#GUARANTEED LANTERN!!!!!
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and on advanced item placement the fire rod will also suffice for dark rooms with torches
is it? swore i had some seeds i had to advance through them
you are never expected to do dark rooms unassisted
ok
thanks for clarifying
but, on advanced item placement, the fire rod or lantern will still be available?
prior
in a nutshell can you tell me what the difference in basic/advanced placement really means? ill delete this suggestion btw
basically you might need more game knowledge when playing with advanced placement
thx, last question
with entrance shuffle, is there a way that it shuffles dungeon entrances and bosses, but not every door?
ALttP Web VT Randomizer
here is a list of what options do what
idk if you can do -just- dungeon entrances
dam, i'll look into it, That may be something worthy of suggest
comes from my fav OoT format
There are options for only Dungeons Only Entrance Shuffle, but you need to look for other brances.
Maybe in V32 there is a chance that the options are available.
where is that version?
Send you a dm 
just keep in mind that v32 isn't as stable as it should be when you stray off the beaten path and roll bonkers options. (and no, we don't have other shuffle options right now; in fact, we have less since we didn't get to implement all of them just yet.)
You don't need to go to dev versions of v32 to get dungeons only shuffle. Just use #door-rando or #ow-rando. Easy to generate them at https://avianart.games/customizer
k but if im just using dungeon doors-shop shuffle it should run with no issues?
Yep, you can apply as few or as many settings as you want.
If you go super crazy with the settings like turning everything on it might take a few attempts, but for just a couple settings no problem.
yeah, i made one with the v32 link nekoni sent me with just full boss shuffle, enemy rando, dungeon entrances, shops randomized
thats the combo i was looking for that i couldn't find on the other version, would still prefer if selecting rando dungeons wouldn't automatically make it advanced item placement and put fire rod in logic for dark rooms
Fire rod is never in logic for dark rooms in DR or OWR. Otherwise it has all the logic of advanced mode. You should be able to generate that combination no problem.
when i select entrance shuffle: simple (dungeons only) it changes basic item placement to advanced automatically
I don't even see the advanced toggle, are you using the avianart customizer I linked? Again, with DR and OWR, advanced/basic doesn't exist as a distinction.
no, i was trying the v32. looking at the one you linked now, it is blank on each page for me...
no idea how you did that, we don't have shop randomization yet :)
(and boss shuffle has issues, only use that if you're an advanced player)
these are the settings i would like to use, ideally with boss shuffle, is even simple boss shuffle not recommended?
only other issue is turning random shops on and/or simple dungeon shuffle both automatically change item placement to advanced, i'd prefer that basic
What I send was https://alttpr.thkg00fy.zone/en/randomizer not a V32 thing, but I send it as a DM because I don´t want make add for a lesser know brance
ALttP Web VT Randomizer
gotcha :)
it's the same for v32 really, it's not a secret, but we don't put it out there for everyone either (since i don't know how total's server will handle that until we find a more permanent home for it)
we fully support all randomization options....but the rom that comes out in the end is sometimes still broken (kholdstare's shell being missing, blind misbehaving in certain rooms, etc.)
and i've yet to find the time to fix that
do you know if there is intended to be a way to keep simple item placement rulesets while having randomized dungeon entrances with dungeon items full shuffled? (shops, ideally, too. though i know you said y'all don't have that in play yet)
i'm new to this world, i figured there was a bunch of different platforms but alttpr seemed to be what google steered most results towards
these questions are getting into the territory where you should ask them in #1019786827604971530 or the relevant generator's channel instead of bumping this suggestions thread.
that was really my last question about it...that's all i'm trying to run
Try changing to a different branch on the first tab, either DR unstable or OWR.
Short answer: no.
As to the why: the DR, OR, etc. families don't have the simple item placement rulesets implemented. (We have a compromise between between Beginner and Advanced logic where Fire Rod required dark rooms are out of logic, but there's no other easier logic thus far). v32 does have the logic but may not have dungeon entrances only implemented and definitely not shops (and all the other caveats that Bhaal mentioned)
@hardy nest I was helping fili with this over DM and the tabs were not populating at all on their browser (Firefox) as shown on this screenshot. I confirmed that the unstable branch was being used and it was working fine for me. Any ideas?