#š®ron-discussion
1 messages Ā· Page 49 of 1
the riot police is a subdivision for police departments so o agree
real
Why not for each of them?
lmao. bomba.
Carriers of the vine? It depends because theyāre responding to someone who just killed an officer. Other LSPD officers respond too. You can see Sergeant Perezās crashed cruiser at the start
I feel like Carriers of the Vine would justifiably be one of those situations where they could wait for SWAT to be called in since they knew the suspects were armed and hostile and had no reason to believe anyone else was in danger in the building
Ides of march they are pretty much first responders who do their job a little too well
Sinuous trail they're there on a warrant
Rust belt is... agreed, should be entirely a FISA raid
Relapse ā they are first responders who are too good at it
Hide and seek ā FISA outright asked them to get involved
Ides of March SWAT would never facecheck a heavily fortified position of military veterans. They would use different tactics. Sinuous Trail they have so many better options than going in guns blazing and "surprise we're the cops!"
Rust Belt wouldn't be SWAT as has been discussed already. Carriers of the Vine similar to Ides already has intel that it's a heavily fortified and armed compound. Relapse similar. Hide and Seek I don't care what FISA says.
honestly dealing with an M249 and heavly trained vets is a really serious and dangerous thing, this would most likely actually get the goverments attention
They donāt use M249ās as far as I can recall
And again at the start they said the whole LSPD is enroute not just swat
or they would atleast bring a juggernaut just for that 1 guy or just go german mode and gas the whole building
special suspects, doesnt always spawn
there can be two of em
Waco Siege 
speak english
It is English
speak normalised english
oh, thanks george
The Waco factory was sieged/raided and gassed by the ATF, FBI and SWAT back in the late 1990s as I can recall
It was hours long standoff and im pretty sure the military was involved
As far as I can recall they also used tanks
How would they do it for barricaded military vets who took hostages?
Sinuous trail I think they didn't have time to wait for them, since they were actively destroying evidence
Carriers of the vine is an officer down response
Relapse is a 911 response, they got there first and did it well
Hide and seek maybe that's why it's the last mission, D platoon gets fukken fired
why was spider a SWAT responce
It was a search/arrest warrant
thats an easy national police responce. theres no need for swat
It was a warrant
they dont need SWAT for that, national police exist for a reason
They had reasons to believe it had well-armed resistance and there was
okay fair
Wdym national police?
just bomb the whole entire place and say it was the yemen forces 
thats a thing of my country sorry
kinda forgot about diff police forces
I think the National Guard would be the closest to national police, or the FBI probably.
FBI is like a goverment agency here
national guard is the closest to national police
It's a bureau yes
The FBI enforces federal law
"there were tunnels used by The Hand underneath it. We highly suspect that the possible children on-site were soldiers for The Hand as well."
The Spider is a state police matter at most
The local PD's detectives go "hey, we need a SWAT team here, we need to arrest this guy and he probably has guys with guns who would gun down the patrol officers, so you go there first, check it out"
The spider would still be a local swat team going in, just with federal analysts coming in after to secure evidence, but mainly to assist local police
it was a joke
Ides - Not by facechecking it that's for damn sure.
Sinuous - Emergency power shutoff, for one. They would also not be inside going "oh we didn't know you were the real cops!" at that point.
Carriers - It's in the mission intel that this is dangerous, also, again, not a SWAT thing. It'd be more like Waco.
Relapse - It's plausible that the time demand of the bomb threat would force SWAT I'll give you that.
I know just a lil' silly
real
nerdy but extreamly agreeable
I don't know whether I should feel bad about using dark humor or not considering this is a real excuse being used to kill people on the other side of the world right now
honestly i should never be trusted as a police officer
I think RoN will 100% show up on cop background checks now
I went from wanting to be SWAT growing up to living in Portland, Oregon and being firsthand victim of police corruption/brutality/violence. I know too much to play this game without a very critical filter š
if i found a bomb vest, im strapping it to my chest and running at a suspect while screaming : DONALD TRUMP WAS PLAYING FORTNITE LAST NIGHT
did they break multiplayer or something? I've got randoms joining a friends only lobby :/
RoN is gonna alert the military at some point
Not just the bomb threat, there's a number of people gunning down civilians and someone, anyone needs to be on site to at least distract them by guns of their own
D platoon just does it too well, FISA doesn't get there in time
Probably why they want D platoon to go raid the port with them, that is an order
If i find one ima see if life is like a video game, shoot the vest
i feel like mfs just shoot the civilians instead of using them as full hostages and possibly negotiating or using them as live bombers
or atleast body shields
Yeah some enemies are coded to take civilians hostage. This is mostly seen in port Holman though
Fuck autocorrect. Port hokan
Having the civilians in bomb vests in Neon Tomb was such a weird choice given that there's seemingly zero chance they will go off.
fire in the holman!!
Yeah but the thing is those NPCs are hardcoded that if you shoot one then they will instantly explode
im bout to blow
Fucking annoying when they charged at me
LOL wait if you shoot the civilian they detonate?
š
Yes šš
yeah
THAT'S EVEN DUMBER
doesnt shooting a bomb make it blow?
They know the LSPD too well so they put a deadman's switch on them 
or does it just disable it
It blows up
Assuming it's like C4 or something, no, it wouldn't do either
they dont even have a fucking detonator, its just a rig with cocktails and F1 grenades strapped on it
and some other homemade explosives
Believe me the first time I saw a civilian in a vest I looked for a deadman switch. 
It ignites the gunpowder and fuse on the bomb since a bullet is hot. Bomb vests mostly work on fuses and stuff
Yet thereās none but they blow up anyway if they get shot
What is facechecking? Not some sort of Face ID I assume
Sinuous ā sure, they could cut the power, but then it would probably become an LSFD response very soon, and the guards would totally think it's fake swat who just cut the power, they can do that
Carriers ā yeah let's wait for when FISA and the national guard finish their lunches, get into their trucks and slowly get there while there's an officer bleeding out
That depends on the material I think
Unless they're really reckless and did bombs that intentionally were designed to ignite like that, it would most likely be an electrical current that sets them off. But not implausible
gunpowder would certainly ignite at the friction of a bullet
that vest is home made, im pretty sure even hitting it would make it blow
im bout to blow
My mango, is to blow up
creamer
Bruh i door wedged every door in the Brixley Talent Time and somehow the Brixley man is OUTSIDE THE BUILDING
Facechecking - Checking something by face. Peeking in firsthand.
the mf somehow found some mysterious shitty path to be teleported outside
Most if not all makeshift bombs will blow up since when gunpowder rubs together with the fuse it gets hella hot and blows up, not to mention the bomb itself
Musta missed a spot or he snuck out while you were wedging
no, i did it in a way that means i'll come across him if he went outside whilst i was wedging
i wedged every door before i entered the building, so i spent an hour looking for him
I need to take a look at the briefing, I think some scouting was involved and that's how they know they got hostages
Ah shi
Did you wedge the roof?
If it's C4 it wouldn't
yep
im sorry
i just look at this chat and i see people talking about how to make bombs??
Not how to make.
No, how to shoot bombs
what would make them go off
alr
Will they explode if you shoot them or not
The plausibility of a bomb go to off if shot, see: Neon Tomb
what did bro just say
well that depends on the type of bomb and who made it
terrorists
was it made by someone that KNOWS how to make bombs? or just someone that saw it on the dark web
a poor craftsman blames his tools
Terrorists
gunpowder go boom
also depends on the terrorists
The Hand
I would say someone who clearly knows, just has no good tools for a factory made bomb vest
If you want to talk about how to build a bomb I have a nice link for you: https://gprivate.com/69o47
well if its for something like neon tomb the bomb would probably explode if shot at
does not "depend on the terrorists", the girls say I'm "the bomb"
I love how civilians with bomber vests are like āGET THIS THING OFF MEā or like āIs there a wire or somethingā but itās ironic because not only can it not be taken off because itād take a bomb squad and also all wires on the vest are rigged to something that will explode
the civillians are panicking
Yeah but itās common sense that a bomb vest is made to blow up not to be taken off :/
Any of y'all use suspect AI mods? Is there a good mod that makes suspect AI act differently based on who they are? Because I'm really tired to see junkies, private security and hardened terrorists act the exact same with the only difference being their guns
you would scream "GET THIS THING OFF ME" if there was a bomb attached to you
Yeah theyāre still brain dead civilians since they like to run around
Suspect and AI Overhaul
Trying really hard to find a good image of those vests but google image search failing me
I would probably wait it out with a smile
you're putting yourself on a list lmao
I'm on so many already.
Elaborate
I would just wait it out or just blow up honestly
Because im pretty fucked in that situation no matter what I do
Question is how the fuck did we even get in that type of situation
I wouldāve already died or i wouldāve just booked it and went home
The moral of the story is: Adult clubs - not even once
You wouldn't really have any other options if you're just dwaddling in a building with that thing on
That's pretty much what happens, the bomb vest civvies just wanna go home but you got there first
#šØron-screenshots-and-art message
Found an image finally. Those are like 2liter bottles. Those are definitely going off if shot.
Is it an explicitly adult club tho? I didn't see any stripper poles

its called panic-
I would just tear open the vest and just die because itās not like itās the only way I can deal with it because those type of bombs are also meant to blow up if taken off
i'd shit myself too and ask police to quickly take off an explosive vest that can level a building off my chest
Yeah fair point didnāt really think about that but yeah
Not like a night club staff would know how bomb vests work, but a swat team MIGHT know how a bomb vest works enough to take it off and if there's a way for me to survive a bomb vest I'd rather take it, I'd hate to die without seeing how my favourite anime of the year ended
Good thing it was a gun free zone. If only they had thought to make it a bomb free zone, too.
The fools. š
This is America. If you ban bombs then only outlaws and terrorists will have bombs. š
Yes.
If you don't ban bombs everyone will have bombs
That is how it would work, if owning those were illegal in and of itself. You would be defined as a criminal once you own it.
Not sure if making it a guns allowed zone would do much to like 20 guys armed with select fire rifles and in armor
there's a vague truth in all those "If you take away guns from people, criminals will still have it."
But why wasn't it also a bomb free zone?
kinda...ish truth.
Friendly reminder the "good guy with a gun saving the day" thing is NRA propaganda and largely a myth.
The thing is that most criminals use illegally attained firearms.
Isn't the entire US a bomb free zone?
Not certain fields in Nevada.
It's kind of a bit too "late" so to speak to put in measures to remove guns entirely
because, well, if you do. A lotta guns gonna go "missing"
Is there a state where you're allowed a legal bomb vest?
no
Certainly not in California where the game takes place
A lot of places even ban fireworks.
It was the saddest thing, I was out on a fishing trip, showing it to all of my friends, when a big mouth bass slammed into the side of our boat, and it flew from my hands and into the water! I've never seen it since... I miss that gun.
Br*tish places. Fucking loyalist ordinances.
Definitely not since itās an act of terrorism or conspiracy in owning one and will land you like 25 years in jail AT BEST. At worst you can get life without parole
Plus those are illegally manufactured
We really need the government to step in and regulate our bomb vests. The quality is simply too inconsistent, and the pricing is ALL over the place!
That's what I'm saying, why make a night club a bomb free zone if the entire state is a bomb free zone by default š¤
We need to bring back simple labelling like Mr. Yuck
Like, "Man, okay, they REALLY don't want bombs here, specifically, I guess we'll take over the combination starbuck/panera next door instead."
i wish i was allowed to kill the fisa agent in the mail level
Apparently I can't share how I feel about the FISA agent. Isn't the point of your narrative to MAKE ME FEEL THINGS, VOID?
I did on accident and had to restart because my team executed me
Bastards
Their narrative is to edgelord and gain notoriety because that brings in new players.
really? did you do it when he was already tied up
My MP7 with AP rounds has a tendency to just injure them so I definitely try injuring the HVTs in some missions even if I can nonlethal them
No he just walked around i think
They don't even have a narrative, it's an unorganized story board that is vaguely shaped in a way that is somewhat chronological.
thats weird man
You're right. I was giving them too much credit.
Some of the levels are completely out of order in the timeline, and some of the missions literally wouldn't happen until you unlock a later one and gather evidence from it which then give you a lead to an earlier mission you've already completed???
Is there supposed to be a narritive besides "America is a dumpsterfire"?
I stopped trying to follow it after the 3rd mission, honestly, I figured there wouldn't be much substance anyways.
People really took the swiper no swiping thing and made it into a law
Are they out of order?
There's a few storylines, you even get cheevos for them
Mindjot, Brixley, and 23 MB/s are a mixed up mess chronologically
How so?
We need to make a total conversation mod for this game that just deconstructs all the edgelord and copaganda and turn it into the gritty realistic hell scape that it thinks it's trying to be.
But we had to axe game modes for the sake of the story making sense 
I mean, is it not the latter half already?
You collect evidence for a lead in one of them on a mission you've already done.
It is a bit.
Is the ballistic customization unlock mod game progression friendly or should I just go into the game vanilla
Some of the missions are kinda exaggerated for the sake of it, but there isn't really anything that made me say "this couldn't happen in real life"
what are you even talking about
Them only sending five dudes to deal with it is an automatic āthis couldnāt happen in real lifeā
^ this one a thousand times
I had that happen twice, on 23mbps and on rust belt
Maybe they only have 5 dudes
That and I feel like the game does a good enough job of showcasing how a lot of the violence/crime depicted ingame are either caused or facilitated by deep rooted flaws in society and government
i don't really think calling this game Copaganda's right though
Considering the police force is absolutely shit at their jobs
Yeah I have to admit that streamer is definiently one of my least favorite maps in terms of believability/sensibility
The only reason D Platoon seems to be godly is because Judge is implied to be some FISA sleeper agent
You can be quite a shit cop and walk away with a B rank and a passed mission
dying for crypto that crashed 5 minutes earlier anyways
Judge is a cyborge confirmed
i think the game needs more small maps with a few enemies. a lot of the maps are overly convoluted
define small
Like, the game docks 50 points from you for each count of unauthorised injuring someone, but you make it back by picking up 2 guns
like the food wall in swat 4
that's not how the scoring works
you cannot "make up" losses
Not a multi story building with a capacity of 500 people. So, like, no hospitals, or schools, or postage facilities.
That's definitely how it worked when I was trying to beat greased palms with at least a C rank
huh
Voll health house, big or small?
Spider with 10 dudes, big or small?
Mindjot, big or small?
I might go a bit more indepth with that "Fake swatting" and "Shooting threat" mission I proposed earlier and make suggestions for it
You can if you're not going for S or A+
all of these are more on the big side imo, except for the spider, if it was only the main building you go into and not the adjacent grocery one and entire outer area
If you don't aim to be the best cop, the game kinda lets you get away with surprising amounts of shit
that's for gameplay anyways
The amount of points possible is set when you load into a mission.
Getting a penalty lowers the maximum score possible, you cannot "make up" penalties in any way
Shot 2 civilians
They survived
-100 to my points
Still cleared it with a B
America, amirite?
You go around a heavily idealized propaganda machine of an HQ, save the day in situations you most definitely should not even be involved in, and all while playing the "underfunded" underdog.
There is no negative consequences for any of your actions beyond a score ding and maybe losing an officer to "stress."
It's pure copaganda.
How is HQ a heavily idealized propaganda machine?
yeah obviously this is copaganda, and not a game made in inspiration from swat 3 and 4. this is the dumbest take ive seen all day
To be fair I'm not really sure how we could add "firing the player" mechanics to this game
Spider and mindjot are small because of how much fewer doors and stories there are than voll health house. Voll has a huge outside area in total, as well as a very complex ground and upper floor, in addition to a basement.
i'm really starting to think people who use the word copaganda likes to stretch anything about playing as an officer as copaganda
Iād prefer to call it bad game design before copoganda
-> Does good thing as an officer in game
"OMG THIS IS COPAGANDA!!!!"
While I agree with the HQ part, saving the day's the point
I mean shit, what the fuck do you want the game inspired by Swat 4 to do?
Objective: Punch the elderly woman (?)
imo the game needs more maps that are like Neon or 213 sized. (maybe excluding the tunnel/3rd house on 213)
Neon feels like a very good balance of size vs enemy capacity to me. There's not gonna be people in every room, but you still have to work it
Kawayu beach is a "fine" map, but it's also basically irrelevant as far as gameplay is concerned. Anything smaller and you're just sleeping through it
What is it about the HQ that I'm missing?
literally ready or not exists because there wasn't a swat 5. theres no other games that have been made in the same sorta style for a while. its filling a hole in the genre
the HQ's actually a museum now haphazardly renovated into a station
It's in a state of disrepair in a lot of places
You're falsely assuming that copaganda means it's inherently bad or wrong or something.
Lies! You have SWAT stories the ron killer
And how does it make it a huge propaganda piece?
Like I said before, I think the game focusses on the deep rooted flaws of american society and government enough to make up for it. I don't think the game is trying to depict policing as the sole answer to fixing the broken system it tries to showcase
i don't think it fits for an underfunded police department
something like just a ye old average run down station instead
Ends of The Earth is probably the easiest map to S rank on, except that I have 2 S ranks, neither of which at EoTe
Spider still has like 10 people in it. So do people want physically small but packed maps? Or something like Kawayu or gas station with low suspect counts and small workable area?
are u talking about the first swat games? i should play it eventually
Didn't they get the building basically for free
The word copaganda itself already has negative connotations. Copaganda's just straight up two words mixed into one, Cop and Propaganda
Stopping criminals can only help so much when two more fires appear somewhere else everytime you put one out
calling it "Copaganda" doesn't sound right at all, because this implies it's spreading some propaganda about police officers
In the old station it was actually a subway station repurposed, but yes this is a museum repurposed in 1.0 as far as I know
no, its a steam early acccess ron copy
Either is fine, but I think simpler maps work better with more suspects and more complex ones work better with fewer, just need some AI tweaks so they don't bunch up all in one room like they can sometimes. I had 3 suspects standing in literally the same spot on 23MB/s.
So is Top Gun bad because it's military propaganda?
Because it absolutely is, and is still a fun movie.
nah i never got that, i never bought the supporter edition back then lol
I think as the suspect ai stands right now, small maps with few suspects are incredibly boring. You can clear ridgeline with an S in like less than a minute for example. I think the āsmaller maps with less suspectsā request is too idealistic without giving the ai a lot more behaviors and the player more tools to deal with situations.
no no im sorry, its a bootleg ron copy
The word copaganda doesn't fit Ready or Not
This is the point I'm building towards 
Take on the commanding role for an advanced special weapons and tactics team. Tactical Squad: SWAT Stories places great focus on realism, drawing not only from the rich history of tactical games, but also real-life situations that saw need for such units to be deployed. Your squad members follow your lead, but also actively respond to various si...
2024
My hot take of the day is that small maps will probably never work the way people want them to. People want pre-scripted moments, maybe if we get scripted DLCs, but that's not what RoN is nor what the majority of people want.
I'm imagining they actually finish making the video game.
it doesn't counter the criticism of the police force at all.
oh ok i never even seen this before
Prepared or not
I think the only way void can make a map āinterestingā is to cram at least ten armed dudes in it and call it a day
You are welcome to create your own definitions however you want my dude.
It just feels like you're looking too deep into Ready or Not when it quite simply is a game heavily inspired by Swat 4.
i enjoy the environmental story telling
Copaganda is shows like the Rookie
that's copaganda, literally, it's funded by cops if i remember
LAPD funded that show and shit.
Not the rookie 
I hate the cop show clips I keep getting on YouTube shorts. They are so fucking cringey like who watches this
Ready or Not's not funded by the police force of some god fuck knows bum what country.
Small maps have a place but larger maps definitely make a greater impact
It's literally just a SWAT game, inspired by a classic SWAT game, that makes you play an extremely difficult game where split second choices are made to shoot or not to shoot.
Hopefully the dlc brings smaller maps to serve as a bridge between larger maps
For me it's just overall funner. Ends of the Earth was a one and done map for me. I'll probably only ever replay it when I redo my campaign and when I go for S rank.
Same here
You don't need "pre-scripted moments", that would delete replayability. Just have more suspect interaction with the environment. There's already closets they never hide it that you can search, and there's already behaviour for them to hide under beds which I think I have seen happen once since 1.0, and then never again. Just use the things that are implemented in the game already 
I play ends of the earth nonlethal when I need to bring officers to therapy all at once
Thatās the primary advantage of small maps. Putting them between larger maps gives downtime and helps flow
It's a way easier map than gas station
what's the shortest mission thus far
that shit only happens in Twisted Nerves
gas station, personally
Beachfront or Gas station
Probably Lethal Obession since it seems they nerfed the amount of traps
RoN works best when players are challenged, as it keeps them engaged.
Players actually have to give a shit about what they're doing.
With repeated suspect nerfs, and more behaviors to suspects needed. The game can be effectively steamrolled by a single player on all but maybe a handful of maps right now.
Until they figure out how to improve the suspects on the behavior side, the challenge really needs to be turned back up
Yeah, the one time I saw it was on Twisted Nerve.
fucking up and accidentally shooting a civilian should be an instant F tbh.
Small maps just do not work for RoN. In multiplayer especially. (currently)
I'd make ROE bit more stirct on top of that
I would agree if ROE wasn't broken in multiplayer.
I'd remove the whole thing about collecting evidence tbh.
That just makes not a lot of sense.
I'm starting to agree that the best option is probably difficulty settings. An easy mode for people who want to walk in and shout down people realistic style. Harder settings for people who want to use tactics or get punished
Like...Why?
I agree, 100%
SWAT doesn't have time to pick up a gun and place it in a folder.
Difficulty settings are too much clutter. The game already needs a spreadsheet to be understood, I don't want to have to read through 2 more to fully understand it.
Shooting a civilian dead IS an instant F
don't remember that being the case tbh
Never once had to read a spreadsheet, if you're lookin for the tiny details like that, that's kinda on you
kinda forgot lol.
Just a legacy thing from SWAT 4 they they pulled over into the game.
Hell I swear I remember when Void said they wanted to change the evidence collect model from the baggie to something a bit more realistic.
There is literally weapon stats the game holds on the backend as leftovers from the PvP build, void could literally pop up a little stat sheet that the game ALREADY HAS HIDDEN FROM YOU
You lose 350 points but itās not an instant F
also Void's gotta add more light to the fucking cutomization screen i swear to God
We got two wounded civvies and got out with a B
Got one killed and it was an F
^
Wounded should be an F too
Like love of God PLEASE, i'm trying to see how dripped out I am
No because those are accidental discharges. It just ruins the point of panicking
game actively scams players though
"this ammo type JHP deals more damage to bare body parts"
except when it doesn't
And remove some from levels lol. Nvgs are useful like on 3 maps
I feel like there should still be a fine distinction in the scoring system between "The mission was overall successful but had a major accident" and "The mission went horribly wrong and as a complete failure"
Hospital, Neon, and Twisted Nerve mostly lol
It is my fault for wanting to understand how the game I am playing works? I never thought someone would victim blame someone for a hypothetical problem they would have over a hypothetical solution that probably won't be implemented. Very impressive!
Obviously arresting all the suspects but killing one civilian shouldn't be considered as bad as killing all suspects and killing half the civilians
the game not telling you everthing about suspects is fine (like hey suspects on this map have 10% more health!)
but the complete lack of information given to players surrounding ballistics/armor/helmets etc, is seriously annoying
Difficulty would definitely be a good option, but I think the base gameplay loop and suspect behaviours overall should still be more refined
Could be something like
Easy = on average more compliant suspects, less acurate slower reactions (depending on the map)
Normal = the true Swat 4 styled experience. Suspects vary heavily depending on the map, But provides a fair challenge that doesnt require shooting on sight
Hard = Far less compliant suspects, far more accurate, on average more skilled, and faster reaction times
Especially considering kevlar is just a noob trap.
Rust Belt
Port Hokan
Neon Tomb
Twisted Nerves
Relapse
Buy Once, Buy Twice
Bunch of dark maps that I all used NVG
no bro Void implemented it specifically for roleplay!! totally!!!!
if police uses it then why not add it
I didnāt even know that carrier of the vines enemies could use M249s until someone told me. I never encountered them
they can (?)
The only hint we get is āsuspects are extremely volatileā āsuspects are extremely hostileā āsuspects have hostagesā
how are they able to even carry that shit bro
Thereās a special variant of them that can, up to 2 can spawn
24 hostiles in the last mission is crazy
No idea how middle aged-old women are THAT fucking experienced with HEAVY machine guns
random tiny detail but I kinda wish they added more melee weapon models for suspects than just a kitchen knife.
like wheres the combat knives, switch blades, machetes stuff like that
the officer mental health thing is annoying when i'm trying to beat a mission lethally
you became a swat officer and can't handle one mission without resigning, okay fuck off then
I'm looking at the map data right now. In vanilla they absolutely cannot spawn with the M249
i stopped the active shooters on elephant without letting them kill a single civilian on the map
and my team is stressed
for some reasonā¦
honestly. Play on practice mode. you dont have the squad management. You still unlock everything and progress the same and you can restart from the pause menu whenever
its legit just the better way of playing
Eh someone told me they had M249s. Never seen them though
Kevlar has no purpose but to make the gameplay experience worse for first time players. 7.62x39 also serves no purpose because it's just shitty 300blk with more recoil and less attachments. The fact that ceramic blocks 40% of damage after being broken also is not explained anywhere, and is a very important consideration to make if you are trying to choose between steel and ceramic. The only thing obvious about armour is that steel makes you fat and slow. I can't understand why only certain JHP rounds do extra limb damage, too. Overall the game just needs really serious cleanup with the weapons to make them make more sense, and preferably information somewhere in game so you can actually know the differences between the weapons and ammo you're using, and why you might pick one over the other for particular circumstances or situations.
swat officers: become swat officers knowing they will have to kill or die
same fucking swat officers: oh my god we killed someone who pointed a gun at us, i need to quit now
Except the "extremely volatile suspects" act professionally in every map
Get the No Mercy For Terrorists mod and the Stress For Less mod. Works really well
Seconded, why are professional security guards carrying kitchen knives
i will get mods after i S rank everything
maybe because thats not the purpose of commander mode?
good luck
also some suspects eat 5.56 for dinner
i had one take like, 5 shots before he goes down
Why are security guards carrying knives in the first place tbh.
Unless its some utility knife which should do poop all damage
which is another thing, somehow knives can just cut clean through armour lol
Maybe for seeing all the dead people already there?
commander mode traits are still broken btw (and assuming they get fixed, the vague info about what they do is dogshit)
the reason that 7.62x39 is just shitty .300blk is because they literally SHARE the damage curves, because void didn't make a separate one for 7.62x39
(multiple calibers do this btw)
VOID MOMENT
Stab vest is the only one designed for stabbed but for some reason yet itās still useless
light armor still lets you choose "full coverage" even though it doesn't do anything
okay so was commander mode specifically designed for non lethal?
I can't wait until we finally leave early access
this is 1.0 bucko youāre living under a rock
maybe but for some reason if you complete this mission non lethally their mental health will increase
stab vest is just completely pointless.
Im sure steel or ceramic would be enough to stop a knife no?
Or is it 1.1? I dont remember
Steel yes
needs to be renamed to "chest rig" or something, stab vest implies that it HAS SOME EFFECT to anyone with a brain
Unsure about ceramic
Probably hit the limbs, then, because 5.56x45 should 3 shot to torso at worst.
Yeah, 1.0 is early access to an unfinished/unpolished product 
Stab your toilet for science.
wut
I've been lied to
only heavy armor can get side plates, therefore selecting "full coverage" on light armor doesn't do anything
lmao
Does light armour still get a rear plate?
THIS LITERALLY WASN'T AN ISSUE PRE 1.0
Yes
Does it still make you slower if you wear steel even though you don't get extra protection
I mean it's a UI bug probably then
YOU LITERALLY COULDN'T SELECT FULL COVERAGE FOR LIGHT ARMOR DURING ADAM
I think it does.
Devs actually took a step back
VOID moment
This game is just a big unfinished mess atm, internally speaking.
You would get the penalty for wearing two plates, not the third
run that back
The loadout UI for light armor used to only show "front only" or "front and back" (1.0 added the "full coverage" option, which only heavy got)
I hope at some point they update the guns so that all 4 rifle calibers don't perform almost identically in 95% of situations.
I mean, in the CQB environments of the game, they basically do for most calibers
Because they know ALL OF THEM are getting life sentences and not an easy way out
then heavy armor would need buffs of some kind lul, that's literally the only difference between them
-2 slots for side plates
Sure, but then why have different guns at all if they're not meant to be different? Seems like a lot of work for no actual gameplay purpose.
makes sense
SMGS have entered the chat
SMGs are pointless.
but they shouldnāt gain THAT much stress
Lmao I main SMGs
Devs really need to just hire @crude prism for QA at this point.
You can, but they're pointless.
.300blk JHP needs to be nerfed, it shouldn't penetrate the suspect medium armor type, only JHP 7.62x51 and JHP 7.62x39 should
.300blk is objectively the best bullet in the game
not really
How so? They are good if you shoot to wound
^
Why would I EVER run an SMG when the ARN-180 is the same size and does far more consistent damage against armour and and at a distance?
You gotta try making a balance mod lol
also i like the mp5 slap
If I have to shoot more times there's a higher chance I'll shoot an extra time on accident and kill the suspect. Clicking twice consistently is easier than clicking 4 or 5 times consistently.
Exactly
I would prefer to get the game to a good state instead of rely on mods. (fuck mod.io and nexus)
Running a P90 as a SAW is the the best response to "SMGs worthless"
Everybody would like that but it is what it is right now
Because you're not always up against armor? I only take rifles when I know armor is a factor
I mean somebody else can reach out to me and I'll spill everything that needs to be fixed/rebalanced
I don't care to teach myself UE4 modding right now
Itās just drag & drop
as for downloading viruses, Modio is the suspect
anything goes in modio until someone gets fucked
If you have a list of changes with values you can send it to me or on modding cord
yeah that's gonna take a brief bit lul, but sure
Mod should be named Common sense overhaul
Noted
let me make a page on the big bullshit spreadsheet
300blk would objectively be the best bullet in CQB, but I definitely agree that no other bullet has any point. 5.56x45 is okay, I guess, but lots of pen if you miss, which can be spooky. 7.62x39 is shitty 300blk, and needs to have its recoil reduced considerably, and probably should have a small damage buff. 7.62x51 should also have a small damage buff, and the hollow points of all weapons should be made to do bonus limb damage. Also fix the headshot multiplier for the AP FAL/SA-58. 5.56x45 should have the advantage of being able to defeat armour 4 with recoil comparable to a submachine gun, at the expense of less overall damage. .300blk need the JHP nerfed, and the AP round for it should receive a small damage nerf, so it will take the same number of limb shots as 5.56x45 to incapacitate a suspect.
well, 300blk is the new trend
that and also the subsonic variant is apparently very silent?
300blk doesn't have shit on 8.6 blackout.
But yes, 300blk if chambered for subsonic muzzle velocity is very quiet when suppressed.
Some higher end suppressors can end up making the action of the gun cycling louder than the report.
It's more about stopping power than armor penetration. Almost all of the rifles consistently two-shot suspects and almost all of the smgs only three-shot
^ more consistent results with fewer rounds spent
low power calibers also don't stagger suspects
Exactly
(it's raw % chance built into the ammo, doesn't matter for the actual damage dealt)
Yeah, and they three-shot to wound, and that is REALLY GOOD when you need to take suspects alive
Rifles kill in 2 for me
Quit shooting them in the head or between the elbow and shoulder / knee and hip
That implies I get any headshots
You could also be hitting them in the arm and then the torso.
Just click once and if they don't fall down then click again.
I shoot center mass most of the time
For me, I find smgs to be more easy to accidentally kill with because I need to shoot more bullets in the same amount of time which makes me prone to shoot more than I mean to
since 1.0 you're losing like 50-100% of damage with arm -> torso hits
collateral hits don't do shit
Human flesh is the strongest material on earth, I guess.
flesh is the hardest material to penetrate besides steel and concrete lul
VOID moment
Good to know if anyone's about to shoot me in the face with a 7.62x51 NATO FMJ I can just hold my hand up and stop the bullet.
I never had that problem tbh, though maybe because I rarely use full auto on SMGs and prefer semi auto or burst fire that won't let me overkill
when you need all 160 damage to down someone, a hand hit deals 16, and then you lose like 30% power which makes it not 1 shot anymore, jej
That's what I mean, I need to shoot more quickly in semi auto with SMGs than with rifles because it takes more bullets to down someone
10mm mp5 is funny if you want to use .45acp but have SLR47 recoil.
Try burst fire
SMGs also suffer from the unbalanced recoil debuffs
That didn't work in Vietnam.
We're in los suenos, chief
Yeah idk why SMGs have an additional nerf to them when they're already completely useless. Fuck SMGs, I guess.
If it didn't work over there why would it work here?
P90s good
eh
ive never had a single issue with SMG recoil
y'all have a skill issue
Because we have different goals here
No, we're talking about how SMGs get MORE increased recoil compared to rifles, handguns, or shotguns when your arms get shot.
you can reduce up to 70% of recoil on rifles with the right attachments
no SMG can get more than a 20% recoil reduction
The injured arm debuffs add flat value increase, so it affects SMGs way more because they can't get nearly the same PERCENTAGE reduction
^ that specifically
We're not marines, we're swat, a police force
We want our targets to stay alive, preferably all of them all the time
Void is terrible at understanding how numbers work together, aren't they?
Again: P90 as SAW.
That is being polite but yes
Either way it just seems kind of pointless when you're using more ammo with more room for error
I was making a joke about the XM16E1 having a 3 round burst mode that wasted thousands of dollars of ammunition because the cyclic rate was way too slow for the point of impact to be even a little bit close.
take your funny pills
SMG debuffed recoil is ridiculous https://drive.google.com/drive/folders/1c7Ndr9-pWcs6_BcBGWPptbv_-2FzNGgE?usp=sharing
^example vids
I had no clue about your obscure american experimental gun factoids from a war I know about from the funny shooty movies
google factoid right now
Nyeh
that word doesn't mean what you think it means
ok redditor
r/r/r/r/r/r/r/r
I keep hearing it in that meaning
While we're on the topic of guns, do you think we'll ever be able to add BAD levers to ARs?
I know the HK416a5 already has one built in
google drive wont be admissible in court buddy
"Your honor, my client had a skill issue"
real
watchmen doesnt know his mic is muted š
got damn the auto securing is even more of a problem now, there seems to be a pathing bug where the swat ai are dead set on running to the floor above to collect something
nearly caused a disaster on neon tomb since they just b-lined straight out of the bar to the dancefloor
Is this game trying to be realistic to its own detriment?
For example: since not many weapons exist that are non-lethal, all we have in the game is only 2/3 truly non-lethal guns
taser is a non lethal weapon
which is very effective btw
idk if pepper spray is considered as a weapon
Another example is that some guns are better than others in every conceivable way, like semi-auto shotguns over pump-actions since they want to keep the damage the same since they're all 12-gage
but its fucking useless anyway
If it works
And if you're playing multiplayer that's a very big if
Maybe the problem is more that the realism creates problems from a game-ballance perspective, but Void doesn't account much for it
Not all less lethal weapons are guns
In fact most of them are not
But they're the only ones that work consistently
Grenades work
and I guess I'm answering my own question then
Stingers are pretty damn good
Try stingers
Yeah I've been using those more
and they work 90% of the time with the m320
but I've had moments where one exploded 0.5 meters behind a guy and it didn't do anything
I suppose I'm lucky, never had that happen
flashes are so useless
this game being "realistic" is honestly just a marketing buzzword lol
Less lethals should only be there to ensure you get an arrest, not the only viable way of consistantly getting arrests
I think the stress mechanic should be reworked
More to do with every suspect acting the same way, as in "a lone target with good weapon control and a death wish"
yup
Enemies never surrender until you hit them with a grenade, gas or any form of stun
I feel like this in itself is not realistic if you're actually calling it a stress mechanic
I figured it should just be removed but when I thought about it it could be good if done differently
basically only being affected by kills rather than literally anything
??? That's not true
It's rare. for sure
Really? I've never had an enemy surrender from stress without a stun first
You would think a junkie would piss their pants and give up seeing five swat officers enter the room and aim at them, but nope, they all think they should fight to the death
It's not even that rare at the start of an encounter.
I think the game would be more interesting if you could bash down a door with a battering ram and you still need to look whether an enemy is trying to shoot you or whether they surrender immediately
Instead of just shooting anyone on sight
people are just trigger happy because they would dome you in 100 ms before
Heck, even some of the civvies are like that...start snapping pics...
If you get the drop on an unsuspecting person and shout at 'em they'll drop their gun so quickly a lot of the time.
I've never had that happen
I've had someone surrender to me on the top floor of Voll down in the garden
honestly, unmodded. never happened. They'd hesitate but then almost always try and shoot
And by "I've had someone" I mean today, in the past hour
Me too...hardened crims lol
I play 100% vanilla.
thats what my vanilla experience has been. If you dont stun them in some way they will always choose to fight, maybe they hesitate at first but will always try and shoot at you
Never happened to us. Suspects sometimes run away, and then they come back and start shooting
In my past 50 hours whenever I'd yell for compliance even when me and my friend are both aiming our guns at the back of an unsuspecting enemy I get a "fuck you!"
Well, someone's wrong. Seems the consensus is they are psychos, so...yeah.
Also, has anyone seen enemy AI use team tactics of any kind?
distance seems to really mess with compliance too. If you yell at a civ who is a short distance they will hardly comply until you get close
ROE is also confusing, I feel like the only moment you'll get punished for shooting is when someone is complying
Cool well I just saw it like 5 times in the past hour so go off.
otherwise you can just be a spec op and kill any suspect
nope lol, they might aswell all be one man armies
unless you count one at a time busting down doors to charge the entry team from a perfectly defendable position just to get shot as "teamwork"
You would think a strike squad made of veterans of war would try acting like a team, but they don't seem to interact even in the same room
basically what it is lol
ROE was always terrible cause the suspect AI and animation readability was terrible. You will get punished for killing someone if they hesitate I believe tho
but its very loose
Weapon raised = fair game. Weapon down = hold off.
Even then
Like... There is a team AI in the game, our squad has it. Why no similar AI for the professional teams of suspects?
You can just snipe an unsuspecting enemy like you're playing Splintercell and it's fine
Relapse is my least favourite map just because its so long
very tiring to clear
Greased palms
greased palms is just bs most of the time
fuck that map
Greased Palms is so easy now tho
Yep, long, but do-able. The Tomb is just punishing...keep losing my team to the bomb vest, can't drop him fast enough
hide and seek is giving me a hard time rn
Greased Palms is ass because enemies can see you through the smallest gaps between boxes
We were trying to beat greased palms yesterday and it's so ass
"This game is CQB" my ass
greased palms
VOID MOMENT
I've not had too many issues with bomb vests, you just gotta try and make the map as linear as possible using door wedges
you guys find the postal one the hardest?
yeah
yes
especially for s rank its so annoying
Yes
there can be up to 20 suspects
It's tough, for real, but again, the Tomb for me...ugh.
with AKMās
I think Tomb is way harder than Greased.
i didn't find greased palms to be all that gnarly
i had no problem in tomb before
It's such an assault to your senses. Thank goodness you can turn off the lights and music.
night vision helped me on Neon Tomb, otherwise enemies are so hard to spot in the neon areas
Thank you....agreed. š
Greased palms is certainly really bad if you're not just shooting everyone. They see through the smallest gaps and the map itself is just very open and large. Good for a shootout, not for arresting ppl
We had much less trouble with the night club through good door/hallway control
ye its a lot more linear
greased palms is just a huge map
The thing about all the keyholes on Greased is... you can be using them too
not really no
Yes really yes.
your visibility through 3 pixels is shit
theirs is perfect sure you can hit them too
If you have superhuman eyesight and reaction times then certainly
its difficult to identify who is shooting at you thru these gaps
like the bots lol if only
they also seem to have the same accuracy when they are strafing side to side
Good lord skill issues.
Gotta love Ready or Not, updated my game and I can't even change what weapon I wanna use š
Okay....funnest map then? For me, Voll House...love clearing that place.
If you're gonna complain about it being a fair fight between keyholes you've already failed the point of a keyhole.
me having a skill issue because the bots have a reaction time of 0.1s
I actually found the bomb guy on Neon Tomb to be pretty funny
i like 23 megabytes per second
A good romp!
enlighten us
what if im doing a non lethal run
because it doesnt matter if you are closer to the hole or further away either way they have much higher perception than a human can
will the keyholes help?
it's fun until i get shot through the holes on the balcony
THAT is much harder. But not impossible. You can tase and beanbag through it pretty well
Gotta go up the side
You can literally solo stealth run Greased with a taser in current AI build. 
you can do that in all maps
But it sucks and I don't recommend it. Beanbag for those long shots.
do it then
Already have. I've solo stealth tasered the entire game. š
did you record it?
Twisted nerve or rust belt for me
I wish. But apparently replays are turned off by default now.
Aw, dude...good for you, but I hate both of those! lol
not clearing it from the top floor down is a mistake
Any reason why one is not able to change what weapon I wanna use in this update?
outdated mods?
It's a known bug. I think there are solutions on the Steam forums, but I can't recall them now. Likely a re-install. If you've mods, then there's a list of things to do
Also club neon is hella fun but it's challenging
mod issue
afaik
Yep, he's the bane of my existence! A lot of R&G with that guy hehe
thats why it is important to remove mods after any update, hard to track what could be breaking the game
I had to remove the mods.sav file once too
I think that's what the file is called
i hate to be the š¤š¤š¤ but it's RNG instead of R&G, stands for random number generation
Well, okay...lol...I like making people upset š
I don't think we had much RNG trouble but it's more of a skill issue for us, we can't really react in time if the explosive hugs dude is in the couch rooms
i'm not really upset but just wanted to let you know
š
Rock & Girls?
Relax & Guns
my voll house runs typically include an SA-58 with a special magdump set aside for Voll
Trying Ironman mode after getting S score on all missions... It's a freaking breeze! Just made it past the stupid Post Office map and took no losses. Hopefully will make it all the way through first try
Imma try C ranking voll house while arresting everyone and straight up executing Voll
hehe....he is annoying
You absolutely will
Magdump the five seven
It's the hardest for me, but I really like the mission
Y'all talking about post office keyholes being a problem when for us it's always been stupid large ranges and stupid wide view cones from stupid positions far away
Bold of you to think I won't take a magnum for it
at least you can see them back most of the time
excellent choice sir
I learned their view cones when on alert is 320°.
Pigeon FOV
Yeah when they are already shooting
true
Absolute fucking disaster of a map, I haven't hated a map this much since swat 4
Actually, no, I didn't hate any of swat 4 maps this much
my least favorite swat 4 map was probably the diamond heist one, mostly because of the top floor near the start of the map. clearing it from the side doors makes the swat officers screw up sometimes
and maybe the area around the vault
i feel like half the time my swat guys get injured is because they arent programmed to check a corner
My least favourite swat 4 map was the fookin hotel with bombs, and hospital raid as a close second
oh yeah those ones, i kinda liked the bomb one tbh. hospital raid is ok
Do y'all turn the music off on club neon map?
yes
Always
its annoying
i dont
I don't lol
i mean yeah its annoying but i just tune it out in my brain
hotel on swat 4 is a paaaaain, hospital isnt too bad if you choose the second entry point but them suspects are deadly. I honestly think level is scarier than fairfax in a few ways
Is it annoying? I love the music
i think the music is still cool, its just that ive played that level so many times that its kinda annoying now lol
I only turn it off to stop the strobe lights
music is fine but all those lights get annoying
The music masks your situational awareness that I don't think the AI are affected by, only you. The light strobe is also obnoxious
one of the most annoying things in ready or not for me is the inability to see in the house from outside if you're far away from an open door on the farm/carriers in the vine level
draw distance in general is an issue in the game
??? Where are y'all having draw distance issues?
outside area on mail map
some enemies disappear if you're far enough
or just npcs in general
yeah this does happen
Only place I've ever seen that is outside on Greased by the trucks
or did idk if theyve fixed it
generally draw distance has been fine outside of that one area on greased palms
well yeah that map, thats usually where it happens
I also had that happen on carriers of the vine
I just beat both bombs and all shooters on Elephant inside 60 seconds. Now to spend 5 minutes hunting down all the people...
(Or more like 15 because I can never remember where all the rooms are)
Hide and Seek with objectives that shouldn't be my job as SWAT are the best part of this SWAT game!
hide and seek has funny big map so its ok
17 civilians
I was so fucking traumatized when i cleared that ONE container in the warehouse
Immediately BLEACHED the FUCK outta my eyes
First i see a naked woman, very next room has
A RECORDING STUDIO
Instantly im like āOh fuck no,ā āEntry team to TOC, just end it.ā
I meant Hide and Seek as in the child's game not the map but I hear you.
"FISA to entry team, you will end nothing"
āEntry team to TOC, do me a favor, will ya?ā
āEntry team to TOC, bring me the holy water.ā
I swear Hide and Seek is the last mission only because Judge gets fired
Youāre in RoN discussion smh not general discussion. Of course im gonna think you meant the map
He does??
Not sure but after THAT talk with FISA most likely
I'm discussing playing hide and seek with the kids on the elephant map. š
What talk
This one
#šØron-screenshots-and-art message
I meant the other container, where thereās a single naked woman and then in the next room thereās a p0rn studio
Doesn't change that Judge gets fired lol
Thatās really extreme for him to be fired
Heād likely just be reprimanded and given disciplinary action for talking back to a federal agent
Talking back to FISA is the least of his concerns at that moment
He stumbled upon FISA's shady dealings and had to be pulled out directly
And that's if you listen to the FISA agent and lock the doors without investigating
Kinda ironic how the FISA Commander is like the only person ingame whose subtitles are red. Really implies that FISA is the real enemy in the game
What happens if I donāt
I imagine my AI will execute me honestly
Nothing gameplay wise but logic says Judge gets super fired and charged with messing with a FISA investigation
So what are the voice lines
No voice lines
And yes it does make sense heās get a federal charge for interfering with an active FISA investigation
So itās just that convo and you can leave it open or close it and nothing happens?
I kinda wish there were more lines for reporting soft objectives and evidence
Fr
Yes
Judge is just like āBagging evidence.ā
Is bro gonna bag up a whole fucking room? This is confusing especially on Carrier of the Vine and 23 mbp/s because youāre not gonna bag up a whole painting, a big ass bitcoin farm mind you
Especially hilarious if it's a whole ass server rack or a huge printing machine mounted on a desk
Also makes no sense to bag up child ykyk
Just like keep it as evidence, donāt gotta put 2 pictures in a whole folder
āBagging up the heavy ass shit USIA stolen files.ā šæšæ
Judge don't play it's a warzone out here
Thereās tons of shit on that table, man puts it all in one ziplock
finally got way out west
Doesnāt even bag it even
never doing rust belt again fuck that map
old name for rust belt
Oh so they never changed the achievement
so beat it with 357 magnum? And thatās it?
Imagine being TOC
"Entry team to TOC, evidence secured" talking about either a dude's cp stash or a plan of attack by a damn cult
i tried like ten times i got like this:
Except our AI have more voice lines
āBagging it up.ā
āI got it.ā
āIāll get it.ā
āPacking evidence.ā
āCollecting evidence.ā
āBagging.ā
āPacking it up.ā
āGrabbing evidence.ā
āCollecting.ā
Etc
magnum for you and AI squad, zero primary ammo for you and them
no shield for you nor your teammates
no grenades, rams, gas or any tool/grenade for you or them
all civs cuffed and alive
squad can clear rooms for you but you need to kill/put down at least one enemy with the revolver
Swat 4 at least had the officers report on what exactly is the "evidence" and comment on what's happening
im not sure if i got it last time because i changed their primaries into only the magnum or because i took out the shield of one of AI mates
they probably can use primaries if they don't have shield but i can't confirm
So basically a
No shield
No tools at all
Revolver only
All civilians alive
MINIMUM One enemy incapacitated
yeah
no grenades, nothing
use them for moving and clearing without anything ONLY
What do i put for breaching tool then, just force them NOT to use it?
i used them only opening/kicking doors
some guides say they can use the ram/breach shotgun others say they can't, i didn't risked it
So only
Kick Leader Clear
Leader Clear
Move Clear
Open Clear
Open Leader Clear
Move Kick Clear
Kick Clear
When opening doors
yeah
Can they do scans like PEEK & PIE
i think so but i didn't put the mirrorgun on any of them
so idk if it counts as a gadget for the achievement
Also is it insanely difficult? Because if itās simple enough then i need to get that other achievement anyway for getting a C+
Nono i meant like on open doors. Mirror guns count as gadgets
it was infinitely harder to find out exactly how to get it than doing it
so it was easier done than said
the revolver is rly good on this map bc the enemies are close
it's one shot two max on any enemy
ima slap a laser on that thing, call it a day
i always use NVGs on that map
as long as they don't use any tool it's good
oh, no NVGs
all the guides say they block the achievement
even if the AI squad is using only the revolver they still carry the primaries so they can light the way for you
Man I just got mugged with a needle clearing the meth lab in Twisted Nerve
Wat
So basically all of us have to be Helmet Only
Does gunfighter mod (placing helmet wear in deployables) bypass this?
Mods don't let you get cheevos
anything that isn't the NVGs
gas mask is useless so i'd use the ballistic mask
and idk because im modless
So if i play in safe mode does it turn off all nexus mods, mod.io mods, or both
I dunno, try it
Iām on mobile rn
the mission itself is not hard
Me who got an F on it
after you memorize the areas that spawn enemies they aren't hard to take down
they won't hit you if you use corners and the tunnels are full of stuff to use as cover
Idk every room they spawn in but I know. some specific areas theyāre guaranteed
Also if mods donāt let me get achievements how come S ranks still count towards medal of valor, how come they count to mission completion achievements, the secret Kill Me command?
every big area will have more than one, every other will have one at max
you can know bc the three big areas have multiple doors leading to them, so after clearing the smaller passages you know that two or three doors lead to the next area
so almost every room in there has one suspect
50/50 for smaller rooms but you don't need to be TOO careful
ima just run & gun because i have No Mercy For Terrorists mod which ceases penalties from killing suspects and also a Stress for Less that decreases AI stress gain
out of (example) 15 enemies 10 will have shotguns that won't hurt you much if you run full steel
revolver is OP anyway
what about ceramic
so basically ceramic for rifles Kevlar for pistols steel for shotguns?
didn't tried it
just don't run kevlar and you should be good
So should i run ceramic or steel
I run steel
steel and ceramic are both for higher calibers but steel penalizes your mobility more in exchange of taking more to the armor than yourself
what about ceramic
So Kevlar gives minimal armor but speed?
ceramic makes you faster but you get hurt more with each shot
Eh screw it i have a mod that allows me to sprint so i donāt care about the walking speed much
kevlar is minimal armor, i wouldn't risk it at all bc you will 100% get at least one limb red
armor penalizes your acceleration not your top speed
actually it's the other way around, ceramic makes each round hurt less but protects less from the rounds themselves
i know but i can still sprint
overall protection is worse but round breakdown is better
so it basically stops the bullet but it hurts and damages you
steel does that
Isn't the point of a bullet to hurt and damage you anyway?
hurts less but protects less?
if ceramic stops the bullet it won't hurt you as much as steel but it got less chance of stopping the bullet than steel
yes
if the bullet penetrates you the chances of dying are higher than if it just hurts you
???
the ceramic breaks the bullet IF IT STOPS the bullet, so it doesn't hurt as much
steel doesn't break so it hurts more but it got more chance of STOPPING the bullet
So which is stronger
depends on how you play
in general which one kills you faster
steel is more certain, ceramic is more gambling
Also heavy armor steel full coverage?
yeah
for full protection yeah
the bullet typically shatters the ceramic hexagon anyway
ceramic is more moveable as well because it's essentially a beehive pattern of ceramic hexagonal plates
i run steel aways because im more used to engage while getting shot
i always ran ceramic and had bad luck most of the time, no wonder it felt like running Kevlar
thought it was the strongest ngl
ceramic or steel is more about gear points
if you want more points to spend somewhere else you get ceramic because steel is more expensive
how much does steel cost
but it's not worth it imo because no gear is more important than the one that decides if you die or not
how much does ceramic and Kevlar cost
Wait, does it? I'm pretty sure my light armor gives me 13 slots no matter if it's steel, ceramic or kevlar
yeah
heavy armor: less points more protection overall
light armor: more points less protection overall
same for kevlar, ceramic and steel
Yeah but I'm using light armor and the slots don't seem to change with the material
Pretty sure steel/kev/cer all give same equipment points
yeah i confused it with the weight
weight gives the points, material gives the velocity
Itās 2 less points and itās not like it matters. We canāt use ANY gear
if you want to save points you get the lighter armor, if you want to save speed you get the less protective material
Which is why there's no reason to use kevlar at any point in the game
kevlar and the stab vest only exists to give options because running any of them is aways a loss
Heavy armor steel full coverage is the best option since itās not like we can use any gear besides max out our 357 magnum
Doesn't stab vest give like 15 points of equipment?
Yes but itās fucking useless. Itās literally just No Vest but with gear
no gear is worth going down after getting hit twice
It's good when you absolutely don't intend to be shot at because you are 4 dudes with 13 gas grenades each
you would be surprised how fucky the gas effect area can be
which ends up not mattering much when you get clarted from cross map
once i gassed that one garage in the beginning of twisted nerve TWICE and the dude still shot me because he slightly stepped outside the doors
I would, the radius for it is kinda shit
Which is why we take stingers instead now!
gas grenade has a splash effect. Explodes through walls and people get stunned through entire rooms sometimes
M320 flash and gas launchers are good and effective
nah gas is still the most op option
you just gotta calculate the grenade movement
Yeah
It is op for area denial
If you can't wedge a tunnel, gas it instead, no one will be coming through
Also some object hitboxes are total cancer
The statues on voll mansion are the worst
Love how grenades have both a negative and positive impact on suspect morale
Either they
- Shit their pants and surrender
OR - Get really fucking angry and retaliate even harder
i've never had someone get pissed off while choking on CS gas
Like, ten times my grenades ricochet off the hard particles of thin air or something
CS gas usually causes an insta surrender but itās more common with stingers and flash bangs for them to get pissed off
Iāve had some charge at me after flashing a room
Or stingers
omfg the random "Crisis" quitting is killing me on this final achievement. FUCK IT - I am doing Hermit as an S run
Is Ironman the same difficulty as a normal game but with die once die forever?
If yes thatāll be HORRIBLE.
if they start coughing they won't retaliate
if they don't then the gas didn't affected them
I mean after the effect is over. Gas is basically guaranteed
To make them surrender
i've had officers to from content to resigning in one mission
what would you even be doing to have almost a whole minute that it takes for the gas to dissipate before surrendering them lol
Rest in peace to the 22 year old Issac, Nyguen who was KILLED, not incapacitated, but KILLED on his first mission.
itās like 22 seconds
I just lost on coyote or whatever because of that exact thing.
but people tested it. im not dumb enough to take that long to yell at one person
it's almost 40 from the second the gas start comign out plus a few seconds it takes for them to stop being affected by it
if i was gonna go for the hermit id try and S rank as many missions as i can
practicing in commander mode
do practice mode so that your teammates donāt cry their heart out after tasing a suspect that charged at you with a knife
my teammate after killing someone who shot them 5 times with an assault rifle: š¢š¢š¢ i quit
I've completed all objectives on twisted nerves but "bring order to chaos" isn't done yet. I can't find whatever hostile's left. Everyone is zipped
Check under the beds and in wardrobes
Did you clear the cave and the third mini building
walk around yelling and they'll eventually reply
Also yes check under the bed
Just shoot at random intervals and theyāll yell back or go towards you
exactly
Crouch and then use free lean. Hold S while in free lean and youāll be in a prone position. Best way of clearing beds for me. Or just ask your AI to clear the beds, they should automatically do it when moving and clearing a room
Check out closets too
Have you cleared the attic? Thatās where my last pack of enemies were when i first played
attic is empty
LMAO A guy carrying an AK just rushed out of the blue painted house after I just cleared
tell your teammates to search and secure every room. make sure to drop chemlights
Have you cleared that cold area with metal shelves with bags of cocaine
elusive methhead
Was that the last one
No
It's getting frustrating
I can't clear it even after 3 dudes seemingly rushed out of nowhere
Chemlights checmlights
why
They exist to mark locations or rooms already cleared
Sounds like it wasnāt cleared then 
it looks buggy af man
i'm sure that accidentally missing a room or maybe the entire second house or tunnel system isn't a bug
It's been 40 minutes
I've seen everything that it allowed me to see
I've got about 20 dudes tied up moaning on the ground
All objectives completed
All civilians alive
I cleared the main house, the painted house, and the little delapidated building
did you go into the tunnels
Yes
interesting
Spammed F in every room, asked my dudes to scan, and ran out of chemlights
any civilians sent back to the spawn?
No they're just cuffed
Was dragging them out part of the mission cuz it was never mentioned
Soft objectives? Also if you failed an objective like secure X amount of suspects the level wonāt automatically end
All objectives are complete
literally
"Bring order to chaos" is the only missing point and I don't see any remaining weapons or headbag terrorists
Be me, new to the game
Get lost in the map, didnt bring NVG, have flashlight gun attachment but can't find the keybind
Get lost again
top mouse button W
I mean I dunno what to tell you then. If bring order to chaos isnāt completed you havenāt eliminated all the suspects
Either means they are hiding somewhere or you've been doing ring around the rosie with a suspect without knowing it
real
Literally happened to me today. Looked all over Sins of the Father for the last suspect, passed one of the balconies which had the door open maybe several times. Thought, āno way heās out thereā and got the shit scared out of me as he was just chilling out there behind the open door
They aren't replying or hiding or shooting, I searched the entire map more than 4 times
Bring order to chaos is done when all suspects are downed/secured, you're missing someone somewhere
The tunnels have small hideaways very close to the ground, the sections that have dead-ends
I know about them I tried glitching through
you can just go back to the truck and extract and finish the mission
if you really cannot find them and you've tried everything and looked everywhere, and you think they might be glitched out somewhere
u want hard mode? use the "head to exit" command to every civilain u find on the college map
