#🔧modding-chat

1 messages · Page 38 of 1

boreal cargo
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Idk, just would like it if I can mark an area as cleared with the chem and have trailers secure it against flanking

bleak reef
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Weird I copied all values the exact same as my old mod but the MK18 is still functioning give or take the same

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guess coding got changed up with it:?

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NVM

copper flare
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Here I come needs to be updated

bleak reef
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Here yall go lads, try out my MK18 with this. Had to tweak it again, it's not overwhelming recoil but it has a noticeable sway and tug to it that you have to control

surreal herald
bleak reef
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Want to know how ppl like it and if it should be more intense/spread or tighter before i do all of em

fiery cobalt
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can u make it so there's 0 weapon sway

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for like all guns

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lol

bleak reef
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I could yeah lol

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I plan on doing a really 'light' version after this but overhauling all weapon mechanics takes so fucking long

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last time I spent like 8 months fine tuning it, so rather have this one with feedback prior to diving so deep in and then gutting a new one and making in minimal

fiery cobalt
quasi coral
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isthe modding api released yet?

fiery cobalt
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Calov's Tacticool Movement

copper flare
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@bleak reef Could you make them do more damage?

fiery cobalt
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^and that

bleak reef
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The bullets already do

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Depending on buck/slug/jhp/fmj and caliber

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I changed all bullet aspects

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it's just the recoil itself im in works with

copper flare
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How do I edit the guns myself?

fiery cobalt
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good question

eternal cipher
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Are there any mods for 1.0 that are like gunfighter?

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Or that give more slots for ammo n stuff

fiery cobalt
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gunfighter is beta for 1.0 rn

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it allows for 25 slots instead of 13

bleak reef
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armor/AI/blood/wounding/player movement crouching etc/bullet penetration, damage, etc is already all in my mod. which is why im working on the recoil aspects now

heady shard
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Does your mod conflict with gunfighter? @bleak reef

bleak reef
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no

fiery cobalt
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awesome

heady shard
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Awesome

bleak reef
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gunfighter currently just modifies slots/enables specific things

fiery cobalt
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player movement should be faster though

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for agressive cqbing

bleak reef
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I made it faster

halcyon zinc
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while using mod.io if you unsubscribe does it remove the mods or do you have to remove the pak files manually?

fiery cobalt
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hooahh

bleak reef
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running speed is faster, walking speed is slower

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leaning speed is slower

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wounded in legs is slower

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damaged or taking hits slower

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ADS speed slower

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as in moving while ADS

north haven
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anyone know how to uninstall mods? it still says modded on my end

knotty grotto
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waiting for Gunfighter update

bleak reef
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ADsing in general is slightly slower but not really noticeable. It makes it where it doesn't snap but feels smoother imo

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ferefly in pak folder in RON delete mod.io mods and any pakchunks that go beyond 20. OG files are 1-20

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gunfighter is already out brotha

knotty grotto
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also AI wallbanging is definitely a weird problem lol

bleak reef
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I fixed that too

knotty grotto
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ah nice\

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wait so

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tell me again in a TLDR what your mod does-

bleak reef
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most they do really now would be like supressing general areas

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does a lot lol

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it's a literal full overhaul of the entire games mechanics

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that is the 'main' file but if you want the one I have just updated and have pub'd yet here. That one has penetration values to glass now, it also has recoil on MK18 and SCARL

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The one on nexus is just everything in description

knotty grotto
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I'll download it so i don't have to deal with the AI being funny

bleak reef
# knotty grotto alr

Might still be a lil funny but from what I noticed they aren't as crazy anymore. don't seem so robotic

hollow summit
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I can't seem to find where AI is configured now, is there no way to mod the AI behavior anymore?

bleak reef
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There is

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AILevelData is still there

copper flare
bleak reef
knotty grotto
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whats with this game and needing mods to help make it better lmao

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btw does adding this mod affect progression?

bleak reef
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No

knotty grotto
tame rose
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AI is def overturned wtf

bleak reef
copper flare
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it should be under datatable>ai

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each mission has their own datatable for ai

bleak reef
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Those datatables from what I remember pre1.0 were just the values of what enemies etc are on map and their loadouts and spawnpoints

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But doesn't actually deal with their pathfinding in a general sense, or did they change that?

copper flare
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i think they chabged it to include how may spawn and things like that now

bleak reef
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I used to use those tables to change AI to civilian models, and ahh okay ill have to look

copper flare
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it might also be under datatable file aidatatable

bleak reef
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lookin now

copper flare
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or aileveldata i'm not sure the file in the config now seems useless. the blueprint controls everything fwiu

bleak reef
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not really from what I am seeing

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those uasset files are the same as they were pre 1.0

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like you can change the values of that independent suspect model and if they are more aggressive/surrender chances etc

copper flare
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i tried extracting to mess with those files but i need unreal engine bloatware lol

knotty grotto
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ngl

bleak reef
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but you cant change for instance 'coverradiusxtox'

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within those files

knotty grotto
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Door Kickers 2 has a better balance for their enemies lol

bleak reef
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However banal

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I think I did just find the greasy setting to make them not be so aggressive

undone sky
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The ai in this is dog shit

bleak reef
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AI>ActionPresets

copper flare
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did you find setting to chnge min and max spawn?

knotty grotto
hollow summit
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can we still change their accuracies and such?

copper flare
bleak reef
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those files in there do things like this > AP_Charge.uasset you can change the general 'charge idea' that suspects do and change the minimum maximum range they do so at

hollow summit
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I dont mind the aggressiveness if they don't one tap me with a 1911

bleak reef
bleak reef
copper flare
bleak reef
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Blueprints>DataTables>AI (whcihever map or the map itself)

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So in AILevelData from what I am aware of

copper flare
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i need help extracting those lol

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then i can hopefully edit with uaassetgui

bleak reef
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the way it functions is the top fields you fill in like min max suspect is a 'universal preset' and at the bottom when it shows each individual layer, you'll see options for min max suspects, if there aren't any you can add that line which will give that specific layer that preset. if deleted they will function under the universal preset

knotty grotto
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the SWAT AI pathfinding needs tweaking too

bleak reef
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What do you mean you need help extracting those?

knotty grotto
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often exposing themselves to fire

copper flare
copper flare
eternal cipher
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Do i have to remove the mods that dont work, or can i just leave them until i find replacements, bc im not trynna figure out that pak file is what

copper flare
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i think it needs unrealpak which only works with unreal engine 4.

bleak reef
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you use UAssetGUI for datatables

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like my AI mod is working from what I can tell and I only used the leveldata

copper flare
knotty grotto
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so i downloaded your AI mod

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surprisingly, AI is still suicidal

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-> Single shot into chest
"PUT THE WEAPON DOWN!"

bleak reef
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Ah?

knotty grotto
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-> Tries to raise weapon, gets shot

bleak reef
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Guess I had some luck at times

knotty grotto
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"PUT THE WEAPON DOWN!"

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-> Still tries one last time

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-> d i e s

visual gulch
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yeah

bleak reef
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So they are still snappy? or just really aggressive?

visual gulch
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the ai doesnt seam to give up

copper flare
knotty grotto
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Suicidal, i suppose

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but thats it really

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their aiming, or rather, firing speed, actually decreased

copper flare
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you can't just edit it directly through uassetgui, it doesn't open pak files

bleak reef
visual gulch
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like idk if i got shot twice in the stomach i would considering surrendering

copper flare
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unpacker works without unreal engine tool or requires it?

fiery cobalt
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the AI are snappy

bleak reef
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Requires UE 4.27, place this bat in UE4.27>Engine>Bin>Win64 make a shortcut of that bat file once placed in there and move shortcut to a folder where you will mod. this is to repack files, to unpack files you need something like quickbms

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download quickbms and follow the guide to get that working and here is the bms needed to extract pak files

copper flare
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damn i have to download unreal engine bleh

bleak reef
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So the first file is for repacking raw files you have modified and turning that back into a .pak file, the second is for taking pakchunk whatever and ripping it open

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Yeaaah sadly

bleak reef
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But it didn't really change resistance? Did you notice any change in how they fought? like manuvering?

knotty grotto
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Well

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I just retried the level since luck seemed to have railed my first attempt

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But now they are definitely a bit more passive

bleak reef
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The way AILevelData works is sorta RNG style

knotty grotto
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2 suspects surrendered as a team of 5 swat banged the door

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One got shot after trying to pull his weapon out

bleak reef
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Each individual suspect will have a probability of a minimum or maximum starting morale

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Some are cocky dumb bastards

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some are pussies

knotty grotto
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Another at a doorway surrendered, I approached to tell him to turn and he tried to pull a knife and he died

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Sooo

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2 shot / killed, 2 apprehended

copper flare
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i think the morale settings and others work, but the min max spawn needs to edit the map datatables

knotty grotto
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Nice balance

bleak reef
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Which is also influenced by the variables like, having their teammates around etc.

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So it could very well be that you ran into a layer that generated mainly meatheads

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And that second layer generated a more even amount of suspects lol.

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Could have also been the suspects had so many buddies around and were shooting so much that they got their morale raised to the point of not caring

bleak reef
bleak reef
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ANd yeah I also increased the chance for them to try to whip a knife out if you order them around, it's a like 25/35% chance they will

copper flare
bleak reef
copper flare
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thanks ill check it out and see if i can get it to work

bleak reef
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You have to path your files exactly the same as how the original are before repacking

lyric dagger
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Is your mod currently available through the in game mod.io workshop or only nexus

knotty grotto
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uhh

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in the default file in nexus?

undone sky
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Finally about to finish postal mission FISA agent in custody then one JUST ONE rogue gang banger kills two of my officers i push up i get one tapped with ceramic armor this game can suck a fat one

bleak reef
bleak reef
undone sky
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I have you're mod

bleak reef
undone sky
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Ai just proved you're armor buff is non existant

bleak reef
copper flare
undone sky
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Well either AKM or uzi or M4

boreal cargo
bleak reef
clever mango
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Hey guys, I've installed unlock everything mod but it's not working.. Is there anything else I need to do other than install it?

bleak reef
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but pistol rounds armor will tank from my experience

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Unfortunately I haven't found a way if there even is one to edit how the calibers work on types of armor independently

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from what I see the armor just goes by durability mitigation and spalling

boreal cargo
subtle galleon
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guys can anyone tell me how to fully uninstall mods? ive deleted them in-game since that was where i downloaded them from (directly in-game) and now it stil says its a modified game and i also get lots and lots of enemies because one mod that i installed earlier was additional enemies

bleak reef
subtle galleon
knotty grotto
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steam\steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks

quasi coral
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any new ai mods?

subtle galleon
boreal cargo
knotty grotto
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It's pretty good

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It's noticeable too.

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Originally i had most suspects not surrender at all without flashbangs

quasi coral
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toss a link, i give it a look

knotty grotto
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Now I can shout for compliance with 4 rifles and it works :D

bleak reef
# undone sky Well either AKM or uzi or M4

Lmk if you have that happen to you if they shoot at your chest with pistols, I can understand you getting killed from 2/3 AK shots given IIIA armor only holds up to 3 bullets before ripping

subtle galleon
quasi coral
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going to finish the game vanilla but this ai is almost pre adam levels of fucked

boreal cargo
bleak reef
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IIIIA sorry

knotty grotto
subtle galleon
bleak reef
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Ceramic should replicate IIIIA for the most part, Kevlar II/IIIA Steel IIIA

boreal cargo
knotty grotto
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and anything that isn't numbered 1 through 20

bleak reef
boreal cargo
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NIJ doesn’t have lettered ratings past III afaik

copper flare
boreal cargo
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NIJ is the national institute of Justice and is a government body that amongst other things provides impartial testing and certification of personal protective equipment for police

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GOST is an equivalent agency but in Russia

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RF is a new classification system introduced this year for the NIJ

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Which is more specific in regards to rifle threats

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For example; NIJ IV armor is dropped on its face twice from a specific height, then shot with .30-06 M2 AP against a clay backer to determine whether the plates meet the standard

knotty grotto
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@bleak reef the recoil of the MK.18 feels neat

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doesn't feel excessive

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which is good

boreal cargo
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If the indentation in the clay is too large, it signifies a lethal degree of back face deformation (BFD) that would cause terminal damage anyways

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NIJ III is rated to stop 3 non overlapping M80 7.62x51 NATO at 2800 fps.

gentle cloud
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We really need a m249 to deal with these "suspects"...

boreal cargo
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Agreed

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Or better yet, a 240B

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Based profile pinche

subtle galleon
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how much enemies yall have in the first mission

knotty grotto
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screw that

bleak reef
knotty grotto
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give me an MCX Spear

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They want to fuck with the big boys?

bleak reef
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I guess in murica we had to make it unique for us too lol

knotty grotto
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We'll let them fuck with the big boys!

bleak reef
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They do have access to LVL 4 armor but typically most commonly they run IIIA vests

boreal cargo
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Why wouldn’t they

knotty grotto
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Also

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Random thing I noticed

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the formation of your stack is very important

bleak reef
knotty grotto
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your AI might be exposed as hell or perfectly covered

undone sky
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If ai suspects are gonna be unrealistic why should Swat be realistic let's make a mod where the team and me are just walking tanks

boreal cargo
bleak reef
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Police wear a variety of different styles of armor for different roles. SWAT wears a level II or IIIA full-coverage kit including throat, groin, bicep, and more with level III, III+, or IV rifle plates

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Generally, SWAT officers wear body armor that is classified as Level IIIA, which means it can protect against most handgun rounds, including . 44 Magnum and 9mm submachine gun rounds

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So it's not uncommon to see IIIIA armor on officers but on average they are running IIIA

boreal cargo
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SWAT wears extremely high end NIJ VI plates because they are better in every way for short periods

copper flare
bleak reef
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but then again irl you aren't running into 18 dudes with M4's and AK's 24/7

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typically running into 1 or 2 dudes with a shotty or pistol lol

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So when it comes to what vests are worn irl, it really depends on the briefing that way they can still be nimble too

copper flare
undone sky
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like the gas station mission you go in light but the Terriost club mission you will be fully armored as you know its a group with a death wish

bleak reef
boreal cargo
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Talked to a tactical officer the other day, local pd, he was wearing his PC with plates in it while patrolling. You won’t find a tactical team in current year running stab vests or IIIA as standalone

bleak reef
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He was running IV?

knotty grotto
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which would be the most realistic calibre that our SWAT boys would wear?

boreal cargo
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Instead, tac teams often wear ICW plates with IIIA underneath

bleak reef
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And what state if you dont mind?

boreal cargo
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Canada

knotty grotto
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.

bleak reef
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Hmm Canada does have bad gun problems

knotty grotto
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Uh

boreal cargo
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Our gun crime is like 1/20th of the US

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watchu mean

bleak reef
bleak reef
boreal cargo
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Wut

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That seems unlikely

knotty grotto
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it really isn't lol

bleak reef
boreal cargo
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What are they smuggling though

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What can’t you more cheaply get or manufacture in the US

bleak reef
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AK47's through russia, I could literally be making shit up lol but it seems like a good smuggle route to me

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Well... the fact everything here basically comes from Asia areas, would make sense if you could get stuff from there for low low low and have it transported via small carriers and not flight to get catched by collection

boreal cargo
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Russia doesn’t make AK47s any more and I’ve never heard of any AK100s being used anywhere ever other than by Russians

bleak reef
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WHAAAT

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Damn im living in 2000

boreal cargo
#

AK47 was phased out for the AKM sixty years ago my man

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Modern production AKs since the 1990s are all AK100s or AK74

bleak reef
boreal cargo
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t least from Russia

bleak reef
boreal cargo
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Sort of, AK100 series includes the AK103 and 104 which are side folding in 762x39

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With stamped receivers and polymer furniture

bleak reef
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No no I meant like fake china AK47's lol

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like mock replicas

boreal cargo
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Type 56s are incredibly rare

bleak reef
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used to be a thing dont know if it still is

boreal cargo
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To the point of being collectors items

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At least in the US. Abroad they are seen occasionally with militias in Africa or Asia Minor

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But far more prevalent is the AKM or a derivative

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I wish I could have an AK. But sadly they were banned before my birth so I can only own an AR

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😭

knotty grotto
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technically speaking

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AR's a better option anyways

boreal cargo
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The best kind of correct

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But I still want to have an AK104 as a truck gun

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Compact, simple, and kino

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Armor ratings for NIJ system from Wikipedia

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For anyone interested

knotty grotto
spiral parcel
#

how can someone create a map for RoN ?

knotty grotto
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One guard was carrying an AKM

undone sky
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Is there a mod to skip a level?

subtle galleon
#

also can anyone help me the mod.io folder keeps coming back whenever i restart the game

boreal cargo
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There’s just such sovl in using old rifles

subtle galleon
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brooo can anyone help i got 35 enemies on the first mission

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cant play the goddam game

knotty grotto
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also

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isn't there a peek and throw option or something

boreal cargo
#

For your team I believe there’s a breach and bang option

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Otherwise you gotta draw your grenade and time it yourself

bleak reef
bleak reef
subtle galleon
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i want to play the game so bad but i spawn with 35 enemies and 28 civilians

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on the first round

bleak reef
subtle galleon
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i did unsubscribe though

bleak reef
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1.0 will have pakchunk0 - pakchunk20

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Anything higher than 20 is a mod

subtle galleon
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nope

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clear

bleak reef
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Fresh install too?

subtle galleon
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i can reinstall again

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should i

bleak reef
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Well I mean when 1.0 dropped did you just update, or was it a fresh install?

subtle galleon
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not sure if i did

bleak reef
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To be safe i'd just say fuck it and start fresh.

subtle galleon
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alright

bleak reef
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Will save you a lot of headache and time

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Start now and you'll be playing in the next hour or so lol

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Rather than troubleshooting lmao

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When you fresh install the game

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You may have an option that says clear savedata/all mod data

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do that one and THEN start the game, if you don't have that option then you should be good

subtle galleon
#

will it be

bleak reef
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It'll be on the launch options when you choose either DX11 or DX12

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it'll be the third option that only shows when you have mods/saves

subtle galleon
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ah alright

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im gonna let you know after it downloads again

serene hearth
#

mods are working properly?

median schooner
#

What is tbis

copper flare
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Ooh MrAntiFun on the update trail for this one now

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Can't wait to not get instagibbed

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But then again maybe I'll be shooting trashbags and crying

heady shard
deep olive
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Is there any Regular Patrol Uniform mods?

shy nimbus
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Any way to play with more than 5 people rn ?

knotty grotto
#

why the hell does Alpha keep changing his loadout back

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what the hell

heady shard
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Nope, yours works fine

bleak reef
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If you guys wanna try it out, been working recoil. I added more slots to vests, heavy gives 18, light 17, stabby 15, none 14. Recoil reworked on MK18 SCARL AR18 SR16 HK416 G18 and USP

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Doing remaining pistols later

gleaming herald
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How do I start modding?

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Like simple stuff with slots

subtle galleon
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on dx11

bleak reef
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I posted above a while ago on how sirmario with the files needed to do so

icy wraith
#

anyone else doing any vo mods? ogg takes forever to replace and stuff

bleak reef
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VO is the laaast thing I plan on doing, gonna sift through thousands of OIS videos

icy wraith
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well im trying to update my Snake vo and it took me 2 days

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they switch the files to ogg and for some reason ogg just takes forever to rename and replace

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used to be wav

warped hinge
#

Hey, is the in game mod menu works? We've been trying to play with more than 5 players and it always kicks 6th player

knotty grotto
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how compatible is it with gunfighter

subtle galleon
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it wouldnt be as obnoxious if i didnt have the more suspects mod installed earlier

bleak reef
# knotty grotto question

From what ppl say it has no issues, though I've heard some ppl say otherwise. However I went into gunfighters files and they had .bak files in the folder, I remember in the past having any backups can cause corruption to your mod so I do not know if it's because we are touching the same things, or if the .bak in their mod messes stuff up. So it should work from what I've heard but just be weary lol

bleak reef
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Other than that I'm clueless that should have wiped for the most part.

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Ohhh

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Try this too

subtle galleon
bleak reef
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disable checksum

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in game options

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very bottom

subtle galleon
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alright i disabled it

bleak reef
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Still modded?

subtle galleon
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one sec

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should i restard the game

bleak reef
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prob

knotty grotto
#

modders on their way to singlehandedly fix this game

subtle galleon
bleak reef
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Delete that save file

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You have some sort of save somewhere there is a mod still lingering around in your files somewhere somehow lol

subtle galleon
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i deleted

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one sec

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ill try to search around files

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this is how my game folder looks

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every alr here?

bleak reef
#

Yeah whats in pak again now tohugh

subtle galleon
#

ok i found something out

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whenever i delete the numbers from the mods folder

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and launch the game

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they reappear

heady shard
bleak reef
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Damn I am at a loss then. It has to be mod.io and some mod that wont recognize, this prob has to go to VOID or mod team unless someone else can help.

bleak reef
heady shard
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I"ll let you know my thoughts when i use it

bleak reef
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But thats the one that is currently pub

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about to be*

subtle galleon
#

yea man wtf it just reappears as soon as i launch the game

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where can i report that

bleak reef
plain oak
#

guys, those who made vo mods (including me), have you seen this nightmare? 2000 phrases instead of 200 for Judge. I don't want to update my vo mods.....

bleak reef
#

Yeah I just updated it

heady shard
#

Nice

bleak reef
heady shard
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Thank you for that

bleak reef
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Liking the USP myself with the recoil I put on it

copper flare
#

i manage to make realistic suspect max spawn possible in t he game but i had to inject directly into the official pak f ile. if i made a mod out of it all the settings would be wonky

bleak reef
#

for some reason, with the recoil edits the pistols seem to have the most 'feel' to them

heady shard
#

I will when i get home

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but i'm genuinely scared

bleak reef
#

But nothing you cant tame

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USP and HK is prob my fav now so far tbh I was enjoying the SR16

copper flare
#

you can do it by editing aileveldata.ini but for some reason when i made it into a mod the game purposely messed up all settings, i injected directly into the pak file using quickbms and it worked.

hasty vigil
#

We've seen mods modifying suspect AI, but I'm curious now with the new SWAT AI, is modifying them finally possible

bleak reef
#

Attachements will also affect the recoil btw

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Yes it is

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I've seen some SWAT AI Settings laying around

hasty vigil
#

In what way

hasty vigil
#

The AI's already much better, I'm curious to see how much further they can be pushed

subtle galleon
#

appreciate it

copper flare
#

i edited my swat to be more accurate and responsive and edited the low level suspects to be less accurate and have lower morale

hasty vigil
#

I'd love to see modified SWAT to be a bit more mobile

#

Take cover under fire, flank and stuff

bleak reef
bleak reef
hasty vigil
#

I haven't seen any SWAT AI mods yet

copper flare
#

the game is less exciting and action packed, but i feel more immersed and the atmosphere is more subdued. i think i will try and make it work in mod form so i can release it on nexus

ripe stratus
#

i need help i installed a mod thew the games new meu then i uninstalled the game and the mod reinstalled and it still wont let me play with anybody that doesnt have the mod

surreal herald
#

Brisa cove is fucking impossible

bleak reef
hasty vigil
bleak reef
hasty vigil
#

I don't even know how the AI config works 😛

hasty vigil
vivid arch
#

but they are uexp files, no idea how to open that and google's wisdom hasnt helped

hasty vigil
#

Yeah, I don't have Unreal Engine installed. I'd rather wait 'till someone else has uploaded some work with it

ornate glade
#

We're back, baby

vivid arch
bleak reef
high belfry
#

Hey guys, can someone tell me if i can mod language?

bleak reef
plain oak
high belfry
#

use ai to translate basically

ornate glade
vivid arch
ornate glade
#

I wish RoN had integrated voice commands, but seeing how they can't even handle fixing the AI within 3 years, I think I'd prefer using voiceattack over whatever half-baked feature they would make LOL

bleak reef
ornate glade
#

And yeah I took most of the SWAT 4 commands and made them work for RoN

#

I'm glad they added the "wait for leader" command in 1.0. It was probably my most used command. "C2, leader throw and clear"

#

And then going in with gas

#

good stuff

#

I just gotta test if my Silent Commands mod is needed again or not, because on the previous version you could just delete your Judge VO folder and that'd be enough. But on the version BEFORE that it would crash the game

sudden sail
#

after installing in game menu and setting the player count limit, how exactly do I go about hosting a multiplayer session using the new limit? Do I load into multiplayer and have friends join me normally? Or do I have to host games in a different way? I ask this because I noticed a preload map section within the mod menu and was not sure if I was supposed to use this instead of the regular multiplayer lobby

bleak reef
sudden sail
surreal herald
empty nest
#

Looking for UI letting like version history and text for other UI elements can't seem to find any in Umodel, any guesses on where it would be?

#

Icons show up but no text files

knotty grotto
#

Poor bastard

sudden sail
# bleak reef Just load in

just want clarification on that. Load into multiplayer? Or load via the mod menu? Or it doesn't matter which I choose?

bleak reef
upbeat raft
# knotty grotto

less shooting? these effers are more dangerous than the violence mod ever made them, minus the hiding and feining giving up lol I LOVE IT!

knotty grotto
#

I hate how the trailer makes it look like its suppose to be a more chill and funny mission

#

Only for the game to suddenly throw a fucking Mosul 2.0 on us

floral sage
#

hey has anyone tested any suspect mods yet

knotty grotto
#

Fighting up stairways, room to corridor to room

floral sage
#

do any of the pre 1.0 suspect ai mods work?

#

Im getting my shit brutalized

bleak reef
#

nah

floral sage
#

Damn

bleak reef
#

you can try mine, it's not 'easier' but does make them a lil less crazier in a way

floral sage
#

Oh yea?

#

Can you tell me more

bleak reef
#

they still can be pretty crazy though from what I notice. just seems slightly more fair

upbeat raft
#

I've found that if you move faster and spend less time worrying about details that it's a little bit more reasonable. The ai seem to work together pretty well to get at you if you sit for too long holding angles giving/getting micromanaged orders so to speak with friends. Just make sure everyone knows what they're doing before hand and it flows real smooth and buttery like. for like 4 minutes. It's an improvement over 3 though 🤣

floral sage
#

Thanks acid

knotty grotto
#

One of the most effective strategy for me seems to still be bang every room

surreal herald
knotty grotto
#

Shoot to kill :D

#

Either that or you bang and flash every door

vivid arch
surreal herald
knotty grotto
#

Its time to use the

#

✨

#

ARs

upbeat raft
surreal herald
upbeat raft
#

f90, eleotec, silencer, combat grip

bleak reef
#

But they obviously gotta work the kinks like messed up body vests etc

bleak reef
#

I think people aren't really used to fighting in the sense of 'morale' but more so who can kill who and get angle on who first

upbeat raft
#

god I can't wait for comp! lol

bleak reef
#

The AI mod I made enhances and changes all the values of morale, using your team to put in heavy fire supremecy has a good chance to kill or surrender.

#

Or even make them retreat

#

Someone said last night or this morning they had a scenario where 1 round the RNG fucked them and they had superhumans, the 2nd one was pretty even with average morale. He breached through a door with a 5 man with C2 startled one guy and guy got killed, another surrendered because of that but pulled a knife out and I think he arrested one.

#

I've had a lot of success on ironman mode too with this mod sorta doing what the AI does and laying down fire if they shoot at me, wait listen try to comply. I'll toggle my flashlight to see or even get a reaction from them to see if they are dead. things like that. And since I added more slots you can use mags without worrying instantly of running out lol

lost wasp
#

@bleak reef
I've talked to the devs about it, and at the current stage I haven't had any luck with swapping gamemodes properly. It's just autodefusing the bombs at the start of the round.
For hostage rescue and active shooter it's based on the AI Archetype that is placed in the map

drowsy fog
#

Question, does ingame menu allow you to load into any level regardless of unlocked or not

lost wasp
marsh plank
#

are voiceover mods broken now?

surreal herald
vivid arch
bleak reef
brittle yoke
#

Anyone can provide some insight? I am trying to remove mods to play ironman mode clean and I have followed all the steps on the FAQ but every time I start a game it tells me that I have mods enabled. Any tips or am I missing something?

upbeat raft
drowsy fog
#

wdym like a multiplayer one?

#

or practice?

cursive root
#

i cant join my friend because of the mismatch thing

upbeat raft
upbeat raft
cursive root
#

we need it both disabled

upbeat raft
#

a lot of settings got reset with 1.0 so go back and check to make sure everything is where you want it.

cursive root
#

?

upbeat raft
#

You both need it to be the same.

#

doesn't matter if it's enabled or not. It's checking to see if the server is running mods to allow you to only enter vanilla lobbies if you wish. That's what I was told anyhow

drowsy fog
brittle yoke
#

right I am trying to have a vanilla game for this game mode

upbeat raft
# drowsy fog nvm tyvm

multi yes, i THINK there's a regular mode offline that's just an open game without the campaign progression.

brittle yoke
upbeat raft
#

go back to the Pak tab. delete the mod.io folder

brittle yoke
#

I did go into the folder and manuallly delete the mod

upbeat raft
#

and then make sure that the only files in there are "pakchunk#-windowsNoEditor.pak"

upbeat raft
brittle yoke
drowsy fog
#

yee dw, iirc all maps arent available in practice 😦 but all good ill just play through commmander and unlock em'

brittle yoke
#

so delete the entire mod.io folder?

upbeat raft
#

yes. it'll remake its self when it needs to.

upbeat raft
drowsy fog
#

no dw its not your fault

#

🙂

#

anywho have a nice day

wild holly
soft yew
#

So we HAVE to play commander mode?

drowsy fog
#

idk i think so?

soft yew
#

oh mb i forgot what section i wa sin lol

wild holly
#

Maps unlock in practice mode too if I'm not mistaken. I think even if you use mods to play out of order, the next map should unlock

lost wasp
surreal herald
#

Dude Brisa cove is impossible

soft yew
#

took my time

#

damn traps

fiery vine
#

are mods broken?

bleak reef
bleak reef
fiery vine
surreal herald
#

Read the patch note as well

midnight egret
#

hey is there a mod to skip a mission or just auto complete it? its my third try on the ides of march but the game just keeps crashing in the middle of the mission. i was right about to finish it but it again crashed, im about to lose it

bleak reef
fiery vine
hardy sleet
#

Do mod maps still work for 1.0 or do we need to wait for the modders to update their maps for this new version

bleak reef
fiery vine
bleak reef
fiery vine
#

link on gunfighter mod on nexus mods

bleak reef
#

tbh I think gunfighter actually does have armor modified

#

Nvm it's just slots

fiery vine
#

does this mod allow to carry NVGS and Gas mask at same time?

bleak reef
#

I do not think so

#

the description in there states what is all in the mod they have a few choices

swift tangle
#

so does the cqb training map not work right now?

remote veldt
#

are skins like the LAPD one still working?

pale hatch
#

Can someone make a skip button for maps please... Im dying

bleak reef
#

anyone else having issue where helmet showing in mp matches for other players despite not having helmet on?

midnight egret
#

its a must

#

just tried a save editor from nexusmods but no luck

radiant orchid
#

what weapon attachment mods still work

midnight egret
#

its just brisa cove for me, keeps crashing in the middle of the game

pale hatch
#

I cannot get passed sinuous trail

midnight egret
#

its the third time and i aint playing that again. ill wait for a mod or just uninstall the game. just cant take it anymore.

pale hatch
#

fr they need to fix the game big time

radiant orchid
#

does gunfighter gameplay still work?

midnight egret
pale hatch
frosty kite
#

hello I am new to the game, me and my buddy both have the same mods installed yet the game does not let us play together, we both have checksum ON PLEASE HELP 😦

autumn crane
#

Hello everyone, I am having trouble playing in multiplayer. I am constantly getting shown that I am in a modded version, even though I am not finding any mods in my folder, and there is no mods in collection in mod.io

surreal herald
#

I gave up on Brisa cove, way to god damn difficult

radiant orchid
surreal herald
frosty kite
#

when we turn checksum off it lets us play

copper flare
#

is zpak in the unreal engine mod tools folder? or is there somewhere i can download zpak?

radiant orchid
radiant orchid
autumn crane
frosty kite
#

honestly my game is all sorts of broken, I cant use half the guns 💀 wont let me equip them, already reinstalled the game

radiant orchid
frosty kite
#

o off is the one that lets us play?

#

im so dumb its crazy

terse mantle
#

what is checksum cuz im also having an issue with that mod lol

radiant orchid
frosty kite
#

go to gameplay and scroll all the way down checksum should be off I guess?

radiant orchid
#

thank you

terse mantle
#

right but i cant find it to be disabled either

radiant orchid
#

its in your settings some where

#

lemme look

terse mantle
#

"server side"?

#

okay then

radiant orchid
#

yes

terse mantle
#

my game still says its modded tho so idk what that means

#

i do not

#

i have checked and theres nothing

radiant orchid
#

i had that glitch too

copper flare
#

never use imods already manually install

#

always*

radiant orchid
#

yea, the ingame mod menu stink

terse mantle
#

ma bad then

radiant orchid
#

nexus has more anyway

terse mantle
#

guess its just stuck like this for now then

#

i dont doubt it

radiant orchid
#

yea its buigged rn

#

i removed all my mods before the ujpdate and it still said i had mods

#

its just buggy

terse mantle
#

wack lol

#

it is what it is

faint canopy
#

Does the in game menu still allow you to play more than 5 players with the new update?

surreal herald
#

They gotta gotta fix Brisa cove, ai is John wick

copper flare
pale hatch
copper flare
# surreal herald They gotta gotta fix Brisa cove, ai is John wick

i reduced the suspect count and now it's easy as cake. it's really not so much n ai issue as it is a numbers balancing issue. yes swat ai is better than suspect ai, but they still need more people to handle all the flanking enemies, arresting, evidence, etc, etc

surreal herald
copper flare
surreal herald
copper flare
#

it's in the first pak file pachunk-0 you extract it using quickbms

twilit topaz
#

how do I uninstall all my mods without having to reinstall the whole game?

#

I keep getting a mods error when joining friends.

#

alright ill give it a try

kind relic
#

Hey, quick question, will my friends hear my operator modded voice if i join their session (i know that we have to uncheck/disable the checksum option if one of us has any mods). / they'll join mine?

upper isle
#

wait

limber shuttle
#

I installed the reshaders to get the bodycam mod awhile back (before the in game mod support was even a thing) and now since full release is out I want to remove all my mods because it marks my game as modified but I have no idea how, can someone tell me what to look for or what orginal files are so i can get rid of everyhting else?

ornate glade
#

Are there any AI overhauls that make the AI less unplayable?

midnight nebula
#

I cant join my friends/they cant join me cause we dont have the same mods running
WE HAVE NO MODS EVEN INSTALLED

ornate glade
#

That work with 1.0*

midnight nebula
#

okay!

midnight nebula
ornate glade
#

God knows

#

Don't use Mod.io it's absolute dogshit

surreal herald
trim elm
surreal herald
#

Finally someone made a mod that makes them less cracked

unborn umbra
#

Chicago PD mod anyone?

harsh hamlet
#

what mod allows more than 5 people into a lobby heard it backs for 1.0

unborn talon
#

anybody got a best loadout or something? I hit the AI with most of my mag it seems like and they barely get down, but I get shot once and Im bleeding hella

fathom hawk
#

does anyone know how to do vest textures? looking for some custom vests for a unit im trying to run

lapis wadi
surreal herald
#

Even with the ai mod

#

Brisa cove is impossible

bleak reef
#

I've debated on teasing with it since everyone says how hard the AI is

surreal herald
bleak reef
#

ah

#

I saw that mod

#

I will try to make mine more 'average joe' if I can

surreal herald
#

I dont know to edit files

gentle cloud
surreal herald
gentle cloud
#

are there any AI accuracy mods yet? to nerf them in some way

bleak reef
gentle cloud
surreal herald
gentle cloud
#

im just about to play with it

severe turtle
#

is there a flashlight/ laser combo mod

eternal oxide
surreal herald
bleak reef
eternal oxide
#

imo, shooting through walls and having insane reflexes are the big two
as well as pulling a gun when you have them at gunpoint and they're surrendering

#

like damn where's the self-preservation at

bleak reef
#

Damn i didnt put the chance to fake surrender that high ill crank it way lower lol

gentle cloud
#

comptent

rain violet
#

Anyone know how to get other vests than stab vest?

serene jacinth
#

I need help ready or notters, for some reason even though i've validated files, reset ym mod io to default and so much more, im still not able to join my friends or they cant join me

amber sparrow
bleak reef
#

Hopefully have them to where they dont revert to defaults

#

in some aspects

#

What map do you all say has the weirdest AI function?

#

brisa?

gentle cloud
#

SWEET

mild ravine
#

ello lads wondering if its possible to retexture one of the uniforms anyone know if thats still doable and where to find the textures

bleak reef
#

seems like they tend to 'stay put and wait' not even really cover but I only played 1 round so far

#

might have to re do it

bleak reef
mild ravine
#

just need the path where the textures for the uniforms are

#

going too attempt to retexture a small detail

bleak reef
#

oooh lemmi look in a bit

mild ravine
#

tried finding them in Umodel but no luck dont know where they are kept

humble geyser
#

As I just unsubscribed from a mod and it keeps on saying I got a mod enabled

#

And when I try to subscribe to the mod again, it says it failed

hidden gulch
#

anyone elses game freewze when loading into a modded map?

humble geyser
#

I had that

#

Found the file

bleak reef
#

seems like AI is a lot less accurate, I take back what I said about them just 'standing and waiting' had a pretty good fight on postal, gonna do 1 more to see if it happens again

humble geyser
#

Deleted it and now I am back to vanilla

pulsar atlas
#

Can someone help me

faint swan
#

yo what do i do if i uninstalled all the mods but they still are in my game>

#

im also like not able to equip any of the new weapons...

pale vale
#

does anybody have the original sound files of this game i kinda messed with mine and forgot to backup the original-

pulsar atlas
#

I had ready or not for a good bit but had mods today on but then deleted them and the game still thinks I have mods I reinstalled and used the menu reset to default and checked the mod.io to unsubscribe to it all

faint swan
#

bro you too

limpid jungle
#

just have people turn of server checkside sum and when you play just ignore the text at the end

pulsar atlas
#

Alright

surreal herald
pulsar atlas
#

Are the collectibles still obtainable?

limpid jungle
pulsar atlas
#

Alright thanks

limpid jungle
bleak reef
#

Do the AI in that new file i sent over seem still give or take the same resiliance or do they seem to back off more?

hidden gulch
#

best working modded maps?

limpid jungle
#

i assume atleast

hidden gulch
limpid jungle
#

It was used in an offical showcase by void interactive so i assume it works

hidden gulch
#

every map ive tried freezes my game

pale vale
#

yo could someone help my audio for game characters isnt working like toc and swat lines

#

i dont know if this is a mod issue because i had swat4 lines before update

verbal estuary
#

Quick question! I added modded guns and when I select them in the loadout it doesn’t select the rifle I selected. Any ideas?

heady shard
dusk shuttle
#

We need a better tasers mod, 1.0 introduced new taser models but did not improve the tasing animations or reactions or sounds. Cmon.

surreal herald
bleak reef
# surreal herald Birsa

yeah birsa by default has 7 placeable by enemy deployables lol feels even worse knowing they werent there and a AI put it there lool

uncut flare
#

is there any mods to recommend rn for a new player

#

60 min on the game rn

maiden plinth
#

a good 2/3 of the console commands arent working anymore, any clue what may be up with that?

hallow lava
#

Mod is stuck on pending download?

bleak reef
bleak reef
raven lotus
#

yea this is screw up i deleted all of my mods and when i go back in the game there still there Mod io is shit and yes i cleared in the option menu also

hallow lava
#

Nothing there either.

raven lotus
#

its eff up

dawn coyote
#

Having trouble with a mod. It works with 3.0. I’m dragging the pak chunk into the pacs folder but the mod isn’t working in game.

#

It’s the gunfighter 3.0 mod

buoyant isle
#

someone make a mod to be able to shoot the child on gas staion

zealous tangle
#

can someone make a mod to turn all of the suspects into children and all of the civilians into suspects

uncut flare
frigid carbon
#

Do mods prevent customization unlocks?

hallow lava
frigid carbon
uncut flare
#

does this mod affect me aswell, like do i die quicker

limpid jungle
#

is there a mod for bigger player lobbies (if they're still only 5 allowed)

little siren
#

Anybody have any recommendation for the HK416 retexture from the default one while keeping the model?

#

i don't think the one from 2022 works anymore

buoyant isle
#

would this work with gunfighter

heady shard
little siren
#

he has some straight up replacement, not texture change though

#

the model in game is already of the A5 variant with the Geissele handguard, which is decent. Ballistique has an A5 version but with a quad-rail and front-sight flipped up only though... Could have gone to that if it was flipped down.

tired kite
#

There should be a 416A5 retexture somewhere

#

All black, quite nice

#

Idk if it'll work with 1.0 though

little siren
#

and I just realized why the original retexture might not work, i think all pak mods required to have a _P suffix in the name?

little siren
#

the OCD mind is looking at the wrong serial number prefix, but this was able to get me by

tired kite
worldly cedar
#

just noticed it was linked already

copper flare
#

Is it possible, in any shape or form, to use mods in RoN while playing it through NvidiaGeforce Now?

tired kite
#

For now, no

copper flare
#

If the workshop gets implemented, then?

tired kite
#

Not sure, RoN uses Mod.io so it's unlikely we'll get steam workshop

#

But because of no workshop, mods can't be pre-downloaded without starting up the game

#

Because of how Nvidia Now works, restarting the game to apply mods just deletes them (you get moved to a different device, with your mod files being deleted from the previous one)

urban oxide
brazen lake
#

So how does the unlocker mod work ?

#

Is it buggy ?

tired kite
#

Customisation unlocker? Works fine for me

#

No problems

brazen lake
tired kite
#

I use someone else's one but Unselles is good, that should work fine

lament gyro
#

how do i extract the mainmenu.bank file? i tried using fmod bank tools but it gives me an error

uncut flare
#

do mods turn on automatically

green sphinx
#

is there a desert eagle mod?

uncut flare
#

Well I downloaded ur mod so Il try it tmrw after school

tired kite
tired kite
#

You'd just get a really undersized, underpowered desert eagle

green sphinx
#

why not mod it to that?

tired kite
#

Because its a revolver with a capped fire rate

green sphinx
#

i mean it isnt technically very tactical

tired kite
#

Its for that 90's cop look

lament gyro
#

does anyone know where the ready or not logo is located in the files as of now? nvm got it lmao

green sphinx
dawn coyote
#

Having issues my paks folder and modding. Anyone able to lend an assist?

wind stirrup
#

Hey all, quick issue. Wondering if you can help.

I have downloaded a few UP TO DATE mods from Nexus, installed them, and they are running perfectly.

I have a bud that is downloading the same mods, installed them with me step by step, and they are not showing up.

Have tried a validation of game files. It is a clean install.

Something of note, he does not have the "windows no editor" paks in his folder, even after a validation. Not sure if this is an issue or not.

green sphinx
#

do we hvae an m50 gas mask yet?

hidden gulch
#

thank you! when you load in for the second time will it be faster?

wind stirrup
#

Most likely, yes. Only user on the PC.

hidden gulch
#

any reason why it crashes when loading?

wind stirrup
#

So, yeah he might have been in the wrong directory. We are uninstalling everything from steam/steamapps common from any drives that relate to RON

#

and re installing

#

will report back

dawn coyote
#

I’m the person in question. I think I reinstalled 1.0 to the wrong drive.

hidden gulch
#

thank u! loaded after about 10 minutes

glad pine
#

I cant clear my mods i did a fresh install and it still says modded

#

I found the pak files nvm

wind stirrup
#

He had the wrong directory. Everything is A-OK now. Thanks for the help

mystic river
#

Can anyone help me? My game refuses to let me equip the new guns, and im stuck with stab vests, ive reverified my game and uninstalled all mods im stuck, help?

stark ice
#

do mods stop you from getting ranks?

#

thanks

lapis wadi
#

Do yall know which .ini file contains things for the loadout, like NVGs or how many slots a vest has?

mellow sedge
#

hello everyone, im having a bit of a issue. i have deleted the mod file, unsubsribed to all mods, verified my files, done a hard reinstall, and my team still T poses. does anyone know a fix?

dapper nacelle
#

do any of the mods work with 1.0? or all they bugged

hardy hamlet
#

bugged ish, saw one of the map devs make a comment that they are trying to rework theirs to function with 1.0

copper flare
#

so you know what is the correct file structure for aileveldata.ini?

#

is it modname/config/aileveldata?

#

no matter what i do, it seems that it puts it in the wrong directory, ie outside of the config directory

west hatch
#

Is anyone trying to make a coop commander mod?

#

the host is the commander and you just get to join them

terse bolt
#

Hi, where to find localization files ? I would like to make my own translations

gloomy grove
#

how do i disable mods?

#

i uninstalled them but i keep getting mod score penalty 😦

winter crypt
terse bolt
#

then you do a little Reset mods in Gameplay settings

knotty grotto
long spear
#

anyone having trouble with voiceover mods? tried replaceing TOC but now they dont say anything at all. I replaced the TOC VO folder and named the new folder exact same thing.

little siren
#

Anybody have any recommendation on replacing M-lok flashight on rifle with something like a light + IR device combo?

#

The clone correct one was one of the option, but it has some significant problem of its own

vestal sierra
#

any mods that make swat ai stronger?

crystal wraith
#

If I have mods on, will my grade still count towards unlocks?

#

I'm just using weapon reskins, nothing game changing

floral sage
#

how to access custom maps in practice mode?

frail gyro
vivid grove
#

thank you

frail gyro
broken ledge
frail gyro
#

most modders dont use it anymore

fluid robin
hollow grotto
#

nope

wicked musk
#

how do you edit a .pak file?

fair bane
hollow grotto
#

Oh that sucks then

#

For some reason it worked for me

#

Achievements also work

#

Just wait for an update or a better mod

fair bane
#

got it

hollow grotto
#

Or play the games spiritual predecessor

fair bane
#

Which is?

frail gyro
#

i just did mindjolt

grizzled grove
grizzled grove
fair bane
frail gyro
hollow grotto
#

Yeah achievements work

#

Unlocked magician while playing with the mod

craggy iris
#

Quick question how do I set my game back to normal after downloading mods I have uninstall the one I had

#

Nm found it

#

Nm

#

Not fixed

#

Nm might of fixed it

pure sigil
#

Since I am on Linux and it would be a hassle to install everything needed to make a mod. Is anyone willing to do a mod or is there an up to date mod, that increases the reaction time of enemy AI to a realistic value?

An easy to follow guide on installing necessary tools or a install script would be nice too, if there is no mod or mod planned.

pure sigil
slim nacelle
#

Guys which mod is that

#

That you can aim this way

frozen jewel
#

its not a mod just press "O" i think

urban oxide
#

what does the S mean in the lines?
looking through files rn, does it mean silent, solo or what?

fiery umbra
#

everybody know if it is a vanilla game bug that all the players' outfits became the same as host player after joining a mission?

proud ember
paper rampart
#

someone tell me a mod for SLOTS THAT WORKS!

merry fractal
#

fuck,Is your multiplayer game a piece of shit.

vagrant seal
vagrant seal
distant tide
#

Guys one question, is there a list of must have mods that are working with 1.0?

#

Something to make the AI enemy a little bit more forgiving maybe?

hushed stream
#

Hello does anybody know about a dragunov SVU mod ?

slim nacelle
nocturne mango
#

Alright, so installed a locker customization mod form the Mod.IO thing in game, but its showing that its not installed, however when i go to play singleplayer and do a mission, it says that the score isnt official due to mods. where in the folders can i delete the mod so it doesnt keep saying this without reinstalling the game?

rocky lava
#

im having problems with most of the more slots mod,they make my armor plates fly around,do you guys have any working more slots mod that doesnt make a bug

nocturne mango
#

probably will have to go and see if that affects anything

acoustic geyser
#

Lol, what? On Coyote, apparently, the default behavior for AI is to GAIN morale when grenades are detonated or other suspects die.

#

I mean, I guess I sort of get the morale gain on suspect death - their comrade died, they want to enact revenge - but when grenades detonate?

acoustic geyser
#

Oof, it looks like that issue is actually present in most of the maps

#

The majority of maps have the values GrenadeDetonateMorale.Damage and AIKilledMorale.Damage set to -0.5, the problem being that there are two properties for each of those values, Damage and Gain, and logically, damaging something by -0.5 heals it for 0.5.

#

I wonder if this is part of why suspects just never fucking surrender. It's because some of the things we expect to break their morale seems to actually help their morale.

#

Note that the above is just my interpretation/speculation after going through game files; I haven't tested this in-game.

candid bloom
#

Anyone else having issues with modding? I tried installing https://www.nexusmods.com/readyornot/mods/3157?tab=files per the instructions (drop .pak in the correct folder) but see no changes in-game. No extra slots, no nothing. Yes, I made sure to download the version with extra inventory slots. Am I missing something?

acoustic geyser
# acoustic geyser The majority of maps have the values `GrenadeDetonateMorale.Damage` and `AIKille...

The data structure seems to have changed from Early Access in that these properties used to not have sub-properties; they were just directly modified, i.e. instead of GrenadeDetonateMorale.Damage and GrenadeDetonateMorale.Gain, there was only GrenadeDetonateMorale - if you wanted gain, you assigned a positive number, if you wanted damage, you assigned a negative number. The thing is that the values for most of the maps are the same from Early Access to 1.0, but the property assignment has changed to use the new structure; meaning where there used to be GrenadeDetonateMorale = -0.5, there is now GrenadeDetonateMorale.Damage = -0.5, so a negative damage, so a gain.

tight sun
#

Hey question, I see alot of people saying with having certain mods you wont get achievements/progression on the missions you complete, is this true? Since I do wanna get achievements and have my progression

arctic girder
#

Hey, I have a question. Do mods disable achievements? I couldn't really find any up to date info about this

pure sigil
heady shard
hard knoll
#

Is there a mod that lets you have both gas mask and nvgs?

brazen sapphire
#

Guys, how can i get the png of tattoos? I need the "Fan Service" to appear on my hand)

runic pewter
#

Wym you just select it? Does it not appear?

brazen sapphire
#

I want to bring it from the game to reality

hollow tangle
#

is there a modfor the AI team not killing me when I kill civilan? damn I just want to murder in ggame

south reef
hollow tangle
#

but I do not want them to die or leave.. just treat the player killing like as if nothing happen (like the old AI) lol

pliant gyro
#

Are mods working ?

hollow tangle
#

oh well I guess I'll just wait til a new AI mod

tropic vector
#

is there a Mod that allows you to use Balaclavas or Ski Masks?

hardy hamlet
spring flame
#

Gunfighter nine-bangs, save me gunfighter nine-bangs, save me from these suspects (really wish there was some way to have AI use them tho)

vestal sierra
#

44k players

floral sage
#

Where do we access modded maps

heady shard
#

Did something change about the M45A1 model? None of the mod textures seem to work

surreal herald
#

Has that mod generator ever been updated

heady shard
#

but they do for most of the weapons

tropic vector
#

Thanks but how do i download it (It is Downloaded what i mean what do i do now do i drag it into RON)

floral sage
#

Extract it into paks folder

ornate rivet
#

how to remove all mods on ready or not

floral sage
#

The sniper mod is goated, lets u run a sniper or m14 while using an smg in secondary

idle bobcat
#

where can I find the shoothouse

tardy egret
#

so im new to this game and im trying to download mods from in game and it keeps saying subscription failed why is that