#Siphon + - Scenario

1 messages · Page 1 of 1 (latest)

hard harbor
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I came up of this scenario because I encountered the problem of double killing in UHC.

What Siphon + would look like is that while you get the effects of Siphon you will also receive resistance as soon as you kill them (being the same amount of time as the regeneration from Siphon).

Benefits:

  • No more double killing
  • You can't get 1 tapped clean
  • Makes playing as a solo a little better if ct is off
  • Team fights might happen if people want to play off the small amount of res
lean fiberBOT
civic heart
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No more double killing
welcome back xShatter

open ridge
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What

nocturne tree
solemn nimbus
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shatter wanted double killing removed

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fucking newgens

open ridge
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Does everyone agree with xshatter's views?

surreal hawk
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Anyways I feel like this should be implemented because it prevents people like me getting double killed 3 games in a row

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Yes chances are low, but it definitely helps out.

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And with Siphon+ there shouldn’t really be any other gimmicks added, other than receiving the same resistance you’d get like when you get border shrunk

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Probably lasting the same time if not shorter if that’s even possible