#Charms!

1 messages · Page 3 of 1

rough karma
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Sylphic Pendant (⭐ ⭐ ⭐ )
-80% AS cooldown
-20% AS damage boost
-4 AS damage boost duration
Teleportation rogie

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Walking is cringe

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Ngl making terrible charms is rather fun. That explains why this forum has so many messages on it lul

mighty root
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Bloodsoaked Bandage (* *)

  • +5s Escape Death Stun Duration
  • -4 Escape Death Absorption Health
  • -100% Escape Death Speed Amplifier
  • -100% Escape Death Jump Boost Amplifier
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Cutthroat's Knife (*)

  • +40% Dagger Throw Vulnerability Amplifier
  • -90% Dagger Throw Range
  • -2 Dagger Throw Daggers
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Stolen Mage Charm (-1 *)

  • +100% Dagger Throw Damage
  • +100% By My Blade Damage
  • +100% Advancing Shadows Damage Modifier
  • +100% Advancing Shadows Range
  • +-10s Vicious Combos Amplifier
  • -12s Dodging Cooldown
  • +16 Escape Death Absorption Health
  • +20 Skirmisher Damage Modifier
  • Smoke Bombs are now infinite
  • Mage gets even more broken charms
still quest
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what

mighty root
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Mage has some busted charms ngl

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Lichy Finger (* *)

  • +5% Phylactery XP saving
  • +2.5% Phylactery Potion Saving
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Glass Jaw (*)

  • +25% Experience Gain
  • +50% Soul Thread Drops
  • +1 Shatter Level on death
still quest
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hope cracked

mighty root
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Fragile but not awful

forest fjord
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Cutthroat absurd for bossing

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Bloodsoaked bandage also absurdly good

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Assuming the Speed mod is just reduced to zero instead of making you rooted

mighty root
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Yeah

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Cutthroat removes some of Rogue's only AoE and makes them even more single target

hazy wraith
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except this is useful

bright birch
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Benethrys’ Roots
+100% Judgement Chain Slowness
+1 Judgement Chain Positive Effects Potency
⭐ ⭐ ⭐

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Malignant Lance
-100% Dagger Throw Cone
+250% Dagger Throw Range
-15% Dagger Throw Vuln
+150% Dagger Throw Damage
⭐⭐⭐⭐⭐

bright birch
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Burning Wristwatch
+15 Smoke Bomb Enhancement Duration
+10% Smoke Bomb Slowness
⭐⭐⭐⭐⭐

halcyon crest
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I’m a very big fan of charms that give big benefits with a negative attached

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Probably the coolest epic charm type, honestly.

spring coral
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unfortunately serebrian lineage only has negatives

lavish jolt
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It's like deep rock galactic overclocks. There's clean (minor benefits), balanced (medium upside and medium downside) and then unstable (heavy upside heavy downside)

halcyon crest
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I LOVE UNSTABLE CHARMS I WANT TO SPEND ALL OF MY SLOTS ON 3 TOTAL CHARMS

mighty root
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Wax Wings (* *)

  • +1 Dodging Charge
  • +50% Projectile Vulnerability
lapis chasm
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You still has kb tho

lapis chasm
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Defensive Stance (* * * *)
-30% blade dance damage
+0.6s blade dance invulability
-0.5s blade dance root duration
+15% Blade dance cooldown

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Buff sausage

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Pipe bomb (***)
+100% predator strike velocity
-50% predator strike cooldown
-50% Predator strike damage
+40% predator strike radius

regal geyser
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velocity?

lapis chasm
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Speed

regal geyser
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isnt it already... crazy fast

fast timber
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It's literally instant what

regal geyser
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^^

lunar tangle
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Bazooka (3 Star)
+250% Predator Strike Radius
+50% Predator Strike Cooldown
-50% Predator Strike Velocity

fast timber
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there is no velocity 😭😭

regal geyser
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^^^^^^^

hazy wraith
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Silver Wrath (2 Star)
+200% Predator Strike Damage
-200% Predator Strike Velocity

fast timber
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on gorp..

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Iron Bomber
+50% Alchemist Potion velocity
+20% Brutal Alchemy damage
-25% Alchemy Potion range

hazy wraith
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Timeblade (3 Star)
+250% BMB delay
-30% BMB cooldown
+100% BMB Haste Duration

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P.L.A.S.M.A Dagger (5 Star)
+300% Dagger Throw damage
+100% Dagger Throw range
-2 Dagger Throw daggers

tawdry night
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Everytime I open this thread I become more concerned

forest fjord
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Grotesque Stiletto
Cloak and Dagger Stealth Duration -125%
Cloak and Dagger Activation Requirement -4
Cloak and Dagger Damage +8 (flat)
Cloak and Dagger Stealth Requirement for Damage -100% (scuffed but otherwise the charm doesn’t really work)

mighty root
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Grappling Hook (*)

  • -100% Knockback Resistance
calm terrace
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Jet Fuel (**)
Glorious Battle Velocity +200%
Glorious Battle Damage -100%
Glorious Battle Bleed -100%

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Warrior airlines express

calm terrace
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Skull Basher(* * * * *)
Attack Speed - 1000
Magic Damage -1000
Shield Bash stun - 1000s
Shield Bash Cooldown -7s
Shield Bash damage - 20%

umbral sleet
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Bro is attacking once a day

calm terrace
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Eclipse splitter gameplay

obtuse trench
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Power Injection
-100% Energizing Elixir Jump Boost Modifier
+5% Energizing Elixir Damage Modifier
+2 Energizing Elixir Duration
i just want a charm that removes EE jb

spring coral
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how about a charm that removes ED jb istg

obtuse trench
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or that, i hate jb effects on melee classes!!!! (except meteor slam)

atomic saffron
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Power Injection my beloved 😭

mighty root
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Blackshard Knife (* * * * *)

  • +100% By My Blade True Damage

Way of the Wolf (* * *)

  • +10% Sustenance Effectiveness
  • -100% Life Drain

Patron's Pact (* *)

  • +1 Life Drain Health
  • -100% Health Regen
summer tide
frail sierra
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Scout: Slayer (5 stars)
+75% point blank damage
-50% tactical maneuver cooldown

glass flume
lapis chasm
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.

shrewd hazel
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Gesture of the Drowned (5*)
-33% ability cooldowns
Abilities activate whenever off cooldown, whether you like it or not

lapis chasm
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You cant add custom things

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Also that would be annoying

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And it wont even make sense for smth like bmb or arcane strike since those activate when off cooldown already

shrewd hazel
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references!

lapis chasm
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Minecraft but there's muke from sky every 5 seconds

umbral sleet
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I can crit hit again!

  • 1 morbillion ed jb time
  • 50000 social credit
forest fjord
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Dead Eyes
Split Arrow Damage +65%
Sharpshooter Damage -20%

verbal creek
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Profuse Shots
-115% Projectile Damage
-4 Sharpshooter Stacks
+45% Sharpshooter Damage Amplifier per Stack

feral mantle
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a bit op

visual halo
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Inverted Compass Needle
+500% Spellshock Slowness Duration
-10% Spellshock Melee Damage

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(come to think of it, what Spellshock Charms are there?)

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Quaint Kaleidoscope
+3 Sanctified Armor Knockback
-50% Sanctified Armor Damage

verbal creek
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without any +proj dmg gear its only 30% better than normal sharpshooter

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but when mon balances charms he probably cant balance charms around how much damage your gear gives

neat gorge
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Weightless Fury
Generalist: ⭐ ⭐ ⭐ rare charm
+15% melee damage
+15% speed
-3 armor
-3 agility

lavish jolt
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Raw damage increasers have been taken out back and shot

neat gorge
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Aaughh

lavish jolt
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Hard to balance high attack speed low damage weapons

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Balance kept getting clowned on by unexpected interactions

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Eventually they were all 'no, it's all gone'

neat gorge
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Welp changed it

forest fjord
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Seems like a steep cost

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Glass canon has more favorable numbers, though t takes an entire item slot

halcyon crest
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what happens if you have no agility

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what does - agility do

spring coral
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no

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(i dont think it does anything)

halcyon crest
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Final Damage = Raw Damage * 0.96^{EPF + (Armor + Agility) - [0.5 * Armor * Agility / (Armor + Agility)]}

if say you have 30 and -3, then the second half would be -45/27 = -1.7 which means that you would actually add an additional 1.7 armor to your calculation, just by simply having negative agility.

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wouldn't effect conditionals, but it absolutely would effect your raw DR

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the final calc would be i think damage * 0.96^(28.7).

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which means -3 agility at 30 armor is actually - 1.7 armor

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so at 33 armor this thing is removing like, 4.7 armor.

forest fjord
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I don’t know if The Glass canon has any effect on the offtyped defense in /PS

bright birch
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Equivalent Exchange
+60% Counter Strike Pre-Mitigation Damage
⭐⭐

mighty root
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Silver Mirrorshield (* * * *)

  • +66% Dodging Reflection Damage Multiplier
  • +100% Dodging Cooldown
still quest
rough karma
mighty root
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:D

rough karma
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People sleep on dodging+ but we'll get to a point when mobs are gonna throw 100 damage tridents at you and they 100% won't survive a ~400 damage deflection

hazy wraith
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crusader unaware that all mobs in red dungeon have 1500 base hp

rough karma
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worst timeline!

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you just have to balance them by making them deal 500 base damage!

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then problem solved

hazy wraith
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crusader unaware of architect's wrath strike

rough karma
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might struggle in delves cause I don't think dodging uses post-scaling values

hazy wraith
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(its all magic mobs)

rough karma
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True, I was a fool to think that, mb

hazy wraith
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monumenta players walking into black dungeon only to see 1501023 billion arcanic homing bolt mobs

rough karma
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Nah it'll probably be even more bs than that considering that it's themed around reality (iirc)

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mobs straight up bend time and space and murder you in 6 different multiverses

verbal creek
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when the normal enemies in black are basically minibosses

forest fjord
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I got this pic in a 22 point coven fortress, where the skewerman deals 51 damage to another mob

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(the shaman has 90 base hp, at 1.3x that would be 117hp which would instantly trigger totem)

mighty root
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I mean, it's not overpowered and you've no way to modify that damage, but sometimes a ranged elite you've started hacking away at will just kill themselves on you

rough karma
forest fjord
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was dodging buffed due to projectiles having their own iframes thonk

tribal mica
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A pair of (probably Epic) Elemental Spirits charms that completely disable their normal functions and replace them with an immortal pet that functions similarly.
Say a Fire fox and an Ice wolf or similar.

mighty root
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A Strider and a Polar Bear

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One of them wanders around and the other mauls your enemies to death

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Overclocked CPU (*)

  • +100% By My Blade Haste Duration
  • -25% By My Blade Damage

Or, alternatively

  • +1 Level By My Blade Haste
  • -25% By My Blade Damage
tribal mica
forest fjord
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Could just go to a normal trigger location if spirits

tribal mica
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Also true. Drop key is available now. Rebind it back to Q, then use Q and crouch Q respectively.

mighty root
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They might work as Vexes actually

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At least until the server upgrades version where Allays would be more appropriate

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Which...might not happen with 1.19.84

tribal mica
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Alternatively if the server ever moves to 1.19, one big cost Charm that replaces both with a Warden. :^)

mighty root
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I can't wait for a million health Warden to crush me into a bloody pulp

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And also Silver Construct to be replaced with a Warden instead of a Golem

tribal mica
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Okay, but what if... duo Golem + Warden boss fight.

mighty root
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The Slamdown

tribal mica
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Anyway, another Charm idea. Starfall reduced damage, but it applies the Wind Aspect effect.

mighty root
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Aimless Moonstone (* *)

  • +2s Starfall Levitation
  • -20% Starfall Damage
prisma steeple
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Other players saying multiple times that charms only change existing values on skills isn't really convincing anyone is it

mighty root
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I mean, most of the charms I come up with I create with the idea of them not being in the game, but being interesting conceptually

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Like "Oh yeah that'd be neat."

tribal mica
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It's fun to speculate and come up with ridiculous nonsense, my bad. :^)

forest fjord
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it's still fun to think about

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in case a skill is reworked in the future to be cooler

hazy wraith
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you cannot hide the truth

spring coral
teal schooner
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Im almost 100% sure this is already in the game waiting to be released or has been suggested here already but a charm that gives damage or Fox speed for stun duration or/and heal

still quest
mighty root
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I have no idea what Warding Remedy is

shrewd hazel
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Protective amalgam (3*)
-6 amalgam range
+1 amalgam size (medium slime)
+10s amalgam linger
-30% damage
-100% knockback
-10% cooldown

lapis chasm
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Make it a shield infront of you?

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I guess it at least need to be bigger

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Though you will have no burst damage optuon and mobility....

bright birch
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Hades' Fang
+100% Hunting Companion Damage
-2.5 Hunting Companion Healing
+10 Hunting Companion Duration
⭐⭐⭐⭐⭐

vast shell
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Pyromaniac
+100% Faster Inferno Tick
-50% Inferno Damage
⭐ ⭐ ⭐

verbal creek
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ngl ms that might be too op

errant wave
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Divine Emissary's Gift
+20% celestial blessing speed
-100% celestial blessing damage
-35% Celestial blessing cooldown
4* ?
what if speeeeeeeeed

verbal creek
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Explosive Personality
+1 Unstable Amalgam Slime
-20% Unstable Amalgam Radius
+20% Unstable Amalgam Cooldown
⭐ ⭐ ⭐
like that one esoteric charm but for ua

vast shell
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that UA do have some explosive personality ;)

errant wave
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actually shit that might end up trivializing some races set in the overworld

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mmm

verbal creek
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this is the 2nd time someone has tried to make celestial blessing into a mobility skill

errant wave
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i did not read this thread. society

shrewd hazel
verbal breach
umbral sleet
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You deal the same damage but faster, so technically you could make kill a mob faster

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Also ^

verbal breach
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If you have inferno +50% dmg charm before the charm, you would do 1.5x dps

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if you had inferno +50% dmg charm after the charm, you would do 2x dps

shrewd hazel
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Oh, I see

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...
wait, isn't it additive?
so actually it's +150%, or 250% inferno damage, divided by 2?

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idk I'm overthinking it I'm an alch I don't have inferno

verbal creek
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yes you do
scroched erth

verbal breach
# shrewd hazel Oh, I see

Let's say Inferno Dmg Multiplier 1x
Inferno Charm DMG Mult = 100% base
After Calder's Charm it would be 50% multiplier or 0.5x
After a couple of charms that give +50% total it would be 100% multiplier which is 1x
If these couple of charms were added by themselves without Calder's charm, it would be 100+50=150% which is 1.5x. It would only be +150% if the charms added up to 150% making it 250%, which is theoretically very impossible with our current items.

verbal creek
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what if it were +100% inferno damage -50% slowerinferno tick tho?

verbal breach
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Then it would be really bad unless it was like 1 star.

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because there's no charms so far that speed up inferno ticks.

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The biggest downside to inferno in general is how slow it is and your charm's only purpose would be to show really big inferno numbers.

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Take Spellbound Spearhead for example, which gives 110% mana lance dmg and +100% Cooldown (let's forget it gives +100% range too). If you want to make the best mana lance dps build, you wouldn't take it at all because there's a lot more Mana Lance +% dmg items than there are Mana lance -% Cooldown items.

mighty root
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Perfect Stance (*)

  • +50% Poise Effectiveness
  • -9% Poise Threshold
verbal creek
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poise pillers eating good

prisma steeple
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We don't plan on adding charms about the defensive enchants

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as Charms are meant to be mostly all offensive

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and the defensive options are intentionally usually worse

vast shell
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i love fire

halcyon crest
silk oxide
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More defensive stats = More time to do offensive things

umbral sleet
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Defense = greater margin of error, from basically none to a manageable or even superb amount, allows you to take on more risk with better odds
Combat = defeating foes to eliminate them to either gain reward or eliminate them as factors leading to failure, however you increase risk temporarily for reduced risk immediately after
Offense = making you better at removing factors reducing the amount of time you increase risk in combat.

This is my intetp of these things
Does it make sense?

halcyon crest
#

Y’all making this really complicated

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How about this. Wack thing, if it’s alive, wack it again. If not, return to step 1. Repeat until nothing is alive.

verbal creek
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If thing = alive
Then wack thing
Else find other thing

umbral sleet
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Defense:
Make you die slow
Danger: want kill you
Damage: kill thing that kill you

mighty root
halcyon crest
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bro they nerfed moms knife from the best item to like very bad now? 💀

verbal breach
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Probably because you could get it and that was your run without any real downsides

lapis chasm
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I am immortal [hsb stabdard] (*********)
+1 hp
+1 armor

umbral sleet
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Divine fist ⭐️⭐️⭐️

  • 70% divine javelin range
  • 25% divine javelin damage
  • 250% divine javelin knock back
  • 30% divine javelin cooldown

94 thesis: ⭐️⭐️⭐️⭐️

  • 500% Luminous infusion range
  • 250% Luminous infusion damage
    (Not sure if this one is op or just really strong single target or weak)
bright birch
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martial mantra does that

halcyon crest
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Marital mantra when?

forest fjord
#

similar yeah

lunar tangle
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Well cooldown vs dmg

forest fjord
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it'd be like the other third to make a trio with these charms

lunar tangle
#

Mourning star sucks so much

forest fjord
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range isn't the same as radius and 110% isn't the same as 150% but

halcyon crest
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Uh

#

That’s the wrong skill

forest fjord
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posting it for comparison to mourning's stars relative stats

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it's certainly not identical but with those changes spearhead is 1 star

halcyon crest
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This made me notice how terrible the ordering of the stats are

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Some have negatives first, some have them last, probably some with them in the middle

forest fjord
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unsure if ohthemisery perfectly mimics the display on charms

glass flume
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main difference between spearhead and mourning star is that one affects only you and the other can affect others

lavish jolt
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....can charms add reach?

forest fjord
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like, melee reach?

lavish jolt
#

or blockbreak reach yeah

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me, building on our island, wishing I could break blocks from further away

forest fjord
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no idea on the ability to code, but if it's slapped on a generalist charm

lavish jolt
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yeah im wondering if its possible without client mods

naive lance
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Combat expertise ⭐ ⭐ ⭐ ⭐
-50% riposte cooldown
-50% riposte damage
-50% riposte damage bonus
-75% riposte stun duration
-75% riposte root duration

#

Hollow shade ⭐ ⭐
-25% elite bonus damage
+20% boss bonus damage

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Fatal tempo ⭐
-100% deadly ronde radius
-80% deadly ronde come

  • 150% deadly ronde damage
    -20% deadly ronde speed
#

Atomic rupture ⭐ ⭐
-50% starfall velocity
+60% starfall damage
-30% starfall radius

#

Mana swarm ⭐ ⭐
-40% mana lance damage
+2 mana lance ( like dagger throw )
-20% mana lance cooldown)

#

Tactical engagement ⭐ ⭐ ⭐
-100% defensive line damage reduction
+25% defensive line damage bonus
+3 second defensive line duration

#

Assassinated soul ⭐
+50% advancing shadow duration ( enhance and damage )
-20% advancing shadow damage bonus
+30% advancing shadow cooldown

glass flume
naive lance
#

Everburning fury ⭐
-100% rampage damage reduction

  • 1.5 % rampage damage bonus
verbal creek
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Mana-Coated Slice
⭐ ⭐ ⭐ ⭐ ⭐
-100% Thunder Step Damage
-100% Frost Nova Damage
-100% Magma Shield Damage
-100% Mana Lance Damage
-100% Arcane Strike Damage
-100% Elemental Arrows Damage
-75% Thunder Step Cooldown
-75% Frost Nova Cooldown
-75% Magma Shield Cooldown
-75% Mana Lance Cooldown
-75% Arcane Strike Cooldown
-75% Elemental Arrows Cooldown
+350% Spellshock Melee Damage Bonus
+80% Spellshock Speed Bonus

#

Hilarious

verbal creek
#

True Melee Mage moment

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Weak Aura: I use wands with high spell power to spam spells
Strong Aura: Fuck it we ball

naive lance
#

Astral claymore ⭐ ⭐ ⭐
+2 skimister target

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I hope one of them will be added owo

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Perhaps

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halcyon crest
#

-100% skill damage

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💀

forest fjord
#

Glimmering Scale
Shrine Charm ⭐
Boon of Silver Scales Cooldown Reduction +2.5%
Boon Duration -25%

Shrine Charms must be equipped upon use of a shrine potion. If unequipped, all boon effects from a shrine will be reverted to base levels.

naive lance
#

Pure shard ⭐ ⭐ ⭐ ⭐
+1 spell shock charge
+30% spellshock melee damage bonus

#

Essence of determination ⭐ ⭐

-25% second wind cap ( only activate when 25%)
+50% second wind damage reduction bonus

glass flume
#

-50% elemental arrows cooldown
-100% elemental arrows range
-50% elemental arrows stun duration

verbal creek
#

did you delete them leiyam
cant seem to find yours

severe ridge
#

Mage
Cryoshield Amulet ⭐⭐⭐⭐
+30% Frost Nova Damage
+40% Frost Nova Range
+1s Root
-70% Frost Nova Angle (Cone)
Eye of the Hurricane⭐⭐⭐
+60% Blizzard Damage
+20% Blizzard Slow
-50% Blizzard Duration
Warlock
Masquerader's Cloth ⭐⭐⭐⭐
+20% Voodoo Bonds Damage
-60% Voodoo Bonds Taken Damage
-20% Voodoo Bonds Duration
Veiltainted Snare ⭐⭐⭐
+100% Judgement Chain Range
+40% Judgement Chain Pull Damage
+4 Judgement Chain Targets (Attaches to multiple targets in a cone-like area in front of you)
Rogue
Abello Spearhead⭐⭐⭐⭐⭐
+3 By My Blade Charges
+50% By My Blade Cooldown
Alchemist
Hellish Fungus⭐⭐⭐⭐⭐
+5s Brutal Alchemy Fire Duration
+30% Brutal Alchemy Decay
-20% Alchemist Potion Cap
Warrior
Iridium Pendant⭐⭐⭐
+30% Bodyguard Angular Range (makes it easier to aim at players from afar)
+40% Bodyguard Distance Range
+25% Bodyguard Cooldown
Cleric
The Vedha's Gemstone⭐⭐⭐⭐
+40% Luminous Infusion Damage
+20% Divine Justice Damage
-100% Luminous Infusion Range
Scout
Hexborne Insight ⭐⭐⭐⭐
+30% Eagle Eye Vulnerability
+10% Eagle Eye Slow
-100% Eagle Eye Cooldown Kill-Refresh
Pelias' Ring ⭐⭐⭐⭐⭐
+100% Split Arrow Bounce Damage
-50% Pinning Shot Root Duration

lunar tangle
#

huhhh

#

pelias ring1!?!?!?!?

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so i just get 120% split arrow damage for 2 charm power??? so shrimple so easy (i dont use pinning shot)

forest fjord
#

Instapick

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Since brutal had fire before I guess it could be added back with a charm, would be a playstyle enabler for sure, very neat

verbal creek
#

pelias' ring with the new godspore charm and using multishot is going to be op
wait does multishot evem split 3 times

forest fjord
#

Yes if they all hit

verbal creek
#

dammn

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ik i used to play r2 bowscout but its been months

halcyon crest
#

Oh no a guardian charm

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The three guardian players can talk about it I can’t

shrewd hazel
#

Charm that doubles bezoar healing but -4s duration (minimum 1)

forest fjord
#

And volley doesn't have piercing yet sanguine tendon exists

prisma steeple
#

It does have piercing, volley and quickdraw have all the bow onhits in their code

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As if you hold a piercing crossbow they will gain that attribute

verbal creek
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then why doesnt holding a multishot crossbow mulitply the volley by 3 smh

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unless multishot just adds 2 arrows

forest fjord
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Need custom multishot to fire 5 arrows

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Dbreath2

verbal creek
#

Wyvern's Roar

forest fjord
#

Or... Epic generalist charm to do that...

severe ridge
silk oxide
#

Don’t forget Haunted shades
+1.25 Haunted Shades Healing
-100% Haunted Shades Vulnerability

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Idk if it is balanced I stuck at it

fast timber
#

wait i have an idea

#

+6 Scorched Earth fire duration
+50% Scorched Earth duration

  • 25% Scorched Earth Cooldown
  • 75% Scorched Earth Damage
mighty root
#

Queenslayer (* * * *)
+30% Rogue Regicide

bright birch
#

Despotic Talisman
⭐⭐⭐⭐
+20% Divine Justice Enhancement Damage Cap
-10 Divine Justice Enhancement Duration
-240 Divine Justice Enhancement Bone Shard Duration

verbal creek
#

kinda unbalanced
you can use bone shards for dj
that charm has no downsides

bright birch
#

oh yeah

#

that goofy mech

#

idk

#

that is like the best i can come up with

#

no more bones but more damage

verbal creek
#

Revivifying Coat
⭐⭐⭐⭐
+20% Divine Justice Self Heal
+80% Divine Justice Ally Heal
-100% Divine Justice Damage

forest fjord
#

I'm still surprised that's a thing

#

I thought when Ari said it it was a joke to make cleric a consumable class like scout

verbal creek
#

We EAT the bones of the sinful and undead to empower us in our crusade.

bright birch
#

Hunter's Sigil
⭐⭐⭐⭐⭐
-6 Hunting Companion Duration
-3 Hunting Companion Fox Stun
+1 Hunting Companion Fox
+1 Hunting Companion Eagle
+10% Hunting Companion Damage Scaling

verbal creek
#

Demonic Feast
⭐⭐⭐⭐⭐
+100% Cursed Wound Damage Over Time
+15% Soul Rend Healing
-30% Cursed Wound Damage Bonus Cap

#

oh hey its brutal alchemy

bright birch
#

Haze of Eternal Sun
⭐⭐⭐
-5s Smokescreen Enhancement Duration
+200% Smokescreen Radius
+30% Smokescreen Cooldown

#

Eldritch Eye
⭐⭐⭐⭐⭐
+1 Sage's Insight Ability Reset
+1 Sage's Insight Spell Requirement

verbal creek
#

couldnt come up with a good name ;-;
⭐⭐⭐
-25% Transmutation Ring Radius
+20% Transmutation Ring Damage Bonus
+10% Transmutation Ring Duration
+35% Transmutation Ring Cooldown

verbal creek
#

ok

bright birch
#

Petrified Hand
⭐⭐⭐
-2% Cursed Wound Enhancement Melee Damage Scaling
+6 Cursed Wound Enhancement Range

atomic saffron
#

+0.5s advancing shadows kill time
+1s advancing shadows chain time
-50% advancing shadows range

still quest
#

use with malhuer NOW

verbal creek
#

Scorchstone Lance
⭐⭐⭐
+5 Luminous Infusion Fire Duration
+10 Holy Javelin Fire Duration
-45% Holy Javelin Damage

#

inferno paladin >:)

forest fjord
#

Needs malhuer

#

Hate the distance as is on AS though once you are in the fray the reduced range is ok

verbal creek
#

Communal Ampoule
⭐⭐⭐⭐⭐
+35% Alchemical Artillery Projectile Damage Multiplier
+50% Alchemical Artillery Knockback

#

oh wait...

forest fjord
#

This kinda exists I guess

#

The new godspore charm does kinda what I wanted this to do

#

Just less extreme

verbal creek
#

horse pill

bright birch
#

Mycelian Overdose
⭐⭐⭐
+8 Energising Elixir Alchemists Potions Consumed
+16 Energising Elixir Enhancement Stack Decay Duration

forest fjord
#

Bent Bodkin
Bodkin Blitz Range -50%
Bodkin Blitz Damage +50%

bright birch
#

Sentient Bladespirit
⭐⭐⭐⭐
+125% Whirling Blade Damage
-25% Whirling Blade Knockback
+20% Whirling Blade Cooldown

verbal creek
#

Alphonse's Cacophony
⭐⭐
-15% Poise Effective Armor Bonus Per Level
+20% Alchemist Potion Damage

#

it just fucks over every poise alcher that uses it and buffs any non poise piller

#

100 Meter Leap
⭐⭐⭐⭐
+75% Wind Walk Velocity
-25% Wind Walk Cooldown
-2 Wind Walk Cooldown Reduction
-2 Wind Walk Stun Duration
-2 Wind Walk Levitation Duration

verbal creek
mighty root
#

Flaming Dynamite (* *)

  • +50% Deadly Ronde Damage
  • +1 Deadly Ronde Damage
  • -75% Deadly Ronde Stack Duration
still quest
#

oh jeez

regal geyser
#

Even with this, whirling blades would be meh

#

4 charm power to make whirling blades usable when you could use it on more worth things like nihilo core +5% swift cuts damage

glass flume
bright birch
#

Coagulated Soul
⭐⭐⭐
+6 Sanguine Harvest Enhancement Duration
+100% Sanguine Harvest Enhancement Size

mighty root
#

Twisted Cloak (* * * * *)
Dodging gains a separate charge for melee hits.

lone nexus
#

-1 Monumenta

tribal mica
#

Lord of Frost, 2⭐
-50% Elemental Spirits Fire damage
+50% Elemental Spirits Ice damage
Ice Elemental Spirit pulses 1 additional time

verbal breach
#

1/2 Fire Spirit dmg for 2x Maximum Ice Spirit Dmg

tribal mica
#

Ice Spirit has the added detriment of "mobs can just walk out of it lol" so extra pulses aren't the most valuable thing ever, but also yes.
If you have a better idea, throw it out there. :^)

modern anchor
#

-75% inferno damage, +1400% fire duration
5⭐️

verbal breach
glass flume
#

if i could get rid of ice spirit to buff up fire spirit i would

spring coral
#

r3 enhancements being only regular skills crushed my dreams (earth and air spirit)

mighty monolith
#

I would like to see more meme charms honestly/fun to mess with charms, like frenzy since they can provide a good laugh from time to time (ie watching 10 foxes just ZOOM at a mob).
A few of ideas:

-Alchemist charm where you throw potions in 8 direction (+7 potions), but -87.5% potion damage (each potion will deal 1/8 of original damage), costs +7 potions, and nerfs all other abilities in relation to scaling with potion damage respectively (not an alch expert, but I know some of you are)
-Fox frenzy charm but instead for parrots... bird swarm.
-Cleric Charm that heals both players AND mobs (mobs by likely less than 1% to avoid trolling, or make it unusable in certain situations. Kinda getting this vibe from the pokemon move heal pulse) Or a cleric heal that drains all of your health, leaving you at 1 hp (only works on self not nearby entities/players, don't want toxic ppl)
-Warlock charm that spawns more vexes in relation to the spec class (if you can't see already, having more summons for no reason is a bit of a trend)
-Negative status effects (generalist charms, with only negative stats)
-Fox charm being inverted (ie dolphins spawn on land and not water, striders in water, foxes in lava)

umbral sleet
#

That cleric charm that drains teammate Hp is toxic. You don’t want a class to ever debuff another player.

#

Cuz that makes negative team interactions more common and stuff and yats yata yata

tribal mica
summer tide
#

Destructive Charm of Vitality ⭐ ⭐
-100% rampage DR
+100% rampage healing

spiral nova
#

Concentrated Tincture ⭐
+100% Iron Tincture Absorption Health
+100% Iron Tincture Cooldown
+100% Iron Tincture Duration

For set and forget alch supporting (Basically inverse split tincture)

#

Values might be a bit high but it's probably a net neutral charm

mighty root
#

Violent Tango (* *)

  • +55% Blade Dance Damage
  • +0.5s Blade Dance Root
  • -60% Blade Dance Radius

Lethargic Waltz (* *)

  • +100% Blade Dance Radius
  • -1.5s Blade Dance Root
  • +40% Blade Dance Cooldown
verbal breach
#

Elemental Arrow Enhancement is kinda like Thunder Spirit

glass flume
#

^ this

mighty monolith
verbal breach
#

I would like a generalist charm that drains my teammates hp kappa

summer tide
#

life bonds moment o.o

mighty monolith
#

When I leave out details because I only play scout/rogue-

grave wren
#

Darkest Pact (But good)
-50% Dark Pact Duration
+20% Dark Pact Damage
+0.5s Dark Pact Extension

bright birch
#

Lacquered Laurel
⭐⭐⭐⭐
-100% Voodoo Bonds Transfer Time Limit
-50% Voodoo Bonds Taken Damage
-25% Voodoo Vonds Cooldown

modern anchor
#

Cursed Coordination
⭐️⭐️
+15% damage
Your attacks and abilities can now damage and cc allies.

atomic saffron
#

Me omw to bring my 7 friends into a fight with me to kill them for kill resets

modern anchor
#

Now you can advancing shadows reset on your friends

spiral nova
#

Patron players count as elites for rogue's vc

forest fjord
#

Some of you patrons are alright.

silk harbor
#

Sapping Stone
-100% healing

forest fjord
#

We already have the troll juice we don't need another charm

silk harbor
#

Troll juice?

dapper jetty
#

Quickload 2*
Volley arrow -8
Volley Cooldown -50%

umbral sleet
#

POV: you are Olive wool

  • game sounds set to 0
  • all stats reduced by 98%
  • you are now invisible and glowing
  • blindness
    (You are now a blind and deaf and disabled child :D) (like Olive)
mighty root
#

Shadowfade (*)

  • +1000% Cloak and Dagger Duration
  • +1000% Bodkin Blitz Duration
  • -1000% Cloak and Dagger Damage
  • -1000% Bodkin Blitz Damage
    Escape reality, momentarily.
umbral sleet
#

Wdym break spawners?

  • possible shadowfade user
#

Cool idea tho

verbal creek
#

Makeshift Multishot (**)
-8 Volley Arrows
-80% Volley Cooldown
-35% Volley Damage Bonus

severe ridge
#

Mycelian Compound ⭐⭐⭐⭐⭐
+50% Scorched Earth Radius
+25% Scorched Earth Duration
+25% Scorched Earth Cooldown
-25% Scorched Earth Damage

forest fjord
#

Phantom Cloth
Ethereal active duration + 0.5s

Unyielding Ironwood
Shielding break defense +10%

mighty root
# umbral sleet Cool idea tho

It's designed so Assassins can sorta emulate Swordsage's invulnerability with Blade Dance, since going into stealth only really works if someone else is there to take aggro; though the trade is way more control over when stuff targets you again for an inability to break spawners or deal damage.

#

You could probably also use it to trigger a bunch of spawners, run to a safe distance and then pick off mobs as they come to you

prisma steeple
fast timber
#
  • 7 Energizing Potion costs
  • 30% Energizing damage modifier

monarchwoke

errant wave
#

i’ll be able to run insight 1 perhaps and emulate old arc

prisma steeple
#

It's at least one of the first 5 class charms ever designed

teal schooner
#

If im correct

#

What you would have to do is debuff damage from volley arrows

#

To balance it more properly

dapper jetty
#

cool, i thought arrow amount is one of number can tweak cuase skill description does mention how many arrow will shoot

acoustic portal
verbal creek
#

Also why dont they reduce it from the enhancement
They totally should

#

Do we currently have any -volley arrows or +volley arrows charms in game? Because if so do they add/subtract from the enhancement

lusty mica
#

this exists

verbal creek
#

So do they increase the amount of volley's enhancement arrows? Because if so then charms that decrease the amount of arrows will totally work

bright birch
#

Perpetual Motion Device
⭐⭐⭐
-8 Thurible Procession Time Needed
+15% Thurible Procession Health Threshold

neat gorge
#

In this server we don't obey the rules of thermodynamics

lusty mica
#

I-have-no-clue-what-to-name-this
⭐ ⭐ ⭐
-13% Purified Ash Drop Chance
+2.5% Purified Ash Damage Bonus
+10% Purified Ash Damage Cap
-120s Bone Shard Consumption Duration

lapis chasm
#

Minebomb 4star
+2 Alchemical amalgam charges
-25% Alchamical Amalgam cooldown
-30% Alchemical Amalgam Damage
+4s Alchemical Amalgam countdown

lusty mica
#

Pendant of the Architect (totally not a joke charm
⭐ ⭐ ⭐ ⭐ ⭐
+25% Firmament Prismarine Chance
-50% Worldshaper's Loom Cooldown

bright birch
#

God Gifted Engine
⭐⭐⭐⭐⭐
+9 Unstable Amalgam Duration
+2 Unstable Amalgam Charges
-60% Unstable Amalgam Damage
+30% Unstable Amalgam Cooldown

lapis chasm
#

Adrenaline rush (4star)
-0.5s Energizing Elixir Cooldown
-3.5s Energizing Elixir Duration
+2 Energizing Elixir Jump boost
+30% Energizing Elixir Speed
+15% Energizing Elixir Damage buff

snuggles

lusty mica
#

Saviour's Sacrifi- wait
⭐ ⭐ ⭐ ⭐
+100% Triage Healing
-5% Rejuvenation Self Heal
+5% Rejuvenation Ally Heal

verbal creek
#

Armor for the Weak (****)
+3 Dark Pact Absorption Cap
+2 Dark Pact Absorption Per Kill
-100% Dark Pact Melee Damage

lapis chasm
#

Actually Supportable Panacea Usage (3star)
+100% Panacea Speed
+4 Panacea Absorption
+30% Panacea Cooldown
-40% Panacea Damage
-1s Panacea Stun Duration

lusty mica
#

i wonder if delve infusion charms are possible

#

or are they just not gonna exist

#

could be a little broken

lapis chasm
#

I dont want to wait (4star)
+3 Warding Remedy Absorption per pulse
-7 Warding Remedy Ticks
-2 Warding Remedy Absorption cap
-20% Warding Remedy cooldown

spring coral
#

stack with coven vial to become god yeah

bright birch
#

Sacrosanct Dissolver
⭐⭐⭐
-0.5% Amplifying Hex Enhancement Self Damage
-20% Amplifying Hex Enhancement Maximum Health Scaling

verbal creek
#

Scarlet Emperor's Retribution
⭐⭐⭐⭐⭐
+200% Judgement Chain Damage
+50% Judgement Chain Cooldown
+25% Judgement Chain Buff Duration
-10% Judgement Chain Damage Resistance
-50% Judgement Chain Mob Weakness

lusty mica
#

Delayed Remedy
⭐ ⭐ ⭐
-50% Hand of Light Hearts Healing
-50% Hand of Light Max Health Healing
+2 Hand of Light Regeneration

bright birch
#

Falsemoon Pillar
⭐⭐⭐⭐
-25% Shield Wall Cooldown
+250% Shield Wall Damage
-80% Shield Wall Knockback
-20% Shield Wall Angle
-75% Shield Wall Duration

regal geyser
#

+30% Tactical Manuever Stun Radius
(I’m bad at balance so I won’t include charm stars and name)

#

+10% Swift Cuts Aoe multiplier or whatever (instead of like 20% of your damage becomes aoe it’s 30%)

verbal creek
#

Flesh Wall Incarnate
⭐⭐⭐
+100% Voodoo Bonds Transfer Time Limit
+50% Voodoo Bonds Transfer Damage
+100% Voodoo Bonds Cooldown
-75% Voodoo Bonds Radius
-30% Voodoo Bonds Passive AOE Damage

errant wave
#

Force Barrier
-50% shield wall cooldown
-90% shield wall duration
+100% shield wall angle
-90% shield wall radius
+200% shield wall knockback

lusty mica
#

Revenant's Rings
⭐ ⭐
-20% Curse of Crippling Threshold
+20% Second Wind Damage Reduction

#

Sorcerer's Tome
⭐ ⭐
+10% Trivium Damage Bonus
+2 Trivium Mob Requirement

#

perhaps 3 star

#

idk

#

generalist charms go hard as hell honestly

verbal creek
#

Is there even a generalist charm with a negative rn

#

You could remove the +mob requirement and it would probably be added

forest fjord
verbal creek
#

A +damage bonus charm for trivium or stamina without any downsides will probably get added someday even if the bonus damage is low as hell

silk oxide
#

can charms change armor/agility directly

lusty mica
#

i dont think charms can directly add stats

#

only boost the effectiveness

#

you could perhaps make a charm that affects the damage reduction calculation but good luck getting that added

forest fjord
#

Practiced Strikes
Stamina max stacks +16
Stamina damage taken stacks gained +4
Stamina damage inflicted stacks gained +1
Stamina damage -75% effectiveness
Stamina duration +3s

verbal creek
#

The hell

#

Wouldnt that be op

#

Or would it still max out at 10% damage pepega

forest fjord
#

Oop missed the last part

#

Fixed (yeah maxes at 10%)

#

I figured if skills can have stats that have been removed, why not enchants too

#

This makes it function more or less the same as it is now, but you can slowly gain stamina by attacking as well

#

Similar to Harambe's suggestion

#

But with a charm tax and less effevtive

bright birch
#

Rootstalker's Blowdart
⭐⭐⭐
-25% Dodging Cooldown
+1 Dodging Enhancement Richochet

verbal creek
forest fjord
#

Lucky Shot
Earrows enhancement stun duration +4s
Earrows enhancement stun chance -70%

#

Stardust Stream
Mana Lance Charges +9
Mana Lance Damage -85%
Sage's Insight Refresh -2

regal geyser
#

+3 seconds vortex duration
-20% vortex radius

forest fjord
#

How to make an epic charm not be epic

regal geyser
#

Epic charm sucks

#

It has +100% cooldown

#

Useless

forest fjord
#

50%

regal geyser
#

Still useless

verbal creek
#

Lucifer's Kin
⭐⭐⭐⭐⭐
-4 Restless Souls Cap
+50% Restless Souls Damage
-100% Restless Souls Debuff Duration
-100% Restless Souls Silence Duration

... I wanted to make a charm that makes restless soul into 1 op vex but impmaster's fiddle exists and i dont think charms are made with other charms already counted in the stats

forest fjord
#

Duration kinda whatever when the vex is supposed to go poof immediately

#

Bladebreaker
Riposte Root Duration +1
Riposte Radius +25%
Riposte damage -80%

#

Neo Antium Insurance Policy
Counter Strike Damage Resistance +10%
Counter Strike Stacks -2
Counter Strike Duration -40%

#

Tainted Blood
Toughness Enhancement HP +25%
Toughness Healing -40%

#

Fudged Expenses
VC Elite Cooldown Reduction +20% (now lowers cooldowns by 80% instead of 100%)
VC CDR +1

#

Hordebreaker
Skirmisher Targets +2
BmB enhancement Damage -20%
BmB Damage -100%

#

I don't think this one is very good overall, but probably decent for assassin in godspore? Still likely an awful pick for the boss fight

regal geyser
#

-50% wind walk range (doesn’t move you as far)
+2 wind walk charges
+1 second ww root or stun or smth

forest fjord
#

Arcanic Propulsion Drive
Sage's Insight stack requirement: +13
Sage's Insight stack depletion -70% (14 stacks remain after Insight Triggers)
Sage's Insight Decay Duration -1

#

Accelerator Gate
Shield Wall Knockback -300%
Shield Wall Damage +12

verbal creek
forest fjord
#

Peakborn Wind chime also directly mentions Tact velocity (it's pretty fun but dubious value)

#

Martyr's Cry
Challenge Absorption -100%
Challenge Damage boost -15%
Challenge CD -50%

#

Quiet Monk's Anger
Enchanted Prayer Healing -100% effectiveness
Enchanted Prayer Cooldown -70%
Enchanted Prayer Damage +35%

queen spoke
#
  • 3 Jump boost energizing elixir
  • 1/2% damage per stx energizing elixir
#

I hate jump boost from energizing

forest fjord
#

Backshelf Dealings
Taboo Heal Potion Cost +2
Taboo Healing +60%
Taboo Cooldown +125%

#

Steady Hands
Esoteric Enhancements brutal application restriction +1.5s
Esoteric Enhancements Bleed Duration +4s
Esoteric Enhancements Damage -30%

teal schooner
#

I believe enhancement adds arrows in a 360 angle minus the angle with which volley is usually shot.

regal geyser
#

Can charms add stats to skills or only change the ones that are already there?

atomic saffron
#

Only number changes

regal geyser
#

Tragedy

#

Hm

#

Could I do something like

#

“Less %launch” for wind bomb vortex”

#

Like less high of a knock up

#

If so
-20% Wind Bomb Cooldown
-50% launch

modern anchor
#

Indulgence ⭐️⭐️

Clerics can consume a Hypercurrency instead of a bone shard to get double the damage for half the duration

calm terrace
#

Monumenta pay to win moment

teal schooner
#

Literally

#

Capitalist charm

forest fjord
#

Last stand
Curse of Crippling Weakness -10%
Curse of Crippling Slowness +5%

modern anchor
#

Battle Continuation EX ⭐️⭐️⭐️⭐️⭐️

-100% Second Wind Damage Reduction
-25% Second Wind Health Threshold

+10% Second Wind Damage Boost
+25% Second Wind Life Drain
+10% Second Wind Speed

lusty mica
#

i dont think you can add stats to an enchant that doesnt already have those stats

#

i mean youre a developer so you probably know better

#

but you might aswell just make a new enchant at that point

mighty root
#

Bloody Whetstone (* *)

  • +80% Dagger Throw Damage
  • -40% Dagger Throw Vulnerability
summer tide
modern anchor
#

Per level let’s say

hazy wraith
#

ngl I like it

#

second wind becoming offensive

summer tide
#

That’s pretty cool!

mighty monolith
lapis chasm
#

Allignment Artillery (2 star)
-250% Alchemic Artillery Enhancements Knockback

#

Sniper Tincture (2star)
+500% Iron Tincture Velocity
-2s Iron Tincture Cooldown when attempt tp recast
-0.75s Iron Tincture pickup speed

#

Basically first is suction hole and second is a gun and mere insatant pickup

bright birch
#

Mucormycosis
⭐ ⭐ ⭐
+25% Restless Souls Damage
+1 Restless Souls Spawned Per Mob

acoustic portal
#

Imo maybe change it to
+4 Vex Cap
+1 Vex per mob

#

5 star

lapis chasm
#

Swarm

full zenith
#

Need some charms that pure +chloric flames range. There's one 3star charm that +40%chloric flames dmg +50% range. So i wish there would be a +50% chloric flames range 1 or 2star charm.

mighty root
#

Lawnmower (*)
Automatically breaks grass, tall grass, flowers and tall flowers in a five block radius.

I'm tired of decor eating my melee hits.

atomic saffron
#

Herbalist:

+100% chance to get seeds from breaking grass and ferns

#

Lmao

lusty mica
#

cant wait for multitool 1 axe/shovel with excavator

halcyon crest
#

legendary veilripper upgrade might have multitool 2. it would be very fun.

lusty mica
#

multitool 2 is wayyy too broken

#

for an upgrade

#

i wonder what the upgrades will be though

#

i assume like

#

+1 efficiency
+eruption
+adrenaline

#

that could be possible

forest fjord
#

Is it that broken

#

You can 3x3 mine anything if you want even if it's not stone

#

Eff arguably more dangerous of a MW upgrade

quaint hull
#

+1 bladedance charge but +30% cdr

still quest
#

doesn't +30% cdr reduce the cooldown

#

that's net positive

lusty mica
#

he means +30% cooldown

still quest
#

then why the r after cd

#

should be -30% cdr or just +30% cd

lusty mica
#

mistake

#

(they happen)

still quest
#

true

errant wave
#

can’t they like not just simply add charges to any skill that doesn’t already have charges by default with charms

sterile wigeon
#

probably a bad idea but
Warp
⭐⭐⭐? (not sure how many stars it should have)
-75% Thunder Step cooldown
-125% Thunder Step damage
this would probably be way too overpowered when combined with cry havoc but it might be funny on its own

still quest
#

no way warp????

#

from wynn craft???

lusty mica
#

Weathered
⭐ ⭐ ⭐ ⭐ ⭐
-90% Wind Walk Cooldown
-50% Wind Walk Velocity
-i forgot how many Seconds Wind Walk Levitation

#

i love lootrunning charms

#

and wynncraft references!

errant wave
#

sooooo dash

neat gorge
#

Voidal step
Rogue rare charm: ⭐⭐⭐⭐
-75% advancing shadows travel distance
+25% advancing shadows damage

bright birch
#

Sun's Shelter
⭐⭐⭐⭐
+3 Starfall Fall Delay
-50% Starfall Radius
+100% Starfall Damage
+25% Starfall Cooldown

mighty root
#

Strange Headset (* *)
+4 Blocks Skirmisher Damage Radius

bright birch
#

Babelic Gjallahorn
⭐⭐⭐
+200% Withering Gaze DoT
-40% Withering Gaze Cone

#

Wild Raven's Dementor
⭐⭐⭐⭐
+6 Escape Death Health Threshold
+4 Escape Death Absorption
+3 Escape Death Stun Duration
-20% Escape Death Absorption

acoustic portal
#

WIthering Ash ⭐
-50% withering gaze cooldown
-100% withering gaze stun duration
-100% withering gaze root duration

mighty root
#

Totem of Undying (* * * * *)

  • +16 Escape Death Absorption
  • +6s Escape Death Absorption Duration
  • -9 Escape Death Health Threshold
  • -100% Escape Death Stun Duration
  • -100% Escape Death Speed Duration
  • -100% Escape Death Jump Boost Duration
still quest
forest violet
#

Will-o'-the-wisp
⭐ ⭐ ⭐ ⭐ ⭐
-100% quake damage
+75% quake radius
+50% (not additive) ice aspect slowness
+50% decay damage
+25% inferno damage

#

Escape plan
⭐ ⭐ ⭐ ⭐
-100% bodkin blitz damage
-100% bodkin blitz range
+2.5 bodkin blitz stealth duration

#

Pocket Mirror
⭐ ⭐ ⭐ ⭐
+50% (additive) skirmisher nearby enemy damage

lunar tangle
#

Swift Judgement: 3 Star
+25 Judgement Chain Magic Damage

regal geyser
lusty mica
#

quake applies offensive enchants

forest fjord
#

aoe effects

lusty mica
#

this is for removing the base damage but increasing the effects

bright birch
#

Hallowed Crucifix
⭐⭐⭐⭐
+20% By My Blade Enhancement Healing
-20% By My Blade Damage

#

Blade of Grass
⭐⭐⭐
+6 By My Blade Haste
-50% By My Blade Haste Duration

#

Moss-ridden Geode
⭐⭐⭐⭐
+70% Esoteric Enhancements Damage
-50% Esoteric Enhancements Movement Speed

#

Azure Squid’s Tentacle
⭐⭐⭐⭐
+2 Judgement Chain Charges
-70% Judgement Chain Transferred Damage

#

Malfunctioning Slingshot
⭐⭐
+100% Judgement Chain Pull Strength

#

Bloodstone Gauntlet
⭐⭐⭐⭐⭐
+100% Sanguine Harvest Enhancement Radius
+1.5% Sanguine Harvest Enhancement Damage Per Debuff

mighty root
#

Eyepatch (* * *)

  • +1.5s Thunder Aspect Stun Duration (Ranged)
  • -80% Thunder Aspect Stun Chance (Ranged) (Multiplicative)
halcyon crest
#

The enchant is a different name

silk harbor
#

Rigged Dice (*)
+50% chance to roll a positive roll on chaotic

lapis chasm
#

There should be more chaotic weapon too ngl

tribal mica
#

Rotfiend, 1⭐
Your Decay hits have +1 Enchantment level

mighty root
#

Corpsebloom (* *)

  • +100% Healing
  • All healing is now regeneration
verbal creek
#

uh
thats too op for monumenta

#

Stone Flux Pauldron(* * * *)
+25% Max Health
-50% Speed

still quest
#

Mages laughing

#

alchemists laughing even harder

grim sun
verbal creek
#

fine ill make it stone flux pauldron

#

nvm thats also op

#

fixed?

mighty root
#

Crowbar (* *)
+20% First Strike Damage (Additive)

forest violet
#

Warding Hex
⭐ ⭐ ⭐ ⭐ ⭐
-100% dark pact damage
+100% dark pact absorption
+4 dark pact absorption cap

verbal creek
forest violet
#

trollshrug great mind s ?

verbal creek
#

Focus Crystal (* * *)
+20% Point Blank Damage (Additive)

mighty root
#

Spindown Dice (* * * *)
-1 Trivium Mob Requirement

verbal creek
#

Arcane Cure (* * * * *)
+20% Taboo Healing
-100% Taboo Self Damage
+50% Taboo Heal Cooldown
-20% Taboo Magic Damage Modifier

lapis chasm
#

Oh

#

Cool idea for harbinger

#

Free pi pepega

#

.

lunar tangle
#

Sacrificial Ritual ⭐️⭐️⭐️
+4 Dark Pact Absorption Mob Requirement
+5 Dark Pack Absorption Per Kill ( Now per 4 kills ! Lol ! )

verbal creek
#

Rejuvenating Ally ⭐️⭐️⭐️
+30% Hunting Companion Damage
+50% Hunting Companion Healing
-100% Hunting Companion Stun Duration
-50% Hunting Companion Duration
+30% Hunting Companion Cooldown

feral mantle
near sage
#

Railgun ⭐️⭐️⭐️⭐️⭐️⭐️⭐️
+500% predator strike damage
-200% predator stike radius
+500% predator stike cooldown
+1 bow charge time

still quest
#

7* notlikethis

halcyon crest
#

How do you do bow charge time

lusty mica
#

im pretty sure you dont

halcyon crest
#

Yeah

hazy wraith
#

slow charging enchant

spiral nova
#

Alchemical Refresh ⭐ ⭐
-90% Tincture Absorption
+6 Tincture Alchemist Potion Gain (The potions you get when you pick up tincture)
-20% Tincture Cooldown

#

Mostly removes tincture's defensive utility and makes it an offensive tool, plus it synergizes really well with split tincture

regal geyser
mighty root
#

Well there's stuff like Specialist/Maestro Bauble that adds way more damage to three abilities at once so I figure it could fulfil a similar role

#

Might change it to 10% though

#

Though it's not a serious charm due to how direct a reference it is

regal geyser
#

maestro bauble

#

is 4 star

mighty root
#

And counts across three abilities

#

One ability would be weaker

spiral nova
#

Powder Keg ⭐ ⭐ ⭐
+100-150% Amalgam blast radius
-80% Amalgam Damage
-80% Amalgam Knockback

Amalgam charm to buff the UA enhancement, used as a tagging tool instead of a damaging tool

mighty root
#

Also, Smite/Slayer/Duelist counts on every hit, First Strike is only the first.

hazy wraith
#

Ring of Liberation ⭐ ⭐ ⭐ ⭐ ⭐
+4 Wind Walk stacks
-50% Wind Walk cooldown
-7s Wind walk CD reduction
-1 Wind Walk Deadly Ronde stack gain
-1s Wind Walk stun

mighty root
#

For the all the debuffs, 5 stars is a bit high

#

Also shouldn't it be +100% Wind Walk cooldown?

#

-100% would mean that you have flight

hazy wraith
#

my mistake lol

forest violet
vapid quiver
#

Don't have the full idea or anything, but a windwalk charm that reduces cooldowns based on how many enemies you stun would be cool (Not sure if that's too mechanic-add-like for a charm but w/e)

#

Like -1s cooldown per enemy stunned, -3s per elite stunned, -1 charge or something I dunno

lusty mica
#

that would have to be a mechanic already to work

#

charms dont add new/change mechanics

#

they increase certain stats

neat gorge
mighty root
neat gorge
# mighty root ~~Not that I'd complain~~

Joke charm (like fox frenzy):
Rogue 5 stars
-100% wind walk cooldown
-99% melee damage
-99% proj damage
-99% magic damage
+100% vulnerability
-100% levitation from wind walk
+10% wind walk speed

lusty mica
#

can we get a restless souls version

umbral sleet
#

Fist o yeet

  • 60% divine Jav range
  • 2000% divine jav Kb
  • 9999 Djav pierce
  • 80% divine jav cooldown
  • 35% divine jav damage
verbal creek
#

sounds like doomfist

mighty root
#

Red Sucker (*)
-200% Knockback Resistance
(Inverted KB)

Green Sucker (*)
-200% Knockback Strength
(Inverted weapon KB)

Swirl Sucker (* *)
-200% Knockback Resistance
-200% Knockback Strength

umbral sleet
#

Long arm of the law

  • 100 divine jav damage
  • 600% kb (pull mobs)
  • 60% divine jav range
  • 50% Djav cooldown
#

I can now melee the arx phantom

calm terrace
#

Thundercrash (* * * *)
+1 meteor slam block requirement
+400% meteor slam cooldown
+450% meteor slam damage

#

Bruh idk why mobile won't let me put 4 stars

still quest
#

put spaces between them

mighty root
#

You need to use \

calm terrace
#

I see

mighty root
#

That breaks any formatting

#

||So you can type in spoilers without triggering it||

still quest
#

rocket boots + this + hydraulic

#

the funny aah meteor slam charm build

calm terrace
#

Specifically nerfed jump for hydraulic

#

Now you have to ire crutch for passive 100 damage bursts

still quest
#

you'd have to play with gb pretty well to sustain that

calm terrace
#

Man I just want my cuirass of the falling star

shrewd hazel
#

Condensed flask (5*)
-90% alchemist potion radius
+200% alchemist potion damage

grave wren
halcyon crest
#

I feel like charms should make use of multiplication and division symbols. For example, 50% regicide damage is actually *150% regicide damage, not +50%. +50% would make it 60% per level which doesn’t feel right, but *150% would be 15% per regicide level.

#

It’s a bit weird having to guess “is this additive or multiplication”

mighty root
#

Might wanna add some \s before your *s

halcyon crest
#

Then, charms that are like -100% damage could actually be *0%

halcyon crest
mighty root
#

Funky

halcyon crest
#

Better?

mighty root
#

Ye

verbal breach
spring coral
#

+%s are fine, when you have multiple charms boosting a single stat stating the final multiplier on the charm only makes things more confusing

quaint prawn
#

Sickening Metal Chunk - ⭐ ⭐ ⭐
-75% Luminous Infusion Radius
+50% Luminous Infusion Damage
-5% Luminous Infusion CD

#

(you equip a chunk of uranium)

#

(legalize nuclear bombs)

lapis chasm
#

I think it's in game already

errant wave
#

mourning star is a pretty big nuclear bomb already

mighty root
#

Emerald Tablet (* * *)

  • -1 Bezoar Kill Requirement
  • +15% Philosopher's Stone Chance
  • -12.5% Bezoar Spawn Radius
umbral sleet
errant wave
#

im literally crying

#

I took off mourning star and then

#

my performance

umbral sleet
#

Morning star is a lie
You can cast your lum more making it better

errant wave
#

it can be good- especially when you REALLY just need everything around you to die. stat.

#

99% of scenarios it will kill everything around you

umbral sleet
#

Yea
It’s good when it can take out everything. I use it personally. But I feel like it’s maybe not optimal

#

When scout can kinda do the same really high burst but better. So maybe it’s better to run something else when you have a pred scout.

forest fjord
#

Fractured Symbol
Hallowed Beam Cooldown -50%
Hallowed Beam Damage -10%
Hallowed Beam Healing -50%

#

Prayer of Retribution
Enchanted Prayer Radius -100%
Enchanted Prayer Healing -100%
Enchanted Prayer Damage +50%
Enchanted Prayer CD -70%

#

Prayer of the Undying
Enchanted Prayer CD +200%
Enchanted Prayer Healing +400%

stiff wyvern
#

Charm that makes sharpshooter be able to hold 4 more shots so it goes to 12

forest fjord
#

Sharpshooter stack increases already exist (there is one for +3 iirc)

forest fjord
#

Dark Cure
Life Drain Heal +45%
Regeneration Heal +45%
Sapper Heal +45%
Healing -20%

still quest
#

Sliver of Resistance * * *
+7 KBR Given when consuming Sliver of Perfection

gloomy condor
#

Spatial Shatter - ⭐⭐⭐⭐⭐
Cosmic Moonblade

  • 90% slash (round up)
  • 25% cooldown
  • 40% damage
  • 70% cone
  • 150% cooldown reduction
  • 100% cooldown reduction cap
  • 200% range
still quest
#

YAAAAAAAAAAAAAAAAAAAY

gloomy condor
#

***Vacuum Sphere *** - ⭐⭐⭐
Unstable Amalgan

  • 200% knockback Velocity
neat gorge
#

What's the point of this

errant wave
#

grasping claws idk

#

if velocity does work like that you could also consider a radius bump to make it more like grasping idk

gloomy condor
#

It group up mobs

#

Can be pair with SKT charm to decrease cooldown

#

And group up help up enhancement

errant wave
#

sooo claws lol

gloomy condor
#

It’s vortex

#

🥴

#

Jk

silk oxide
#

and alch pots can damage more mobs

gloomy condor
#

It may be too OP and one shot hall’s elite lol

shrewd hazel
umbral sleet
#

Arx phantom:

lapis chasm
#

But you also get suck down though

#

If you like place it somewhere on the edge and it suck you down into the void

shrewd hazel
#

if only alch had meteor slam

#

like every other magic damage class

umbral sleet
#

rocket jumping

  • 90% amalgam damage
  • 40% amalgam cooldown
  • 30% vertical kb (you can still get height)
  • 200% horizontal kb
versed hatch
#

Supernova
⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐
-1000% ua damage
+15 min ua cooldown
+5 ua block break strength
+1000000% ua blast radius

#

it will wipe out all the weaker blocks in a dungeon

umbral sleet
#

You can’t add mechanics with charms-

#

But hehehehe

#

Funny

fast timber
#

also whats recharge?

umbral sleet
#

Fixed*

tribal mica
#

"Arcanist Exists, so no" - 4⭐
Mana Lance +5 charges
Mana Lance -20% cooldown
Mana Lance -75% damage

verbal creek
tribal mica
#

And some passives, like Ele Spirits too. :^)
Theoretically anyway. Until a developer says "no."
Also wow, there are 0 developers online at the moment, rare sight.

verbal creek
#

no youre just looking at the list of people that have joined this thread

#

go on any other channel like general or welcome and you can see 21 developers are on

tribal mica
#

I forgot that's a thing.
Threads are cool and weird.

lapis chasm
#

I would like to see amalgam charges : (

#

It would be funny

umbral sleet
#

Wait no devs are in this channel
That is so funny oh my gawd

dry scroll
#

Monarch and Chiinox are quite literally in this channel

tribal mica
#

No devs in this chat online/away/busy*

dry scroll
#

that's not even true though, Chiinox is a dev

tribal mica
#

Moderator tag overwrites Developer tag?
Huh, so it does, my bad.

dry scroll
#

yeah

umbral sleet
#

I can’t read

dry scroll
#

more important to be able to identify a moderator than it is to identify a dev

hazy wraith
#

im actually serious

#

think about how cool that would be

#

TM plot advancement

shrewd hazel
#

do it for april fools and then set them on teams with pvp on

#

👍

forest fjord
#

Poison Tipped Razor
By My Blade Damage -50%
Bodkin Blitz Damage +100%

mighty root
#

Threaded Needle (* *)

  • +0.5s Dagger Throw Silence
  • +5% Dagger Throw Vulnerability
shrewd hazel
#

Comically large alchemist bag (5*)
+92 potions
+1 pot charge rate

regal geyser
#

Incredibly balanced

#

Just so well designed

#

Here I’ll one up you

#

Bag of holding (uncommon; wondrous item) {1 star }
Ability to hold infinite potions

hazy wraith
mighty root
#

Atom-Sized Flask
+Potions now instantly kill everything
-Can only hold one single potion. Ever.

Bottled Universe
+Can hold an infinite amount of potions
-Potions deal 0.1 Damage

silk harbor
#

Heavy Bottles
+30% pot damage
-70% pot throw speed

mighty root
#

Timesplitter (* *)

  • -66% Annilys Cooldown
  • -66% Annilys Duration
silk harbor
#

Blessed Bait (**)
+8 s fruits of the catch melee prot duration
+8 s fruits of the catch proj prot duration

tribal mica
#

Rope Bombs 2⭐
+10% Potion damage
-200% Potion projectile speed

silk harbor
tribal mica
#

Exactly. Like Rope bombs in Dark Souls. :^)

silk harbor
#

That would certainly be interesting

halcyon crest
#

switch to this and use it on like, 95 pt iota or something

winter temple
#

stacked potions⭐

  • +1 potion thrown ( 2 potion thrown as 1 )
  • +60% Potion damage
lapis chasm
#

Hmm

#

You throw 2 pots at once meaning when it lands it make slightly larger radius if you tilt your head when it throw, if you are good enough it might even be able to do 2x damage

#

Change to potion charges consumed would sound better

#

But it will just be like explosive reagnant but even better

spiral nova
#

Well, explosive reagent doesn't affect pot regen

#

this does

winter temple
#

or potentially
+0.5 potion charge rate
+50% dmg

#

so it pairs well with taboo epic

lapis chasm
#

0.5 is too low for 50% more dmg

winter temple
#

i mean it used to be +0 for 50% dmg 💀

winter temple
#

old explosive reagent

spiral nova
#

old explosive reagent was at most 25%

winter temple
#

oh yea shoot

#

but it still didnt affect potion regen so it was kinda free dmg

spiral nova
#

yea

winter temple
#

no charms currently that reduces increases the time of pot cd

grim sun
#

Overwhelming Bulk (4 ⭐)
+25% Glorious Battle Radius
+25% Meteor Slam Radius
+25% Brute Force Radius
-10% Glorious Battle Damage
-10% Meteor Slam Damage
-10% Brute Force Damage

#

(Cant name things good)

mighty root
#

Bermuda's Lost Boxcutter (*)

  • +25% Dagger Throw Range
  • +25% Smoke Bomb Radius
  • +25% Advancing Shadows Range
  • +25% Vicious Combos Radius
still quest
#

R E A L

#

are we just gonna

teal schooner
#

Sniper
+300% dagger throw range
-2 daggers

still quest
#

Bermuda's Lost Bunsen Burner (**)
+60% Magma Shield Range
+10% Magma Shield Damage

bright birch
#

Pocket Iron Filings
⭐⭐⭐⭐⭐
+1 Dagger Throw Charges
-60% Dagger Throw Cooldown
-60% Dagger Throw Damage
-25% Dagger Throw Range

mighty root
#

Mistborn reference real???

forest violet
#

erhmm actalyl u cannot add that bbecuase keflsrkgG

mighty root
#

Pewter Bracer (* *)
+6 Escape Death Absorption Health
+20% Escape Death Strength
-100% Escape Death Jump Boost
-20% Escape Death Speed

silk oxide
#

Oversized Bomb
⭐⭐⭐⭐
+100 Unstable Amalgam health
+60% Unstable Amalgam damage
???? i dont know how to balance

mighty root
#

The balance is in the cost

gloomy condor
#

too much damage ngl

mighty root
#

Except it also isn't because you can also make charms with only upsides and low cost too!

#

Or charms with massive upsides and tiny drawbacks for no cost as well!

lofty garnet
#

So amalgam has 2hp now

#

why

silk oxide
#

or lets make unstable arrows back by up the health to 99999

silk oxide
lofty garnet
#

Oh

forest fjord
#

(recasts)

glass flume
bright birch
#

Golden Goose Egg
⭐⭐⭐
+249 Unstable Amalgam Health
+60% Unstable Amalgam Damage
+20% Unstable Amalgam Range

mighty root
#

Sleighbell (* *)

  • +50% Tesseract of Festivity Snowman Health
  • +50% Tesseract of Festivity Snowman Damage
  • +10s Tesseract of Festivity Snowman Lifetime
  • +50% Tesseract of Festivity Cooldown
quaint prawn
#

Ebon Reticence (4 Stars)

  • +Crusade affects Slayer mobs
  • -50% Crusade extra damage
#

Warp Serum (3 Stars)

  • +5 Advancing Shadows range
  • +4s Advancing Shadows Strength duration
  • +10% Advancing Shadows CD
spring coral
teal schooner
#

Well they can in some cases, like adding piercing to quickdraw and volley (May be wrong but thats because those were previous features later removed) in this case the effect can be added quite easily because its already on an enhancement, its function is to not use that enhancement point on crusade so you can use it on something else. Whether its balanced or the devs want to make a change like that is not certain

#

It could set a bad precedent

errant wave
#

as substitute

#

but second part still stands

#

idk if it can just “enable” the enhancement just by putting it on

quaint prawn
#

yeah thats the idea is you use it instead of the enhancement

#

in exchange for the damage

#

also, spot the reference

lapis chasm
#

Spread shot (5 star)
-2 Volley projectiles
-40% volley damage bonus
-60% volley cooldown

#

Pipe bomb (4star)
+1 Predator strike radius
-50% Predator strike maximum travel range
+13% Predator strike damage per block travelled

#

Basically you cant snipe mobs but you get more damage

gloomy condor
lapis chasm
#

Yeah better idea, idk how it round down though

iron rain
#

Idea +% Gb charge velocity and +% gb distance for some number of charm slots (I assume this has been suggested)

#

Another perhaps completely broken idea +2 blade dance invuln get rid of root and damage and increase cooldown

mighty root
#

Airtight Chamber (* *)

  • +2s Wind Walk Levitation Duration
  • +2s Wind Walk Stun Duration
  • +50% Wind Walk Velocity
  • +2s Wind Walk Cooldown Reduction
  • -1 Wind Walk Charge
  • +50% Wind Walk Cooldown
naive lance
#

Hurricane vial ⭐
-80% wind walk cooldown
-2 second wind walk cooldown reduction
-80% wind walk velocity
-100% levitation duration

vast shell
#

k

bright birch
#

Bullet Punch
⭐⭐⭐⭐
-85% Predator Strike Distance
-10% Predator Strike Distance Scaling
-60% Predator Strike Weapon Damage Scaling
+25% Predator Strike Radius
-50% Predator Strike Cooldown

calm terrace
#

Not the 40 damage priority move

bright birch
#

oh yeah

errant wave
#

no way we got the mantra for hunters

lapis chasm
#

Suction slam (3 star)
-200% Brute Force knockback
-250% Meteor slam knockback

shrewd hazel
#

Regenerating Ooze (2*)
+1 pot regenerated per hit of amalgam
-100% amalgam knockback
-200% amalgam damage
turns amalgam into econ instead of burst dps

Broken Blowgun (2*)
+1000% amalgam range
-25% amalgam damage

forest fjord
#

too bad its not out yet
Levyn's Speedloader
Multiload Capacity +1

teal schooner
#

I cant wait for the 1 (one) multiload crossbow that gets released in 5 years

errant wave
#

or Illegally modded holster

forest fjord
#

Levyn's Right to Bare Arms

#

(he is shirtless and perhaps cannot spell)

errant wave
#

"this isn't an illegally modded holster, I just have really lucky pants"

verbal creek
#

its more like clown cartridge

sour maple
#

Rogue charm (2*)
-30% damage to elite mobs
+15% damage to boss mobs

teal schooner
mighty root
#

Backup Magazine (* *) [Generalist]

  • +1 Shield Bash Charge
  • +1 Hunting Companion Charge
  • +1 Max Hunting Companions
  • +1 Magma Shield Charge
  • +1 Dagger Throw Charge
  • +1 Unstable Amalgam Charge
  • +1 Max Unstable Amalgams
  • +1 Hand of Light Charge
  • +1 Choleric Flames Charge
#

Blinding Moonshine (*) [Generalist]

  • +1% Stamina Damage Modifier
winter temple
#

glass cannon **

  • 20% dmg
  • 40% resistance
mighty root
#

Gambler's Fallacy (* x 15) [Generalist]
+1 Luck

calm terrace
#

I think the part you went crazy with is the hunting companion charge

tribal mica
calm terrace
#

That alone is like 4*

forest fjord
#

Given how tightly seal of the way was handled, not sure HoL would get away with 2 stars

tribal mica
#

Actually, if I recall, the +1 Mana Lance charge charm is already 4* and +1 Magma Shield charges would be way better than that, so 5 or even 6*.

mighty root
#

Ah, but look at charms like Cry Havoc and ask yourself, what is charm star balancing?

forest fjord
#

Maybe peakborn Windchime could be cheaper

tribal mica
#

Cry Havoc could probably do with a bigger damage reduction, but overall, it's fairly balanced when you also take into consideration the price.

mighty root
#

Price isn't considered when balancing most other things, I've seen

#

Hence why Epics kind of lost a lot of their 'epicness'

calm terrace
#

I think most of the r3 epics have some epicness give or take serebian lineage and godspore scout epic

#

Even aether turbine has its uses if you play around it

forest fjord
#

Uses on paper

tribal mica
#

Thankfully, R3 is still very much a work in progress, so everything can change.

forest fjord
#

Cry havocs damage nerf is not so much on the charm itself, but the skill still has very strong damage applications that you are disincentived to use. It represents an enormous amount of thunder omen inflictions and has the highest total damage of a mage skill before charm modifiers iirc

mighty root
#

Cry Havoc is still more of a light sneeze compared to the complete ripping apart and frankensteining Aether Turbine does for the same cost though

verbal breach
#

Imo 1 magma shield charge would be pretty bad ngl

#

Actually nvm it's overpowered

glass flume
#

its just more magma shield+ uptime

verbal breach
#

I didn't consider the cd timer would tick even when you have it charged

mighty root
#

I don't actually know abilities outside of Rogue so I just picked magma shield as a non-passive mage ability

verbal breach
#

So by avr, you'd have like 3+ seconds off magma shield timer

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when a -10% magma shield cd charm costs like 3 stars alone

mighty root
#

You could just replace it with a less powerful ability idk

glass flume
#

giving skills charges is very difficult to balance

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especially when they arent designed to have them

verbal breach
#

Ngl Arcane Strike charge might be interesting

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it would cost a lot

#

but it might be interesting

hazy wraith
glass flume
#

aether turbine is just bad

mighty root
#

It tried

calm terrace
#

Rum aether with +1 ww charge to be a real gamer

hazy wraith
#

thats literally what I did

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and it sucked ass

calm terrace
#

Unfortunate

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Idk at the very least I don't think there's any epic worse than serebian lineage

mighty root
#

What's that one?

calm terrace
#

+1 dline enhancement proc

mighty root
calm terrace
#

Also 3*

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It increases dline knockback to a couple blocks too

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But are you really running dline as a cc skill

forest fjord
#

Ok what if aether turbine also have +1 charge

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For mega wind Walk power

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(and cheaper nalatia's because damn it's way overpriced for swordsage imo)

calm terrace
#

Make it a three star so they can start putting usefully stuff in it

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Like a charge and some car for only a 30-50% increase in cd

regal geyser
umbral sleet
forest fjord
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Knell Bells
Choir Bell Damage -99%
Choir Bells Vulnerability +15%

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Echoing Hymn
Choir Bells Weakness -10%
Choir Bells Vulnerability -10%
Choir Bells Slowness -20%
Choir Bells Cooldown -40%

#

Alkahest Component
Epic Charm
Aptitude cdr% +1.5%

calm terrace
#

Choir bells does damage?

forest fjord
#

A small amount

calm terrace
#

Ah

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Thought it was purely debuff

forest fjord
#

For one small application, I would prefer that damage be minimized, but not zero (to strip carapace)

calm terrace
#

True

forest fjord
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Skull of Salazar
Intuition Effectiveness +25%

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Sacrosanct Branch
Hand of Light healing -100%
Hand of Light regeneration duration +10
Hand of Light regeneration level +1

mighty root
#

Acupuncture Needle (*) [Rogue]

  • +100% By My Blade Haste Duration
  • +1 By My Blade Haste Level
  • -75% By My Blade Damage
sterile wigeon
#

@grizzled pilot

lofty garnet
forest fjord
#

Yes, pretty much

bright birch
#

Knucklebones
⭐⭐⭐⭐
+50% Shield Bash Knockback
+150% Shield Bash Damage
-100% Shield Bash Stun Duration
-100% Shield Bash Stun Duration

lapis chasm
#

The assblaster 9999.9997
(4 star)
-100% Alchemical Amalgam damage
+250% Alchemical Amalgam knockback
+1 Alchemical Amalgam potion per mob hit

forest fjord
#

Last of the Light
Epic Charm(?)
Thurible Procession Player Requirement -1

gloomy condor
#

Taboo Sight
⭐ ⭐ ⭐ ⭐ ⭐
Thurible Procession
Buff of Passive heal -200%
Rejuvention therehold +200%
Attack Speed buff +50%
Speed buff +50%
Damage buff +50%

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yes negative heal

#

lul everyone having taboo

forest fjord
#

me omw to make the positioning of my melee friends absolutely unsustainable with that level of speed

verbal creek
#

PVP CLERIC

gloomy condor
#

Thurible Procession is needed cleric above 60% health , so yet. It's funny.

mighty root
#

Spindown Dice (* *)

  • +150% Rejuvenation Healing
  • -50% Rejuvenation Threshold
gloomy condor
#

Kind OP with godspore one

white pond
#

Masked Black Knife:
+8 Cloak & Dagger max stacks > +1 Cloak & Dagger stack per kill

lunar tangle
#

charm power would have to go to like 5 then

teal schooner
#

wouldnt that just effectively be x2 damage -50% threshold for use

#

and maybe - some charm effectivness for that stat

#

but still thats insane

white pond
#

it gives assassin greater agency (and more than 2 options total for charm gameplay)

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Aether Turbine
+80% CD, +6s Refresh > -50% CD, -1s Refresh, +2 Charges

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Echo of the Beast
+1s Bodkin, +0.5s Cloak, +25% Bodkin Distance > +0.5s Bodkin, +1 Bodkin Charge, +20% Bodkin Damage

lusty mica
white pond
#

you are required to use Lv 2 wind walk to have the refresh, which has a lot of risk (either losing BD or losing ronde damage). using Lv 1 gives you some very strong mobility and a little extra rondes if you do not ever stop combat

lusty mica
#

and if you dont have the refresh nothing happens

white pond
#

you still get the mobility and CD

forest fjord
#

so you just get cry havoc on swordsage

lusty mica
#

and -1s refresh is not enough to justify -50% cooldown +2 charges

white pond
#

though the CD goes down on Lv 2

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then it can be worth more stars, I intentionally omit star cost

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Advancing Charm
+25% Damage Buff, -80% Buff Duration, -25% Teleport Range

#

Shield Wall Charm
-50% Cooldown, -75% Angle, -50% Knockback

white pond
#

Weapon Mastery Charm
-10% Sword Final Damage, +5% Sword DR

#

Generalist Charm
+50% Sustenance effect, +50% Triage effect, +100% Curse of Anemia effect

#

Generalist Charm
-100% Decay tick interval

forest fjord
#

Forum's Forgotten Tome
Understanding Effectiveness +100%

lavish jolt
#

Enchanted Spectacles

+% Literacy turns into +% Magic Damage

silk harbor
gloomy condor
#

Broken Balance
⭐ ⭐ ⭐
Delve infusion Effectiveness +25%
Normal infusion Effectiveness -50%

white pond
#

Enchanted Prayer Reference
-99% Cooldown, -90% Damage, -1000% Healing

forest fjord
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Aether Turbine
Wind Walk Cooldown -50%
Wind Walk Charges +1
Wind Walk Refresh +1 (5s cdr on use)
Vicious Comboes Kill Refresh -100% (Including Elite Kills)
Levitation Duration -100%

white pond
#

Press F to Mountain's Dew

forest fjord
#

could possibly get more aggressive with wind walk cd, but with eventual spec charms that could bring Swift Wind Walk you could go too far with the WW cd and have "VC" way too fast

white pond
#

It would be funny if it also lost the mobility, it's just loaded up CDR

verbal creek
#

Aether Turbine (* * *)
Wind Walk Cooldown -25%
Wind Walk Charges -1
Wind Walk Cooldown Reduction +2.5

#

Less charges so you cant just use it twice for instant high cdr but also less cd to balance out the lesser charges
Kinda feels like a rare though

calm terrace
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Aether Turbine ( * * * * )
Wind Walk Cooldown -70%
Wind Walk Velocity -80%
Wind Walk charges +4
Wind Walk refresh -3

lunar tangle
#

Aether Turbine (* * * *)
+200% Wind Walk Velocity
-15% Wind Walk Cooldown
-1 Wind Walk Charges

hazy wraith
#

aether turbine
+100% literacy

lusty mica
#

aether turbine

  • +5 seconds /gamemode spectator
mighty root
#

Aether Turbine (*)

  • +1s Wind Walk Boost Period
  • +20% Wind Walk Velocity
  • +25% Wind Walk Cooldown
teal schooner
#

Aether turbine

lapis chasm
#

Aether turbine
Turns you into a robot fuel.

#

(Canonically makes sense)

stiff wyvern
#

scout epic charm ⭐ ⭐ ⭐

  • -30% predator strike cooldown
  • -15% predator strike dmg
forest fjord
#

we stan skull of isharist

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Elemental Infusion
Magma Shield + Frost Nova CD -50%
Magma Shield + Frost Nova Damage -50%
Astral Omen Stack Threshold +1
Sage's Insight Requirement +2

#

cds might be too aggressive considering enhancements for both and might step on inferno warlock's toes too much with swift magma

lusty mica
#

rip aether turbine chain

still quest
#

aether turbine
+
+

lapis chasm
#

Hellhound (3star)
-30% Hunting companion cooldown
+100% Hunting companion move speed
+40% hunting companion damage
-60% hunting companion duration

severe ridge
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Mage
Dichen Orison ⭐⭐⭐⭐
+1 Fire Spirit Charge
+1 Ice Spirit Charge
+20% Elemental Spirits Cooldown
Warlock
Bellow of the Halls ⭐⭐⭐
+50% Melancholic Lament Range
+15% Melancholic Lament Weaken
Rogue
Starblight Edge ⭐⭐⭐ ⭐
+20% Deadly Ronde Damage
+40% Deadly Ronde Range/Radius (length from the player)
+10% Deadly Ronde Knock Up
Alchemist
Mounted Firescope⭐⭐⭐⭐
+10s Alchemical Artillery Burn
-50% Alchemical Artillery Damage
Warrior
Silver Bracelet⭐⭐⭐⭐⭐
+10 Rampage Stacks
+25% Rampage Cast Damage
Cleric
Symbol of Lee⭐⭐⭐⭐⭐
+20% Hand of Light Overheal
+30% Hand of Light Cooldown
Scout
Timeless Apparatus ⭐⭐⭐⭐⭐
+1 Volley Charge
-30% Volley Damage

stiff wyvern
#

Nice names Leiyam

mighty root
#

I'd say the costs are a star too high but other than that those are some cool charm concepts

forest fjord
#

silver rosary could be higher tbh

mighty root
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It could be a touch lower but 3 sorta works

forest fjord
#

me when mega value

mighty root
#

Me when funny epics

errant wave
#

me when adding mechanics to skills

stiff wyvern
#

Me when spore scout epic exists

white pond
#

'scout' epic

#

change it to uhhhhhhh +1 bitches

stiff wyvern
#

^ agreed

mighty root
#

+1 to -100% is still 0.

glass flume
#

give it swiftness dodging chance

inner mesa
#

10 rampage stacks and damage for just 3 charm cost is insane

stiff wyvern
forest fjord
#

Most defensive scout option

iron rain
#

On scout you have a 100% dodging chance if you just don’t suck

still quest
# forest fjord

change to at least four (slots)
considering this + it also adds +10% damage

spare steeple
#

Scout:
+50% hunting companion damage
+1 eagle
+1 fox
-15% hunting companion cooldown reduction

gloomy condor
#

16cp

spare steeple
#

?

gloomy condor
#

to balance out

spare steeple
#

cp?

gloomy condor
#

charm power

grave wren
#

do not abbreviate charm power

still quest
#

even only the 50% damage can worth like 4-5 charm slots

inland sentinel
#

Extend-o-sword

#

4stars

#

+1 bmb charge

gloomy condor
#

Why everyone thinking everything can have +1 charge now thonk it’s impossible because it’s not a base stats change

#

But…..he left. So maybe it’s possible now

inland sentinel
#

I mean it adds another dimension to charms

#

Which makes it an interesting system