#šŸ‘®ron-discussion

1 messages Ā· Page 26 of 1

ivory kiln
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but certain suspects should surrender immediately

deep rain
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Or "watch the windows"

vestal mauve
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chance to surrender should be tied with the number of suspects remaining, with a few exceptions
as you clear the level, most of the guys just give up after you annihilated their buddies

deep rain
#

It still needs to be a game though. If everyone surrenders, there isn't much "meat" to the gameplay (yet). So surrendering would need to have it's own "stand off" gameplay mechanics to make it interesting somehow.

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Suspects could engage in dialogue. I mean, that would be super-feature++ extension (costly, feature creep ftw) but I think it would be awesome.

vestal mauve
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im surprised they haven't worked in a "self-hostage" situation where a perp puts a gun to their head when you yell at them to comply

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i know there's a chance enemies will off themselves, but thats in instant decision
what if they just stand there, pistol pointed at their own temple, daring you to make a move?

deep rain
#

stuff like that, yeah

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Anything that prolongs the tension. I really think that is the one KEY aspect that sets SWAT games apart from other shooters. The moment where you interact with the enemy but shouldn't shoot yet.

vestal mauve
#

yes

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the player needs to make split-second decisions, like a real life SWAT officer does, to ensure the best outcome

deep rain
#

yes, and for it to not become boring, it needs a high varience of different situations, suspect animations, voice lines and especially random timings.

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Right now I can tell when exactly the suspect will move from "heistating" to "shooting" and also when they will get up after surrendering to strike again.

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It's very rigid.

fringe vault
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a self hostage situation would be nice, they can have different outcomes such as them faking shooting them selves to try shoot you, surrender or just actually shoot themselves

vestal mauve
#

i admit, i got caught off guard by the "pulling out the cell phone from behind" thing
i just blasted the dude, saw what he was doing, and froze in shock

deep rain
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hehehe

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yeah, more stuff like that is what SWAT gameplay is about imho

plucky sage
#

I see your point, especially on AI behavior on room clearing and the uncertainty of the outcome of the grenade throws. As for the throwing they could add a scripted sequence for when the direction the AI would toss the grenade based on their current position wouldn't make any sense. Like, think of a door that can only be stacked on the left due to obstacles and the door swings open to the left. The grenade would in all scenarios be tossed to the right, which could be okay depending on the room layout. However, there is this this apartment entry on Brisa Cove, the first door to the right, where we exactly have the aforementioned situation and the right side of the room (where the grenade will land 100% of the time) is a dead end while the left side which is partially obscured by the door is a long hallway.
Long story short, SwatAi would need to understand those kind of "useless" grenade throws and adapt to a different throwing stly, e.g. taking a step out of the stack and tossing the grenade are the door, or even above it, whichever lets them stay in cover better

pale lake
#

This game with a PVP mode, and focusing on Close Quarter Combat map, could very well be a straight competitor to R6 Siege

crude prism
#

"no"

vestal mauve
#

PVP would be cool but realistically i dont see it happening

crude prism
#

PvP is definitely happening, "good" PvP? That's another question

deep rain
# plucky sage I see your point, especially on AI behavior on room clearing and the uncertainty...

While I agree on the issue, my solution would be to not "simulate all and everything". It's a videogame. Getting simulation in line with gameplay expectation is a nightmare. Sure, you can pull it off, but it's really really lots of work and iteration.

So my solution to these problems is more like: Abstract it. Design trumps simulation.
In the case of bangs, we already have the disconnect of "animation of throwing" to "actual spawn point of grenade and trajectory".

I would just go one step further and define the impact area for every room manually. And the throw is just graphics. Just immersion. The actual gameplay effect for "bang & clear" would be defined at level creation. for each door manually, by the level designer

vestal mauve
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honestly cops botching a flashbang throw is perfectly in line with real life lol

pale lake
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I have been working on Squad and there it is such a rabbit hole between Realism and making a Game. Either they wanted to make a simulator and calling it a game. Always been a fan of keeping the aspect of game first. That is where the emotions and players want to experience.

crude prism
vestal mauve
pale lake
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hell no

vestal mauve
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legit made me stop playing lol

deep rain
pale lake
plucky sage
#

As for the uncertainty what entry tools or grenades to use I'm actually happy that the player is able to 100% make this choice.
In real life you would decide what entry method to use based on the type and the layout of the entry point, the layout of the room behind the door, the resulting "moving in" technique and of course the expected threats inside (amount of suspects, sVest probability, structural hazard), civies/hostage presence.

And similar criteria apply to the use of the offensive grenades.

So in the end it's analyzing the situation and deciding on what you feel most applicable to use in the given context.

At least I don't feel like having the developer force me to use gas on this room or a stinger on that room, that's not how it should work in my opinion.
Whereas for the doors, they could maybe add certain doors to the game that e.g. cannot be lockpicked, or give doors a certain chance to withstand a battering ram once or twice, this could mix things up but would also force players to carry all potential gear at all times which could be an issue especially in understaffed online lobbies

vestal mauve
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can nade launchers break windows?

crude prism
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I'm gonna say no, not with the removal of their impact damage

vestal mauve
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fuck

crude prism
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I'm pretty sure that they can't pass through anyways, as the collision hitzones don't despawn when windows are broken

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No nades/nonlethal can pass

deep rain
vestal mauve
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that sucks, i want to chuck gas through the windows and move in

crude prism
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But the ones on Voll don't

deep rain
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The ones on port hokan at the start if the map in the little office container also break properly.

crude prism
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smidog RNG window fun is immersive and good for gameplay

plucky sage
# deep rain While I agree on the issue, my solution would be to not "simulate all and everyt...

They could at least do this for certain rooms.
Apart from that I feel like the "simulation" part of Ron also stems from the fact that players mostly have everything in their own hands, the game only dictates the desired outcome and puts you in a certain place, the rest is up to you and your skills to use the tools you have at hand to achieve the best possible outcome, just like in real life.
(even though I wouldn't really call Ron a simulation after all šŸ˜…)

pearl shuttle
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Is that why I don't get penalized for shooting suspects who surrendered

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As in I shot them as soon as they dropped their gun

crude prism
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No, there's specifically a second or two window for when suspects surrender.

To prevent you from being penalized for shooting at them during gunfights where they instantly give up

pale lake
deep rain
deep rain
plucky sage
deep rain
#

Well, at least you got 5y more under your belt, I am only at 15y šŸ™‚

mental fable
#

So guys, is this hotfix good ?

muted star
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It just dropped

mental fable
#

I think we need to delete the AI mods bc of the new hotfix

muted star
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ye

mental fable
#

Well I'll do it tomorrow or soon

pale lake
waxen grove
#

Yo patch notes?

mental fable
#

Yep

mental fable
#

I think the last one will be just minor bug fixes

mental fable
# vagrant pumice huh?

In the patchnotes, it says we need to delete any AI mods bc it will corrupt the new improvement

waxen grove
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Im calling bs

mental fable
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What is bs ?

waxen grove
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Bullshit

crude prism
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"Revamped the way Suspect AI accuracy is calculated and rebalanced it, resulting in a fairer experience across all levels (Note: changes to the accuracy calculation will break AI mods)"

mental fable
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Oh ok

waxen grove
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Yeah

ivory kiln
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i haven't noticed anything wrong with no crack for ai

waxen grove
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Basicly they say ā€œuse our ai and not modsā€

shy tulip
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No, they said that you need to uninstall outdated mods and wait for the authors to update them like any game.

mental fable
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Oh

waxen grove
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I will check the game files in the morning

mental fable
shy tulip
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Even if they don't mean the crashy type, like they said accuracy calculations were changed. Let's say a mod makes them less accurate prior to this, it may just break them and make them not shoot.

Or if a mod made them harder, it may make them beam you as soon as you spawn

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I assume the crashy type anyway because AI mods have always broken and started breaking the AI and or crashing the game in the past

waxen grove
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Unless the whole ai been reworked Ć  la Adam I doubt ai mods would be completely deprecated.

limber steppe
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w hotfix

mental fable
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Ok, I'll delete any AI mods or any outdated AI mods tommorow

waxen grove
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I’ll test my swat slots mod in the morning maybe see what’s involved in updating it. Honestly how do you update mods for this game? When I was in the files I saw that as long as void doesn’t completely rework systems mods don’t go out of date

deep rain
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Adjusted visibility blockers on Ridgeline, Penthouse, Valley and Importer

Are these internal map names?

shy tulip
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Modders just take the new files and tweak them after the update

shy tulip
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They're "old" map names

summer hatch
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Time to test this recently tweaked AI crycat

waxen grove
#

Oh lovely this game requires mods to be rebuilt every update lovely

deep rain
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Yeah, I had the same maps in mind when reading that šŸ™‚

waxen grove
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Dont worry I understand

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But I do have to test base ai

quaint palm
#

It's normal that weapon selection is glitched?

waxen grove
#

I hate to say it but that sounds like mods

quaint palm
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I have no mods

waxen grove
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Hmm

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Never used em

quaint palm
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Removed them all when I had the issue

stone bay
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I was gonna say I did a clean install and had the same issue

waxen grove
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Ah yeah, mod io or manual install?

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This game doesn’t like having mods actually getting uninstalled it’s weird

stone bay
#

This game doesn't like being played in my experience

waxen grove
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Tell me about it

stone bay
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My system can run about anything at max and it struggles at low settings, the game keeps crashing for me, and that combined with the ai and what not just isn't quite in the state I'd like it to be especially for 1.0

idle pumice
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does new hotfix solves the startup black screen (not launching the game) issue?

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didnt see in the notes but it can be lucky situation

deep rain
shadow fern
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Game fixd?

quaint palm
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No

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More broken

stone bay
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I'll have to give it another shot but I really don't like how they butchered this game

shadow fern
deep rain
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Fixed a bug that squared the headshot damage against players only when the helmet was already destroyed

I want that bug back! šŸ˜„ šŸ˜„ šŸ˜„

deep rain
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Fixed a bug that allowed SWAT AI to kill suspects by shooting them in the head with beanbags```
Oh joy joy happy joy. Now I can try s-ranking the last 2 missing maps with my AI buddies using beanbags!
digital marsh
stone bay
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I know they want it in the game but I really hate getting wallbanged at the end of a level because some guy has super hearing and xray vision

hallow shore
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sounds like a promising patch

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just gotta wait an hour for it to install XD

knotty ermine
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Why did they nerf the taser lmao it's the most useless less lethal tool in the game

earnest wolf
#

OMG this patch sounds great

magic yacht
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I HOPE THEY FXED THE LAUNCHER GLITCH where they cant reload

mental fable
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Guys, did the hotfix took away 30 or 40 gb away ?

knotty ermine
vagrant pumice
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How do you S-Rank?

oak edge
#

Laptop user here with a beefy laptop. I was getting 45-60 fps on most maps. I turned dlss onto balanced and I'm getting 100+ now. I run it in 2560 X 1440. I don't wanna speak too soon but it has fixed all of my fps issues

crude prism
earnest wolf
stone stump
knotty ermine
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Is there a time limit on S rank like there is for A+?

shy tulip
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there are no time limits for any scores

deep rain
oblique sail
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Still compiling files. How is the patch overall?

knotty ermine
shy tulip
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Positive

deep rain
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Decreased smoke opacity of CS Gas to allow players to see through it more easily

That one I am interested to see.
Time to get the gas mask back on

mental fable
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mb

shy tulip
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The true gamechanging patch

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Removed any related SWAT voicelines that are referring to themselves as the high ground callsign

mental fable
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Looks like RoN is getting back on the rails

deep rain
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Who is "High Ground" and why are they banned from playing RON? šŸ˜„

vestal mauve
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High Ground refers to the cut sniper team

mental fable
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Oh yea the old sierra sniper unit

shy tulip
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The beta sniper team

quaint palm
tired kestrel
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ayyy they added an ai rebalance

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sweet

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man this update is great

white goblet
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Did they fix the cosmetic bug with Ai still wearing helmets even when the 'No Helmet' option is selected?

mental fable
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I wonder what is the 4th hotfix

daring lion
ivory kiln
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I hope they add balaclavas

stone stump
mental fable
shy heath
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Man, void. After a long time, good job. Nice update

white goblet
mental fable
daring lion
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The fixes do seem to have a lot of improvements tho! still room for optimization but somethings were updated

tired kestrel
mental fable
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I think the 4th one is just fixing some of the map or minor errors

tired kestrel
stone stump
shy heath
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Man i wish we get a non-lethal pistol

tired kestrel
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because i saw alot of skill issued players complaining about ai

stone stump
tired kestrel
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so thatll help them atleast

white goblet
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so can anybody confirm if Ai can be in game without helmets now?

shy heath
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i mean by secondary pistol

earnest wolf
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Pretty sure it used to be a secondary before 1.0

ivory kiln
shy heath
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yes it was a secondary before 1.0

shy heath
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its better that its in tactical now but i think we should get like a pepperball pistol or something would be cool

earnest wolf
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yeah that would be cool, if only to help my AIs on less lethal runs

shy heath
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And that would be auto fix to non lethal swat ai issues completely

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ill give feedback if no one did yet

tired kestrel
mental fable
waxen grove
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It’s already nerfed into the ground so …

tired kestrel
mental fable
tired kestrel
waxen grove
stone stump
tired kestrel
mental fable
tired kestrel
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currently i got a balaclava mod but i cant remove the balaclava

vestal mauve
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Balaclava mods don't delete hair so it clips through and looks awful

misty egret
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MCX option is not accessible

ivory kiln
vestal mauve
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Ok whaaaat

tired kestrel
mental fable
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Also do SWAT have tactical takedowns for example dragging an alone suspect ?

vestal mauve
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Thanks

tired kestrel
mental fable
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Oh, ok

tired kestrel
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np

vestal mauve
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Yep I see it ty ty

tired kestrel
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does removing your helmet remove any real armor?

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or is it just cosmetic

waxen grove
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Fixed a bug that allowed SWAT AI to kill suspects by shooting them in the head with beanbags
Cant be the only one thinking this is a feature not a bug… sure good to have swat ai not killing but elite force added the ability for less lethals to kill in edge cases. A beenbag round to the head can definitely kill lol.

stone bay
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I have tried both and dx12 runs better but not good thanks for the help though

crude prism
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This is a good change, because players have agency over their own aim, but not the bots

willow kraken
tight frigate
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did the new update break anything except ai mods?

waxen grove
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Yeah maybe in the back end it should give a chance of lethality and not allowing swat ai to kill using it

tired kestrel
waxen grove
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Maybe stop swat ai from aiming to the head with beanbags

wheat zealot
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has there been a ready or not update or am i going crazy

crude prism
waxen grove
#

Update

tired kestrel
wheat zealot
waxen grove
wheat zealot
waxen grove
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Atleast before Hotfix 3

crude prism
stone stump
#

new update doesn't break anything. it's the mods being outdated making them break stuff

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i got kinda lost, what the hell was i replying to hmmm

tired kestrel
#

dude can anyone tell me if the helmet in ready or not actually protect you from more bullets?

stone stump
waxen grove
crude prism
waxen grove
#

We can’t see the behaviour trees anyways

tired kestrel
earnest wolf
#

omg I'm out shooting crackheads!!

crude prism
tired kestrel
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if i select no helmetl

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that was my question

crude prism
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No-helmet means you are removing the head protection. As reflected on the paperdoll

waxen grove
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Ok so helmet protection is only with the helmet and not the gas mask I should point out

wheat zealot
#

why are people saying that void took our money and ran and the game was a scam? if anything im suprised this game isnt more

tight frigate
stone stump
shy heath
#

ah yes, i got crashed on entry to my first mission.

magic yacht
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from what ive seen in the patch notes, they havent fixed the ai unable to use the launcher more than once, bummer

waxen grove
fallow agate
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Yo did they patch crazy ai wall banging?

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Just read the patch notes

shy heath
#

I got crashed for selecting mission now..

wheat zealot
#

good investment of buying the game before the price got increased

stone stump
shy heath
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No mods installed, deleted all mod data

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wth is this update

shy heath
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ill try to verify files

waxen grove
# fallow agate Yo did they patch crazy ai wall banging?

Still reading the notes and it says enchantments though walls shouldn’t last as long but nothing about wall snipping yet. Issue was is that line of sight was involved in 90% of issues due to door cracks or small seems in walls

crude prism
tough spire
waxen grove
waxen grove
crude prism
#

Source: it came to me in a dream

chilly meadow
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Is this update good enought to jump back into the game or should I wait?

shy heath
#

does anyone have problem with being crashed on almost anything?

waxen grove
#

Trying to figure that out

stone stump
magic frigate
#

Did the ai changes make the game too easy or is it well balanced now

stone stump
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neither

tired kestrel
shy heath
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from crash thing

waxen grove
#

Bull fucking shit, now im questioning everything. Do we have bullet range? Drop off? Anything? How could the game release with bullets doing full damage though walls?

Decreased Suspect AI damage when shooting through walls
Good change but how

shy heath
#

and it doesnt say modded

analog flare
#

remove all mods and play with safe mode on

#
  • verify files
analog flare
crude prism
lethal crest
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Hows the update so far? I'm not really feeling much different but I've only really played one or two missions

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Can't really tell that much of a difference on aggressiveness but maybe I'm just slow

waxen grove
#

Im looking at the patch notes and I see no difference

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I need to open the game files to see the changes

shy heath
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it was all verified

analog flare
shy heath
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ill try to look at my loadout sinnce some people say slots has been reset to 0

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ill check it

waxen grove
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Heck we didn’t even get any performances fixed unless they forgot to write em in the change logs.

civic otter
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"Decreased Suspect AI damage when shooting through walls" made me laugh

analog flare
civic otter
#

We can't fix the root cause, so we'll lower damage

waxen grove
analog flare
compact sequoia
#

Fixed a bug that squared the headshot damage against players only when the helmet was already destroyed
what does this mean, wasn't headshot always supposed to insta kill you?

analog flare
#

gotta have to bootlick cause I want this game to fix itself

crude prism
analog flare
magic frigate
waxen grove
analog flare
magic frigate
crude prism
# compact sequoia > Fixed a bug that squared the headshot damage against players only when the hel...

Headshots were broken (at least since) the Adam update, where the damage was squared INSTEAD of multiplied by the appropriate headshot multipliers (2x or 3x depending on ammo type)

The new change means that assuming you have enough health, you can survive low-damage head hits.

Before, even a 13 damage head hit would kill you from full HP (for reference the lowest damage hit in the game is suspect buckshot at 25dmg)

waxen grove
analog flare
waxen grove
#

Because of the stupid wall banging

analog flare
waxen grove
#

They probably use AP because it’s the default round

analog flare
waxen grove
#

Wait fmj is in game?

crude prism
#

FMJ is just the actual filetype name for AP ammo

analog flare
crude prism
#

FMJ was renamed to AP in-game with the Adam update. Where it was previously listed as FMJ

waxen grove
#

Fuck it Im just gonna make a mod to rename it FMJ, does it act like AP or FMJ?

magic frigate
analog flare
#

i can see the spaghetti code already

bitter mason
#

we love sketty code

waxen grove
#

Grrr

analog flare
#

the amount of mistakes they could make with their ballistics code because they renamed FMJ to AP

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jesus christ

compact sequoia
waxen grove
#

Its possible

analog flare
#

FMJ is different from AP irl

willow kraken
#

Anyone play the new update? How is it overall

crude prism
waxen grove
#

And the spaghetti code is only going to get worse since the lead game designer jumped ship and they put out a listing for a new one a few weeks ago

crude prism
#

The FMJ/AP thing is NOT spaghetti code at all, it was a changed to help players understand what the fucking they're picking in game lmao

compact sequoia
#

so it's just fmj then

crude prism
#

Not everyone is a gun expert

waxen grove
crude prism
analog flare
waxen grove
analog flare
#

it takes a few seconds no?

crude prism
compact sequoia
#

they could've just kept the name tho

waxen grove
#

Yeah they could of kept it fmj

analog flare
#

especially when changing ballistics for say a mod

waxen grove
#

This game does have spaghetti code

analog flare
#

or the game itself when they update it, it just triggers the ocd in me and the amount of mistakes that could happen

analog flare
#

in terms of optimization and organization

analog flare
#

a great example (idk if they fixed it yet) apparently flashbangs and stingers dont actually lower suspect morale but increase it

torpid citrus
#

hey, im thinking of running RON on https://getwhisky.app/ on my m3 mac, but i dont wanna buy and download the game only to be disappointed. anyone tried this yet?

magic frigate
#

ā€œFixed a bug that allowed SWAT AI to kill suspects by shooting them in the head with beanbagsā€ wasnt that because the ai just always aims for the head regardless.

crude prism
#

Suspect and SWAT aim center mass. (can target specifically other areas if only those are exposed)

unique forum
#

thought on new update ?

compact sequoia
#

however you're on mac

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and i'm not sure how well wine works for macos compared to linux

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you can just refund the game if it doesn't work

bitter mason
#

is it just me or are guns more, sway-ee now

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like
aiming in and looking around seems like theres more sway that before

native rune
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I can’t change guns for myself or the ai in the load out menu anymore smidog great job entry team

shy heath
#

also my game gets crashed everytime i alt+tab

crude prism
shy heath
#

if i dont alt tab its normal

bitter mason
lunar cradle
#

how is the patch everyone did the ai adjustments work?

shy heath
#

ai feels little bit better for me but not really so much big diffrence

native rune
#

You’d have to play through all or most of the maps to get a feel for it

analog flare
#

cant seem to change my swat ai's guns

shy heath
#

i only could played gas mission though because it crashes on little things

native rune
shy heath
#

alt tabbing literally crashes your whole game

bitter mason
#

they should probably make it so point shooting doesnt zoom tbh

shy heath
#

probably going to get a unnoted fix few hours later or 1 day later

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for crashes most of the people getting

analog flare
#

also i have a "missing string table entry"

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for .300BO jhp

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its called OTM at the moment

dreamy garden
#

the swat

analog flare
#

funny enough cnat change my own gun now too

bold sky
#

there are plenty of mods that turn .300 jhp into open tip match rn

lunar cradle
#

mainly suspect ai i was cruious about

umbral oar
#

but i WANT to restrain headless suspects

lunar cradle
#

my swat ai has always been john wick seemingly lol

lunar cradle
dreamy garden
earnest wolf
#

@lunar cradle it's a lot better. Not revolutionary but the gunfights feel much fairer

bitter mason
#

bruh just noticed a civ on greased palms uses the early access brisa cove sailor voice lines, including ones mentioning army guys

shy heath
#

dx11 works fine if you guys are getting crashes with dx12

lunar cradle
earnest wolf
earnest wolf
#

Carriers of the vine šŸ’€

dreamy garden
#

They will wallbang you

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From any range

earnest wolf
#

I've only done a couple of missions since the patch, but they did seem to be trying to wallbang me less

ivory kiln
#

they need to fix performance now

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since something i lag in a shootout

earnest wolf
#

they also miss quite a lot, which is unprecedented.

bitter mason
#

OK so the taser just doesnt work now?

analog flare
#

testing so far

bitter mason
#

I tried tasing someone on two occasions firing both shots and nothing

analog flare
#

a terrorist suspect that was behind me didnt insta kill me so I think the tweaks are working

#

my own gripe rn is the swat AI bagging shit up mid missions ;-;

bright valley
bitter mason
broken haven
#

day like 10 of being stuck on isles of march lets fucking go!!!

crude prism
#

certified hitreg moment

bright valley
#

Hmm. I'm just now booting the game up now, haven't played Hotfix #3 yet, I'll have to test it myself.

bitter mason
#

first time the dude was just running to the side, this time he was doing gun pull out fake surrender, I dont think I could have possible missed those shots lmao

ivory kiln
#

man i really love shooting civvies with phones

analog flare
#

suspect not instantly killing me as it moves a corner

#

I say the tweaks are working

dusk thunder
#

every so often when watching youtube runs (recent) … some people free lean under beds and actually open and check closets. Not once has any suspect or civilian been there. Is this a past feature that got removed and they just do it from habit? or can they actually hide in those places?

analog flare
# bitter mason solo

theres still a chance tasers dont actually contact, they may hit a piece of clothing for example (dk if this is a feature or a bug)

native rune
bitter mason
#

they're still crazy aggressive tho, moving very fast and constantly full auto spraying

bitter mason
bright valley
analog flare
bitter mason
#

Twisted nerve seems to be the only map where suspects hide tbh

bitter mason
#

people hit by a taser in real life often drop like a plank also

analog flare
#

the liberties and balances

topaz bane
analog flare
#

very hard to weigh

ivory kiln
#

suspects also surrender a lot more

bitter mason
#

its more visual feedback

#

the taser is just really janky in that department

#

I will give swat 4 as an example, the taser can be deflected by body armour and you can clearly see the prongs bounce off

dreamy garden
#

Oh now its even harder to do taser flash and bash on hide and seek thats nice

bright valley
#

I always thought the visual feedback of the taser was OK, it's more the auditory feedback that's inconsistent. A lot of suspects just convulse silently.

bitter mason
#

plus body armour is actually clear on the character model

#

nah bro this ai is still pretty cracked at times

#

got nailed through a whole ass truck

#

still too aggressive mainly

analog flare
#

Relapse is still a mess of fps drops lol

bitter mason
#

though thats greased palms in a nutshell

bright valley
bitter mason
#

yeah I managed to get a civ tased

ivory kiln
#

some suspects surrender without a fight

analog flare
bitter mason
#

hit reg might be a bit wonky

analog flare
bitter mason
winter orbit
lofty osprey
hasty oak
#

hows the patch

winter orbit
bitter mason
#

love how open the outdoor area is, love how suspects dont render that far

#

oh ffs

unique forum
hasty oak
bitter mason
#

suspect walked into the spawn area on greased palms, died turned the corner and there was another he surrenders, im thinking "oh wow they made them actually surrender when seeing a friend die" he pulls a gun

#

certainly less bs

hasty oak
#

absolutely incredible scenes

analog flare
#

i am enjoying the tweaks more ngl

lofty osprey
analog flare
#

cant wait for patch 4 to address the other issues

hasty oak
#

hoping they fixed the slowdown on certain maps when swat ai stack by a door
like the door that leads outside in the diner area of gas

bitter mason
charred granite
#

how many of these "hang in there shady" stickers are there?

bitter mason
#

if a suspect surrenders with little convincing you can almost garuntee they will pull a gun

hasty oak
analog flare
ivory kiln
#

now they need to fix performance

#

i lag sometimes in a shootout

bitter mason
#

certainly now they should work on performance but I still think ai is waaays off perfect

prisma aspen
ivory kiln
#

it's much better than before

#

atleast you have fair chance

hasty oak
#

well as long as there is improvements
i dont expect a perfect solution within a couple patches

ionic shell
#

"Fixed a bug that allowed SWAT AI to kill suspects by shooting them in the head with beanbags" HUGE

sharp hazel
hasty oak
#

yeah there are some good fixes

bitter mason
prisma aspen
#

Bad day for the modded players lol.

ivory kiln
#

damn one of my modded maps crashed the game

hasty oak
#

i only have gunslinger mod

stone stump
hasty oak
#

lol

prisma aspen
#

gunfighter, sniper or not, and most of the weapon mods are unusable now

tight frigate
#

been hearing stuff about the balaclava mod, did update break it?

prisma aspen
#

Time to play some vanilla

bitter mason
#

some mods still work, reskins seem to but anything adding content may be broken

tight frigate
#

void took a sledgehammer and broke 70% of the nexus mods catalog

bitter mason
#

I had a mod that changed the mk18 into an m4a1, I think it may have changed stats cause I couldnt equip it, but my g36 carry handle mod is fine

bitter mason
prisma aspen
#

The best thing we can do is to pin the mod makers lol

hasty oak
#

good
break mods
based vanilla wokecat

prisma aspen
#

I leaved some messages to them, hope they can fix it soon

analog flare
#

just tried the CS gas

#

The opacity is much more see through. like you can only see a light smoke

#

didnt even know it was deployed

lucid spade
#

Does anybody know if the new patch also wiped account bans? Cause I just ran into WatchmanWakeUp again...

stone bay
#

so does this mean they finally nerfed the ai so the game is playable?

umbral oar
#

im gonna use gas only after this

prisma aspen
#

The Nvidia Reflex settings are still messed up lol

hasty oak
#

how is the wallbanging situation

analog flare
#

I have now been shot at several times with 9mm and havent died and hp is good. I think the tweaks are working

lucid spade
analog flare
hasty oak
#

do they all converge to your position once its known to them? i hated that

analog flare
#

I actually had a terrorist see me, and rather than spray me with his FAL, actually took cover first

sharp hazel
#

That sounds epic, can’t wait to try the update

analog flare
#

I then promptly wallbanged him before he can try anything

lucid spade
tight frigate
#

very sad

sharp hazel
#

Also the open door towards officers causing them to be stuck is fixed! That was so annoying on mindjot

lucid spade
analog flare
#

also they dont shoot and ask questions later now. I had an objective suspect actually resist arrest before prompty trying to blast me with his pistol

analog flare
#

he knew where i was, since i was shouting at his face too

modern birch
#

I received a 26 GB patch today it seems. All I can find is that there were "hotfixes". Isn't a "hotfix" usually a super small patch?

bright valley
#

Hell yeah, opening doors while stacked on them is back, baby.

analog flare
#

u sure about that lol

lucid spade
#

overall, i'm liking the improvements, but where's the consistency improvement for flashbangs?

bright valley
#

Patience, grasshopper :P

analog flare
bitter mason
#

dont think grenades have been touched at all

#

suspects seem a little less crazy, but still crazy

lucid spade
earnest phoenix
#

suspects still have 0 self preservation 🄱🄱

foggy zinc
analog flare
bitter mason
#

the transparency for cs gas goes miiiiles both visually and for gameplay

analog flare
#

they still refuse to surrender unless surrounded by all 4 swat ai lol

#

cause they are dead

twilit vault
#

Have you encountered any game crashes? My game has crashed many times since the last hotfix.??

bright valley
#

First impressions I want to say gunfights are feeling more survivable, but not trivially so.

hasty oak
foggy zinc
#

btw is the update stable atm? Nothing breaking or anything yet?

earnest phoenix
bright valley
#

I'm honestly fine if you struggle to get true suspect surrenders through the presence of a lone officer, like I like the unpredictability but if they're too passive that could be strange in some of the scenarios.

analog flare
bright valley
#

It makes sense that you need to do something to ramp up the pressure, like nades, LTL usage, loud breaches, or getting multiple officers flooding into the room quickly.

shy tulip
#

Gunfighter seems to be broken

#

Because it also changes the weapon UIs on the player character

#

Which have now been changed

foggy zinc
analog flare
#

its working fine for me

#

besides the gun thing yes

#

no AI mods

foggy zinc
#

can you just not swap weapons cuz of it?

uncut nacelle
#

Who tested #3 Hotfix, is the frame drops fixed?

bitter mason
#

still no black variant for the long sleeved lspd shirt and theres still two OD ones for the rolled sleeves

analog flare
gleaming kiln
normal patrol
#

Did they fix bullet penetration issues

gleaming kiln
sharp hazel
normal patrol
#

So far I have 3 main issues with the game. Sus Heads clipping through walls and doors, bullet penetration, and not being able to stop their screams once downed with a headshot.

analog flare
#

where in a suspect when shot again will stiffen up, and any dialogue they make will be disrupted

foggy zinc
crude prism
analog flare
#

got a B

foggy zinc
#

nice lol

analog flare
#

only a B cause I didnt really aim for arresting

foggy zinc
#

shoot first ask questions later

#

my kinda gameplay lel

analog flare
#

they are terrorists

#

honestly the ROE in some maps should be changed

foggy zinc
#

btw what's the consensus on weapon swapping atm

round frigate
#

guess what, the AI is still shooting u through walls, they just miss/dont do much damage KEKW

ivory kiln
foggy zinc
#

same for gas station robbers

#

"You not taking me bro!"

#

crazy statement with an SA58 pointed to your head

ivory kiln
#

my modded map crashed the game

fathom fog
#

downloading the update rn, suspect ai any better now?

winter shadow
fathom fog
#

good

#

couldn't tell anymore if it was a tactical error or just cracked ai sometimes

ivory kiln
#

man my modded maps keep crashing

analog flare
ivory kiln
analog flare
round frigate
#

yeah its much better now

ruby bloom
round frigate
#

got some fps drops after the update Pe

daring lion
shy tulip
#

the swat ai won't engage through walls anymore (which means if you get caught out and shot, you on your own) and there's a damage reduction

#

I think something else

ivory kiln
#

oh damn

foggy zinc
#

swat AI can use beanbag shotties now too

#

and not murder suspects

sharp ginkgo
#

Anyone else crashing a lot?

bitter mason
#

I need to test if they changed the last suspect rushing you, did a solo (no bots) on gas and it doesnt seem like it

#

but suspects are still mega aggressive even on that map

shy tulip
#

I don't see why they would change an intentional feature

round frigate
bitter mason
#

because it sucks ass

round frigate
#

use wedges

foggy zinc
#

btw is FSR working fine after the upgrade atm?

bitter mason
#

the way I see it, the last suspect should be the easiest to arrest considering their morale should be at an all time low

shy tulip
#

That's not how morale really works

unborn jetty
#

is there a way to see what your highest score was on a given mission?

shy tulip
#

Well potentially, I forget the specifics

bitter mason
#

I know

sudden marsh
#

welp new update, but still 0 optimization fix or better shader precomp lol

shy tulip
#

But the last guy should be the most trigger happy considering they get more trigger happy the louder you go

bitter mason
#

terrible system imo

sudden marsh
#

did they fix that bug where low latency was forced on? don't see it anywhere

bitter mason
#

I can maybe see how a system like that should work, suspects are less likely to fight for their lives if you've arrested more than you killed, but suspects in general are super trigger happy to start with

bright valley
#

Their trigger-happiness at the start varies a lot. Even before the hotfixes, if you tried just waltzing around some of the missions by yourself with just taser and only normally open/lockpick doors you'd be surprised how many suspects will hold their guns at the waist in hesitation.

earnest comet
#

I’m having issues selecting weapons. I can’t change weapons at the table or the lockers (I currently have the SA58 and G19) I click on any weapon and it just doesn’t switch :/

shy tulip
#

Remove your mods

earnest comet
#

Aight I’ll be back in an hour then

bitter mason
dreamy garden
#

I put my mods files on the desktop for quick access when I want to play vanilla

sharp hazel
#

I think it increases stress of how the fuck do I breathe but idk about fuck around with five swat officers

bright valley
shy tulip
#

I don't think LTLs do, because they don't seem to alert AI in the same way that guns do.

bright valley
#

Not even the beanbag shotgun?

shy tulip
#

You can notice this easy on Greased by using any LTL in the starting area and not setting off the other rooms

#

Yes

bright valley
#

Damn, good to know. I half-expected the pepperball launcher to be quieter/less stress inducing than the beanbag shotgun.

hoary fox
#

i need help deciding what is better, stinger or flashbang

sharp hazel
#

And are beanbags viable on ai again now that the headshot with beanbags was fixed?

bright valley
hoary fox
#

shiiiit

#

i think that stingers have lower range but more effective than flashbangs

shy tulip
#

I prefer flashbangs because they're smaller and won't generally snipe you across a room

hoary fox
#

but I dont know. Thats why i`m asking

shy tulip
#

Stingers for sure have a larger range

bright valley
#

The smallness of the flashbangs is definitely good if you like tossing them through peeked-open doors.

hoary fox
#

oh yeah, i`m gonna make nightclub into tomb but for terrorists

crude prism
hoary fox
#

I geniuenly didn`t know that ngvs are viable for neon tomb until recently

shadow fern
#

Closed room? I use gas. Most of the time I use flash

#

I never used stingers, usually if a suspect was in front of a door, I just use c2 to blow them away

twilit vault
hoary fox
#

yesterday i had a rage moment with cs gas, i fired m320 and threw 2 granades into apartment in 23mbps and mf still were charging at me

twilit vault
bright valley
normal trout
#

anyone know where the supporter verification code is?

crude prism
oak radish
#

Does anyone know if the developers ever said anything about console release for RON?

undone pilot
#

whats the lore with 'the left behind'

earnest comet
#

Did they give the AI ammo that you can’t remove via loadout customization? It would seem I am having a much harder time bullying my AI swat team after todays patch

shy tulip
#

Aren't those the vets

undone pilot
shy tulip
#

Pretty sure the Senator they shoot endorsed or passed a bill that cut VA benefits, something along those lines

#

I gotta rewatch the No Room for Civility trailer

bitter mason
undone pilot
#

damn, killing those dudes is cringe

bright valley
#

Good trailer.

bitter mason
#

they tried to kill him during brisa cove but failed

shy tulip
#

Amazing trailer

devout mortar
#

hey

shy tulip
#

did my embed just fail?

devout mortar
#

can we reverse an update for RON ?

timber mesa
shy tulip
#

They have not talked about external releases yet

#

My Discord just bugged out and it's not embeded for me

earnest comet
#

I’ve heard them say ā€œwe walk in the path brothersā€ in game before which is an interesting little tidbit for me

bright valley
#

Honestly, I send that one to people if I want to give them an idea of the game rather than the 1.0 trailer. Its gameplay footage is a little outdated but I think it's a good representation of the game.

earnest comet
#

It worked btw

oak radish
bright valley
#

1.0 trailer is good eye-candy but doesn't have any gameplay footage and shows a lot of stuff that doesn't really happen in-game.

earnest comet
#

Is there any way to remove a door in two shots with the breaching shotgun or does it have to be 3

bright valley
#

Shoot the two hinge-side corners.

#

Though if it's a metal door I don't think any amount of shots will remove it, gotta C2 for that lol

hoary spruce
#

So the updated AI is too easy now, just me?

#

At least in coop mode

little cloud
#

Damn, how long ago did they revamp the HQ?

#

They got rid of my favorite part of the game 😦

foggy zinc
little cloud
#

The whole thing

bright valley
little cloud
little cloud
foggy zinc
#

Oh that shoot house with live enemies right?

#

Unless thats just a mod lol

little cloud
#

No it was cardboard targets

#

But you could go in there with teammates and friendly fire was on lol

foggy zinc
#

WAIT THEY REMOVED IT THIS UPDATE?

little cloud
#

It's not in the game as far as I can tell

earnest comet
#

There’s one downstairs but it’s only unlocked after a certain number of missions I think

little cloud
#

I don't think it's a this update thing, no idea when it changed, I haven't touched the game in many months

shy tulip
#

It is in the game

#

The shoot house is like right infront of spawn (behind the board), you have to go downstairs

shy tulip
#

But in MP it's unlocked from the start because all maps are

#

So for PVP you don't have to do anything.

earnest comet
#

True

#

Just host a private game and you have instant access to it I didn’t think about that

little cloud
#

I have to mess with my settings if I want to start playing again. Game ran like doodoo when I launched it the other day

bright valley
#

New shoothouse doesn't seem to have a time trial like the old one, but it's less linear. Seems like it could be fun for 1v1s.

little cloud
#

I'll launch here in a minute and take a look

earnest comet
#

ā€œShould be on our side!ā€

foggy zinc
#

eat 300 blackout lowly slugger

undone pilot
earnest comet
#

Isn’t there a mod that turns .300 blackout into 338 lapua

foggy zinc
#

dahek

#

that sounds a bit overkill

bitter mason
#

ok the last suspect still rushes you

#

some genius on ends of the earth thought it would be wise to rush the full swat team so he runs down from the attic and gets his head blown off. every damn time

foggy zinc
#

lmao

#

it's funny to hear the swat AI scream at the suspect then get lasered to death sometimes

#

Particularly with the lowly criminals on early levels

bitter mason
#

theres still some errors in the subtitles too
"checking the bid"
for checking the bed

#

nearly got killed by a mega wall bang got damn
the new damage reduction must've saved me

foggy zinc
chilly hamlet
#

newbie q: is it possible to be hurt by the c2 blast if you stand right in front of it?

bitter mason
#

if u have the killhouse open you can test there

chilly hamlet
#

is that a mission?

bright valley
#

Dropping a [self]

foggy zinc
#

chemlight?

bitter mason
foggy zinc
chilly hamlet
#

ahh cool ty

foggy zinc
#

If it's locked then u gotta complete more missions BIGtacticat

bitter mason
#

void big brain moment

chilly hamlet
#

im up to sins of the father

bitter mason
#

yeah you should have it

foggy zinc
#

HAVE FUN WITH THAT ONE BRUH

chilly hamlet
#

coolio

bitter mason
#

down the stairs and to the left is the killhouse, the right has a less lethal testing area

foggy zinc
#

you can't convince me Sins is not nightmare fuel

bright valley
#

Sins is great.

bitter mason
#

theres also a pong arcade machine in the station too actually, but its hidden away

foggy zinc
#

w h a t

bitter mason
#

void big brain moment

mossy ridge
#

I have a good feeling about this patch. But what do you guys think about it? I haven't played it yet.

bright valley
#

My first impressions are good so far.

foggy zinc
#

haven't played it but it sounds awesome. Only gripe is that gunfighter is hella bugged apparently and has disabled weapon swapping I believe...

bright valley
#

Updates breaking mods, what's new TBH.

#

Not really a RoN-specific thing there.

foggy zinc
#

never played modded games b4 so I never really knew this stuff lel

#

understandable tho why that happens

bitter mason
#

mods always break on updates most of the time

rich bobcat
#

F I N A L L Y

#

they fixed beanbags on AI

bright valley
#

Good news.

tough spire
mossy ridge
#

Looks like they haven't fixed reticle brightness yet..

rich bobcat
earnest comet
#

I uninstalled all mods and I’m still unable to change weapons. Should I un/reinstall?

rich bobcat
#

wait

#

i mean verify files-

earnest comet
#

Aight

rich bobcat
#

if that doesnt work,then uninstall and reinstall

ivory kiln
#

i had an s-vest surrender immediately

oblique sail
#

Great update. Still a lot of things to fix visually, small things, but overall this was big. I don't think patches like this qualify as hotfixes due to them being massive across the board

#

Performance is better, stuttering is reduced to minimum, AI is a million times better IMO

hasty oak
#

very hotfix

bright valley
#

It's a semantics thing really. I get the impression that VOID's distinction is probably something like "patch = content update, hotfix = fixes and tweaks"

oblique sail
#

Yeah, seems like it

hasty oak
#

1.0 hotfix

mossy ridge
#

Also why they haven't pinged everyone? I'm just wondering.

lucid spade
#

well, i'm happy to report that the AI adjustments are holding true. i'm now only dying if taken by surprise, or i get too agressive

#

that said, has anyone been losing frames dramatically around the pedeatrics bombsite on the Hospital?

bright valley
#

Yeah, I'm still able to get killed in a 1v1 versus the 4U suspects if I act cocky so I don't think the patch overcorrected into "too easy" territory.

mossy ridge
#

Wonder if they fixed brisa cove spawn issue.

bright valley
hasty oak
#

good question

#

damn

bright valley
#

Like the infamous pump-action shotgun void from pre-1.0.

mossy ridge
#

Tf is wrong with me.. I can't delete the game nor i can update it cAAAT

#

I can't even stop the installation of the patch šŸ’€

ivory kiln
#

imma delete no mercy for terrorists

feral sequoia
#

great update ā¤ļø

foggy zinc
#

love me a sweet 56GB download amirite

hasty oak
#

you love to see it

mossy ridge
#

I can't delete RoN help me 😭

kindred fable
#

anyone else having issues switching weapons with this update? I am slowly taking out mods to see what the issue is but nothing so far

foggy zinc
kindred fable
#

crud. time to wait for him to update I suppose lol

foggy zinc
#

also are you just not able to swap weapons or is it restricted to certain weapons?

#

so real lol

stone bay
kindred fable
#

like I cant select anyhting other than ARWC and M9 for me and SWAT AI @foggy zinc

foggy zinc
#

huh

ivory kiln
foggy zinc
#

i believe it has to do with changing the icon/name of the model in the loadout screen

feral sequoia
# mossy ridge I can't delete RoN help me 😭

i had this issue too since it was trying to update my entire game using my slow ass hard drive instead of my c drive that it was installed on, just delete the game and reinstall after closing steam forcefully

kindred fable
# foggy zinc huh

just removed gunfighter, and everything other than in game menu so lets see if that fixes it

craggy yew
#

reading the patch notes im very happy to see gang gang is still on top and getting better šŸ”„

foggy zinc
#

ftc, you know what that means BIGtacticat

#

you ain't takin' me bro

winter lake
#

Ides of march is playable now

foggy zinc
feral sequoia
foggy zinc
#

GREASED PALMS IS PLAYABLE NOW?

winter lake
#

Seems like they added more blocking volumes or something

feral sequoia
#

before this update there was a huge game breaking bug in the warehouse area on port hoken where they would target you through all the containers and kill you with no gun sound and it's all fixed now

winter lake
#

But also seems like if you get the drop on them they actually hesitate. Feels like Swat4

ivory kiln
#

i remember when i played vanilla it was a pain in the ass

pseudo scaffold
#

Before hotfix I used to be able to turn on DLSS, but now i can't

foggy zinc
#

oooo

pseudo scaffold
#

did they change it so now it only works with certain GPU's?

foggy zinc
#

DLSS only works for RTX cards

#

they may have a system in place to detect that maybe then?

pseudo scaffold
foggy zinc
#

if all else fails just run FSR lel

foggy zinc
pseudo scaffold
#

Yeah i have old card, so that's why it doesn't detect

foggy zinc
#

yea use FSR

#

it'll boost your FPS and cool temps a ton

pseudo scaffold
#

thanks

foggy zinc
#

politecat šŸ‘

mossy ridge
worthy sapphire
#

That patch was quicker than I expected

vague sparrow
#

New RoN update? Alright has anybody updated their Ready or Not? Or whats new on this update?

bright valley
#

Read the patch notes ya dork.

worthy sapphire
kindred fable
craggy yew
#

another day another victory for the gas gang taking down the flash and stingers the U.S.I.A is among us

foggy zinc
#

ima just deal with it for now cuz gunfighter is too important to me

#

SA58 is a good gun anyways lol

tough spire
#

Alright home and updating RoN. Lets gooo

mossy ridge
#

So? Any possible solutions for my problem?

foggy zinc
#

also unrelated question but do any of ya'll have any reshade mods to recommend?

foggy zinc
torn ember
#

anyone having problems with crashing?

foggy zinc
chilly hamlet
#

well i just crashed lol

foggy zinc
#

i honestly have no clue what to do with that

#

your game isn't able to be updated nor uninstalled?

#

are you just stuck on an old version then?

mossy ridge
foggy zinc
#

oooooo

#

i would submit some form of help/support ticket if that's even possible here

mossy ridge
#

Can't delete it through file explorer either.

foggy zinc
#

no verifying game files either?

tough spire
torn ember
mossy ridge
foggy zinc
#

watdahek

lean dome
#

Crashed three times since the latest update. Not using any mods.

foggy zinc
#

i got no clue but my suggestion is don't panic and do random stuff yet

#

just take it slow and chill lol

mossy ridge
#

I mean i probably shouldn't have deleted mods while the game was updating šŸ’€

foggy zinc
#

might have to do with it in that case

#

not too sure tho

uncut nacelle
#

what could VOID add to make RoN perfect?

shy tulip
#

Replace players entirely with the SWAT AI

tough spire
#

Whoa. I just got shot at approaching Sullivan's Slope. Haven't seen that before

foggy zinc
#

as well as the gun audio for funsies even if it ain't realistic

crude prism
tough spire
mossy ridge
#

I just got 1984'd šŸ’€

torn ember
#

my game is still crashing

little cloud
torn ember
#

time to reinstall

little cloud
#

There's zero reason this game should run as poorly as it does on a 5950x and a 3090ti

torn ember
#

fr

foggy zinc
#

i think RON just hates higher end hardware lel

little cloud
#

Also

sitting at 100% loaded for over a minute

tough spire
#

Runs great on my 4070

little cloud
#

If it's not loaded, it's not loaded...

tough spire
uncut nacelle
#

Nice opinions, mine would be (Cutscenes before the mission, free weapon inspection, performance fix, maybe little story when u launched the game, how this all stuff started with LSPD, how crimes started, what did the goverment do etc)

shrewd oriole
#

Is the new patch good?

uncut nacelle
#

didnt tested it yet

torn ember
#

btw how is the AI

#

i haven't been able to play it yet cuz i keep on crashing

stone bay
thorny walrus
uncut nacelle
#

Most of the ppl wants AI fixed, meanwhile me wanting replay freecam Track fixed for cinematics lol

uncut nacelle
#

true

little cloud
shrewd oriole
#

Takes almost like, a month to post second patch, still broken. Beautiful

thorny walrus
#

suspects can now teleport out of your line of sight

uncut nacelle
#

rtx3050 8gb here, loading in the head quarters lil laggy

tough spire
#

Just ran first match and noticed some wild new clever AI behaviors on Sullivan's. It was awesome.

thorny walrus
#

been doing less lethal runs and they just teleport out of the gas or pepper to shoot you

foggy zinc
#

1070ti 8gb btw

uncut nacelle
tough spire
smoky vine
#

How much did the optimization improve?

thorny walrus
#

i have new stuttering after patch at 130 pfs

foggy zinc
little cloud
foggy zinc
smoky vine
uncut nacelle
#

havent tested newest hot fix, new options should help

little cloud
foggy zinc
foggy zinc
#

My GPU is not throttling or goofing about at all either.

smoky vine
#

Just noticed Patch #2 came out

mossy ridge
#

What a classic

tough spire
smoky vine
#

I wish RoN didn't go the way it went. Don't get me wrong, it's still a great game; but, it doesn't feel like the SWAT sim it was meant to be.

tough spire
#

Right now I'm doing Brisa and pretty sure I'm listening to them break down which is very funny. There's something wild going on on the other side of this door.

smoky vine
#

Feels more like a Spec-Ops game with the facade of a SWAT shooter

foggy zinc
#

watdahek BIGtacticat

uncut nacelle
tough spire
uncut nacelle
#

render 99,

#

fov 110

smoky vine
foggy zinc
#

i run all low besides textures lol

mossy ridge
foggy zinc
#

don't see a huge need for better graphics besides having clean textures

#

unless there's a way to make the game brighter then sign me up

uncut nacelle
foggy zinc
#

cuz sometimes i can barely see targets

uncut nacelle
#

Yeap

#

for some reason it helped

foggy zinc
#

also do you launch the Shipping file in Win64 or am i stoobid

tough spire
split egret
#

Really liking this update.

uncut nacelle
#

dont launch the first .exe one in ready or not folder, go to um.. binaries of something like that

foggy zinc
mossy ridge
dreamy garden
#

Whatever they changed with the officer morale/mental health, is such a great change

#

four missions in a row and they're still content

mossy ridge
#

It fixed itself šŸ’€

foggy zinc
dreamy garden
#

brisa, minjot, ends of the earth, and greased palms

uncut nacelle
foggy zinc
tough spire
uncut nacelle
foggy zinc
#

nvm am stoobid its in engine

foggy zinc
uncut nacelle
#

yes

foggy zinc
#

I previously did: D:\SteamLibrary\steamapps\common\Ready Or Not\Engine\Binaries\Win64

uncut nacelle
#

lol

foggy zinc
#

which is wrong lel

#

we good now lol

uncut nacelle
#

tell me if its good

uncut nacelle
#

havent played ron in a while so its gonna be hard to tell a difference lol

foggy zinc
tough spire
#

Yeah there's a noticeable different in suspect AI this patch. More voice lines. Not quite as suicidal.

tough spire
uncut nacelle