#👮ron-discussion
1 messages · Page 73 of 1
my gun shorter my gun better
wrong
ur wrong
no
my gun shorter
shorter = less accurate & less bullet velocity
that isnt reflected in game + we are in a delicate close quarters situation so if you are going to have a 762 rifle you may as well have a short one
that's why length is preferred better ballistics 🍆
damn straight
lmao
yeah its pretty weird in-game but it should be super snappy with a very high recoil
it isnt
it actually doesnt have that much more recoil than a 300 blk
which is some bullshit
sa58 the most broken gun in the game
yeah, it should though. 7.62x51 kicks like a horse
especially out of a 12-ish inch barrel
my gun better
I finally beat mind jot on iron mode and so far no officers lost and entire team is in content mode best I've done so far
fuck mindjot we hate mindjot, you're ballin G
Oh dude it was pissing me off .. and I refuse to play normal after trying iron so this as far as I've made it lol
And the run went smooth everything went to plan .. hell my team went in anxious and left content
Still long way to go but I now know I can beat it

Next map idk isn't an original either but just keep doing what I doing
How is all y'all's gaming going
i got squad baited again in squad
mindjot outfit is fire tho imo
how the hell do i enable dlss!!
i killed 25 mindjot security guards and my entire team went on a crisis
I hate valley of the dolls, I have attempted 7 times now for S run, it's always some BS
wait do you lose in iron mode if officers resign from stress
or is it just killed in action
They are removed from your officer pool, and you will no longer get the achievement or watch, but you do not lose the mode. Only the player dying deletes the save
Yea only if u die
On post office now .. never made it this far lol just stick to my plan .. like ides of March shit went south fast I almost died but held it together .. always plan B
Plan B is fuck plan A don't die lol
As long as you aren't dead, you always have a chance.
Yes sir
I know I should have played normal mode but since I started trying iron man I just like the added effect u can die
Legit tho my ai team doing solid not a one has gone past anxious this play
And the main 4 I'm digging the perks how they stack .. but now I'm nervous I'm gonna lose all this lol
But stick with it yo
I just remember a. Lil bit on post office as it's big open areas
In fact they added the in mission exfil so you can save the lives of whoever is still alive if things get out of hand
Their mental state will take a hit though
when pvp?
Should I arm my entire team with VKS and beanbag shotguns? For enemies with gas masks I could just whip out my pistol and drop em. So I have both non lethal and lethal weapons
The only suspect that immune to gas/pepper smoke is accomplice on Lethal Obsession
I mean the moment they raise their weapon in accordance to the ROE you're free to shoot to kill, it's risky though
Nah, pepper smoke can still stun them, it's just CS gas that they're immune to.
gas/pepper smoke works the same way
I’m still stunned by that fact
I was fuckin lied to 😔
there are two types of accomplice on lethal obsession, one is immune to gas/pepper smoke and other not
Soooo, is that gas mask guy still Gerald's boyfriend even though there's two of him now?
I don't really know how that'd work
Idk either 
polyamory
They have different model and weapon. Accomplice with uzi is immune and the guy with makarov is not
Also accomplice with uzi and Gerard is the only suspects in game that regain morale by just yelling, making hand signs at officers and they immune to stuns from lethal ammo as well
I was thinking, how would it even work? How would you present a scenario where SWAT officers are shooting each other? Unless they Ubisoft it
it wont be swat vs swat
Oof, imagine the controversy
Its swat vs experimental super soldier
Isn’t that just R6
bwomp
PVP is SWAT vs the MLO, at least in the alpha build
I'm not sure PvP will work in this game, TTK is too fast, I was kind of imagining like timed competition or something
Will we get a new map? If not, do we have mod that can be played multiplayer that is 1.0 compatible?
the way to check if a map is compatible with the latest version of the game is the release date and the mods description.
should i go full lethal in Lethal Obsession mission??
Isnt it a mission requirement to get both alive?
Just incap all of them
I joined in the map and got shot the moment I walked to the building from god knows where LOL
istg ive been looking for this last civ for 10 years
anyone know where janey is in valley of the dolls
i have been searching her for hours
no luck
There wouldn't be a wailing sound when the suspect was killed rather than incapacitated, right?
usually there is either way
i put a video in #🐜archived-bug-reports-channel
whats the best gun, just in general if im only ever going to use suppressor, and JHP
sa-58, but jhp won't be able pen level 4 armor on suspects
with suppressor you can use any other rifle on .300 or slr47
who has lvl 4 armour?
there are few maps where suspects use it. All suspects on Elephant, few on sins of the father and only one on neon club
headshot can fix that
if i do run ap, whats the best? like lowest recoil and decent mag size
g36 have very low recoil
is ap against low lvl armour fine?
yes
the only thing is that almost all ap ammo have lower limbs multiplier compare to jhp, 0.3x vs 0.7x
i never miss 
Time to stop terroists shooting a hospital up with a pepper ball gun
With a squad who does not listen to my moves
arn 180
Any tips to get S in any map? My friend and i just finished all the maps and are trying to get S in all of them but even the gas station was hard to get S.
Grenade launchers are free arrests
Equip beanbag shotgun, shoot first ask for compliance later
Tasers have good value with 1 equipment slot being 6 arrests
My main strategy is to get bean bag shotguns or pepperball guns and combining them with CS gas (gas mask needed)
Grenades are not that useful
the mission becomes a chore for me
Grab an m320 stinger and shoot at their feet, that's a free arrest
Study CQB tactics for entering and clearing rooms
Don't study anything
Not necessary or applicable given that suspects sjoot through walls and shit
Reducing chances to get domed by being careless is not a bad tactic
It worked for me.
I recommend bean bags because one shot could literally get god himself on his knees and the pepperballs dont give you a red screen and slow you down
For sure but you don't need to google navy seal room clearing strats, just take your time and be careful
Beanbag is fantastic with the downside being inaccuracy
Your grenade launcher and taser will cover for this weakness
yeah and the ammo capacity
is like 8 rounds i think
8 chances to miss fr fr
Ong
Can I not change the equipment of my A.I. team? The whole less than lethal/S grading is kind of redundant if so
You can
You can? Feels like I looked everywhere
Give them all pepperballs because that guarantees no accidents
Click on alpha bravo blah blah on top
Above everything in the load out, that's how you select the operators
I have my guys bring 4 nades each, and pepperball rifles with a few mags
Obviously maximum armor because they're bots
also remove their ammo for pistols
Ye
I still bring 1 pistol mag so i can shatter glass windows to shoot my fuckn B E A N S thru
Consider a five seven
Ah, I was slightly confused until I finally noticed the „Self” option in loadout locker but it was always empty because I would typically not have any hired squad members due to me dying a lot trying to get S on each mission
Yeah same.
Equip 4 random dudes and give them a non lethal load out, the game seems to automagically apply the loadout to new guys
Ah, sweet
Cheers!
The only piece that's missing now is knowing my mission grades without having to fail/complete said missions
Check if you have the corresponding tattoo for that mission
Since those only sre unlocked by s tier
Is to perish
I'm still really unsure on how to best utilize bots
I can clear 90% of things on my own but the rest is going to get the bots killed just the same as me
Really far ranges, lots of problem areas with many sightlines etc
Can you still activate Supporter Edition Steam keys or did they lock that feature entirely?
how much will ready or not cost after a sale
You'll save like, $10 at most based on past sales
Because it already costs less than triple A games and released less than 5 goin on 6 months ago
Shoulda bought it during early access with a sale if you wanted to save a lotta money
it was too expensive
but now
no way im buyin' that even with a discount
Best of luck with that
Quick question: Every time when I launch RON, the game is super unstable, it's been going on for a while now, is anyone else having that problem? The fact that it is so unstable makes me not want to play the game, my PC specs are fine, it's the game itself that is super unstable
How do presets work? Whenever i choose one it doesnt change the equiptment of my AI teammates to that of how it was when i saved the preset
does anyone here use visceral blood by chance?
Read the pins in #💻tech-support, remove mods, switch DX version, make sure your PC is up to date and meets the min requirements
I will switch DX, I've done all the other stuff already
anyone notice stuff that doesnt make sense like your officer cocking his gun in the station when you spawn in and then cocking it again when he loads into a mission
he already did it so why have a repetitive animation
DUDE what is this stupid fing game
i arrest like 15 people and on the 16th of 18 in this stupid god damn mission i get an inexplicable -50 because i used force
for fucks sake
i was so close to S
download the no mercy mod
unfucking believable
I ARRESTED EVERYONE
i'm so tired
boo hoo the member of the cartel who tried to murder me has a bruise now
cry about it
also the fact that you lose more points if you accidentally hit someone with non letha force when they're surrendered VS killing a suspect
nice moral compass you got going on
im uninstalling this shit
The stages of grief
They should just remove the S rank
Skillt issue
yeah by the devs
past tense is crazy 💀
you really have to try to trigger the penalty, because RoE is nonexistent, even if you execute someone. blaming the game for your skill issues though... not cool
i accidentally tased a guy who had surrendered
Saying you don't get points off if you execute someone is unhinged and totally wrong, and it just shows you've no idea what you are typing out
huh, i started the game today and its acting like I am a new player and I have to play through the missions from the start again.
Is there no autosave??
sounds like you have no idea how loose RoE in RoN is
im not saying it's good, im just stating the facts
it's awful
there are plenty of mods for stricter roe
Tis a lot better than SWAT 4 RoE imo.
lol npc is "anxious" after mission, well npc shouldnt clip into the room we're breaching and almost get shot by me then
👉👈 sir im.. a little anxious after that one
are you saying CIA kill squad like RoE (that's what ron basically has) is better?
im confused middle mouse isn't making the guy go "get down!" today
bonk him with your gun as a treat, that should make him comply. 
what? F is for yelling
thats cuz its always. it doesnt do that
Somewhat a major improvement, although RoN's RoE is way too loose to be believable in alot of cases given gameplay, I find it better.
Lmao but that aside idk for cases like the SWAT 4 Research Center & Medical Center I found those two missions way too hard due to strict RoE.
wtf i got killed because my gun wouldnt fire
was your gun empty
even ducked behind cover and reloaded it and again it wouldn't fire on the guy firing at me
thats crazy was your barrel up against the cover
was an open doorway
thats crazy (i actually have nothing else to say)
I've never personally tried using the breaching shotgun that much but uhh hypothetically if you shoot at the area where a trap might be while breaching, would it not set it off?
is this npc mood stuff meant to matter? doesnt seem like theres anything you can do about it.
yes send them to therapy or they resign
Yes please peek your doors
theres no way to send them to therapy
or at least there hasnt been a tutorial on it yet
right click on them
do not expect the game to hold your hand through the process vro
I cant even find them
Lmao, just as I thought, aye fear not, the 50 replays of lethal obsession has scarred me of door traps.
no idea what do do
i pressed tab and it brings up their pictures but there isnt a "send to therapy" button
whats up the supporter edition was it romoved for the 1.0 if so can i no longer get the hrt skin?
Correct
Hold tab and you can select officers to send to therapy, they will be unavailable for x missions while away.
This is done in HQ
easy scam
?
click on them vro
AHHHHHHHHHHHHHHHHHHH HE PAID 120 FOR READY OR NOT !!!!!!!!!!!!!!!!!!!
how do you change team? i just want to have them all on one team less confusiion
actually kekking right now
you are quite the jester
you will have red and blue team and you will like it
so i cant get the hrt skin?
i dont like it, it's stupid
nope.
Lets start a petition for void to sell the HRT skin as a seperate DLC
then just use gold team
just use gold team to command them, they will act as just 1 team
What about other colors
start a petition for void to fire their entire staff and sell the game to a chinese mobile game developer
but then i will touch the mousewheel and it changes team
then dont touch the mousewheel
just dont touch the wheel
where is the mouse wheel
you cant touch the mouse without touching the wheel
unless you had an industrial accident and dont have a middle finger
Selling emotes only accessible in HQ, for loot boxz only 499.99
you use 3 fingers on your mouse bro?
put your middle finger on right click
what sort of grip does vro have
doesnt everyone?
are you joking
no one does 😭
i be using my thumb to turn my flashlight on and off and toggling between canted and regular ads
i know how to use a mouse i have used one since forever ago
free lean too
back when they had rubber balls in em
yeah you use your pointer and middle finger for the mouse
based, i have 2 thumb buttons, one is for high-ready the other is canted
i have 3 thumb buttons, one directly infront (bound to o) and the 2 forward and back keys (frotn bound flashlight back bound toggle freelean)

im too used to using alt to freelean
im kinda curious what freelean looks like in 3rd person since u can basically lay on the floor
i think it puts you on one knee
I use it to snipe on buy cheap buy twice
How do i save the game?
i meant like irl operators
Oh lmao
you dont
i just thought it was a super steep lean angle lmao
so you gotta finish the whole singleplayer in one go or start it again?
there are missions to play through, that's how the game is "saved"
there's no saving/loading
70 degree lean unsupported while carrying armor a shield and 15 mags of 556
all my buttons on my keyboard and mouse are B-B-B-BOUND 2 FALLIN IN LOVEEEEE
lmao right
but when i started game again today it started me back at the first mission
did you finish that mission last time
yeah i was on the third
it might be if you uninstalled and reinstalled
I guesss i do i have steam
the camera gun thingy is useless
only works on the tutorial and ever again
is your game broken
feels like it sometimes
but theres never again a door with a vent in it to peek through
You can peek them under any door that isn't metal, it's not for vents
it dont work though, just shows zoomed in view of the door from the same side
Your game is an absolute mystery and I highly wonder if verifying game integrity might fix some of it at this point
Do you have the context indicators turned off or something? When you look at the bottom of the door it shows a mirrorgun icon you're supposed to aim for across the bottom
ohhh
you have to look at the bottom of the door and then equip it
I was just equpping it
You can use it without the context hint, the context hint just pulls it out for you
nah it wouldnt work for me that way
You're either doing something wrong or there is something very wrong with your specific game
bro got the 1 in a million "they'll never believe you" edition
dudes mirror gun is just a stick with a mirror taped on it
The ai is just broken, i tell them to kick breach and then just stare at the door because its locked
I have to manually pick it every time
In fact now they're doing it on doors that are just closed
I just had to open the door, order the guy inside onto the ground, cuff him and then walk out, and only THEN do they throw in the flashbang
that sounds about right
yeah that sounds about right
ffs, then after almost finishing the mission i get one shot killed by some pistol guy
imagine the amount of types we get lucky headshots on the suspect and the suspect is like “wow this swat aim is bs”
they prolly in heaven complaining to god
Gunner Heat PC:
drops 2 updates and a hotfix in March
Ready Or Not:
Drops a steamy turd once a year and queefs a few times a year patches that fix 1 or 2 minor bugs. Now adding the ability for one of your operators to be able to develop testicular cancer affecting the mental health of your other replacable team members. 🤯
cmon man… its more like two steamy turds
the writers barely disguised fetish
wow from mission 4 there starts being mission breifing dialogue
What is wrong with your game lmao
There were some before, you just did not played them.
Tbf they’re easy to miss
Your game is borked
Huge play button in the tablet under the "Briefing" tab.
Is there any way to turn off this "manage your teams emotions" nonesense? I came here for pew pew not theme park staff management simulator
asks me to "give them a break" but there isnt such a button, and no option to change team members
i have therapized members ready to go but cant switch to them
what?
game is making me use the anxious and stressed NPCs when theres ones that are "content" but theres no way to change npcs
you can send them to therapy or fire them
I'm dying trying to remember how the stupid menu works, but if you go to the screen that shows just the 4 man team I believe you can click on them to swap (?)
I dont knwo what screen you are talking about
never mind i will just keep therapizing them over and over
radio guy just said "remember your R O E" what is he on about?
ROE = Rules Of Engagement. It mostly means that you should not use force or lethal force without a good reason. If you then you lose points.
Attempting S clear on Valley of the Dolls. Here we go.
Yes, just play practice mode.
And if they are sad, then I can advice to do the Gas Station with less-lethal weapons, although I do have my doubts that you will succeed...
just gonna therapize them, seems rather poinless of a mechanic to include. It's gonna be a stressfull job no matter what.
It ties to the lore of the game.
And again, you can play practice mode.
Somehow I suspect that killing people is more stressful than the average cops day of giving tickets out
(even if it's in self defense)
It pretty much exists to encourage you to take people alive ontop of score, it works in that way, you have plenty of options to take alive
if only suspects cared about their own or anyone else's lifes too 
Did you say shoot their own friends in the back of the head because the game doesn't have a "don't fucking friendly fire" mechanic
bruh, I am on the mindjot mission, and all the civilians are rescued but it says "bring order to chaos" isnt done.... everyone is dead or cuffed
really needs to be an option to just end the level even if everyone isnt accounted for because this is bugged
check the roof and then the upper second roof, also people can be outside on both sides
is there any order i can give which will zoom the npc squad to the enemy? I've noticed if I die they go straight there
Can someone help me with the post office mission?
I usually miss a guy on the second roof
I cleared twisted nerve once and had a civilian hidden somewhere I couldn't find for shit
Greasewd Plams are my leats favorite mission rn. It's so big
and AI can just hide where the packages goes on the reailway and shoot you from some corner WHERE YOU CANT SEE THEM
They might be hiding under the beds or in the cupboards
Very possible but super rare with base game ai atm
I've never had an unaccounted for suspect and I play with AI mods, so that says something
Still very possible, particularly in your case
needs to be some audio or visual clue to help you out if you are stuck for more than 2 minutes
I've never lost a suspect, only the civs
Some of them can roam, I always get one suspect on Rust Belt that walks up behind me when I reach the end where the barge is
can someone help me with this mission
What do you need help with
The Greased Palms mission
Right, what aspects? Lethal or non-lethal
I like to go in guns blazing. Also you cant go in non-lethal in that mission
You can, but it’s hard
they can snipe you from half the map
exactly why lethal
Ok, basic loadout, give all your AI SA58s. You can choose the gun you prefer for yourself.
Okay
Full ceramic tends to be the consensus for armor. It’ll let you and your guys tank rounds while having mobility
Now, for the map itself, What I tend to do is go to the first two buildings on the outside
Is it worth customizing the weapons? I am just using the start gear
There’s this big warehouse you’ll need to clear. I’d being at least 4 wedges
Some attachments have stat boosts
Clear the outside buildings, then wedge the doors into the warehouse to prevent them from running outside
Next, there’s a big space on the outside with trucks. I usually “move and clear” the AI through it while moving along myself and sniping suspects
Generally your SWAT AI is more effective at shooting suspects during “move and clear” than just following
After that, you have two equally bad ways to try and take the warehouse
You can try and push in from the outside with the trucks or take the doors from the smaller buildings outside
Wide open spaces with a lot of openings, T sections, small windows to get shot from
Here’s what I did though, I go in from one of the buildings, cut left to take the upstairs area, and then start clearing from the bottom down
You’ll start to intuit what’s a good way to do the warehouse.
If you’re just concerned about completion and nothing else, it shouldn’t be too hard
Suspects will rarely if ever kill you from a long distance, they’re most dangerous up close
SA58 is ideal for the SWAT because its high damage works great for the SWAT’s accurate but low fire rate.
Good luck
Anybody know how the replay splines work? or if they work at all?
I am going nuts, the Elephant mission ... and the annoying bombs... how many bombs are there really? I have read that there are 2, but also have read that is 3. This is extremly stressed mission, if you're not quick enough, the bombs exploding.
2
But not at same place everytime?
There’s a green door on the upper floor. Past that there can be 2 bombs in the classrooms. They may be in the big lecture hall, the computer lab, or in the hallways
It’s randomized
Only 2 bombs unless some mod changes that, they are both randomized over set places
And there are 4 suspects each time
Might be 3, because I use AI mods that raise the count a bit
4’s right
thought it was 5... hmm...
Suspects have 2 minutes on vanilla until they start shooting civilians, bombs are on 11 minutes timer
You have to play differently than usual. Stopping active shooters is more about speed
They’re still dangerous, but there are only 4 of them
It’s a mission you have to be aggressive, particularly for S rank, so play it like COD if you really want to
Hmm.... I disabled 2 bombs, but... the task in brief was not checked after that. I was either shot, or a bomb blowing up....
Unless you have mods, it's only 2 bombs
Okay, then I have to try again 🙂
walk in a clock wise patttern through the entire first floor, then the entire second floor, you'll find them
2 boms, 4 suspects with the best armor(lvl 4) and good weapons.
Bobms are on a 10 minute timer, suspect are on 2 minute timer before they start to shoot civilians. TOC should warn you about bomb timer.
Also: Even though it's best for you to be fast, do secure civvies you see quickly and then continue quickly because you'll be spending 5 minutes running around, trying to find civvies that hide in some little cubby after the mission is complete
there is 11 minutes, more than enough time to do a walk around of the whole school, finding the bombs as you go, there are only 4 bad guys
Sometimes it’s more than 4
Im on the postal level and once again, all areas are clear
cant end level tho as cant find Maria Lopez
she's gonna be surrendered in the first room behind the counter or something lul
nope shes not there
fuck it, shot a civ
oh wow, that actually passes you on the mission
oh no it doesnt
best way to quickly secure civs is to tell them to get to the exit, but they will open every door on the way there, which can open up some angles for suspects to shoot you
or just tell ai to arrest if you play with ai
is there a mod to reveal the last ai?
Tie down a civ in the ground.
Maybe. Order SWAT AI to search and secure. (MMB>6)
Did you check the building right from the spawn?
i checked both buildings
and all the outside area at least twice
did they not playtest this? this is a super gamebreaking bug
Void should really do like a few more hotfixes bc the AIs haven't been fixed or improved yet
like why isnt there an option to end the mission, even if all objectives havent been completed?
if you do "search and secure" what do the AI command lists say on the bottom right? it should tell you what they're trying to do (preparing to restrain, collecting evidence, etc)
walk back to the bearcat and press F on it
bearcat?
spawn truck
how the heck do you find problems with every aspect of the game
because they're there to be found
Will Void add the old Alpha things back to RoN for 1.1 ?
and not even obscure... surely if no one has been detained after 5 minutes then if only one objective is remaining the option should pop up or something else happen to lead you to the right place.
Like maybe at that point have an option to "sweep and clear" order and then the team splits up to run around and someone would find the last person
the last civilian and suspect will path to you automatically, assuming they're not
- locked in a room
- already surrendered (not cuffed)
ahhh yes, found lopez on 2nd attempt, so she clearly didnt spawn in first time
MMMM, in your pov how will you deal with whining users that said like "RoN is a scam" or shit like that in the old trailers
you can go look up the old reddit posts where Void (and their investors, etc) are extremely hopeful and ambitious, as far as calling it a AAA game in development
not everything works out, the game obviously isn't a rugpull or some kind of misleading bait and switch, just seems like not everything they wanted was feasible
there's obviously some kind of meddling behind the scenes, as 1.0 was blatantly rushed, undeniably so
damn, I got an F
Alright thanks
I would say that RoN is a good game that was extremely hyped and had expectations through the roof, that's about it.
They're still an indie studio with like 50 remote devs lol
does anyone have tips on S ranking the postal office? team perks, loadouts, strats, etc
I mean tbh, Void should really let the SE users play test the 1.0 update first than rather releasing quickly, like we understand the devs was rushing to release it but they should really play test their game before releasing it
Surely I will get different answers, but what mods are the best?
Armorer, nutritionist, pacifier x2, everyone gets gas/pepperball guns and heavy-full ceramic.
Clear right building first, peek into warehouse door for picks, then wedge it off and go around to the front.
Clear the front rooms and work to the long hall, peek each warehouse door for surrender picks, then wedge and exit into the loading bay to the left.
Clear outside, peek into loading bay doors for picks, enter on far rear bay, clear packing area, clear under office, clear office.
Using the "move here" command for surrendered suspects is very important, gotta be patient, pull people close for cuffs instead of going to them
For lethal loadout is armorer, nutritionist, veteran x2 ?
you can order suspects?
if you aim at them with the command dot, you can order your team to do things with them, or give them orders
Like telling your team to deploy taser on them, or to tell the suspect to turn around or move to a location
Wait really
yeh
Explains some things lmao
not on EVERY map, like they don't on Lethal Obsession, but most maps that aren't small, they will, even Gas
Honestly I try to avoid AI mods as much as possible
I think the vanilla AI isn't that bad
Definitely a gamey feature... could've been alleviated if they made the maps smaller but oh well
I still think old Port is way better than new Port
if you go back to the van and leave does it "successfully" end the mission?
you fail if you didn't complete the objectives, it's just for bailing out if things are going badly and u dont want to die/lose squadmates
well i've done everything that I can, and yet again, cant end the mission because an NPC didnt spawn in
FFS
looking round for the last guy and I round a corner and get one shot in the face
a problem i have is my guys dying, which is why i assume armorer and nutritionist is there
armorer is good for you and them, nutritionist is good for them, but has very diminishing returns so just having 1 is good
is there a god mode cheat?
im not playing the fucking game again unless there is or something that halves the damage enemies do up close.
skill issue, but yes
being point blank shot by an Ai that knows you are about to round a corner and it instantly kills you is not a skill issue
you should record a vid
Guess what happens when you enter a building with someone camping in it in PUBG
die in like an instant. Treat every corner like there's an enemy waiting behind it.
Sorry but that sounds like a skill issue
Just run ceramic and call it a day lmao
how am i supposed to know there is a silent enemy waiting in a previously cleared area for em to round the corner
give them heavy armor + steel plates + full coverage + F90 assault rifle + ballistic mask + riot shield
full loadouts? how many wedges per
and all that (nonlethal)
You have wedges for a reason, close off directions you aren't going
This is called complacency and it got you killed
You only need 4 wedges and can do them all yourself (2 slots worth)
wedges?
🗿
Well... there's a tutorial in the game you might need to play before any of this then
I did play the tutorial it never mentions wedges
I don't remember the tutorial but that sounds about right 💀
There's a lot of shit the tutorial doesn't teach you
RoN tutorial basically explains how to walk and press F
You.need better map control then. It was your mistake, that you allow enemies to ambush you. And yes, suspects are supposed to ambush you, so it was on your part.
It basically expects you to have played swat 4 in order to play this game lmao
most of the and gadgets and doodads are self explanatory
I would've actually prefered one like swat 3's
Yeah but people would complain about it
Despite the fact that it is way faster to use
Or an option to switch between them like in swat 4
It kinda blew in SWAT 4, no?
Even though the classic command in swat 4 is fucking hideous
so how do you suggest i keep the Ais from moving at all then?
It takes up like half the screen
You can’t, people have these cool things called legs that allow them to move around
Wedge doors to control spaces
I’m pretty sure they can eventually break through wedges
Use wedges to block doors off. Again, UI suggest to use my guide, if you struggle.
Or just tell your team to clear rooms, that usually works for me. I always tell them to clear previously cleared rooms just in case
I was doing Voll House, I wedged a door, security kept banging on it and kicked it open
I believe there is a morale requirement that allows them to do so though
It's nice that the SWAT AI don't move in and clear a room if there's a suspect/civvie right in front of the door. Now if they could only do that during room clearings
Ahh it's an unreal game, nvm i think i remember how to unlock cheats
🤦♂️
Skill issue
wouldnt be an issue if they had bothered with difficulty levels though
I think this is just a bug
It should be a feature tbh
No it's just a skill issue, the game isn't hard lol
Especially after they nerfed the AI
I'm not for difficulty levels, technically you can already make the game a cakewalk by just gassing every room
I think MMMM suggested difficulty sliders which would be a good compromise since people have different definitions of difficulty
There’s also tooons of AI mods to choose from
I only really like Astral's but even then I'm not a big fan of all the changes it does
why not make your own
I don't think the player should have to make those decisions, atleast not when playing the regular game
Too lazy
the game isnt too hard per say, but just having a 30 minute run ended without being able to stop it is the kind of savage sht i guess only hardcore players want
it’s just editing text values
GB has like 80 different sliders that i was never asked to fuck with
I think difficulty customization is a great feature tbh. Keep the default difficulty the intended difficulty
The only map that should take 30 minutes is Port Hoken, idk how you could possibly take that long on others
I could see it happening for Rust Belt
That map blows
Rust belt is one of the faster ones, really???
the post office map when the last person dont spawn in
difficulty options are not a bad thing?
Caves are a bit windy but rust belt is super linear
I spent a good amount of time searching for the last suspect in the tunnels
I think he might've been roaming
obviously there would be a "this is the normal/intended difficulty" and then you can have easier or harder versions, and if they are going to do it, add sliders (please god)
They definetly can be, people can experience lesser versions of the game by just changing the difficulty in either direction
I still think the SWAT AI should have combat logic, like taking cover and not overpenetrating as they're being engaged. Neutralize the threat first, then clear
Post office takes long in multiplayer maybe because you can't trust anyone to clear right, solo post office is a decent 20 minute clear
The other option is we lock the entire playerbase into one difficulty even though with every single change there is overwhelming outrage regardless of whether they make it easier or harder?
It's up to the devs to find a sweet spot, something which they haven't done
Yeah balancing is a very hard thing to do, especially when it comes to tactical shooters lol. There's a reason why Breakpoint added a bunch of options to allow people to customize difficulty
If modding wasn't a fucking nightmare, and Void could get a good balanced experience in vanilla, I would consider needing to seek AI mods less of an issue
arguably a difficulty setting of easy/medium/hard could be done just by changing how much body armor there is and what weapons and gear characters use
Maybe thst makes sense for a sandbox shooter or as a placeholder feature, but i wouldn't want people picking up the game and making the AI impossible and then getting mad at it
Difficulty options is NOT a be-all-end-all of balancing issues, they should still be expected to set a base good experience
add easy normal and hard
wait i dont get it why do yall not want this
Well tbf only one person in this convo doesn't want it
Exactly my point, IMO elite difficulty is just an awful experience overall
modding this game is super easy wym
Doesn't difficulty just change score requirements
Tbf SWAT 4 vanilla is kinda shit
this is as far from nightmare as you can get for an unreal game
the in-game manager is dogshit, garbage
I think people's perceptions of SWAT 4 might've been colored by Elite Force
It doesn't, but the score requirement is enough to make it ass
just go to nexusmods and install your stuff manually
"yeah dude adding difficulty sliders in game is bad, we should just expect players to go get 3rd party mods instead because our in game mod manager is fucking broken"
SWAT 4 scoring is dumb (sort of like RoN's)
It barely works
mod.io has a reputation for being not super great
i find it so much easier to just install stuff manually
mod.io killed insurgency sandstorm modding for years, way too late for it to actually form a playerbase like old ins did
Atleast it exists, RON's ROE can basically be ignored
literally drag and drop into paks folder easy asf
ngl installing manually is just straight up easier than not knowing if mod io is gonna do its job or not
SWAT 3 moment
SWAT 3 just turns into Rainbow Six halfway through the campaign. Kinda based tbh
Oh yeah RON is basically SWAT 3 when it comes to that, but without the cool medal system
mod.io works fine completely for DRG, it just seems that Void implementation doesn't know how to manage files both installing and uninstalling
Or any of the other commanding systems
Or cool voice acting
RON is basically ALL of the bad parts of SWAT 3
Hmm... have used mod.io until now, but according to you guys, I should manuyally install mods instead?
you are taking away merits from the TOC voice actor
100%
PLUS, nexusmods has so many more that arent listed on mod.io
Yeah but at least you could sprint in SWAT 3 
Though thankfully VOID hasn't made a sewer level... yet
yeah bro i love getting spotted in stealth and having my character jump out as i'm pie-ing a corner
sniper or not and gunfighter
Just go dynamic all the time baybee
advanced armory, visceral blood wounds, etc
All about that speed surprise and violence of action
recorded or not
yeah all the good stuff is on nexus
actually gunfighter is on modio but the ingame installation doesnt make it work
TRUE
the what map
THE WHAT MAP..................................................
you heard the man
Damn the bot
dont even make it funny just kill him
Don't worry about the map
THE WHAT MAP???
The Long Johnson map
the long jackson map
john void johnson review when
im working on a mod rn that completely overhauls the arsenal, adding more ammo variants, calibers, attachments, recoil system, penetration levels, etc.
Where hotfix
reveal i mean reveal
Is it deep penetration
this is hard send the link to me when u done this is hard
you bet
don't
i desperately need more attachments on my guns you do not understand how bad i want that
Speaking of, are they ever gonna update the SWAT walk cycle. Looks really funny
Fairly certain an entire anim overhaul is still in the works
I think they're still working on that, it has changed since alpha
So we can expect it in two years? 
if not for all at least a good portion from how it sounds
Yeah it's just the walk cycle that gets me
Sure hope so, hoping the damn ground arrest animations get better
Expect it in the next 10 years
Maybe
john void
let me use the knife
we're like 2 days off from slugs being totally broken in multiplayer for 4 months
will it be fixed before the first DLC drops? lets place bets
lmao
yes add csgo knives to the game for the same price as the csgo knives
all proceeds to go john void to develop the game 
add gambling to ready or not
lootbox or not
Yes Buy More Ready Or Not Lootboxes And Remember To Buy Every DLC
-john voi
Todd Void Howard
yeah i have cleared the postal level completely and it wont end the level, shit broken yall
There is a side office, an upstairs, the middle area, and the truck bay.
lol
all cleared
suspects can play dead btw
all the doors are open, npcs dont come
well thats not good because sometimes you cant cuff dead bodies
then theyre dead dead
hold tab to bring up tablet and see what objective is incomplete
If you complete everything (report all people/objectives, pick up all evidence) and have nothing else to do, then the mission will complete by itself. If you complete or fail all main objectives (Bring Order to Chaos, Rescue All Civilians, and any mission specific objectives) it will give you the option to soft complete the level
there was a manager in the upstairs office the first try, but there wasnt a manager in the level this time around
Their spawns do change to keep it fresh yeah
It says "rescue all civs" is not complete
Did you clear the side office, when you spawn in make an immediate right
yes i cleared the little shop area
Not the front shop area, the side office, employee kitchen looking area
yes its right next to it
Theres a warehouse i cant get to though
it says "Return to the operation zone" when i go to it
That's off map, which should be fine
In the conveyer area there is a big gap between the two sections, that's where the AI was for me when I had trouble on that map
you cant get into the big gap at the back tho
Not that big gap
I think the entrance is if you go to the FISA office on the first floor, but before you get there, make a right before you get to the open space leading to the trucks
well i tried a trainer and now my game has turned into a drugtrip nightmare
how do you find the bombs on the school map?
For shotguns, is slugs the way to go? Or what round is better.
Apparently theres five bombs but only one on my level
The college map only has 2 bombs I'm pretty sure
But there are multiple different locations that they can be
pretty sure it can be one sometimes, it happened to me a few times
what armor should i give ai swat? ceramic or steel
Damn anyone here know the kid "Delta 0-9" ?
Anyone has joined their lobby ?
I want to know why he gets angry with people who join their lobbies like bro it's a videogame
He takes it like it's IRL
Ceramic
And give yourself and them front and back protection, that way you have motivation to check those corners
you guys know you can peek corners with mirrorgun
I think everyone knows that by now
you would be surprised
Slugs suck use buckshot
with the amount of people that dont
Alright, I tried to equip slugs and it gave me buckshot anyway idk if that's a common glitch or what
The game was correcting your mistake, make sure to thank John Void
slugs are pretty good now
Sad face 😠 gotta start all over on iron mode lol but was a good run .. made it to post office..my AI team stress wise was solid .. none had been killed in action .. I shouldn't have played last night after the beach house map .. was too side tracked and post office u gotta pay attention
As well tho this last try was very happy with my strategy .. is only making me better playing
Will a flashlight or laser light attract a suspect's attention?
Dude wth, I've died so many times from not turning them on in certain areas just because I thought they did
Wait so if they don't attract a suspect's attention, what's the point of an ir laser?
coolness, i guess
Well that's going to help me a lot in Father of the Sons
If anything, in my opinion, it should attract their attention but also decrease their morale because of a laser pointed at their head
They can't see IR since none of the suspects use NVG, but flashlights can alert them.
are the hospital raid and i think something like brixleys talent still in the game?
Yes
ok thanks, all the maps are still in the game?
Brixley didn't receive any major changes, and I think hospital just has the smaller modes merged into the big
Some maps were completely overhauled and redone, some were merged from their modes, some are completely new
alr thanks
What about red dot laser light? Not IR
I don't think so
Oh~ So currently only the flashlight will alert the suspect, but not the other two🤔
You'd have to do some technical stuff through SteamDB, RoN doesn't have dropdown beta support
damn, bit annoying cause everyone was saying the new update would be super optimised and easier to run
"everyone"
this is still fake news, you can get suspects to play voicelines like "flashlight" "I see them" "someone is here" but it will not alert them
its not working properly if it IS supposed to alert people
pretty easy to test
^ pretty much yeah
Okay, then I'd better use IR @@
I wish the Officer system had a bit more depth to it
like if they chose their own gear and weapons and you had to work with what they had rather than customizing them like you own them
i heard the DLCs main focus is gonna be about police agencys from other countries is that true
We don't really know if this is still true or not, since the theme of DLC 1 is just Home invasion, not GIGN or France, for example.
what i know for sure is that if they do that, it's going to be pretty "boring" compared to vanilla
dude the post office mission is hard asf its so huge
i dont even have enough ammo
to pepperball all
Would recommend using beanbag for bigger maps just for the ammo
I wonder when we're going to get some more info on the upcoming dlc
alright thanks, i thought its range is limited though
nvm ill carry a beanbag myself
i realised i have to be the onw with the balistic shield my AI teammates fr doesnt know when to shield up
holy fk this is hard
I play True Solo so I don't know how it feels
What I can say for Greased Palms S% route matters
Hey guys, how can I see host's mods ? Yesterday I saw a list appear in chat don't know how
you can't
Well unless I have hallucinations, it's possible
or someone simply posted the list in the chat
any recommendations on armour? I dont mind being a bit slow if it increases my survivalbility. I usually run full steel heavy armour
I just use heavy armor ceramic full.
difference between ceramic and steel??
ceramic block 100% of damage but have durability, steel is 70% but never break
Last time I played with mods but I am pretty sure I've read it before modding that steel also causes spalling and gives like a small damage everytime its hit?
yeah hitting steel cause spalling, but it's not hurting you, only anyone who near you
Ah yea that
and damage/radius from spalling depend on caliber, ammo type
Would be pretty funny if one update sends spalling to your limbs injuring it like a small caliber round.
bullets splash off of it, there's no actual spalling
Yea not really spalling like fragments of the bullet.
what
From what I understood, you meant like the bullets just like have a small invisible aoe damage that spreads out instead of individual fragments that cause the damage?
well i sure hope it doesnt take 5 hits to break it
how do you change from multiple to single shot with the rifle?
Check controls for fire mode, by default iirc it is X
oh boy its in the "interaction" section and not the "equipment" section
what is a better rifle than the starting mk18 one?
there doesnt seem to be any stats or rating from which to judge
or are they all just cosmetic?
sa-58 is the best in terms of damage
But if so, why isnt there indicators for damage, reload speed etc?
how is the average player meant to know which is best?
7.62×51mm is 7.62×51mm
5.56×45mm is 5.56×45mm
So on so forth.
Test it out at the range to find out which is more suitable for you.
But what has that to do with anything?
you can use google spreadsheet if you need stats for all guns, ammo https://docs.google.com/spreadsheets/d/1d89lpFDA9lo_v13iBlnhtuA6DvuUnKfPaeo0d4RBGJ4/edit#gid=10760490
in the end there is no meta just about all rifles are good
some just hit harder than others
is there any upgrade you get for "therpay" to allow more at once? Game is forcing me to use people who are stressed already
Despite 5 npcs with a "content" rating
no, maximum officers allowed for therapy is 3
ahh i guess its designed to force some to quit then
Or try getting more arrests
i get a lot of arrests, but people still get stressed on missions anyway
g36 is pretty good, low recoil
seems like all this staff management side is pointless, cos ultimately, they get stressed anyway and you have zero choice over who is picked for the mission
No they don’t
If you kill somebody the stress goes up
i can run 2-3 missions before i send my officers to therapy, full lethal (exception of when i gas/flash people which i barely do)
This desert cave mission is utter bullshit
at any point you can just be killed by headshot from someone coming around a corner
guess its time for god mode trainer again.
i hope you have helmet?
Rust belt?
really?
how can i tell?
it shows i am wearing a helment, but there isnt any option to select a helmet or change helmet selection
but then it has 4 sections just labeld "body armor" which is pretty fufcking confusing
use nvgs and mirror gun, tell ai to flash and clear if you see anyone
well you dont NEED nvgs its just useful to see things
theres no doors, you can only give that order on a door
You can give orders to certain areas that cut off from a room
Look at hallways and look at the lower middle section for MMB
just tell ai to move infront of you to tank bullets
no fall in order for that so just spam move to command
Or use a shield with a pistol + flashlight and make it a habit to look at corners after crossing doors(after you've made sure the area beyond the door into the room is clear)
also just bring a shield in general if you keep getting shot in the back since shield somewhat protects your back
i dont know where i am shot, theres just a gunshot sound then i am dead
are you just rushing into every room
but the main problem is the instantaneous lethal damage enemies can do if you get bad RNG and they are at close range, so yep without difficulty sliders, gotta use a trainer
they damage to you is already capped to 70
ive played it perfectly fine using just light armor ceramic helmet and gas mask, i can tank quite a few shots before i die
my ai basically never dies unless they do the thing where they wander off, they have heavy armor with ceramic
and if you wear steel it's will reduce it to 21, so you can tank at least 7 bullets, is that not enough?
and the bandaging that healing you back to 50%
you cant bandage if you're insta killed
My guy you just need to learn to clear rooms and control situations
i dont think every person on rust belt has a shotgun
The only insta kills I know are the tripwire traps
The game may be unbalanced, unfair at times and blatantly unfinished at others but is not impossible, not even close
And the self deleting guys at neon tomb
pie a door before you go in (or tell ai to do it) then move and clear with a flash
additionally, the AI is always aiming at me even before they have line of sight, sometimes they start shooting me through walls before they've even seen me
What
thats only annoying though, its just being rng instakilled which is too much for me
They only aim at you if you're making too much noise and even then they usually just aim chest level at your predicted path of entry.
some ai does wallbang, which is pretty annoying but it usually doesnt kill you unless you really messed up earlier in your run
like just now a guy was firing his gun, but wasnt just not in the same room, but was down a corridor and round a bend.
Do the deltoid protectors work in any way like reduce arm damage at least as shown in the paperdoll with the heavy armor?
nope, it's just indicate that you have heavy armor
Damn
well limbs damage from suspects is already low
0.3x from 70, which is 21, same as steel
Ahh nothing just y'know just a curious question, since it was there but I kept seeing the same limb damage no matter what changes to the armor is done.
Do the devs do a Q&A stream every now and then?
guys why am i not getting a single medal of valor
playing s ranks in multiplayer (no mods at all , playing in safe mode)
iirc they only place s ranks for your mission in your singleplayer saves
nah fuck that
ive played greased palms about 50 times now
some thing or the other always goes wrong , suspects disappear , evidence disappears or some fucker snipes me in one shot
what gun has the biggest mag?
P90 my first guess
lets say, hypothectically, i want to mag dump a civillian that "appeared to point a gun at me", what has the highest firate and mag
I love all the exploding doors in the game!
SPC-9 has a high RoF but a standard 30rnd mag iirc
Check for tripwires...
also what gun has the worst recoil
sa 58 maybe
i dont see anything but i have no idea what to look for
Yeah actually i just checked a door and there wasnt a tripwire on the floor
opened it fully and nothing happened, checked the door and nothing, went through the door and only then did it explode
must just be scripted to happen
random question, does anyone have any idea if the Lvar supports barrel attachments and my mods just broke it
Its the integrally suppressed one right? No I don't think its supposed to.
What are playable graphics settings for a nvidia 1060 ti?
everything low but shadow on med is a safe choice then you can work up from there
disable all the other stuff if you are uncertain about what they do
Played my first ever party game. We played Relaspe and a person who never played the level and is only on Ires Of March rn. When my entire team died. I pulled through the entire level on my own only dying to the last terrorist bc for somereason when I flashed the room, the terrorist just said "nuh uh" and put a bullet in my dome.
I'm really proud of myself
womp
m249 and rpd from sniper or not mod
if unmodded then probably p90
cos there doesnt appear to be an end to the game
finish port hokan and then when back at the station theres no newer level
i dont think ready or not really has an "ending"
why not? It's not in early access
should have an ending, or at least even a credits thing to let you know thats it
yeah well about that 
theres credits in main menu but only if u click into it
The game is very clearly still in an alpha state, as many features are unfinished, absent or just not tested at all
So the story had no point at all? Jesus, i didnt expect it to leave me in tears but at least they could have added something
can anyone give me a good reason to play the hospital map?
such a waste of space & time. lol
gas is probably useful, be careful since suspects have rifles and stuff
nah, it's kinda lame. the first rooms look generic, the staircases have entire floors blocked, which makes no sense in a realistic scenario. Looks like a shooter on rails. The mid part is nice, but also disconnected. Too big a map for such a small team... nothing rings true and immersive about it. not to mention the poor performance
idk hospital isnt really my favorite map, its pretty fun when you try to rush through with a full team
Hospital is a religious experience when you're trying to solo S rank or Iron-Man. Fucking slog
there are credits after you finish port hokan
some ppl like to suffer. It's a bad map
as for the ending: the game has no story that could be concluded in an ending, for the better in my opinion
There wasnt for me.
Just got my D grade and it went back to the station
well
idk then, but I for sure had credits when I finished the game
you might need to get a C rank at least for the credits
or you accidentaly skipped them, or the game bugged out
is there a grade requirement for passing missions apart from not getting an F?
maybe he failed an objective or sth, idk
I sure love walking across the skybridge with no retaliation against the guys that are going to laser me through 2 panes of glass from the left because it's impossible to see
@thorny apex that could be it, did you fail any objectives
I only failed one i think which was to find some weapons but the game was allowing me to finish the level, therefore it was complete.
well then I go back to not knowing
i have absolutely never been suppressed by them on the skybridge. Is it a thing at all?
Yup
If you spawn on the parking garage side, going across the skybridge can get you slammed with no way to fight back because of the stupid big windows on the 3rd floor on the other side
I want to say it happens absolutely everytime I play that map
what the heck. never got even shot at. i play solo and i use sprint to cross, of course. Maybe that's why.
Any tips for Iaes Of March (Assassination Attempt mission)
Use wedges
Got it!
Take it slow, go room by room, use the wand to make sure you're prepared. Try to take the balcony room with the stained glasses ASAP cause if there's a guy there with one of the LMG's it's extremely risky to take it on as the last guy and you're already hurt.
Make sure to take full body armor coverage and heavy armor.
(Also Sweeney todd the demon barber of fleet street is goated asf)
the strategy that (eventually) worked out for me was clearing the middle room first, then making my way room by room
watch out for traps
for my s rank run i bought a bunch of wedges, first wedged EVERY door, then cleared laundry and center area with gas, then i cleared rest of rooms like normal
also check for traps
i think u do need at least a d or c to get to the next mission right?
uh i really dont know
I'm pretty sure you just need to not-fail any of the main objectives (?)
Which probably relates to about a D or lower if you fucked around a lot lol
it may look like that, but considering the games state its just a glorified beta test anyways
yeah I think so too
but I think there are some you can get away with...?
RoN's commander mode is not a campaign it is a career mode it does not need to have a concrete story
if it was labeled CAMPAIGN then it would need to have a story
idk why so many people are expecting story from this game, when it's clearly not its premise
and then at the end of the game for no reason they cocktease you with a plot
just to drive the nail deeper
yeah they absolutely did us dirty with the fisa plot point
they cocktease you??? just say tease
please never say cocktease again
lmao
this was the only time the devs did that for the entire game
Void is EDGING me with story
I heard we're edging on this server?

Group edging in protest of DLC coming before fixes for the game
void seems to care a lot when they removed old hotel, cheryessa farm and scrapped fast food because it didnt fit the 'lore'
👆 👆 👆 👆 👆
I'm edging to daydreams about the developers adding visible grades on missions, you know, the most basic ass feature
I mean they can still have lore in the game without giving it a full-on story mode
DLC is gonna save the game story
Believe!
They literally had this feature before 1.0 💀
They're just fucking with us
I know, that's literally what I said and felt whenever I played after release, I was like why is this game worse after release? 💀
Stockholm syndrome experiment
me i am i fw gooning heavy
you don't know anything, payday 3 devs made an update after a couple weeks of radio silence, its highlight was that now you could unready in lobbies
Ah, yes, I have heard of the Payday 3 disaster
Payday 3 is a disgusting failure of incompetence
And the so-called Operation Medicbag
Sequel so shit players went back to playing the old one
they got their priorities so wrong
instead of fixing the core issues of the game they're trying to hype up new features in their small weekly devlogs
Modern gaming be like
HD2 removing in-mission supercredits when?
they're legit shorter than the ron briefings we get nowadays
"hi here's this new grenade, ok see you in a week"
Adding a replay button?
naw who he needs that
aint no one gonna replay missions
Yes, let me go back to the station for „story” reasons because Judge wakes up after being shot in the face 50 times in 10 minutes
My bad G
Yeah it's not great
i think the reason there's no replay in career is so the game can apply the stress effects
which is very annoying nonetheless
Me with no one in my squad because I fired everyone
I sure love being spawned in random parts of the station depending on campaign progress, so failing could make me have to walk all the way back through each time
does anyone even bother using the officer traits
I've yet to see a deep dive into them and their functionalities
^
Traits were broken 100% for like 3 months btw, having a trait unlocked and "active" meant it was actually turned off
i would always run intimidator with the hope that I could kick some life preservation instincts into the suspects
no dice
I honestly didn't even know they had traits until recently because I just wanted to be a „lone wolf” type player, wish I could play without bots but also progress through the missions at the same time, since SWAT AI is garbage and they're more of an inconvenience if you want to backtrack and they're just blocking you
and they give you no numbers too, like "this guy makes your squad more accurate" ok... but how?
Suspect AI feels better trained than actual SWAT members in this game
"does stacking these traits do anything?"
guys I heard if you get 4 kickers you can launch a door off the hinges as a weapon
Yeah, exactly. The fact that they have perks which don't really make sense... How is this SWAT member supposed to make suspects easier to give up from less than lethal rounds exactly? Is he gonna spit on each pepperball for morale damage or what?
he painted a scary face on his helmet
4 paramedics makes officers get more health as they get shot
you kick down a door and its like a c2 explosion
doors dont break your legs no more, legs break the doors
kicking a door heals you for sure with the kicker trait
yo ur pfp freaky asf i fw u heavy ❤️
