crimson gale
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the only class ive found these dogs fucking intolerable is cleric

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the other melee classes have some sort of counter to this

tawdry stag
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shit like assassin can stand still and still deal a lot of damage to them without even critting

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much easier to hit them

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also stealth

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and smokescreen ig

warm bough
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report: ran pois with the slated hounds a lot more times and they are a lot more tolerable when i'm not trying to swing at them at 4 in the morning

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it's honestly fine if you know their location, it's just the invisibility part that screws it over, everything else is fine aside from the despawning bit but that's technical i assume.

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any melee class should be fine dealing with them (assuming you deal enough damage in a sweep/crit) or have an offhand shield to crutch on

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the jumping is cause for concern since they can just. dodge? it gets annoying don't get me wrong, but the experience definitely hasn't been the same for me as it has for others

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even on cleric it wasn't that bad to deal with these

pastel linden
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do you have any particles on

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the invis is ok when the particles give them away

tawdry stag
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our cries were heard

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they won’t spaz out when we set them on fire now

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pitbull

dense yew
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Bringing this back up again after playing with the change to flaming dogs, and some more class feedback

I’ve been playing Assassin, Swordsage, Paladin and Bow Scout most recently and I’ve been grinding out some Pelias POIs, notably Doomed Encampment, Arx Spirensis and Quelled Convent

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As bow scout, it’s been nice not having the hounds sprint away at 30 miles an hour after shooting them with a fire aspect bow. Now they just continue to walk forward and maul me.

Assassin still struggles with them because of the classes’ inherent lack of AoE, the movement speed of the Hounds and their ability to zoop behind you. Nothings changed for me with this, I still struggle killing these things consistently.

The fire change made Paladin a bit nicer to kill these things, but because they’re not a favored enemy type, and Paladin’s inherent lack of AoE, I still struggled. Just not as much.

I picked up Swordsage this week. Made shade hounds a non-threat. Blade Dance and Deadly Ronde basically meant I didn’t need to aim at all, which is about what I expected. I was just playing an AoE/Melee class in disguise after all.

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I still think these mobs need tweaking to make Melee players not want to die, preferably seeing their damage dropped a bit so they don’t shred you completely. It would also be nice if the bug that neutral mobs don’t despawn was fixed, because there was a couple times where I deathlooped due to the Hounds.

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inb4 it’s dubbed a feature and not a bug despite this going against the rules of spawners set with the rework to them

heady parrot
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Mage and alch : huh..

wind bobcat
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The real fun begins when they leave their poi and you just get ambushed by them while in your speed set trying to get to forsaken manor

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you just get oneshot :)

dense yew
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yep that happened a handful of times

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Well specifically one time when I was leaving Antium for the first time on a shard and got a pack of hounds TPing to me as I was walking to doomed encampment

heady parrot
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Pov: walking in old antium and a black smoky looking dog is behind you

thorn tundra
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bork

crimson gale
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arx phantoms a test of sanity

livid sluice
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Ironically, I wanted to test out Threads of Valor if it would be better to hit those Doggos with easier Javelin + Crusade 2* inflict and having them not run away more ends up with me panicing a lot more when dealing with them than before, since when they were running away I could get away with getting swarmed :P

lapis urchin
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I agree that these things not despawning is a massive pain in the neck.

dense yew
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The fact that these mobs still don't despawn, combined with the new death system meaning they can now track you as you're in your death cutscene or w/e has officially made these things worse