#š®ron-discussion
1 messages Ā· Page 23 of 1
it's a pie
I rock a laptop cause I move a lot/travel a lot
Well, back when I was in college and the world was frozen outside my apartment and me and the cats would use it as a space heater. That was nice.
I would not hesitate to build a PC if I know Iāll stay permanently
laptop gaming is alright as long as you clean and cool it
George M subtitles gone
me when gpu temps never go above 60
speaking of gpu temps
The subtitles live on in us dorks who immortalized them

my cats know well enough to stay the tf away from my setup
No cooling pad so average temp always 90
i tried installing the body cam reshade everyone loves and the second i applied it my gpu temp went from 43 to 59C in like 10 seconds
they also have heaters elsewhere
Weird flex. I liked snuggling with my cats.
Except for my horrible allergies to said cats but that's beside the point.
Are they? Might have to turn the subs back on.
are you saying that you have cats yet your allergic to them?
Yeah I donāt see it now. Some subtitles arenāt fixed still, but the George M one is gone
Ah darn.
Not anymore, but yes. Now I live with two but they aren't mine.
oh
Is there even a single cat in RoN?
Like even on a photograph or image?
Animals aināt existing in dystopian RoN
human trafficking cats
We all saw what happened to that dog in the diner
Except a dead dog, apparently.
Sounds like he made it up for internet points
he has a bowl for it though
Really committed to the bit
As if his streamer name āMilkyToesā isnāt enough
Doubt. He is the cat
You can feel it in his aura
The scratch posts, litterbox was for him
Is his aura that he's literally wearing cat ear headphones? lol
Ohhhh. It's for him. It's a kink thing. Got it.
Ah yes. Occam's razor.
His brother is a furry. Iām not surprised if he, himself acts like a cat
That's actually a good point
I don't think that's a furry thing.
Nah itās not. Am just saying given that his brother is a furry, Michael has another thing going for himself
Which is that he acts like a cat; hence, why he has a scratch post and litterbox but no actual cat
Also depends on the furry but we're getting way off RoN topic for that worm bucket.
This is all much more plausible of a theory than him just liking cats like many people on the internet.
Good shit, RoNcord.
It sounds extremely RoN-lore plausible.
lethal obsession is so anxiety inducing
Is that the cabin in the woods?
yep
Yesssss
It's all the creaking wood ambience, really feels like the suspects could be anywhere.
I have a pattern down that I can clear it quickly and with minor complications but I never feel safe doing it.
I like the idea of D Platoon tryng to traverse that area
dude if i ever had to do something like that not ingame im saying fuck that and grabbing a bomb bot
If you like the idea, have we got a game for you
Given that you need to trek or hike that and itās very isolated in a mountainous/forest region
Ah now I understand lol
And given that the cabin youāre going into had just bombed and killed 5 cops then fled to that cabin, you best bring frag grenades or something
Maybe fast rope somewhere the trees are clear?
cabin bombing 5 cops is crazy

i mean the cabin do got some kills though
Didn't he start a fire as bait and just shoot the five cops?
Surely they have choppers right� Right..?
with all those traps
If I'm remembering correctly you can hear one overhead while you're outside even though I don't think you can see one.
mf better shot than my ai
Like he burned down some cars or burned an area to force stop cops then he starts gunning them down?
no, he literally set a car on fire outside the station and opened fire when they went outside to check it
Iāll never hear that cause my game loads forever and my initial frames when I load in the map is like >20 fps
Ahh yeah I remember now
Anyone know how to fix the fact my mirrorgun literally doesn't work? It just displays a pixelated screen from the gun itself, rather than the ui screen
what, its picture in picture rather than fullscreen? its in game settings
Why does the briefing of āThe Spiderā (Brixley Talent Agency) saying they seized Mindjot drives prior, leading them to discover that talent agency, but the missions you do doesnāt even involve Mindjot yet. Itās Gas Station, 23 MBps, then Twisted Nerve. Unless they got the drives from Michaelās apartment
Switch it to fullscreen
It's literally just on the gun, not even in the screen
lot me check out your suggestions 1s
in the canonical order, mindjot happens before spider
they just changed it for difficulty balancing afaik
fixed, thanks guys
so then why is brisa cove like the fourth or fifth map
Makes sense
arguably THE hardest map in the game
It gets worse lol
I canāt complain about mission difficulties, having experienced the early access farm Raid gamemode
There will nothing be more difficult than facing the MLO
Brisa is far from the hardest... just wait 
ive played thru all the maps except the newer ones
other than the postal service
disagree
i mean its up there, but more likely its just an escalation of difficulty after they introduce traps in lethal
Brisa is a cakewalk once you know the basics.
A secret mission vs MLO would have been a huge payoff for all the ARG shenanigans, but that'd be a hell of a resource investment for something few would see.
whats that game
Iām just surprised people are saying Ides of March is more difficult when Sins of the Father exists
Itās a bigger and scarier Brisa Cove
like the only hard part about barisa imo is managing flanks when you clear out hotel rooms
i think its hard for me because i tend to take a non-lethal to facilitate the objective
Whatās ARG
Nah, Sins of the Father is a bigger map, sure, but most of its rooms are easier to clear, and it's way easier to prevent flanks with fewer wedges.
#šŖ¹the-sepulchre-arg , theres a video about it released like yesterday
Might I point you to my guide, then. š
i found ides 10x easier than sins
sins makes me wanna die with the open lobby
which map is that again?
clementine hotel
Fair fair.
I donāt get it. What am I missing..?
its an ARG (alternate reality game), its just some extra worldbuilding stuff for ready or not
ill dm you a link to that vid in a sec i just gotta find it
Ayt
Alternate Reality Game. Basically a narrative and puzzle-solving thing that extends outside the game.
Damn I havenāt even heard of that until now
It kind of ended abruptly and isn't active anymore, but there was some back-and-forth between the players and VOID for a while.
This whole Discord is an ARG for the main game. We're all going to be characters in 2.0.
How you treat us now will determine our place in the story.
You, yes you, player, reading this now.
Still don't know what the fuck R!I is KEY means.
Well R! is a factorial of R, times I
Don't try to solve it, you are so late for that lol
average ready or not experience (has nothing to do with swatting people)
So RxQxPxOxNxMxLxKxJxIxHxGxFxExDxCxBxA... multiplied by I = KEY. Time to get the algebra on.
This is a no math zone
police raiding a house ā
police raiding a data center with cp āļø
the second mission is lit fr it feels like the transformers fbi raid scene
People like you murdered Hippasus.
Modding in pythagorean intensifies
suspects have rendered buttcheeks in relapse
had one whose close glitched out and flashed me
Gerard moment
the real question is are the suspect's teeth rendered in
that one legitimately gets me the most scared
the debris makes it impossible to see a suspect before they gun you down sometimes
Cities 2 moment
Im suprised we haven't gotten an MP5k mod yet. Id love to run across maps with the MP5k the "baby" version of the MP5
That's an mp9 but mp5 form
can you tell the civillians to get down without alerting the other enemies in the room?
dudeeee Sixty's ARG vid is an actual masterpiece
Void needs to let whoever was on it start cooking in the narrative department
They will make it that players can see through in the future
how long does it take to do that bruh
its a transparency change
It's nice having information about the ARG in a digestible video format, I just wish SixtyAteWhiskey had listed his sources in the video or its description. It was a pretty sustained community effort to piece together what we have on it, and I don't know how much of that video was original research by Sixty himself.
It is not a big priority compared to things like performance and other big fixes
Does taser deployment on runners count as unauthorized use of force?
Don't think so
LTL deployment seems fine versus anyone armed or anyone unarmed but non-compliant. If you shouted at them in audible range and they're still running, you're probably good to use the taser.
I don't think using LTLS against them would be an issue
kewl
Does the therapy mechanic only exist to force you to use different officers every so often?
That's part of it. I'm very confident it mainly exists just to serve as another reason to take people alive rather than gun everyone down
What be counting as unauthorized use of force
Cause I swear the game just hands them out when it feels like it
Didnāt know that not knowing if an enemy is behind a wall so I gas the room is bad
Gassing the room isn't unauthorized ever, musta been something else
You may have physically hit them with it
It does bounce
Besides that it shouldn't have penalized
Okay that makes sense
Slinging a gas container at somebodyās head sounds about right to cause some kind of violation
She probably deserved it being on valley of the dolls
If I remember correctly some of the voicelines for characters are like "I'm just a kid man I work here"
something like that
That line sounds like the young bellhop from Checkin' In who ended up making it into Sins of the Father.
Yeah, found it, same one who has an arrest line that goes "I think one of the guys had a shotgun, I heard them going around shooting at those gang members" even though it doesn't make any sense in the new context lol
Will the roadmap be released end of the year ?
Does years of experience actually do something? or is it like mental health/skill related
As it should be
If it does, I haven't noticed and it isn't communicated in-game anywhere.
Yeah everything about statistics with commander mode seem scuffed in every way
Does anyone have tips for getting S ranks on the later levels? Suspect AI is questionably lethal (fully automatic, fully controlled, rifle fire through walls hitting a moving target with no misses), while SWAT AI is a struggle (won't go through doors, trap you in hallways, don't follow orders, take nonsense paths to objectives).
I basically just leave them in spawn because they're more of a liability than anything
Hmm :/ sooo does void have a dedicated community manager?
I think its @gaunt gale but I might be wrong
If so, sorry for the @
Nah, he doesn't do it anymore.
Oh, someone else does it now?
Honestly? I have no idea.
Yeah lol, communication with VOID isn't exactly forthcoming
I wonder who possibly could be doing their CM role within Void
idk maybe they'll tell us in two weeks when we might hear from them next
:^)
@waxen grove found him for ya
Im only wondering because the announcement was worded as if the community manager was also a dev
I would not say there has ever been a "single person" who is responsible for letters.
A lot of that stuff has to go through several people.
It has all been according to the will of Oppenheimer
Making sure the information is accurate and there is no fuck ups, unsupported promises all of that. One person doing it would be probably scary
releasing a void letter is like a government statement at this point, every word matters š
I think that's the nature of sparse, spaced-out communication towards a wide audience. Ever seen a game or game update get hyped to death 'cause only a little bit of information gets out and people run wild with speculation that causes expectations to exceed what ultimately gets delivered?
thats overglorifying the little they communicated lol
the reason being, previous false promises.
And trying not to do that again
As long as the first patch doesn't get called Ready or Not 2.0, VOID's probably in the clear for the most part lol.
does the station doc actually exist? I found his voice files, but idk where he is in the game
He is usually at the back in the briefing room
does anyone know when the game goes on sale
No ones really knows aside from the devs themselves, but your best bet would be Spring Sale (note that this is still just a guess)
ok thank you
also, are the original SWAT members still in the game?
In Practice, yeah.
I see. asking because I'm trying to swap some of the male heads out with female ones, and its next to impossible to figure out who any of the other officers are in the files
Ah, fun.
guys, what is the diffrence between 2 nightvision in game?
none only cosmetic
ok
i wonder if giving night vision to bots grand any benefits or can they just see in the dark
In terms of what increases the suspect "Stress" stat, what increases it the least? Does pepperspray or melee increase it at all for example?
when did this happen
nah i believe you i'm just wondering when this hotfix happened
Its unpacking and repacking the game, welcome to Unreal Engine updates.
Its not a 56gb update its just the game is now 56gb
Do suspects react to doors being opened?
yep
hm, i usually just die after opening a door so this is new
it makes a sound that they can hear. unless you peek the door, and then walk into it. then it makes no sound, but obviously if they see that they will still react
Do they just get into high alert mode, or they will also get into investigating?
they don't really "investigate" from what i've seen, they are either calm, alert, or shooting at you.
generally the gun is raised and they will look in the direction from what ive seen
aight im gonna do a dumb
pistol only, solo, no nades ironman run
when do i die
Im not sure if they investigate sounds but they do like to randomly wander, often times right into you and your team
Usually works to peek door and shift move (slowly) and they don't get alerted (in case they don't have direct line of sight on the door). But we still talk about RoN AI that can decide to do anything. It is just my experience being shield bro as I can't really open doors anyway, only peek them.
i do that
but 1 suspect wasn't tied up
and he got back up
he did surrender though
Good example is c3 when it hits a suspects itāll mark them as dead but theyāll get up like 2 seconds later
incapacitated? no. "dead"? yes
performance fix when
40fps cant be real
chemlight kim
It's not an easy life getting summoned every time someone pushes C.
or replies to a message from 5 hours ago
im sorry š forgive my sillyness
Are there only 2 maps? Cause after 23 mbs at a time I didnt unlock the next map. Thought it might have to be related to my ranking but I got an A+
What's the point of the lockpick gun, I know it's supposed to be quiet, but I've never alerted anyone by picking it normally
Why are you lock picking real gamers breach every door
I dropped a guy only for him to get back up
S ranks by being "stealth" lol
And thatās your cue to send rounds downrange. The threat doesnāt stop til theyāre dead.
quick question : Gas mask is still useless to swat AI right? Like they can do in their full potential when they are in gas?
another question is: what does the metal icon next to accessories do? like 5 the icon and stuff
Is there a way to launch the game without mods? I donāt wanna have to uninstall everything every time I go for achievements
there is option to launch in safe mode
mods don't disable achievements
mods do not interfere with achievments - I've done mine with "No Godlike AI"
achievements can be earned in Commander/Practice mode
They invalidate the scores, which means you canāt get the S rating achievements
Right?
no
Wow, but I get a big fat message
the only message you're getting is "mods detected. unofficial score" something
yes, but it doesnt restrict achievments and unlockables
it will be bad if they restricted it
Cheers chief
brisa cove or neon with vanila AI - that would be pain in the ass
Ides of March vanilla AI 
Sadly Iāve done it
It was hell
I just wedge all the doors
how many attempts?
Too many
They headshot through the walls
excessive use of wedges seems like the only way to make this mission doable
yet you can still get wallbanged out of the blue
Yeah literally you just do room by room slowly peeking
But you gotta get 3 arrests to
So you canāt just blast your way through
not to mentioned ramped number of traps
yeah it feels like the flashbang doesn't do anything
so I just spam CS and hope for the best
can someone knows tell me these 2 questions answers?
did not check it, but I think it would be simple to test
well i did test the first one, seems like it but im asking if they are in their full potential?
and also 2nd question is not something i can test
i think 2nd questions answer was popping up when the first time you opened the game at 1.0 but i didnt really think it wass that important i forgot it now
Jesus the 911 calls in the briefing give me PTSD....
The game looks great š
911 calls from Elephats or Neon gave me a chills
last time I experienced something like this in Spec Ops The Line
Anyone know where I can find a cool promo video of the game so I can send it to my friends
thats a good one
Difference between M600V flashlight and WM?
M600v is brighter thatās all I know
Ok ty
mod.io is cursed
you could try clearing all your mod.io data and then using nexus mods 
when subscribing to mods from mod io do you have to drag the files to paks or can you keep them in mod io
how do I get the FSIA black and ranger green G3s?
I want to use a Patagonia L9 mod to replace it
Unless you have supporter, there's no way.
that blows I can't buy support now
whats that??
š
WM is on the left side rather than the M600 which is on the right.
honestly, mod.io is pretty shitty. nexus is peak profesionalism
( just an opinion )
oh yeah, did you manage to do that mission btw? or are you still trying?
Of what kind of material are Voll House guards made of? They are legit immute to beanbags either legs or arms, lol
Wdym immune
Playing solo ( with bot teammates ), running 2 papperguns + 2 beanbegs + papper gun on myself, they legit never surrender, always want to fight no matter what xD
If you pop 'em in the chest with a beanbag they're def. stunned, do you mean they aren't surrendering to you after?
They wear armors so, shooting them in the chest with pappergun ( VKS ) is kind of not an option, they can move freely, while if you shoot them in the hand or leg they will react / cancel their shooting animation to cover their mouth and run away to try to escape from gas.
You have to either headshot or wall spray with VKS on a lot of targets, yeah.
You can't break glasses or walls with that gun, so can't spray them trough wall sadly. Trying rn with Beanbag on myself since map is kind of close quarter overall.
I bring a single Five Seven mag with me for shooting out windows for that reason.
Tbh, never had to use pistols pretty much on my playtroughs overall, my standard practice is to reload my gun after clearing every room / before entering to next one. So never had a chance to use pistols overall. Tho, i had to empty all of sidearm mags on AI to prevent them from accidentaly shooting suspects. There is one ,,bug" tho with that. If they lose all of their ammo during gunfight, they will switch to empty sidearm anyways lol. I wish i had a option ,,Check magazine" or ,,Reload" for the team overall.
Yuuuuup I hear you.
Yeah bring a single five-seven mag JHP for dedicated window shooting, it will change your life.
where was senator fremont in sins of the father
I just finished Relapse a second ago š
took me so many attempts lol
im so proud
Now do S run on relapse :X
I literally can't imagine how that's even possible
Pretty much rush trough map until you clear both bombs, then go slow, and remember āSlow is smooth, and smooth is fastā š
yeah that was my strat in the end. Bust through to the first bomb, then get to the skybridge and seal behind with wedges, get the second bomb then start clearing the second building
still lost 3 guys x(
From what i see, you are playing with AI teammates, what i can suggest is to watch for stackup positions, split / auto is not always good option. if you are not entirely sure there is suspect inside, stack them up to the side of the door where is knob, then order either C2 or classic open and flash. If you go with RAM there is high chance for bots being stuck with eachother and get killed.
Flash launcher also works good since most of the time bot will prepare himself to immidetly launch that inside the room after opening the door.
cheers dude I'll bear that in mind - I do tend to do split stacks often
Before 1.0, Civilians used to run up to you when there aren't many of them left. Is this true or I was dreaming? I don't remember much
They are running even now sometimes if Bring order to chaos is completed @idle pond
Never noticed it before; but theyāll run if enough stuff happens; not towards you either from what Iāve seen just around
I had situation today where civilian appeared in front of me out of nowere on post office, couldn't find him anywahere
They seems to either stay in their place or run away from me now. Maybe it was a mod or something
I'm using that popular SWAT AI overhaul mod, yeah, might be the case.
what do yall recommend as the best assault rifle
all of them have pretty comparable performance - with the exception of SA-58 if you want raw stopping power
what are the pros and cons of sa 58
there are ZERO downsides
One shot machine overall, just click heads š
pros - it's very killing
cons - none it's the best at killing
best ar in the game i will die on this hill and i might be a small bit biased
Pros:
- power
Cons: - 20 bullets in mag
- high recoil
- high risk of overpenetration
So it's one of the best guns i game
even with JHP rounds it punch through armour very reliably
ok thanks
sry i prefer 416
Additional con:
The 7.62x51 looses it's one-shot capability on maps with higher suspect HP
go AP
it never fails me i can normally get 2 3 or 4 hit kills
does the sa 58 look cool though
it has the retro asthetic which I'm not personally after but I know plenty of others enjoy
yes if you like the FN FAL you will like the SA 58
fal looks nice
but it's ugly compared to 416
also do you guys give the same gun to your cops or different guns
Anyways, if you wanna peak behind the curtain there's a spreadsheet in the pinned messages that compares all of the weapon recoil and round damage/penetration
Different guns since it makes it more interesting/makes them easier to tell apart
im missing twink judge from pre ready or not
I used to give them a LVAR, F90, ARWC, and G36C, but my "underfunded PD using hand-me-down equipment" loadout right now is two MK18s, a GA416, and a G36C
Full sa58 for that minmax squad
This is the way
YES
Team 762
will hostages with vests blow up in neon tomb
only if you shoot them i think
if you hit the vest or dont kill them quick enough they'll blow up
try and aim for the head if you cant hit them just pray
i think it would make sense if your officers were a little better at shooting people. my officers always die first gunfight they get in
Just to be clear, the question regarded the hostages with vests.
oh that might be a problem.... lol
do they do anything special
or are they there to punish trigger happy players
I was mirroring under a door when a guy burst through it nearly simultaneously and my team stood there cluelessly while I got destroyed. Needless to say, I was pissed.
Nah they're just there to fuck you over if you shoot them (or I guess if a suspect shoots them next to you)
that's dissapointing
lmfao sounds like me
i thought that they might detonate under certain conditions
i always jam doors before i even attempt going through them, that way they dont kick a door into my face
i don't use wedges
i love wedges
i use speed surprise and violence of action
i use the 90 slots mod as well though so kinda cheating lol
i block every door and take it one at a time
I don't use extra slot mods and yet I always run 3 wedges
I value them more than nades
I like that, I'm going to steal that technique
it helps a lot when playing solo so youre not overwhelmed with entrances
Or be more stealthy, ai won't rush into doors if they don't hear you
lmfao
Oh trust me I have a mod on that let's me get S while killing everyone, I'm aggressive
But smart aggressive, because 0.1s suspect reaction times
Can't kick open doors into you if there are no doors left to open. Hashtag C2 gang
bro i had this sprint mod on that you could move fast af with but since 1.0 came out it doesnt work
[suspect stress intensifies]
honestly all the game was missing was faster movement
and i had a faster interaction time mod on as well but yanno
My current run is no wedges, all loud guns, but gas masks and mirror okay
i just started using gas i bring like 30
running gas mask just because funny muffled officer voice
"MMPH MMPH MMMMMPHMMPH"
"what?"
BANG BANG BANG
I run gas mask so frequently I forget there are "normal" voices
i just run in the room like WACHU CHOKIN ON??? THIS DIIIICK
u gotta use the tony soprano voice lines too thats the OG
gas is too good to not wear a gas mask
i mean ballistic mask isn't useful on later missions
Gas is just objectively the best utility in the game
gas gang
It's so bizarre they have the SCAR-L in this.
I would love a reasoning behind the arsenal but I know I won't get it
but due to the fact that there is no real reason behind the arsenal we can justify any gun we want into the game
Good point. I'd like one (1) M2010 plz and thx š
i want a bolter and i'll never stop hoping one somehow gets in game
it would be fun to take over an NPC once dead while playing mp with friends
that sounds awesome
playing rn and I died early on (did a double take at a civ and didn't spot the baddie)
so now I have to watch my squad mates play the game and all I can hear is the rain hitting my corpse
imagen if you could take over a armed suspect and be able to watch your friends you could play like the predator and hunt them down after dying
there will be pvp
god I hope not
it will happen im sorry
That will be the fastest way to kill this game
i would like to give it a shot it would be better than cod but then again everything now is better than cod
funny when with friends but tedious when playing against others
and I dont have 10 friends sooo
Rebalancing for PvP means fucking up PvE balancing, a thing that is already extremely delicate in this game
PvP and PvE will be completely separate modes
Doesn't matter
ooooh yeah
it would be like playing competitive CS:S or CS:GO interesting at first but then its all about the win rather than enjoying the game
Changes made to PvP will not effect PvE in the slightest
Uhh any changes to core mechanics will affect both unless they play completely differently
hopefully they don't do what destiny 2 does where sometimes if a gun is broken in pvp it gets nerfed in pve or vice versa
i do not see any reason to give PvP mode for RoN
I don't understand why you're assuming that any changes to the gameplay made for PvP will be carried over to the normal game
I'm not assuming anything, this is how game design works.
time spent on making playable PvP is time not spent for polishing and new content for PvE
not the best trade-off if you ask me
I mean, yeah, nothing's saying they'll do this
That, too
They still have A LOT to do in terms of the normal game
not to mention that RoN initally was PvP and it was a total disaster - you can see some gameplays on YT
Trying to balance PvP and trying to balance PvE simultaneously is just a disaster waiting to happen
if they can fully finish fixing pve maybe they could try slowly doing pvp btu tha would be a long time
I still feel like there's tons that still needs to be done with PvE in general
They would have to completely remake every map to have PvE and PvP modes to keep balance appropriate, or sacrifice one mode over the other.
Using the vanilla maps for PvP is just idiotic if you ask me
also - there is a lot of competition in PvP shooters
sooooo if you want to listen how some 10-years old is screaming to mic how he will bang your momma because you rekt him - there are options already
Even if they did use a singleplayer map, who's saying that modifications made to one for PvP has to be carried over to PvE
Those early backers who paid $120 don't know that all of their money specifically went towards that van with a wanted sign for Amos Voll in LA.
so that would mean building sepreate game from the scratch
There's still tons of assets and mechanics you'd be able to carry over, so no
Yuuuuup. You either have two seperate builds for PvP and PvE or they will adversely affect each other.
That's what I've been saying this whole time
PvP would also need some kind of anti-cheat, which uh, we're still 100% P2P servers lol
imagine this free-lean cheesing all the time
Yeah... the camera definitely needs to be fixed for certain lean positions
It's both OP and also misleading for players who think they're lower or taller than they actually appear because of the desync between 1p camera and 3p model
free lean "abuse" is sometimes the only way to counter vanilla 1.0 ai effectively
it would play exactly like the old Rainbow Six Vegas 2 multiplayer, if anyone remembers how slow those characters moved
guys im at the killer statue do i risk it
do i risk ruining my valley of the dolls run
Skill issue 
How's free lean "abuse"
blind fire, blind fire everywhere - not to mention that player outside of the cover was in very high disadvatage
taking other weapons that LMGs were pointless as far as I recall
i have it in quotes because i don't think it's being exploited or abused by players but some people do
Presumably cuz the ai don't see you sometimes or have a hard time hitting you, smth like that
Idk how to do it, but i know you can stick your camera through walls, and also you can 'ghost' by leaning where the AI can't actually see you but you can shoot them
Oh okay. Using it to clip is weird. But in general it's a valid mechanic and not always safe
You can do that with mirror gun anyway
As in ghosting them
Yeah but that's intended, vs disconnecting the 1p camera from the 3p model
You're supposed to be able to stick the mirror gun around corners/over cover and stuff
the Desert Eagle was a 1-shot kill and so were shotguns, and yeah the only reason you would use an LMG was to blind fire all 100 rounds hoping for luck lol
Yeah but just driving the point home that it isn't very exploitative since you can do it with a mirror gun anyway
Also it happens often that you can see the arm/leg/gun of the ai and they don't see you
also Vegas 2 on highest difficulty in single/coop modes also got this bs john wick behavior of enemies
But you can't kill people with the mirror gun. By ghosting with the advanced lean you can combat them and they cannot fight back š¤·
Oh you can shoot?
Yeah that changes things I thought for some reason you wouldn't be able to
Man wtf are you talking about. I was doing no-armor pistol only runs Terrorist Hunt on hardest in R6V2 cos that was the only challenge š
well maybe because I'm one of those filthy casuals, thats why š
R6V2 bullet spread while aimed firing is super aids, rest in piss shitty game mechanics
(good game tho ā¤ļø )
You could blindfire accurately just by timing the animated weapon wiggle. It was beautiful.
???
I bet you weren't doing that on LVU Library with 50 terrorists
I did the entire game that way
Max enemy count, every single map
damn
doing Library solo like that was the one that was that hard because there was 50 and you have nobody to watch your back
I'm trying to remember which one gave me the most trouble and I think it was one with a casino that you did a rooftop entry on.
na that one wasn't hard, I promise you it was Library
it's possible to beat it like that, but it's going to take you 30+ tries
several hours
anyone wanna play ron
i'm down
I'm playing right now
im kinda bad cuz im new but wtv
you playing seriously or chill? want me to use non lethal or lethal?
chill n having fun
want to use in game mic or a server call?
server
which one?
wtv
want to use us16
sure
maaaaan AI shooting civilians shouldn't count against your stress
š
A civilian being killed by a suspect's crossfire probably shouldn't be as intense as if they died from something completely preventable, but that seems a bit extreme
try turning up user volume
suspects strafing around and executing eachother while you're trying to S is a good time
I'm pretty sure it was one of mine that did it š¬
"one suspect behind a civilian"
'roger, one suspect behind soft cover'
How many mags is too many?
there's no such thing as too many
Depends on how trigger happy you are. I bring a lot when going subs cos full auto, but only a few for rifles cos single firing = win.
Your honor, the suspect was using the civilian as a human shield, I had no choice but to full auto center mass.
guys so i feel better are incapacitated civs still alive
i want these piece of shit school shooters to achieve nothing
thank god
Wait... are you shooting the civvies so that the bad guys can't do it first?
i need to beat my record
hell no
Thats one way to do itm
Also does anyone have a guide on how to mod characters in RoN, i want to mod Trepang2 characters into the game
me and a bunch of guys actually in a random lobby decided to do a full massacre on the school map which i do not feel proud of it
i just want these school shooters to know that they killed nobody
school shooters are subhuman
Anyone?
I installed a mod that bumps my available slots up to 90. Carrying 30-45 AP mags seems a bit much.
dont say things like this

rule 2
no that seems fine
wdym?
You are so funny
Truly peak comedy right here
i'm not trying to say it was funny its one of the rare times i feel i went to far
is the game crashing alot for anyone else?
ever since the 1.0 hotfix 2 ive been crashing almost every loading screen
crashing
me when im in a where the hell am i going contest and my opponent is rust belt
lmao get mthwād @severe portal
@severe portal did you get mthwād?
i hope eventually thereās a day where the weapons manufacturing house raid doesnāt hit harder than the school shooting tbh
I want a fully automatic taser minigun. That seems useful to swat
In the meth house, there should be at least one blue meth bag

How do you disable the replay system?
Bro yesssss
Void stole fast food from us. We better get Los Pollos Hermanos as a replacement
I bought maybe a week after Adam update never got to play fast food š¦
Seemed like a great warmup map tho
Surely there's a mod that just reimplements it
you'll love 23 megabytes a second
okay hypothetically could there be beanbag slug rounds
and the good lord said "let that one left behind with the saw lay down heat on d platoon" and my s rank run was runied
damn these mind jolt security got hands
I was typing āno, because that would just be a normal slugā, and then thought are beanbag rounds already slugs? Now my brain hurts thinking about it. Screw you
Hear me out: a slug, but like, a literal slug.
can suspects commit friendly fire?
im doing a non lethal valley of the dolls and this security guy is just laid out on the floor and i didnt even shoot at him with my beanbag shotgun
Yes. Yes they can. And itās so fucking annoying
They can also accidentally shoot themselves cuz of the bullet bounce
no way this fucking goober ricochet'd himself on a staircase
Whats the best officer trait lineup?
atm I've got
Negotiator
Paramedic
Armorer
Nutritionist
I can get moral officer and SBAGS if I want
anyone commissioned a gun mod for RON? how much is the market price
what happened to the MLO storyline? I remember the whole rogue fake swat teams being a huge thing early on but it just seemed to disappear from the game's story and never get mentioned again
i eated them
soz
i lowkey think d platoon be snacking mid mission
like on ends of the earth one member definetly snuck to the fridge and chugged the orange juice while the rest of d platoon was securing soft objectives and other evidence
i already finished comm mode but mine was nutritionist, sbags, veteran, armorer, and negotiator. YOU NEED MORE HEALTH MORE DEFENSE AND ASSERTION OF DOMINANCE MY G
I really just don't want any of the AI to die atp
I can eat every shot with a shield and stab vest but the AI is too stupid
theyd die 50% less if they just looked at open breaches when they did open and clear moves
Or actually gave a shit about the suspect pulling a gun after surrendering and point blank executing them
do yours not shoot them? mine pop fake surrenders before they pull.
3 assault rifles, 1 SMG, and shotgun. My SMG guy gets the shield so he can deploy his primary faster when switching from shield since it's small. The shotgunner guy is my SMG and usually goes with smg guy. For the other two with assault rifles, one can have a mirror gun and the other can either be another breacher or grenadier. For my loadout, i run mirror gun just in case the other dies. just saiyan; this setup helped my team survive with em being content or at least stressed
Quite literally never
they completely ignore given up suspects even after I command them 6 times to arrest thm
@tawny scroll you just need to start leaning more and use an actual rifle caliber
thats usually cause they take contact. they dont arrest people if theyve just taken contact from someone
sun brotha
i love how the ready or not community just collectively decided to smoke voll for being a terrible person
anyone else getting terrible performance lately
Can't imagine why.
I noticed this
used to always be at or near 122 (max) and now ill get 60 or less
I was getting like 25 and occasionally 60 when i used to get 60
a foive foive siccs
@tawny scroll not good. not good
idk the bot told you not to say something
Idk what it is that was so unbelievably offensive, that it completely blocked it off
why is performance so bad now smh Squad performs better
š¤Øš¤Øš¤Ø bot sensitive
if ur gpu is better than cpu turn up your graphics and it might help, did for me
theyre at max already
GPU utilization is way higher compared to cpu as well\
Classic 1.0 issue
not fair smh
My GPU utilization is through the roof but no drops yet...
Cherryssa
#šØron-screenshots-and-art message
are you able to wire multiple doors then deto them all at once
Yes, it rules.
me when d platoon blows the door off my recently bought apartment (the furry streamer they want is one floor above me)
(It's over for Judge)
why is the Scan command sometimes grayed out?
if the other side of the door is obstructed, you cant use scan
wdym obstructed, like there's a person in the way?
guys what are we supposed to do of the does the bring order to chaos objective
Kill or restrain compliant all enemies
im on twisted nerve and its a hell of a map
Does finishing a mission in multiplayer count in our single player progress? Elephant is a tough mission to beat with AI
this game takes too long to load now, and my friends can't even start the game.
honestly bro
devs need to optimizes this game better
before the update everything ran so smooth
now i cant even play without stuttering
I donāt think so, no
quick question, i've been trying to S rank neon tomb and my only real issue with the map is getting the bomb vest guys to go compliant.
sometimes they comply quick, and sometimes they tank the entire pepper ball mag of the AI which forces them to whip out their pistol and incapacitate them. yes sidearm mags are set to 0.
any tips on dealing with them more consistently? thanks
Taser
if youre going non lethal the dynamic to how you clear kinda changes
i usually spend some time figuring out a solution for each individual enemy or group
its all a combination, bang, tase, bash
you cant just roll in like you would lethal but with a pepperball and expect it to work all the time
It can be a little clunky if you're trying to go LTL with the AI SWAT as well 'cause they don't really understand it the way human players do.
Doing my first run of hide and seek... these guys aren't messing around
It's all about stealing their pistol ammo for the less lethal runs
appreciate the responses so far, but i don't think they're the answers i were hoping for.
i'd like to think i have a good understanding of clearing rooms LTL with AI. admittedly not the best and not without fault at times but consistent enough, considering what i'm working with and what i'm dealing with. it's really just those bomb vest guys that feel inconsistent in my runs.
i'll just keep banging my head against this wall till it works for now. thank you!
the dynamic doesnt really change with bomb vest no bomb vest
Have you tried CS gas for the Svest guys?
you just want to catch them by surprise and in a way that they cant detonate
bangs, gas, taser, its all the same
having SWAT guys with bonus to intimidation and then stacking stun effects seems to work best
yup, mostly running a cs gas team as based on my experienec bangs and nades aren't at their best rn. it's really just for those moments where all 5 of us have surrounded a vest guy, and we're just magdumping him with pepper balls and he just won't comply
Ah, i'm on practice so no perks lel
the perks do help, though it's always difficult to know how much
I
i'll just leave this one up to silly-RoN-AI
i feel my issue would be solved if we could just take away the swat AI's sidearms completely
it's a very common complaint tbh - hopefully they'll tweak it
Have you tried taking all their pistol ammo away?
do tasers simulate muscle spasms pulling the trigger on hostage takers and armed suspects?
yeah and i had to learn the hard way that even if you took away all their mags they still have 1 loaded mag/bullet in their gun, it just stops them from reloading
got an A+ earlier because one of the AI domed a vest guy bcos he wouldnt comply :////
I didn't realise they still had 1 bullet - I'm pretty sure my guys have their slides back on their pistols... but they do still switch to them rather than reload their primary :/
which doesn't go well
no honestly it confuses me because i take away my own ammo as well and the slides are back
but I literally watched one of my guys execute a svest guy point blank with their pistol
lmao
0 mags and all
thank u 1.0
ACTUALLY you know what i'm gonna go and check my squad's loadout rn and make sure i'm not embarrassing myself
i'm an idiot, end of discussion
one guy has 1 mag
i feel like the taser needs a failure randomness
like especially on the dudes with ghetto backpack plates that shit should not work 100% of the time
If you're within close proximity to the guys with the bomb vests, they will not surrender. You need to back off to the point where they aren't trying to blow up the second they get out of stun
okay this is great advice, i'll keep this in mind
big if true
i'm glad the svest guys can't just instantly blow up as soon as they're out of stun
Just gotta be quick on the draw, as their animation is pretty quick to go boom
luckily haven't had this happen yet. my boys haven't failed me, yet
please no, hitreg is already janky enough without RNG failures on connecting hits
is it ever a good idea to go thru the dancefloor room of neon tomb
The dancefloor is like #2 or #3 of the worst possible positions you can be in for the entire game
Just wedge the front side, work the left hall, wedge it from the bar and ignore until you clear the entire rest of the map and then come down from the 2nd floor stairs
yeah i usually just wedge all doors leading to the dancefloor
there's no good way to fight it, so locking it off is the best thing you can do
A gun that already punishes inaccuracy by only having two shots per reload and doesn't even permanently stop the threat by killing/incapping it would only be made more frustrating by having a chance to just randomly not work when you're doing everything right.
(also yeah as MMMM said the hitreg is fucking garbage, I literally can't get the thing to work when I play multiplayer)
this was definitely the answer i was looking for. completely changed how i approach rooms with svest guys and it worked. thanks mate cheers to u
Yeah, MMMM is one of the few people who's actually bothered to dig into the game and test things and learn how stuff works, they usually know their shit.
I mean, kinda as it should be. Taser has its purpose, but irl... holy fuck. damn thing only works to actually incapacitate someone like 40% of the time or less and is HEAVILY dependent on the targets clothing
New update: beanbags, stingers, and tasers randomly fail based on the clothing worn/size of the suspects (but of course not actually, it's just dice rolls)
exactly, would make nonlethal even more threatening and require much more careful strats. Sounds fun to me tbh. Wearing armor? use pepper, wearing mask, use flashbang. have thick clothes but no armor, use beanbag. It would make every item have a more distinct purpose imo
The thing is, most of the circumstances you're using LTLs in this game are already way riskier than we'd ever bother with IRL, so I don't really think it'd be good for gameplay to lean into their IRL unreliability. The effect it'd have on gameplay is mostly just discouraging people from bothering with the tools at all.
I think the first step is to make the gas masks that suspects wear NOT cosmetic
yeah im alright with not having random failure but having it still work if you hit a guys backpack is meh
agreed
I mean like, having it scan location and register whats on that location would be neat, so you could still tase the fuck out of someone's forehead
I would be fine with taser not affecting guys with body armor, depending where you hit, but honestly, it just sounds like it would add so much tedium and mechanics that players won't understand
see the giant bullshit spreadsheet trying to explain the things Void puts in game
this game is already full of that, its not really a game catered for people not interested in realism (to some extent, lol)
Face/vital internal modeling when 
PLS
it doesn't feel like ron is realistic to begin with tho
It definitely struggles for sure, but there are a couple things it does fairly well I think
at least 2
This is the play IMO. It's not that I think you should be able to just take a lethal playstyle and swap out all your guns for LTLs and boom free S rank, but like, there needs to be play and counterplay. Players making decisions based on information they have access to. It's much more rewarding that way.
EXACTLY, that's all im talking about bby
i just wish we could have a beanbag or pepperball as long tactical
so you can carry a long gun lethal and a long gun less lethal
As "cool" as detailed internal modeling would be for hitboxes, I can imagine the frustration and confusion already.
face hitbox/accurate plate coverage alone would make the game nigh-unplayable
Nothing more frustrating than getting screwed over by something you had no way of really anticipating or playing around.
That's why briefings are nice, and mirrors are used. :P
More suspects should have gas masks randomly spread about depending on the map, they should also FUNCTION
Suspects should have low-level or medium-level helmets that can deflect low-caliber/JHP munitions
Suspects SHOULD have an armor type capable of defeating AP rifle rounds, promoting alternative strategies
Suspects could have welding masks for reducing the effects of flashes, body armor for reducing the effects of nonlethals
With the current direction of the game, you honestly need a crapload of metagame knowledge to really get the most out of it. You get incomplete, sometimes inaccurate briefings/pre-mission intel, and the design decisions that cater more towards realism vs gameplay or vice-versa are kind of sporadic.
A bunch of the tooltips in game are still misleading or downright incorrect
And because of errors in balancing on the backend as well, you end up with multiple JHP ammo types with 0% bleeding chance
JHP ammo types that don't actually deal more limb damage
Traits are super vague and just kinda "I sure hope this is helping me" in commander mode
I mean yes, but if you really hone in on those briefings, some of the intel isn't great but it tells you everything you need to know. A lot of the time it tells you the type of people you are up against ( now you know approx skill level), weps/armor in security cam shots or by audio id in 911 calls (now you know what armor and weps to bring yourself), if the brief mentions them being involved in chemical attacks or something of the sort (expect gas masks), etc
The one thing the briefing is consistently shit at imo, is telling you how many MFs are in the area, lol.
I could be talking out of my ass, but I kind of sometimes get the impression that the game has had to walk back on a lot of its initial "realism first" design philosophy because reality just ain't that fucking fun.
The game lacking visual identifiers for certain enemy types is also a huge mistake.
LOTS of the thinly-clothed women on Cherryessa are actually wearing L3A plates
The guys on SINS that are wearing form fitting suits with maybe some magazine rigging are actually the heaviest armored guys in the game with L4 plates
23 mb a second is garbo at that for sure
very valid criticism for sure, visually obvious armor is important for sure
agreed, but people still play arma with ace 3 mod installed.
Same thing on mindjot, around half of the guys wearing those thin outfits are also in L3A plates, but not visually distinct to their unarmored counterparts
Mindjot also has dudes with helmets, but guess what, also cosmetic
(even though I think that's a bug as they're almost all equipped with helmets in their actual loadout in the game files)
those helmets kinda do strike me as cosmetic tho, they look like construction hard hats painted white lmao.
But yeah, it would make sense if they had some ballistic protection
The best part of ACE for Arma 3 is removing the medical system and using all the other cool modules it comes with instead
personally, I agree, but there are people who still love that level of realism, and I think I would have fun playing a Ready or Not made for those people
Easy, you just gotta remove the damage cap that suspects have against players, then you'll get 1 tapped by shots that hit your bare torso
true, or make it even more realistic and have it only be a one tap if it intersects with your literal heart or lungs hitbox, allowing you to survive hits that miss your vitals. Sounds badass
Designing for PvP is pretty different from designing for PvE. In the former, you just have to give everyone the same stuff to make things fair, the latter requires much more deliberate work to craft a particular experience for the player.
If they dropped a PvP mode into RoN right now, it would be a disgusting mess of JHP arm/leg meta
That's fair. One of the reasons I love PvE more is because balancing doesn't make sense especially in the case of realism. Just make weapons as effective as they really are. Kinda why I'm pissed that the 9banger and the hopper fed peppergun are gone :(
TBH they could really make them balanced and effective in the current sandbox
Same as leaving the M32A1 as an alternative primary
(but no reloads still)
Yeah, but balancing in what way?
Ironically blowing up in the face of anyone who loathes the idea of aiming for limbs as a cop.
If it adds things like those welding masks with resistance to flash you mentioned earlier, I'm all about it. If it artificially like, idk reduces stun range or something silly, I wouldn't think that's very good idea
Hopper fed pepperball would come with a set amount of ammo, say 100 shots, but you can't add ammo to it, as reloading the thing is not feasible.
This would let you have extra slots alloted for other equipment, but obviously wouldn't be suited for larger maps. Also you could keep the pepperballs out of the hopper at a lower velocity to limit their ranged usage
9-bangs could be more effective in a larger range, but more stressful to suspects as it is a bunch of repeated detonations instead of just 1
Yeah, that makes sense to me, and I wouldn't even call it balancing at that point
You are literally just expanding the realism and that naturally balances it lol
I hope they listen to my suggestion a while ago about rebalancing Kevlar too, it's dumb to have it be useless in basically every scenario
And if you've played paintball before, you might know about those little tube cylinder things with a full reload of paintballs for the hopper. They take up a lot of space (so maybe taking two loadout points per cylinder?) but they strike me as still pretty viable
It's not even good against small arms because the blunt damage is so high you just fall over dead while the vest is catching shots
^also true. Kevlar should have a much higher resistance against what it is designed to resist. If you get smacked with any pistol caliber, maybe only take 20% of that damage or something idfk
Unlike PvP where you're balancing a game to ensure that one team/player isn't just having a grand old time steamrolling at the cost of everyone else's misery, balancing a PvE is more about trying to make sure the player is being engaged with the right amount of challenge, and that overcoming that challenge is fun and interesting for the player.
By raising the damage resist to 70% up from 50%, they could make it comparable to steel, but ONLY against small calibers. Rifles would still zip straight through
Exactly
You're kind of creating miniature puzzles, but the puzzles are ultimately intended to be solvable.
"but muh realism" cries the players, soft body armor sucks!
"What gear do I bring?" is a puzzle. "What gear do I deploy, right now?" is another.
Yup. I kinda like how DCS does it (as a full hypersim or w/e). There is no balancing. Equipment is exactly as it should be, as it actually is. But the situations, the mission, the enemy tactics behaviors numbers equipment and etc change dynamically and require different strats and methods. The balancing comes from the mission maker not the actual equipment (for pve anyways)
Erm, it's kinda cringe that the devs don't let me just spam every room with explosives because of the stress system!
Although I catch the joking tone, there's probably room to argue for enabling different playstyles to function, though that can be really daunting from a designer's perspective.
Unfortunately there's a balance that has to be set between "realism" "fun" "immersion" and (you guessed it) "balancing!"
Adding the M32A1 back with the ability to stock and reload extra ammo might be "realistic" "fun" and "immersive", but it would completely shatter the actual gameplay loop
Anyways, this was a genuinely refreshing conversation, thank you.
You can't just give players access to blatantly overpowered items (The first mistake was introducing it at all in the past)
Not super sure how it would shatter the gameplay loop, but it is a certainly strong weapon
Even if you only got a single extra shot for every ammo slot you give it. You could still have 6 + 13 (with light armor) flash grenades + 4x flash grenades in a 40mm M320
Times that by 5 players and the game is now mush
But regular flashes aren't a semi-automatic rotary launcher that can be fired at will and instantly detonate
The current 40mms are already overpowered as fuck because they removed the only downside of using them: the impact damage
They're simply cheese tools that you launch directly at suspects while swinging a door
I only miss the primary flash launcher 'cause I liked bringing it for dedicated shield/support loadouts. I definitely wasn't unleashing its full potential to totally break the game though.
True. But I think the problem isn't that the weapon is overpowered. Hell if I could mount a .50 on top of the bearkat and use that, that'd be lovely, but the reason that overpowered weapons feel overpowered is cause they are and the suspects as they currently stand are very weak in terms of what they are capable of. They don't aggressively flank, they don't peek from murderholes (not counting greased palms lmfao), they don't take cover, they don't suppress (unless trying to kill you through a wall), they are lifeless.
40mm are broke because
1: they no longer kill anyone, so they can be used haphazardly
2: the launchers have no greater effective range over the normal grenades, which means that using them against walls/roofs/floors in an attempt to hit suspects without LOS means they'll probably be out of range a lot of the time, vs normal grenades which tend to land more center-of-room
I guess, there's your balance. You fight an enemy that thinks, and you give the players all the tools you can
You have to be careful with what you add at all into the game. Like the TPL, do you guys think the TPL is a good addition? Will you LITERALLY ever use it?
Also I support grenades harming people more, standing next to a flashbang or stinger might take a toe off or something of the sort.
Stingers do deal a good bit of damage, flashes still don't tho š¤·
You really do have to anticipate that players will often just gravitate towards optimized strategies even when those strategies aren't fun. Just a weird quirk of our brains essentially being problem-solving organs. I've heard it argued from some particularly cheeky designers that "you basically have to trick the player into having fun".
what about all the pistols? all the 9mms and 45s are almost identical statistically. Its there for people who want it
Eh, the closeness in performance is actually a good thing tbh
Yeah, when you have choices that feel roughly equal, it becomes down to personal preference.
agreed, the same caliber fired out of the similarly lengthed barrel should typically perform the same
If weapons were more specified down to things like "this 9mm handgun deals 10% more damage over the other ones" we would just be gravitating towards a hard meta instead of
"They're all pretty good, so use what you like"
See also: the fucking Five-seveN.
TPL has shorter barrel, better peeking doors, VKS has more capacity, better general purpose.
and preference too
TPL ammo economy throws the whole weapon into the trash, it's actually unusable comparatively
Especially when your kit is already fighting for slot allotment
Yeah, 12 round pepperball magazines really really blow when 1 slot = 1 magazine no matter what.
It's even more irrelevant than using the TLE/M45 because "cool"
TPL as a primary is a joke, TPL as a secondary though? Maybe we've got something
to be fair, the 1911s do have a lot of cool. stupid sexy tactical reload
Seeing the possibility of secondary TPL definitely intrigued me when I read it in the dev briefing.
They could solve the TPL + M45/TLE by simply giving two magazines per slot if they really wanted to
Then it's at least comparable to their counterparts
Mhmm. It'd make the choices into larger magazines vs more ammo overall.
Sorry, just had to give my two cents (I swear I'll go back to relapse asap), but yes. I think physically smaller mags taking fewer points makes sense.

All right that is all cool but
Do y'all think we need a primary MGL
An MGL loaded with CS shells would be a massively good tool of area denial ||which could come in handy in quite a few levels||
Hell, six flashbangs in a mag could save some lives in a pinch, especially on that post office level
The nade launchers are kinda cracked at the moment since they don't affect their users. That'd be amplified if you could fire multiple consecutive shots without reloading.
That's why it's a primary
Maybe with a tradeoff, extra grenades besides the 6 loaded would take 1 slot each
maybe I'm missing something, but are they a puzzle really?
i feel like there isn't much incentive to have player change their loadout on a per map basis
I mean this a bit more conceptually than literally, in the sense that they're questions you ask as a player and try to answer with the information you have on hand.
I agree that there isn't a lot of incentive to adjust loadouts per mission, though even in the broader scope the player might try to weigh what they want to bring on missions in general.
i miss the flash launcher in the primary slot ngl
oh my god
a suspect just randomly popped a civvie in the basement of voll while i was clearing level 3
i think it ricocheted off a guy who was firing from the courtyard
aint no way they added bouncing bullets
yea they can also richocet off steel plates so careful around teammates with steel plates
my god, doing S-rank and bots keep taking out pistols with 0 ammo 
yea annoying
hello
does anybody know how to download the police mod in ready or not
I can say with confidence, Voll House is nightmare for S rank, lol.
i love m249
just beat neon tomb on S
bean bag actually solves the svest problem too since it seems that the stun effect of the beanbag makes them comply much easier
compared to the pepper ball which locks them in that loop of trying to blow up when ur nearby
i find it hilarious that s-vests surrender
honestly
Hello guys, im looking for tips, i am currently doing "ides of march"(shooter in hotel) mission, and i die ALOT repeatedly because im trying to focus on arrested 3 suspect (objective) but i cant seem to get the suspects to surrender at all even if i use flash bang ( their either in a different room to far or i would be exposed when throwing it) how the hell can i deal with this? (Im always facing this problem since the 3rd mission (twisted nerve 213) and i am doing all lethals
Yeah an S-vest going off or not shouldn't affect scoring. It should be a given just because of it's name š
flashbang is the least effective grenade right now, try gas or stingers, might help @old scarab
@old scarab
This guy's videos really helped me. He has passages of each level to the S level.
https://www.youtube.com/@the_takibo
you can use gas and yell for compliance, if they're under its effect they will always comply. Gas masks worn by enemies are purely cosmetic as well, so don't worry about that stuff. Door wedges on that map are aslso good to lock off potential flanks from all the major rooms (i.e. 1204, 1203, etc), as well as the main center room.
Gas mask works on the forrest safehouse map with a lot of traps and only 2/3 suspects, tested, idk for other maps :X
i ran it yesterday and the guy with the gask mask definitely took the vks gas
might needa test it further
What's the all side objectives in Voll Health house? I Found laptop and room in the basement, there was a HDD if i remember correctly, but it was only pre- 1.0 ? Edit: Found it, video tapes in top floor room where recording was happening :X
made some progress with neon tomb since the last time i've been here, im now able to clear the first floor
Bring a lot of wedges, clear from the side, when you enter, place wedge on duble door corridor leading towards main hall / podium. go to the left inside small room where they sell tickets, clear next corridor, place wedge on the another duble door leading towards same hallway that leads to Podium, continue clearing trough sides, overall, leave main room / podium as last to clear, you can pretty much wedge all rooms around that one.
@thorny warren For more context check my last spoiler post in RoN media :X , red represents wedge, if blue line crosses trough door that means wedge it after clearing the room, so wedge your flank. Green represents safest staircase to approach second floor, Second floor is pretty much linear, so you kind of don't need any kind of specific strategy for that one.
i guess, ty
fml my AI swats keep getting headshot from across the map on hide and seek x(
Which map was it again? xD
The last one I think - the port
I so nearly did it on my first run - died right at the back of the warehouse
since then... not so good š
port hoken
it's almost comical, twice in a row I've had my team split and I'm approaching one group about to tell them to advance and pop the front guy drops like a sack of potatoes
Uh, can't help you with that one much xDDDD except to give advice to clear from right to the left, when you clear first section, there is two paths leading in front of same container house, instead of going to the left to split path, go to the right, you will saw path trough containter, push trough that, then go right, there will be some forward path to the right edge of the map, start clearing from there moving along the wall.
right to left is a solid tip - I'll give that a go. ty
As well, leave warehouse for the last, clear it after you clear overall outside area
yeah if i hook round right I reckon I can wedge off the warehouse, clear the rest of the outside, then tackle warehouse last
that's sort of what I did on my first run where I nearly completed it, but it was pretty chaotic š
And yeah, when entering warehouse, DO NOT allow your team to explore by themself, go with all 4 all the time, if they split, they are dead.
Also, good advice would be to run ballistic shield at least on Alfa, can help a lot.
I had dropped the shield because of the range of the outside fights, but I guess it would be useful for pushing the warehouse
As well, use night vision and IR laser for precise shots, helps a lot when spotting enemy far away.
nice ty. Feel like I've got some things to try for my next attempt š
Now, try to finish that mission on S difficulty š
š lol
I'm currently doing it rn xD need to clear High school now, finally managed to clear Voll health house after 5/6 tries -.-
This one and relapse I can't imagine getting S. Relapse just because it's soo big with so many enemies, and this one because of the huge open areas making it harder to get surrenders detained
Nice! Valley of dolls seems very difficult to S as well with that outside bar area
Oh, i have quite much expirience on relapse, will provably clear thast one on first try now when i failed like 10 times on my first classic run.
My main problem with Voll Health house was actually courtyard, house is almost all made of glass, so they will start shooting you from courtyard below if you start clearing from top floor, i found safe path where i clear inside bar area first alongside Voll's office, so, when entering inside countyard is much easier then coming from inside the house, since again, they can shoot you trough glass.
After clearing back garden, going to basement is also viable option since it will give you acess to enter courtyard / party area in the same time from both sides of the map, but wasn't confident enough to let AI teammates go alone that far away from me in order to clear
Yeah I can see that working... not easy though š¬ . I was trying to clear the basement first on my runs too, but then not emerging up those stairs into the middle of the bar area. I just cleared as much as I could in that direction and then sealed it off and worked back round up through the front door
I love the fact that the house is kind of linear / split in pieces, so it's easier to navigate in terms of wedges / crowd control.
When you enter inside bar area, where is Voll's office as well, there is single door leading to second floor few rooms, 1 door leads to stairs leading to second floor where gym is, you jeam it to prevent others from coming down, and there is two doors on the right, same room, usually 1 guard or noone there, there is chance to to get shoot from below since there is not much place to manouver up there.
It took me so many goes to finish that map that I've not tried it since. I'll give it another go later. thanks again for the tips. I'm going to have another go at the port. Wish me luck
Btw, idk if you ever completed all side objectives, focus on containers with spider graffiti on them, in one of them you will find either car or weapons, one of those or maybe both, don't remember exacly.
As well, another side objective, you provably found it is inside the warehouse, red room with a lot of laptops inside there.
yeah I've been looking at those. I just discovered last attempt that they randomise whats inside the containers so I guess I've got to check them all every time lol
the first one has had a car in every attempt apart from the last one where it had the drugs š¤·āāļø
Usually, there is one empty container on the spawn point, always empty mostly, second one is usually located along the route i told you above, it's on the right side from the path leading to right corner of the map
cheers dude š
i brought order to chaos and rescued everyone, dont tell me the third objective absolutely needs to be completed in order to win? im gonna cry
like i only had one dude left in my team...
If you completed bring order to chaos objective, press Search and Secure area command, AI will go and cuff all remaining suspects / get all remaining weapons by themself, they can move freely after all since there is no suspects
i completed bring order to chaos and rescue all civilians, but yeah it was that damn leader, my dude found him
i got a C, quite terrible considering i got S in multiple other levels but hey, neon tomb is a nightmare
Wait untill you get to Hide and Seek mission aka Port Hookan xD
the first mission doesn't even sound like something that patrol officers couldn't handle
how many shooters is there on elephant?
okay thanks
im not having any troubles with the weapons currently, bomb keeps detonating though. idk where it is
i've been struggling because i only looked floor by floor and room by room, they can also be on stairs between floors
bombs are located on both ends of the map i believe
good thing they can't be on the outside at least
from the northern entrance where the downed civ is, there is usually one past the green doors to the right
Anybody seen any of the suspects on Brisa Cove use an SLR-47 or any other 7.62x39mm?
i believe they can have RPKs
other than that its custom ARs, which i think fire 5.56
Found a list on the map listing their ammunition, has 5.56 and 7.62x39 but no mention of 7.62x51 and i'm guessing it's an error because the rifles they use to assassinate the Senator are M24s
like i said 4 months ago (damn time is flying by), i want RPG-7 to be added for suspects
port hoken but every suspect has an rpg
imagine if void added map destruction to the game
ive secured the bomb and apprehended 2 suspects
also difficulty levels, that would be nice
YES ive brought order to chaos, now i just gotta find all of the civilians
Easy: No crack for AI, light armour, minimal suspects
Medium: Regular AI difficulty, normal settings everywhere
Hard: More crack for AI, RPGS, max armor, max suspects
or like RPG-26 so they can also carry an AK
Nice! You can use 'search and secure' to have your AI boys hunt out the civilians
i was thinking more about reducing their reaction times for new players
i have the no swat mod lol, so i dont gotta worry about commanding them and everything
ngl ron is getting bad
ah wow. 1 man army
i used to play with no swat before 1.0, now i cant install mods for some reason
well, not bad. But hard.
it actually wasn't that difficult
some mods have to be updated for 1.00 and stuff
If I host a multiplayer game with no one I'm pretty sure it's just me with no boys. It's only practice though
they send 1 man to take care of a school shooting
lol
Los Suenos things
You're that guy who defies the department policy of waiting for backup to save those kids
or maybe the team fell asleep in the truck because it was too comfy
or they just couldnt afford hiring any police
tbh the reaction time isn't a problem for me sometimes, its mainly their insane accuracy and firerate
there is only a college rn in the game
ALSO HOW CAN A BACKPACK BE SO DANG POWERFUL FOR PROTECTION
plenty of mods to fix that, im currently having no problems
Exacrtly.
What mods?
yeah I meant kids in the figurative sense. They had their whole lives ahead of them š¢
swat and suspect ai overhaul for one
on nexus?
It's also funny because of the downed cops already in the building. "Okay, send another one"
nexus and mod io
lmao yeah i saw them, there was an alive one in the computer room
seems like someone didnt do their job


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