#Tier 4 Potentials Bug

34 messages · Page 1 of 1 (latest)

thick drum
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1/3 (post is broken up into 3 messages to provide a better description)

Bug Description:
The potential system for equips that are level 151->200 incorrectly grant 12% HP and 9% HP. While other classes primary stat (STR,DEX,INT,LUK) give 13% and 10%. I will refer to the values 12%, 9% as "Tier 3 Potential" (as equips level 71->150 give 12% STR/DEX/INT/LUK/HP/MP and 9% STR/DEX/INT/LUK/HP/MP) and 13%, 10% will be referred to as "Tier 4 Potential" (as equips level 151+ give 13% STR/DEX/INT/LUK and 10% STR/DEX/INT/LUK). To put this simply, the HP main potential values are incorrectly giving Tier 3 Potential Values (12%/9%) instead of Tier 4 Potential Values (13%/10%) for equips level 151->200.

This was not an issue, as prior to the V Patch (November 30th 2016) HP% values on equips that were Level 151+ were correctly giving 13% HP and 10% HP (see Bug Screenshots/Video section - 1 & 2), but it became bugged after the "Stat Changes" were implemented as a part of the V patch (see Bug Screenshots/Video section - 3) and there has been no mention of it ever since .

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2/3
The Tier 4 Potential System on equips Level 151+ was introduced into GMS during the "RED: First Impact" patch (December 2nd 2013), and it is ONLY in TMS (Taiwan MapleStory) & GMS. This system is from TMS. In other regions (KMS,JMS,MSEA, CMS) their Tier 4 Potential system is on equips level 201+ (AKA Eternal gear). This is important to note, as when GMS got Eternal gears, the potential was correctly giving 13%/10% HP BUT only on Eternal Equipment (see Bug Screenshots/Video section - 4). Equips level 151->200 give 12%/9% HP (Tier 3) while equips level 201+ give 13%/10% (Tier 4). This shows that GMS uses 2 separate Tier 4 Potential systems. The original Tier 4 Potential System from TMS (for equips level 151->200) and the Tier 4 Potential System from KMS (for equips level 201+), but the systems grant different amounts of HP%. This does not affect any classes other than Demon Avengers, as all the other classes in the game get 13% STR/DEX/INT/LUK and 10% STR/DEX/INT/LUK on equips Level 151->200 (TMS Tier 4 Potential System) and equips Level 201+ (KMS Tier 4 Potential System).
This bug is not even in TMS, as their Tier 4 Potential System correctly grants 13%/10% HP on gear level 151+ (see Bug Screenshots/Video section - 5). Therefore this is an GMS Exclusive Issue.

For more information, please consult the following:

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3/3

Character Information (IGN/Job/World): McSwagerSon/Demon Avenger/Bera

Bug Screenshot(s)/Video(s):

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Here is a quick Question/Answer section regarding this bug, to provide additional information

Question: "What are Tier 4 Potentials?"

Answer: Tier 4 Potentials are a category of equips that are Level 151 and above. They grant 1% more stat than equips in the Tier 3 Potential category. Under Legendary potential, Equips in Tier 4 Potential category grant 13% stat for a prime line, and 10% stat for a non prime line. For the Tier 3 Potential category, Legendary equips grant 12% HP stat for a prime line, and 9% stat for a non prime line. This Tier 4 Potential category is unique to GMS and TMS .

Question: What's the issue?

Answer: For Demon Avengers, their primary stat is HP%. Demon Avengers lose 1% stat per potential line on main pot compared to other classes on equips that fall under this Tier 4 Potential category. This means that equips that are level 151-200 only give 12% HP / 9% HP. When compared to other classes, they get 13% STR/DEX/INT/LUK / 10% STR/DEX/INT/LUK for their main potential under the Tier 4 Potential Category.

Question: "Doesn't KMS have Tier 4 Potentials?"

Answer: KMS has Tier 4 Potentials for Eternal Equips (and equips that are level 201 or above). They do **not **have the same Tier 4 Potential System that GMS/TMS has, as equips in KMS that are below level 201 are still classified under the Tier 3 Potential category. This means that equips such as Arcane Umbra Equipment, Endless Terror, Mitra's Rage, etc. grant 12% STR/DEX/INT/LUK for a prime line and 9% STR/DEX/INT/LUK for a secondary line.

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Question: "Are there any differences between the KMS Tier 4 Potential System and GMS Tier 4 Potential System?"

Answer: Yes. In KMS they correctly grant 13% HP / 10% HP on equips that fall under the Tier 4 Potential classification ( https://imgur.com/a/ig06PE1 ). For the GMS Tier 4 Potential System it does not, as equips are only granted 12% HP / 9% HP on equips between the levels of 151->200 ( https://imgur.com/a/k9ZMZc3 ). However, in GMS Eternal Equips follow the KMS Tier 4 Potential System, and correctly grant 13% HP / 10% HP ( https://imgur.com/a/jBmCyw6 ). This shows that GMS uses a different Tier 4 Potential System for equips level 151->200 and for equips level 201+ (aka Eternal Equips).

Question: "Doesn't This Get Fixed in the Recent KMS Update Where They Changed Potentials?"

Answer: No, as this issue is a GMS exclusive issue .

Question: "If GMS Uses the Same Tier 4 Potential System as TMS, Shouldn't TMS Fix It? / Does This Issue Occur in TMS?"

Answer: This is not the case. TMS did not have this issue, and still correctly grants 13% HP / 10% HP on gear level 151+ ( https://imgur.com/a/TKEZJAL ).

Question: "Hasn't HP Always Been 12% / 9%?"

Answer: No. GMS used to give 13% HP / 10% HP on equips 151->200 ( https://imgur.com/a/6u8oEGK & https://imgur.com/a/ww5zido ), but during the V patch, it got changed to 12% HP / 9% HP accidentally (as it was not, nor still not mentioned in any update notes: https://maplestory.nexon.net/micro-site/v-update/17929/#statchanges ).

Question: "Are Tier 4 Potentials Broken for HP for Every Potential Rank?"

Answer: No. For Epic and Rare potentials, you receive 4% HP (rare prime) and 7% HP (epic prime). This can also be seen in the non-prime unique potential, as you can get equips that are 9% HP / 7% HP / 7% HP. Which essentially translates to "Tier 3 Unique Prime / Tier 4 Epic Prime / Tier 4 Epic Prime". https://imgur.com/a/piHG4rM

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Question: "Does This Only Affect HP?"

Answer: No, stats such as MP%, DEF% are also incorrectly giving 12% / 9% instead of 13% / 10%. The main difference here is that HP% is used as a primary stat by Demon Avengers , while no classes utilize MP%/DEF%. In the KMS Tier 4 Potential System (again, only for level 201+ equips), DEF%/MP% correctly give 13% / 10%. In the TMS Tier 4 Potential System (level 151-200 equips), MP% correctly gives 13% / 10%. TMS went and ensured that HP% (and MP%) was not lowered to 12% / 9% for their Tier 4 Potential System, but GMS did not.

Question: "I Still Don't Understand the Issue "

Answer: Let's look at the level 160 equip "Source of Suffering", which is a Pitched Boss equip dropped from Hard Verus Hilla at a very low drop rate. For a class that uses any other stat (STR/DEX/INT/LUK/ALL STAT), they gain 1% additional stat over an equip such as a Superior Engraved Gollux Pendant, that would only give 12%/9% stat (9%/6% All Stats). For Demon Avengers, the Source of Suffering gives the same main potential as the Superior Engraved Gollux Pendant, both being 12%/9%. If we were to directly compare Source of Suffering's between classes, we can clearly see that Demon Avengers lose 1% stat per potential line, which highlights this unintended issue: https://imgur.com/a/HeCimVo

visual brook
limpid apex
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Has Nexon provided an update regarding this bug? Is it something they’re even looking into?

thick drum
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Maintenance on August 10th, 2023 addressed the issue for Jetts who had their potentials incorrectly changed, is HP going to be fixed soon too? We have been dealing with this issue for almost 7 years.

visual brook
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Wasn't enough that Korea left the class unplayable for 6 years. OMEGALUL

thick drum
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Hi! The recent “potential changes” part of the recent update still have not fixed this bug.

limpid apex
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Does this just get ignored? What's the point of reporting bugs if they don't even get addressed?

thick drum
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as you can see, this is still **incorrectly 12%,9%,9% ** on the main pot

Instead of being 13%,10%,10%.

visual brook
sturdy dust
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Have they ever actually acknowledged this since 2016?

thick drum
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Please open the above infographic (in web browser) or download it to fully see the highlighted contents. This image quickly summarizes our issue (as it is almost 7 years since this problem arose).

thick drum
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Still bugged as of v.245

limpid apex
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When will Nexon officially acknowledge this bug?

thick drum
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Still bugged

thick drum
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Still bugged as of v.247

limpid apex
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Do you thinking if we @ CM Jade that would help? Sadge

visual brook
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they’ll change it when we stop being mean to the staff member responsible

thick drum
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Still bugged as of v.249

neat acorn
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oh hello! I didn't see this post back then but I actually reported this a while back since a player DM'd me about it. I'm actively looking into it!!

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also I actually don't mind being pinged here and there so if you need me, let me know 🙂

limpid apex
thick drum
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Thank you Jade!!! spiritLove if the team needs any more information/help regarding this bug my DMs are open and I’m happy to help !!

thick drum
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THANK YOU!!!!!!!!!!!!!!

supple carbon
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@neat acorn are existing hp lines on 160+ gear gonna change next patch once they get fixed or we'll have to cube our existing gear again?

visual brook
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the fix is pointless otherwise. think about all the double/triple priming done. the lines were originally 13 10 too

supple carbon
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I agree most of my gear is dp already

neat acorn
supple carbon
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lets gooooooo

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tysm