#👮ron-discussion
1 messages · Page 31 of 1
Oh yeah, people surrender real quick when you blow their friend's head off with a 12 gauge.
I'm not longer rushing to arrest a suspect for fear of them hiding their 12th glock 17 in their underwear
A health increase of literally 1 point will throw off the instant-kills of the SA-58 and .357 AP ammo types.
It's Payday 2 "breakpoints" all over again
got jumpscared today like that, man ran away outside, i was chasing him cuz it was last suspect, peaking a corner outside of the house, my man just scared me like crazy, aiming at me while i peaked the corner, mans was right next to me. (Ens of the Earth)
So it just makes those weapons that are meant to be hard hitting and hard to control pointless to take on certain maps, the ones you would be most inclined to take them to, usually?
yeh, it's to subtly troll the player and get them to test out different gear
Also I've only played through and completed it once so far, but damn Cheryssa(?) Farms has CHANGED
Wish they kept the night version of cheryssa, now NVGs have literally zero fucking use
I only took NVG's to Coyote and Port Hokan
No reason to bring NVGs over a flashlight anymore
Didn't need them in Port in the end
never used nvgs in port
Still prefer pre-1.0 Port Hokan
- without flashlight
Might help if the suspect health was fuzzed a little bit by RNG so it'd be more like "it takes about 2, sometimes 3 shots to down this guy" rather than letting you literally count down the bullets to incapacitation.
If we want to call a specific peice of equipment useless, it would be the NVGs, they have zero use cases.
But maybe not, idk.
v1 writing a poem rn
I took LVAR to Port to be stealthy..went to shit 2 enemies in
All that it does is let me know the SA-58 is a meme, which I kind of already suspected, because I noticed it usually didn't drop people in 1 shot on the maps it felt appropriate to use on. When I used it on gas, it still didn't feel right, but I think that's because the devs know you'll use the first map as a litmus. I used it on ends of the earth and it actually felt like a 7.62x51 rifle.
gah damn!!!
Before 1.0, you could still get 1-hit incaps on every map except for Sullivan's with the SA-58/.357 as long as you hit an arm + torso, but with the new damage reduction on penetrations, that won't happen (most of the time) as hitting arms will reduce damage output drastically
Perhaps flesh pen should be a separate damage reduction from material pen.
Also, in Port does anything happen if you DON'T close that one container that the FSIA shouts at you about?
So that way bullets go through people, especially the ones that are designed to.
can't S
Ah ok, thought there might be hidden dialogue or something with the agent getting pissed at you
i wonder can u shoot em peeps (experiment reason)
💀
damn!!
7.62 and .357 feel so bad on the maps where they don't one-shot. All that extra kick and reduced ammo capacity and for what
would be cool
That would unfortunately require a rework of systems, so idk if we'll see it anytime soon
wuh, fisa may killed em mfs
Rework a core system and you risk it ending up broken for a long while 
So is there a flat damage reduction for penetration, or was just the minimum amount of damage reduction increased?
There was effectively 0 damage reduction before 1.0 on penetrating hits. They just continued until they ran out of pen power and then stopped. Dealing full damage with each new hit along the way
guys when you clear rooms do you order ai to clear it for you or do you just walk in with them following your "file in" command
i feel like the game is to easy if i just tell them to clear the rooms themselves
Depends on the room.
but even if i tell them to wait for me to clear first, then it still feels too "fast"
Some situations the AI SWAT will shit the bed.
They're dogmatic to a fault, basically.
Damage is calculated linearly based on penetration power remaining.
Example: an AP type bullet has 100 base damage and 500 penetration power.
First it hits a suspects arm, so we take 100 base damage and multiply by 0.3 for the arm hit and at full penetration power of 500/500, there is no damage loss. So 1.0.
100 * 0.3 * 1.0 = 30. So they take 30 damage.
Then we see if the bullet has enough penetration to continue, in this example say the arm at this angle has "250 resistance" so the penetration power will be lowered by 250.
The bullet then hits the bare torso. We take the remaining penetration power out of the maximum pen power. 250 out of 500, and return 50%.
The bullet then deals 100 dmg X the torso multiplier of 1, X the remaining pen power at 0.5 (50%)
100 * 1 * 0.5 = 50 damage dealt to the torso
Sorry about that btw, there's no easy way to explain it
XD
No that's fine.
So effectively, in that example, the final damage is comparable to a torso shot w/o limb penetration?
At least with AP rounds.
Pretty much
With JHP rounds, you can lose an absurd amount of damage hitting arms. But for most JHP rounds this doesn't matter, because they get a significantly higher limb multiplier of 0.7 instead of 0.3
But there are several JHP ammo types that DO NOT receive the 0.7 multiplier
huh
4.6x30, 5.7x28 and 7.62x51 JHP all do NOT receive the 0.7 multiplier, instead keeping the 0.3 of AP rounds
Now you see why I made the spreadsheet
lol 
Also, with the newest patch, headshot multipliers are back. Literally every single weapon that players have access to in vanilla has a 3x headshot multiplier...
With a single exception. 7.62x51 AP has a 2x multiplier 
Some weirdly complicated approaches to producing simplistic results in this game's mechanics.
also is 300BLK OTM/JHP worth using over 5.56? based off the ammo spreadsheet it'll work better against higher tier armor while being just more powerful overall
I would argue that 7.62x51 would hurt MORE to the head than other rounds, but sure.
I was about to say, I feel like there is a far simpler method to calculating pen damage..
300blk is generally better than 5.56, but I imagine 300blk has pretty bad damage fall off compared to 5.56. 5.56 tends to be more controllable, however.
Just don't use JHP 300blk vs lv4 armour or you'll have a bad time.
what level even has lv4 armour?
Rifle max-damage range extends out to 60m, so you'll effectively never experience it
Elephant they all have it. Sins of father some do, I think.
I'm of the opinion that any factors that can't be reliably controlled and predicted in the heat of the moment are "functionally random" as far as the player is concerned.
elephant? I never realized that lol
why does a subsonic round have the same damage fall off properties as a supersonic round??? my head hurts.
Ironically sins is the one of the levels where the suspects don't appear to be wearing armor\
Because video game 
maybe cuz i full autoed them every time 
Idk if we're even shooting subs out of the .300blk rifles
Considering everything is hitscan it doesn't matter much lul
I noticed this game is definitely hitscan when I was using a UMP45 on port and hitting people I was aiming at without leading.
I was fairly certain it was.
Everything is hitscan... buuuuuuut there are a few exceptions as well: 40mm launchers, pepperball, beanbag
is buckshot hitscan then? 
yeh
watdahek
You don't need realistic ballistic movements when every gunfight takes place at less then 20m tbh
true 
They already have the systems in place for every other weapon to NOT be hitscan, I just don't know why they would bother
Seems like more trouble for little/no benefit to change the system to actual ballistics at this point
also of all the 300blk guns, is the LVAR still the best of the bunch
, or should i try using the other 2
ngl the MCX MCX is just annoying because keymod rail
ARN is noice. SMG packaging with big shooty damage.
it sounds cool unsupressed but the reload is also very slow
i wanna know who uses an smg
Swat '99 cosplayers
the only real smg people are ones running an MP5A2 with irons and a light, with maybe light armour
SMGs are just terribad.
It doesn't help that they bounce the most from arm injuries for some dumb ass reason.
The only one that's usable is the 10mm MP5 imo.
Actually, P90 and MP7 are fine.
Lots of bullets, and they work pretty good.
But 10mm MP5 is my favourite just for funny fed smg.
You'd think it'd be the stronger weapons that are harder to control with injured arms, but nah, fuck you for using 9mm in your primary lol
one thing i must say is when they add another weapon in, please add in a shotgun or sumn
😳

I appreciate someone added artillery to the game.
reskin
0/10, won't actually sail through 4 walls and kill 2 civilians and a suspect.
I'm mostly interested in new weapons if they can fit a new niche/archetype we don't already have.
Don't add new weapons make the existing ones all useful to a degree.
just use that one ammo pak mod to give weapons 50 BMG or sumn
instantly useful amirite
I mean, sure.
I think the guns could be a lot more nuanced if muzzle velocity played a factor in penetration and damage.
i just want more things that go pew pew
and ||female operators ofc||
I am aware that would be something of a task.
But tell me it wouldn't make the guns feel a lot more different?
F90 instantly becomes the designated hostage killer.
If we delve into giving weapons different damage, you'll probably end up with a hard stuck meta instead of "these are all useful, find what you like"
Weapons used to be assigned their own damage values back before the ammo standardizations, and it just made things wildly inconsistent
Setting arbitrary values for damage would be bad, of course.
I would expect 2 rifles of the same length barrel output the same damage.
mod moment 🗿
But I also wouldn't expect 9mm's damage to fall off so sharply from a submachine gun with a longer barrel.
the female VO mods make me cringe sometimes which is the problem, unless i'm just finding the bad ones/have bad taste
I think 9mm just needs a damage falloff buff, honestly. 9mm weapons feel too inconsistent to use reliably, especially when some suspects have invisible armour, and especially when they're far away.
there were a couple i had in mind, but i mixed and matched certain lines
That'd be sick!
2 meters is more than enough! We can always go lower 
NO
2 meters of penetration with 9mm?
2 meters before it starts losing damage with range-falloff 
yall got any modded maps compatible with this update?
wait, are all non-hotfix 3 maps bricked?
yeh
believe so if the voices in my head aren't popping off
is there any way to get a stable framrate
The ones I know of use R6s as clips I think...
I dunno, I think proper implantation with a nice voice actor would be cool! Isn't a deal breaker for me at all, but It'd be some nice inclusion ^_^
cap your frames if you ltierally want it to be stable, otherwise it's down to your specs and settings
afaik, this game has wonky FPS stuttering on higher end hardware tho
I’ve got a 1660ti and have fps stuttering, most of the time I’ll have between 40-60 and then it’ll drop down to 15
When pvp?
prehotfix 3 maps work
I get stuttering and I have the best money can buy right now. 7950x and a 4090 lol
guys any tips on S-ranking Relapse? I've got 3 runs ruined and getting A+ cuz of random suspect end-gaming himself in separate room
splitting up your team to maximize time efficiency and space coverage. being VERY liberal with gas
thats how i did it, but with a map as big as that. if ur not fast enough, it gets pretty luck based quickly
samw with me, but i feel like its gotten better/hasn't happened yet since the latest update
am runing a 1070ti
sure go ahead 🤷♂️
If you can, try using less grenades/C2, as using them on every room or stacking multiple per room can raise stress pretty drastically for those nearby
does gas and ram count as a dip in morale? i havent really checked.
ngl if i heard CS gas and a battering ram going off i'd be scared 
ehh might be a CS gas then, I will try doing the map without it...
i used like 3 grenades across whole map, not in a single place but idk
The ram only impacts morale, coughing caused by gas is what makes the stress, not the gas itself
(according to Void lul)
makes sense, then speed really would make the difference, pepperball makes a cough and the beanbag makes a boom
is it possible to get The Hanged Man achievement in co op, i did way out west solo, so i dunno
Their own coughing or just other people coughing nearby? Because if it's the latter that's hilarious.
"If I hear one more coughing fit from Joe during my shift I swear to God I'm going to fucking shoot someone."
If you have a suppressor on a rifle and install a mod that turns that rifle into a shotgun it has zero spread on the buckshot
No one should have this kind of power
"someone, even including me"
just s ranked brisa cove first try
ok, so if them hearing someone coughing increases stress to the point they are doing boom into their head, does flashbangs work the same?
i guess i will just try to do it without any grenades or smth, its so stupid
ah yes, i too would refuse to be taken alive into the american prison system, a fate worse than death
is there a list somewhere on what increases stress?
Wait, so suspects can deliberately kill themselves when there's too much action around them?
Or do they just get more aggressive?
ye, but not on every map
i saw a suicidal mf in the spider
In the customization options, what does the little icon with the number in the lower right corner of the item mean?
The icon looks like 3 glas plates in a row behind each other and there is a number in front of it.
never seen that
Different colors/patterns
take a photo
oh, its the amount of customization option u have. @earnest comet was right
it means there are variants of it in the sub selection. Got it. thx
That means there’s different colors or styles. The number next to it is how many different colors or styles there are
officers what do ya'll get at the coffee machine before your mission(s)? 
coffee machine dont give u speed no more (deathwish coffee)
Guys you can still go through the wall at the top of the exit staircase in the Elephant mission lol.
regular coffee, also i liked how they added teh sound effects back again
wheres that coffee machine
My understanding is that hearing other people coughing is what raises stress. So in theory you could have two people coughing together and stressing eachother out lul
Not a super clear one, but you can look at this to get a general idea. Open up the "suspect perception" tab
it stutters a lot less than it has. also you can use the control (game) "fix" to eliminate stuttering further, or using DX11 with some command lines to remove it completely. i don't have any stuttering on linux however, it's a windows only thing for now. new patch has been great for both systems. i tested both, and the fix, and the dx11 fix and all of them work, you just have to restart your pc
It kind of seems like action in general will unavoidably increase stress, so while you can open up with a lot of control, you just have to expect the mission to get progressively more chaotic as it goes on. Maybe that's the point.
also disable self shadowing that is the new option, it eats VRAM and FPS like crazy for some reason. sure it looks good in some scenes, but better stable than not IMO, replays also off
Basically yeah. But you can minimize stress by being sparing with gunshots and explosives when possible
(another reason that SMGs are kinda terrible)
Would probably be a good idea if gunshot stress was scaled by caliber.
This game is already so fucking CPU intensive...
how so? it's only like 40% of my CPU and all i have is a ryzen5600x when playing the game
that's with the OS
I mean maybe it's just my PC but RoN struggles to load everything in quickly enough, sometimes if I turn a corner too quickly I can see what the game isn't loading..
@crude prism sitrep on the ARN, it's pretty ight, but i've realized now that i can't wallbang at all with OTM/JHP lmao. Not sure if i should just swap back to 300blk AP or just avoid walls at this point.
I have never had this issue in any other game which is why I say RoN just eats CPU
Imo the chance that wallbanging will effect you negatively in any way is basically 0.
I use AP in pretty much everything unless I'm specifically running SMGs on maps where they won't penetrate suspect armor at all
should i just swap off 300 JHP and use AP forever then 
not sure if the damage increase is even worth, from my runs i haven't noticed anything anyways
I found a secret room in the headquarters
🤷 JHP is for limb munching and reducing collateral damage, AP is for torso hits and effective wallbanging
ima just go test AP rounds again and see what i think
thanks for the tips boss
i cant be bothered switching away from ap ngl
it just works 
also does that ammo config mod thing change damage and penetration for a weapon when its applied, or is it purely cosmetic?
idk check the modpage
caramelldansen>>>
Anybody knows a good way to eliminate stuttering? I've tried locking FPS but it doesn't completly stop it
its a problem in ready or not the optimisation is garbage
I figured
It did help slightly but did not stop it entierly
we just need to wait for another hotfix
another hotfix? yessir!
3rd fix already has fixed most stuff, so 4th one probably will fix it entierly
i think so too
or it will just show me that my specs are ASS
hopefully i'll get new CPU on my b-day
its a problem in ready or nots side, even a nasa computer cant play relapse without getting lagspikes
only one way to test it
as long as there is no shader compilation you are out of luck, there are a few fixes. one for DX11 that eliminates all stuttering, and one for DX12 that eliminates a decent amount, or linux, there is no stuttering there
na i havent had issues on that mf
the rabbit hole goes deep doesn't it
well i'll just sit and wait
yeah just deal with it until it gets fixed
I finnished all missions eitherway (before devs took away crack from AI)
new hotfix already did fix a lot of performance/shader issues. i don't think it's going to happen, don't get your hopes up, they would have done it for 1.0 already
same 🦅 🦅 🔥 🔥
i did take it myself (with mods)
only got cosmetic mods until i finished the game
i had a friend who despite everything finnished game on S
then i added some gunfighter mods and a music replacer for neon tomb because why not i guess
i would do it too but i REALLY dont wanna do relapse and sins of a father agian
the only two missions i didnt finish in b or more
I hated doing carriers of the vine
having this in %localappdata%\ReadyOrNot\Saved\Config\WindowsNoEditor\Engine.ini helped for me with stuttering:
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.DefragDynamicBounds=1
r.Shadow.PerObject=0
r.DBuffer=0```
i got B second try wasnt that bad for me
i guess just the "streaming" part would do
finally got way out west
carriers is way better after thjis patch
its super easy now
basically everything is way easier
On one of playthroughs I managed to get almost everyone, prolly was just one suspect
i did it before the hotfix
same
And just you know it, i get flabbergasted by some mf on staircase
happened to me in greased palms like twice lol
I'll try it tmrw, ty bro ❤️
what was the worst mission?
like hardest
and most painful
adding
[/Script/Engine.RendererSettings]
r.CreateShadersOnLoad=1
To engine.ini on DX11 fixes all stuttering, doesn't work on RDNA2 cards tho
i think the mission i spent the longest on was greased
Only works for DX11
S on greased must feel like hell
welp i need a team to play with
i feel like that one was the most frustrating aswell because youd just get shot out of nowhere
i need to finish neon tomb modded
carriers was also pretty horrible
and sins of the father aswell
neon tomb was suprisingly doable
i dont get why people say carriers is so difficult, it was fine for me
neon tomb is such a goated mission
i actually won that first try
not too hard and very fun
he meant S tier
I run DX11 cuz of my old card, so it's no trouble
it is but well id prefer to have a full human team
DX12 https://www.youtube.com/watch?v=w9A5KTeqseQ
works for RON too, just have to restart your PC
On linux, there is no stuttering at all and performance is in general more stable and even better in the latest patch using proton
nvm
im just missing hanged man now
have fun with that
im not sure im mentally ready for that
i also got the kill me achievement
i hated doing the s ranks after a while
to be honest im only chasing the c+ or more achievements
is there anyone else who cant update the game?
it was stupidly frustrating and honestly just not fun anymore
im not mentally ready to get all S tiers
if ill get S tier on something it'll probably just be neon tomb cause its my favorite mission
what do you mean, do you have enough space for the update? it's repacking the whole game, so 50-60 gb minimum free
the patch is only 2 gb
data center was also pretty horrible to s rank
worth it for that achievement fr
dude i hate that mission
its probably the worst cp mission
last update was dec 17 and steam says its up to date. i can see the article in activity in steam but it hasnt updated
verify game files
try verifying cache or reinstalling the game
and hospital just took a bunch of time throwing myself at the lower levels
tried a fresh install it went to the same version
i thanked god that i was able to start at the morgue
hospital in general is just so long man, i remember getting to THE LAST ROOM and then getting headshot by a john wick enemy
Is brisa cove still bugged? cannot start at the residence stairs.
AFTER 1 HOUR BTW
i MIGHT have figured it out. steam might have switched it to (supporterEdition) in betas but i was playing it a few days before the update came out
yeah thats why i kept starting at the morgue
when i finally finished hospital i only needed to find the last civilian and i was so done i just shot one and got an F lol
i couldnt be bothered
there are still some bugs, like missing text on night vision googles, the second one, missing muzzle flash on breach shotgun when NPCs use it, gloves missing images, etc. but they fixed a lot of things
brisa cove also seems to be affected, probably will get patched in the next hotfix
lmfao
elephant is bugged now aswell
dude i crashed like two times in the last room fucking hell man
crashing is rough
have u had suspects ending their lives in the other rooms? i got A+ 3 times cuz of that and I dont remember this being so bad before the update
spawn main lobby so you dont gotta worry about crossing the bridge. Bring a lot of wedges and some utility like flashes to make clearing easier, as well as a mirror to peak into rooms.
to be honest, i brought wedges for the first time and won it first try
thats how good wedges are lol
but ill never bring myself to use mirror its just so boring
I think it's cool that we have some large maps like the hospital.
spawn in the morgue area
yeah dude, i can go into rooms in fall in mode without being scared of getting john wicked instantly now
na bro there was like 4 ai on neon tomb now wtf
something is wonky now
4 suspects and 3 civilians on nightclub? tf
True but the utility is just unmatched lol
hotfix for hotfix when fr
As usual finding the last guy is always annoying
i like the chaos 🔥 🦅
go in a room blasting it open with a c2 having no idea what awaits
have fun with this one
second most nightmarish mission imo
relapse, youll get to it
but, the game is much easier after the hotfix
so you wont have much trouble
sins isn't that bad imo except the glass balcony downstairs
wandering around a hotel with creepy music playing in the background looking for the last suspect and civilian having a chance to get instakilled on every turn is pretty rough
creepy music indeed
this music got drilled into my head
i was legit on this map for 1 full hour no breaks just looking dead into my computer
at like 2 am
definitely one of the experiences of all time
feels like horror
scariest thing while doing an s rank is seeing the friendly fire penalty show up for it to only say 0
doesnt help that i cant put smthn in the background/turn off the sound because i need to hear the last suspect
Should void go supernatural and add some monsters and shit?
what map
maybe on like halloween or smthn, but generally keep it realistic
ive just had 3 on brisa and before that 4 on neon tomb with 4 civis
weird, never happened to me
and on elephant i had like
7 suspects earlier with bomb threat instantly compelting
Were you previously or are you now using AI mods or something?
7 active shooters sounds like a nightmare lul
was before update, deleted after i saw there was a update
ah gotcha
i mean they just kinda ran at me lmao
hello when I try to choose the hospital map it doesnt let me click it any reason why? Btw it is a multiplayer lobby
It is peculiar how many times I've seen suspects in formerly "safe" areas close to spawn post-hotfix.
Spawning in 23 megabytes and a suspect is at the FIRE EXIT GATE SITTING THERE
Like outside in front of 4U or Brixley's.
SAME BRUH
Yeah.
I think each time they didn't spawn there but rather freely wandered there.
'cause usually I'd notice an open door nearby.
THEY DON'T WANDER THEY FULL SPRINT OFF SPAWN
have you not had AI randomly sprint at you?
CUZ SOME MANIAC ON 23 MEGABYTES SURE DID

I haven't been sprinted at in spawn yet, no.
so we can see through CS gas now?
another victory for the gas gang
it changed colors too
more lighter grey
gas was always the best
now even more so
but I don’t want my swat to have a muffled voice 😡
so no ballistic or gas
how to change speed of freecam in replay mode, cuz i dont see any options, only sensitivity looking
its easy now with the new AI 😄
If you scroll wheel a lot, it will increase/decrease the freecam speed
frl?
ye
damn greased palms is easier
anyone have an issue where u cant change guns?
it always was ez
Stinger gang rise up
This is usually because of outdated mods. Do you have gunfighter or another mod that edits weapons/ammo types?
Probably
The patch yesterday would've broken all those, you need to check for updates on the mod pages
you got any maps compatible with the update
mfw when i lose my s rank to a bug
whats the difference between NVGs and GPNVGs and which one is better?
Finally fuckin finished IDEs Of March.
No difference, aesthetics only
okay
GPNVGs look cooler imo
yeah, i think that too
AI is so cracked in that level, i finished it and will NEVER play it again
I finished it by tearing through and not discriminating between civvies and enemies with my SMG lmao
I fucking sprayed every room before I set foot in it
i s-tiered my way through it somehow
after dying 5+ times
flashbangs and 9-bangers are a man's best friends
Mirrored the first door on Sinuous Trail, watched a guard take cover on a door and start blindfiring in the complete opposite direction from where I was posted, he almost killed his ally, lmao what
curse you valley of the dolls
does ballistic mask also act as anti-flash goggles?
I just realised why dont they just use the headwear style system for that rather than having two separate nvgs
damn why is this hired security harder then combat trained veterans
The security guards snort vape juice
i keep joining modded games with checksum enabled and it's affecting my steel armor since the hosts are using movement speed mods, how do i go about fixing this?
what they put in the birthday cake for these guards to be shrugging off 5 beanbag rounds
They're experts at playing slaps
Quick question, how does the hitbox work, like if I shoot someone in the elbow or wtv, ill it make them stunned but not dead? I've been wondering that, since some missions I'm having difficulties getting S tier, I could just shoot them in the arm and get them to cooperate.. ?
or like the knee make them paralize for life, but would keep them alive.. ?
I'm pretty sure that shooting than in the limbs stuns (pretty sure but don't quote me on it) although if you're trying not to kill I WOULD suggest LTL
ive shot like 4 people in the ankles with beanbags and the do the animation of getting winded
so it reminds suspects to do cardio to have a greater lung capacity
You can technically shoot them in the arms/legs to make them more likely to surrender. But you'll probably just end up killing/incapping someone as it's not very consistent if you're doing it to every person through the level
Damn aight, cuz some missions getting close with the beanbag is fucking hard AHHA they shoot me from across the map and I'm like great a shotgun will do a lot
Aight thanks
You should give the pepperball VKS a try too if you're not having luck at range where the beanbag gets finicky
It's easy to just tap tap tap tap people with pepper
Damn that's a real help, thanks homie
whats the best shotgun in the game?
No disabilities, I'd reckon.
supernova or benelli m4/xm1014 imo
never 
ready or not was created to bring jschlatts vision of LA to life
erm actually it was made to excute Amos Voll
alr
as in jschlatts vision
amos voll is basically andrew cuomo (for legal and geological reasons thats a joke)
jschlatt had a vision???
yes he got glasses
That's some Sam Winchester shit right there
incredible
why is the fact that jschlatt can see the thing we take out of this
ok you know what that probably checks out
Ready or not was created to become John Wick
Who doesn't know that
i do
Pinging Void staff and scream "OPTIMIZE IT" would give me a ban hammer?
me with m45a1 hot swapping a one tap on a suspect knowing ill never pull that off again 😎
mods execute amos voll
I never seen so many Void people online at the same time 
Are there any places that civvies like to hide in on the watt community college map? I've brought order to chaos but I'm still missing a civilian or two despite sweeping the entire place up, down, sideways, outside, and upside down 3 times
@upbeat shore you, yes you
First of all, Gorillaz 🔛🔝
Second, you know mods for optimization?

Because: 
Optimization as in "better performance"?
Yes
How in the actual fuck
Does a 3060 ti
Not get past 40fps or even drop to 10
Don't forget that you'll need to report any dead/incapacitated civs too.
Try to switch between dx11 and dx12
Did so
Happens on both, being worse in DX12 (ofc)
Yeah dx11 runs better for me
There are no "fps boost" mods.
I'd recommend using DLSS for the moment.
ahh could be that
Yeah I just came to ask about the same thing - R5 5600 w/ rx6750 XT & 32GB DDR4 ram suffering from low fps... under 50 at times. I have shadows on medium & AA on high. What else should I adjust?
DLSS is hit or miss, and doesn't help all too much with the performance
FSR2 on balanced ATM but idk if it even does anything
In my personal experience
the game isn't optimised well and doesn't run great on any hardware really
DLSS on quality mode gives me 10 to 30 more frames but doesnt help stutters
close down background programs, maybe elevate the programs priority
funnily enough I get better performance on modded maps
mods give me whatever bolton security is smoking cause they straight tweaking
i5 12400k and 3060 ti with 16gb DDR4, shit's hard
i7 11700k, 3060, and 32gb DDR4 isn't the best but it should run this game at a solid 80 fps or more all the time
I drop down to like 20 frames sometimes on maps like elephant or club
Modded maps tend to have less shit going around, and thus making your FPS a little more stable
What settings affect FPS the most besides shadows and AA?
Also, what FSR2 mode to run?
fair enough!
As many games I suppose volumetric related settings and graphics quality
Does the practice end at Port Hokan?
Also, it's kinda weird how the performance got worse after 1.0 lol
- game seems weirdly balanced and made
mayhaps
Port is the last map in the game
game feels a little funky after 1.0 I agree
I miss the old maps too, like the new ones are great but I'd love the old cherrysea farm back
Yeah, random stutters. But ever since hotfix or whatever I've been able to run the game averaging 60-100 FPS on max graphics
Thanks
Single player: 60fps with drops to 15
Multi: 15 stable 💀
Ready or Not ever since 1.0 has really been optimization I believe. You have to find the right graphics that work for you.
I'll just say two simple words
Nuh
Uh
Not for you maybe
I'm lucky enough to have a weak gpu yet the game running well for me on high settings
Max graphics with shadows and PP at low, and everything at max has worked well for me.
I didn't find a big difference with lowering everything down to high, just maybe like 5-10 more FPS which I can spare.
Performance based on hardware ❌
Performance based on RNG ✅
xD
And that was on Port Hokan, and I assume Port Hokan is a pretty intense map with graphics.
I just can't find a way to kill the stutters honestly, like some maps run at 150 fps+ and others maybe hover around 80+ but all of them have a random room or something that absolutely tanks my FPS
the library in elephant is a prime example, my game is a slideshow in there and then the rest of the map is a dubiously stable 80 fps
Yeah, the library is bad...but it's not a slideshow for me at least.
And just, let's not talk about multiplayer, shall we?
I get like 15 to 25 fps in there max
Keep in mind everyone has different systems, resolutions, rerfresh rates, etc
Lol I haven't tried yet, the people I play with quit RoN before 1.0
Other's hardware SHOULD NEVER affect individual performance
this ^^^
unless they're hosting a server, in which case bad hardware or bad network could cause issues
If such thing happens, there is something REALLY WRONG with the compilling or even scripting of the game
Honestly, not sure if I'll ever touch RoN after since I've finished everything. Not until new maps drop or some huge mod comes
have you played some of the modded maps? They're amazing
The only thing the game can improve right now is stutters, and it did that for me already.
plenty of customisation mods too
Yeah, but I haven't touched them this update.
Grind Rank S with revolver only
No balls
there's a reason I have 220 hours in this game :P
No
Being realistic ❌
Doing silly things

some of it's being silly but a lot of it is grinding S ranks or trying out modded content too
I used to play a bit of multiplayer too, thats prolly a good 100 hours right there
I tried to solo some missions with taser only
No need to say
I died
A lot
ooh thats rough lol
before pepperballs were nerfed I used to give my entire team pepperball rifles and tasers, and suspects had zero chance
easy S rank
but that's no fun
How was that shotgun that fired kevlar called?
Non lethal shotgun to ez S rank
https://imgur.com/a/jNv5gDf cough cough
Almost* non lethal
had to upload to imgur
beanbag shotgun?
Yep, exactly
I'd love to equip that shit to the AI, but they are so dumb they go straight for the head 
Maybe
Jug's is a gameplay mod overall
(I am masochist and I play the game with vanilla AI)
There's a good only AI mod that lets you choose various stuff for the AI
from my experience having 2 ais with beanbags and 2 with pepperball is best solution, i haven’t had an ai kill anyone in a long time with that set up
also gives the ai more stopping power because pepperballs take a while to have an affect on suspects
is there a way to skip levels? i did one (i think the 3rd, park homes or whatever its called), and I seemingly checked the whole map, did everything, and still didn't complete it
did you find all the meth?
kinda sad there's no ambiance in the listening room, would be cool to hear interviews/interrogations going on
i think so, i believe it was just suspects
if you check your tablet does it show any main objectives being incomplete
this was a while, but yeah I think main objectives weren't complete
I swear i checked the whole map though and couldnt complete them
yeah there is meth stash, money stash, and meth labs you have to find i think?
meth and money stash are on the second floor of the main building in rooms next to each other and the labs are in the fumigation building
ah yeah
it’s a pretty big map, i miss the old way where it was split in two with barricaded suspects being just the house and tunnel, and raid being the two houses and the laundromat
i havent played in a while, might aswell just hop on now and try to do it
I wish they would add an option to skip a mission / unlock the next one
even if they put like a timer on it for a few hours
thats my only problem with 1.0, even though I havent played much]
yeah if you play in an online lobby with no players you can play all of the missions with ai (i’m not totally sure about the ai part, that’s how it was pre 1.0)
but I assume they wont be unlocked in the singleplayer? i guess it doesnt make a huge difference though
just a little more convinient
yeah but you can get unlocks
not achievements though afaik
thanks, i'll try to complete it on singleplayer right now
unlocks as in equipment i should say not mission unlocks sorry for not clarifying
is it worth it having your ai equip night vision or does it not do anything for them
not worth they don’t even flip them down when you do
perfect
cool tattoos
thanks gamer
You dont get ai if youre alone on multiplayer anymore
oh that’s ass
Best way of playing solo really is on practice cause you dont have to deal with squas management and you can retry a level freely. You still progress and unlock stuff like normal so it should really be renamed to something different
yeah but practice doesn’t have all maps available like he wanted
Yeah
I wanted to buy RoN, but I was curious if multiplayer had online lobbies to join? Or is it only an "invite" system?
You can join online lobbies but its not gonna be the best way of playing
And theres no server browser
So how do you access online lobbies without a server browser?
nah i’d disagree, pubs are really fun you get to meet new people and it’s usually a more fun chiller experience but if you want it to be all serious then play with your friends in a private lobby
I'm assuming I could find groups on here though
Just a quick play match making
Got it okay
Yeah you can find groups to play with here or play with ppl
Thatll be better than joining random public matches
Yeah that could be a plus but pubs are always gonna be a zoo
I imagine youll get a good handful of trolls or straight up morons that can ruin the enjoyment
no i’ve done my fair share of pubs the only annoying people are the ones who don’t have mic’s that about it
Ah fair. I mean i havent actually played any pubs lol
Just often hear people complain on here from time to time
Solo taser-only run resumes, lets gooo
george m is back 
I haven't gone anywhere 😱
George M's been deployed
Btw I thought having C2 was maybe a little too op for this challenge run so I traded it for more wedges. And ||a pepperspray||
Just a little can of silly string so they know you're the good cop.
I actually have a theory but I was gonna wait and see if it worked before I shared it
bro seasoning the suspects.
I like a little spice on my perps.
🌶️
watdahek
is pepperspray good or just a meme to run against dumbed-down AI
I defer to @bright valley 's experience and testing on that one which sounds like it absolutely blows even in current meta
BUT I have a theory I want to try with it first, which is like, the 2%-of-all-circumstances use case power play.
Oh pepper spray is greaaaaaat. 
last time i tried using pepperspray, some enemies fold like an omelet and some tank it like a boss.
Nevermind I was wrong pepperspray is great with 6 a's.
I strongly encourage everyone to drop their ammo in favor of pepper spray and report back with the results.
aw man pepper spraying surrenders is unauthorized use of force now!?
judge gonna cook
Well there goes that theory
I just had multiple surrenders in a room so I was going to spray 'em to keep 'em contained while I cuffed 'em all. That was my brilliant plan. But then I got ROE DINGED
Yeup, CS nade would serve you better for that purpose
also i have come to realize that the USP is somewhat good
How is a CS grenade fair game but pepper spray not 😭
USP is a nice alternative to the Five-seveN meta
the sight bounce is bum cheeks but other than that its decently pwoerful up close
only issue is when they start tanking shots
i.e. damage fall off
God, the completely bullshit accidental RoE violations if it wasn't...
Truthfully a lot of things are RoE violations that shouldn't be
Using less lethals on civs who are simply being non-complaint would be against many departments' policies.
Depends on the situation
says Portlander who has been gassed and flashbanged for simply... being there
The line is usually around intent/ability to do harm, which is why you get a lot of bullshit usage IRL
Struggling gets treated like fighting
The thing is, if we're SWAT we have waaaaay less strict rules. This game can't decide if we're beat cops or not.
the game actively telling you to bonk non compliant civvies in training mode. 
The hand-to-hand/melee stuff is often permitted, just not shit like pepperballing folks.
ah
Police on riot duty apparently can do whatever the F they want.
It's also just gamified for the sake of interesting gameplay. I don't think I'd ever expect IRL cops to try and beanbag a guy with a gun but it's fun that I can apply some form of use of force continuum in-game.
Rubber bullets I think are more common? Not sure.
That's sure what we had used against us 
This is a very alarming sentence
Ah shit, I don't think having more than one slot of pepper spray does anything
I have so many articles I can send you.
I think I'll pass
I don't blame you.
rubber bullets in ready or not would be the greatest thing ever
provided they're more effective than the pepperball guns obv
When my town became a flaming wreck of anarchy and antifa ( 🙄 ||this was absolutely bullshit, by the way, but that's politics|| ) I got very involved in the protests from a journalistic side and have a whole tab folder on my Chrome that's just filled with stuff about all that. But yeah they'd use rubber bullets. War crime gas. Lotta flashbangs. They'd bag and van random people who weren't armed or even doing anything. It was wild.
So yeah. TOC being like "hey you pepper sprayed a guy who just shot at you after he surrendered you're bad" is pretty damn silly
I imagine we could probably have kinetic projectiles as an alternate ammunition type for the pepperball launchers. No pepper effect but more stun damage, something to that effect.
I wonder if they could just re-use the stinger projectiles
Beanbag would need a buff if there was an in-between like rubber bullets
Make it so it knocks people out again on headshots 
40mm less lethal projectile
I should probably clarify, when I picture "more stun damage," I probably mean like 3 shots to stun rather than 4. Really wouldn't want it steal the beanbag's thunder.
when do I get the 40mm buckshot shell
crush their nuts when aimed at their groin 
what tactical devices could we get ingame
it'd be very funny if we had like a UAV or sumn
for larger maps like Port and Farm maybe
Long Tactical: Predator Drone
I think having an optional multiplayer role where you play a support unit that is different depending on the map could be neat
guys give me the strength to not punch a hole in my monitor from this bolton guard killing me with a knife
I know aerial drones were scrapped, but I've wondered if one of those treaded surveillance robots would be an OK long tactical alternative to the mirrorgun.
god fucking damn it
Something similar to the LT2-F without the optional arm.
I only use bomb defusal bots that can also help scan for aliens.
Remote access so you can scout deeper into rooms, but not able to do more than push peeked doors so you don't break flow by stuffing your face into a screen for too long.
Fuze charge from R6 siege
hell no lol
heavy armor isn't enough, I need da juggernaut suit from mw2
If wanted anything from R6 it'd just be tunneling through walls.
Aren't CoD's juggernauts just erroneously wearing EOD suits despite those not being designed to stop gunfire?
OKAY doing solo stealth taser only run and not knowing where the last couple of contacts ran and hid to on Park Slopes and having to go hunt them down? Scary
Note: the LT2-F is an 80lbs robot. Emphasis on "similar to" lmao.
im about to start crying this game is pissing me off
Has anyone else been struggling with flashbangs not working?
Sometimes.
The drip on the OG MW2 juggernauts is unmatched
hit or miss with flash
Aesthetically dope. Just totally impractical lol
Isn't that what COD runs on? Coolness > practicality?
But consider: this ridiculous post somebody made on the RoN Reddit
https://www.reddit.com/r/ReadyOrNotGame/comments/1alpctu/this_bulletproof_body_armor_exoskeleton/
The deagle is a testament to this: IRL it's impractical as hell but HOLY HELL is it awesome
Current COD characters look AI generated
yep finna pull a hand member and ruin someone's s rank
lmao the top comment of "But can it stop me from shooting myself?"
The .357 variant is reasonable
But no game uses it
I feel like us judging them for that is throwing stones from glass houses
I only recently learned there's a fucking .357 1911 and it's raaaad
we need a 44 magnum so i can role play as dirty harry
hell yeah
I want a .22 revolver.
And we will defend it
🦅
Every clothing option should have denim variants.
This is america. Where is my plate jarrier.
jean jarrier
Tactikilt!

tactical thigh highs
we somehow always circle back to femboy d platoon what is our mental illness
that's jenna specifically
y'all need help
like every other time
Tell us something we don't know
Hamburgers and cheeseburgers go well with fries
I think the solution here is to get to the root of the problem and replace the glass with handmade higher quality materials (TOTALLY NOT AN ALLEGORY)
We have stupid tattoos nobody else can really see. The cowards should have given us real fashion statements to unlock like JNCOs.
i have 2 of those
gotta catch em all
i was thinking tactical leggings with heels
YES
ay caramba
RON going live service always online, thats the solution.
i can't help it the only things in my mind rn are dresses leggings and heels
ready or not points for cosmetics
"GUys its not live service, its a genre defying tactical experience"
i have been wanting to wear them all week even though I'm not allowed to and i can't get it out of my brain
Do it coward.
I want more olive drab clothes, my local SWAT team uses olive BDUs
my parents won't let me but i do have a dress i hid away
FEMBOY PLATOON
TOMBOY TOC
My local PD apparently just sends a bunch of good ol' boys in the back of a pickup truck with cargo pants and t shirts lol
Question: on the community college mission, the suspects always seem to kill one civilian before i can do anything about it, preventing me from getting an S grade. Is there anything I can do about this besides keep trying and hope i get lucky?
kill them before 120 seconds pass
there's a timer that counts down the moment the mission starts
Recently cracked?
oohh so it's 120 seconds ... dang i gotta go fast lol
alexa play green hill zone
guys how do valley of dolls S
huh?
getting whooped by men in suits with guns
Nvm 🙂
tell me pls
I see a couple days ago there was an update, how far did the AI pendulum swing in the other direction fellas?
The notes I read included that people are more likely to surrender if there are multiple officers on em and their accuracy is different
it was a good update
Awesome, I think I'll hop on tonight
This sounds suspiciously familiar.....
🇺🇸🤡 🏴🤡 🐺 ⛓️
Way too far. The only way I am enjoying this game right now is taser-only.
they're super bad?
Extremely.
I did an entire ironman run on my first attempt on patch day. Front to end.
can't even say br@in d3@d in here or automod gets you
Is the AI the exact same for general robbers, trained security, and extremists?
I feel like tweaking numbers for different factions would be normal, I wanna be able to have a different feeling experience against different threats
last time I played tho everyone was cracked and would not go alive under nearly any circumstance, where now I guess even Holt's security rolls over if you yell at em in a stern voice
Wow Hotfix #3 turned the game into CoD XD
Well, I feel like either people don't like AI that don't miss shots and I feel like people don't like AI who miss shots
I think the frustration of skilled AI at least hits me most when you see sometimes there are 1 frame kills, and sometimes when sight conditions are super shitty (dark as hell, smoke, covered or blurry windows) the AI has zero impediment
Missing shots makes sense, however in PvE if the AI misses like once or twice an average player can just expose the AIs brain to fresh air for the first time, meaning too easy
if the AI never misses a shot, then the average player is always gonna feel cheated when the AI head tags em through smoke, through a window with blinds
Somehow there needs to be a way to tie accuracy to external conditions such as visibility and the effects of less lethals
Point on, I just feel like the AI went from AutoAimHeadLock to WoodenDummy. Perhaps it will be tweaked again in the coming hotfix.
They changed the way the AI aimcones are calculated AND did HUGE accuracy nerfs to most maps + moving accuracy nerfs to ALL maps
Because it seems like the enemy only has 2 states, not knowing where you are and knowing where you are
and if the accuracy is up, knowing where you are is just doom and if they fix that by lowering the accuracy they just suck
The new accuracy definitely needs some work
I've both played solo w/AI SWAT, true solo, and in duos with a couple of different friends. It's hard to say.
Even if the accuracy was high but the reaction time was human it would be way different too
Like, it's much easier and yet we're not rolling in with a 100% success rate so I really don't know.
There's times when it feels just right and other times it feels significantly too easy, like you and the suspect are standing still in close-quarters and you're not getting hit.
It doesn't help that on top of this, all enemies with Rifles + LMGs are currently bugged and only dealing half durability damage to Ceramic armor. So before when you would take damage in 4 hits, you don't take damage until 8 hits
I have seen some level 4 ceramic armor can eat 18 5.56 green tips before they start going through
I wonder if the player damage model is contributing towards making the game balance inconsistent and hard to balance, 'cause depending on whether and where you get hit, the potential time to die can actually be super fast.
Pistols + SMGs will currently kill you in less shots than the rifles/lmgs will
for a game tho, yea 4 would make more sense
oh RIP
And like, you don't really control that so it's just kind of random when it happens.
Unless you have no armor on. The absolute minimum number of hits to kill you is 4, and that's 4 back to back headshots
4 can sound like a lot until you consider how fast some weapons fire.
You can technically take infinite with good RNG, because helmets have raw ricochet chance lul
yea but if someone had a gun and not a laser pointer 4 headshots full auto isn't perfect
I worded that hella weird
Assuming you get hit with a bullet that breaks the helmet in 1 hit (most bullets), it takes 3 hits to 0 out your health after that, because of the damage cap that suspects have on players
Anyways, at this point I'm too confused by the factors at play to have any suggestions really.
damn, skull beats helmet
Sort of get the impression that the mechanics are too complicated for the results they're producing.
I mean I wouldn't even mind getting 1 tapped if someone hit me in the forehead with a rifle as long as the enemy had a reaction time and there was a margin of error instead of repeatable perfection
Step 1: fix the damage output for suspect LMGs/Rifles
Step 2: tighten the accuracy at close range for suspects
Step 3: raise the minimum reaction time off 0.1 seconds please for the love of fuck
Step 4: add like first-4-shot-accuracy-debuff to suspects
Imo the ai behaviors are just far too limited to produce a realistic swat experience, feels like r6s terrorist hunt
Look at how human and believable the enemies are in rdr2 or tlou2, then compare that to the janky ass csgo bots that ron has
It would help if shit wasn't broken with each update lul. But they're certainly going in the right direction with this recent one
huh, true true
Even if it was an overcorrection
I agree.
still find it funny asf how the cleanhouse mission from cod is still a more realistic and immersive swat experience than any ron level
got me thinking of RDR2 NPCs it would be fuckin wild if like injured people would try to retreat to safety and stuff
At worst I'm going "that's odd, I feel like I should have died just then" and not getting pissed because I got laser bullshat in 100ms again.
It's as low as it can get, according to the data.
theyre kinda adding on to it, i saw some AI squirming or crawling for a few inches before they died
do our reactions speed up while under adrenaline even if our control goes down?
That doesn't factor in stuff like time-to-acquire, time-to-fire, raising/turning animations, etc.
But in theory, if the AI is already aiming at you, and you repeek into it, yes they can shoot you in 0.1 seconds
man fuck the reaction time, they barely have animations for pulling out a gun. they go from standstill to ready to fire almost instantly
but yeah, after 600 hours, the AI starts feeling a bit wooden because theres a limited set of animations they have.
but rdr2 still remains having very human movement (but yeah AAA industry amirite?)
^ yea
Ron used to have animation matching, the animation system used in rdr2 and tlou2
But they scrapped that system years ago
Because it's the same everytime
what happened?
who knows
ofc it is, its just REALLY good looking, but pregenerated actions. theres little to no dynamic action, just a playable movie
yea I was just typing something similar, about how the AI doesnt feel wooden because of animations, its because every enemy is the same from an extremeist to a petty robber
The clean house mission might as well just be pressing single button QTEs lul
im saying thats the perfect dream standard they should aim for
an actual practical standard would be rdr2/tlou which is why i mentioned them afterwards
Yeah I don't think it's fair to compare RoN's largely procedural gameplay to something heavily scripted like CoD. That's like comparing an improv performance to a film.
It’s sorta ass to work with lol
I would find it far more engaging if like more shit happened, like I said earlier about tagging someone and they flee to the back of the map cuz theyre hurt or something
And expensive.
if theres one thing this game got down almost to perfection, its the gunplay. probably the most visceral (audio and visual) shooting in a game
Well, since we got the SWAT AI rework everyone was complaining about for 12+ months nonstop, hopefully they dig into suspects now
I do love how intese the audio and shit is
the swat AI actually feels a bit more human, which i have enjoyed, feels more organic than 2022 for surely
OK but to be fair, did you actually see the state of the SWAT before 1.0? lol
They went from passable to broken and stayed broken for a long, long time.
I have always been on the side that the suspect AI is what EVERY player will see. I bet a lot of players will never even touch the singleplayer
were they broken just before 1.0? i remember being fairly content with them because it was hard to break a simple AI SWAT system
📠
ready or not would be way worse if it didnt feel so good to actually play
Most of my playtime has been singleplayer lately because my internet can barely handle multiplayer :P
In my mind, the suspect interactions are what will cement RoN as a game well into the future
If the AI is engaging and interactive and immersive, you can play basically forever, especially with modded maps
Also, IDK, getting the AI teammates right is a good idea for a game that expects you to have 5 people to play it.
its solid right now except for bugs in my opinion
But yeah, I agree that the suspects are the meat of the game.
ive never been upset unless my guys are just not listening
everyone pleads to VOID to fix AI
sifts through all the negative feedback
takes months to test and implement
gets replaced by an AI mod
lole
real, thereve been times where SWAT AI just stand there despite repeating the same order
yea thats the only time where it gets on my nerves
something something speed,surprise,violence of action and timing goes out of the window when you have to start babysitting and troubleshooting on the spot
lol
Bugs are a whole thing, completely unpredictable time to fix since you first have to identify why the problem is even occurring.
I will die on the hill, that your swat officer walks too slow and lacks any urgency
Like I'm pretty sure the Brisa Cove residential stairway spawn not working is driving a VOID dev fucking insane at this point.
I'm going to be SO excited to see that black spot appear again one day
LMAO could you imagine
He's BACK! >>>⚫<<<
the interactive void!
bring back the void™️ to gas station
it just feels random sometimes but i think i may have pinpoiunted it
based on experiments:
I give swat orders
they get engaged
they stop what theyre doing and return fire
they stand there
i repeat the same order again if they dont go back to regularly scheduled programming
i spam order
no worky
i have to do a different order then go back to my original order for them to work
they get engaged again
pain
impossible to use the "run to the gun" strat like I wanted to use on elephant
While SWAT are engaged or 'in danger' (because they are omniscient) they will ignore certain commands
thats very fair (on paper)
also okay, ive been having a prolem with SWAT AI REALLY over extending on large opening maps like Sins or Club
Arrest him.
"on it"
doesn't move
Arrest him.
"cuffing"
doesn't move
Zip him up
"I've got him"
doesn't move
or when i order them to breach a room, the walk the other way and ALL AROUND the map, just to enter a room, (assuming they dont die on the way)
lol
pain
I had that hella in brixleys
im playing this in my head, many such cases
This is peculiar because to my knowledge they have no defensive strategy besides turning on the spot and returning fire.
Yeah some of the maps just need a few more 'room dividers' for big areas. So it doesn't count as one big area they clear in a single action
would be cool if they backstepped towards nearby cover
Like I said, interactions like a chance for people under fire to retreat would do wonders for variety of shit happening
man, if i could be a playtester for RON, i would.
AI FIX WHEN???????????????
yesterday*
IMO the best you can do is play a lot and try to write feedback that isn't shit.
lol, nice name
i wonder if they actually read it, and i dont think i remember the button being there anymore for 1.0 (?)
very true. i wonder if they have interns to playtest the game or reserve time to playtest.
just curious on how the process is for them
Yeah. 1.0's initial release felt either untested or "we tested, but ran out of time to fix the issues we found".
i remember one day i talked to a dev though, i told him how the old sound engine, FMOD, broke after there was TOO MUCH sound, usually do to outlier situations and max AI mods,
gave an exact reason for it and said they'd fix it (which they did i think, QSM enginen)
Zack kicks ass
wasnt even sure if it was him, but it was for surely a sound dev
all my homies love zack
3-2-3 pulse of Mindjot's OST forever stuck in my head
I want to have an actual conversation with whoever handles the balancing of RoNs weapons/armor. But idk if that'll ever happen
Because there's bugs, easy fixes, and QOL things that are desperately needed
And have been for a while
Better chance in the NDA server I imagine, but that's pure speculation from me.
i think overtime the OST grew on me. I didnt like it at first because how overplayed the music would be (or just personal taste), but mindjot and ides grew on me hard
actual gatekept now, since supporter edition is out the window
I'm in there too. And I've tried.
Thankfully I've had some good back and forths with Hunter recently.
SWAT AI helmets getting fixed
bleed system getting fixed
headshot multipliers getting fixed
paperdoll finally updated to show Ceramic armor being broken (it does as of this patch)
i dont think u can really balance weapons. in reality, a bullet from rifle is gonna put someone down
so in a game like RON, you kinda have to "overexaggerate" the features of certain things
but yk, if u want to put someone down, sa58 is always there for u
1 or 2 taps a suspects into incap or death
The main conversation I'd love to have would regard what the design goals are and how they're approaching them.
yeahuhhhh. version 1.1 and timeline when?
A roadmap like the GroundBranch devs have would be nice.
probably in the beginning of june i bet. seeing how people would be on vacation, out of school, or whatever playing this game, i dont think they want to miss a peak period like that
SMGs get the same recoil penalties for having injured arms as rifles do, which is a flat recoil increase. But SMGs don't get nearly as many (or as strong) recoil reduction attachments that rifles do.
So the class that already deals less damage and eats more ammo, becomes disproportionately harder to control
link to GB roadmap? i dont think ive seen it
It's on their Discord
On top of this, there are some simple errors like 7.62x39 JHP, .357 JHP, and 5.7x28 JHP all having ZERO bleed chance
thats valid. i usually use SMG's for the crack house or if i feel like taking someone alive
now that u mention it, i remember. I dont think i see a difference between JHP and AP anymore. i just go with AP at this point
i kinda just forgot jhp existed
Funny enough, as of 1.0, there is FINALLY a difference in object penetration for JHP/AP
I maintain JHP 7.62 works better.
So they actually function as intended
I don't care what your data mining says. My feelings don't care about your facts.
no page
real
My datamining fixes your broken game

nah that's all void, I'm just a nerd reporting bugs
imsurprised they didnt keep the supporter edition up
wouldve raked in money if people wanted a season pass to the (supposedly paid) DLC in the future
then again. im scared how they would price the next dlc
DLC #1 - actual content not created by an AI
wdym? what content in RON is AI (cuz i have my suspicions)
A bunch of the artwork. And their subtitles.
ok yeah, i noticed that too (i dont use subtitles tho)
i kinda thought the briefings were AI generated too
the log says people murmer and whisper (no whispering at all)
"George M" was one of the AI subtitles for "door wedge"
Mmmm... I would check the credits. I bet the briefings are done by real people
thats fucking hilarious
if anything it just seems like a problem with direction for the actors
never took away that it sounded like AI, just extremely off or akward
did someone say AI subtitles
AI subtitles are fine if they otherwise wouldn't have been able to implement them in time
I literally do not care 🤷
still someone has to go through them
How many voicelines are we up to in the vanilla game? It's ~1600 per SWAT officer. And there's what? like 12 SWAT voices?
on one hand, officers (and more like LSPD officers) are highly jaded and used to this like anyone in the field, so it makes sense they wouldnt show emotion to handling a terrorist attack or a school shooting
then again, in times they were supposed to show emotion, it felt wooden and along the lines of whisper yelling.
it could go both ways yeah
someone from void stated that they would try to do some human verification, how much I dont know
The number of voicelines is staggering. I'm sure it's actually a ridiculous amount of man-hours to relate the in-game subtitle to the actual voiceclip playing
1600?
actual intern busy work tbh
i cant imagine a main dev sullying their time to go through that,. i dont blame them
I dont think the errors were as rampant as they are made out to be, but maybe I just never encountered that many
I had the usual ones
I mean..... it's bad production management. They should have ported the script lines over. Unless there is no script for the voicelines and they just ad libbed it all.
feels like an ad lib sometimes, but i like all the voice work, a much better improvement than pre 1.0
In the VO folder there is 41,957 files
i dont even feel like replacing the voicelines with mods anymore because theyre pretty good
Scroll down and expand the deleted comment, there should be a whole thread about why
almost an hour of footage
why is the game so lagging now
I'm completely drawing a blank on what it's called in VO but I suspect a lot of those don't contain actual dialogue.
wdym actual dialogue?

