#Company Organisational Structure / Board of Directors / Chiefs

1 messages · Page 1 of 1 (latest)

young jolt
#

I don't know if I've missed it in any previous announcements as a feature, but is there any intention in implement a Company Organisaton structure or system into the companies? I'd like to have a board of directors or appoint CFO, CEO, or a CTO for example. This could also extend to the companies in which you are a major shareholder for which could have you influence strategic decisions for your subsidiaries or even 'Go / No-Go' on product releases for example.

It would be nice to have a clear chart that shows the level of seniority in the company, this could also be tied into your employees career progression. They could become annoyed if you hire externally rather than hire internally when expanding for example.

young jolt
#

Company Organisational Structure / Board of Directors / Chiefs

young jolt
#

guess no one else is interested in this then

#

just me

raw prairie
#

There's always mods... I mean, I'm not aware of any corporate structure mod, but with mods, anything is possible (within reason). Would be nice... I just rename key employees to have such designations after their names - but for anything but minor RP, it's just cosmetic.

#

Kenneth is surely done accepting suggestions, something like this is unlikely to ever be realized in the official game, which is why I suggested mods (or getting into making them).

young jolt
gilded canopy
#

that can change tho, this sounds like a great first project

#

tbf I learned coding by making minecraft bukkit plugins, it ended up with coding becoming part of my career

young jolt
gilded canopy
#

modding ressources

#

you could ask around in #1019687853686534175

#

I would recommend the following roadmap to guide your progression, but feel free to enjoy the trip and do something else you find fun into :

  • Create your first blank mod, that just displays stuff on the screen in game to get a feel of how to create a simple mod.
  • Ask around to see other peoples mods source code / explanations to learn how they did specific things; maybe ask for some pair programming sessions to help you out (you code, people tell you what to code / alternate and tell what you want to code, observe and learn how the other people does it)
  • Try to reproduce another mod ( could be a cheat engine ? )
  • Learn more about programming, data structures and prototype the basic concept of your mod idea outside of the game
  • create a new mod that reproduces your prototype in-game
  • ???
  • Enjoy the process !

😄

#

small steps, fail fast, learn fast, have fun

molten gust
#

I like this idea.

gilded canopy
#

if you ever have questions about programming in general, outside of modding, be aware that we often chat / help each other out on #off_topic

#

enjoy the trip ! 😄

raw prairie
# young jolt Yeah, the only problem is I'm about as useful at coding as an ashtray on a motor...

I did courses way back in school, so long ago it was Visual Basic (to date myself, lol). When I got a passion to relearn programming, cuz a thing I used offered both VB.net and C# as scripting languages and languages for plugins, I started back up by re-familiarizing myself with the basics at W3 schools... that site is so old, it was around back when I was learning decades ago before I got bored and moved on with life.

You'll wanna learn C# for Software Inc. modding, and familiarize yourself with the structures of various common config file formats like XML and JSON, etc.
Start here:
https://www.w3schools.com/cs/index.php

#

Has its own embedded mini-IDE, so you can try out the code and run it, alter things and see how they look, and basically wiggle the bits to gain a far deeper understanding than merely reading (or watching a YT tutorial).

#

(To be clear: you should NOT be spending any money at W3 schools, and only using it as a primer to get to a level where you can learn better from elsewhere... also, certificates are about as useful as toilet paper whereas a CV is worth far more, but at the end of the day, a portfolio of completed projects used by many people is invaluable.)

gilded canopy
#

plus1 for completed projects in a CV, it's not much but a successful core mod with 10k+ active users always shines a bit more than 'online skill certificates' --- albeit less so than actual professional industry-standard certificates

#

although, I'd say not to flood / drown people with too much information, the main discourse is about creating a small first mod, not making a career out of it

raw prairie
#

Had to add after-notes, because W3 is commercialized.