#š®ron-discussion
1 messages Ā· Page 141 of 1
It's left up to interpretation, it could be just used to aid an investigation or someone higher up might have a hand in the trafficking, but it's done so brazenly and the fisa agent sounds so unproffessional that it's probably the latter
agency meant to be the fbi being a shady and likely corrupted agency willing to overlook crimes or partake in them for broader goals, as usual
close duhhhhhhhh dooooooors
FISA was likely using the women as bait...they will let the container continue on to maybe it's final destination before cleaning it all up.
Most likely but still pretty fucked.
Doesn't help that FISA's motto is "let them suffer" š which is so on the nose that i'm gonna have to blow mine
"No, we won't be"
YES that is so fucking cringy, i dont know if they thought it sounds cool or something
FTP man you know what that means
Well, okay, but my point is that if one replies "no, we won't be" then the first statement would be "we'll be talking later"
Subtle is not part of their vocabulary
Edgy. Very edgy
Nor grammar I guess
YO is that the blue cook Hindenburg?
I have custom mods my friend made that makes civilians as suspects on occasions and also our own AI with less aggressive changes than most. I can give link to both though
how about we use it on the 88 prisoner at the basement
Their motto is WHAT
I'm cool with it
Where is this from?
it would be more safe to secure the entire place first before escorting them out
but considering we're FISA that we're talking about, there's probably some worse going on behind the scenes
I feel like we need some way of torturing suspects. At least the really vile ones. In the RoN realm it wouldn't be that crazy.
Make them eat Captain Ds or something
silly we aren't the CIA
I mean we're not a lot of things yet we still do it right?
their insignia
ain't no way bru
we well we have the beanbag
WAIT
TASE THEIR BALLS AND PEPPER SPRAY THEIR FACE
AND IF THAT'S NOT ENOUGH, BEANBAG ON THEIR STOMACH
Are some mods not downloading to your games as well or is it just mine. I updated recently and it got rid of all my mods but the visceral blood.
dawg i just invented a torture method

i keep getting A plus in twisted nerve map any suggestions
My reaction too
Donāt kill too many suspects
the ai kills them how to stop this
What do you have them equipped with?
the orange shotgun thingy
The beanbag shotgun can kill with a headshot
and a revolver
Better idea... take away the AI and do it yourself.
how to take them away in singleplayer
You can tell them to hold at spawn. Or start a multiplayer private session by yourself.
ok thanks
I alway do the latter and have now finally completed all levels. It's doable, but a challenge
Idk I find it easier to solo S than it is with bots. They get in the way, kill shit and in general fuck shit up.
If you're doing it without tacticals sure it's more of a challenge. But in the world of CS nades, launchers ect nah not really.
guys what is best mods for more attachments
For more attachments? Idk of any. Don't really use mods outside of harder suspects. But I'm sure there's a wide variety of attachments you can choose on nexus.
hmmm ok
Ye I never use them
my guys usually just follow me around
do u get steam achievements even if you have mods installed? bc it says unofficial score
Bro i'm doing the valley of the dolls mission, i tell the red team ai to go and clear a room, one of them opens the door but doesnt go and the other rushes downstairs and gets himself killed
real
What the fuck is wrong with the ai
for me rn i was doing 23 mb a sec tryna get S got A+ anyway i tell red team to move in, they just stand there. i repeat 3 times. nothing. when i order to breach other door they go in
bro graduated bottom of the class
or maybe the c4 blew his ears off who knows
How tf did these guys even get in swat
real. but fr though just retry it it prob just got stuck on some pillar and couldnt come up so it chose the other way
There was no pillar in the way he was already stacked up on the door
well he couldnt find the path somehow
I've still got my 3 other ai teammates so imma continue
I think he killed like 2 suspects before dying
Also i think voll is stupid as fuck
He was hiding under some table and he started coming out
I yell at him he gets down and i go to cuff him
Mind you i'm using the sa58
He reaches for his guns but he's dogwater so i put a round in him
continue
At first it said he was incapacitated but then said he died
He deserved it any way so
prob bc of bleeding and u hitting vital organs
download no mercy for terrorists mod. lets you unleash your anger
Killing everyone in the spider also does that
bro
They deserve it
make the red or blue team non-lethal and give them those bean shotguns so the enemies juist give up
no more death (well for like 95% of the enemies they surrended)
i have a lethal and non lethal team. non lethal goes first to like get all the guys down
trust me it works. yesterday i wanted to hang myself bc of the sins of the father mission. today with new team i did first try S tier
I use blue team as cover team, they hold spots and corners while me and red breach doors
It works very well, also gotta use wedges
I hadnt lost a single officer up until the dumb ai glitched and got hom killed
Worst is that was the only one with a shield
Imma continue and see how it goes from there
ok
also yeah wedges work well good for like map control especially on maps where ai rotates behind u
I was pulling my hair out on greased palms until i used wedge then got it 1st try
which one is greased palms again? the postal one?
Yeah
let me be completely honest with you. it took me about 6 hours to complete that one because i didnt understand how ai wokred on it. i was playing that shit from 10pm to 6am then i beat it on like A
now i need therapy.
I use wedges to control when and how firefights go by blocking off entrances and working my way around it
Fr bro that conveyor belt room is challenging af
Wedges are also useful on maps like twisted nerve as a way to seal off and contain suspects into a room
To make sure they dont Come out and Light you up
Game crashed
xd
Imma try again
Can you send me those please
i just got an S score and it says unresolved, what does that mean?
that u missed an objective
but i didnt
atleast that is not what the score page tells me, everyone alive, all civillians secure, all evidence secured and all soft objectives. it says 3/3
Do you guys know if there are plans to include Balaclavas in the game?
Did you play multiplayer with someone? You probably weren't the host right?
correct
Pretty sure that's a known bug? Host probs had normal score
what does unresolved mean after getting a rank on a mission?
(i got s rank but ot said unresolved below it)
It's just a bug. Not sure what causes it. But it's not counting something whether it's an OBJ or not. Host will have normal scoring but clients won't.
is it also a bug that i dont get the steir label after i got a stier on the map? someone else is hosting it. i nobody died
People keep saying you missed an OBJ but you can't even get an S without grabbing soft OBJ ect. Best you'll get without softs is an A+ Hard OBJs missed you can't even exfil unless you fail failable ones.
Death doesn't matter on S as long as you report the officer and grab his weapon. Ask host if his said resolved or not. But pretty sure it's just bugging out for clients.
it said unresovled
whats ironman mode osmeoe explain
U no die
so if i die it resets all progress?
Ye
bro going down a path we cant follow
thanks HustlerZ also any mod recommends?
Idk I have this one AI mod that's hard af but it's all mostly in Chinese/Japanese writing lmao. I don't really use mods.
You insta die haha
for everyone not hosting
Yeah if host got a normal score and all the other clients didn't then that's the bug
This game is in quite a state right now, lmao.
player is basically taking double damage at the moment, ceramic is better than steel, there's a pistol that literally doesn't have any recoil beside the generic screen punch, and there's a carbine kit categorized into the sub machine guns
Also VOID has still failed to make streamer make sense to me from a narrative standpoint. If he wasn't swatted for having NASA grade speakers he was playing his video game on, and didn't have ex machina cheese pizza in the drawer, they might have had to come up with an original narrative, instead of, "player is good guy because player shoot pdf files!!!" š¤¤
I just want to know why there's rough and tough inner city gangsters defending this dude with his life, like really.
He's a fat neckbeard that plays video games, what can he possibly offer them? Some dogecoin?
Shiba better
Can't tell if serious or copy pasta
me too
I would love to de-construct that paragraph but I have a feeling it will end up as a arguement or a very long talking between multiple people.
He's serious. He's stated this many times
To every point besides taking double the damage, who cares.
Taking more damage now seems fine because the AI is relatively weak. And it's actually hard to die. We can soak up a lot of damage so we're not really punished for mistakes
the ai is definitely not weak
The problem though is steel is in a shitty spot while providing no advantage. I'm cool with us tanking less shots but having steel slow you down significantly more than ceramic while taking less damage is stupid
That is one way to put it. They're like a John Wick legion most times.
when you go full lethal on them, (and sometimes magdumping even if its unnecessary) it will make them go aimbot mode.
That is true^ you kill in rapid succession they'll start to act wild. But that's good I guess to slow the player down? Lol???
my advice go for a much less lethal approach and use shields. everyone with enough braincells would aim for head in real life so dont underestimate the AI.
Fuck em I'll keep holding W and dropping them... The AI are still somewhat weak imo
had one guy do that in public game.. he got railed by the AI before he could fire a shot.
He's probably shit
nah previous games he was a literal speed devil but AI got tired of his shit that time lol.
he left after he got killed.
I've only encountered that on relapse really. Dudes in autopsy love doing that. But I mean it happens.
Them stressing out and pushing me is what I generally want to happen though. Less room clearing
also I know this is outta pocket but
somebody once said "I would hit" when we were on the port hokan
hes also streaming during the raid, doesnt make sense to me why he chooses to pick up a shotgun and shoot at swat while on stream
im sure if he surrendered and explained that he got swatted he could probably have gotten away with his "images" in his room
Seems like the AI is either too strong or too weak. Never really an in between. Currently they're too weak imo
he was pretty mentally unstable
Even with the damage multiplier, I find it actually difficult to die in the current state of the game
Our characters are bullet sponges
its 50/50
you either die from 1 5.56 bullet or from 10
you die from one bullet after surviving a full mag
Dude had CP in his bedroom dealing it like fucking drugs. That's an understatement imo
This game is in quite a state right now, lmao.
player is basically taking double damage at the moment, ceramic is better than steel, there's a pistol that literally doesn't have any recoil beside the generic screen punch, and there's a carbine kit categorized into the sub machine guns
Also VOID has still failed to make streamer make sense to me from a narrative standpoint. If he wasn't swatted for having NASA grade speakers he was playing his video game on, and didn't have ex machina cheese pizza in the drawer, they might have had to come up with an original narrative, instead of, "player is good guy because player shoot pdf files!!!" š¤¤
I just want to know why there's rough and tough inner city gangsters defending this dude with his life, like really.
He's a fat neckbeard that plays video games, what can he possibly offer them? Some dogecoin?
im not trying to undermine how you feel, but anytime player numbers are brought up, i have to ask why that matters in a non live service game
Im normally a "look at the graphs šæ " person when it comes to live service games, but ron is not it
You canāt speak to person doesnāt comprehend that
just trying to act in good faith while I can
You canāt please everyone
If it's not on the Steam top 10 charts, it's a bad game. Simple as
yup its dead and irrelevant
that fucking banana game is currently still third 
Though honestly I'm surprised RoN still has 4,000 active players right now
Judging by the comments here you'd think it was at like 100 
as far as tactical shooter games go ron is actually super active even when compared to large battle games like squad and hell let loose, etc
Game has a lot of issues but clearly there's enough for a decent active playerbase
Sounds like VOID should capitalize on that, eh. Hint hint?
ron battlepass
They're gonna paywall bug fixes 
Anyone got a fix for the bug where you cannot hear your teammates use in game vc?
This game is in quite a state right now, lmao.
player is basically taking double damage at the moment, ceramic is better than steel, there's a pistol that literally doesn't have any recoil beside the generic screen punch, and there's a carbine kit categorized into the sub machine guns
Also VOID has still failed to make streamer make sense to me from a narrative standpoint. If he wasn't swatted for having NASA grade speakers he was playing his video game on, and didn't have ex machina cheese pizza in the drawer, they might have had to come up with an original narrative, instead of, "player is good guy because player shoot pdf files!!!" š¤¤
I just want to know why there's rough and tough inner city gangsters defending this dude with his life, like really.
He's a fat neckbeard that plays video games, what can he possibly offer them? Some dogecoin?
how the fuck do you get a S on Elephant?
the shooter just kills a random person like mid game.
You have to be fast, you have max 3 minutes I think before they start shooting civs
htf do you find everyone in 3 minutes
Gotta be fast like ignore all civs you see and just go for the suspect there are 3 of them you can do it
S is so hard since their are still major bugs in the game
like one time i was just arresting a guy and they just gave me a unauthorized use of force
I find it very unlikely thatās a bug and more so what you did, but it can be hard to see what you did wrong since itās a stressful situation. But itās deffo possible
Usually you can ignore some rooms
I still can't s rank it but you can ignore some rooms, kitchen usually never has any suspects, same with that computer room
Your best bet is pretty much learning the map and optimizing how you go thru it, I'd suggest some heavy armor with ceramics and just using low ready to move quicker and just eating damage you'll inevitably take from being in low ready 24/7
Also ignoring bombs + civs until the shooters are dead
Still kinda annoyed you can't just drop the shooters for s rank tho, cuz ofc taking them in alive while they're murdering kids is clearly a priority.
Tho you can probably just beanbag them and have your ai arrest them and hope it doesn't bug out and they just ignore the command
Searching for the last civilian at the end of the mission is the worst thing about this game imo
No tension since suspects are all dead and with how open and big these maps are it just becomes a pain in the ass very fast
I got tired of searching and just shot a civilian so it would fail and i'd get to finish it
But my ai teammates just domed me instantly
I fucking hate it
Hes right about streamer tho ngl
I got so close to finishing valley of the dolls only for this bullshit to happen
Its just meh from a story perspective, would've preferred it capitalizing on the 3000000 no knock raids we did being dangerous, where it ends in him grabbing a gun from his desk thinking were intruders
Its just toothless, it doesn't have the balls to ask us if what we do is the best option
Completing bring order to chaos should also complete rescue all civilians
Its just dumb being a shootout
Fuck this mission
I toured the whole map 3 fucking times and couldnt find that civilian
Itās most likely dead
you still have to cuff them
@bronze grove check all of the bodyās
If it was it wouldve failed automatically
I just end the mission whenever that happens. My time is not worth the silly score
Cant end without arresting the civilian
You can just leave the game lol
I love abusing the tear gas, throw 2 in, close the door and sen my teamates in š
This is my first playthrough if i dont get all these objectives i cant progress
Just allow me to end the mission once bring order to chaos is done
For fucks sake
Yeah that's annoying
Have your guys search and secure in their sub teams
Then you can walk to a door order them in and they'll look around, so you can speed it up or they'll find what you missed
I toured every godfuckind damn room 3 times
I'm saying have the swat ai search, not you
I Know
They will check closets and beds you missed
I already checked everything and was just going around yelling like a maniac yet there was nobody
Anyone have an issue where AI teammates find handgun ammo even after removing all their mags?
The only time i manage ot get everything right it glitches and im forced to restart
Imma just go and play something else i'm already mad enough at this game
where the fuck do i find the depression meds on elephant
The what?
you dont find them they magically appear when you get a good rank
Im on a S rn
oh wrd
im missing something though, i have no clue
well theres no soft objs on the map itself
found it, its a M4
Awright
LETS GO BABY AN S!
on my 3rd attempt to, 1st one my bot just pulled hi secondary out, and my 2nd one was out of time and i did it this time
oh shit... I JUST REALISED WHAT YOU UNLOCK
YOU GET THE KID'S BRACELET...
i think the easiest S rank to get is the megabyte one
just spam tear gas in each room and you get it. took me liek 2 trys
rn the hardest one ive tried is thank you come again, such a weird layout
is there any mod to spawn more police in multiplayer (more than 4)
In-game menu mod unless that hasn't been updated yet
i cannot solo valley of the dolls for the life of me
shoot the guys with guns
avoid the windows
when clearing bottom floor i have to
@slim fern what vest are you running on the second guy and is it a mod
Its the supporterās hrt vest
common supporter w
For sure, I'll send them today once I deal with my business.
Stay safe
Author here, can you list all the other mods you're running?
Modded maps should appear under a separate menu at the top in the map select
is it just me or are the replays hella dark
i cant even see what my character is wearing
nevermind lmao the replay feature is bugged af every door is open for some reason
Mod.io issue where it installs to he wrong place, so the game doesnāt load it. Best part is that it affects most people
Ah alright
yeah in that case just download from Nexus and throw it in the PAK folder
Taking it from the location it does put it works as well
Yet another reason to not use mod.io
bro all i do is get violated, idk mouse and keyboard and controller wont work, what am i doin wrongš
Does anyone know what recording of the Star Spangled Banner is used in 'Sins of the Father'? (https://youtu.be/gEuvEeM7qu8?si=BMkOpfquMJeOGfSY for reference) I listened through a bunch of public domain recordings but there's just too damn many and I'm too damn lazy.
Did anyone ever got the S tier on the dance club level? For me is impossible! The bomber never surrenders to non-lethal.
Itās possible, you have to shoot and spam F at same time to get him to surrender
stand back, if you are too close he will never surrender
So basically you can't get shot in either leg or he'll just close the distance eventually and blow up.
bomb vest wearers have a speed penalty, thank god, but if the player's leggies are shooted then they're slower, and then they can catch you.
I'm not sure if you can even get shot in the legs enough without dying for that to even happen atm because of the damage cap being broken actually.
Also has anyone noticed the suspects sometimes becoming unresponsive once they've been discovered in a hiding place, like a closet? I just had to shoot this guy in the face because he wouldn't surrender or shoot at me, and no amount of poking him with my gun or shooting him in the dick with bean bag rounds made him surrender.
Happens sometimes on hospital. Dude in the bathrooms hides right behind the door and sometimes he'll just stand there pistol pointing at you but not shooting. The bathroom by child's play room and bomb before you cross bridge.
Other times he will in fact try to blick you lol
I've also seen instances where suspects will enter the hesitation animation and then teleport into a shooting stance, not fire or say shit, but then after they immediately go back to the hesitation animation.
How do I arrest incorporeal beings that defy the fabric of reality? Is this some kind of philosophical metaphor?
Also easily my favourite bug is when a suspect surrenders, but then goes to pull a gun, and before the animation even has played long enough for me to notice he's moving, my SWAT squad mates, seemingly to me, instantly execute him for the hell of it.
The only reason I knew what happened is there were 2 guns at his feet instead of 1.
Out of all these you know what I find painful?
when a fucking suspect does the Michael Jackson on me while staggering backwards
carriers of the vine is crazy scary aint doing that one again
My brain fucking melts and I can't aim for something moving like that. Throws me off so much lol
I just want suspects to abide by the laws of physics, if that isn't too much to ask.
what seems to bother you?
The way that whenever they interact with anything they typically have to slide 1 to 3 meters towards it to complete said task.
rarely happens to me
them teleporting from hesitation to raised is mad annoying
^ this is a day 1 problem VOID still hasn't remedied, unironically, it's kind of impressive.
If VOID wants us to play like police we need to be dealing with humans in the game, and they clearly are not human, especially not the gas station robbers, they can just eat a 7.62x51 AP round to the chest and be like, "Eh, that didn't feel good, but I'm still in the fight!"
Like ??? why would I use the battle rifle if it doesn't drop unarmoured folk like a sack of potatoes???
Should call it a skirmish rifle instead.
They're on meth. But JHP solves that problem with 7.62x51
Half the time if a suspect is inside the clerk counter he'll give up lol without even telling him to.
they killed a dog at Gas, they are not human at all!
Facts
i got it to work but the only maps i have are hotel and lustful remorse, also, amazing map man! that was loads of fun going through it!
Glad you enjoyed it, thanks for playing 
gamers does the asr break provide less recoil than the sfmb or is the asr pointless on the sa-fiddy ate sorry i have like 4 hours of playtime
maybe
we need arcteryx jackets for this game
bro i see enough of those
im so serious if i cant blow some junkies head smoove off and have it bead im gonna snap
if you're not arced up what are you soouper
that shit is originally from my area i see enough of it irl
and i had a buddy with some insanely high discount he could have let me use but itās just not my thing
nvm arc specifically doesnt do le
yeah my dad has a discount but i just love goretex because i live in nowheresville GA
i would probably hate it too if i saw it everyday
there are cases of people getting shot 11-15 times and still fighting, its not too far off from reality to be fair. a heart shot no but who knows what kind of stimulants someone could be on
adrenaline kicking in
so uh, put one in the head for good measure
the mozambique drill/failure drill
mix of adrenaline and illicit substances
but yes head taps are preferable. theres actually a story from chicago where this well known gang member got shot like 20 times and he was off molly during that time. the doctors told him they donāt even know how he lived through it, he was completely calm and collected while bleeding everywhere as well. people tend to underestimate how tough the human body really is, but also how fragile it can be at the same time.
my craziest ron experience was head tapping the scalp off a suspect and he was still alive just screamingš it was insane
the indomitable human spirit
Ok maybe I see now why AI Officers in Commander Mode are stressed everytime
ive noticed the more missions you do successfully the less likely they are to get stressed
Desensitised
i mean you would have to be to be seeing things like that to a degree, most EMTs are extremely desensitized
Humanity is scary
humanity is comparable to more evolved chimps honestly. chimps are known to go to war with eachother, commit murder and do many heinous things just like humanity does.
Does anyone know what recording of the Star Spangled Banner is used in 'Sins of the Father'? (https://youtu.be/gEuvEeM7qu8?si=BMkOpfquMJeOGfSY for reference)
I combed through a LOT of public domain recordings but I still haven't recognized the one RoN samples. There's so damn many and I'm too damn lazy. Would appreciate if someone helped me out.
Okay, just a quick question for anyone that might know, but are there AI generated images in the game? I was watching a youtube video on some of the lore and the magazine for the Los Suenos times has a garbled mess of a cover that looks very AI generated. There're even some people pointing out the anime, movie posters, and even the DnD play mats on the table in the streamer level also showed signs of it being AI generated.
Yes
At least they only use AI for small props only... It's fine by my standard.
The use of AI is probably the least of this game's problems
That...really fucking sucks to hear. First the community drove me away from the game, now the developers themselves have lost me.
So, I haven't played this game for probably 8-9 months or so now.
How is the AI now? Will they still 180 headshot you or come running at you and headshot you? In other words do they not shoot you in the head as quickly as they used to?
I remember this game regularly seeming like you had no chance against some enemies, they were just crazy versions of John wick often times
Compared to 1.0? It got super nerfed, no other real improvements to it though
They don't shoot you as fast, however the last suspect will always rush you and try to shoot you in the head without you knowing where he is
Oh cool that's not terrifying at all
The biggest change i've felt outside of lower accuracy, bullets that interact with walls and weapons that don't melt you randomly is the fact that they hesitate slightly longer
Well that's good at least. Sounds like it might be a bit better
Are there still door traps on every level?
And I think it might have actually been a year or so since I last played. I definitely didn't play at full release
If you didn't play at "full release" then you haven't been through the worst of it
If you last played on the ADAM update then the AI got dumbed down even further
Yes but now I still got shot by an AI with his back facing me so...
i may hate AI but don't let that distract you from what the game has to offer
nvm he's gone
I sometimes remember the suspects death but its rare and sometimes I question if the thing I am doing is the right thing to do.
There was never door traps on every level. Theyāre only on some levels
(lethal, ides, sins, probably more)
who are said suspects
i feel like people want to hate the game so they imagine things
People really be going about their day with door traps existing being the deal breaker for them
The worst was the best tho
ready or not VR mode
i just realized when replaying greased palms to S that the office youre supposed to locate is FISA, and the people in the last mission telling you to close the doors are also FISA. If fisa aint evil then idk whats going on
i feel like wallbangs through concrete should be fixed
thats a thing?
yea watch my video on ron media
well realistically, thats drywall. its incredibly thin and can easily be shot through since its a american apartment house
i mean, with my pistol sometimes the bullet doesnt even pass through a wooden door , so i dont know why from that distance that should be a thing for the npc
seems like they were shooting with a AK or something like that. a assault rifle 100% tho. A Assault rifle has 10x the punch of a handgun and can easily rip through walls. A shotgun would realistically if we had destructive enviroments rip directly through a wall normally, but lose all its force on impact
not the amos voll but sometimes when the avarage suspect goes trough some horrible death animation it kinda sticks to me.
if that was an ak the npc would have started shooting full auto
30 rounds of blackout straight up ripping through them, the valley of the dolls suspects deserve it lowkey
not necesarelly no
better way to deal with him. everybody grabs 3 CS gas grenades, then put him into the barrel room and let the fun begin :D.
after a little while yas, them npcs always go full auto, btw was a makarov
The only one that stuck with me was because it was scary and cool at the same time, Kicking a door into a Volls guard, and immidiately doming them with a snubnose .357 the way their head went back with that single loud as heck shot.
anyone just crash out in ron and kill everyone
sometimes...
so kinda not likely to pass trough
always lmao, espcially with the shotgun
especially when they pull the phone out to record instead of getting down on the ground š
so funny killing the suspects tho
the gore is crazy
cuz u after a shot in the head their face is gone
btw i need that extended mag for the 1911
then idk
"we stay professional" he says as he shoots a already arrested suspect into their head
Yo does the mission auto fail if i dont find the bombs in time on elephant ?
Nvm i just found out
I do that a lot with suspects who either hid somewhere, or shot a civilian before giving up
and everyone on valley of the dolls and mindjot
š
btw school shooters do yell like a civillian and ambush you in-game.. didnt jumpscare me but made me more angry at them.
How long does it take for the bombs to explode btw ?
I think 10 minutes
Oh yeah right
on hospital it takes around 30 minutes
Chris approves
It is tradition to warm-up on Valley of the Dolls
as mentioned on Q&A 
from what I know most of these people (bolton security and mindjot) do it because they need the money. sooo just shoot the amos voll not the workers (unless they are connected to the sniper thing)
yessssirrr
I dont think 10 minutes is enough to get the bombs on elephant
Moment i filled the school shooters with lead imma go for bombs
did they reduce the timer? it used to be 30 min
from what i know its always been 10 but could be, im not really sure
I just want to know, what are your guy's favorite loadouts? ideally including armor + plate type and coverage, gun + modifications, munition slots, long tactical, and headwear
10 mins for elephant. 30 mins for hospital.
oh
I main the ARN 180 and the USP. I have been playing this game for a really long time so I don't use armor or a helmet anymore. The gunfighter mod allows me to still wear a gas mask despite that. If I need extra equipment slots, I'll use the stab vest. I alternate between flashbang launcher and breaching shotgun depending on the mission, and i try to take a split amount of gas and flashes. Oh and always a taser.
Why no armor?
More challenge. Fewer slots and less bullet sponge. Forces you to play more cautiously.
when you play do you play with swat ai, friends, or just full solo
Fair
When i play solo, I use a glock and a beaner and roleplay as a cop. When I am with AI, i use the above loadout plus the stab vest for more slots. I like the AI. I have a couple ppl I'll play with in multi but i find most public lobbies insufferable
Doesn't gunfighter already have extra slots?
Yeah, not with no armor though I think
Oh weird it wouldn't. Realistically with suspect count you don't need more than 2 mags lol.
Agree
Sometimes on harder maps I need more solo
But in multi or with a team you shouldn't need more than two
would you say that something like the ARN-180 is more effective than something like the SA-58 OSW
Depends on map
Yeah, that gun bounces like heck
Nahhh it's not bad at all.
300blk fucks on relapse though with JHP.
But then again 600 of my hours are exclusively using the SA58
Weird gun I like would be the mp5/10mm. It has a 2 round burst that is pretty nice.
is there specific attachments for the ARN-180 that you prefer and what do you think of the new DM4PDW because it seems rather short and has .300 blackout
I think it recoils too hard, sadge
Combat grip, laser, sfmb brake.
I always use the flashlight. I just prefer it. Good for sighting, gesturing, identifying, whatever. SRS and the... What is it, M68? The red dot with the knob on top
Gunfighter changes how the handgrips work so that's moot
On the USP I'll use a regular old laser for the once in a while i use a shield
Doesn't it also change recoil.
one thing i really wish this game did was give actual specifics of what certain attachments do like the suppressor says increased accuracy but what does that mean
Prolly
also stuff says it reduces recoil but by how much
The least stats the more it affects it. There's a Google doc explaining the actual numbers
would you have a link to it
Yeah idk... My two favorite things about gunfighter are the better weapon stances and the ability to equip multiple headgears at once.
The weapon stances need to be vanilla on god
For real. They feel so good.
hospital you will need more
No not really.
yes you will
Gunfighter stance makes you feel like you're there instead of playing a videogame
Again no... I have video clears only reloading once. It's 16-19 suspects with 300blk that can 2 shot... so 15 incaps per mag..
It's not like I've tested this shit out or anything.
it also depends on the gun
some guns have more ammo than others and some can do more damage than others like sa58 has less ammo but one good shot is a one shot to anybody
Not on relapse the SA58 is 2 shot center mass. Welcome to health modifiers
ācenter massā i said a well aimed shot
center is just where youāll usually shoot because itās the easiest and biggest area
All rifles headshot 1 shot on hospital. At that point it's possible with 1 mag.
"A well aimed shot" isn't really something that's gonna happen that often unless the suspects aren't aware of you, which on hospital they always are
^
It's easier to just 2 tap chest and be done with it lol.
But again SA58 will incap 2 shot chest the same as all other rifles on that level. This is why 300blk and 7.62x39 JHP fuck on that map. Limb damage people..
Plus they only have L3
Every rifle can 2 shot a suspect if you hit center mass
The enemies aren't anywhere close to as spongey as we are
Yes they are.
Good chunk of the maps the SA58 1 shots center mass. Gas Station with JHP and that gun is the only one that can one shot center mass.
I've shot suspects in the head and they lived
Pistol?
brooo fr
Pistol and rifle, though rifle is more rare
that is real, sometimes before they die they shoot you 2 times
I've never seen it with a rifle. Pistol yeah I've seen only incaps.
That's why you keep shooting until the suspect is down
Which is why I use almost exclusively the sr16 bc follow up shots are very easy
btw them suspects have a really good aim when they are running, this cant be real lol
should be nerfed a little bit
I used to shit on 5.56 till I realized it performs and handles better on some maps. Narcos is chill with it.
To be fair I think all of the rifle ones missed the killbox
Wdym?
Still though, brain matter missing, suspects will play dead and get back up
Killbox meaning the brain stem
if i am a swat i cant be having a hard time getting the target while im in movement, why some criminals shoud have a better aim than me when they are in movement
OH
That's not a thing lmao
Though if the damage system was that advanced it would be cool to have a minuscule chance for suspects to get up
The only way I can see that happening is on like lethal obsession or something with health modifiers. But even then idk
Fatal triangle? Mr. T's Very Bad Day? What is it called lmao
head
Dome
š
btw a shot of a rifle in the middle of the chest its fatal
Not always
Tell that to gas station boys cranked on meth
Or cracked out insurgents in fallujah
fr, but if u hit the mid chest with a 5.56 80% u die even under meth
Idk never been shot so can't relate to that.
It depends. Most likely you can still survive as long as your heart and spine are okay. Modern medicine is really good
It depends on what it hits, yeah
š yea type shi, but ive seen many vids of ppl getting shot, so idk maybe should be fatal
Lung might leave the chat
And it also depends on the velocity of the bullet when it hits you. That's also a huge factor. Especially 5.56 coming out from a shorter barrel
yea u can survive later, but i mean u either die or loose conscience
do you know what the deadzone change is for weapon attachments also thank you so much this is extremely useful
deadzone is basically how much your weapon can deviate when moving around, but it's barely noticable with the current values
I thought dead zones were only a thing on controllers
You generally only lose consciousness if you lose too much blood or go into shock. Not bc you were shot
You're watching too many movies bro
Yeah it's kinda useless. You can't escape that shit. There's some goof tech you can do to really minimize it but if you're playing seriously probably not what you wanna do.
If gun handling is overhauled (I.E. Squad ICO) it'll probably make a difference
I'd sooner get my mouse sensitivity dialed in than mess with that
(Just worth saying)
At that point it'll probably make it not viable if gunplay gets to that level. First version of ICO made me so fucking angry. It's in a good state now.
I personally love aiming deadzone in videogames, i loved it in insurgency as a game mechanic and i love turning it on in arma to fuck around
Yall know about boost launching in RoN? Haha
wha
Rocket jumping in Ron???
I haven't gotten to play with it since i haven't bought Squad, but i absolutely love the visuals of it
rip
I was oofed
I saw a lot of people complaining that you had no accuracy or that ADS took too long after sprint and i mean i think that makes sense from a gameplay perspective
what is that lol, i only got teleported once
I used to play comp before ICO. I miss the old gunplay but naturally lone wolfing was dumb as fuck lowkey. Nah you could sprint for barely a second and have stupid noodle arms. Now it's like anything under 50% stamina and you got noodles. It's in a way better spot.
But suppression mechanics are amazing now. Overall the game is in a good spot if you look past the shit bugs that can be game breaking at times
btw for me they should nerf a little bit the suspects, they are more accurate than me, even when they running even when they're still, while in the other hand, if my character moves while aiming, it becomes very hard to aim well
skill issue
For some reason animation cancelling with breach and shooting while interacting with a door makes you do a dash almost. It takes awhile to make consistent. Hard to use in speedruns except on like first door you encounter kind of deal.
Agree they should nerf suspect strafe accuracy but otherwise nah
yeah huh, did u complete the game without dying anytime to say that?
wym? ironman? yeah
Lol yes
nah not that, i mean the first play
no one is surviving their first game
...? So your argument is so that the game should be easier when you first play it...?
Revert back to 1.0 launch AI
This tbh lol
launch ai i think i died on cherryessa
nah bruh, just pointed that the suspects are a bit too op while they're in movement, lol too many lucky shots
1.0 launch was fun bc it was very challenging
u didnt survive your first game
Facts
1.0 AI made tacs feel needed. Now you can run at suspects, tank and just play COD almost
1.0 bullshit isn't really the solution, the AI just need to make smarter moves and be unpredictable, not be able to laser the player through walls
1.0 you could not make mistakes. You'd actually die for being out of position even for a second
Neither what we have now nor 1.0 are good directions for the game to head in
Not with 0 damage falloff between walls (only for the suspects, your bullets work fine)
I agree. As long as it is warranted. Like you were on the other side of a door prepping to breach
I really think high skill suspects should unload into doors if they hear you and they're covering the door
Or a floor above and a suspect can easily hear a fat ass swat guy in heavy Armor above him
It would make walking a lot more useful
This happened in the sins map on 1.0 launch. I was surprised and so happy that they added that to the game
I think that only happens if you kick the door in though
I saved a clip. It was amazing. I was actually happy they wall banged me while hiding in a corner inside the room lol
I think more behaviors are the way to go. I'd rather they stop tweaking accuracy altogether besides the strafing and just focus on making ppl smart and or crazy
fr
While that is true the current values for the AI are beyond fucked
Insert yo momma joke here
I'd rather they atleast make them make sense on top of adding new behaviours and making the current ones make sense
The most plainly obvious being the stun immunities and armor assignments
They did fix pepper spray... Eventually
You can carry more than 1 can now
Pepper genuienly has no use in the game currently, if i want to stun someone i'll just use the taser, i'd rather not risk getting shot or someone else getting shot while the suspect is unphased in their morale
This is the part where i leave cause you're cranky
Pepper is good for a bunch of suspects surrendered if you don't want them standing back up. Spray to the face.
Untill you get penalised for using it
But same goes for VKS if you use the AOE of it
IIRC it doesn't penalize. May be wrong
remember you could solo maps with pepper spray
If you use it long enough on someone who's surrendered it'll penalize you
So i'd rather just not risk it, i can use gas for that but that's super expensive
Don't waste the whole can on one dudeš
The suspects also fake surrender so rarely that it's just never been a problem imho
It's always one of the 2 extremes with this game: either it never happens so you don't even have to mind it or it happens so often and so predictably that you know exactly when it's gonna happen
Yeah less telegraphed weapon pulls from surrendered state would be dope
In your opinion: What levels / maps would be a great addition to what weāve been given so far?
more realistic maps like gas station and watt instead of responding to terrorist attacks/rouge secret service
Debanco raid when
never š¦
I actually think terrorist attacks are pretty realistic for the context especially for the area the game is based on
Honestly it'd fit the story for the most part.
debanco would pay off the cops
not realistic to send 5 swat after 15+ heavily armed terrorists
This part is very true
Nah I'm saying crims go in and take hostages ect because they're mad at the current events. So we go in and remove them. Uncovering some other lore shit in the process.
getting tired of helping the baddies
I love helping the baddies
I think for only 5 swat officers we should be seeing more like 4u and less like greased palms
In terms of enemy count*
greased palms has context of suspects shooting at cops/detectives, imo they would send more than 5 esp for such a large area
Ahh this topic
And thereās even a federal agent held up there lol why not send in an army
Maybe there could be a way to have way more team members who you can control through the cams on single player
how about another topic
sprint
ye or ne
I say ne
my argument is I dont think it fits with the pacing of the game and I've never personally felt like having a sprint would be useful
outside of like, elephant but that maps is just ass anyways
I usually think making the comparison to other games is usually a weak argument in some cases so I tend to avoid it
Honestly I would like for there to be a sprint if not a faster running method especially after bringing order to chaos
I think it fits the pacing of the game just fine. If anything you'll probably die more often while running and gunning hahaha
but I do think the games playerbase is split on how the game should be played. Some people love to speed through as fast as they can shooting everyone, and others like to take it slow and treat it like an actual swat shooter
I'd be happy with a slight speed increase overall maybe. Especially when low ready
but Im never sure about a full on sprint or dash system
Agreed. We shouldn't be sprinting like fucking COD. But this is a PVE game at the end of the day. If you don't like that mechanic then don't use it.
more than anything I think its suspects need a bit toning down in speed when firing. and if they do move quickly when firing have them waaaayy less accurate
and yeah the fact the maps are just a bit too big at times makes the civvie/evidence hunt a slow ass ball ache
I've seen people mention a lot how they cant sprint into cover or anything. But all I think of when people bring that up is they have just bad positioning. If you are in a position where you are too in the open and cant back off or get to cover with the current speed then I think you're doing something wrong
I agree
This tbh
Sprint is like a get out of jail for free card
most maps are pretty CQB to begin with
so if you cant deal with a threat in time, or get to cover when taking fire. Thats on you
^^^
I think fixes with AI would solve most peopleās complaints about not being able to sprint too
This was brought up on reddit the other day. Someone complained about it would cause people to run and gun... which already happens by a huge margin. But you at the end of the day you're in control who you play with. If you wanna play slow and tactical play with others that are like minded. You wanna be a speed demon killing civs because you can? Go for it...But just because you don't agree with something doesn't mean you need to force it onto others. Again PVE at the end of the day. I can see sprinting useful in some spots but people already use low/high ready movement to get out of shit spots. If anything I'd wanna see us tanking less shots with added movement of some sort. Give and take situation...
If sprint gets added map design is going to have to take it into account
maps already can be too large and open š¬
Adding sprint will also ruin PvP if they ever add it. It'll just be another sweaty speedfest
Majority of the time you don't even need to use cover. With current balancing sprint would make shit worse. Again if we were less of a bullet sponge then fine. Let people who aren't in good position still get abused. Sprinting wouldn't save you much there if we took less shots to die.
To be honest I donāt get the map too large complaint. Surprise, not every location police go to is a straight forward shoothouse. What would be cool is the addition of a larger team, or for Gods sake some better stack up locations in outdoor areas, aside from one or none at all.
Hello should I buy the game rn? Is it active? It is on sale coz.
If you're not engaging a threat already from cover, you already messed up in your positioning imo
best case
players are slightly less spongy
Suspects are balanced better in aggression accuracy etc, prevent the player becoming swiss cheese after every level even when playing your cards right.
Movement speed could maybe be slightly increased but no sprint added.
I'd be happy with this
I think there should be faster movement after clearing the map
yeah, and even if you are forced into the open like a hallway or something, you should already be watching for anything. And if you do end up dying thats a fault either with your reactions or the suspect ai being a bit too crazy.
that would be good too
TBH I wanna see sprinting in some form. I wanna have those times where I hear a civ screaming about to be killed or taken hostage by an active shooter and I sprint my fat ass towards that danger and try to defuse or take him out without innocent blood spilled.
Alternatively having an option for speed decrease will also be nice for pie-ing
In another world I guess though
I feel thats where low ready does best
like I said just make it a bit faster
would like a proper equipment weight system also rather than the crappy points system
Imo the worst part of the game is after youāve cleared the map and are looking for civs, especially the process of slowly moving from one place to another. Itās really bad on maps like Port and Greased palms
let me bulk out for some levels at the cost of speed
and lighten up on equipment for others for added speed
Then at that point that's your sprint... it's already used in place for a sprint by a lot of people.
tru
only thing, I dont want it to be like
super fast or anything
just maybe a bit faster than it already is
No I agree we shouldn't be moving stupid fast.
pretty sure gunfighter increases player movement and that feels good to me at that speed
Depends on your plates
Yeah that too
With steel plates in gunfighter you move like ass
I'm okay with sprint being added as long as there is a huge deceleration and ads debuff when you stop
Ceramic isnāt very fast either but it might(?) be faster than vanilla
steel plates vanilla you move like ass
but thats acceleration
This will make it impossible to run and gun
all plates have the same movement speed
its the acceleration that is different
and base game ceramic hardly has any difference compared to kevlar.
ceramic is just the best armour in every single way
Yeah I'd be cool with some form of debuff on weapons after coming out of sprint.
Its front only ceramic that's as close to kevlar?
Front and back or even full on heavy is noticeable as hell compared to kevlar
āGunfighter movement: Gobal move speed is 107% of vanilla
Increase debuff when getting hit;
Per leg per injured will cause 8% of move speed reduce. It means that after each leg is seriously injured(go deep red), the movement speed will be reduced by 16%,maximum reduction of 32% when both leg brokenā
Hehe broken legs should slow you down even more than it does in vanilla
suspects should also get significant penalties when hit
dont even think they get any right now
Suspects fold too easily already
Had that a couple of times itās better to just restart if you can
The penalty they get is arterial bleeding haha. That's the closest thing I can think of.
if they do there needs to be animations to make it clear
need them to limp when hit in the leg
even drop their gun when shot in the hand if its bad enough. Or just a big accuracy penalty
āRemove the move deacceleration and reduce spalling penalty of the steel plate;ā
I have an idea
they should add a negotiation tactics into the game. any opinions about my opinion?
I think its great but how would it work?
like trying to talk em out of that situation or making them compromise even for few seconds for a arrest or non-lethal.
it would be bit hard to implement I think
I feel like this would be good but at the start of missions many times TOC says negotiations have been unsuccessful and thatās why the team is clear to proceed
But if youāre talking about impromptu negotiations like telling a suspect behind a doorway theyād be gassed if they donāt get on the floor may be interesting, Iād think the same thing would be accomplished with just telling them to get down regularly though
Maybe queue up a breach and gas or other, then the yelling switches from get down to get down or you will be stinged or gassed, and that increases the chances of some suspects surrendering
I think that might be a problem though whenever an opening is just open, suspects are far more likely to engage first compared to being behind a door
The aspects already existing in RoN are probably hard enough to implement, but a funny idea would to be queuing breaches on both sides of a room and then telling the suspect theyāre surrounded
One tripe I have right now is whenever telling a civilian to get down from behind a door they usually just donāt, but then theyāll be completely compliant the moment you open the door. Especially when the attackers have different and thick accents I donāt see why civilians would have an issue complying 3 feet away blocked by a door
eeeh I feel like theres no points
Negotiation usually happens before the swat team make entry
suspects just need some more non-aggressive behaviours and ROE should be more strict in certain maps
Simple one would be the heistate/fake surrender that SWAT 4 has and actually make suspects have a chance to run away without shooting at you
hold up doesnt swat 4 have like dropping the weapon when shot on the arm mechanic?
at most they could play into negotiators having done something in the briefings. again like how some swat 4 missions would have suspects with gasmasks or body armour because negotiators gave them it in exchange for some hostages
yeap for suspects
they should implement it tbh it would be a lot more helpful than what I proposed on here.
surrenders work different to RoN also Im pretty sure
more random based off of their morale rather than the weird decision making ron suspects have.
Dropping their weapon damages suspect morale quite a bit, even more if they dont have a backup. Basically garuntees a surrender
Whenever I hit a suspect in the hand they just get incapacitated lol
what you even hitting them with? 7.62?
I forger last time I did that but they poked their hand from a corner
or wait lemme guess shotgun?
from what im aware, RoN's suspects dont get any physical debuffs with damage.
SWAT 4 suspects will limp and move slower on hits to the leg, arm shots will reduce their accuracy. And hand shots (or higher damaging arm shots im not sure) cause them to drop their gun
It was a rifle I just ferger which one
Shotguns are not good imo
I've had suspects in ron surrender after taking a shot to the hand so it kinda looks like they dropped it after being shot but pretty sure it was just a surrender
nah they are overkill on almost all occasions and sometimes they play aiming animation before surrendering.. killed few because of that.
yyyep the animations are really really bad
they'll hesitate, suddenly point their weapon for about a second and then surrender
I havenāt had a problem so far but maybe thatās because I go super slow or I donāt have much time in the game
visual readability and even audio readability is pretty damn bad in ron
im always taking things slow and trying to get arrests
could just be an ai mod I have but tbh could very easily be vanilla
Not to be a larper but I guess it could be considered more realistic
has an AI mod
issue isnāt completely isolated to vanilla š
Going back to realism, the 4u robbers shouldnāt react the same for surrendering as the terrorist group
Realism shouldnt come at the cost of gameplay
well I hope they fix that but from what I heard they are slow on that. anyone mind explaining why?
I agree with this though, they're definitely easier to take alive than in later maps but it doesnt feel that much different
AI is tricky to get right. But its not really known why void have been so bad at doing Suspect AI
1.0 they were probably the worst I've seen in terms of how crazy they were. It was genuinely horrible to play if you didnt want to just shoot everyone.
But the only changes they end up making are pretty face value stuff, like reaction times and damage. When the issues are far deeper than just that
I feel like animations should be analyzed for this and see if itās the mod or vanilla only isolating the issue
Like if you could get a clip of it or something
I know thereās been vanilla AI issues before and some AI snipe me across the map through a penny sized hole
people often looked straight to enemy accuracy and calling them john wick but really the issue to me is just lack of variety and bad animations.
Shooting through a penny sized hole isnāt John wick, itās bad š
My assumption is that the AI mod I have making suspects more likely to surrender is just making a vanilla issue more noticable. Since vanilla AI usually will commit to non-compliance without being stunned
if they do their whole hesitation thing, they will pretty much end it with trying to kill you.
Whereas the mod I have actually makes them have a chance to surrender
werent they working on new better detection codes?
Iād give an exception to any suspects who have previous firearm training but twiddle poo face at 4u gas station shouldnāt snipe me with an SMG
yeah, I dont think they've added it yet. Im hoping the next big update will make some big improvements to suspect AI from a behavioural and animation standpoint. They have shown off different wip animations we are yet to see
like a heavier animation set for MG wielding suspects and proper taser reactions
The team AI should be improved as well
They have changed up CS gas, one thing that was an issue in 1.0 is suspects could see clean through CS gas which at the time was completely opaque.
Rn they added some transparency to the gas making it possible to see through it slightly, and added some voxel based stuff to lower suspects accuracy when firing through it and actually making the gas spread rather than being instant like it used to be
Yeah, they've definitely made a huge leap with them since early access. mostly just some rough spots need ironing out more than anything
btw I just heard there was some kind of ARG
yeah idk if its even relevant much now.
Kinda died ages ago. idk if they brought it back or anything
Void's weird deep lore story telling that requires a lot of digging or watching youtube to learn about from what I know
yea time to become new game theorists I'll guess
RON has a bit of a whole alt universe conspiracy sub plot buried in its lore
never cared too much about it personally
Void arent that good at writing their stories imo. They lack subtlety
would anyone know a reason as to why every mission i play in 90% of time the ai just shoot my arms
those areas are the only places they usually can hurt when you wear armor like ceramic or steel
usually first 5 to 10 shots hit there before a possible lucky shot might hit your face from what I learned. they always aim towards neck area.
AI generally aim centre mass and thats usually where your arms are when holding a gun
if you got ceramic on, you wont really see the hits you take since the armour will block the shots completely until it breaks
I remember going against rifle caliber armed suspects with MP5 and kevlar
ouch
nah I'd win (and I did somehow)
I'll guess I am a meth head myself only difference is I drink unnecessary amount of coca cola and diagnosed with ADHD
How can I make a SEAL team outfit for my team?
google ānavy seal equipmentā and try your best to copy it
GX Shirt, LSPD pants in multicam, FPC vest and standard belt in multicam. Thank me later.
The vibrant green one?
The small one in desert camo by default
Why do ppl complaint abt 200 ping in a PVE game?
i recently bought the game finally and tried a public lobby after getting my bearings
but is this community toxic or did i just have bad luck?
the first two matches somebody just immediately killed others after spawning in.
the third mission nobody killed each other at the start, but after he saw 3 guys in the same room he just started killing us.
the fourth mission actually went fine apart from people leaving when looking for the last few suspects and civies.
and my last public match went the same as the first two.
did i just get really unlucky?
Prolly yeah
Just find a crew here
damm
lucky do have 2 friends that joined me so i am pretty good in that regard
btw are the 2 different night vision goggles different from each other or not?
couldn't really find anything on that nor have i tested them myself
One has 2 optics gpnvg has 4
Anyone have issues getting the Due Process achievement?
they both give the same FOV in game
alright so it's just a different model
yeah
Yea
kinds odd that they put them both in the equipment slots and not in the customize tab
yeah, maybe they will change it but I doubt it, should just be able to customise the look like the gasmask
yeah, actually why i was wondering about it
sorry for the question, this shall be my last
have the devs ever talked about their use of ai generation or not?
don't mind it too much regarding the theme of the game and the amount of other details and love that goes into it, but am kinda curious about them using it
unsure bro
Been playing through the commander mode and Iām trying to figure out the score system whatās the difference between killing, incapacitating and then just arresting the hostiles in terms of points cause missions like elephant seemed to not care if I killed
whats the best shotgun
AI has been used for background art, framed posters/portraits
confirmed that is
Not all, but for some.
Probably it comes down to it being a small aspect of the game that doesnt matter, takes away time from other tasks, but they have caught flack for it for well over 8 months now.
the ai art thing is such a tired virtue signal, the only case where it should be called out is where it does something to make the game worse ie. spelling errors which used to be present
only problem being is where they got the model for the art or what was fed to it. Hard to know if its someones portfolio or stolen from other people
problem is not its use
but the source
*not that that guy was virtue signalling, but every time i see discussion of it, itās just a bunch of moral outrage
If you kill all suspects with no mistakes you get B rank
Arrest some kill some A rank
Arrest almost all of them with one or two blunders A+
Arrest all with no casualties or incaps S rank
i suppose so, but thatās hard to prove
Thank you also are the suppressors worth using if i give them to all of my teammates or does it not really make a difference?
Tbh supressors make 0 difference except the recoil and sound reduction
The reason why it doesnt matter is because you have to yell for compliance anyway alerting every suspect on the map
I still use them on all my guns cause they look better
Yeah think Iāll just stick them on mine then for the visuals š
The best way to play the game is to only care about getting all the civillians out alive
By any means necessary
Yea thatās how I like playing the game as well
Stingers were by far the best grenade option for me since CS gas got nerfed
But why need grenades when you can just light them up
Use a mirror gun and scan areas then just instruct your team to bash and clear it, also give one or two guys a shield
Also gets rid of the stupid gas mask and yeah the cs gas is surprisingly bad throw it in a room and no coughing then someone is hid in a corner
They run away before the gas spreads to them
Yeah I have given two shields one the ram and the last the mirror gun all with stinger grenades
I have two mods specifically just to get rid of the mask and nvg overlays
Ah fair Iāve not looked into the modding yet
Iām still trying to figure out what rifle and pistol I want to use
Id reccomend the G36C
You can put an SRO dot on it as well as a supressor and vertical grip
Imo the SRO is the best optic in the game since it has the widest fov
Mount a laser and use point aiming for really close encounters
Cheers Iāll be giving that a try i like using the 4x just for the long engagements then yeah mostly use point aiming
other good rifles are the MK18, LVAR and SA58 if you can take the recoil
SA58 is special because it fires a higher caliber round which is a guarantee one hit kill
Thanks didnāt realise that I downloaded the game ages ago then forgot about it finally giving it a proper chance now
yeah, i noticed quite a bit of ai, it's surprisingly more then you expect
the reasoning is understandable but i was curious if they ever gave an awnser regarding the flack
the studio as a whole has never talked about it directly, only kaminsky, which he addressed examples that the studio was not happy with and that they wanted to stay away from moving forward
ah that's actually nice to hear
Idk if I'm crazy or not but... somehow the F90 and G36C just feel surreal to use to me lol
crazy or not
i use 1 shield 1 mirror 2 breach shotguns and i carry m320
My only issue with the g36c is the lack of carry handle. It just looks ugly without one
There is a mod that gives it one not sure if it works for home invasion
Still, for US use, kinda wish that it also uses its STANAG magwell
Ive kept my eye on them none of them were updated
Idk if they are now but probably not
Is it not possible to sneak up behind AI?
Seems the moment you have visual on them, they turn and start blasting without making a sound
That doesnāt work at all
I see
While it is possible it's gonna take them like 2-3 seconds to see you due to how much they turn around, you also have to be walking for a really long range so they don't hear you and turn around
Hey guys any tips on Hidden and Dangerous achievement?
I try to leapfrog my AI guys to cover more ground quickly. Especially having them clearing and holding main corridors sort of acts as a soft barricade.
That's about all I've got. It's tbh some RNG bullshit
I think it depends on what state they're in, if they are in a passive state with their weapon lowered they might not spot you, but they tend to wander in circles in really sporadic ways. But if they are alerted they seemingly get 360 degree vision.
I think if not alerted then they should have 120 FOV, but if alerted, they ought to have 180 FOV
definitely
suspect ai is just kinda badly made
they break a lot of rules the player has to follow
They can kick open doors and immediately shoot compared to how the player needs to go through an animation. They have crazy strafing and are really accurate while doing so while the player's accuracy is hit fairly hard when moving
Hmm, I think Jug modified their FOV in
https://www.nexusmods.com/readyornot/mods/727
their patrol paths tend to be pretty bad too. I've had so many suspects just wander right infront of a door, turn the other way and walk for a few seconds then turn around and walk back infront of the door
seems like a good mod
glad he understands difficulty goes deeper than just speeding up suspects in a game like this
a lot of people dont tend to realise that
might have to give it a go tbh
Im always unsure about some ai mods cause they are either too simple or just reinforce the games problem of making every suspect fight to the death
Can you test a modpack for me?
I'm trying to combine the best aspects of several different mods to get the best experience
@bitter mason
idk
u can send me it Ill give u my thoughts if I ever try it out
I aint played the game in a while and I already got a few mods installed, no promises Ill try it tho :P
Is the last suspect always running around the map looking for you?
I couldn't help but noticed it.
yes
Hot take, suspects that are moving SHOULD have an accuracy penalty. Its absurd how a suspect can be moving fast in 1 direction yet maintain perfect aim and worst of all they shoot through walls
yep, when you get close enough they instantly know your location and make a B line straight to you. Its a terrible feature ngl
doesnt seem to work well
just get mods manually from nexus
any mode i subscribe to just wont show up š
my doubt is that if i download those and put em in game files , can i still start safe mode from steam
i dont want to override my clean campaign with mods
yes it will just not load the mods
oh ok i see , thanks for helping me out
mods are generally safe to install and uninstall whenever
just be sure the mods are up to date
anything updated/uploaded after 23rd of july should work
They need to add fully customizable guns, like the advanced armory mod. but its integrated in the game for everyone
Or to the level of customization like what the game "Operator" uses
it would be such a great update.
u gotta manual install
Did it using nexus and it worked!
i still think they should run to you and surrender
im fine with them seeking you out if you spend too long searching for them at the most.
really I think they should stay put cause I usually clear maps in way that lessens the chance of me missing someone. So it always ends up being that I have the last guy cornered and he rushes me and dies or gets a cheap kill on me before I even breach the room
but I think surrenders should be slightly easier to get the less suspects there are
it feels as though the level gets harder the more you clear it rather than the other way around sometimes
Lowering the suspect count to less than a handful and making it easier for us to die will make things interesting
yeah definitely
who has sherrif mod
I don't think that's a hot take. That's expected in a more realistic shooter. The player has this and so should the AI
yes, with my mod
Perfect
By the way, the movement modifier isn't part of the latest release right? @icy wraith
no, but it's on the way
they actually have an accuracy penalty by movement, but it's unbalanced vanilla. Use my AI mod
Okay, I'm using Gunfighter basic and move until then
š
will there a be a patch in the future that adds balaclavas to sp
Nope
Hey I canāt find where the guy Iām supposed to arrest at the hospital is
Is his location randomized or is he always in a certain area?
My best advice is to go slow and clear literally every room you see
It can get hard on bigger maps
I donāt know the specifics of his location but I always seem to find him in one of the X-ray rooms or somewhere near there
He wears a light blue hospital gown. You probably shot him down and need to restrain the body
He will always be in the lower or middle floor of the three floor building
Ok. Well I just restarted. Couldnāt find him so had to assume he glitched out of bounds or something.
So either underground entrance or floor 2?
Is the morgue also able to close itself off? I canāt find the morgue again.
No
You just go down the same stairs mate. One of the stairs is always blocked off the other is not
He only has what 3 locations he can almost always be at? MRI, the room between MRI and Xray(Usually sitting outside the door) and that middle room on second with the bed in the middle (I forget what it's called but it has computers and glass looking at the bed)
Unless there's other spawns but I've ran this map so much haven't seen anywhere else.
You've seen him on 1st floor before???
I think I have, but he for sure ran down the stairs chasing audio
I always find him in the CAT scan room with the blinking red light, or the small room attached to it
Yeah generally there. He likes to stand right outside the door too which can be annoying.
If not those 2 spots then he's in the middle close to those rooms.
when dlc 2?
āNowā šæ
tomorrow bro
bruh my ready or not looks like a potato on this laptop 
im so happy i have 4070 pc now it runs like butter MAXED
got my first s rank missionš had to do it on rust belt because it wasnt giving me higher than a B
gave everybody nonlethal pepperball guns and one a beanbag shotgun n got it done, happened to be my fastest run as well got it completed in 11 minutes
i might habe to buy a new gpu
mine is running ron at 100% and only 20 fps
What do you have?
im pretty sure its below ron's minimum lol
i have to check
im pretty sure my fps got worse after ue5, or one of my mods is causing extra lag
whats better the 10mm mp5 or the modernized 9mm one
9mm
10mm with you want to old school HRT larp
I think RONs minimum to get 60 was atleast 1660ti or a 3050 super
do you think the fnaf game franchise exists in the ron universe
If I could butt in to the conversation about specs I am not a particularly tech savy person and am trying to figure out if RoN can run on my pc. I have an AMD Ryzen 7 1700 Eight-Core Processor and Radeon RX 550. I have tried to search it up in the past but I end up running in circles. I'm guessing it'll run ok but I'm not sure
nvm, got some help
No.
Anyone wanna play?
aight thank you, I'll return when I have a rig that can run it
Hey was the watt college evidence box removed from the game?
Also the Judge sleeper agent stuff is confirmed right? Like how do I describe to my friend whoās unfamiliar with RON how Judge is different
got sniped by AI in valley of the dolls from the second floor walkway while i was clearing out garden
valley is unironically my most hated map now
USIA MK Ultra Experiment type shit
he is unfased by the horrors he witnesses and commits
no matter how horrible, fucked up, or depraved they are
Ah. Iām still in my debate of whoād win. Judge or not important. Even if Judge lost I still think heād put up a good fight. Iām trying to explain why
Judge against who
is it just me or when using the eotech sight is it really hard to identify people from long ranges?
as i have like no visibility out of it
have ADS zoom on
i do
idk go for the M5B then
There was a mod scope called the Walther MRS i couldnt play without on the old version of the game it hasnt been updated since and was removed completely
Just switch to a gun that you can mount the SRO dot on
Doing the mansion home invasion with the panic rooms. Where do I find Sven? And please donāt spoil his fate
dont have that thats for sure
my pc is like 5+ years old with no upgrade
i also know for sure its my gpu since task manager sits at a good 100% gpu usage on ready or not
Never mind. Found him.
Is it me or SIG MCX became 5.56 now instead of 300?
Good god for once I actually kinda felt bad. I mean, did the guys who broke into the mansion, were they fully prepared to kill the kids?
I highly doubt it
Imo it was a group making a point by trashing up and attacking the guy's house, without the initial intention of murder
I say initial since I'm pretty sure they can still kill him by taking him hostage
They don't seem particularly opposed to murder considering they take a hostage every other room
@fallen sparrow #šØron-screenshots-and-art messagecan i have that railed comtacs mod
It's a DLC cosmetic, which is "ERT carbon helmet"
Yep
What other DLC cosmetics does the DLC have
SLY low visibility Vest
L9 field shirt [rolled and unrolled sleeves.]
L9 combat shirt [rolled and unrolled sleeves.]
BST combat pants
Salmon SC6 shoes
also has that helmet but with a cover over it
Does turning off Server-side Check-Sum not work anymore?
People have issues connecting unless they roughly have the same mods
Man, after hearing about this for like a year I bought it on Steam this morning. What an experience. I am NOT good at this game but going through those two houses on Twisted Nerve was wild. Especially the tunnels
Twisted Nerve was my go to back in the early access days, especially because it's something that happens regularly these days, with SWAT teams raiding crack dens and what not.
Dude, that's the other thing. Not to get all like...real world in here but it makes me think about policing and what it's like to really respond to something like that. That's just a whole other kind of human being than I am. I could never do that
Funnily enough, real world policing is nowhere near as desolate and apocalyptic as RoN is, atleast not in most places
Well thank god for that lol
Honestly though I think in some ways it's too stylized*. Then again my favorite police game is SWAT 3, which sure, has you dealing with terrorists on multiple occasions, also gives you the option of working in a 10 man team, your five man squad working with another 5 man, and clearing out maps that way
Honestly THAT'S what this game needs, is a bigger swat team, with swat 3 style AI
I know SWAT 4 is the game this takes inspiration from, but to me, 3 is the superior police sim
i just wanna command my red and blue teams from their helmet cams so i dont habe to walk around everywhere
Would also help if they actually followed orders, or engaged threats. Hell I wish there was a way to stop them from automatically ziptying civies, because that basically defeats the purpose of telling them to run like the wind towards the exit.
When the game can't even handle a 5 people team i think 10 is the last thing it needs
i wish the swat ai would gain a little bit of self preservation and stop securing evidence when they HAVE to cross an uncleared and uncovered threshold
That's why I specified SWAT 3 style AI
I thankfully haven't had that issue as of my returning to the game, but I have had the issue of them just staring down a threat as they get magazine after magazine of lead pumped into their chest cavity.
That self secure feature is the dumbest addition to the game POSSIBLE, not only did SWAT 3 prove why that's a bad idea but then it's also worse than in SWAT 3 and nobody even thought to give you the ability to turn it off
Gonna have to disagree, since in SWAT 3 your AI actually responded to threats, and not only that, would only secure hostages/suspects/evidence once a threat was neutralized.
And that's a bad thing? It didn't work in SWAT 3 either because regardless of if you neutralised the current threat or not they would still happily walk into half cleared rooms to secure a surrendered suspect
Not saying it's perfect, I'm saying it's a fucking sight better than RoN
Well yeah, that's what i said
It wasn't iterated upon, patched or even slightly improved, it's just the same logic from 1999 that was already a bad idea
move and clear
sir get down!!!! kill suspect
rush to secure evidence
blasted by a FAL from the next door and dies
Though like I said, in my experience the SWAT 3 AI never really diddy bopped their way through the levels, though they would clear rooms further down the line if it made sense too.
You forgot one detail
Kills armed suspect refusing to drop weapon
Unauthorized use of deadly force -50
the ai doesnt get infractions other than shooting human shields
or potential shooting a civillian behind suspect (overpen)
riccochets count too
Honestly just fucking delete the scoring system and start over, I shouldn't get a fucking B rating all because a bunch of gung ho security dicks decided it was a bright idea to openly engage SWAT.
A is for average, not B
I'm hoping they rework the scoring system, i'm getting doubtful though
Slight problem with that, I can get A/A+ on all the other missions just fine, but holy shit is Mindjot a pain in my nuts.
i ignore score unless im trying to S rank, as long as i dont shoot any surrendered people/civillians im good with it
Especially because, as I said, the security forces engage on sight, and then have the brass fucking balls to tell me "erm, we didn't know u were the heckin' policerino UwU"
Even if it wasn't the police, they're just unloading on someone out of nowhere lmao
they have had fake cop encounters in the past, but something tells me judge irl would seem alot more professional than some random cop impersonators
So the giant yellow "POLICE" across my back didn't clue you in? Nor the Bearcat pulling up outside?
idk if those fake cops shot at security on sight or what
Or you know, instead of just magdumping at the nearest person, why not yell out for identification.
I don't think it's specified they did, and even then why the fuck would they
idk what they could say but irl im sure they would work something out if the security didnt SHOOT AT POLICE ON SIGHT
Exactly, I could imagine like maybe 1 or 2 of the security guards shooting, because maybe all they see is an armored up motherfucker coming around a corner with an SR-16, but the problem with that is that it's the ENTIRE FUCKING SECURITY FORCE.
something tells me that the security irl could tell we are real cops
yk the bearcat, organized cqc tactics, all the expensive gear, uniforms, badges
one of the security voicelines
even says something like "they are wearing chemlights they are real cops!!!"
Na one of their employees died from the fake cop so theyāre pretty on edge naturally
makes sense but i still dont think a normal person would fire on sight at swat
Stretchier than a vegas "woman of the night" (censorship dumb), because there would be an obvious difference between real SWAT, and a bunch of doofuses wearing airsoft kits