#š®ron-discussion
1 messages Ā· Page 24 of 1
same, plus the map is moderately big so now im trynna find all of civs
then ihave to do rust belt which is almost as bad
God yeah. I really struggled on carriers of the vine and the first time I finally finished it there was a civ I couldn't find. Search and secure didn't find them, and I honestly spent the best part of an hour searching the map before giving up
yesss i found the last civilian!!
so every time there's someone left and the end of the map I get minor anxiety now
nice!
tryna get mods from the ingame mod menu thingy and it just sasy "subscription failed"
just saw a video of a cop mag dumping someone and yelling āPUT YOUR HANDS UP!ā āDONT MOVE!ā Reminded me of ready or not
lol
i think ive seen that video
any1 know y?
suspects were in a Toyota Camry
its probably somewere in #āmodding-faq-archive
now im gonna play thank you come again to clear my head
Everyone has problems with mod.io. I tried using it for a bit and had loads of issues. if I was going to dl more mods I'd definitely use nexus
now my mods from nexus arent working.
i love sniper or not
In terms of AI accuarcy, either install AI overhaul mod, or, if you really want to play Vanilla, go for arm / hand shots, don't go for safe kill ( headshot ), they are more likely to drop weapon immidetly then die by headshots :X
sry no prisoners
i use no crack for ai
Just poking my head in here to check. Has Void finally said they are going to do something about their broken suspect AI?
Nah
lol thanks back to keeping in uninstalled then. What a joke
The scene from your pfp is genuinely how I react when the overweight twitch streamer manages to handle a fully automatic .45 glock better than I can handle an m4
I would say, try SDIF while they fix RoN xD Diffirent setting, but equally good :X
Thanks fellas, glad to hear Im not the only one who feels this way. Ill give SDIF a shot when I have a chance.
Much less content then in RoN as well, much much more smaller community ( around 6700 players overall with around 300 daily active ones ). As well majority of their community is NA, so, careful if you are EU xD
I generally only play these games with a select few buddies and we are all NA based so no problem. Its been on our list but for some reason or another one of us hasn't actually made the purchase
I honestly am a fan of Insurgency Sandstorm more than SDIF. Just more options in terms of guns, maps. SDIF makes you panic much more
Also the maps changing everytime is crazy. You never really know what you're getting into. Insurgency you can learn the map and spawns. Also revive teammates with ISMC mod. Not as fun when theres too many kids in a lobby all mowing down AI as soon as they spawn though.
Hey guys i just finished the mindjot map mission, got all evidence and secured everything finished all objectives but got a C (2 cops in my squad were KIA) is that why i got C?
Oh and as soon as you get shot at in SDIF your gun goes into low ready and you cant aim at your target. Would make a lot of sense IRL but is super restricting in terms of running and gunning
yea officers being killed will lower the score, not sure about injured i think its only if they die
it will tell you everything you did wrong while it's giving you your score as well, right in the middle of the circle
btw thats pretty impressive to do that mission alone its tough as balls
Clear the roof first, block the exits outside with wedges and use a riot sheild with flashbangs, clear all enemies and civs then after ur done order ur team to do search and secure, easiest way i found
hell yea bro wedges are overlooked
I REALLY don't like gas grenades ngl
I tried to gas amos and he fucking runs outside
if that was a stinger or flash he would've stayed in his place
If Iām using gas, itās primarily on a small map like Ends of the Earth or the apartments on 23 Megabytes.
damn, everytime i go do the sorting area in greased palms, either one of my officers die or i die
I feel that
I should really just push on through because its just practice mode, Just to unlock the other missions
should really just try hard in commander mode tbh :/
Do enemies just not flinch most of the time?
Just did a centred shot with a shotgun from 10m and he just stood there shooting me
I think they do flinch, but ya know⦠meth
But they still fire with hardly any problems
Holy hells; Ends of the Earth is a gut punch.
GREETINGS!!!
Am I only one thinking traits work not as it intended? It seems like they are working before being unlocked
hello jenna
I know the AI swat become āinvincibleā (you can still neutralize them with the LVAR .50 Beowulf mod via dismemberment of the head or both legs, they wonāt register as dead but theyāll collapse and drop their weapon) once you do something that triggers the ākill meā command, but does going rogue like that reduce you to a one shot kill for anything? I accidentally shot a hostage and was able to deal with my swat team using the aforementioned modded LVAR, but then died instantly to my own stinger grenade launcher even though I aimed it at the middle of the room I was about to clear
Was he wearing body armor or was he one of the suspects thatās canonically on crack?
If you trigger the 'kill me' command (by shooting a civ/suspect/etc), you'll probably hear the low-health-beep, but won't see your paperdoll change at all because it doesn't update in real time.
It's always 1 hit behind.
You are literally set to 1 HP
This is currently the case, they are flipped right now.
For some reason the Swat AI didnāt shoot me even after I triggered the command, just started yelling at me like a suspect until I blew their limbs off. It was through a pretty cheeky pixel peek on a modded map so their AI might not have been fully working
They'll still only shoot at you with LOS, so you can kinda cheese them if they can't path to you
If you want to see the HP thing, just go on gas and give the AI pepperballs + no secondary ammo
They'll hit you and deal no damage so your doll will update from 100% health to 1%
Iāll try that
I also wanna see if dismemberment applies to the trailers (the dudes who come in and carry restrained people out) or if I can get them to shoot at me/kill me
wtf, traits are only working if not unlocked right now!?
Good thing none of my officers survive or stay employed long enough to unlock their traits š„
i just wanna have fun
I thought they were just 100% broke, but yes, the check for whether the trait is unlocked is flipped, lol
that's like the best news I could possibly have. no more grinding gas station for awhile, just firing people who get too good
Seems like someone at Void had the bool flipped to quickly test by booting + hiring new guys
And forgot to change it back
i especially love the m249
Iām having way too much fun with Ballisticās Gen 12 weapon mod
But Iād love to give all my officers SAWs and sit outside while they go inside and see how well they do
1.0 baby!
Was working on 1.0, got broke with the Jan19th patch I believe
So it's just standard Void patching 

nah, I've noticed moral officer starts work instantly you get an officer (4th jan)
I really don't want to be a "VOID heckler" but, fellas pls.
š
professional hater
As opposed to semi-professional or recreational
I think there's an occupiable space between "hater" and "uncritical".
Trying to keep it within there.
why does this mindjot-voll health house type music play whenever i secure michael's PC in 23 megabytes a second?
like it was the literal mindjot data center ambient ost and health house
phd in Hateonomics
Okay, now I know y'all are taking the piss.
The missions are connected story wise. It's a subtle thing you won't notice until playing each of the maps the first time around
that makes sense
Foreshadowing reflected in the soundtrack.
I'm pretty sure not
It was one of the guys on The Spider
Spider guys have soft armor, it's enough to catch buck
I think it's incredibly important for fans to be critical of the things they enjoy. I'd even argue it's dangerous not to be.
I donāt have enough brain cells to be critical and enjoy something at the same time
Erm, how can you enjoy a game even though it is flawed?????????????
āļø Brag
Thatās why i hate GB after playing it so much and see nothing wrong with RoN rn
/j lmao
Heck yes GB fam.
if you are critical, then people will tell you "Well duh the game is clearly not for you". Suicide Squad defendersš
I'll take your word for it
Aye I played 400 hours of GB in a little less than a year and finally grew tired of the tactishits being tactishitty and the Al-Qaeda cosplays, well, yk. I was in a pretty chill public server group for a while but decided to take a hiatus from committing war crimes on the CIAās dime and decided to do it on the LSPDās payroll instead. Lemme say thereās nothing wrong with the people who role play tactically on GB or in any game but I wasnāt enjoying it after a while
I just enjoy shootin' terry's with the gang and creating increasingly ridiculous challenges for ourselves. It's just fun watching it develop right now. But it's a long ways off 
Indeed. I like it when the group comes up with briefings and we split into elements but when people try to come up with lore and a backstory for their in game character and repeatedly share it in voice or text chat it gets old quickly. If I want lore Iāll play RoN which does a masterful job of environmental storytelling on top of everything else it does well. Also the AI in GB havenāt really presented a challenge since I became accustomed to their aimbotting (which is worse than the crackiest of crackheads in RoN) and Iām too bad at the game to enjoy PvP
213 park homes moment
Fair counterpoint
big if true
I swear, school shooters on Elephant mission have better accuarcy then ones on Mindjot xD Ffs, one of them is using AK47 š
Theyāre also very aggressive which makes perfect sense for the scenario
the worst part of elephant is the long hall near caf from northern entrance
as well as that seminar room thing
library also sucks cuz low visibility
I mean, i agree but still, let's say they are students, there is almnost no chance for them not being scared of full armed SWAT team going towards them, AI is cracked rn.
i mean if they were scared then they wouldn't be holding hallways where we can flank or pinch from 
I put my NODs down every time before I enter the seminar. I 9-bang and use stinger launcher the library if I know or even think thereās a suspect
I also try and aim for their pelvic area since thatās unarmored and much easier to hit than their noggin if theyāre strafing side to side or moving in general
hey i changed in beta to supportedalpha and it didnt do anything i didnt buy supporter edition just wanted to know what it does
I like to have the swat ai hold outside until I make initial contact for some reason
My point is, someone busted into school with C2 explosion plus Gas, untrained kids legit don't have a chance overall, irl forces are usually using shields with light / reflectors as well, so, being blind from shield adds to overall fear, sadly we don't have it ingame šļø
is it just me or are teammate ai running out of flashbangs too quick
Itās entirely possible that these kids have been planning their attack for a while. Perhaps canonically theyāre tactishit gooner gun guys who watch Brandon Herrera and just had too much to deal with
It's a bug, sometimes you will not get option to flash, but you will get it on the next door
yea figured
I suggest this because i am a tactishit gooner gun guy who watches Brandon Herrera but i am also in a good state of mind lmao
I find it a little odd that Iāve had up to six active shooters at once though. I feel like one or two with no bombs would be more realistic (but also far easier)
Nvm i have a mod that increases the maximum allowed number of suspects. Idk how many shooters are the max in the vanilla game
for elephant the max is 4
in fact its always 4 
which is good cuz idk what i'd do if it was like 10 suspects
Iād die, probably
"nah, I'd win"
My general problem on elephant is the fact that they are killing civs too fast, finished mission 3/4 times already, none are S because of some civs get killed -.-
just gotta be aggressive and bum rush
i've learnt that the AI are far more punishing when you sit around and do nothing
Iāve done it with no civilians killed and still no S. I think you have to take some or all of the suspects alive to S rank elephant
Yeah... if i tell you that the suspect surrendered on doorway and i got killed by him because i couldn't cross in time? xDDD
if you ever just run at them it's very easy to get the jump and put them down
always need to take everyone alive for S 
I don't even want to talk about small rooms where i get stuck cuz of my AI teammates
How many seconds after load in do the shooters start hunting? Is there even a count down at all?
I believe it's once you enter the building or start moving
most likely the latter
the shots at the beginning of the mission are in fact them shooting at walls and the floor
No, it's random, that's the problem, there is also some suspects pre-action wounded, but sometimes, bodies get randomized so you don't even know if they killed them or they were like that
Also thereās a sound mod that adds an alarm and PA announcement that really adds to the ambience of the map which I love
One good rule of thumb for Elephant is that if you hear civilian voices, someone is in danger and you need to move in.
I wish more of the civilians would try and make a break for it or at least do more than shelter in place
Unless they already do that and Iām just dumb
nope they just chill and get shot at i believe
I just downloaded the āin game menu modā and Iām about to try active shooter on some other maps lol
It's possible that it's just the one suspect playing pretend, but generally the civs don't make a lot of noise unless the shooter is already in the room and they're pleading for their life.
you can do that with the mod??????????????????????

Canāt wait till we get the reveal that the Elephant shooters are rogue CIA agents and Judges long lost twin brothers uncles cousins who are also Serbian human traffickers
After opening the in game menu from the main menu theres a list of all the levels. Iāll just post a vid or series of pics in the media channel
The only bit of lore I've found intriguing in Elephant is that Watt Community College apparently had a fire in 1997, meanwhile Twisted Nerve's S-rank evidence references a "1997 Los Suenos Fire" that killed hundreds of 213 Park Homes residents.
It was me (my steam name makes a not so subtle reference to arson)
Also the in game menu mod does work Iām playing active shooter on 4U rn with no issues yet
watdahek
Nvm it insta-ended. Bring order to chaos and rescue all the civilians right off the bat. There must not be any AI spawns for this gamemode on this map and Iād imagine itās the same across the board. Also apparently I canāt type properly to save my life
Damn lmao
lol
I kind of suspect that MLO and/or other factions in RoN's universe could be accelerationists.
In the sense that there's hints of both "oh no, everything's going to shit, we need to clamp down and do something" and "let's intentionally make things go to shit" stuff going on.
RoN is actually GTA5 from the police side of things with all the crimes going on š¤
But yeah I get what youāre saying
speaking of factions Iād love to see something along the lines of Ex-spetznaz operators turned PMCs doing some operation on behalf of some foreign power in the US mainland (los sueƱos specifically)
Modded map idea. If I knew how to make those lol
Give the AI an excuse to be cracked
Can't target and kill people for no reason, buuut if you put guns in their hands and pull strings so they try to use them...
Aye
Aye
It sounds like a plot point from a Tom Clancy book tbh
IDK, that's the vibe I get with some of the lore. Mostly a hunch though.
we need a map where 2 factions are shooting at eachother
Tom Clancyās Threat Vector has Chinese special forces operating on American soil and killing American civilians, LE personnel, and I think clandestine intelligence people too. That seems like something SWAT would respond to, even/especially if no one knew they were dealing with an incursion by a rival nation. Idk I like the idea but Iām not sure how well it could be implemented in game
Not particularly realistic but interesting nonetheless
I'm reminded a lot of the Dark Army from Mr. Robot, where there's this huge mysterious faction that has a seemingly unlimited ability to infiltrate anywhere and manipulate social narratives to suit their aims.
Hydra/Atlas/The Syndicate moment
If they want someone dead, they'll find some way that person ends up dead without anyone finding the circumstances suspicious.
Marvel, Shooter (TV Show, not movie), and Mission impossible respectively
That feeling when i realize Iāve been paying more attention to discord than RoN and I forgot I started an elephant playthrough and the bombs just went off
lmao, suckerrrr
can suspects hear you arresting civillians? i swear to god they rush me everytime i put cuffs on someone
command: attack when player vulnerable = true
yeah i code
There's voice lines in the files where they react to the player reloading their weapon, so I suppose it's possible they could have that sort of situational awareness, but I'm not entirely sure.
interesting
Lot of unused stuff in the VO files.
if (vulnerable) then {murderRush} else {murderLater};
Thatās why I canoe any downed suspects when thereās more than one per room or if I know thereās others in proximity (I can restrain the bodies later) and that, in turn, is why I have never, and probably will never, s-rank any map
I just hit MMB and 5 on civilians after theyāre compliant
If (Not vulnerable) then {vulnerable = True};
hey is there any way to restock on ammo
Not in mission
if not not True: return False
yes i program in python
Low ammunition per slot weapon problems
There are -mods- to increase your slot count without overdoing it but you canāt get more ammo or even scavenge ammo or weapons once youāre in mission
The double negative is not very Pythonic 
Real gamers just use the stab vest for the extra 2 slots and then die instantly like the heroes they are
DrakeMemeNo: Wearing heavy armor and having no slots
DrakeMemeYes: Having a dozen gas grenades and never taking a hit
I may die, but I die loaded with kit.
"slightly more useful but made of glass"
If I have less than five mags left at the end of Sins of the Father, I didnāt bring enough ammo to feel comfortable
lmao
I never bring more than 5 mags total lmao
split between primary + secondary
(to be fair I'm also never using SMGs which are pretty shite ammo wise)
Yeah, 3 primary 2 secondary is my go if I'm playing duos or something, usually running a .300 blackout rifle in semi auto.
I usually take 4 primary and 2 secondary mags
Could probably bring the secondary down to 1 but I really hate the idea of not being able to reload the gun at all.
IDK. Equipment/ammo economy in RoN is weird.
I bring 7 mags to simulate 3 on my front placard, one on my left side cummerbund, and two on my belt plus one in the gun. If I donāt know what to expect I bring 3 AP/4 JHP. If I know Iām going to be facing armored suspects Iāll use 5 and 2, if I donāt expect armored suspects Iāll bring 1 and 6 (AP and JHP respectively). I run 3 pistol mags to simulate two on my belt plus one in the gun. I exclusively run JHP with the peestol
Same some mags for the rest of us! The LSPD is starving over here
I stole all my AI swatās ammo and make them carry like twenty flash bangs between them
Tbh I wish that the pistols were actually semi-reliable and didn't wobble all over the place when firing at more than a snails pace
A dozen primary mags to simulate the duffel bag of shit I brought with me.
I do have gunfighter but I have a lot of unused slots
just do all AP if they don't have armor shoot them more with AP
I kept hitting the neighbors dog tho
But once in 300 hours you'll hit someone through a wall!!!
lmao imagine. Duffel bag with a shitload of slots but no protection and you move like you're in full steel.
(do not actually do this, VOID)
I typically run an sr-16 mod with the ATACR (also modded) because Iām an LPVO fanatic
C2 every single door simultaneously on each breach. I'm so here for this.
Like thatās one of your AIās ability/perk thing
that happened to me on rth mail map i didn't know a civvie was hiding in a semi truck and somehow my sa 58 hit them through andother bad guy and through the truck
Just a fuck ton of extra ammo for the bois
what mod(s) do you use officer
?
Walking into the building and killing suspects just so you can place charges on the interior doors as well.
You want the whole list?
i too like copying peoples' setups
Wait one
understood captain
I'm theorycrafting a build and run right now where I C2 every exterior door to a building simultaneously then entering and every door on the next level C2ing open, etc. so every time I "breach" the next room I set off every other door possible. Curious what it does to the suspect morale
New speedrunning/challenge category, doing the largest simultaneous C2 as quickly as possible.
F
it happens
Morale tanked, stress peaked.
Like, are they gonna be threatened by/check out a door that is C2'd but nobody is there? Now I'm curious about using C2 as a DISTRACTION
I love how the AI dry hump the c2 when theyāre using it to breach a door like Iām sure if I stood that close Iād die
Anthony you're gonna break my fucking door!
"your hearing issues are not service related"
Huh? Did you say something? Speak up, I have service related hearing issues!
Also holy shit Judge is a speed demon rn and I didnāt realize the speed mod also gave more health
your hearing loss is not related to your unsuppressed SA-58 usage
I need to read mod descriptions lol
what mod?
Strong SWAT or something
pls tell me
The pak file is called HealthFast500 oops
Bro 160 to 500 is absurd š
the HealthFast500 sounds like a racing event
The Nexus mod page is called Stronger Swat for 1.0
It does sound like a NASCAR race, but I aināt interested in being the juggernaut I just wanted to be able to move faster
Roleplaying the High Table enforcers from John Wick 3.
I think thereās a mod that increases low-ready movement speed so itās like sprinting if you keybind hold low-ready to shift
Family Guy roleplay in the ready or not discord server
Ima try that
if you combine with sniper or not you can become a juggernaut
holy crahp lois, they're shootin' at us
link mayhaps? 
also speaking of sniper or not, what weapons come in with it and does it have any known conflicts with other mods
Pre 1.0 though
https://www.nexusmods.com/readyornot/mods/2990
Wait do I have sniper or not installed?
Nvm I donāt. Iāve heard there was conflict between it and Gunfighter but Iām not sure.
the m249
Coming from ground branch, Iām used to literally no recoil on a 5.56 platform so I searched for a long time to find a weapon mod that had recoil I deemed acceptable tbh
which is why i downloaded it
just use the ARWC or G36 for no recoil 
I turned my ARWC into a honey mustard rifle lol
if anything recoil isn't a worry, it's moreso acquiring your target for me at least
watdahek is a mustard rifle
Seasoned high tier operators the LSPD ain't
They skipped arm day to make sure nobody was messing with the 4U gas station
what kind of drugs does judge use
strong coffee provided he can get the machine working
and the lowest quality crack provided by the 213 park homes
i think he's on amphetamine
Yum š
How big of a performance impact does multiplay have on the game? Iām already on a low end platform and I donāt wanna crash in the middle of a mission and leave my group a man down.
watdahek is multiplay
Playing with other people idk I just call it multiplay
multiplayer lobbies have 0 performance impact, you're playing on your game client and everything is sent to a server, the only performance impact here has to do with latency and server performance
If you're inexperienced, no.
Awesome
They're extremely good, contextually. You need to learn how to use them well. They're got a bit of a learning curve to know how they work (and don't) and how to use their little gas clouds well.
@heavy oak having really bad bandwidth issues rn, if it improves Iāll join up
It's all in those gas clouds, honestly. Beanbags beat the pepperballs in pure stopping power, but the beanbags are a one trick pony in that regard.
Full LTL runs may get really interesting if we get the secondary TPL. Beanbags and pepperballs in the same loadout.
I actually looked into it a bit, turns out each enemy has a "stun health" which is around 100, when it reaches 0 the enemy is stunned , pretty much every item that stuns does 100 stun damage except for pepperballs, they do like 25 so it takes a lot of shots to actually stun someone with them
and by the time that has happened you're likely full of holes
That's why you never try to toe to toe gunfight with pepperballs
Yeah, you have to leverage indirect fire and just plain ol' shooting people in the back to get the most out of the pepperballs.
beanbags are probably just the better option for the player
Honestly, I kinda like the balancing of beanbag vs pepperball at the moment. They both have their moments.
pepperballs definitely feel the most underwhelming to me rn
but thats probably because suspects will still nail you while you're firing at them
There's no "better" overall there's "which is better right now"
I recommend going into the shoothouse without a gas mask and playing around with the VKS to get a sense of how the pepper clouds actually work, doing that completely 180'd my opinion on the pepperballs.
enemies cant be immune to either, gasmasks dont actually function for suspects and body armour doesnt block beanbags, so ultimately its just up to preference, but beanbags are probably more reliable since one shot is pretty much gonna be a stun
teh family guy house would be a cool map to raid
pepperball applies stun + the CS effect separately
in theory you could hit someone with a gas mask 4 times to stun them, while not actually applying the CS effect
(though right now suspect gas masks are all cosmetic)
the stun is what makes them stop moving
The only thing that isn't 100% clear to me is how the pepper cloud mechanics actually work, since the visuals for them are kind of hard to see.
they're basically invisible but last ~10 seconds if my memory serves
I don't know if it's an RNG-based thing per shot, or like you need to spam the area a number of times or what. All I know is that one pepperball doesn't seem to be enough to cause an AoE.
How many pepperballs does it take to stun a suspect?
More than you have.
On average, 4 ;P
Meanwhile, I can āstunā a suspect with a single 5.56 JHP to the chest, at least long enough to āstunā them again with a second 5.56 JHP to the cranium
Iām never gonna S-rank anything bro š
my bum ass thought 4 p90 mags was gonna be enough to clear valley of the dolls
Only takes like 1-2 to get 'em coughing from the cloud tho
Everyone point and laugh at this guy for thinking 4 p90 mags was enough to clear valley of the dolls
š
How are you blowing through 4,000 rounds like that
No Iām sorry I didnāt mean it
4000, 200, same difference
suspects perma strafing while shooting and going in and out of cover so I'm missing shots
Are you aiming for the head or something?
Suppressive fire is how, Iād imagine
At their feet
Aim at their pelvic area
vanilla ai plays like csgo sometimes after all
Make sure they canāt procreate more bad guys
Plus they donāt have armor down there
Thereās a video?
I was originally joking but then I realized they donāt actually wear pelvic armor flaps or whatever theyāre called
Like literally none of the armored suspects have them
But if thereās a video that helps with shot placement Iāll def go check that out
Um, it's called the Groin Guard.
the "aim for the pelvic area" doesn't work in ron because of the current hitboxes
crotch is counted as* torso
Oh grandpa, there are women fighting in the army now. We don't gender our armor.
sentenced to 10 years of twitter
The TL;DW of Whiskey's vid is "With the aim to stop the threat: center mass by default, pelvic area to subvert armor, head as a last resort (e.g. human shield scenarios), limbs risk bleedouts"
I always try for the head which is probably why I die.
If you're aiming to just kill and not simply stop the threat, a lot of that can go out the window. Center mass is still the largest target, but headshots are obviously going to be very potent.
I go for the head at distance and Iām pretty good at landing those but once they get closer I have a hard time using the LPVO so I switch to canted position and go for center mass or upper torso
I also have a bad habit of going for the head when I need the suspect alive (Voll, FISA Agent Adam, etc.)
adam
Thank you
idk what i did
Yeah, police work doesn't exactly prioritize headshots
Oh I thought you were correcting me mb lol
It's a good thing we don't operate like police officers
oh lmao sorry
That makes sense but for me itās instinct. Iām getting better about not killing ppl I need alive and not getting killed by ppl who donāt necessarily need to live lol
I sorta try to, the continuum of force makes for a fun gameplay loop when it's applicable.
University WiFi seems to be not acting up anymore so Iām about to try my hand at a group again
My realism plays involve me just going around with a pistol and shooting first.
š
Will Ron be on consoles
I cannot get this to work to save my life, quite literally.
Are you like, nailing their feet? Cos thats the only way I can
Gunfighter adds a MK18 simmunition, I wonder if that would be like the pepperball but better
I'm testing it out in 4U, always seems to take more than 1-2 shots to get the coughing to start. Roughly 4 to stop the threat whether that's direct hit stuns or the cloud forming.
Are they active already?
Seems to be the same regardless.
When you say nailing their feet, do you mean the floor where they're standing, or you're literally sniping toes with the VKS?
Like right at their feet, so yeah I guess sniping toes
My mental image of doing this is popping their feet as they do that silly "uhhhh oh god what now" back-away walk thing they do when startled
'cause I'm trying to figure out if it's the actual impact versus flesh that's making the difference.
I doubt you have a video or a recording setup to demo this, not that I don't trust you, I just literally can't seem to reproduce the results.
Looking at the files it doesn't deal damage. But in theory would still apply the 'stun' effect after 4 hits
Well now I'm trying to figure out if I've just hallucinated this. Have you tried shooting at their feet once they've surrendered?
Uhhh hmm, I might need to tase a guy and then try to shoot pepperballs near him for a proper control.
Because unlike hitting them when they're up, I'll do that a lot
It's a great way to keep someone from popping up and stabbing you when you're arresting people
Once I finish this CQB shoot house run Iāll switch to the Sim rounds MK18 and see if it does indeed stun
'cause if I pepper him to surrendering and then pepper the floor shortly afterwards that seems like tainted results
okay House Flipper can wait for a bit, now I'm too curious
lmao house flipper
Jusssssst as soon as I finish putting down this American Ash paneling.
Honestly I'm not even trying to be super metagamey or anything with this game, I just want to know how the mechanics actually work so I can apply proper technique/strategy.
Break everything then play is a fun way to go
Very easy to get frustrated if you have a habit like shooting pepperballs in 3-round bursts when it turns out 4 was the sweet spot all along.
Speaking of... Taser to suspect surrender, then restraining and pepperballing the floor between the suspect's knees is really supporting the "it's 4 to stun and 4 to get a cloud" theory.
Like I'll literally shoot three, no response for 3-4 seconds, shoot one more and AUGHEUGHEUGH
House flipper 1 or 2?
2, although I've put in some hours on 1
2 has a long way to go but the bones are soooooo much better
Yeah if they keep up it'll be great in a year or so I imagine
Give it a few DLCs/mod support and it'll surpass easily
Anyways back to ron discussion š¤£
Oh, uh... yeah. Let me finish up this American Ash siding on my MOUT course... 
Ah shit, got wallbanged to death with a Calico. Really funny that my death is avenged by the quadruple Prescott MP5A2 squad though.
They were just patiently waiting outside where I left them, then "Pepperball lady died, MOVE MOVE MOVE"
Dang. What a good looking wooden frame for an incredibly ugly house. Okay time to go shoot some feet.
Oh yeah, welcome to that. I think it only appears after you've beat all the missions.
THERE'S PLAYABLE PONG IN THE BASEMENT
George pls I know you play this game a lot, how are you just now discovering these things
I clearly never explored the HQ very hard after finishing the campaign
Clearly, lol
A whole new world
I'm trying to find the "practice arresting" guy and just finding so many things
You have to go downstairs towards the shoothouse but take a right instead of a left when you get to the weapon selection
Oh I found him finally. He's also showing no joy on 2 shots
You're kidding
Or 4
GEORGE PLS
He surrendered when I hit 3 to his feet, but now that he's down he's not seeming to really care about anything
Just unloaded a whole mag and he's unphased
I can absolutely submerge that guy in a cloud and he doesn't even visibly or audibly react.
I just threw 6 CS grenades at his feet. Yeah. Bad person to test on.
Hokay. Off to the map I distinctly remember doing this on: Valley of the Dolls
OKAY! Mixed results. It does take about 4 at the feet to get them down. But once they're down I can keep 'em down by alternating 2 at them every so often.
From what I can tell, the pepperballs seems to be capable of leaving a lingering AoE that doesn't do anything until enough have been shot.
Like you can shoot three, wait a little bit, and shoot a fourth and it'll work.
It's a weird mechanic. I basically ambushed 2 guards at the front room and kept 'em locked down until a third guy flanked me and ruined my fun
It's like a decaying value that keeps being added on every time you send out more, is what I'm thinking
That'd make sense, and when the value is high enough it starts taking effect.
Very neat.
Okay my new official stance is: Just keep popping until they coughing.
Cos this time I just did 6 at this guy's feet and he gave zero F's.
So far, opening with a 4 round burst to either center mass or the floor beneath them and then continuing to put out extra shots as needed seems to be a good technique to me. Moving in for a thump if they're coughing but not stunned or surrendering seems fairly safe too, assuming it's not putting you in a bad position.
So I just repeatedly beaned this one in the head with no surrender shouts and he ate a mag and a half of VKS.
I kind of think he only surrendered because of proximity to me
Something's fucked if you're beaning a guy in the head to no response, that should kill people.
A pepperball killing? It would sure hurt like hell
When you said beaned I thought you mean beanbag.
oh no, sorry, I was uhhh... gently sending balls of spicy love repeatedly to the same guard in Voll and he soaked a mag and a half of them until he stumbled too close to me and surrendered
Yeah I don't think autonomous surrenders without shouts are common.
Regardless of how much force you apply.
Alright after brutalizing these poor Voll house guards repeatedly I have come to the conclusion that none of this is ever consistent.
It would be really funny but super gamey if this were the case. Just sneaking around silently peppering people who are just like "Agh, oww! Who the fuck are you? Okay I surrender? What the fuck even is this?"
Sometimes you can get em in a couple hits, sometimes you can spray away and they're just grumpy
i tried to arrest the voll guy for more than 2 minutes and he wouldn't surrender
Winning play = repeatedly hit them in the head shouting until they surrender
idk why that happened tbh
You don't need to hit them in the head lmao
Isn't it a higher stun chance?
i think its about the same
I've wondered it, but haven't seen anything in the config file to indicate it.
There's just a "stun health" that is usually 100 for almost everyone, and then different tools/weapons do "stun damage"
i found the clip i uploaded before of it #š¬ron-clips-and-media message
I wonder if the gas is hitting faster if at the head
but who knows. The more I die repeatedly to test with these guys the less certain I am of anything.
(TBI from a beanbag to the head is certainly demoralizing)
I think morale/stress are always going to be way harder to test than simple stunning. Those have a ton of contributing factors.
ohhhh that's a good point. My experience previously didn't take into account I'd been mid-run when I did it before
Opening a door into an unaware guard to say hello is def. going to give different results
I can't guarantee that 4 pepperballs will get a surrender, but it definitely seems to get a stun or a cloud which is good enough.
You can follow up on a stunned suspect easily.
Pepperball always take a sec before it kicks in
which is why you mag dump them
its possible that the pepperball currently gives suspects morale due to a value error
on some maps that is
looking at some of the value stuff on the ron mod generator the default morale reduction for pepperballs is 0.05 which is the generic value for maps
but port agency and beachfront have -0.1 fsr, which means they're gaining morale on those maps, ridgeline has -0.05 which is also gaining morale
beanbags is 0.2 as a default which is certainly more effective than pepperballs
but also has the gain morale issue with the same maps which is -0.5 on port agency and beachfront and -0.15 on ridgeline by the looks of it
I wonder if those values are supposed to be applied to other suspects rather than the one actually being hit.
99% of the time you're getting someone to surrender with pepperball/beanbag, it's NOT because you zeroed out their morale
being stunned is what makes them surrender
I doubt it, wouldnt make sense to have someone gain morale for their friends getting shot up
the morale and stress system seems extremely flawed
I dont know the specifics but I imagine it just re-rolls for a surrender every compliance yell
compared to swat 4 where it will only re-roll once morale has changed
I mean in the sense that maybe the default value is for people to become discouraged by their allies getting hit with less lethals for instance, but on those specific maps it emboldens them.
nah I think the generic value is just applied to all maps but when a specific map is given values it will overwrite the defaults on that map
I think thats how it works atleast
Yeah, that's what I was implying.
ah
nah i dont think there is any morale damage to people witnessing a less lethal
huh looking at this it seems reload speed is determined by morale?
so the lower the morale the slower they reload. Interesting
'cause for instance, the default TaserMorale.Damage value is 0.75, which is applied to all maps except Ridgeline, where it's -1.0.
also suspects gain morale for simply firing there weapons, but its quite a low value of 0.005
except for ridgeline witch is 0.1
fsr they gave ridgeline guys a buncha buffs, likely in an attempt to actually make them challenging but it doesnt really work
But I just ran into ridgeline now, ate a couple of bullets but got a surrender with 1 taser and 1 shout.
yeah its kinda all over
the morale decrease for a suspect seeing a friend die is 0.2 by default but they gain 0.5 on most maps lmao
yeah if you bean them a bunch and then pull out a shield, it takes them FOREVER to reload
just watch
neat
Suspects will surrender if STUNNED and yelled at, you don't have to 0 their morale
Right.
I find it pretty bs there is a min morale per map but not a max morale
There is.
"stun behavior" tab
I now have like four different MCX mods for four separate weapons and I feel lame and uninspired
cant see anything about morale, or is just being stunned a guaranteed surrender or something?
Stuns might not affect morale but could be a strongly weighted deciding factor in the utility algorithm.
I woulda imagined the decision to surrender is all depending on morale. maybe they overcomplicated things 
but again im no coder
I'm just speculating since I don't think we have complete information on this.
Because of RoNs weird utility system, I want to say that "if stunned and compliance call = surrender"
I can go look through the literal logic
I know there's a bunch of stuff factored into suspect decision-making like accessible exits, cover, other suspects, morale and stress are just supposed to contribute to that.
I mostly know how swat 4s morale works because its pretty simple, ron certainly seems to complicate it
especially with the stress system also in the mix that probably causes a lot of issues with this games suspect ai
as far as I know morale is likelyhood of surrender
and stress is how quick they make decisions(?)
Correct, which is why you can be beating the absolute piss out of one suspect, but if they have LOS to another unsurrendered suspect, they'll basically never give up
ok nah just checked that dev briefing stress just making them more likely to do hostile stuff which honestly is really bad lmao
kind of a flawed system, the game expects you to take people alive with grenades and breaches, but they also make suspects less compliant and more aggressive
I wonder if the other visible suspects also being stunned is a factor, lol
It is
basically, we need the civ and suspect ai overhaul
these systems and decisions by the ai seem super flawed
The AI systems can kind of work if you've got enough metagame knowledge to play into them, but I do get the general sense that they feel largely overcomplicated for how they usually play out in practice.
the way they work seems very complicated but the result just feels really janky
There's just this gravitational pull towards aggression and gunfighting that they have.
im all for a more simple system
scrap the whole stress mechanic for example
I get its intended to clash with morale to make you balance your approach, but it just doesnt seem to work properly most likely
this game was made out of order lol most maps weren't designed with the current systems AI, ATAK among other systems, that's the issue order of creation on the systems. 
if that makes sense
i am mildy dum
Nah I think I know what you mean, the maps really dont play super well just with what the game probably should be
they're fine if you want to just shoot everyone since theres plenty of room for suspects to flank, and move around, but for a game that should be about taking people alive as much as possible it really doesnt work
lots of clashes with this games current design
mildly? 
WOWWWWWWWWWWWW
ye ye
not to forget YOU STOLE MY NAME
maps clearly weren't made with the ATAK (entry points) in mind at all which makes the feature really underwhelming.
I'm ahving trouble with my squad AI just searching that sorting area in greased palms... after the breaching of the door they kinda just stand there
they still have some troubles, only thing you can do is try something else, or take point
cant wait to get this mission out of the way tbh
its quite the slog with vanilla ai
I'm not sure what you mean by this.
Like I know some of the entry points are bugged so you can't actually use them currently.
maybe because that processing room is filled with multiple doorways that forces the AI to only search that first doorway
boys i got banned in the val server
no more vivzen girly pfp
Entry points are so infrequent because the maps werenāt designed with it in mind and that makes it lackluster which is another underdeveloped feature of 1.0 lol.
she- i mean he stole it from me!!!
WHAY
FUDGE
I know where you live mf donāt test me 
DAHDHAGHAGHGHAGSHGAHGAHGHAGHGHGHGHG
come over then sweetie
I never thought about that
but it makes sense
cats

I can be smart when my wife doesnāt give me brainrot
your wife is giving me brains ahhahahhahhahhahhahahhahhaahahah
Real

So true bestie
what the fuck are you doing
I reported the message as spam
i no no mean it
you made me think about this a bit, most maps are fine with entry points I think, you dont really need an alternative for all maps
But I think gas could use one on the restaurant side and twisted nerve maybe could have one in an area that has since been blocked off in the 1.0 version, there was an extra bit to the left house's garden near the tunnel that could've been an entry point. as for the rest they're fine I think, just some of the entry point options dont even work like on brisa or dealer
Most of the maps that don't have multiple choices for entry points have a large safe area that sort of gives you choices in that way. Think how The Spider pretty much gives you the front of Brixley Talent Time, the fence gate, and both of the doors in the back of the market for free.
yea, the spawn is the same but you still have mutliple entry points
That being said, some maps probably could benefit from choosable entry points.
yeah Im kinda surprised gas didnt get one
I thought it woulda with the two sides,
shame some map entry points are broken also, dealer isnt a lot of fun when I cant switch entry point
what are some funny realistic loadouts š
(I don't want to keep blasting people with shotguns or sa-58 since erasing people from existence gets boring)
š« clemente here we go again
Some guy in a multiplayer server (CO) made me a XO and then ordered me to shoot every person of color in Greased Palms
Try the UMP or classic MP5 with no attachment
Holy crap I actually got a suspect to surrender with the pepper spray.
Caveat, it took the whole can and I had to dance around a vending machine while he shot at me so I wouldn't die.
the 45 and the A3?
Yes
P90 is probably my favourite āfun gunā when the boom sticks get boring but itās not really realistic to see in police force
how about the mp7? (favorite of the combine (smg))
yo for any technical ppl here i just need some quick help in #šØron-screenshots-and-art , i just need to know if my computer will be able to handle ron pretty well or not, i just bought the game.
i just need someone to tell me if my specs r good enough for it
anyone have tips for clearing 1st floor in valley of the dolls? I'm trying to S rank it š¦
here
@coarse hawk
ima send a ss of my paks in media
I would be using others but my winrar is buggin so i cant download em
patrol officer mod isnt on nexus mods
i got it off a youtuber from google drive
no malware
gotcha let me get it right
i can send you the link to the google drive file or i can send the video so its more believable
shoot me the vid link
https://www.youtube.com/watch?v=laAN4tGkUhE its in the desc
all the other mods are on nexus
roleplay tactical med link by chance?
mhm
i think i got the rest
https://www.nexusmods.com/readyornot/mods/3633?tab=description is this the right map 0600?
yes
liquer store is just a liquer store
got it
the maps i dont think you need to download if i gottem
i did my research on LAPD so I made sure to get the right guns/equipment
i think i got them anyways
dm me when ur ready
i can play for like 10 mins ish its getting alte
pretty sure i already have one
k
0600 is really framey especially in the building. my computer couldn't handle it. Also for whomever was asking I was playing a map called El Parido which is literally just Counterstrike's Militia map
yea
0600 is framey
If youāre doing a patrol officer mod Iād suggest running liquor store and not so convenient (if you can get the latter to work) on the modded side and greased palms and elephant on the vanilla side
finally, i can tourniquet an annoying incapacitated suspect on the neck and say āi was providing care in a time of crisisā to the court
fr
hm?
got an A+ trying to S car dealership. after a good 5 mins of nervously looking for the last guy, found him in the garage but accidentally tapped the head of an arrested suspect in the same room as the last guy while pieing a doorway. š
rough man that's a challenging one lol
how many buildings on in the carriers of the vine map?
Thereās a church out the back of the building
i see. doesnt much matter now, just got 3 ai team mates gunned down by some crazy person with an fal in a greenhouse. i thought i was almost done once i got her but then got shot
Farm moment
RoN moment
wish they didnt make these new maps so huge lmao
Anyone goofing around on ready or not in the est timezone
my internet keeps oscillating between stable and nonexistent and I've had to restart three times so far lmao
Just trying to find a group that isn't sweating 24/7 to perfectly complete missions
Just had two suspects standing on like the same square foot of space, one died and then his corpse got stuck to the other one who kept shooting at me while shielded by the damn corpse lol
Makeshift shield lol
The ragdoll physics of corpses have some really funny moments but I think they need to fix it for the sake of immersion
if you break a door with several hits from the breaching shotgun and one of the door pieces touches a body it yeets itself into another dimension
not really but it does go flying very far
Shoot the two hinge-side corners of a wooden door and it'll explode most of the time. Good fun
With a breaching shotgun ofc
si
i had no idea discord for desktop has a PTT function that you can bind any key to even if its in the background
this is wunderbar
IM DONE WITH CLEMENTE >0< YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Nice
okay i need help i wanna put ron in potato mode
ive put the resolution down to as low as possible and quality presets to low and all that but i dont know what the best settings for each element of the graphics settings are]
like i want to put it at the highest possible performance u can achieve from the settings
dude why is it fuckin crashing mannn cmon i just bought this game plus people said i exceeded the reccomended specs for the game
i turned down all the settings but its still doing this
it literally crashed in the fuckin menu thats how bad my situation is i need sum1 to help me out here
i literally was so hppy to get the game, but it cant run for more than like 5 minutes
i do
so i dont get what even the problem is and why im crashing
no idea
Verify integrity of game cache, what's your specs?
Would jamming both doors to a room which contains secured civs prevent the trailers from removing said civs?
If not, I shall continue to wedge with impunity
So...truth is
Void gives it 9mmJHP, so it's actually lethal. I didn't change it.Because mainly considering that it is used for training levels (it needs to make a specific AI "simulate" incapacitation after being hit).And whatās particularly coincidental is that irl, many of those ARs do use 9mm FX simulation rounds,annnnnnnnnd they will be a little "lethal" when hit some part of body at a close enough distance.
Simunition rounds work if, for example, you aim for the chest or midsection, but for the best AoE and area denial, full auto TAC700 is where its at.
the simunition rounds are basically only made for the tutorial which is why they behave like they do
never intended to be used in missions
Yeah exactly
Are simunitions actually coded in at all, or are you just using blue guns?
'cause I swear if you friendly fire during training you just see blood lol
A shot to the chest with a sim round incaps where a bullet would kill.
I stand corrected, itās a PCC.
And I must admit that my team and I use it more during TTP teaching or Force on Force training, and will not use it in actual mission, but it doesnāt matter at all lol.
bcuz it shoot 9mm JHP
I mean in the game, not irl
Anyone know what character that says the y o u n e e d t o r e l a x voice line?
Judge?
Hmm maybe?
My friends and I played since early access
They removed a lot of the funny voice lines
Has there been a single peep out of the devs about the fix for AI? It's been an insanely long time and the game still has AI that is borderline broken and not working as intended. š
At this point I think that they are afraid to admit that they can't fix it at all and that they don't really care.
Do I move slower with heavy armor
Yes. Not by too much.
There's no speed difference between light/heavy armor. It depends only on the plates you put in it
Just acceleration values
So heavy ceramic armor is the same without armor atall
Kevlar has no penalty.
Ceramic has an acceleration penalty of 5% per plate (totally insignificant)
Steel has an acceleration penalty of 23% per plate (more than 1 plate suuuuuucks)
Front Only is 1 plate, Front and back is 2 plates, Full coverage is 3 plates.
full steel so you can feel like a chunky monkey and then die to unlucky shots that completely avoid your armor
Nice unarmored legs you've got there 
honestly, given how the game physically models the armor, I was thinking light would give you proper torso coverage whereas heavy would add the shoulder/thigh protection.
but instead it's kinda shit torso protection vs more thorough torso protection
Thankfully we don't have Tarkov-esque accurate plate hitboxes
Instead the zones are generalized. "front, back, left side, right side"
No shots hitting 1 inch to the left of your front plate and dealing full damage
this system was also changed slightly with 1.0, but like, same general idea, #šØron-screenshots-and-art message
Guys i finished neon tomb and i don liek it ā¢~ā¢
took me 4 attempts to do it, the second and third was really shitty ššš
Do you like exploding? Neon tomb will get you really familiar with exploding
dude i typed 3 whole paragraphs a min ago but it didnt send ššš
I'm betting you put "suicide" in it and the bot lasered u
0< B O O
Not sure what triggers it vs not
That's one of the few levels I don't revisit
Exploding is fun 
In the second run, one was by the VIP/Surveillance Roomāarea next to it, the bar with double doors leading to itāhe was facing me away from double doors, I gassed him twice but turned out fine 𤨠i had a fem civ behind me, he ran out towards the double doors then another guy starts shooting me and boomber dood stopped by the threshold and he just stood there. I was in a gunfight with the other one but then he shot his guy. SOOOOOO I, these two doods, and the chick were unalived at the same time ššš
In the third run, I was down to the last suspect, he was by the main dance floorāI cleared everything elseā as I was coming down from the second floor by the stairs leading to the restroom by the dance floor, I heard him yell yEw aEnT tAeKiN mEh AlOiVe I hear him running towards me but I couldnt see him, so i tried to throw a 9 banger into the dance floor but he pulled up at the last second from the left side of the wall. I was panicking aiming everywhere, as soon as I let go of my nade he pulled his pin and blew up. Right when my character fell down, i hear my 9 banger goin off right up until i got halfway thru the hi score screen šššš
š«µš½š¤Ø
i'm joking, i'll read it :P
ā¢~⢠maaan f u c c qamadah
fucc the yellow masked foos
ÅāÅ getting so mad that you want TOC to come join you so he knows the shit he putting us thru
yay i fixed the crashes and my pc heats up MUCH less now, basically all i did was i validated the game files, which told me that 200 were corrupted, so i validated again to fix them, and then I updated my nvidia drivers in geforce experience, and did a optional windows update in windows update(settings) to make sure i was as up to date as possible on my software. then i went in game and turned every setting WAYY down, and now all of those combined seem to have worked very well š„³


so the 2 side plates count as 1 standard plate?
Hey guys, recently i noticed sometimes when i command my AI to wedge doors, stack up, breach, or to move and clear, they dont follow it instantly either they take 2 to 3 times to do it or i have to make them fall in and re command them is this because of their low mental health or a glitch?
yeeeeaaaaaa ā¢~⢠just cancel command and redo it
Ok thx
Yes. The game counts them as 1 for acceleration purposes
And they are NOT tracked individually in game
Meaning that the left & right side plates share durability if you're using Ceramic.
nope once again it has crashed and i really don tknow what to do this time
i got the bluescreen code irql not less or equal while playing, anyone know how to fix that?
Have they fixed presets not working?
Maybe your hardware isn't strong enough yo run the game especially if you have overheating problems. What are you specs?
How do I verify that
Itās in #šØron-screenshots-and-art
But Iāll send it again there
That seems more than enough
Yeah
game bad
Validated game files is what I meant and it looks like you did already.
I also made evry setting the lowest possible
I was doing tutorial and everything went fine
UNTIL I SHOT SOMEOME A FEW TIMES
Hmm, how were you keeping an eye on your temperature?
Put hand on vent
lmao
It was barely warm for most of the tutorial
That's not really an accurate representation...
Once I shot one dude a few times the temp went up so fast
And then it crashes again
Download msi afterburner and enable cpu temp and gpu temp on the on screen display
I have it but idk how to enable those
Seriously try turning up your graphics a bit
Also what does irql not less or equal mean
Itās on low
Yes. Try turning it up
Why tho, lower the better right
Could be corrupt windows files
How do I check
Not necessarily.
How so?
Only real way to know is to reinstall windows
If you're flat lining that poor i5 by not offloading enough to the 3070 then yes that will cause you problems
Yea but idk dude why did the crash happen only when I shit them
Wait wdym
Then Iāll be flatlining both of them LOL
Just go to medium and try it again
u mean on the preset or for like any specific advanced graphics settings?
like which one should i turn to medium
Preset for now, you can fiddle later
alr, u sure tho? i mean it seems counterintuitive
i get what ur saying that the core i5 is having to process a lot, but putting extra load on the gpu wont actually help the cpu right
theyll both be occupied instead of the previous only cpu being occupied
Offloading from the CPU onto the GPU means less work for the CPU, yes
And the GPU is specifically built to do that work.
is there any way i can transfer the job of most of the processing onto the gpu?
i think ive had this problem in the past where my cpu has to carry, but i dont know how to take some of that work and put it in the gpu instead
cause my gpu is chilling but my cpu is dying
That's what I'm trying to get you to do my dude.
When I play RoN I play on max, my CPU load is on the floor and my GPU is up at like 95%
But I also have a significantly better CPU than you and a 4070ti so it won't be apples to apples there, it'll take some fiddling.
I'm taking this silence as success in action, good night good luck.
wow it actually worked?
i wasnt monitoring my cpu load iwth task manager but my heat never reached a super significant amount
wow thank you so much dude
Glad to help!
Is there any way to get the AI SWAT to have a taser as secondary or just reload? They kinda just pull out an empty pistol and then die.
Yo i keep getting crashes and idk why? The files r validated, drivers updated, and settings r lowered as much as possible, my specs r in #šØron-screenshots-and-art and I rlly just need some solutions
Does it crash when something specifically happens or randomly?
Are there mods installed, if so uninstall them and see if it fixes it.
Sorry, if the question is asked a lot, but me and my friend just did i think 3 achievements? The coyote one and two about getting C+ on 3 maps, and we did not get any of them on steam, is it needed to play singleplayer, or are there other requirements to get them that are not written in the achievement description?
i actually don't know but i'm assuming if you didn't get the achievement it's only possible on singleplayer
this https://steamcommunity.com/sharedfiles/filedetails/?id=3102510389#:~:text=All achievements are earned in,Second playthrough is Ironman Mode 100 percent achievement guide says they are only possible on singleplayer
Oh, ok thank you, thats kinda sad you cannot do it together
Oh I'm guessing the general idea is to shoot land pepper balls around corners to hit enemies behind cover
Will the Kriss Vector mod conflict with Gunfighter?
fixed it by now?
When going through missions for the first time, should I care about bringing in enemies alive?
Obv I can't kill the specific targets listed in the mission tab
why wouldn't you?
just do the objectives both hard and soft and you'll have majority of the cosmetics
Because I'm suffering of a severe skill issue
And my friend doesn't like non lethals so much
Unless you can flash or gas or tase every enemy you're usually gonna have to kill at least someone
Unless incapacitation will still give you an s rank
I really like the beanbag though
Unfortunately it's loud but it can bring an enemy out of the action with one shot
I can't wrap my head around elephant map, there is literary so little information about everything, idk if downed civilians were pre-placed or they were down by suspects, spec ops teenagers with better aim skills then swat operatives....
there are dead civvies in the big classroom
Kind of an issue I have with the game in general
Almost all hostile AI behaves the same
The most unique enemy we've seen are literal crackheads
General problem is the fact that there is not even points loss when cuffing downed civilian, ffs, let me know somehow that i fucked up instead of forcing me to finish whole mission for 10th time just to realize i need to do it again
I'm doing S run, everyone must be alive
even in vanilla the mission is ez
i see
just shoot them and tell your teammates to cuff em
Only stuff what might be an issue is the side objectives i didn't know about if there is even any? I had same issue on the streamer map where i didn't know where that video tapes are
there aren't any in the school mission
as for the streamer they're on the drawer next to his bed
And just found out 1 dead civ, shot, and zipped, provably by suspects...
lol
From what i saw, AI teammates don't even cuff pre-placed injured ones
Only ,,real" civilians
i hate the AI teammates; if i play alone i just load private mp
They kind of help in this situation to reckognize which civilians are pre-placed and which ones are shot down, but map is too big overall. Check RoN media, lol, i legit finished that ,,flawlessly" but because some suspects were shot...
I might actually try to finish mission without mods, i have AI overhaul mod, it migh messes up something to allow suspects to shot them instantly, idk what is their behavior while mod is active lol.
why the hell is spider so hard
not hard at all broski
Bring door wedges to seal off potential flanks and just to seal off your previous tracks, shotguns are good imo since they have little to no armour, a mirrorgun to find the prime suspect is good since he can and might off himself if he gets too stressed (too many suspects die, too much noise, etc.). Bring flashbangs and C2 to clear so you can get him safely, or even a bean bag shotty.
Yeah I said that earlier and I just completed it
I kept getting maneuvered on by the dudes on the roof at first so I ended up wedging all but one of the exterior doors with access to the courtyard area, made blue stack up on the unwedged door, then had red go with me to clear the roof
Best strategy overall is to wedge all street acess doorways overall, then enter inside coutyard trough store, clear inner coutyard then wedge all doors that leads outside, leave rooftop last, when you reach rooftop, enter inside staircase area and wedge that door leading upstairs. Get outside to street again, and i suggest to use C2 on the main door to main building where reception is, P.S. make sure to check with the wand first since there is usually one civilian. when you enter, stack up red team to next duble door to break it with C2 too, send blue inside reception, there will be door leading to back office, send both teams in the same time.
Rest you can manage on your own pretty much.
How far do slugs retain their impressive stopping power and damage in RoN? I put an LPVO on a modded shotgun and I know itās probably a bad idea but it looks pretty dope I guess
can one shot every enemy in the torso except the ones in the mission elephant and sins of the father, the dmg is shit if hit in the leg or arm
Scoped shotgun it is
Gonna feel like Iām playing modded insurgency sandstorm again
Sniper in CQC be like
Shotguns as snipers and snipers as shotguns or something like that
do really try to aim for the center mass if hit in arm or leg dont be surprise that the arm or leg didnt get blow off
Yeh full auto mag fed shotgun with buckshot is quite good at removing limbs
Even better in multiplayer because the ten round mag reverts to the 30 round capacity of the vanilla weapon but is still holding 12 gauge shells
Just cleared "Greased Palms" oh boy...
now wait till you get to sins of the father 
now your palms are greaqy
Is taser broken? It was 3 or 4 times I tried tasing someone from point blank and nothing happened
Can confirm that this map is easy with the BB gun
And thatās why you have an AR 15
It's so frustrating
They want you to go non-lethal but almost everything non lethal is so inconsistent
Non lethal doesnāt always work, unlike what libs seem to think.
It's not impossible but it feels like a coin toss
Sometimes the enemy you stun will put down their weapon, sometimes despite having an entire team holding them under point blank they raise their gun and headshoot you
Again, sometimes you shoot first ask questions later.
I usually use 10 mm because it usually not lethal to the torso but it incapacitates.
Can you still get S rank with incapacitations?
^
Though i think incaps in pre 1.0 used to get you an S rank as long as no one died, correct me if im wrong
That was the case, they must have changed it
Wish we could low and high ready with the mouse wheel
I don't mind this idea though
When you take four 9mm to the chest or a magnum shot to the leg you're probably gonna die if not immediately attended to
However this decision sucks in a game where non-lethal methods are buggy and inconsistent
what do you mean by that? i never had problems
Problems where flashbangs don't stun an enemy despite doing off right besides them
Taser shot point blank but not working
I had a guy standing in tear gas coughing but he could still shoot me
ok never had those and i got 160hours
Enemies not complying despite all odds being against them
I think 1.0 messed up a lot
yea but thats an ingame feature people do that in real life i wont send a link i dont wanna get banned but watch some donut operator or liveleak people do that
Yeah but so many enemies do this
99% of the time people comply when there's 5 full-auto guns pointed at them
It seems like every enemy if left uncuffed for long enough (even with someone holding them under the barrel) will try to pull something at some point
Yeah don't leave suspects uncuffed and alone
You're just asking for them to retaliate
I play with my friend, one person keeps an eye on the suspect while the other clears the room
you are a criminal you already shot people including children (the school shootign map) you really think those people surrender?
l
Yes.
You can't always run for a suspect as soon as they're complying
The videos you see of people getting killed during a swat raid are rare
Large majority of the time during a swat raid there are 0 casualties
Just have a tazer aimed at them
in 2023 1200 people got shot and killed by police
then fix your game
@ Void
How many of them were during a swat raid
I've found multiplayer completely breaks the taser for me. Singleplayer it's very consistent.
Yeah it worked fine for me in singleplayer
It's as if it just didn't shoot out in multiplayer
how does that matter you got rifles , shotguns and or pistols aimed at you
and second you really wanna play a game where everyone instantly surrenders?
third we still talk about serious shit not the local Methhead that get raided for his 2gram of Weed
alot of the missions are terrostic attacks
elephant sins of the father vine garden end of the earth the spider neon tomb
and the others are everything or nothing like valley of the dolls
the guy will die in prison he murdered and rped children
another thing you could say but why would the security of the Valley of the dolls guy die for him?
well, why does no one take down kim Jon Un?
there are 2 reasons they are emotionally cold or they fulfill one of their needs
I doubt anyone is advocating for every suspect to surrender through police presence alone, just for the wider continuum of force to be more applicable so missions don't all turn into Terrorist Hunt with an unjustifiably strict RoE.
But when you are looking down the end of a barrel, why would you ever get up and try to reach for a gun
Bruh y'all still complaining about this š¤£
Because the suspects got that dawg in them idk
The problem is that the AI is stupid
adrenalin and delusion
you are a criminal you already though you get away with murdering children other adults etc thinking you could quikdraw someone isnt that hard to beleive then
Regarding the fake surrenders and hidden weapon draws, apparently suspects have the memory of a goldfish and will often assume that officers have fucked off when you tell them to face away from everyone.
i agree on that š
Guys I dont know if Iām going crazy here but I swear removing all the pistol mags still leaves the AI with one mag/bullet in the gun
Wtf
0 mags and again one of my guys dropped a suspect with their pistol
Does anyone else experience this
He manifested his own ammo through sheer willpower
i had the same experience its weird sometimes but most of the time they are empty (and thats also visually)
I've heard a lot of anecdotes like this but never experienced it myself.
The primary reason they draw or attack you when you're pointing at them is because it makes the game more interesting and gives you something else to worry about and you can't just take a suspect for granted until they're cuffed
In regards to them drawing on you in "real terms", they might not intend on surviving. Lots of instances of people intentionally getting themselves killed by police.
But it's not so interesting to me when they ALL do it
yea espcially as i said if they have done some terrible stuff
And it doesn't matter what situation they are in
Also, not sure if this has been talked about before; but post Hotfix it seems like doing simul entries with Blue and Red team stacked up on two different doorways is currently broken
When I do execute on Gold, both teams just fall in
what i expirienced methheads the mexicans and the other small criminals do actually drop theire gun often when yelled at the bigger criminals like on neon tomb dont anddo it rearely
You can taze them again, that's usually what I do if I play with friends. If they surrender I'll order them to me and one person points gun at them and one person points taser/pepper spray/whatever. If they get silly they get shocked or sprayed, and if that doesn't work they get smoked.
Honestly most of the problems go away in co op, i feel as though all the complaints are about the single player experience
Are you using the middle click command menu to execute or are you pushing Z? The latter breaks way more.
But taser is broken in multiplayer
As in it doesn't work
but thanks guys its really nice tlaking to you
Since when?
Usually Z, but I tried with middle click and no luck still. It was fine from my experience pre hotfix

What do you use melee for?
when a civilian refuses to comply
for stubborn civs iirc
civis and when the ai breaks and i run up to them
Stress relief
I see
Can also use it in combination with indirect pepperball fire but that's situational and I'm entirely disregarding multiplayer network jank.
Is there a way to make them comply without having to yell? I don't want to announce my presence to the entire building
I also don't want to hurt their feelings
taser
You're SWAT not Rainbow Six
Of course that wouldn't count like unauthorised use of force would it
lmao. But nah, I think the yells for compliance are necessary.
flashbangs, beanbag, teargas and so on
if you point your gun atthem sometimes they isntantly surrender
the suspect ai wont hear your yellings anyways unless you yell directly at them
And none of that is unauthorised use of force?...
You're allowed to deploy LTL on anyone with a gun before actually yelling, but usually they won't get the message until you tell them.
no
That's one of the reasons you'll see clips of players, like, mag dumping a guy with beanbags only for him to start shooting back once he's done reeling. The player never yelled for compliance.
not sure how RoE feels about beanbagging someone who isn't a threat, but ron is ron and it works here
Can you shoot first, then yell and still get compliance?
they do but only in cross fire
What do you mean? After they need to have started shooting first?



