#👮ron-discussion

1 messages · Page 31 of 1

astral warren
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Yeah, I was seeing that. Why even bother?

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Oh yeah, people surrender real quick when you blow their friend's head off with a 12 gauge.

loud whale
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I'm not longer rushing to arrest a suspect for fear of them hiding their 12th glock 17 in their underwear

crude prism
bright valley
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It's Payday 2 "breakpoints" all over again

uncut nacelle
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got jumpscared today like that, man ran away outside, i was chasing him cuz it was last suspect, peaking a corner outside of the house, my man just scared me like crazy, aiming at me while i peaked the corner, mans was right next to me. (Ens of the Earth)

astral warren
crude prism
loud whale
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Also I've only played through and completed it once so far, but damn Cheryssa(?) Farms has CHANGED

honest owl
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Wish they kept the night version of cheryssa, now NVGs have literally zero fucking use

loud whale
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I only took NVG's to Coyote and Port Hokan

honest owl
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No reason to bring NVGs over a flashlight anymore

loud whale
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Didn't need them in Port in the end

honest owl
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^

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Don't even need em at the start

uncut nacelle
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never used nvgs in port

loud whale
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Still prefer pre-1.0 Port Hokan

uncut nacelle
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  • without flashlight
bright valley
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Might help if the suspect health was fuzzed a little bit by RNG so it'd be more like "it takes about 2, sometimes 3 shots to down this guy" rather than letting you literally count down the bullets to incapacitation.

honest owl
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If we want to call a specific peice of equipment useless, it would be the NVGs, they have zero use cases.

bright valley
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But maybe not, idk.

uncut nacelle
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v1 writing a poem rn

loud whale
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I took LVAR to Port to be stealthy..went to shit 2 enemies in

astral warren
# crude prism yeh, it's to subtly troll the player and get them to test out different gear

All that it does is let me know the SA-58 is a meme, which I kind of already suspected, because I noticed it usually didn't drop people in 1 shot on the maps it felt appropriate to use on. When I used it on gas, it still didn't feel right, but I think that's because the devs know you'll use the first map as a litmus. I used it on ends of the earth and it actually felt like a 7.62x51 rifle.

kindred temple
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gah damn!!!

crude prism
astral warren
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Perhaps flesh pen should be a separate damage reduction from material pen.

loud whale
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Also, in Port does anything happen if you DON'T close that one container that the FSIA shouts at you about?

astral warren
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So that way bullets go through people, especially the ones that are designed to.

loud whale
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Ah ok, thought there might be hidden dialogue or something with the agent getting pissed at you

uncut nacelle
river lodge
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💀

kindred temple
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damn!!

bright valley
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7.62 and .357 feel so bad on the maps where they don't one-shot. All that extra kick and reduced ammo capacity and for what

crude prism
uncut nacelle
bright valley
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Rework a core system and you risk it ending up broken for a long while BIGtacticat

astral warren
crude prism
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There was effectively 0 damage reduction before 1.0 on penetrating hits. They just continued until they ran out of pen power and then stopped. Dealing full damage with each new hit along the way

stone bay
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guys when you clear rooms do you order ai to clear it for you or do you just walk in with them following your "file in" command

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i feel like the game is to easy if i just tell them to clear the rooms themselves

bright valley
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Depends on the room.

stone bay
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but even if i tell them to wait for me to clear first, then it still feels too "fast"

bright valley
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Some situations the AI SWAT will shit the bed.

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They're dogmatic to a fault, basically.

crude prism
# astral warren So is there a flat damage reduction for penetration, or was just the minimum amo...

Damage is calculated linearly based on penetration power remaining.

Example: an AP type bullet has 100 base damage and 500 penetration power.

First it hits a suspects arm, so we take 100 base damage and multiply by 0.3 for the arm hit and at full penetration power of 500/500, there is no damage loss. So 1.0.
100 * 0.3 * 1.0 = 30. So they take 30 damage.

Then we see if the bullet has enough penetration to continue, in this example say the arm at this angle has "250 resistance" so the penetration power will be lowered by 250.

The bullet then hits the bare torso. We take the remaining penetration power out of the maximum pen power. 250 out of 500, and return 50%.
The bullet then deals 100 dmg X the torso multiplier of 1, X the remaining pen power at 0.5 (50%)

100 * 1 * 0.5 = 50 damage dealt to the torso

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Sorry about that btw, there's no easy way to explain it

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XD

astral warren
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No that's fine.

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So effectively, in that example, the final damage is comparable to a torso shot w/o limb penetration?

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At least with AP rounds.

crude prism
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Pretty much

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With JHP rounds, you can lose an absurd amount of damage hitting arms. But for most JHP rounds this doesn't matter, because they get a significantly higher limb multiplier of 0.7 instead of 0.3

But there are several JHP ammo types that DO NOT receive the 0.7 multiplier

astral warren
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huh

crude prism
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4.6x30, 5.7x28 and 7.62x51 JHP all do NOT receive the 0.7 multiplier, instead keeping the 0.3 of AP rounds

astral warren
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What is this spreadsheet tycoon simulator bullshit?

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Just pick a thing.

crude prism
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Now you see why I made the spreadsheet

foggy zinc
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lol BIGtacticat

crude prism
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Also, with the newest patch, headshot multipliers are back. Literally every single weapon that players have access to in vanilla has a 3x headshot multiplier...

With a single exception. 7.62x51 AP has a 2x multiplier smidog

bright valley
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Some weirdly complicated approaches to producing simplistic results in this game's mechanics.

foggy zinc
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also is 300BLK OTM/JHP worth using over 5.56? based off the ammo spreadsheet it'll work better against higher tier armor while being just more powerful overall

astral warren
honest owl
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I was about to say, I feel like there is a far simpler method to calculating pen damage..

astral warren
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Just don't use JHP 300blk vs lv4 armour or you'll have a bad time.

foggy zinc
crude prism
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Rifle max-damage range extends out to 60m, so you'll effectively never experience it

astral warren
bright valley
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I'm of the opinion that any factors that can't be reliably controlled and predicted in the heat of the moment are "functionally random" as far as the player is concerned.

foggy zinc
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elephant? I never realized that lol

astral warren
honest owl
foggy zinc
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maybe cuz i full autoed them every time smidog

crude prism
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Considering everything is hitscan it doesn't matter much lul

astral warren
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I noticed this game is definitely hitscan when I was using a UMP45 on port and hitting people I was aiming at without leading.

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I was fairly certain it was.

crude prism
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Everything is hitscan... buuuuuuut there are a few exceptions as well: 40mm launchers, pepperball, beanbag

foggy zinc
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is buckshot hitscan then? BIGtacticat

crude prism
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yeh

foggy zinc
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watdahek

vestal mauve
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You don't need realistic ballistic movements when every gunfight takes place at less then 20m tbh

foggy zinc
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true BIGtacticat

crude prism
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They already have the systems in place for every other weapon to NOT be hitscan, I just don't know why they would bother

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Seems like more trouble for little/no benefit to change the system to actual ballistics at this point

foggy zinc
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also of all the 300blk guns, is the LVAR still the best of the bunch politecat, or should i try using the other 2

crude prism
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All 3 are competitive

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I'd try em out 🙂

foggy zinc
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pick one for me to try, ive been using the LVAR all day

crude prism
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use the ARN

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unless you wanna stare at another MCX lul

foggy zinc
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ngl the MCX MCX is just annoying because keymod rail

astral warren
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ARN is noice. SMG packaging with big shooty damage.

foggy zinc
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it sounds cool unsupressed but the reload is also very slow

ivory kiln
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i wanna know who uses an smg

foggy zinc
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Swat '99 cosplayers

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the only real smg people are ones running an MP5A2 with irons and a light, with maybe light armour

astral warren
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SMGs are just terribad.

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It doesn't help that they bounce the most from arm injuries for some dumb ass reason.

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The only one that's usable is the 10mm MP5 imo.

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Actually, P90 and MP7 are fine.

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Lots of bullets, and they work pretty good.

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But 10mm MP5 is my favourite just for funny fed smg.

bright valley
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You'd think it'd be the stronger weapons that are harder to control with injured arms, but nah, fuck you for using 9mm in your primary lol

astral warren
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Right?

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Devs just don't want people to use SMGs, I guess 😔

foggy zinc
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one thing i must say is when they add another weapon in, please add in a shotgun or sumn

astral warren
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KS-23 when?

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lol

astral warren
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😳

foggy zinc
astral warren
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I appreciate someone added artillery to the game.

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reskin
0/10, won't actually sail through 4 walls and kill 2 civilians and a suspect.

bright valley
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I'm mostly interested in new weapons if they can fit a new niche/archetype we don't already have.

astral warren
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Don't add new weapons make the existing ones all useful to a degree.

foggy zinc
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just use that one ammo pak mod to give weapons 50 BMG or sumn

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instantly useful amirite

astral warren
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I think the guns could be a lot more nuanced if muzzle velocity played a factor in penetration and damage.

foggy zinc
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BIGtacticat i just want more things that go pew pew

foggy zinc
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and ||female operators ofc||

astral warren
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But tell me it wouldn't make the guns feel a lot more different?

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F90 instantly becomes the designated hostage killer.

crude prism
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If we delve into giving weapons different damage, you'll probably end up with a hard stuck meta instead of "these are all useful, find what you like"

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Weapons used to be assigned their own damage values back before the ammo standardizations, and it just made things wildly inconsistent

astral warren
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Setting arbitrary values for damage would be bad, of course.

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I would expect 2 rifles of the same length barrel output the same damage.

hexed granite
astral warren
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But I also wouldn't expect 9mm's damage to fall off so sharply from a submachine gun with a longer barrel.

foggy zinc
astral warren
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I think 9mm just needs a damage falloff buff, honestly. 9mm weapons feel too inconsistent to use reliably, especially when some suspects have invisible armour, and especially when they're far away.

hexed granite
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there were a couple i had in mind, but i mixed and matched certain lines

uneven kraken
crude prism
uncut nacelle
foggy zinc
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2 meters of penetration with 9mm?

crude prism
foggy zinc
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watdahek

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realism to the max amirite

ivory kiln
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yall got any modded maps compatible with this update?

hexed granite
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wait, are all non-hotfix 3 maps bricked?

ivory kiln
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yeh

foggy zinc
hexed granite
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thatd be so scuffed

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lemme try

dense ravine
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is there any way to get a stable framrate

uneven kraken
foggy zinc
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afaik, this game has wonky FPS stuttering on higher end hardware tho

dense ravine
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I’ve got a 1660ti and have fps stuttering, most of the time I’ll have between 40-60 and then it’ll drop down to 15

oak copper
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When pvp?

hexed granite
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prehotfix 3 maps work

wet talon
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what are the best mods?

spare scaffold
round frigate
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guys any tips on S-ranking Relapse? I've got 3 runs ruined and getting A+ cuz of random suspect end-gaming himself in separate room

hexed granite
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splitting up your team to maximize time efficiency and space coverage. being VERY liberal with gas

thats how i did it, but with a map as big as that. if ur not fast enough, it gets pretty luck based quickly

foggy zinc
wet talon
hexed granite
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sure go ahead 🤷‍♂️

crude prism
hexed granite
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does gas and ram count as a dip in morale? i havent really checked.

foggy zinc
round frigate
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ehh might be a CS gas then, I will try doing the map without it...

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i used like 3 grenades across whole map, not in a single place but idk

crude prism
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(according to Void lul)

hexed granite
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makes sense, then speed really would make the difference, pepperball makes a cough and the beanbag makes a boom

uncut nacelle
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is it possible to get The Hanged Man achievement in co op, i did way out west solo, so i dunno

bright valley
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"If I hear one more coughing fit from Joe during my shift I swear to God I'm going to fucking shoot someone."

earnest comet
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If you have a suppressor on a rifle and install a mod that turns that rifle into a shotgun it has zero spread on the buckshot

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No one should have this kind of power

ivory kiln
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just s ranked brisa cove first try

round frigate
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ok, so if them hearing someone coughing increases stress to the point they are doing boom into their head, does flashbangs work the same?

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i guess i will just try to do it without any grenades or smth, its so stupid

hexed granite
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ah yes, i too would refuse to be taken alive into the american prison system, a fate worse than death

round frigate
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is there a list somewhere on what increases stress?

plucky sage
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Wait, so suspects can deliberately kill themselves when there's too much action around them?

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Or do they just get more aggressive?

uncut nacelle
uncut nacelle
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i saw a suicidal mf in the spider

deep rain
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In the customization options, what does the little icon with the number in the lower right corner of the item mean?

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The icon looks like 3 glas plates in a row behind each other and there is a number in front of it.

uncut nacelle
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never seen that

earnest comet
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Different colors/patterns

hexed granite
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take a photo

deep rain
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I put it in media

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ahhhh

hexed granite
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oh, its the amount of customization option u have. @earnest comet was right

deep rain
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it means there are variants of it in the sub selection. Got it. thx

earnest comet
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That means there’s different colors or styles. The number next to it is how many different colors or styles there are

foggy zinc
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officers what do ya'll get at the coffee machine before your mission(s)? BIGtacticat

hexed granite
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coffee machine dont give u speed no more (deathwish coffee)

honest owl
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Guys you can still go through the wall at the top of the exit staircase in the Elephant mission lol.

shadow fern
deep rain
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wheres that coffee machine

crude prism
crude prism
oblique sail
# foggy zinc samw with me, but i feel like its gotten better/hasn't happened yet since the la...

it stutters a lot less than it has. also you can use the control (game) "fix" to eliminate stuttering further, or using DX11 with some command lines to remove it completely. i don't have any stuttering on linux however, it's a windows only thing for now. new patch has been great for both systems. i tested both, and the fix, and the dx11 fix and all of them work, you just have to restart your pc

bright valley
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It kind of seems like action in general will unavoidably increase stress, so while you can open up with a lot of control, you just have to expect the mission to get progressively more chaotic as it goes on. Maybe that's the point.

oblique sail
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also disable self shadowing that is the new option, it eats VRAM and FPS like crazy for some reason. sure it looks good in some scenes, but better stable than not IMO, replays also off

crude prism
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(another reason that SMGs are kinda terrible)

bright valley
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Would probably be a good idea if gunshot stress was scaled by caliber.

honest owl
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This game is already so fucking CPU intensive...

oblique sail
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how so? it's only like 40% of my CPU and all i have is a ryzen5600x when playing the game

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that's with the OS

honest owl
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I mean maybe it's just my PC but RoN struggles to load everything in quickly enough, sometimes if I turn a corner too quickly I can see what the game isn't loading..

foggy zinc
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@crude prism sitrep on the ARN, it's pretty ight, but i've realized now that i can't wallbang at all with OTM/JHP lmao. Not sure if i should just swap back to 300blk AP or just avoid walls at this point.

honest owl
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I have never had this issue in any other game which is why I say RoN just eats CPU

crude prism
foggy zinc
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should i just swap off 300 JHP and use AP forever then BIGtacticat

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not sure if the damage increase is even worth, from my runs i haven't noticed anything anyways

charred granite
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I found a secret room in the headquarters

crude prism
foggy zinc
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ima just go test AP rounds again and see what i think BIGtacticat thanks for the tips boss

brittle swan
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i cant be bothered switching away from ap ngl

foggy zinc
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it just works politecat

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also does that ammo config mod thing change damage and penetration for a weapon when its applied, or is it purely cosmetic?

brittle swan
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idk check the modpage

tired kestrel
pseudo scaffold
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Anybody knows a good way to eliminate stuttering? I've tried locking FPS but it doesn't completly stop it

tired kestrel
tired kestrel
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theres frequent fps drops in certain missions

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especially in relapse ive noticed

pseudo scaffold
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It did help slightly but did not stop it entierly

tired kestrel
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we just need to wait for another hotfix

pseudo scaffold
tired kestrel
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(i hope)

pseudo scaffold
pseudo scaffold
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or it will just show me that my specs are ASS

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hopefully i'll get new CPU on my b-day

tired kestrel
tired kestrel
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fr

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only problem this game has rn is optimisation imo

oblique sail
brittle swan
pseudo scaffold
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well i'll just sit and wait

tired kestrel
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yeah just deal with it until it gets fixed

pseudo scaffold
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I finnished all missions eitherway (before devs took away crack from AI)

oblique sail
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new hotfix already did fix a lot of performance/shader issues. i don't think it's going to happen, don't get your hopes up, they would have done it for 1.0 already

tired kestrel
pseudo scaffold
tired kestrel
pseudo scaffold
tired kestrel
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then i added some gunfighter mods and a music replacer for neon tomb because why not i guess

pseudo scaffold
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with a mod though but it's still not easy

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especialy with stutters too

tired kestrel
#

the only two missions i didnt finish in b or more

pseudo scaffold
round frigate
tired kestrel
round frigate
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i guess just the "streaming" part would do

brittle swan
#

finally got way out west

brittle swan
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its super easy now

tired kestrel
pseudo scaffold
tired kestrel
brittle swan
#

same

pseudo scaffold
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And just you know it, i get flabbergasted by some mf on staircase

brittle swan
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i s ranked every mission before the hotfix

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it wasnt fun i can tell you that

tired kestrel
pseudo scaffold
tired kestrel
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like hardest

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and most painful

oblique sail
#

adding
[/Script/Engine.RendererSettings]
r.CreateShadersOnLoad=1

To engine.ini on DX11 fixes all stuttering, doesn't work on RDNA2 cards tho

brittle swan
oblique sail
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Only works for DX11

tired kestrel
tawdry nymph
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welp i need a team to play with

brittle swan
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i feel like that one was the most frustrating aswell because youd just get shot out of nowhere

tawdry nymph
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i need to finish neon tomb modded

brittle swan
#

carriers was also pretty horrible

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and sins of the father aswell

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neon tomb was suprisingly doable

tired kestrel
tired kestrel
tawdry nymph
tired kestrel
#

not too hard and very fun

tired kestrel
pseudo scaffold
tawdry nymph
oblique sail
#

DX12 https://www.youtube.com/watch?v=w9A5KTeqseQ
works for RON too, just have to restart your PC

On linux, there is no stuttering at all and performance is in general more stable and even better in the latest patch using proton

tawdry nymph
brittle swan
#

im just missing hanged man now

tired kestrel
brittle swan
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im not sure im mentally ready for that

tawdry nymph
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i also got the kill me achievement

brittle swan
#

i hated doing the s ranks after a while

tired kestrel
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to be honest im only chasing the c+ or more achievements

hexed relic
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is there anyone else who cant update the game?

brittle swan
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it was stupidly frustrating and honestly just not fun anymore

tired kestrel
#

if ill get S tier on something it'll probably just be neon tomb cause its my favorite mission

oblique sail
#

the patch is only 2 gb

brittle swan
#

data center was also pretty horrible to s rank

tired kestrel
brittle swan
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thats the only reason i did it

tired kestrel
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its probably the worst cp mission

hexed relic
oblique sail
#

try verifying cache or reinstalling the game

brittle swan
hexed relic
brittle swan
#

i thanked god that i was able to start at the morgue

tired kestrel
deep rain
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Is brisa cove still bugged? cannot start at the residence stairs.

hexed relic
brittle swan
tired kestrel
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i couldnt be bothered

oblique sail
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there are still some bugs, like missing text on night vision googles, the second one, missing muzzle flash on breach shotgun when NPCs use it, gloves missing images, etc. but they fixed a lot of things

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brisa cove also seems to be affected, probably will get patched in the next hotfix

brittle swan
#

elephant is bugged now aswell

tired kestrel
brittle swan
#

crashing is rough

tired kestrel
#

relapse is hell

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its a good map, but its hell

round frigate
foggy zinc
# tired kestrel its a good map, but its hell

spawn main lobby so you dont gotta worry about crossing the bridge. Bring a lot of wedges and some utility like flashes to make clearing easier, as well as a mirror to peak into rooms.

tired kestrel
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thats how good wedges are lol

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but ill never bring myself to use mirror its just so boring

bright valley
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I think it's cool that we have some large maps like the hospital.

brittle swan
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also, ai seems to have been reduced massively

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so few ai now

tired kestrel
brittle swan
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na bro there was like 4 ai on neon tomb now wtf

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something is wonky now

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4 suspects and 3 civilians on nightclub? tf

foggy zinc
shadow fern
#

Rust belt complete

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Now onto sins of the father

brittle swan
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hotfix for hotfix when fr

shadow fern
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As usual finding the last guy is always annoying

tired kestrel
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go in a room blasting it open with a c2 having no idea what awaits

tired kestrel
#

second most nightmarish mission imo

shadow fern
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I heard I’m going to pull my hair over it

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What’s the first?

tired kestrel
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but, the game is much easier after the hotfix

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so you wont have much trouble

dense quest
#

sins isn't that bad imo except the glass balcony downstairs

tired kestrel
dense quest
#

creepy music indeed

tired kestrel
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this music got drilled into my head

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i was legit on this map for 1 full hour no breaks just looking dead into my computer

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at like 2 am

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definitely one of the experiences of all time

ivory kiln
craggy yew
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scariest thing while doing an s rank is seeing the friendly fire penalty show up for it to only say 0

barren finch
tired kestrel
craggy yew
#

on dat s rank grind

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mind jolt time

brittle swan
#

anyone else having like

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3 suspects in the entire map

shadow fern
#

Should void go supernatural and add some monsters and shit?

tired kestrel
tired kestrel
brittle swan
#

ive just had 3 on brisa and before that 4 on neon tomb with 4 civis

tired kestrel
brittle swan
#

and on elephant i had like

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7 suspects earlier with bomb threat instantly compelting

crude prism
#

Were you previously or are you now using AI mods or something?

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7 active shooters sounds like a nightmare lul

brittle swan
#

was before update, deleted after i saw there was a update

crude prism
#

ah gotcha

brittle swan
foggy zinc
#

ok why are the AI so insanely aggressive now officers

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they never pushed this hard cAAAT

vast widget
#

hello when I try to choose the hospital map it doesnt let me click it any reason why? Btw it is a multiplayer lobby

bright valley
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It is peculiar how many times I've seen suspects in formerly "safe" areas close to spawn post-hotfix.

foggy zinc
bright valley
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Like outside in front of 4U or Brixley's.

foggy zinc
#

SAME BRUH

bright valley
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Yeah.

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I think each time they didn't spawn there but rather freely wandered there.

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'cause usually I'd notice an open door nearby.

foggy zinc
#

have you not had AI randomly sprint at you?

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CUZ SOME MANIAC ON 23 MEGABYTES SURE DID

bright valley
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I haven't been sprinted at in spawn yet, no.

craggy yew
#

gonna need to see this

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toatally not an excuse to swat a furry twitch streamer

velvet steeple
#

so we can see through CS gas now?

foggy zinc
#

pretty much BIGtacticat

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not as opaque as before but still somewhat thick

craggy yew
#

another victory for the gas gang

uncut nacelle
#

more lighter grey

velvet steeple
#

now even more so

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but I don’t want my swat to have a muffled voice 😡

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so no ballistic or gas

uncut nacelle
#

how to change speed of freecam in replay mode, cuz i dont see any options, only sensitivity looking

craggy yew
#

whelp greased palms s rank time

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wish me luck fellas

deep rain
crude prism
uncut nacelle
#

frl?

crude prism
#

ye

uncut nacelle
#

damn how i supposted to know that bruh

#

gonna try to make neon tomb 911 cinematics

craggy yew
#

damn greased palms is easier

prime mural
#

anyone have an issue where u cant change guns?

uncut nacelle
#

it always was ez

vestal mauve
#

Stinger gang rise up

crude prism
prime mural
#

Probably

crude prism
#

The patch yesterday would've broken all those, you need to check for updates on the mod pages

prime mural
#

That would make sense

#

Ty

ivory kiln
#

you got any maps compatible with the update

uncut nacelle
#

plenty of them

#

go to single player > commander, 18 fresh maps

ivory kiln
#

modded maps

#

not vanilla

craggy yew
#

mfw when i lose my s rank to a bug

slate bear
#

whats the difference between NVGs and GPNVGs and which one is better?

dim cairn
#

Finally fuckin finished IDEs Of March.

dim cairn
slate bear
dim cairn
#

GPNVGs look cooler imo

slate bear
#

yeah, i think that too

slate bear
dim cairn
#

I finished it by tearing through and not discriminating between civvies and enemies with my SMG lmao

#

I fucking sprayed every room before I set foot in it

slate bear
#

i s-tiered my way through it somehow

#

after dying 5+ times

#

flashbangs and 9-bangers are a man's best friends

bright valley
#

Mirrored the first door on Sinuous Trail, watched a guard take cover on a door and start blindfiring in the complete opposite direction from where I was posted, he almost killed his ally, lmao what

craggy yew
#

curse you valley of the dolls

solemn cairn
#

does ballistic mask also act as anti-flash goggles?

bitter mason
craggy yew
#

damn why is this hired security harder then combat trained veterans

dim cairn
#

The security guards snort vape juice

feral sequoia
#

i keep joining modded games with checksum enabled and it's affecting my steel armor since the hosts are using movement speed mods, how do i go about fixing this?

craggy yew
dim cairn
#

They're experts at playing slaps

merry moat
#

Quick question, how does the hitbox work, like if I shoot someone in the elbow or wtv, ill it make them stunned but not dead? I've been wondering that, since some missions I'm having difficulties getting S tier, I could just shoot them in the arm and get them to cooperate.. ?

#

or like the knee make them paralize for life, but would keep them alive.. ?

dim cairn
#

I'm pretty sure that shooting than in the limbs stuns (pretty sure but don't quote me on it) although if you're trying not to kill I WOULD suggest LTL

craggy yew
#

ive shot like 4 people in the ankles with beanbags and the do the animation of getting winded

#

so it reminds suspects to do cardio to have a greater lung capacity

crude prism
merry moat
#

Damn aight, cuz some missions getting close with the beanbag is fucking hard AHHA they shoot me from across the map and I'm like great a shotgun will do a lot

crude prism
#

You should give the pepperball VKS a try too if you're not having luck at range where the beanbag gets finicky

#

It's easy to just tap tap tap tap people with pepper

merry moat
#

Damn that's a real help, thanks homie

neat hazel
#

whats the best shotgun in the game?

river bluff
#

Optimization when?

bright valley
foggy zinc
foggy zinc
velvet steeple
#

ready or not was created to bring jschlatts vision of LA to life

craggy yew
#

erm actually it was made to excute Amos Voll

neat hazel
velvet steeple
#

as in jschlatts vision

#

amos voll is basically andrew cuomo (for legal and geological reasons thats a joke)

mighty elbow
velvet steeple
#

yes he got glasses

merry moat
mighty elbow
velvet steeple
#

why is the fact that jschlatt can see the thing we take out of this

#

ok you know what that probably checks out

river bluff
#

Who doesn't know that

velvet steeple
#

i do

river bluff
velvet steeple
#

me with m45a1 hot swapping a one tap on a suspect knowing ill never pull that off again 😎

river bluff
#

It's tempting yk...

craggy yew
#

mods execute amos voll

upbeat shore
#

I never seen so many Void people online at the same time lul

ebon tree
#

Are there any places that civvies like to hide in on the watt community college map? I've brought order to chaos but I'm still missing a civilian or two despite sweeping the entire place up, down, sideways, outside, and upside down 3 times

river bluff
#

@upbeat shore you, yes you
First of all, Gorillaz 🔛🔝

Second, you know mods for optimization?

upbeat shore
river bluff
upbeat shore
#

Optimization as in "better performance"?

river bluff
#

How in the actual fuck
Does a 3060 ti
Not get past 40fps or even drop to 10

bright valley
dense quest
#

Try to switch between dx11 and dx12

river bluff
#

Happens on both, being worse in DX12 (ofc)

dense quest
#

Yeah dx11 runs better for me

upbeat shore
# river bluff Yes

There are no "fps boost" mods.
I'd recommend using DLSS for the moment.

junior depot
#

Yeah I just came to ask about the same thing - R5 5600 w/ rx6750 XT & 32GB DDR4 ram suffering from low fps... under 50 at times. I have shadows on medium & AA on high. What else should I adjust?

river bluff
junior depot
#

FSR2 on balanced ATM but idk if it even does anything

river bluff
#

In my personal experience

ebon tree
craggy yew
#

mods give me whatever bolton security is smoking cause they straight tweaking

river bluff
ebon tree
#

i7 11700k, 3060, and 32gb DDR4 isn't the best but it should run this game at a solid 80 fps or more all the time
I drop down to like 20 frames sometimes on maps like elephant or club

river bluff
junior depot
#

What settings affect FPS the most besides shadows and AA?

#

Also, what FSR2 mode to run?

river bluff
delicate hound
#

Does the practice end at Port Hokan?

river bluff
#

Also, it's kinda weird how the performance got worse after 1.0 lol

#
  • game seems weirdly balanced and made
dense quest
ebon tree
delicate hound
#

Yeah, random stutters. But ever since hotfix or whatever I've been able to run the game averaging 60-100 FPS on max graphics

delicate hound
river bluff
delicate hound
#

Ready or Not ever since 1.0 has really been optimization I believe. You have to find the right graphics that work for you.

river bluff
delicate hound
#

Not for you maybe

dense quest
#

I'm lucky enough to have a weak gpu yet the game running well for me on high settings

delicate hound
#

Max graphics with shadows and PP at low, and everything at max has worked well for me.

#

I didn't find a big difference with lowering everything down to high, just maybe like 5-10 more FPS which I can spare.

river bluff
delicate hound
#

And that was on Port Hokan, and I assume Port Hokan is a pretty intense map with graphics.

ebon tree
#

I just can't find a way to kill the stutters honestly, like some maps run at 150 fps+ and others maybe hover around 80+ but all of them have a random room or something that absolutely tanks my FPS
the library in elephant is a prime example, my game is a slideshow in there and then the rest of the map is a dubiously stable 80 fps

delicate hound
river bluff
ebon tree
delicate hound
ebon tree
river bluff
ebon tree
#

this ^^^

#

unless they're hosting a server, in which case bad hardware or bad network could cause issues

river bluff
#

If such thing happens, there is something REALLY WRONG with the compilling or even scripting of the game

delicate hound
#

Honestly, not sure if I'll ever touch RoN after since I've finished everything. Not until new maps drop or some huge mod comes

ebon tree
#

have you played some of the modded maps? They're amazing

delicate hound
ebon tree
#

plenty of customisation mods too

delicate hound
river bluff
ebon tree
#

there's a reason I have 220 hours in this game :P

delicate hound
#

No

river bluff
ebon tree
#

some of it's being silly but a lot of it is grinding S ranks or trying out modded content too

#

I used to play a bit of multiplayer too, thats prolly a good 100 hours right there

river bluff
#

No need to say
I died

A lot

ebon tree
#

ooh thats rough lol

#

before pepperballs were nerfed I used to give my entire team pepperball rifles and tasers, and suspects had zero chance

#

easy S rank

#

but that's no fun

river bluff
ebon tree
#

I don't remember a shotgun that fired kevlar Confuse

#

kevlar is an armour material

river bluff
river bluff
#

Almost* non lethal

delicate hound
ebon tree
river bluff
delicate hound
#

Download an AI mod

#

like Jug's

river bluff
#

Maybe

delicate hound
#

Jug's is a gameplay mod overall

river bluff
#

(I am masochist and I play the game with vanilla AI)

delicate hound
#

There's a good only AI mod that lets you choose various stuff for the AI

vale tangle
#

also gives the ai more stopping power because pepperballs take a while to have an affect on suspects

chilly forum
#

is there a way to skip levels? i did one (i think the 3rd, park homes or whatever its called), and I seemingly checked the whole map, did everything, and still didn't complete it

ebon tree
#

kinda sad there's no ambiance in the listening room, would be cool to hear interviews/interrogations going on

chilly forum
vale tangle
#

if you check your tablet does it show any main objectives being incomplete

chilly forum
#

this was a while, but yeah I think main objectives weren't complete

#

I swear i checked the whole map though and couldnt complete them

vale tangle
#

yeah there is meth stash, money stash, and meth labs you have to find i think?

chilly forum
#

i think i completed those though

#

I believe i had to find another suspect

vale tangle
#

meth and money stash are on the second floor of the main building in rooms next to each other and the labs are in the fumigation building

#

ah yeah

#

it’s a pretty big map, i miss the old way where it was split in two with barricaded suspects being just the house and tunnel, and raid being the two houses and the laundromat

chilly forum
#

i havent played in a while, might aswell just hop on now and try to do it

#

I wish they would add an option to skip a mission / unlock the next one

#

even if they put like a timer on it for a few hours

#

thats my only problem with 1.0, even though I havent played much]

vale tangle
#

yeah if you play in an online lobby with no players you can play all of the missions with ai (i’m not totally sure about the ai part, that’s how it was pre 1.0)

chilly forum
#

just a little more convinient

vale tangle
#

not achievements though afaik

chilly forum
#

thanks, i'll try to complete it on singleplayer right now

vale tangle
stone bay
#

is it worth it having your ai equip night vision or does it not do anything for them

vale tangle
stone bay
#

perfect

stone bay
#

thanks gamer

bitter mason
#

You dont get ai if youre alone on multiplayer anymore

vale tangle
bitter mason
#

Best way of playing solo really is on practice cause you dont have to deal with squas management and you can retry a level freely. You still progress and unlock stuff like normal so it should really be renamed to something different

vale tangle
bitter mason
#

Yeah

turbid fog
#

I wanted to buy RoN, but I was curious if multiplayer had online lobbies to join? Or is it only an "invite" system?

bitter mason
#

And theres no server browser

turbid fog
vale tangle
#

nah i’d disagree, pubs are really fun you get to meet new people and it’s usually a more fun chiller experience but if you want it to be all serious then play with your friends in a private lobby

turbid fog
#

I'm assuming I could find groups on here though

bitter mason
turbid fog
bitter mason
#

Yeah you can find groups to play with here or play with ppl
Thatll be better than joining random public matches

bitter mason
vale tangle
bitter mason
#

Ah fair. I mean i havent actually played any pubs lol
Just often hear people complain on here from time to time

vale tangle
#

probably nitpicking from limited experience

#

no offence to them

tough spire
#

Solo taser-only run resumes, lets gooo

foggy zinc
#

george m is back BIGtacticat

tough spire
#

I haven't gone anywhere 😱

bright valley
#

George M's been deployed

tough spire
#

Btw I thought having C2 was maybe a little too op for this challenge run so I traded it for more wedges. And ||a pepperspray||

bright valley
#

Just a little can of silly string so they know you're the good cop.

tough spire
#

I actually have a theory but I was gonna wait and see if it worked before I shared it

tough spire
#

I like a little spice on my perps.

gleaming fable
#

🌶️

foggy zinc
#

is pepperspray good or just a meme to run against dumbed-down AI

tough spire
#

I defer to @bright valley 's experience and testing on that one which sounds like it absolutely blows even in current meta

#

BUT I have a theory I want to try with it first, which is like, the 2%-of-all-circumstances use case power play.

bright valley
#

Oh pepper spray is greaaaaaat. CatSad

gleaming fable
#

last time i tried using pepperspray, some enemies fold like an omelet and some tank it like a boss.

tough spire
#

Nevermind I was wrong pepperspray is great with 6 a's.

bright valley
#

I strongly encourage everyone to drop their ammo in favor of pepper spray and report back with the results.

tough spire
#

aw man pepper spraying surrenders is unauthorized use of force now!?

gleaming fable
#

judge gonna cook

tough spire
#

Well there goes that theory

#

I just had multiple surrenders in a room so I was going to spray 'em to keep 'em contained while I cuffed 'em all. That was my brilliant plan. But then I got ROE DINGED

bright valley
#

Yeup, CS nade would serve you better for that purpose

foggy zinc
#

also i have come to realize that the USP is somewhat good

tough spire
#

How is a CS grenade fair game but pepper spray not 😭

bright valley
#

USP is a nice alternative to the Five-seveN meta

foggy zinc
#

the sight bounce is bum cheeks but other than that its decently pwoerful up close

#

only issue is when they start tanking shots

#

i.e. damage fall off

bright valley
tough spire
#

Truthfully a lot of things are RoE violations that shouldn't be

bright valley
#

Using less lethals on civs who are simply being non-complaint would be against many departments' policies.

tough spire
#

Depends on the situation

#

says Portlander who has been gassed and flashbanged for simply... being there

bright valley
#

The line is usually around intent/ability to do harm, which is why you get a lot of bullshit usage IRL

#

Struggling gets treated like fighting

tough spire
#

The thing is, if we're SWAT we have waaaaay less strict rules. This game can't decide if we're beat cops or not.

gleaming fable
bright valley
#

The hand-to-hand/melee stuff is often permitted, just not shit like pepperballing folks.

gleaming fable
#

ah

tough spire
#

Police on riot duty apparently can do whatever the F they want.

bright valley
tough spire
#

Rubber bullets I think are more common? Not sure.

#

That's sure what we had used against us lucas_shrug

frail quartz
bright valley
#

Ah shit, I don't think having more than one slot of pepper spray does anything

tough spire
frail quartz
#

I think I'll pass

tough spire
#

I don't blame you.

foggy zinc
#

provided they're more effective than the pepperball guns obv

tough spire
#

When my town became a flaming wreck of anarchy and antifa ( 🙄 ||this was absolutely bullshit, by the way, but that's politics|| ) I got very involved in the protests from a journalistic side and have a whole tab folder on my Chrome that's just filled with stuff about all that. But yeah they'd use rubber bullets. War crime gas. Lotta flashbangs. They'd bag and van random people who weren't armed or even doing anything. It was wild.

#

So yeah. TOC being like "hey you pepper sprayed a guy who just shot at you after he surrendered you're bad" is pretty damn silly

craggy yew
#

died to a bleed on valley of the dolls

#

S rank please

bright valley
tough spire
#

I wonder if they could just re-use the stinger projectiles

crude prism
#

Beanbag would need a buff if there was an in-between like rubber bullets

#

Make it so it knocks people out again on headshots smidog

native rune
#

40mm less lethal projectile

bright valley
#

I should probably clarify, when I picture "more stun damage," I probably mean like 3 shots to stun rather than 4. Really wouldn't want it steal the beanbag's thunder.

crude prism
foggy zinc
#

what tactical devices could we get ingame

#

it'd be very funny if we had like a UAV or sumn

#

for larger maps like Port and Farm maybe

crude prism
#

Long Tactical: Predator Drone

tough spire
#

I think having an optional multiplayer role where you play a support unit that is different depending on the map could be neat

craggy yew
#

guys give me the strength to not punch a hole in my monitor from this bolton guard killing me with a knife

bright valley
#

I know aerial drones were scrapped, but I've wondered if one of those treaded surveillance robots would be an OK long tactical alternative to the mirrorgun.

craggy yew
#

god fucking damn it

bright valley
#

Something similar to the LT2-F without the optional arm.

tough spire
#

I only use bomb defusal bots that can also help scan for aliens.

bright valley
#

Remote access so you can scout deeper into rooms, but not able to do more than push peeked doors so you don't break flow by stuffing your face into a screen for too long.

crude prism
#

Fuze charge from R6 siege

bright valley
#

hell no lol

crude prism
#

heavy armor isn't enough, I need da juggernaut suit from mw2

tough spire
#

If wanted anything from R6 it'd just be tunneling through walls.

bright valley
#

Aren't CoD's juggernauts just erroneously wearing EOD suits despite those not being designed to stop gunfire?

tough spire
#

OKAY doing solo stealth taser only run and not knowing where the last couple of contacts ran and hid to on Park Slopes and having to go hunt them down? Scary

bright valley
craggy yew
#

im about to start crying this game is pissing me off

sharp sparrow
#

Has anyone else been struggling with flashbangs not working?

bright valley
#

Sometimes.

crude prism
normal patrol
#

hit or miss with flash

bright valley
frail quartz
#

Isn't that what COD runs on? Coolness > practicality?

frail quartz
#

The deagle is a testament to this: IRL it's impractical as hell but HOLY HELL is it awesome

prime wing
#

Current COD characters look AI generated

craggy yew
#

yep finna pull a hand member and ruin someone's s rank

bright valley
tough spire
#

But no game uses it

frail quartz
bright valley
#

I only recently learned there's a fucking .357 1911 and it's raaaad

mighty elbow
#

we need a 44 magnum so i can role play as dirty harry

vestal mauve
#

hell yeah

tough spire
#

I want a .22 revolver.

prime wing
vestal mauve
#

I want the FN FNC

#

and more clothing

tough spire
#

Every clothing option should have denim variants.

bright valley
#

denim plate carrier

#

yeehaw

tough spire
#

This is america. Where is my plate jarrier.

craggy yew
#

jean jarrier

mighty elbow
#

i want a tactical skirt

#

or short dress

tough spire
#

Tactikilt!

crude prism
silk junco
#

tactical thigh highs

craggy yew
#

we somehow always circle back to femboy d platoon what is our mental illness

bright valley
#

that's jenna specifically

crude prism
#

y'all need help

bright valley
#

like every other time

frail quartz
crude prism
frail quartz
tough spire
#

We have stupid tattoos nobody else can really see. The cowards should have given us real fashion statements to unlock like JNCOs.

silk junco
mighty elbow
silk junco
#

YES

tough spire
bright valley
#

ay caramba

prime wing
mighty elbow
craggy yew
prime wing
#

"GUys its not live service, its a genre defying tactical experience"

mighty elbow
vestal mauve
#

I want more olive drab clothes, my local SWAT team uses olive BDUs

mighty elbow
vestal mauve
#

FEMBOY PLATOON
TOMBOY TOC

bright valley
#

My local PD apparently just sends a bunch of good ol' boys in the back of a pickup truck with cargo pants and t shirts lol

round zephyr
#

Question: on the community college mission, the suspects always seem to kill one civilian before i can do anything about it, preventing me from getting an S grade. Is there anything I can do about this besides keep trying and hope i get lucky?

vestal mauve
#

kill them before 120 seconds pass

#

there's a timer that counts down the moment the mission starts

tough spire
round zephyr
#

oohh so it's 120 seconds ... dang i gotta go fast lol

bright valley
#

alexa play green hill zone

craggy yew
#

guys how do valley of dolls S

mighty elbow
craggy yew
#

getting whooped by men in suits with guns

tough spire
mighty elbow
muted rampart
#

I see a couple days ago there was an update, how far did the AI pendulum swing in the other direction fellas?

#

The notes I read included that people are more likely to surrender if there are multiple officers on em and their accuracy is different

round zephyr
#

it was a good update

muted rampart
#

Awesome, I think I'll hop on tonight

frail quartz
tough spire
tough spire
#

Extremely.

#

I did an entire ironman run on my first attempt on patch day. Front to end.

muted rampart
#

can't even say br@in d3@d in here or automod gets you

#

Is the AI the exact same for general robbers, trained security, and extremists?

#

I feel like tweaking numbers for different factions would be normal, I wanna be able to have a different feeling experience against different threats

#

last time I played tho everyone was cracked and would not go alive under nearly any circumstance, where now I guess even Holt's security rolls over if you yell at em in a stern voice

last bear
#

Wow Hotfix #3 turned the game into CoD XD

muted rampart
#

Well, I feel like either people don't like AI that don't miss shots and I feel like people don't like AI who miss shots

#

I think the frustration of skilled AI at least hits me most when you see sometimes there are 1 frame kills, and sometimes when sight conditions are super shitty (dark as hell, smoke, covered or blurry windows) the AI has zero impediment

#

Missing shots makes sense, however in PvE if the AI misses like once or twice an average player can just expose the AIs brain to fresh air for the first time, meaning too easy

#

if the AI never misses a shot, then the average player is always gonna feel cheated when the AI head tags em through smoke, through a window with blinds

#

Somehow there needs to be a way to tie accuracy to external conditions such as visibility and the effects of less lethals

last bear
#

Point on, I just feel like the AI went from AutoAimHeadLock to WoodenDummy. Perhaps it will be tweaked again in the coming hotfix.

crude prism
#

They changed the way the AI aimcones are calculated AND did HUGE accuracy nerfs to most maps + moving accuracy nerfs to ALL maps

muted rampart
#

Because it seems like the enemy only has 2 states, not knowing where you are and knowing where you are

and if the accuracy is up, knowing where you are is just doom and if they fix that by lowering the accuracy they just suck

crude prism
bright valley
#

I've both played solo w/AI SWAT, true solo, and in duos with a couple of different friends. It's hard to say.

muted rampart
#

Even if the accuracy was high but the reaction time was human it would be way different too

bright valley
#

Like, it's much easier and yet we're not rolling in with a 100% success rate so I really don't know.

#

There's times when it feels just right and other times it feels significantly too easy, like you and the suspect are standing still in close-quarters and you're not getting hit.

crude prism
muted rampart
#

I have seen some level 4 ceramic armor can eat 18 5.56 green tips before they start going through

bright valley
#

I wonder if the player damage model is contributing towards making the game balance inconsistent and hard to balance, 'cause depending on whether and where you get hit, the potential time to die can actually be super fast.

crude prism
#

Pistols + SMGs will currently kill you in less shots than the rifles/lmgs will

muted rampart
#

for a game tho, yea 4 would make more sense

bright valley
#

And like, you don't really control that so it's just kind of random when it happens.

crude prism
bright valley
#

4 can sound like a lot until you consider how fast some weapons fire.

muted rampart
#

YO players can eat 4 headshots?

#

I thought it was 1

crude prism
#

You can technically take infinite with good RNG, because helmets have raw ricochet chance lul

muted rampart
#

I worded that hella weird

crude prism
#

Assuming you get hit with a bullet that breaks the helmet in 1 hit (most bullets), it takes 3 hits to 0 out your health after that, because of the damage cap that suspects have on players

muted rampart
#

4 headshots full auto would be perfect but hard to do

#

is what I meant

bright valley
#

Anyways, at this point I'm too confused by the factors at play to have any suggestions really.

muted rampart
#

damn, skull beats helmet

bright valley
#

Sort of get the impression that the mechanics are too complicated for the results they're producing.

muted rampart
#

I mean I wouldn't even mind getting 1 tapped if someone hit me in the forehead with a rifle as long as the enemy had a reaction time and there was a margin of error instead of repeatable perfection

crude prism
unkempt mountain
crude prism
crude prism
#

Even if it was an overcorrection

bright valley
#

I agree.

unkempt mountain
#

still find it funny asf how the cleanhouse mission from cod is still a more realistic and immersive swat experience than any ron level

muted rampart
bright valley
#

At worst I'm going "that's odd, I feel like I should have died just then" and not getting pissed because I got laser bullshat in 100ms again.

muted rampart
#

100ms is the real AI reaction time?

#

I think most people are 250 to 350 yes?

bright valley
#

It's as low as it can get, according to the data.

hexed granite
muted rampart
#

do our reactions speed up while under adrenaline even if our control goes down?

crude prism
# muted rampart 100ms is the real AI reaction time?

That doesn't factor in stuff like time-to-acquire, time-to-fire, raising/turning animations, etc.

But in theory, if the AI is already aiming at you, and you repeek into it, yes they can shoot you in 0.1 seconds

unkempt mountain
#

man fuck the reaction time, they barely have animations for pulling out a gun. they go from standstill to ready to fire almost instantly

hexed granite
#

but yeah, after 600 hours, the AI starts feeling a bit wooden because theres a limited set of animations they have.

#

but rdr2 still remains having very human movement (but yeah AAA industry amirite?)

muted rampart
#

^ yea

unkempt mountain
unkempt mountain
hexed granite
muted rampart
crude prism
unkempt mountain
bright valley
#

Yeah I don't think it's fair to compare RoN's largely procedural gameplay to something heavily scripted like CoD. That's like comparing an improv performance to a film.

night pasture
muted rampart
#

I would find it far more engaging if like more shit happened, like I said earlier about tagging someone and they flee to the back of the map cuz theyre hurt or something

night pasture
#

And expensive.

hexed granite
#

if theres one thing this game got down almost to perfection, its the gunplay. probably the most visceral (audio and visual) shooting in a game

crude prism
#

Well, since we got the SWAT AI rework everyone was complaining about for 12+ months nonstop, hopefully they dig into suspects now

muted rampart
hexed granite
#

the swat AI actually feels a bit more human, which i have enjoyed, feels more organic than 2022 for surely

bright valley
#

OK but to be fair, did you actually see the state of the SWAT before 1.0? lol

#

They went from passable to broken and stayed broken for a long, long time.

crude prism
hexed granite
#

were they broken just before 1.0? i remember being fairly content with them because it was hard to break a simple AI SWAT system

unkempt mountain
bright valley
#

Most of my playtime has been singleplayer lately because my internet can barely handle multiplayer :P

crude prism
#

In my mind, the suspect interactions are what will cement RoN as a game well into the future

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If the AI is engaging and interactive and immersive, you can play basically forever, especially with modded maps

bright valley
#

Also, IDK, getting the AI teammates right is a good idea for a game that expects you to have 5 people to play it.

muted rampart
bright valley
#

But yeah, I agree that the suspects are the meat of the game.

muted rampart
#

ive never been upset unless my guys are just not listening

hexed granite
#

everyone pleads to VOID to fix AI
sifts through all the negative feedback
takes months to test and implement
gets replaced by an AI mod
lole

hexed granite
muted rampart
hexed granite
#

something something speed,surprise,violence of action and timing goes out of the window when you have to start babysitting and troubleshooting on the spot

muted rampart
#

lol

bright valley
#

Bugs are a whole thing, completely unpredictable time to fix since you first have to identify why the problem is even occurring.

unkempt mountain
bright valley
#

Like I'm pretty sure the Brisa Cove residential stairway spawn not working is driving a VOID dev fucking insane at this point.

crude prism
bright valley
#

LMAO could you imagine

crude prism
#

He's BACK! >>>⚫<<<

bright valley
#

the interactive void!

unkempt mountain
#

bring back the void™️ to gas station

hexed granite
#

it just feels random sometimes but i think i may have pinpoiunted it

based on experiments:

I give swat orders
they get engaged
they stop what theyre doing and return fire
they stand there
i repeat the same order again if they dont go back to regularly scheduled programming
i spam order
no worky
i have to do a different order then go back to my original order for them to work
they get engaged again
pain

muted rampart
crude prism
#

While SWAT are engaged or 'in danger' (because they are omniscient) they will ignore certain commands

hexed granite
#

thats very fair (on paper)

#

also okay, ive been having a prolem with SWAT AI REALLY over extending on large opening maps like Sins or Club

crude prism
#

Arrest him.

"on it"

doesn't move

Arrest him.

"cuffing"

doesn't move

Zip him up

"I've got him"

doesn't move

hexed granite
#

or when i order them to breach a room, the walk the other way and ALL AROUND the map, just to enter a room, (assuming they dont die on the way)

muted rampart
#

lol

hexed granite
#

im playing this in my head, many such cases

bright valley
crude prism
hexed granite
#

would be cool if they backstepped towards nearby cover

muted rampart
hexed granite
#

man, if i could be a playtester for RON, i would.

vital ferry
#

AI FIX WHEN???????????????

hexed granite
#

yesterday*

bright valley
#

IMO the best you can do is play a lot and try to write feedback that isn't shit.

muted rampart
hexed granite
#

i wonder if they actually read it, and i dont think i remember the button being there anymore for 1.0 (?)

bright valley
#

To be fair, there's a lot of it to read.

#

And a lot of it is kinda shit.

hexed granite
#

very true. i wonder if they have interns to playtest the game or reserve time to playtest.

just curious on how the process is for them

bright valley
#

Yeah. 1.0's initial release felt either untested or "we tested, but ran out of time to fix the issues we found".

hexed granite
#

i remember one day i talked to a dev though, i told him how the old sound engine, FMOD, broke after there was TOO MUCH sound, usually do to outlier situations and max AI mods,

gave an exact reason for it and said they'd fix it (which they did i think, QSM enginen)

crude prism
#

Zack kicks ass

hexed granite
#

wasnt even sure if it was him, but it was for surely a sound dev

craggy yew
#

all my homies love zack

bright valley
#

3-2-3 pulse of Mindjot's OST forever stuck in my head

crude prism
#

Because there's bugs, easy fixes, and QOL things that are desperately needed

#

And have been for a while

bright valley
#

Better chance in the NDA server I imagine, but that's pure speculation from me.

hexed granite
#

i think overtime the OST grew on me. I didnt like it at first because how overplayed the music would be (or just personal taste), but mindjot and ides grew on me hard

hexed granite
crude prism
#

I'm in there too. And I've tried.

Thankfully I've had some good back and forths with Hunter recently.

SWAT AI helmets getting fixed
bleed system getting fixed
headshot multipliers getting fixed
paperdoll finally updated to show Ceramic armor being broken (it does as of this patch)

hexed granite
#

but yk, if u want to put someone down, sa58 is always there for u

#

1 or 2 taps a suspects into incap or death

bright valley
#

The main conversation I'd love to have would regard what the design goals are and how they're approaching them.

hexed granite
#

yeahuhhhh. version 1.1 and timeline when?

tough spire
#

A roadmap like the GroundBranch devs have would be nice.

hexed granite
#

probably in the beginning of june i bet. seeing how people would be on vacation, out of school, or whatever playing this game, i dont think they want to miss a peak period like that

crude prism
hexed granite
tough spire
crude prism
hexed granite
hexed granite
#

i kinda just forgot jhp existed

crude prism
#

Funny enough, as of 1.0, there is FINALLY a difference in object penetration for JHP/AP

tough spire
#

I maintain JHP 7.62 works better.

crude prism
#

So they actually function as intended

tough spire
#

I don't care what your data mining says. My feelings don't care about your facts.

crude prism
#

My datamining fixes your broken game

#

nah that's all void, I'm just a nerd reporting bugs

hexed granite
#

imsurprised they didnt keep the supporter edition up

#

wouldve raked in money if people wanted a season pass to the (supposedly paid) DLC in the future

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then again. im scared how they would price the next dlc

tough spire
#

DLC #1 - actual content not created by an AI

hexed granite
#

wdym? what content in RON is AI (cuz i have my suspicions)

tough spire
#

A bunch of the artwork. And their subtitles.

hexed granite
#

ok yeah, i noticed that too (i dont use subtitles tho)

i kinda thought the briefings were AI generated too

#

the log says people murmer and whisper (no whispering at all)

tough spire
#

"George M" was one of the AI subtitles for "door wedge"

crude prism
#

Mmmm... I would check the credits. I bet the briefings are done by real people

hexed granite
prime wing
#

never took away that it sounded like AI, just extremely off or akward

bright valley
#

did someone say AI subtitles

crude prism
#

AI subtitles are fine if they otherwise wouldn't have been able to implement them in time

#

I literally do not care 🤷

prime wing
#

still someone has to go through them

crude prism
hexed granite
prime wing
#

it could go both ways yeah

prime wing
crude prism
#

The number of voicelines is staggering. I'm sure it's actually a ridiculous amount of man-hours to relate the in-game subtitle to the actual voiceclip playing

tough spire
#

1600?

hexed granite
#

i cant imagine a main dev sullying their time to go through that,. i dont blame them

prime wing
#

I dont think the errors were as rampant as they are made out to be, but maybe I just never encountered that many

#

I had the usual ones

tough spire
#

I mean..... it's bad production management. They should have ported the script lines over. Unless there is no script for the voicelines and they just ad libbed it all.

hexed granite
#

feels like an ad lib sometimes, but i like all the voice work, a much better improvement than pre 1.0

crude prism
hexed granite
#

i dont even feel like replacing the voicelines with mods anymore because theyre pretty good

urban walrus
hexed granite
#

almost an hour of footage

ebon trench
#

why is the game so lagging now

tough spire
#

I'm completely drawing a blank on what it's called in VO but I suspect a lot of those don't contain actual dialogue.