#vanilla twilight forest devlog
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progress update
woah cool
Wow
J'ai hΓ’te de voir Γ§a π
finally have time to start working on things again
wip naga, fight is pretty much done I just need to finish the textures/model
also redid the redcaps to use my own voice instead
vanila what lol
thats awesome
yes
this is a plugin not a mod
working on datapack rn to try to get the right skybox
progress
takahe is the replacement chicken for the dimension, based on the endangered species/the fancy chicken design from minecraft earth
drops takahe feathers which can be combined with ironwood to make the fan
working on hedge maze
hostess twinkles
ok all passive mobs are done done 
Very cool π dont give up
β€οΈ
Thread got hidden
note:
finished
bighorn sheep
boars
squirrels (2)
crows
moonworms
fireflies
loyal zombies
deer
tiny birds (3)
dwarf rabbit (3)
redcap goblins
redcap sappers
swarm spiders
kobold
grave wolf
druid
penguin
takahe
naga
winter wolf
yeti
alpha yeti
fire beetle
slime beetle
pinch beetle
naga!!
The fight looks really good from what we have been shown and I am really excited to see the finished product
It said there was a new message here is that true
comp
winter wolf, penguins, alpha yeti progress
normal yetis
game design notes:
Everything's been balanced around the idea of a "hazard" boss that's more dangerous when fought in its own arena which also doubles as a worldbuilding explanation as to why the yeti stays in its cave. The attacks are meant to synergise with each other and keep the player moving cause of the potential floor holes. The ice bombs it throws linger to discourage staying in one place and also says "hey don't go here!" without too much immediate punishment. Also helps as another counter to people who build up. The stomp is a panic move that pushes players away and also alters the floor more, to discourage dark souls style hugging the boss' feet from behind. The grab and throw means the player has an organic qte where you could avoid potentially lethal falls into holes by adjusting your landing mid air. Finally the running charge discourages players from being passive and just out healing any damage.
Aesthetically, the model is still supposed to reference the original domo-kun design with the giant mouth and overall spongebob shaped body. The original attacks (throw, icebombs, tantrum) are just put in a different context with the changing arena.
frost wolf headdress that lets player breakfall when timing just before landing
also minoshroom axe with bonus sprint damage and also a lunge
also added 1 more move to address stalling when player builds up and icebombs miss, also addresses getting stuck in a hole
1:43 in the video
pain
gain
Merci
Very nice π
omg
very impressive
and this is done without custom entities ?
display entities
Wow
OH MY GOD
YOU'RE HERE
WOAH
small tiny tiny world
Do i know you?
Ohhh
