#classic-bowman

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lilac rapids
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First

grand hearth
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Shiee ranger life? Or maybe even crossbowman life?!

quasi moth
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I gonna be the first lv200 bowmaster

bitter willow
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The lamest job right here

glacial dew
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only geese becomes bowman

torn pond
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Hunter or Xbow?? What we thinking

visual swallow
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Hunter fashooo

lavish coral
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Hunter gang.

visual swallow
strange shuttle
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meow is out. thief gang forever!

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i got thief and archer suggested. funny since the first 2 classes i made was shadower and an wa. XD

carmine glade
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one of the oldest ms videos, 17 yrs ago.

timber pier
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im excited for the left thing to try this

amber jungle
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Oh brother, looks like minor interest in archers 🐧

glacial dew
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nothing new there

fleet mulch
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Thief and Mage are the biggest population as usual

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Warrior and Bowman are the lesser lol

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I'm a warrior

amber jungle
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ngl I'm leaning Xbow so I can have access to cheap af gear lol

olive thistle
# carmine glade one of the oldest ms videos, 17 yrs ago.

ZzArrow Lvl 13x
Class - Ranger
Guild - Everlasting
MapleGlobal
Server - Bera

A video about me ZzArrow Lvl 13x and my memories of my past MapleStory friends. I went so far on maple that i still play in honor of my past and present friends.
I hope you enjoy the video
~ZzArrow ^_^

In Memory Of:

BreadBoy
Momorain
Runa
Kyujutsu
Past Friends
P...

▶ Play video
unreal coral
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sharp eyes mule LMFAOOO

torn pond
fresh root
lilac rapids
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Xbow probably better since arrow bomb got nerfed?

dark jewel
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Not sure bro

celest sundial
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the passive on Xbow mastery do be a bit crazy if it works how I think it does, but I think it'll mostly bring your damage in line with hunter

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since hunter attacks a LOT faster

weak charm
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I’m still trying to find previous guildies from the archer council on scania.

rancid meadow
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excited to be an SE mule again

rose grotto
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anyone know why im not allowed to send a message in ms-chat?

brittle pecan
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Because you're marked "Approval Required", probably. Go back to id:customize and make sure to click the right things.

rose grotto
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oh i failed the bot test

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ty

echo hare
torn pond
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Xbow is a little slower with more dmg and hunter the opposite. I’m leaning xbow but arrow bomb is so cool

junior sigil
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I used to play Bishop back then, but I always wanted a Bowman. I remember I couldn’t attack with the bow when enemies were in melee range, but with the changes they’re going to make, I feel like giving it a try. Still, will it really be worth starting a Bowman and leaving Bishop?

hallow nymph
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Bowman always been my 2nd fan favorite but having to squishy aint it

quick ravine
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keep in mind you won't eliminate the melee whack until you max mastery in the mid-late 30s

indigo tide
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Bowman was my first char back in beta days, before I knew what stats I needed etc was a mess

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Might actually try a fresh build in classic

indigo tide
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Which bowman path was popular back in the day?

uneven vortex
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Bowmaster was the most popular

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Towards the end of classic and getting close to BB I think people started realizing xbow shreds

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And it got more popular

indigo tide
uneven vortex
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I had a ranger but barely made it into 3rd job

tender lodge
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After playing Bowmaster you generally realize that Hurricane doesn't feel great

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Or maybe you like it.. but none the less

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Snipe is cooler

worldly sequoia
tender lodge
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It's just a hard stuck animation

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Hurricane I mean

olive thistle
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After playing modern BM I have zero interest in stationary hurricane

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feels bad man

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MM tho

shy eagle
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Stationary hurricane is going to be a huge turnoff.

oak belfry
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I will be choosing xbow for ice shot/blizzard. I love the animation

cunning idol
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one of the main reasons i want to play classic is to use strafe

quick ravine
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i am praying they do not do the same thing to strafe that they did to double shot, where by default it targets multiple enemies

stark tapir
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Would be appreciated to have Strafe capable of mobbing, even if it's weaker than Arrow Rain at doing so. Much like Dragon Crusher/Furry.

quick ravine
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Given fire/ice arrow and arrow rain/eruption, i think turning strafe into a third mobbing skill in 3rd job makes that skill type a bit crowded. I personally would prefer more predictable single target damage

amber jungle
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I don't think they would change the identity of strafe. As you said, they already have 3rd job mobbing skills

thorn zodiac
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Hot take: I really hope they change the Hurricane skill animation. I would play bowman otherwise but the big flashy spectral//radiant bow hiding my character turns me off

gritty anvil
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Never got there but watching high level players bust that thang open was just so awesome to me

thorn zodiac
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How are bowmans/hunters/rangers shaping up to be tier-wise in classic?

quick ravine
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i think its hard to put the classes into a tier list right now, but from the 5ish minutes i was able to spend on each class during the in person playtest i don't think any class stood out enough to be S tier, and no class was worse than a B tier

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so between an A or a B i'd put them in A but i'm also biased

gritty anvil
proven hinge
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Same. Thought the effect looked really good. Never got to use it myself though, so maybe it gets old?

exotic plinth
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I love the skill animation - althought will say that after playing ren, I need hurricane to let us move while we shoot

royal mason
# olive thistle MM tho

if you jump shoot you can move around while using strafe or other attack skills, so better than hurricane lol

olive thistle
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thats what I was thinking as well

gritty anvil
amber jungle
royal mason
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the classic kind works

amber jungle
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Oh good

undone ginkgo
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I don't play as hero/fighter cuz combo skill literally covers your entire character

thorn zodiac
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In the case of the bowman, I feel like it makes them look more like a mage than an archer. It’s some silly anime stuff and I know some people love it but personally it’s just not for me

faint slate
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The fact that so many mage skills are arrow based makes it funnier

torn pond
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Yeah wtf

undone ginkgo
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there should be more fireballs and lightning chains

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keep arrows to bowman

faint slate
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Like fire laser would be sick

olive thistle
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petition to change cold beam into ice arrow

faint slate
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Petition to change cold beam into arrow bomb

late owl
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Petition to change Tyrant into Junior Mints

glacial dew
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petition to honk

thorn zodiac
weak charm
weak charm
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Once it comes out I'll send you a friend request and we can start from there lol

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I use to go squidding with Tiger, Suushi (sp? can't remember how it was spelt) and a few other high levels before they went full Maple addiction

stark tapir
weak charm
stark tapir
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I don't remember much. I lost access to that account and had to start over. My ign probably had Scorpio in it. mushdab

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I remember being given lv30 gear from someone.

weak charm
high garden
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Xbow babyyyy

signal bough
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Archer or assassin. Help!

stark tapir
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You won't need to farm/buy stars if you choose Archer. ZakApproval

strong perch
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Shoot the arrow

high garden
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I heard if you play xbow you automatically get a girlfriend

glacial dew
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i can confirm that

high garden
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Then again if everybody plays archer xbow scrolls will be cheap, please go archer it gives you 2 girlfriend

brittle pecan
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That sounds dangerous

faint slate
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What if I want a girlfriend AND a boyfriend

worldly sequoia
slender helm
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with the new change to soul arrow, will attack arrows now work?

flint cypress
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So whats better xbow or 🏹

tender lodge
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It's entirely up to you

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Originally bow was preferred, and over time xbow has become a fan favorite

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Which is better? We have no idea

mossy ore
# flint cypress So whats better xbow or 🏹

Play something you think you may like, the grind is gonna be hard, and you don't wanna get stuck with something you don't like, but feel like have to keep playing bc you've sunk many hours into it

quick ravine
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i like bow becausr legolas

royal root
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i liked bow because hurricane was dope

stark tapir
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So anyway, I started blasting.

thorn zodiac
elfin valve
polar beacon
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Bowman closeranged build.
Power Knockback 200% damage, 4 mobs, always crits.
🤣

stark tapir
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Arrow Bomb spread was improved. It's just not many maps can take advantage of It's vertical range. Iron Arrow is consistently good on any flat/platform map.

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(Won't be in Classic)
Example of a map Arrow Bomb would exceed Iron Arrow.

thick nova
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i also think that crossbow mastery is better with 20% chance to ignore deff

amber jungle
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I am excited to play xbow, never played one before.

true sleet
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Xbow is probably better during second and third job, but regular bow is better in 4th most likely. The avoid from mastery has good synergy with hurricane, you want to have better up time and dodge attacks. I don't have a lot of faith in them fixing snipe.

royal mason
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will have to see what they do with 4th job really

flat mauve
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4th job needs to be heavily revamped for every class imo

tender lodge
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Risky

flat mauve
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4th job was really the beginning of the end for old maple

tender lodge
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This is true

soft birch
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I'd like for class distinction to begin as early as 3rd job.
In hind sight it really is pretty lame that warriors are slash blast spammers until 3rd job (and sometimes even 4th job).
Where as 3rd job Snipers/Rangers are almost the same except blue or red.

I don't want to share strafe with Rangers, gimme something different like a ballista or something.

azure ember
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yeah that has always been lame.

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Warriors and Bowman got the low end of the stick with the skill diversity.
Heck No idea why archers get final attack honestly at all.
3rd Job is essentially a reskin, like a copied homework assignment between both archer classes.

rapid wind
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Final attack could fit into a Ranger theme of sending out tons of arrows, but should in that case probably increase the amount of arrows for the main skill, not a basic attack afterwards. As for snipers, it should just be removed

polar beacon
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Final attack should just be a passive. Where you sometimes shoot a extra (soul) arrow. With highly reduced damage.

Have it work with strafe. Etc.
Can still be useful with hurricane, and be like a guaranteed or high chance to activate on snipe.

Its better then the free spare SP to spend in 1e job that it is now.

rapid wind
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Yes just a 30% chance Strafe does an extra line for instance, or you get a weaker second bomb. For sniper you could do something like the current implementation though, combining it with the idea of a super powerful shot. But maybe have it require multiple guaranteed charges to build, instead of a random chance?

stark tapir
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Sniper gains a buff that reduces movement speed for significantly increased range.

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Snipe has unlimited range and can actually kill instead of leaving at 1 hp.

azure ember
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Honestly having final attack work differently for every class is just confusing you may as well just replace or rename it.

rapid wind
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Well yes it wouldnt need to be the same name. Just saying tweaking it in slightly different ways has it fitting the different classes a lot more than having a similar implementation for all

true sleet
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Final attack is garbage, salvaging it is not worthwhile. Whatever underpaid intern at Wizet that was freshly out of college who designed it should be fired a second time.

tender lodge
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Probably the same intern who gave pages a stun

polar beacon
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Yeah, i will not be going the new mastery that slows on crit.
It is super anoying when mobs get stunned / frozen just out or range. So you you have to wait for it to finish or walk closer for them to be in range again.

proven hinge
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However it is implemented, it would have to somehow work with Hurricane, no?

azure ember
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would be cool, but it doesn't have to necessarily.

rapid wind
thorn zodiac
glacial dew
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im on team ''get a goose pet''

thorn zodiac
crimson field
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Thoughts?

true sleet
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I think if arrow blow was buffed, it would be the meta choice definitively. Though I suppose, it depends on how much.

Right now it's an interesting decision, and some people are going to go one way or the other. Arrow blow provides reliable knockback to the mob resulting in less potion usage, and it's also easier to clear the mob you're actually trying to, also defense calculations favor a single large hit. Double shot however, overall, will output more damage due to crits and less "wasted" damage. (Overkilling a mob, whereas if the first arrow kills something the second one will move on to a new target)

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Keep in mind both of them have already been buffed from vanilla

stark tapir
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Would prefer to exaggerate the only useful thing about original AB. Make it a utility skill that does increased knockback.

azure ember
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Arrow blow could have an ignore defense factor in there which would buff it but not make it the obvious choice. Or defense debuff wtv

stark tapir
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Ignore defense will have almost no impact until endgame.

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Xbow already gets that passively too.

azure ember
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Some mobs buff their own defense but also double shot is more impacted by them since it calculates it twice. Like golems for example, if defense remains the same then yeah it's not much.

Im not trying to make arrow blow better than double shot just more competitive.

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And yeah xbow has that mastery passive. Which is why maybe debuff is a better idea

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Also if strafe works the same it could work the same as double shot and man that could suck

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It could just end up being a dud aoe at times

stark tapir
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Ideally, they would rebalance all the mobs/skills in the game to make stuff like this matter more. But I don't think Nexon America is willing to do something of that scope.

azure ember
stark tapir
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Mage has same issue with their two attacking skills in 1st job. It's just a legacy thing from pre-beta Wizet days that somehow still exists.

rapid wind
amber jungle
# rapid wind Just want to note that defence does not favor large hits the way it is implement...

Correct for both, defense is rolled as % reduction of the damage not a flat reduction, and they are changing crit to be multiplicative.
This makes it so arrow blow and double shot are **identical **for average DPS (more likely to hit a crit with double shot due to two rolls, but the crit value is lower since it multiplies the base damage of the hit). This means even if you crit more often with Double Shot, the **multiplied **damage value of the less-frequent crit from Arrow Blow makes up for it in total damage output.

Overall, since DPS is identical:
Double Shot = better if mobbing since it avoids the overkill damage loss with the new mechanic of hitting a second mob if the first one dies.
Arrow Blow = better if the monster needs extra damage to reach the knockback threshold.

azure ember
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So they are both kinda niche differences.

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At least going into second job

wheat talon
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So Arrow Blow can do a better job of keeping mobs away from you if that extra damage on 1 mob breaks above the threshold required to knockback, rather than Double Shot instead splitting and applying damage to 2 mobs and not reaching the damage threshold to knockback either of them. Besides this, Double Shot would be better due to the new splitting mechanic, so long as you don't care about the knockback when other mobs present, as you wouldn't "waste" damage by overkilling like you would with Arrow Blow.

It seems like these would have no practical difference in 2nd job once you have another mobbing skill. Since if you are using AB or DS to clear a single mob, it would do the same amount of damage.

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Maybe the niche ability to strictly target just 1 mob is the main difference

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I guess you also get 1 extra SP to put elsewhere if you go Arrow Blow since you don't gotta use it to unlock Double Shot

quick ravine
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yeah that about sums it up

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my drastic oversimplification is double shot is probably marginally better during 1st job, and arrow blow is probably marginally better during 2nd job

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but its close enough either way that it'll come down to personal preference

azure ember
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yeah pretty much

wheat talon
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I like the idea of arrow blow just to be a bit off meta.

rapid wind
glacial dew
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during the pc cafe test, its written on the skill tooltip it will always hit 2 mobs if theres at least 2 present

rapid wind
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Ah okay so other way around, i see

glacial dew
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''hits up to 2 mobs''

rapid wind
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That is not the same as always prioritizing 2

glacial dew
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well it will if theres two mobs present in range when you use the skill

rapid wind
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Tbh always hitting 2 would be slightly better since kb is calculated from damage per line anyways

rapid wind
glacial dew
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things might change depending on the feedback they got during thy pc caffe test, but thats how it was during then

rapid wind
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Nice nice

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As mentioned, thats actually slightly better than the other way around, as it allows kb on 2 mobs if strong enough

azure ember
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If strong enough but you'd probably be better off using your second job aoe skill in the long run.

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Kinda dilutes the damage in a way where the skill is inefficient if the target is not on a single target.

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But that only matters after level 30

rapid wind
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Ofc your 2nd job mobbing will beat 1st job mobbing

azure ember
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Yeah ofc just following the logic.

Interestingly strafe could be beaten out by the 2nd job skill as well if it works with the same logic.

long lotus
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is bow smack still a thing?

quick ravine
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until you max mastery, yes

glacial dew
glacial dew
stark tapir
slender helm
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arrow bomb > iron arrow

glacial dew
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goose arrow > arrow bomb

quick ravine
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I'm a big fan of the vibe here in the Bowman channel. Chillest class

true sleet
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You need at least 130 IQ to be a bowman

dusty pawn
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You need at least 4 int to be a bowman

glacial dew
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You need at least 1 goose to be a Bowman

winged kraken
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How can I acquire 1 goose MagnusThink

olive thistle
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They don’t want you to know those, but you can just take geese. They’re free

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Same with ducks

quick ravine
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how many cornish game hens to a goose

soft birch
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Are you going to gut them?

quick ravine
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Probably

glacial dew
flat mauve
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Strafe should allow you to move during its animation.

vagrant canyon
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Pretty much no skill does that unless you mean jump shooting

flat mauve
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No, I literally mean continued movement along the ground while the attack animation plays.

vagrant canyon
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Yeah nah, thats some wild hunter stuff

fervent tusk
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Also they should be able to ride their eagles, flying and shooting arrows too lol

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Worth 1 summoning rock

azure ember
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I'll honestly settle and be happy if they:

  1. do something good with FA
  2. make 3rd job not a look like a copy/paste job... like a college kid copying homework and changing a few answers lol...
fervent tusk
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Yeah, Fire Arrow and Arrow Rain , can't combo , same dmg

crimson field
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im into it

crimson field
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maybe just allow reduced movement, less movement for xbowmen

quick ravine
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I think my favorite part of Bowman is when they shoot the arrow

crimson field
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bold but true

gritty anvil
tribal trench
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anyone have a video of bowmen using final attack back in like 2004-2008 days?

polar beacon
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That useless skill, that every guide and advice ever told you to skip? Yikes... Goodluck finding that. It has got to be like a job guide video where they show all the skills.

sharp tundra
polar beacon
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That you found it at all is incredible.. searching those floppy disks must have been insane.

tribal trench
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lmao, that's the bowman I remember

hasty stone
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Doesn't Togain show off final attack in his Bowman class retrospective

tribal trench
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I wonder why slash blast final attack on warrior did AoE, but bomb arrow final attack on archer did not

hasty stone
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I wonder why they divided SB FA across all affected monsters instead of it doing full damage to each one

tribal trench
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I think that was because it didn't cost any MP to use FA but it did to use slash blast, even though it was dumb

fervent tusk
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Final attack now destroys your weapon, like when u scroll a 10% dark scroll lol

Final attack like it's name

long lotus
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ok guys the strat in start is just equip a axe and kill slimes and mushrooms because we gonna be too poor to spend with arrows i am right?

glacial dew
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it be another way, but i dont see see myself bieng strap for arrow money

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most of us would already save on mp pots for a while by just basic attacking

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10k arrows should be enough until maybe lvl 25 ish, if not 30

zinc marsh
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I'd rahter be poor then be a temu warrior

ripe otter
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I'd rather be born into a rich family than be poor.

rapid wind
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arrows cost 1meso per originally at least. You easily earn that back from monsters, and its worth not being a worse warrior

true sleet
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If the game is like vanilla then yes you'll want to use a melee weapon probably until level 15. However because this is a modern game, they will probably give the player a little bit of meso. If that's the case it'll be less necessary

azure ember
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Im going for arrow blow max hopefully it's easier on the mp

glacial dew
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im still going with double shot

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im still not gonna use mp til lvl 20 anyway

delicate kelp
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Don't think pots will be a problem tbh. or arrows.

faint slate
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I imagine more people will be willing to sell their arrow drops

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Just walk up to someone and offer to buy all their arrows for 1meso ea or whatever

true sleet
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1 meso each is what the shops sell them for, better to do 1 meso per 2 arrows

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They NPC for 0 so both players win

polar beacon
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Just make a girl archer.
Free arrows for days.

zinc marsh
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lol

rapid wind
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1 meso per shot is negligable. Even if you need 3 double shots to kill a mob that is 6 meso. Even the weakest mobs usually drop around 20-30 meso

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Caring about arrow price is really not a problem

tribal trench
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but yeah I don't think arrow costs are really a thing post level 15 at the most

rapid wind
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You only need to look at lvl 8+ mobs, which are ribbon pigs, octopus etc.

oblique shuttle
crimson field
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you just mogged the shit out of this whole channel

oblique shuttle
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Good old times 😭
I was level 160 on 180 (I dont remember 😆) when 4th job came to eMS.

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I mostly hunted on Anegos. 1h solo

amber oxide
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All Final Attacks have a 35% chance to trigger at Max Level 30 as of April 2026.

Bow Final Attack is 100% to 3-target.
Crossbow Final Attack is 270% to 1-target.

Fighter Final Attack is 180% to 3-target.
Page Final Attack is 300% to 1-target.
Spearman Final Attack is 280% to 1-target, and 10% of that is lifesteal.

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consolidation post

wheat talon
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is this fr? ^

onyx heron
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BOWMAN

  • Critical Shot - Increases critical rate by up to 20% (initially 5%) and critical damage by up to 15% (initially 1%).
  • Amazon's Judgment - NEW SKILL: Requires level 3 Critical Shot. Critical hits now have a chance (initially 55%, guaranteed at max) to inflict Slow, reducing enemy speed by up to 35 (initially 20) for 3s.
  • The Eye of Amazon - Attack range +150 at max, initial buff is now +10
  • Focus - Now requires level 3 Eye of Amazon, avoidability buff is now 25 instead of 20
  • Arrow Blow - -20% damage
  • Double Shot - Now hits up to 2 enemies, -10% damage
  • Blessing of Amazon - REMOVED
long lotus
#

Archers 1st job
Double Shot NERF
155% -> 120%
Arrow Blow NERF
310% -> 240%

long lotus
azure ember
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damn double shot split damage is gonna feel like crap

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you basically lose dps if you aren't managing your skills properly by the time you have your second job mobbing skill.

thorn zodiac
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Is this a nerf from what we already saw in the PC Cafe test?

maiden flax
azure ember
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The only potential buff is final attack but we have to see it in practice.

grand hearth
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If we can’t do the jump attack that would suck

crimson field
amber oxide
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that one datamined paste

crimson field
#

ty

amber oxide
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it's not linked in this server, so i assume posting the link is bad

crimson field
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ya i found it, ty

rapid wind
jolly isle
grand hearth
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Boooo want that back lol

rapid wind
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So they havent excplicitly patched the old jump attack bug, but no true jump attack

lament topaz
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bowmen didn't have real jump attack back in the day, you could force a jump by skipping a frame, but the arrow would still go along the ground

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mages could do the same

amber oxide
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every single attack in osms sends the hitbox on frame 1
(dunno about modern)

long lotus
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im fine with no jump attack but bow wack needs to go asap

tribal trench
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not even mages get that range

umbral blaze
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ye I always thought managing distance was part of being an archer

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power knockback has a purpose now too although I thought the playtest looked goofy how you could forcibly move entire crowds so easily

rough solstice
stark tapir
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Last time I checked, you can max everything while leaving knockback at lv1.

fervent tusk
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Bow wack should've % to destroy your weapon like when u missed a dark scroll lol

glacial dew
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  • 100% crit
stark tapir
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Warrior Archer time.

umbral blaze
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big if true

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I love the offmeta stuff people come up with, you could go full luk on cleric because heal scaled slightly better with luk, or airstrike had a higher max dmg than mage ults if you built str

azure ember
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hunter seems kinda spray and pray with this FA. I'm kinda torn cuz i was gonna go crossbow but hunter seems more fun with this change.

thorn zodiac
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I'm still processing the fact that they removed bow whacking only to add it back in. I can't fathom why but then again I don't understand a single decision Nexon makes

umbral blaze
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they openly say they're testing things out, now's the time to do it

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I think they heard everyone saying "QoL" but I've always seen it as a mechanic the class is built around

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hence power knockback existing but also things like puppet

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It'd make sense to stay up in the air for 3rd or 4th job imo

azure ember
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it made no sense to not have whacking but have power knockback and slow on crit

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yet also sins didn't have it at all as well

soft birch
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Sins response to knuckle punching is to not be there, hence FJ and haste.
Archers don't have such tools to reposition

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200% bow whacking with auto crit is very silly when you think about it, if it didn't knockback it would be a stronger warrior.

umbral blaze
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if it's just 200% dmg on the skillcard it's probably not stronger than warrior, warrior weapon damage multipliers range from x2.5-5, I think bow whacking is x0.15 or something, slash blast at bare minimum probably does 8x the damage of power knockback

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even if I'm misremembering or they changed it, I'm confident the end product will be slash blast is stronger

azure ember
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I think they are also trying to justify the status effects

#

Slow - Stun has a more realistic use if it matters if mob distance matters.

rapid wind
nocturne acorn
#

I hope the stupid wack will be gone though, it's an anti-fun mechanic
Both for sin and archers

vagrant canyon
#

I think it’s also balancing, ranged characters have natural advantage on the game so it comes with some drawback

#

For those at least who have the longest range

tribal trench
#

bowmen who camp zombie lupins for 40+ levels using bomb arrow: "they should remove bow whacking!"

carmine steppe
rapid wind
#

Also, we still dont know if they added bow wacking back...

#

Stop dooming

thorn zodiac
# carmine steppe It's called "it's a beta and they're testing things out" I'm so tired of all th...

I understand the concept of testing changes and reverting them. If it was a bad change, I would totally get it. If it was a mediocre change, I would totally get it. If it was a good change, I'd be a little confused as to why they'd roll it back. It's a great change. It's something that was met with overwhelming support from the community. I didn't speak to a single person on this Discord who said, "yeah no the removal of bow whacking sucks. We should bring that back". THAT'S why it's stupid. They took two of their best, most popular changes and threw them in the garbage.

rapid wind
#

Also out of curiosity, what was the second?

thorn zodiac
thorn zodiac
carmine steppe
#

Bruh

#

Fire arrow completely outclassed poison, why did f/p need two mobbing in second job?

#

I've seen plenty of people agreeing with both of these reverts, it's almost like every person isn't going to have the same opinion or something...

rapid wind
fervent tusk
#

Like I said, they always choose to make things less fun as a final decision...

thorn zodiac
#

I think the really hilarious part is that they have all these "tests" for a game that already released 20 years ago, they're just making balance changes and a new zone (as far as we know right now because they tell us nothing). It's taking a ridiculous amount of time to release because, as per Inkwell, they want to make sure they get it right. So they have all these tests and the features that are most popular with their testers, the ones where they're like "This is amazing. We love this change", somewhere in Nexon they're like "ok get rid of it"

carmine steppe
#

Oh boy this "20 years ago" thing again

This is NOT the same game they made 20 years ago, it's built from the ground up, different skills, different formulas, different quests, item stats mob stats, new content.

thorn zodiac
carmine steppe
#

Bro

#

That's a title

thorn zodiac
#

Yeah and it means something

carmine steppe
#

Are you serious right now

thorn zodiac
#

I obviously know it's not an EXACT replica of 20 years ago. Like I said, balance and QOL changes (many of which are just being pulled directly from modern maple).

carmine steppe
#

Well we already know it's not that, if that bothers you, you might as well leave now

thorn zodiac
#

But the vast majority of the game will look the same, as it's meant to.

umbral blaze
tribal trench
rapid wind
#

Take something like Double Shot since we are in archer chat. NO SKILL in old maple worked in this way, where it could hit multiple, but could also apply all attacks to the same target. That takes time to develop, getting the idea takes time, making sure its not buggy takes time

thorn zodiac
umbral blaze
thorn zodiac
rapid wind
#

DS changes + triple FA makes me think they doing Hunter like I always wanted it: How many fucking arrows can we fire

tribal trench
rapid wind
#

I also would prefer good kit to deal with wacking instead of removal (buffs to PKB, slow on crit they added etc)

umbral blaze
rapid wind
tribal trench
rapid wind
#

One of my main gripes with old archers were that at 3rd job they felt much more like a mage because of AR/Eruption

umbral blaze
#

yea and it sucks that's one of the best ways to play even though they're not as mobile as mages

thorn zodiac
rapid wind
#

Yes.

#

Exactly

#

Just like no one other than warriors need to walk up to every mob, and do stuff like pulling to get around it

umbral blaze
#

that man is also alergic to reading my response

#

lol

tribal trench
carmine steppe
#

Heres a vid from the playtest of a guy explaining why fire arrow should be single target

tribal trench
#

but also assassins have to do it too so

#

they just don't get knockback on claw hits

rapid wind
carmine steppe
#

You're "everyone liked it" argument if straight from your ass, they make changes BECAUSE of community feedback, not in spite of it.

thorn zodiac
carmine steppe
umbral blaze
#

honestly fire arrow being multi target or aoe could come to fruition if they just made poison a mechanic that ticked at boss's hp and maybe debuffed them instead of being a really weak aoe, it hangs in the balance based on the other skill's function

carmine steppe
#

Classic world is going to be diffrent from both anyway

umbral blaze
#

idm either way though

tribal trench
umbral blaze
#

I remember watching the rankings on the websites for the highest level players

#

I bet it'll bring a lot of viewers to a live stream

#

drop everything and become a live streamer opportunity

rapid wind
#

All you need to do is have 15 friends who can rotate being in your party while you spend 16h per day gaming

umbral blaze
#

I really wonder how high we can get with only 2nd job

#

idk anything about that far back, I started around when fangblade started passing players and quit sometime after monster carnival pq was big

tribal trench
#

getting through 60+ as only 2nd job with only victoria was really difficult since tauros weren't the greatest thing in the world and gear was so limited

#

but we'll have ossyria at least on classic launch, but I don't know if we'll have wolf's wood and beyond since that came later

rapid wind
#

You also have a kinda dead spot 50-60 with only victoria

#

Also Ossyria not confirmed for launch

tribal trench
#

so we should have orbis, grupins and bottom of el nath to yetis, just not wolf's wood

rapid wind
#

Hmmm I would not count on it unless someone can point to a source. There is a lot of random shit people say that others take for fact for some reason

umbral blaze
rapid wind
#

Might be why they made it

#

To have actual viable mobs 10-70 on vic

tribal trench
rapid wind
#

Pretty much just the original teaser and the interview at maplecon are all we have of official info

#

i personally cant remember ossyria from any of that, but might be wrong

oblique shuttle
#

Inkwell:

#

I think it will be different, but no guarantee. We already prepared El Nath and Ludibrium. It’s in our depository. We are ready to release, but we are not doing that. A lot of the new content like the Forgotten Hollow is totally new content.”

rapid wind
#

Ty galbarix. I read that more as they are preparing content to have some updates after launch, but might get some on launch aswell

thorn zodiac
carmine steppe
#

You would respond to that lmao, he obviously means they could release it now, but it's not in a good state, they made multiple changes after that announcement, so they still need to tweak things

thorn zodiac
carmine steppe
#

Dafuq you "lol" at then

#

You were the one going all "I never know what Nexon is doing" and "They already released the game 20 years ago"

thorn zodiac
carmine steppe
#

Right, a human being would never misspeak when saying something on the spot

#

Anyway, regardless of what he said, we know what's happening, things are still being changed, and it's not releasing yet. They aren't going to suddenly release it sooner because people make fun of what Inkwell said.

You can continue malding about the release, not really accomplishing anything, just being toxic for 0 purpose at this point. 🤷‍♂️

scarlet oracle
#

lol

rough solstice
carmine steppe
#

People gotta scrutinize every single word to have more reasons to go "nexon bad"

So much for "We're all adults now"

tribal trench
#

I mean nexon is bad, but that's irregardless of this lol

carmine steppe
#

LMFAO

#

I never once tried to be an apologist

All of Nexon's bullshit P2W, and straight up scamming with rates is not even comparable to going ballistic over someone misspeaking or making a slight change to a beta

#

There's countless things Nexon deserves hate for, this is nothing

#

They only even started with this classic stuff after Maplestory Worlds made them realize they can make bank

#

And modern maple is an unsalvageable shitshow at this point

thorn zodiac
carmine steppe
#

OK

#

You were complaining about changes earlier, and I'm not even talking about you exclusively

thorn zodiac
#

It's not a single miscommunication issue. It's the collective decisions Nexon makes, including all those anti-consumer practices you listed, and their horrible communication. Announcements of announcements, announcing Classic Maple over a year before we ever even get a roadmap let alone a release date (we still don't have one), on top of that saying "it's ready to release but we're not gonna", calling the closed test 2 weeks then making it 1 week, having several tests only available to CA locals and then making a closed test that is also mostly CA locals, the day-old announcement that we could "double our chances" of getting into the closed test through some BS Instagram PR nonsense when it's actually just a 20-ticket giveaway. I could go on forever but I won't.

amber jungle
#

Listen up you weenies. Take that shit to the general chat, you're killing the vibe with your ackshually-ass argument.

carmine steppe
#

Everyone moved on from this ages ago, don't know why bro had to keep going lol

carmine steppe
#

You're really only perpetuating things further by saying this after the last comment was like 3 hours ago...

amber jungle
#

No way you had to get a double-dip response in, 26 mins apart. Lord Zerobillion the Ackshual.

carmine steppe
#

Trolling

#

Edited comment btw

crimson field
#

guys

#

remember

#

we shoot arrow together

carmine steppe
#

M8

#

this was beyond over

#

you see what this guy is posting

#

Who's "killing the vibe" here

winged kraken
#

archer go pew, hehe

crimson field
#

?

#

low cortisol

oblique shuttle
#

I am watching old MS videos of my class (Archer) and damn. These EQ were so pretty. I might wait with buying NX eq covers this time

thick nova
#

Is FA for bowman or xbowman better?

stark tapir
#

I like single target more. More useful, more often.

fervent tusk
#

Such a carefree class ... nothing to worry about

tribal trench
#

it's a bit annoying as 1st job with such low damage without mastery unlike sin or mage and it doesn't have free basic attacks like warrior or bandit, but it picks up at 30 very well

amber jungle
#

I never played an archer past 1st job back in the day so I'm looking forward to it. First job is buttcheeks no matter what class you're playing, all about the early game experience 🙂

tribal trench
#

assassin and mage 1st job aren't so bad really

white pilot
#

ye they had mastery in the first job, while the rest access in 2nd job

long lotus
#

Its like a fake mastery for sins and mages

tribal trench
#

but better because it's built in and saves skill points from needing mastery skill

worthy salmon
#

I might main bowmaster

crimson field
#

thinkng about shooting arrow rn

late nimbus
#

I just shot an arrow

true sleet
#

You miss 100% of the arrows you don't shot

amber jungle
#

You shoot 100% of the arrows you shoot

carmine steppe
#

Technically you also land every arrow you don't shoot

polar beacon
#

You hit 100% of the arrows you don't miss.

merry dome
#

you take 100% arrows to the knee

late nimbus
#

The tip of the arrow has a 100% chance of being on the tip of an arrow

jade pollen
#

The arrow knows where it is because it knows where it isn't

jovial wave
#

100% of the arrows you shoot land

#

just not always on your mark

stark tapir
#

An arrow, once released, cannot be called back, so aim with care.

crystal mortar
#

The mitochondria is the powerhouse of the cell.

heady ginkgo
#

Are we thinking that bow or xbow is better based on what we know?

azure ember
#

If there's bossing probs xbow, mobbing and grinding probably bow.

crimson field
#

Until hurricane 🥲

delicate kelp
#

I would say the opposite. Bomb arrow hits only 4 now. Iron arrow seems to be the best mobbing move in classic right now.

crimson field
#

ya, a bit more situational tho since arrow bomb can travel diagonally and explode in a raidus

rapid wind
#

Arrow bomb also situational, requiring you to clump enemies as the explosion area is quite small

crimson field
#

my enlightened, nuanced, and educated take on xbow vs bow: it depends

rapid wind
#

Ye I dont think they are far apart atm

#

Kinda limited how far it could be with just a slightly different FA and different main attack

stark tapir
#

I think xbow will have better mobbing in terms of practical application, but both should excel on specific maps.

rapid wind
#

Ye might be easier to have a long range flat attack hit many mobs than an AoE explosion, but in ideal scenario for each Im guessing equal

stark tapir
#

Xbow is going to do very well on the new hhg map in deep hollow.

rapid wind
#

Yep. Just grab lvl 1 or 10 in PKB to keep mobs off your ass (if we have wack) and go ham with IA

azure ember
#

Im assuming FA triggers on arrow bomb and iron arrow as well.

#

Then id still think hunter is better for mobbing

stark tapir
#

FA is my biggest need to know tbh. Huge implications if it doesn't have animation.

azure ember
#

True

rapid wind
#

It needs to be no animation or really short to feel good ye

#

But then it could feel really good

grand hearth
#

Any streamers today for bowman? Any for crossbowman?

amber oxide
rapid wind
#

Xbow still will

keen zealot
#

Where is Athena

#

I’m going insane

tribal trench
#

should be in the town park of henesys, the portal up above past the marketplace portal, then far right

#

you should be able to use the horse archer statue to teleport right next to her building

whole patio
#

How much str do I need for job adv

tribal trench
#

it was originally 35 I think

inner summit
#

What did they change with the vertical range for bowman/crossbow?

quick ravine
#

good news and bad news

#

good news is you can jump attack

#

bad news is it defaults to bow whack

oak moon
#

🙄

violet echo
#

Any skill builds that need to be pinned yet?

uncut skiff
muted relic
#

Whats the general math on str to equip Bowman stuff? Lvl +4?

soft birch
#

Str = LVL for ranger
Str = LVL - 10 for xbowmen (You still need +10 str for current level armour tho)

oblique shuttle
#

What is new accuracy formula?

short maple
#

Talking about RMT keys in the maplestory discord is crazy work kekw

crimson field
pseudo sigil
crimson field
somber rose
#

I'd have to look up the equips to know for sure, but that would be the one reason xbow would have a different str requirement than bow

crimson field
#

i wonder if thats what they were alluding to, that would be wild if it was true. would totally change how we think of the different metas based on dmg output

somber rose
#

I mean you get a little bit damage and bottom end damage from str still but typically you try to pump into str as little as possible

#

Obviously things are subject to change in Classic but that is the strat traditionally

inner summit
#

How are people deciding between arrow blow vs double shot

#

I feel like the output is the same

neon sinew
vague root
somber rose
#

But with crits in the mix double shot is probably better DPS. Two chances to crit

winged kraken
#

i keep seein people say that, but didn't the crit formula get changed tho? so while there's 2x chance to crit, the crits are a multiplier on the damage. so the crit damage will also be cut in half on the smaller hits. so it's relatively even between the two imo

dry matrix
#

How is bowman compare to other tier list?

#

No need to struggle on accuracy

tribal trench
#

apparently people said even bowman is struggling to hit in kPQ

trim needle
#

Nexon really messed up with accuracy lol

stark tapir
#

It's level difference. King Slime is lv32.

reef schooner
#

Was there a level restriction in beta? Or just base on accuracy and avoid of monster?

#

Don’t remember missing in kpq back in day

silent walrus
#

Low key I’ve moved some points over to focus to let me grind in higher lvl mobs and it’s kind of working

indigo hinge
#

I'd like to try out the game. Due to the time difference, I can help you level up while you're sleeping. Is there anyone who needs this?PepEHHH

fading shadow
#

Did anyone test mastery and final attack yet?

sinful fox
#

How much accuracy do I need to hit blue mushroom?

silent walrus
#

hey yall double arrow is ass isnt it

#

i tried between the two it seems like arrow blow is just superior overall with the exception of multi mob cc...

#

maybe its better when we get FA?

rapid wind
sinful fox
rapid wind
#

And if you have enough dmg to stagger with double shot, you get much better CC

heady pike
#

How are xbow looking?

#

So torn between xbow / bow

copper onyx
#

how do you get arrows at the start? just buy from store?

tribal trench
#

yep, also drops from monsters and using a melee weapon in slime tree for awhile

#

and hope other non-archer players give you their arrows for free

copper onyx
#

is that how people got them before you could craft them?

tribal trench
#

yes

copper onyx
#

thats nuts

tribal trench
#

1 mesos per arrow I think, and even the weakest mob gives 5 mesos average per 1 arrow

#

so once you get out of the super early game, arrow management never bothers you again

copper onyx
#

makes sense, really good they added crafting for it then

tribal trench
#

addtionally, second job gives you a skill that makes you able to not consume arrows any more

copper onyx
#

does double shot do more damage than arrow blow, even though the damage is 240% vs 120% twice?

amber oxide
#

crits basically add damage per line
in osms, crits would add +50% per line, so double shot and arrow blow are effectively 290% and 340%
dont know how crits currently interact

#

contrary to many expectations, monster wdef just affects your range; there's no post-mitigation damage

amber jungle
#

They do the exact same amount of damage (yes, even after factoring in double crit chance versus crit damage multiplier). It is entirely based on whether you want the second arrow to hit another mob after the first one dies, or have better knock back from blow.

copper onyx
#

seems not worth given higher mp cost and current potion scarcity then

rapid wind
tribal trench
#

I still think the concept of double strafe for bowman and charged shot for crossbowman is cool

quick ravine
#

I was initially skeptical of double shot and thought I'd doubtlessly go arrow blow, but I've been using it in the online test and despite only being able to hit 2 mobs it is really nice to have a mobbing skill

#

I still think I'm going to go with arrow blow, but the decision is way more like 51/49 rather than 90/10

quick ravine
#

If a platform spawns 2 monsters, you want to be able to "claim" both of those monsters, otherwise someone is going to come along and take the other while you're attacking the first

rapid wind
thick nova
#

Is it already known what is better xbow vs bow?

quick ravine
#

i dont think one will be strictly better than the other

amber oxide
#

why does it matter if bow or xbow is better if it's a beta

rapid wind
#

they are so similar early, xbow more focused on ST, so they will be better in different maps for farming

thin steeple
thick nova
#

I dont wanna invest hundreds of hours in a class that will not be invited to parties

#

Or boss runs

amber oxide
#

it's closed beta

#

i would be more worried if the archer i'm inviting has points invested in int or luk instead of what weapon the guy is holding

#

what boss runs are you going to have in closed beta

stark tapir
#

Rotten Mushmom pierrekek

#

Jr Balrog if Mages can actually hit it.

thick nova
#

It’s also information for actual release

amber oxide
#

information in which the numbers are subject to change upon release and thereafter

#

and your characters get wiped

rapid wind
rapid wind
#

Seems they trying to rebalance though, so hopefully everyone will be invited

old blaze
#

How is the xbow class?

severe shoal
#

What is the best career choice?

hasty stone
#

The one you want to play every day

analog sierra
placid nymph
# severe shoal What is the best career choice?

Trades probably, STEM is rapidly falling off because of the huge saturation of the fields. But mostly depends on what you enjoy doing for half your life.
real talk - play what you like. Or if you have a specific goal like PQ focus or end game bossing focus, then wait till after the tests cuz they're still changing things between now and official launch.

severe shoal
placid nymph
oblique shuttle
#

There was no closed beta (and probably wont be) so I wouldnt expect public one

stark tapir
mellow river
#

Didint they removed bow wacking in melee for bowman?

stark tapir
amber jungle
#

Yo ngl that FA looks kinda sick

mellow river
#

Do it still stop the animation and slow down dps?

thorn zodiac
elder glade
#

why is accuracy so tough D:

tribal trench
#

they over did avoidability and I suspect it will get fixed

civic willow
#

Guys what stats do I do at the start? How much Str do I need at level 10?

native pumice
#

folks, what is a good place to train at 18? Im bleeding money on Bubblings

civic willow
#

I know u mfkers know how much str I need to put in for starting stats xD

#

stop gatekeeping

patent moss
native pumice
#

at lvl 10 you dont need any atm

civic willow
#

ok ty boys. any tips for skill order?

analog sierra
#

any training location tips for archers the grind is tough

native pumice
#

I hope we get some help soon, archer grind is tough

reef star
#

i third this

timid viper
civic willow
#

they asked for best job choice bro xD

timid viper
#

Best job is garbage men, costco, working on an oil rig

civic willow
#

u cant play maple while working those tho

#

so idk

delicate token
#

I shall dream of the crossbow thunk sound tonight 🎐

echo hare
#

Hunter basically unplayable with arrow bomb not hitting even 1 inch below you

azure ember
stark tapir
#

Iron Arrow has better vertical range than that.

azure ember
#

Yeah weirdly, normal attacks are suffering too so i think as a whole archer needs work. Especially if whacking is gonna be a thing.

#

If it's their perk that they have low mobility and low survivability but high vertical and horizontal attsck range so be it. But they need something.

cursive knot
tawny cedar
#

any decent alternatives to monkey forest 2?

signal bough
#

we need attack jump for archers

tiny mortar
#

Wow. I was going to come ask a question about arrow bomb vs iron arrow but seeing that video makes the point entirely moot.

#

Good luck to you all

sharp tundra
#

wait, even the explosion cant hit downward???

#

damn

#

that hitbox is messed up

tribal trench
#

bomb arrow is supposed to hit upward and downward, it used to farm zombie lupins from a platform for a long time

sharp tundra
#

yeah, it doesnt even hit where the animation of the explosion is going

amber oxide
#

bomb arrow draws a box around the point of impact

#

this just looks like it draws a line between impact and character

azure ember
#

@limber dawn Check the video above

subtle knoll
#

This cant be true how you destroy this class

subtle pendant
true sleet
#

Guys legitimately, they definitely had feedback about the hitboxes from the first test. I'm starting to actually think they're doing it on purpose, maybe to prevent safe spot grinding or something?

#

Genuinely confused why it's still an issue when they would have had feedback on this already

vivid cargo
# azure ember

dam it sux... the main purpose for choosing bowman is to use arrow bomb at lupins ....

long lotus
amber oxide
#

the Newties Preservation Society lobbied for this

valid vine
#

No one is playing Bowman, are we cooked chat?

timid viper
#

They nerfed the archer class?..

somber glen
#

Unless they change something I’m not gonna put myself thru this hell again for launch

timid viper
somber glen
#

Personally not a huge fan. The hit boxes are cooked now.

#

Crossbow might be okay though, I haven’t tried it yet.

trim needle
#

RIP archers

quick ravine
#

im sticking to archer no matter what

#

it feels pretty much how i remember it from original release, outside the weird range hitbox offset

timid viper
#

Yeah i usually went hunter and mained hunter, going to try crossbowman this time

midnight ridge
#

i really hate that archers just get overwhelmed with mobs and there's nothing u can do 😭

quick ravine
#

PKB my beloved

#

cant wait for 2nd job

echo hare
quick ravine
#

yeah so far i'm not convinced by final attack, so my final point allocation is going to look pretty much the same as it did before the online test

#

the ordering will probably be pretty different though

#

like grabbing a quick single point into PKB asap might be a really good idea

long lotus
#

guys, we are becoming a worse warrior in second job?

quick ravine
#

monster density has rarely been high enough where i even have to manage more than 2 enemies at once

#

like that might be my level 30 skill rather than putting a point into arrow bomb

brazen cape
#

yeah hunter does not feel great

tawny cedar
#

where are hunters training from 30-35

long lotus
#

green mushroom, youre able to hitkill it now

tawny cedar
#

how much exp/hr you getting there?

#

and is there a particular map?

long lotus
#

im joking, i dont know because i stop archer lvl 30

tawny cedar
#

oh lol

stark tapir
long lotus
#

i think i will stay in ant tunnel until lvl 32

#

and search a map after

long pulsar
#

please buy my shit at market place enterance in henne i need monez

ember vine
#

I came here after abandoning my warrior due to accuracy issues

royal vale
#

hey guys, If anyone has a spare beta key and feels like making my day please let me know ❤️

ember vine
#

and apparently arrow bomb is broken (in a bad way, probably on purpose too)

subtle knoll
#

Archer sucks more

ember vine
#

Mage really is the only class that is functional

#

though their main complaint is mana potions are killing them

ember vine
shadow pasture
#

The jump and shoot no longer works, I just swing my bow. Anyone notice this? Thanks.

agile chasm
#

it worked at range and in some cases allowed you to shoot instead of hitting

tawny cedar
#

they should just let archers jump shot

shadow pasture
#

Yes, when timed correctly you could jump and pull your bow. Even with room, he just swings melee.

timid viper
#

Regardless of any nerfs I'm going to ride it out as an archer

silent walrus
#

yall know good spots for 30-35

#

?

proper mulch
#

HI fellow archers I am glad I am not the only one in misery

#

I have worse range and accuracy and vert (and mobility!!) than a mage, what is the appeal in the class anymore :(

#

Also, a level 15 mage weapon costs to craft: 1500 meso, 5 processed wood, 30 mush caps
level 15 bow: IRON INGOT? 9 SCREW???? 5 processed wood and 3500 meso

#

how is that balanced

tight hill
#

Any recommended spots for lvl 18?

barren magnet
#

I haven't played Maplestory in at least a decade. Should I just put all my stats points into DEX?

obsidian oak
#

If I'm understanding how the stat spread works for early game

#

If: any class not warrior

max your class' stat at 12 on char creation (so for bowman that's 12 dex)
set the other two stats that aren't str to 4 (lowest possible stat)
dump your extra 1 point in str to better use the maple island weapons

#

and then yeah dump your stat (dex for bowman)

#

for warrior idfk what you put that 1 extra ap point in

barren magnet
#

I'm at level 10

obsidian oak
#

if you're at job adv then yeah i'm p sure you just dump into your main stat

barren magnet
#

Cool, thanks

paper scroll
#

Archers need to be strengthened, otherwise, like before, players will only choose them after the fourth job advancement is released.

oblique shuttle
#

Play what is fun for u.
I never cared how strong bowman was and achieved 180 lv with 3rd job only.
It was fun

obsidian oak
#

just don't be me and get a level 18 bowman stuck in el nath

subtle knoll
#

Arrow bomb is bugged ass hell

subtle knoll
#

Plz fix archer

paper scroll
#

It's actually quite simple: as long as archers can still shoot arrows when monsters are close, the player experience will be perfect.

true sleet
#

The system also doesn't need to be so black and white, maybe when a mob is within bow whacking range you can still attack normally but your attacks do half damage or something

#

Your damage scaling with how far away the mob is, is something a good game would do

oak belfry
#

Bow whack is realistic lore wise to bowmen classes. The problem with power knockback was that it scaled with the secondary stat IIRC before dragon pulse replaced it

azure ember
#

Eh i think it would be kinda unfair for warriors to be so bad if all the characters are good up close.

#

Mages are too good yeah but bringing every class up to mage levels is modern maple stuff

worldly sequoia
#

But why do mages have to be so busted lol

#

They have literally everything

#

They literally play a different game

azure ember
#

That's just a matter of nerfing their defense i think. Magic guard is what allows them to be care free.

Usually any enemy that debuffs puts them in a shitty situation. Which is a reason they sometimes struggled bossing.

#

But mages were always good early and shittier later.

#

Especially with the hyperbody nerf

rapid wind
#

Need massive AoE damage nerf in 3rd/4th as well

azure ember
#

I think it's fine their single target damage is horrible in 3rd

rapid wind
#

I really dont lol

#

50% differences in performance between classes is not good for the game

azure ember
#

Im talking about 3rd and 4th

#

Because other classes have average mobbing by then but better boss killing

#

Sure 1st and 2nd job needs some QoL but there are other ways of getting around that without homogenizing towards Magicians

azure ember
#

Taken from a reddit post, the effective vertical range of archers is the red box

#

the monsters here below can't get hit

somber rose
#

Mages are great at grinding no doubt but they’re pretty terrible at bossing, which is a pretty big deal in classic, so it really just comes down to which you prefer to excel at

#

I mean Artale had to invent reasons to being mages to bossing parties

grand hearth
#

The mage is for making the mesos

trim needle
#

how are sins looking so far vs bowman???

oblique shuttle
#

Projectile doesnt even touch mob

sharp tundra
#

better hitbox than arrow bomb 👀

oblique shuttle
#

Maybe this swapped them for bowman and xbowman as mistake

vague root
#

im guessing theres some calculation that might be lagging bomb arrows to determine if a mob gets stunned or not.

whole geode
whole geode
#

I think at around level 50 (once our mobbing skill is maxed) we'll be in a much better spot relatively speaking

worldly sequoia
#

so I'm a 33 Xbowman now and I've tried everything (But soul arrow)
the FA is OK. It's not the BEST, but it's not THAT BAD. If you pre turn your character you can have the FA proc hit another mob behind you rather than overkilling the target in front of you
but that's just guessing gameplay of course
it hits pretty hard honestly, but I see no use in having it at the lower 30's etc. It also does lock you in position and if you have a grouping of 4 mobs and you're using iron arrow it will interrupt that, but it will hit mobs even if they're in your face
I'd say I could honestly see it shine on mobs you aren't trying to 1 shot at all and in higher level ranges etc
the Hunter FA for leveling is obviously superior, but I definitely think the Xbowman FA has a place where it can definitely shine for sure
and Xbowman absolutely have the better weapon mastery there is no debating that
I may actually stick with xbowman as my main on launch
it seems underappreciated which tells me gear and scrolls won't be extremely expensive
f3

hasty stone
#

That job advancement was literally the worst experience I've had in maple ngl

#

I am not SP resetting twice in launch for this, I'll just play cleric: the real bow class

subtle knoll
#

Nexon killed hunter but asked for pirat i get so mad when i see what they did i dont want them to be the strongest bjt at least just let me play and not get punched

wheat radish
#

Hello what did you guys do for 1st job skill build? I'm really unsure what utility skills I should skip. I'd think you would obviously want to max range and crit, but after that. Should you go focus or amazon with the remaining points after maxing your attacking skill

worldly sequoia
#

Ngl bowman is pretty nice for farming comfortably and profiting nicely

#

but I really hope they fix some things before launch... There is a 0% chance SP resets will be 100 NX and even after SP resetting like 7 times during first job and 1 FORCED SP reset to just complete my 2nd job advancement I am still unsure what 1st job build I like the most

worldly sequoia
#

but this is what i'm rocking now as a 33 Xbowman

wheat radish
#

Yeah I was probably going to do something similar. Kinda sad you cannot pick the new skill. It has great utility

worldly sequoia
#

well if accuracy wasn't an issue I would put nothing in Focus and all the rest in Amazon's Judgement

#

but that sadly isn't the case because the amount of accuracy gained by just dex is extremely lacking

#

also double shots multi targeting feels pointless at 2nd job once you have a true mobbing skill so AB feels way better as a single big hit to either 1 shot a mob or KB so that you can use your mobbing skill

next yacht
#

Arrow bomb is so ass I still use double shot for mobbing

worldly sequoia
#

ngl Iron arrow is really good

feral crystal
#

Was arrow bomb always like this? WIth the delay in doing damage after hitting?

worldly sequoia
#

this was my end game goal of the beta 🔥

whole geode
#

Nice. Your post is really encouraging mind you, I have hope for the 40-50 grind and beyond

#

Our issues are what they are but it seems we'll reach a point where we can function nicely

worldly sequoia
#

there is no level 35 xbow so if you DO choose to play an xbowman spending the money to 100% your weapon at 30 to make the 30-40 grind more worth it is probably 100% worth it

hasty stone
#

Don't get me started on FA and the useless 1st job skills

whole geode
#

Yeah I also don't think bowmen are absolutely cooked. But fair to say Archers + Warriors aren't playing the same game as Mages and Thieves. If things continue, I imagine Archer will be a rare and unpopular class again

worldly sequoia
#

Archers and Warriors are absolutely C tier

#

Archers maybe C+ just purely due to having range which is better than Warriors

#

Thieves are B I'd say and Mages are S+

#

they'r'e in a realm of their own

worldly sequoia
#

I’m sure their damage will fall off ngl

#

I do not feel weak on my xbowman at all

hasty stone
worldly sequoia
#

Are clerics stronger? Yea for sure but I think bowman as a class shine more at 50+

hasty stone
#

Hunter is unplayable compared to cleric, not just worse

#

Arrow bomb's targetting and damage application is literally bugged

worldly sequoia
#

Idk I’m not trying Hunter personally but I have been watching a steamer on twitch he is currently level 38 and it does not look unplayable at all. I think that’s a bit of an over exaggeration, but you are absolutely valid in your frustrations because archers are definitely down with warriors in C- tier maybe C

thick nova
#

Arrow bomb needs to be fixed. Vertical hit range as well.

severe jolt
#

What stats should i star to be a bowman?

worldly sequoia
#

I really hope they make Dex give more accuracy because I hate that I can’t put more points in Amazon’s judgment because I just need focus’ accuracy too often

hasty stone
#

It is really weird that the dexterity class has the biggest need for accuracy, if only because of the job advancement. Focus doesn't make sense to me as a skill, either

#

maybe if it was a party buff

severe jolt
#

Is there any classic bowman guide that you guys can recommend please?

paper scroll
cursive knot
#

Fix archer hitboxes, it never used to be like this in classic. Already a weaker class gimped by even more unexpected changes

silent lichen
#

so is hunter unplayable atm cus of arrow bomb? i wanted to play through it but if it broken then i might swap to a different class

azure ember
#

archers are just janky atm iron arrow is good arrow bomb is bad and inconsistent (probably lag related too but it doesn't feel good)

#

the overall vertical range is horrible

hybrid cipher
#

Honestly I'd say sin looks just as good as mages they're both s tier to me

#

Drain training is very efficient

#

But yeah archers are kinda weak

whole geode
vague root
#

if you aren't using bow booster with arrow bombs it literally takes forever for it to recognize the hit...

#

sometimes bomb arrow doesn't even hit

#

even though it did

#

another major issue with arrow bomb is the hit area.

#

it seems to be very specific toward platforms first and splash damage upward

#

if ur bombing something your splash damage wont hit a lower platform...

#

even if its really close

#

it makes hitting flying mobs tough =/

thick nova
#

Assassin seems way stronger at lvl 40 at least. See Xbox or bow hitting like 500-1k and sin 800 - 1.6k

#

Not even funded

copper onyx
#

is it just me or is power knockback really bad, the delay between casting it and landing it + short range means you get hit anyway almost every time

azure ember
#

It could also be janky as hell like all the other bowman issues

#

Id post it in the suggestions honestly.

azure ember
amber jungle
#

Damn, the current state of xbow in the playtest is making me sad. I thought for sure I was gonna go xbow, but seeing Johawk's sad scam damage output, I'm not sure I want that life.

worldly sequoia
amber jungle
#

Yeah it's not terrible, but I see a world where you gotta bow whack them away from you to get a decent 4-stack...I'd rather be using Slash Blast 🙁

worldly sequoia
#

There’s probably more optimal maps he could train at perhaps? I’m not sure

amber jungle
#

Yeah not sure. Hard to judge pre-50 as well. If he gets a Kismet and Rower and still looks weak, I'll be big sad. With maxed Iron Arrow and Mastery, maybe it's strong af

worldly sequoia
#

sure they are bottom 2 being above warriors, but I really think the gap closes a bit more in the 50+ ranges

azure ember
#

yeah physical classes spend a lot of time setting up pre 50

#

this has always been the case

#

mastery, booster, etc

rapid wind
#

Having to get to 50 to be okay is horrible design tho

#

Like "yay you spent 70 hours, here you go you can play the game now"

limber geyser
#

Archer 2nd job quest is something else

#

All the mobs on one platform

worldly sequoia
#

you aren't going to have your full kit by level 20.. just suck it up and keep leveling

#

In Wow a Warrior is pretty garbage until ~30-36+

#

In Osrs you're kinda worthless until your stats are 70-75+

rapid wind
worldly sequoia
#

they're not going to just cater to the low level brackets of 20-30

rapid wind
#

OSRS is quite different since there is no classes, all characters are the same

worldly sequoia
#

it takes time for your class & kit to come together

rapid wind
#

Ye my point is archers still are underwhelming once they do

worldly sequoia
#

yea but most skills in osrs combat wise are pretty garbage until the 70-75+

#

I'm just saying I feel like you gotta put in more time for an MMO to see your character shine

#

but everyone is entitled to their own opinion 👍

crimson field
#

i love the struggle personally

#

makes it extremely rewarding and exclusive, gives it so much meaning

worldly sequoia
#

I'm currently Lv 35 and genuinely feel proud of my character 🤣

crimson field
#

imagine 3rd job

rapid wind
#

"oh you like the bow aesthetic? Too bad you will suck for 50 hrs more than the mages"

crimson field
#

i see, it could be intentional for classes that are better at different stages in the game

#

like how clerics were rewarded with genesis back in the day

#

theres just no light at the end of the tunnel yet for classes like warrior

rapid wind
#

If that is intentional, I just 100% disagree with that decision I guess

crimson field
#

we stand by the bow no matter how ass it is 💯

rapid wind
#

Oh ye I will play bow, I just want it to have something to it except being a worse mage and SE slave

azure ember
rapid wind
#

Isnt hunting for scrolls and shit mostly about going to low level stuff? So mages with huge AoE and TP excell?

azure ember
#

not always I hunt for scrolls sometimes on the stuff I wanna train on. I'm just saying for the most time it's less flexible

rapid wind
#

But strengths wasnt even my point. My point is that when you get to 3rd job archer originally gets AR/Eruption, which is a mage like skill (AoE centered on character), not an archer like skill (high horizontal range, somewhat limited vertical, only in front of character). So it starts to play like a mage, just worse

azure ember
#

at least that has been my magician experience

#

oh that I agree on the identity isn't really there

#

the closest is mostly puppet which is cool, but the rest is just physical mage

rapid wind
#

Ye idc how dogshit the dmg numbers are, if the class feels cool and unique Ill play it

#

Atm archers just dont really have that

#

especially 3rd+ is lacking

azure ember
#

This will probably never happen but...
I'd be down for Bows to have installs like a continuous AoE for Arrow Rain synergize with arrow bomb's stun
Xbows to have like puppet/traps to draw aggro to emphasize sniping.

#

Idk who the hell though Arrow Eruption was a cool idea

#

but that shit sounds and looks dumb

rapid wind
#

Or just a really slow attack that deals massive AoE in front as 3rd job mobbing. So 3rd is about KB, stun them in place, so you get time to get off your super shot

#

or do that as the xbow thing

azure ember
#

yeah the ideas are there but yeah 3rd needs a revamp

rapid wind
#

Then again I am thinking redo them even more. Go the warrior/mage route of having weapons be a choice. Have a trapper and an arrowmaster, both can choose either weapon

#

People shit on modern for having single class weapons, but classic basically had the same system for archers and thieves, they just didnt explicitly say "usable by hunter only"

azure ember
#

I just hope the classic approach doesn't mean just they are not gonna be creative with 3rd job because a lot of them were pretty bad to not fun.

#

felt like incomplete in some ways

rapid wind
#

Like they did some cool changes like double shot. But they have yet to actually swap out a main skill entirely, which scares me a bit

brazen fractal
#

do we even know when 3rd job will be released? its only victoria island rn

#

maybe the official release will have orbis/elnath

#

but i feel like it'll be a drip feed for the rest of the areas

worldly sequoia
# azure ember but that shit sounds and looks dumb

Even though I am pretty certain I will be playing an xbowman on launch… Arrow Rain sounded and looked so much cooler than eruption it’s not even funny. Eruption sounded awful it was literally lower than the Walmart version of Arrow Rain

crimson field
#

we really dont need that ice/fire mob skill AND arrow rain/erruption on third job

limber geyser
#

finally

whole geode
#

Don't deny me this sweet training spot

azure ember
#

Idk arrows coming up from the ground just makes no sense to me.

#

There are other ways of making skills that hit multiple platforms at once lol

sharp tundra
#

Looks like a Priest skill

rapid wind
#

It feels like it as well. I posted a pic earlier, having a square ish hitbox centered on the player just has a very mage vibe to it

#

Archers should be able to hit super far, with okay vertical reach

next locust
#

so bow whacking is still in the game? zzz

rapid wind
#

yep

delicate folio
#

GET RID OF BOW WHACK!

vague root
#

if they keep bow whack give us our bow damage not w.e half damage bs we got. also if we keeping power kb it should be 200% base lvl 1 >>

rapid wind
#

Give us an identity :(

worldly sequoia
worldly sequoia
amber jungle
#

I wanna play an xbow on release, but I really don't know if I'm down to invest my time into it without knowing if 3rd job is still gonna be buttcheeks

wraith plume
#

On the other hand, Iron Arrow is one of the most satisfying skills in Maple to use

#

I'm really missing the jump shoot bug. Not sure why they removed it since the Maplecon playtest. It slightly helped with positioning which is essential for archers, especially since we have bow whack.

amber jungle
#

Now now, you know we can't have other classes rival sins for DPS and fun at the same time.

worldly sequoia
#

I'm ngl I really do want to play an archer on release... whether they give them any updates or not I fully believe I will play it, but I will be a bit bummed if they don't buff them slightly

wraith plume
#

I'll be sticking with xbow regardless. Besides the jump shoot bug, they should also adjust the vertical range of our attacks. It feels very off currently

timber aspen
wraith plume
#

It's bad. The vertical range is smaller compared to how it was originally

worldly sequoia
#

Range shooting upwards is fine and arguably TOO vertical

#

Range shooting downwards is an absolute joke

#

abysmal

timber aspen
#

Really? I feel like it’s the opposite. The hitbox upwards seems broken

worldly sequoia
#

they're both broken but the downwards shot is absolutely off

#

you can't snipe anything if you have more than a finger nail of gap above them

#

you cannot have a vantage point at all

#

it's genuinely horrendous

wraith plume
#

The cone is definitely weird here. It'll target enemies almost directly above you

timber aspen
worldly sequoia
#

I'd say the upwards shot is ~70% correct roughly

#

the downwards shot maybe 0.01%

wraith plume
#

Well it's good for training, but doesn't feel right

worldly sequoia
#

it just doesn't make sense if you can shoot nearly directly above you

#

but can't hit a mob 1 pixel beneath you

#

it makes 0 sense

timber aspen
#

Okay yeah facts

worldly sequoia
#

there's multiple maps where I was just shocked

#

and ended up leaving

#

only to realize it's like that everywhere

#

it kinda sucks honestly but i've gotten "used" to it so far

wraith plume
#

Someone posted a clip of a xbowman training at clangs with Iron Arrow. The vertical range on it was ridiculous. Not sure how that got through

worldly sequoia
#

if there was a voice channel in this discord I'd literally share my screen and show you the specific spots I've personally noted

#

that are more than absurrd

#

the shot goes so high up at practically a 90 degree angle you can't even see the arrow

wraith plume
#

It reminds me of hitboxes you'd find on Maplestory Worlds OSMS remakes, not an offical one

worldly sequoia
#

I find myself saying this more and more.... but

#

It's funny and sad how they got it right in 04 but not in 2026

worldly sequoia
#

yea I've seen that... honestly I may sound a bit extreme by saying this, but training like that to me is just cringe. It just looks so off

wraith plume
#

That's the one. Clearly, that range wasn't checked.

timber aspen
#

Look at the FP mage

#

The ball is literally flying 90 degrees 😅😂

whole geode
timber aspen
#

And splashing well behind

worldly sequoia
#

the splash behind reminds me of arrow bomb

#

I don't think that is a problem

#

blast radius does not just have to be forward

wraith plume
#

That sort of vertical safe training should be reserved for Arrow Eruption/Arrow Rain

worldly sequoia
#

but the 90 degree angle is definitely unusual

wraith plume
#

Not for a skill that visually flys straight lmao

timber aspen
#

I’m salty they absolutely killed the monkey Forrest 2 map

#

It was partly why I wanted to play Hunter

vague root
#

monkey forest 2 is the first itteration of the map >> they changed it after release

vague root
#

it was around version 60ish when they changed it.

stone steppe
#

Why mages arrow so good at targeting

#

we're literally worst at aiming ironically

echo hare
vague root
limber geyser
#

where are people training at 30

#

stirges?

vague root
#

power knockback needs to make mobs go way farther then they do

#

and make it into a passive

merry dome
#

stir or ant tunnel

rapid wind
#

Damn just saw someone use poison. F/P mages have a less buggy arrow bomb than arrow bomb

weary axle
rapid wind
#

mages shouldnt have arrows, takes away so much from bowman

stone steppe
fervent tusk
rapid wind
#

Then you have the whole issue that I dont think they should have these "homing" projectiles at all, and rather stay with the AoE around character or spawn some magic around the mosnter (think cold beam or magic claw)

fervent tusk
#

Yeah, Holly arrows > holy light too

rapid wind
#

Just the visual change would help distinguish mages and archers more

fervent tusk
#

Yeah, like they throw a ball like bolt, poison bubble but with orange/ yellow collor jerejoy

rapid wind
#

give them fireball for all I care. But make it just go straight like IA, and give it a small explosion

#

Let sins and archers keep their aimed projectiles to themselves

stone steppe
#

nothing beat I/L 3rd job skill: Thunder Spear

#

one of the coolest skill animation in classin imo

#

fit the class and theme so welll, so year, no more arrow pls

thorn zodiac
limber geyser
#

final attack xbow or booster

winged kraken
#

throw 1 in booster and then level other stuff

limber geyser
#

aight

silent walrus
#

i made a suggestion to make bowman skills not anchor you when cast, i feel like it would make the class feel better overall and it's not too crazy of a change

#

and it would give us jump shoot again, thoughts?

azure ember
#

Eh im more concerned about vertical range everything else is kinda whatever if we dont have the proper range on attacks and arrow bomb.

#

Im looking at johawk rn and hes moving around just fine for the classic version of the game. But he is unable to shoot downwards at all

#

FA could be faster though

silent walrus
#

Vertical range would be nice too, and a fix to AB but I’m sure they are already working on that

wide grotto
#

Xbow feels better than I remember it being, but that was like 19 years ago lol

copper tiger
#

if you want to save money/arrows, put 5 in booster and 1 in soul arrow. Makes making +attk arrows like iron arrows worth crafting

hasty stone
copper tiger
#

just tested, definately works. does not consume.