#Quality of Life+ Build/Mod

1 messages · Page 4 of 1

last ravine
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Is this normal?

torn sluice
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gasp

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No I'll fix that

plucky wagon
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lol

torn sluice
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1.18.6

  • Fixed bestiary showing -1
torn sluice
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1.18.7

  • Couple tiny fixes
  • Bestiary improvements
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Probably my last thing for a month. I salute you all ablobsalute

full snow
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See ya Sen!

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🫵 thank

plucky wagon
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Thank you, Verrrrrrrrry much!

frozen hare
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Adding my take after playing vanilla dragoon and modded dragoon for what feels like 20 years, “Guard” is the most OP cost-free defensive moves I’ve ever seen in gaming, unprecedented. Essential against counterattacking enemies, spamming guard gets your HP completely back after some time, and I could have not have won most boss battles without it especially with the item limit. That then Blossom/Rose Storm and Shana being Dragoon Shana.

full snow
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caught He spittin

frozen hare
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It’s crazy how I have not seen anything that rivals it lmfao, just boring old defend

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I will say Guard would probably need a nerf lol, maybe making a custom percentage that you can set to increase damage received if you spam, I would do 50%

full snow
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I didn't write a full on statement I guess, but I thought I got the same general points through when I was discussing with KingDrag.

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Either way, happy on the change

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It made my Kongol noticeably difficult

frozen hare
# full snow Wdym by this?

Nothing like “Guard” I have ever seen in video games I’ve noticed that only costs a turn. Only thing I saw was a Persona 5 mod that mimics it.

full snow
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Yeah, its just so dang strong

frozen hare
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Lmfao, my custom difficulty playthrough saw me leveling up 25 and making one of my personas go up 50 I think for that boss

torn sluice
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Soooooo did you see/try my change? 🤨

full snow
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Either that or my Dart was 1 level under

torn sluice
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I wasn't asking you but I'll take that as an answer. I'm at the elite right before him and honestly you showed up at the worst time and I spaced out and lavitz died

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he actually gave me quite a bit of trouble

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The extra speed I gave them really matters when they get that one extra attack

full snow
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Elite was pretty okay for me, but I did have to use my Breeze on it

torn sluice
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I potioned like 4-5 times

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He really had something against Lavitz

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I also mistakenly unequipped the knight's shield on lavitz

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which probably didnt help

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and is about to not help either on Kongol

full snow
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The boom into chain did suck, but yeah my Lavitz did tough it out

torn sluice
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he's actually scary

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and I love it

full snow
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I dont know if his AoE throw attack is luck based, but holy shit I was scared whenever I chose to not Guard as Dart

torn sluice
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HOLY FUCK

full snow
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YEAH?

torn sluice
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Dude that no knight shield HUUUUUUUUUURTS

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He just did like 100 to Lavitz with two moves

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MAN DOWN MAN DOWN

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I actually ran out of potion before last hit

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Had like 1 breeze and 8 potions

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not mentioning the prayer

torn sluice
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Ok I found the real first true challenge

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Virage kicked my ass 🤣

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I was not prepared

frozen hare
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If so, yes I did, what I meant was the damage reduced and healing would be cut by 50% each time it’s spammed, that would probably be the best way at a higher difficulty to balance “Guard”

quartz spear
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can i just update and play from the point where i was?

spice summit
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Is it possible to get this running on Linux/steam deck?

charred girder
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SC has native support for both, so this fork of SC will also support them.

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I dunno if Sen has an autobuilder for that, but you can certainly compile the code yourself using software such as IntelliJ. New project from Version Control > paste in the Github URL. There should be a run button in the upper-right corner - you can press that after you drop your isos into the local folder like normal. If you need more help, just ask.

wanton forge
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@torn sluice how about making a character balanced option so my boy Kongol's speed isn't 30 and actually hit like a truck 😂

formal umbra
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Firstly im loving the mod, so thanks for the work on it!
so i did a quick look to find this, i see below drew asked about letting people choose, is there a way i can easily adjust the rate on my own? like it there a specific location i can go to and change the value from 16 to something lower, if there is no plan on adding in the ability to change to the mod itself?

remote mango
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Trucks go 30...

torn sluice
torn sluice
torn sluice
torn sluice
formal umbra
ornate estuary
remote mango
remote mango
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Uh... I got a question.

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Why am I getting those warnings every time I save?

spice summit
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Ok so I have the game running under Linux in the IDE. Everything seems to work correctly except a crash when trying the bestiary. Get a no such file exception for bestiary_graphics.png. said file does exist

torn sluice
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Seems you're missing some files

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Do you know what branch you're on

spice summit
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Qol everything. Also it seems to be that the bestiaryScreen.java doesn't like the \ in the file path for textures I changed it to "archive_screen", "bestiary", "bestiary_graphics.png" and rebuild. the crash now happens at the next path to have the \

torn sluice
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It's probably more that linux path is / instead of \

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or actually maybe //

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do try /

spice summit
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Will do and I'll get back to you

torn sluice
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actually if this works "archive_screen", "bestiary", "bestiary_graphics.png" that's probably the better solution

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But I'll do that myself

spice summit
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Changing the \ to / works also. The statistics screen has the same issue.

torn sluice
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Yeah it will

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Should be the only two

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and then in theory if you wanna build you can 'gradlew build' in a terminal in the root directory of the repo

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I think

spice summit
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I'll take your word there. This is the 1st time I've messed with anything like this. I'm new to Linux and learning as I go.

ornate estuary
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@torn sluice you should always use forward slashes in paths

spice summit
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one last thing. now that i have it running in intellij how do i get it as a stand alone?

ornate estuary
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You don't actually need intellij, the build script I wrote handles everything

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Run ./gradlew build

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It'll automatically build it for your OS and arch

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If you need to cross compile you can pass it -Pos and -Parch

spice summit
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Got it working. Thanks all I appreciate the help.

proper latch
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Just installed the QoL build and am trying to load save files from an emulator. I put the mcr file into the saves folder, and it does seem to be detecting the file and asking me to name the new campaign, but then it just takes me back to the main menu and there's no "continue" option. Am I missing something?

remote mango
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Have you tried making a folder inside the save folder and putting the save in there? That's what I see when I look at my saves.

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The folder name would become the campaign name.

proper latch
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Yeah, I tried that. Didn't do anything, and didn't show up as one of the "continue" options (I also started a new campaign and quickly saved to see what the save files normally look like).

remote mango
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What about putting the mcr file in that campaign folder that you made?

proper latch
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You mean in the campaign that I started with "new campaign" option? That's what I'm trying now.

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Yeah, didn't work. Didn't even recognize that there was an mcr file this time.

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Tried the mcd files, too, but those don't work at all.

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It's so weird, it's recognizing that there's a file there to convert, but then it just...doesn't.

charred girder
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The emulation file should only be placed directly within /saves.

proper latch
torn sluice
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can you give me your mem file

proper latch
torn sluice
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ok got it

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think there was a bad merge around that corner

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Will get a new build up in a sec

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1.18.8

  • Fixed memory card conversion
  • Fixed texture paths
remote mango
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Eeeyyy. Sen with the proper fix!

proper latch
proper latch
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Works great! THANKS!! 🥳

plucky wagon
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Sen out on Vacation and cant help but fix stuff anyways

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what a hero

balmy ridge
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The Dark Side is strong in this Salamander.

balmy ridge
balmy ridge
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Okay, this is just mean.

charred girder
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Mean but fitting!

balmy ridge
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My OCD would like to disagree with you Drew.

torn sluice
torn sluice
torn sluice
balmy ridge
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You are 75% of the pings I just got right now.

torn sluice
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Happy to be such a big part of your day

balmy ridge
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Since you're here, Fowl Fighter is only fought 4 times. No way to 100% it's entry atm

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Welp, Lavitz died again and I only got 1 flawless Flower Storm with him =(

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Of course I get a flawless with Albert the 1st time -_-

torn sluice
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Has the 5 kills instead of 10 been feeling better/righter?

charred girder
balmy ridge
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Yeah

charred girder
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Huh. I will check to make sure we don't have an error in the general docs.

balmy ridge
torn sluice
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keep reporting those and we'll get it all sorted out in time

balmy ridge
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That's more then what a Healing Potion recovers ._.

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Why does Doel's Spark Net deal so muc freakin' damage?

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Shana and maybe Haschel might not be a bad idea for this fight.

torn sluice
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Lavitz/Albert are pretty weak to magic

remote mango
formal umbra
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the battle with 2 sandora soldiers in hoax have their own ids i guess and thus cant be completed, the sandora soldiers in the marsh are different. crafty thief with mappi are also this way being only 2 and the ones at home of gigantos are different. there is a missing will o wisp #101 that i couldn't get to find anywhere as well as what looks to be an unknown terminator #183. there conterparts are showing fine however. other that those and the ones already mentioned the besiary looks good!!

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other than that i thoroughly enjoyed my extreme perma death run, had quite a few close calls getting used to the new guard mechanic xD
this QoL mod was great so thank you very much for your work on it 🙂

charred girder
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Sen and I spoke about possible alterations for minor mobs that show up as boss minions. For right now boss-minion variants are meant to be listed separately, and yeah they can only be encountered in a limited capacity.

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as for dupes, it's something we need to research or get help researching. We are aware of a few, like Fire Spirit (one variant has a higher drop rate and the slightest stat change ever), but a few others are unaccounted for atm.

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it can simply be the case that some of the dupes you're seeing are unused. Most of the dupes are already filtered out (Scissorhands has the most), but we wanted to take a careful look before removing those.

formal umbra
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yeah i was able to complete those more rare encounters, just wanted to point out the missing ones. i even tried finding them via the debug menu but couldn't. i saw all of the scissor hands ones of course lol

charred girder
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oh, thank you for server boosting by the way!!

formal umbra
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you're welcome, LoD has always been my favorite game and all the work being done here its the least i could do!

balmy ridge
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I was beaten to the Crafty Theives issues dangit

formal umbra
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i had been meaning to send them all at some point today as i just finished my run last night, you technically you beat me first kekw

torn sluice
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If we now know what's all missing/wrong, could we make a bullet point list out of it just so I don't miss anything

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pretty please

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🥺

balmy ridge
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  • Fruegel 2
  • Fowl Fighter
  • Lloyd (Lohan)
  • Wire
  • Crafty Thief (Barrens)
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I think that's all that was reported so far today.

formal umbra
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  • Sandora Soldiers (Hoax) Only 2 available
  • Will o Wisp (#101) Missing Enemy
  • Terminator (#183) Missing Enemy
balmy ridge
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wth is this? I do not remember seeing looking like this around the Valley of Corrupted Gravity.

balmy ridge
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Yeah, Blue Birb

charred girder
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Sen and I talked about order of appearance as default. Originally I had all the Rares at the very end of the list, but decided it was better to position them based on the first area they can be encountered.

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(if there are any issues with default order, blame me)

torn sluice
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Thanks guys. I'll make sure to get to it upon my great return

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Also congratz on your perma death run. From the bit I played on extreme that's pretty impressive

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Glad you enjoyed

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Did the difficulty keep up the whole way through?

formal umbra
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honestly as i leveled additions it wasnt too bad and towards the end i just slapped on the op armor to grind so i didnt have to pay as much attention

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having kongol, haschel and meru still make the game really easy the higher level they get

full snow
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Kongol more as an experiment, but honestly with speed items and Dragon Helm he's a proper unit

formal umbra
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i would have swapped haschel for albert but destroyer mace is too op xD

full snow
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I swapped with (some person with a white Dragoon stone idk) occasionally, but honestly all three are very solid

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(Yknow, and my Albert died)

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He took psychic damage when he got the Moon Gem pulled out

formal umbra
faint moat
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With a bestiary like that, it would be nice if there was a "scan" spell of sorts to bypass needing to kill the enemy multiple times. For the people that don't want to over level and such

plucky wagon
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I feel like adding that wouyld go beyond the scope of QoL

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maybe add an option to swap between:
Beginner Bestiary - Everythign gets unlocked in 1 Kill
Easy Bestiary - 1,2,3
Normal Bestiary - 1,3,5
Hard Bestiary - 1,5,10
Expert Bestiary - 5,10,20

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that could be fun

balmy ridge
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So I'm not sure if this is a SC issue or an issue with the QoL mod but, every time I buy the /Phantom Shield/Armor of Legend/Legend Cascade. Only 5,000 gold is taken instead of the listed 10,000. I am also unable to buy them if I have under 10,000 gold.

torn sluice
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I shall investigate

charred girder
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Hey @cyan cloud , just saw your advert. You can simply use this fork of SC for tracking your accuracy. All its features are optional, so you can stick to just that or try the other things if you wish.

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Some of the extra options include tougher addition mechanics, such as a shorter frame window.

cyan cloud
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Hey thats great!

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I've been discovering more features every day since i've started playing it and streaming it. On my second playthrough already

charred girder
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Indeed. Enjoy the many stats it tracks, haha.

cyan cloud
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You guys are going to corner me into a third playthrough 🤣

full kindle
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It’s worth the extra playthrough. 👍

cyan cloud
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I think right now im on playthrough 6 all time, but I might be streaming 3 back to back playthroughs at this point. The audience is growing and I feel like i'm finding a new mod / feature every day I look

charred girder
cyan cloud
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TY, I just made a donation to the project as well through the link on the main page. Breathing new life into this game is actually gods work lol

charred girder
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Remember, Soa is the enemy. So thank.. uh... let's go with the War God.

cyan cloud
ornate estuary
remote mango
cyan cloud
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Haha wonderful! I'm trying to carpet bomb tik tok with LoD videos

remote mango
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You are succeeding!

cyan cloud
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I'll be LIVE tonight at 830 EST for another "Grand Stream" on your FYP DSGolden

charred girder
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I can't wait to hear more about your fiscal year projections! =D

balmy ridge
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Just had the game crash when using the Sachet item on a Red Bird enemy.

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Not consistant since this was the 2nd time I used a Sachet on a Red Bird.

ornate estuary
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Unless you've (Senerio) changed that code, looks like it's because target.getEffectiveMagicDefence() was 0

torn sluice
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Hmmmmm I didn't change that code directly but the enemy stats are modified so perhaps indirectly. Though strange it's not consistent

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Thanks for the pointer though. I'd have a hard time figuring that out 😆

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Thrown a bunch and no repro so far

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@charred girder The price for the legend gear is 5000 a piece right?

ornate estuary
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10k

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Buy price is 2x what the item's cost is set to

torn sluice
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ok

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There you go

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I was puzzled

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So I'm assuming that's the missing step
final ShopSellPriceEvent event = EVENTS.postEvent(new ShopSellPriceEvent(shopId_8007a3b4, entry, entry.getPrice()));

ornate estuary
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Is that something you changed or is it broken on main?

torn sluice
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Nah it's probably me

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Did a few things around there

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Not knowing I take the item price instead of the inventory item price

balmy ridge
torn sluice
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Aaah yeah that's probably it

charred girder
torn sluice
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Yes thanks. We good ! I fixed it

low ibex
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I just tried this and I gotta say, it's great actually.
If it would include swapping party members mid-battle, I'd call it the perfect version of the game once HD textures are available.

charred girder
low ibex
charred girder
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Correct, it's a preview. Each thread under #1197953830764171407 may be a concept on paper, or a released mod.

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I think it'd be fun to have, but not necessarily QoL as it'd destroy game balance without a big drawback built into it. Any customization really depends on what the surrounding systems are, in order for it to be a good fit instead of a generic fit. But of course, can compensate with other customizations! 😈

low ibex
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I'd argue that the drawback being the use of the turn with no defensive action and no option to undo, is already pretty acceptable. For me it counts towards QoL because
a) I like maxing additions pretty early on and having the option to switch a character that just reached 99 (because completion) for one that still needs points would be nice and
b) If you forgot that stepping on a spot triggers a boss battle while having unsuitable party members with you can be annoying. That just happened to me in the valley of corrupted gravity the other day.

But i don't want to further derail the thread. I really just want to have it suggested, in case the other mod won't be completed or added as a feature in SC itself.

charred girder
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That is true. I gave the same reason for addy swap being vital. Forgot to switch from Burning Rush to Crush Dance? No problem.

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@visual garnet what do you think, wanna talk to Sen about incorporating it into his fork, or prefer to keep separate?

visual garnet
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sure, he can grab it

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its in character-swaps branch or smth on my fork

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it was swaps

torn sluice
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1.18.9

  • Fixed a bunch of bestiary entries
    • Should be completable now
    • Some entries will need a new game (or redo fight with debug (Fruegel II)) to be completed
  • Fixed equipment purchase using the wrong price
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@balmy ridge just for you

balmy ridge
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:3

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Fruegel 2 Still not filling out @torn sluice

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Anyone know entry 91 is? It seems I've missed that one.

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Also, this is frieghtening ._.

balmy ridge
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Windigo and it's Heart's HP bars overlap.

remote mango
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Is that true at every angle?

balmy ridge
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Yes except for this angle where the HP bars are hidden underneath the terrain.

torn sluice
balmy ridge
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yeah, 3 times

balmy ridge
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Holy hell, Polter Armor did 648 damage to Albert with Night Raid even though he has the Legend Cascade equipped ._.

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The overlapping HP bars also occurs with Polter Armor and Polter Helm from all angles.

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Polter Helm shows up in Turn Order box even though it's dead.

torn sluice
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@balmy ridge I just tried and it works. It's probably that you've already seen him so your stat for it is probably not in a state the code is expecting it to be

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you can send your stat file to me and I can fix it if you want

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Otherwise on a new game it should work 100%

balmy ridge
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Which file is the stat file?

torn sluice
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.stat

balmy ridge
torn sluice
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try redoing the fight with that

balmy ridge
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Note to Self: Don't save in Ulara's shop.

torn sluice
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OOPS

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Hope you can fix that 🤣

full kindle
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noted @balmy ridge

balmy ridge
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The Fruegel fight will send me back to Seles don't worry.

torn sluice
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truuuuuuuuue

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smart

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and you get to watch lavitz die for the 5th time

balmy ridge
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The entry is filled in now.

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Got to see him die in Hoax this time.

torn sluice
balmy ridge
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Now to wrap back to Ulara o.o

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I WARPED BACK TO THE SHOP

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increase map ID by 1

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Fixed

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Huh, Loading a save where that's in the same map as you're currently will have the menu music continue to play instead of the map's theme.

torn sluice
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you somehow found an incredible bug

balmy ridge
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I've had experience in QA before.

stray kettle
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So I’m playing on hard mode and all enemies have double HP(+100%). I thought that was if I played on extreme that would be the case. Wasn’t sure if I downloaded the wrong version or not

torn sluice
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If you're on hard they should definitely have 50% more

stray kettle
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Okay that’s weird. I restarted the game and they do have 50% more HP. So it might be a slight bug but I started a game in hard beat the commander then saved it. Went back to the main menu and started a new game on extreme to see how much harder and I got annihilated by the Commander. Then switched back to my save for hard mode (didn’t close the entire game, just went back to main menu to continue hard mode save after getting game over on extreme difficulty ) and in the bestiary of my hard mode save it showed every enemy having double hp. But then having completely exited the game back to my desktop and restarting now the enemies have their proper HP on hard mode.

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So I was able to reproduce that bug. If you start on hard mode and save it then start a new game on extreme and without saving go back to the main menu through a game over and return to your hard mode save file, all enemies have their extreme difficulty stats. I have to completely shut the game down then restart it for it to go back to normal.

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Don’t need a game over. It’s just if you start a new game on extreme then go back to your save file from hard mode the enemies keep their extremes stats.

plucky wagon
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King of finding hyper specific bugs

torn sluice
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Interesting

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Thanks for figuring that out I'll look into it

torn sluice
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Uploaded 1.18.10 with the fix

mighty girder
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The bestiary you have is giving me the catch-them-all itch, love how clean it all looks i93PowerUp

torn sluice
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Thanks! Worked hard to align all the pixels!

mighty girder
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What resource did you use for populating the mob stats? I'm currently fixing up the wiki for mob entries, and there were unfortunately some inaccuracies. As it gets fleshed out though, it's going to have a lot of info that you might be interested in for the beastiary like movesets, moveset probabilities (for minor mobs only for now,) counterattack data, encounter formations and IDs, possibly location encounter data, some neat trivia, and a partridge in a pear tree. (Disclaimer: partridge in a pear tree sold separately)

charred girder
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Oh, you sweet innocent person. 😈

charred girder
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It's partially my fault for making him privvy to our resources to begin with.

mighty girder
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I probably should have guessed given it's a mod, you'd have direct access to game info, but I've been buried in spread sheets the last few days haha

charred girder
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Surely you know I'd be flirting about the archive! XD

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And yes, I mean to use that word.

balmy ridge
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HP bar for "GhostFB" completely overlaps the HP bar for. Dragon Spirit.

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Bestiary states Spectors are found on the Phantom Ship but I just fought 2 in Myafil.

balmy ridge
charred girder
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The Spectre is my error, I believe. I will fix it, thank you.

remote mango
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I had the same overlap when fighting the Wendigo with it and its heart.

balmy ridge
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Wheeze

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Anyone know what entries 131-134 are? Those are only entries I'm missing besides Zeig.

charred girder
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I'm not sure... the entries in the internal doc I have access to don't match your display.

visual garnet
mighty girder
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Probs Basilisk, Madman, Dragon Soldier, and Metal Fang

balmy ridge
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Yeah, I had encounters disabled while back tracking to Flanvall.

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Huh, Only 1 Madman from Encounter ID 179 counts towards completion.

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and that ID encounter has 2 Madman in it.

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173, 174 and 175 have a single Madman but it doesn't count towards completion.

charred girder
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There are clones of Madman in the enemies table. It's probably that two different variants are used in the 2x spawn, and only one is registered for tracking in hte bestiary

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that same one must be called in the solo encounter(s).

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in total there are six Madman entries. Not all of them are used, but at least two are.

torn sluice
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There are in fact two madman entries, but one is hidden. I've made it so killing Madman 144 increases Madman 56 (those are actually character ids, not bestiary #)

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but if killing any of them doesnt increase the kill count then I'd have to look into it

charred girder
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Did you just cull the extras, or did I mess something up when I pressed enter just now?

torn sluice
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I moved them haha

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scroll down to mayfill

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feel free to relocate

charred girder
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???

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There should be no Madmen for Mayfil.

torn sluice
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Talking about the specters

charred girder
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Okay, well you were talking about Mad Men, and I am asking you about them.

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I checked version history, nothing was removed. However, there are extras in the raw dump.

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One has null stats, two have very low stats (6 HP?). Maybe an old consideration for Forest.

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the other three appear to have identical stats, so maybe there's another clone to account for since you're only tracking two?

torn sluice
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Are we still talking about Mad men? 🤣

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I just checked and I have them reversed

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I hid id 56 but that's the one I'm tracking in game so I'm inversing that

charred girder
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I hope so, I'm just confused why Spectre suddenly came up.

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Now, there are three Madman enemies with identical stats. You said you're tracking two. So, as I said, if one of them isn't counting toward kills, which you noted, then maybe the third one that needs to be tracked.

worn fern
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There are two spectres in mayfil.

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Both are used.

charred girder
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Wanna chime in about Madman too?

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I can't tell which ones are used or not, apart from the obvious 3 with low/null stats.

worn fern
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Have y'all done this same exercise for... fire spirit... sandora soldier.. salamander... whatever the specters are called on Phantom Ship

charred girder
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afaik some are on the to-do list already. just trying to solve one case at a time.

torn sluice
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I've checked a bunch already

#

The madman issue is a mishandling by me that i just fixed

worn fern
#

The Madman from the Faust area? Yes there are two of them and they are both used.

torn sluice
#

I think Skye's been pretty thourough about filling the entries and reporting issues so think we're 👍

worn fern
#

Retail contains 4 unique monster ids and can have 6 monster ids
So the first 4 mnids are the unique monsters the spawns, the 5th mnid onwards is each slot.

charred girder
#

that's a lot of data. <_<

torn sluice
#

he's got it all

#

Fixed madman/specter entries in 1.18.11

charred girder
#

Ah this also fixes the Spectre location error I was going to fix. #ninja'd

#

Do hashtags support apostrophes??

torn sluice
#

I did in fact ninja it

charred girder
#

Too bad it wasn't about the Sandora Elite lmao.

torn sluice
#

1.18.12

  • Further improved bestiary entries
    • Added some sub entries for missing "entities" such as body parts (polter, virages, divine dragon, windigo, etc)
balmy ridge
#

The Hellena Wardens from the first Fruegel fight is still incomplete.

#

Same with Senior Warden

#

(Don't ask why I have 4 of those defeated I have no idea)

#

Wounded Virage (Body and Arm) should only need to be defeated once to complete.

#

COuld've sworn Dragoon Doel was complete unless the 2nd defeat messed something up.

#

wait, How do I have 2 counts of defeated there?

#

Human Doel only has 1

#

Crafty Thief from Mappi fight in Barrens incomplete.

balmy ridge
#

Windigo's heart is incomplete.

#

Polter Helm and Sword are incomplete.

#

Lavitiz's Spirit is incomplete.

#

Caterpillar and Pupa are incomplete.

#

There's no entry for Micheal's heart.

#

Shadow Blade & Light Sword are incomplete.

#

These are all the issues I've spotted with the new version. (All this from my save at the very end of game.)

charred girder
torn sluice
#

Thanks. It's just a general issue with sub entries

torn sluice
#

I'll see if I can somehow hack it

torn sluice
#

@ornate estuary Would you per chance know of a flag I can use to know the battle has actually started (any first bent is taking a turn)

#

Actually saying that if I'm lucky I can maybe check for currentTurnBent null

#

It is my lucky day !

#

Hopefully there isn't a way it can get nulled mid battle

#

1.18.13

  • Added Michael's Core to Michael's sub entries
  • Fixed bestiary sub entries not being fully unlocked
  • Fixed certain bosses showing they have been defeated more than once (Doel Dragoon)
    • Will only be correct on a new game if you've already defeated him
ornate estuary
#

Don't think it can

eternal mantle
#

I would humbly like to request a Linux build, if not in the scope I'll learn to compile it eventually. Haha. Such a good mod but locked to the Windows build.
EDIT: I will anecdote this that the Windows build is working beautifully.

torn sluice
#

I'll try to get one up eventually™

torn sluice
#

@ornate estuary What's the trick for building to other platforms. Been digging into the build.gradle file and gradlew tasks but I can't seem to find exactly what I need to do. cry

ornate estuary
#

-Pos=os -Parch=arch

#

Look at the github action def

torn sluice
#

I'm really just a git/gradle rookie so there's probably a better way to see those but I see publish.yml has commands for different build commands

ornate estuary
#

Yeah that's it

#

That has the command line params for each OS and arch combo we build for

#

eg ./gradlew build -Pos=linux -Parch=x86_64 -Psteamdeck=true

torn sluice
#

yep yep

#

Thanks !

ornate estuary
#

You're welcome

torn sluice
#

@eternal mantle Uploaded different platform builds

#

let me know if it works as expected

eternal mantle
#

You're amazing, will definitely.

eternal mantle
#

Think you build the archives a little funky, I had to extract the zip on Windows 'cause no file manager I tried on Linux would actually extract it with the paths. I think it's a .zip issue specifically but I didn't look too much into it.

Either way; after getting it all extracted, the thing runs like a charm. Transferred my saves from the windows one and it's working great. Thank you bunches. ❤️

ornate estuary
#

FYI @torn sluice the standard windows zip utility will unzip fine on linux

torn sluice
#

I thought that's what I used

#

I made a .bat to create build and zip them all

torn sluice
#

I used powershell to zip but seems I should use tar.exe

eternal mantle
torn sluice
#

@eternal mantle You're welcome. I re-uploaded the builds with a new compression command. Mind trying the linux one to see if it opens?

torn sluice
remote mango
#

That would destroy me. I love it!

eternal mantle
full snow
silver valve
torn sluice
silver valve
#

Does Party Frenzy, at all, prioritize anyone? Like, maybe, lowest level members, or anything?

torn sluice
#

nope

proper latch
#

(posted this in the wrong channel at first. Definitely time for bed lol)

Can someone give me more info about the turn order box? I'm noticing that it's pretty inaccurate, mainly in boss battles. I keep trying to strategize based on whose turn is next and getting screwed because the enemy suddenly gets a turn that they weren't supposed to get according to the turn order. Coming from FFX and being well versed with its CTB system, this is driving me nuts 😅 Am I not understanding how it works, or is it just not super reliable because of the underlying game mechanics?

mighty girder
#

You're probably experiencing retaliate. Some bosses when targeted for an attack, have a chance to immediately make a counterattack that ignores turn order entirely

mighty girder
#

You can use this to see which bosses have it and which don't, just in case the turn order box is actually bugged

torn sluice
#

It's also just a simulation, or forecast if you will, of the turns

#

Much like weather forecast, said turn forecasts can be wrong

#

As Wulves pointed out there are events that will make the predictions false and therefore pretty much invalidate the turn order, possibly even making it completely different from what it was before it happened

#

Also FYI turn order was implemented in core SC. I only made it somewhat pretty.

silver valve
#

Found a bug, also happened with Rose in the previous fight. Sound is using the wrong sounds.

#

Just crashed,

java.lang.RuntimeException: An error occurred while ticking script 7
at legend.game.scripting.ScriptManager.executeScriptFrame(ScriptManager.java:189)
at legend.game.scripting.ScriptManager.tick(ScriptManager.java:52)
at legend.game.Scus94491BpeSegment.lambda$gameLoop$46(Scus94491BpeSegment.java:417)
at legend.core.RenderEngine.lambda$init$18(RenderEngine.java:644)
at legend.core.platform.WindowEvents.onDraw(WindowEvents.java:358)
at legend.core.platform.SdlWindow.tick(SdlWindow.java:352)
at legend.core.opengl.Action.run(Action.java:46)
at legend.core.opengl.Action.tick(Action.java:32)
at legend.core.platform.PlatformManager.run(PlatformManager.java:94)
at legend.core.RenderEngine.run(RenderEngine.java:1066)
at legend.core.GameEngine.start(GameEngine.java:262)
at legend.game.Main.main(Main.java:43)
at legend.game.MainWindows.main(MainWindows.java:38)
Caused by: java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3
at legend.game.Scus94491BpeSegment.loadCharAttackSounds(Scus94491BpeSegment.java:2143)
at legend.game.Scus94491BpeSegment.scriptLoadCharAttackSounds(Scus94491BpeSegment.java:2643)
at legend.game.scripting.ScriptState.scriptExecuteSubFunc(ScriptState.java:1034)
at legend.game.scripting.ScriptState.runOp(ScriptState.java:625)
at legend.game.scripting.ScriptState.executeFrame(ScriptState.java:412)
at legend.game.scripting.ScriptManager.executeScriptFrame(ScriptManager.java:185)
... 12 more

#

After using Dart Transformation.

violet rune
#

Hi! my turbo r2 mod is not working properly on my end, it stutters when i press it instead of making everything faster, is there something that maybe im doing wrong?

torn sluice
#

Perhaps your hardware cant take the speed up

torn sluice
#

Makes me think some stuff might be loaded before I swap the party

ornate estuary
#

When do you swap it

torn sluice
#

A place that really doesnt sound right let me tell you 😆

#

tickAndRenderTransitionIntoBattle

#

nested in an if where I made sure it happens only once at the very least

#

that worked for the encounter stat cuz it doesnt care about loading anythimg, so I chucked it there without checking

#

not that its any better but I think that's what I found at the time

ornate estuary
#

Bttl is loading while the transition is happening

#

Try it early in the bttl initializers

torn sluice
#

is there a function conveniently named battleInitialize

#

Been a while now but I think I struggled finding all the loading points and the order they get fired in

#

Checking again

worn fern
#

find the battle fuzzy transition code

torn sluice
#

isnt that tickAndRenderTransitionIntoBattle and renderCombatDissolveEffect?

#

maybe scriptLoadGlobalAsset??

#

is stage or bents loaded first?

#

From my findings stage is first so I might move the code to loadStage

worn fern
#

ah my old emulator code was based off the encounteraccumulator. i had to swap in dart for the "no dart" character right before battle loaded.

ornate estuary
#

tick is the entrypoint to every engine state

torn sluice
#

can say that it's still not fixed in loadStage 😭

ornate estuary
#

Show me how you're swapping chars

torn sluice
#

just shoving new ids in gameState_800babc8.charIds_88

#

I figured if done soon enough it should be fine

#

but perhaps there's another place where they need to also be changed

ornate estuary
#

Look at the code that loads player sfx

torn sluice
#

does that function happen to have SFX in its name

#

I do see an import on characterSoundFileIndices_800500f8

#

suspicious

visual garnet
#

check char swaps

torn sluice
#

hmmmm dont think there's anything there

#

unless it's happening somewhere else the code when you input swap looks like so

        gameState_800babc8.charIds_88[this.primaryCharIndex] = secondaryCharIndex;
        secondaryCharIds_800bdbf8[this.secondaryCharIndex] = charIndex;
        this.loadingStage = 1;```
#

Running some debug on loadCharAttackSounds to see how the arrays operate

#

ok code doesnt run through there... next 🤣

#

confused

#

OK

#

I found initBattle and everything is solved

#

1.18.15

  • Fixed party frenzy crashes™
violet rune
torn sluice
#

The turbo mode only leverages the built-in game speed function

violet rune
#

Thank you for trying to answer tho

snow root
# torn sluice

Party and Addition Frenzy Mode? I want it so bad now XD

torn sluice
#

It can all be yours for the small price of 0.00$

charred girder
#

Can't do it, I'm below the poverty line. 🤪

plain pine
#

move

torn sluice
#

Back in full action tomorrow evening. Not that there's anything I have in mind to do. Next big thing is probably Dramod compatibility investigation once that's ready

cyan cloud
#

Excited to start playing this QoL + Build

neon moon
#

@torn sluice I've had 2 crashes in a row with combat 431 on win using the debug f12 and start was unable to copy the log also 443, 434 & 439 also crashes on win. 437 and 435 also crash going into the battle

torn sluice
#

not all debug combats will start and end properly

wanton forge
#

Hmm, Sen, might I suggest adding an option for character balancing, or even an option to customise character stat/stat growth?

torn sluice
#

That goes a little too far beyond QoL

cyan cloud
#

The chart of statistics is outstanding. The kind of thing I used to dream of being in the game shockultrazoom

#

Batting 1.000 with Lavitz so far s8Lavitz

plucky wagon
#

Was playing retail and just did the Phantom Ship, and it made me think...

#

would it be possible to QOL Update the treasure chest puzzle somehow

#

so you dont have to do it like, 7 times to get all the rewards

#

like, make it where instead of hard goals per level, its just 1 level, where you get a different reaward based on how many tries it took

#

same values as the original

#

just... faster

charred girder
#

Maybe? There are many problem points: the back-and-forth traversal, the number game itself, and the rewards. I think most of the rewards are too niche. To add, their sell value is bad for the time invested (could've farmed that gold faster by fighting minor mobs). That leaves Talisman (still niche) and Ultimate Wargod (something many people sell instead of use).

To me QoL would start with replacing all the rewards. Maybe 3 useful items, with one of them being a little OP compared to the party's current gear. As for the gameplay to get them.. I dunno. Going back and forth with all the Wisp contacts to get new numbers is not fun. It might be better to make it more of an exploration puzzle, where one code unlocks a room that doubles as a shortcut back to the numbers area. The second unlock opens up a hallway that takes you back to one of the normal rooms, but up high where a chest is hiding (seeing it earlier in the dungeon incentivizes a player's curiosity). This way, instead of two far-part rooms with many annoyance vectors, you have a little more layering to the overall dungeon complete with some walkability improvement. All that's left is to revise the number game to be a more fun / intriguing puzzle.

#

if nothing else the feedback needs to be clear. Instead of "..." just let the game tell the player one digit is in the correct spot or that none are. Also: when Dart accesses the chest, he should recall the current numbers aloud (so long as he talked to the ghosts first). These two things would be some great starter QoL.

mighty girder
#

I remember cracking the math as much as I could for that minigame. It was a lot of fun figuring out the optimal guess patterns.

torn sluice
#

I'm pretty sure any change there would involve the script mines which I stay out of

plucky wagon
#

idk, I feel like changing the rewards feels more than QoL

#

Dont get me wrong, I dont think the rewards are great

#

Talisman is your second one, and can be useful, and Ultimate Wargod is 100% more of a Beginners item, but i can see beginners never doing the puzzle because they dont realise it

#

so its a "Beginners need it, but Beginners wont do it"

#

Maybe cut the rewards down to 3, Honestly, the first 3 Rewards arent worth it in the slightest, and maybe make sure to add a sure fire understanding that the chest has different items

#

Maybe:
Healing Rain
Talisman
Ultimate Wargod

#

Healing Rain being first would make people who dont want the other 2 still want the first item, its useful for everyone

#

and I think changing ... to like:
... for 1 Right Digits
!!! for 2 Right Digits
would make the puzzle more fair

mighty girder
#

Yeah I don't think anyone would have figured out how the puzzle was supposed to work without looking it up. For how painful the last chest is (2 tries is so brutal) I'd want something worth the investment. 5K gold is just a time save against OOPARTS and half the fun for me is doing the additions anyway. Gear that would be worth it to me is probably either dancer's/bandit's shoes, dragon helm, or a therapy ring. Lol imagine if they locked Kongol's dragoon spirit in there xD

plucky wagon
#

and Obviously, change like, the opening text box for the chest to be like,
fucking idk Dart Saying, "I feel like I could find more secrets if I try again" when you get the Healing Rain or Talisman

#

Im spitballin

plucky wagon
#

I dont think Therepy Ring would work at all

#

its a Stardust Reward, theres only 1

#

I feel like Dragon Helm makes sense only being obtained this early by killing the regional Special enemy

#

and by this point, players usually will have at least 1 or 2 Speed boost Equipment

#

id have to scroll through the equipment list

#

see what there is

#

oh no, wait, thats Phoenix Plume, not Dragon helm

mighty girder
plucky wagon
#

oh right

#

still, that feels like too big a reward there

#

I feel like any item you can get after Faust is off limtis

#

cause like, thats the ultimate reward

#

sorta

#

honestly, after giving the equipment a good look over, the Bandits Shoes feels the most appropriate

charred girder
mighty girder
#

Yeah I'm not saying it's necessarily balanced, just that for the amount of effort to feel worth it- like sometimes it takes one try to beat the 5th chest, and sometimes it's taken me 16 tries. That's like 3 hours of grinding for 5K gold. For comparison, I grinded 30K gold in about an hour n OOPARTS thanks to turning up the game speed. I mostly do it bc I like the puzzle, but sometimes it's just obligation bc I like to 100% things.

plucky wagon
#

Yeah, Im just saying that in my example of onyl 3, and balanced to be within 10 tries, 7 tries, and 4 tries (For Example) I feel like the order would be:
Talisman
Bandit Shoes
Ultimate Wargod

#

and that would be much better reward spread for that area

#

Bandit Shoes arent obtained normally until Disk 4, and theres only 1 in the game, Dancers Shoes arent obtained normally until Middle of Disk 3, and can be infinitly farmed for if wanted

#

I feel like that would be a great item to replace

#

second Male Speed Boots, and have it decently early, but out of the way

mighty girder
#

Like tbh speed gear, hp mults, and hp regen are some of the only items that actually catch my eye on a given playthrough, probably because I'm so tilted towards running Halbert. To be fair, a newer player might really like the ultimate wargod, but for someone who rarely misses additions, it is about as useful as the bracelet.

plucky wagon
#

But I still think the Clue for Correct Numbers needs to be changed, and a text box explaining theres more than 1 reward, but other than that, I feel like anymore would break more than it fixes

#

yeah, thats what Im getting at, is we want new players to be interested in the puzzle so they will actually DO the Chest Puzzle for the reward they would want

#

on a second playthrough, they would look it up, realise the reward, and by that point, its too late, reward isnt needed as much

mighty girder
#

Yeah I think telling the player how the puzzle actually works would be cool. Like a little ghost in the room that if you talk to is like, "..." "something was right..." and "X tries" "nothing was right..." Or if you wanted to be more immersive you could have it be "..." "the lid opened just a bit that time" versus "X tries" "the lid is firmly shut with no wiggle"

plucky wagon
#

Maybe a "You heard X CORRECT NUMBER click(s), but the chest remains shut"

#

Get a number right, "You heard 1 click, but the chest remains shut"

#

Get 2 Numbers right, "You Heard 2 clicks, but the chest remains shut"

charred girder
#

Are we positive it wouldn't be better to just add a locked-chest system and introduce lockpicking to LoD?

plucky wagon
#

lol

#

if you wanna program it, who am I to say no

charred girder
#

Not a snowball's chance in Hellena.

plucky wagon
#

Imagine if the reward for doing all the chest puzzle was a Lockpick that unlocked every chest in the game, the joke being that the only chest this would actually unlock is the one you got it from, and thus its just a funny Goods Item

#

would be hilarious for Randomizers tho, whenever that gets modded in the game at some point

#

"hey chat, I got the rare Lockpick, now I can get a free 6 checks from that one very specific chest"

cyan cloud
#

I one shot 2 out of the 5 chest rewards on my stream and got the wargod with 2 attempts. Felt like the most insane string of luck.

#

And then immediately sold the wargod eAccessory

torn sluice
wanton forge
#

wait, what is the implication of synced build with Main ?

charred girder
#

It means this fork now contains the latest code from core SC. Sen has to do it manually.

#

@wanton forge For example, if he last synced the code a month ago, this fork would not contain custom keybindings for keyboard and gamepad, or the ability to walk around on the world map as your slot-1 party member (while using Unlock Party setting).

torn sluice
#

1.18.17

  • Synced with Main
  • Added Allow Addition Misinput Setting
charred girder
#

Around :35, is that 28 damage coming from the first strike, with all inputs missed?

torn sluice
#

It's a ratio of the total damage the addition would do if it was complete

#

Damage per specific hit would be somewhat of a bitch for not a lot

charred girder
#

So.. yes? Lol

torn sluice
#

Yes

charred girder
#

Oh

torn sluice
#

The last hit always "connects" because it's uh

#

well it's the last hit and there's no input

#

so I gave it a part of the damage so you wouldn't do 0 if you missed all

charred girder
#

It can't simply use the weight of the first (read: given) strike?

#

Well you always do damage, barring evasion

#

The first hit is free

torn sluice
#

True

torn sluice
#

Hmmm interesting

#

You'd think I would've checked that

#

Should it increase the addition level

#

probably not

ornate estuary
#

Couldn't someone just mash the addition button now?

#

Or does pressing early still make you miss that hit

torn sluice
#

Yeah I didn't mess around with it too much but you can in theory do your 3 presses before the 2nd reticle appears

#

But it only registers as many input as the addition hit count

opaque furnace
#

Cant wait for the “lethal counter” setting, miss the counter, get punished

torn sluice
#

More damaging counters could be a nice tweak for veterans

charred girder
#

Indeed. Increments of 20 or 25% maybe, up to a cap of 5x?

#

As a starting point.

opaque furnace
#

I just want to suffer the consequences of my actions when i miss the counter

torn sluice
#

lmao I just game overed and it wiped my test folder cuz I had perma death on

#

FUUUUUUUUUG

opaque furnace
#

Rip

torn sluice
#

1.18.18

  • Battle Difficulty setting now also affects counter damage
    • Easy; 80%
    • Normal; Unaltered
    • Hard; 250%
    • Extreme; 500%
#

Disclaimer: I absolutely don't know if it's balanced

#

I shall find out when I go for another extreme run 😆

#

(I tested a few enemies and values didn't seem that crazy)

wanton forge
#

hmmm how come the newest version no longer has frenzy mode like random addition and random party member anymore?

#

actually nvm forget what i said lol

weary talon
#

Can this be used with dragoon modifier?

charred girder
#

Not at this time. DraMod (the modern one) is currently in a special beta. Instead of being a standalone mod download, it's a modified build of SC that is locked to the Hell Mode beta. Once the full release is ready, it'll be a standalone mod download for SC. Then you can see if it's naturally compatible with Sen's QoL fork partially or fully.

weary talon
#

Ok, thank you

glass idol
#

I think I've found a bug with the "more frequent counters" setting. I'm pretty consistently hanging when I fail counters on Lavitz. I'm assuming it's an issue of failing a counter in a spot where it normally can't appear, and has only happened on him since he's the only member of the party who currently has more than one valid counter point.

torn sluice
#

Do you have it set to Hard or Harder?

#

Also which addition is it

glass idol
#

I started on hard, and was happening on rod typhoon. I switched to harder after a while, and have since unlocked gust of wind dance. Happens on harder with both additions. I have yet to switch lower than hard, or try GoWD on hard.

#

TBF, having to force close the game after a failed counter is objectively harder than vanilla.

torn sluice
#

Yeah I think harder is a little too strong of a tweak on timings, I would stick to hard for now

#

Additions are a bit fragile code wise

#

lots of numbers do somewhat unknown things 😆

#

I'll see if I can fix it

torn sluice
# glass idol Here's a clip

Also it became a very serious staring contest. Legend has it they're still staring at each other to this day.

ornate estuary
#

I reverse engineered some of the addition scripting in the PCS yesterday

torn sluice
#

How's it looking doctor

ornate estuary
#

Well I refactored some of it into the engine, still more to go

#

Figured out a couple gamevars

torn sluice
#

Noice noice

#

On a scale of 1 to 10 so far, how needlessly complicated did they make it

ornate estuary
#

Yes

#

There are at least two 3-dimensional arrays of addition data hardcoded in the pcs

torn sluice
#

1 would've already been crazy

#

but 2???

ornate estuary
#

I already refactored one into the addition tables in the engine code, since you know, there are addition tables in the engine code

torn sluice
#

Do you think it's all they could do at the time or do you think they didn't have that much experience

ornate estuary
#

¯_(ツ)_/¯

#

Once I figured out what it was doing it took me like an hour to refactor it

torn sluice
ornate estuary
#

And I messed it up a lot

#

Yeah

#

The one I refactored was for hit sfx

#

Haven't looked close enough at the other one to figure out what it is yet

#

Each hit can have up to 4 layered sounds

torn sluice
#

yeah yeah that's literally the first thing I did when I started

#

Well I didn't refactor the inner workings but I messed around with it and cleaned it up to be able to do modifications on timings in a way that I can understand (more) what I'm doing

ornate estuary
#

I ended up regenerating the table with extra sfx info

#

Will probably do it again once I figure out what the other table is

torn sluice
#

Thanks for doing the lord's work

#

with that being said

#

I'm not looking forward to that merge conflict

#

🤣

#

This is what it looks like as a refresher 🥲

#

I sense a lot of manual copy/paste

ornate estuary
#

Just generate the code like I did 😛

torn sluice
#

I could I could

#

I'll see what it looks like

ornate estuary
#

It's not on main yet fyi

#

See #github

torn sluice
#

Yeah that's about what I was expecting

#

they all have an extra additionSound param

glass idol
torn sluice
#

Yeah that'd be good

glass idol
#

OK, been grinding in the nest of dragon, trying to fill in the bestiary entry of man eater bud, and I think I've learned the hang is monster AND button press specific. I can't get rod typhoon to hang on any enemy here, though it's definitely happened before. The only one GoWD hangs on so far is 4th press against Lizard Man, it's failed there just fine on Run Fast. Gonna stop purposefully failing counters, now, because I don't want to test every counter on every enemy, but I'll keep notes on where I get more. IIRC the rod typhoon hang was on some flying enemy around the Plains or Limestone Cave, 3rd button press.

devout summit
#

Has the idea been suggested to be able to rotate the models in bestiary? I know they're just pictures right now but, maybe some day? The bestiary is an amazing feature btw

torn sluice
#

I tried but it was beyond my comprehension. Maybe eventually I'll give it another try

worn fern
#

the debag room has a model viewer so that can be a start but to get that in a menu uh hmm.

visual garnet
#

that menu will always crash in current sc

#

also its just a regular smap

#

it just has few different light options

worn fern
#

i have a working version somewhere i stole from JP.

#

but i haven't tried changing it from albert to someone else.

visual garnet
#

thats a bunch of file swaps

proper belfry
#

Is there a way to raise the overall difficulty to be closer to the japanese released difficulty? or a hard mode, outside of altering additions? I thought I saw a difficulty option listed on github, but could only find difficulty for additions and dragoon additions in game menu 😅

charred girder
#

What you describe is a long-time feature of #1197976055923888218 . The new release, which will be compatible with SC's latest devbuild (and thus 3.0) is close to completion. It's in beta right now (Hell Mode only). Once the full release is published, you can swap between Zy's two presets and the official three presets: JP, NA/EU, and JP Demo. You can even copy-paste an existing one and make your own preset.

This QoL fork has new difficulty options but atm official presets are not supported. Depends on whether Sen thinks difficulty select fits this fork's purpose, or whether he'd code it in for core SC (needed anyway, IMO).

proper belfry
#

I dig it, I really like all of the features in this build, fingers crossed dramod and qol builds get combined at some point. I'm currently doing a playthrough on both out of curiosity haha. Youns are doing a great job!

torn sluice
#

You can select a difficulty when starting a new campaign

#

Is it as difficult as you would like it to be? Subjective.

#

Objectively though, it is marginally harder than normal

#

I at least had a lot of fun dying to the first virage

charred girder
#

You don't have official presets, right? Just so I have that correct.

torn sluice
#

It's first I hear about them so I will say no

proper belfry
#

I think it's too easy(subjectively), but I also think the game as a whole tends to hold the players hand a bit, the mazes are too linear for example, as is breaking in and out of a prison lmbo(but that's core game things) everything you're doin is fantastic and in my opinion should've been in the original release back in the 90s. I imagine the enemies are difficult to balance, it's more-so me wanting to play the original difficulty (pre north america release) with your qol build lol. On the other hand, at the same time I'm playing your build I'm also playing hell mode, which likely makes it feel easier than it probably is. I'm trying the no reticule(I'm not good at it lmao, but it is awesome) Objectively if I messed with the addition difficulty too much I would probably be stuck on the first fight in the game, I'm really digging being able to adjust the additions especially the feedback, that next to unlocked party is one of my favorite things on any of the builds. And the bestiary, I didn't know how much I wanted one for lod until having it, it makes my inner completionist happy 🙂

ornate estuary
#

@torn sluice I sent you a DM

devout summit
worn fern
ornate estuary
#

You need a modified controller to open the debag menu unless you edit the map script

#

The model viewer also doesn't work and even if it did it only lets you view the models on that map

devout summit
#

ah nvm my b

ornate estuary
#

SC has a model/animation viewer build into the submap debugger

devout summit
ornate estuary
#

Press F12 to open the debugger then select submap debugger from the menu in the top left corner

#

On there you can click "view animations" or something like that

devout summit
#

Thank you

ornate estuary
#

You're welcome

#

It will create a copy of the model at Dart's current position and you can select what animation you want to view

devout summit
#

Have the encounter rates of enemies been changed at all? Probably just bad luck but I keep trying to fight all four enemies in a new area for the Bestiary, but after like 20 battles I keep getting the same ones.

charred girder
#

Probably not. For context, every submap (background image) has up to four possible encounters. Some of those battle formations may only appear on select submaps of a given dungeon, or have a higher/lower spawn chance. We recently worked through that list and will be telling the fandom about it more directly in the near future.

glass idol
mighty girder
devout summit
devout summit
mighty girder
devout summit
drifting mountain
#

How do I get the 3.0 dev version?

charred girder
#

Check this thread's Pins or go to the first post in this thread. For the latter, there should be an up arrow for quick nav, at least on desktop, in the upper-right near the "Follow" button.

quartz temple
#

I just thought if we use the auto additions we should get an SP gain penalty.

torn sluice
#

The setting or the item?

quartz temple
#

The setting.

torn sluice
#

It's just an accessibility setting. No need to punish the user for it

proper belfry
#

I keep getting image freeze on the shirley "fight" when she transforms, I can hear the sound and can select to defend or what have you, exiting and restarting fixes it unless I go back to shirley fight

ornate estuary
#

That's a bug in older Intel gpus. I added a workaround for it, senerio will have to update his build

proper belfry
#

Right on, I found the ctrl w work around 🙂

torn sluice
#

The project seems to have updated to use sdk 25... I've installed that but now I'm hit with

Consider associating the module with a supported JDK version. Note, that it is possible to keep the current Java language level to make produced *.class files compatible with Java 23 even when they are compiled by a newer compiler version.
#

halp

#

I'm just an intern

#

all the config windows look happy... no red anywhere

#

what did I do to deserve this

torn sluice
#

it's producing this change in .idea\misc.xml
<component name="ProjectRootManager" version="2" languageLevel="JDK_23" default="true" project-jdk-name="openjdk-25" project-jdk-type="JavaSDK" />

#

Which sounds not good

#

ok managed to get the right thing there

#

change is gone

#

still the same message though

#

Alright I'm smart and I can read so I updated to IntelliJ 24

#

Crisis averted

plucky wagon
#

has the latest optimizations been merged with this mod?

charred girder
#

which one? there are many optimizations hehe.

#

can check sen's repository on Github, for latest build to see when it was published.

ornate estuary
#

The major one I pushed yesterday, he wants to start playing SC again

charred girder
#

ah yes, juicy stuff.

faint moat
plucky wagon
#

main one is making battles more optimaized so they run better on lower hardware

full snow
#

Has it been a noticeable upgrade?

ornate estuary
#

He's getting about 70% higher frame rate

plucky wagon
#

Yeah, at least on main

#

Its why i asked if it had been merged yet, cause hot damn, id love to play this mod lol

torn sluice
#

whats so good about this mod anyway

ornate estuary
visual garnet
#

quality gooning

torn sluice
#

So I managed to sync everything...

#

But building throws this lovely error

visual garnet
#

which intellij are you using

torn sluice
#

24.3

visual garnet
#

ensure that supports jdk25, I had to update from 2023 to 2025

#

also check settings if anything still uses jdk21

torn sluice
#

(╯°□°)╯︵ ┻━┻

visual garnet
#

if 25 does not exist in settings you'll have to update

torn sluice
#

idk where those settings would be

#

but

#

a quick search suggest 2024 doesnt support 25

#

how the hell is it even running

visual garnet
#

rip

torn sluice
#

here we go again

#

game starts but something is really unhappy java.lang.IllegalArgumentException: Unsupported class file major version 69 at org.lwjglx.debug.org.objectweb.asm.ClassReader.<init>(ClassReader.java:199) at org.lwjglx.debug.org.objectweb.asm.ClassReader.<init>(ClassReader.java:180) at org.lwjglx.debug.org.objectweb.asm.ClassReader.<init>(ClassReader.java:166) at org.lwjglx.debug.Agent.transform_(Agent.java:142) at org.lwjglx.debug.Agent.transform(Agent.java:66) at java.instrument/java.lang.instrument.ClassFileTransformer.transform(ClassFileTransformer.java:257) at java.instrument/sun.instrument.TransformerManager.transform(TransformerManager.java:188) at java.instrument/sun.instrument.InstrumentationImpl.transform(InstrumentationImpl.java:594)

#

spammed about a hundred times before SC opens

#

Should I be scared

#

still getting

#

it's only gone worse

#

ok I figured out version 69 error

#

so we're back to square one

#

I shall wait for assistance in the morrow

visual garnet
#

I'm on phone rn so couldnt post which settings to check

ornate estuary
torn sluice
visual garnet
#

@torn sluice check settings > build, execution, deployment > compiler > java compiler

#

is project bytecode version set to 25

torn sluice
#

yep

#

all hope is lost

ornate estuary
torn sluice
#

yeah

#

I think I got it

ornate estuary
#

That has nothing to do with intellij, you need jdk25 on your path

torn sluice
#

yeah that's what I found out

#

I assumed installing the 25 version would also install the JDK

#

How wrong I was

ornate estuary
#

It did if it works in the ide, you need it on your path

torn sluice
#

all good it built it all

torn sluice
#

1.19.0

  • Synced to main
  • Added ability to use the original addition buttons
    • Set Controller Style under Controls options to something other than Auto
#

@plucky wagon

#

The merge was not super straight forward so there may be stuff I missed, but overall pretty positive it's stable and every feature should be intact

torn sluice
#

Added an extra unused frames for addition buttons because I can 😎

#

Smooth

charred girder
#

I played them both at the same time, and struggled to compare because only one video has a counterattack haha.

#

"added an extra used frames" ?

torn sluice
charred girder
#

Ahhhh that's delicious.

torn sluice
#

1.19.2

  • Fixed a few input issues
  • Fixed a few more little things
proper belfry
#

Farther into the game and looking through the bestiary (great job on the bestiary by thew way! I backtrack to every npc I can after every scene to see what new things they say, the bestiary makes backtracking that much better) Checking the stats, I take back what I said aboot it being too easy, I think some of disc 1 just doesn't do enough damage to feel threatining, Kongol, fruegal, urobolos, some of those fights. Their hp is great, all the fights move at a good pace, defense is good and speeds great (I'm playing with the extreme settings.)
I love what you're doing, so far QOL has become my favorite way to play LOD

torn sluice
#

1.19.3

  • Added Options > Graphics > Addition Button Style
    • Controller Style doesn't drive the look of the addition button anymore
narrow sierra
#

Hi everyone is There a mod to make addtions like ps1

torn sluice
#

not sure it's the place to ask but if you could be more specific on what you mean because additions weren't really altered in the first place

charred girder
#

they want to simulate the input delay on ps1/emulation

torn sluice
#

guess you could set the reaction time to slow on my mod and kinda get that

charred girder
#

I thought you had a setting for retail timing?

torn sluice
#

Well it's as retail as core says it's retail

charred girder
#

I dunno what that means. 🥴

torn sluice
#

it just toggles to what core is

#

Which is retail minus input delay

#

which I guess isn't retail

#

but realistically in this situation you'd expect people would just adjust

charred girder
#

It's not unreasonable to expect that, it just takes a little practice. But the shock factor makes the request semi-common.

#

What is your version compared to retail minus delay?

torn sluice
#

It's just tighter around visuals and audio cues

#

It's possible for some hits it's closer but for some others further

#

I could have an extra setting for it

charred girder
#

oh you mean the base adjustments, right right

torn sluice
#

Just so I picture it in my head

#

would the delay make it so the input window is sooner or later

charred girder
#

lead the target - press sooner

#

i never measured it but I imagine it's something like .25 seconds ahead of SC timing (no delay)

torn sluice
#

yeah so I could likely use the "fast" setting of reaction time but only stretch it in one direction

#

and that would potentially simulate it

#

actually wait

#

no actually the setting as is might just simulate it

#

that's basically what it does

#

moves the window slightly ahead of normal

#

and if it's somehow not enough there's one step further with "Faster"

charred girder
#

Worth a try.

torn sluice
#

Options > Gameplay > Additions... > Reaction Time > Fast or Faster

worn fern
#

People who want "retail" timings want an extra success frame.

#

Just one will do it for most people.

torn sluice
#

Then boi do I just have the thing for them

#

Options > Gameplay > Additions... > Difficulty > Easier; extends the window for a valid input by 1 frame

ornate estuary
#

PS1 and SC are almost identical

#

Most emulators have a couple frames of lag at least

charred girder
#

Yes, I have said that as well. I guess I was more referring to emulation since that's how a majority of people seem to play.

narrow sierra
#

Additions are like i remeber with this

#

Muscle memory 😅

torn sluice
#

1.20.0

  • Synced with Main again
    • It was a pretty crazy merge so make sure to flag any issue you may run into
wanton forge
charred girder
#

It's not automatic; has to be done manually every so often.

#

Sen reviews the updates in code form, and if any conflicts are present between SC's code and his, he would need to resolve them with edits from his side. Sometimes the work is trivial, sometimes not.

torn sluice
#

In this case it doesn't really matter since most of what came in was backend stuff

#

Though it does potentially mess with stability of the build since I could've messed something up while merging

cedar dust
#

Can this mod be added retroactively to an ongoing n campaign that has other mods already running?

ornate estuary
#

Probably

torn sluice
#

It's 50/50

#

you can apply the mod on a ongoing campaign that has no mod without problem

#

but mods will be some and some not

charred girder
#

mods will be some and some not? 🥴

charred girder
#

new tags are available for modding threads: SC version supported, special instructions, fork, and so on. I have added the Fork tag to this pre-existing thread.

torn sluice
#

1.20.2

  • Synced with main
  • Added a tracker for the bestiary
turbid thorn
#

Nice! The beastiary is one of the things giving me extra things to do during this current run. How do you update it?

proven gate
#

Whats with the status menu lookin like this?

mighty girder
proven gate
mighty girder
proven gate
#

Just started using the QoL build since the Hell mode one is a bit to hard for me at the moment, need to get familiar with the game again.
The "Flawless Additions" doesn't seem to give me double mastery so i was looking to see if it was a known bug for this one, or if it just doesn;t display right

torn sluice
#

Could be a bug

#

I can check for you

#

yeah seems it's broken

torn sluice
#

let me know if you find any other bug

winter yarrow
#

hey just found this port and mod! great stuff! does this also also make it so text is automatically fast or do i still need to hold the button for fast text?

winter yarrow
#

nevermind, seems that it does!

charred girder
winter yarrow
charred girder
#

You're good! Soon you'll be 108%.

ornate estuary
#

Are you saying they're going to get even newer?

winter yarrow
#

Drewniverse gonna rip away my childhood memories of the game, Yu Gi Oh Season 1 style

stiff trellis
#

@torn sluice Apologies for bothering you at this hour. Using your QOL Mod, I encountered an error which would cause a crash. Whenever I use Dart's Divine Dragoon Basic Attack, upon starting the meter, it crashes. I have the debug log available but I cannot send it you via DMs due to your settings.

torn sluice
#

I can probably reproduce it if it happens every time for you

#

so no need but also you could post it here

stiff trellis
torn sluice
#

I'll check in a few minutes

ornate estuary
#

The QOL build is based on an older version of SC

#

You're using a mod that needs a newer build

stiff trellis
ornate estuary
#

@torn sluice that event was added on the 14th

torn sluice
#

so just a good ol' syncaroo

ornate estuary
#

Yup

torn sluice
#

@ornate estuary How do I check what a selectedAction is

#

registryId?

ornate estuary
#

What are you trying to do

torn sluice
#

check if action is guard

ornate estuary
#

To do what?

torn sluice
#

some stat tracking and gameplay changes

ornate estuary
#

What gameplay changes

#

😆

torn sluice
stiff trellis
queen comet
#

You won't be updating the mod anymore?

plucky wagon
#

wait, what?

torn sluice
#

That is what I said. Not that I didn't know it was going to happen but it was a question of time. The core project's changing a lot and I don't have the appetite to maintain it for now. It's also worth mentioning the game has been fully playable for a while so even if I update it the gains are not game changing for now. Matter of fact the latest versions I've put out are way more likely to contain issues.

#

so unless you're trying to add other mods on it (which are very likely to not work anyway), you're not losing much

charred pagoda
#

Hi all, I'm having an error trying to download java, when I open the launch.bat: Downloading java...
Invoke-WebRequest : Received an unexpected EOF or 0 bytes from the transport stream.
At line:1 char:43

  • ... yContinue'; Invoke-WebRequest -Uri 'https://corretto.aws/downloads/re ...
  •             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    • CategoryInfo : NotSpecified: (:) [Invoke-WebRequest], IOException
    • FullyQualifiedErrorId : System.IO.IOException,Microsoft.PowerShell.Commands.InvokeWebRequestCommand

Java download failed
Press any key to continue . . .

I just tried to download the file that is listed in the launch.bat manually and it worked. Is there a way to proceed using that file?

ornate estuary
#

Extract it to a folder called jdk25

charred pagoda
#

Thanks I successfully launched the game!

inland mango
#

Unlucky to read that you wont Continue, but can understand the fact. Going with a changing project is a risk.
I still thank you for that Build. Its a pleasure to play it. Just the little additions you made, made the game for me 100 times better. Maybe one day when the SC is completed you come back. Until then, have a nice Life!

dawn briar
#

out of curiosity are there any efforts to improve dialogue or is it being left as is?

charred girder
#

This QoL build is going inactive (at least for now). For script modding, there are many planned script mods. However, it has to wait until the Severed Chains team adds support for it (coming in SC 4.0). @dawn briar

dawn briar
#

was curious if it was being worked on or not because some might feel the dialogue is part of the charm but also it does need to be touched up

charred girder
#

Lots of fans feel that way. Look forward to script modding in a future version of core SC.

woeful spoke
#

Downloading this now!

#

Is it fine to use with the current build of SC?

charred girder
#

You can have them both on your PC, they just can't occupy the same folder. Side note that this fork is on hiatus as of a few months ago, so it will no longer be synced with core SC. It has some unique features but will continue to miss out on SC's latest features and bugfixes.

Still, give it a try if you like. The addy stuff is amazing IMO.

woeful spoke
charred girder
woeful spoke
woeful spoke
#

Is this build stable and complete from start to end of the game?

ornate estuary
#

It is playable from start to end and should be stable but will be missing any of the fixes and new features since Scenerio last updated his branch

woeful spoke
ornate estuary
#

What day?

#

Ah found it

#

If you're interested you can look through the commit list there

#

Nevermind, that diff isn't quite right

#

I think that might be from his first release

woeful spoke
woeful spoke
ornate estuary
#

Looks like it's been mostly backend stuff

woeful spoke
#

Any plans to add things like the additions or bestiary to main?

ornate estuary
#

At some point we may do stuff like that but it's very low on the priority list atm

woeful spoke
#

Where do I put the ISOs for this build?

#

There is no folder for it

#

nm

#

needed to run the launcher once for them to populate

woeful spoke
#

Just discovered a bug unfortunately

#

its not major though

#

just that for some reason all additions show the x/20 for whatever addition is currently selected in this build

#

Minor bug

inland mango
#

That’s not really a bug. Thats so you can choose in between which addition you want and how often you did it correctly

woeful spoke
#

so if double slash is 5/20

#

and you have it selected

#

volcano shows up as 5/20 in that list too

#

and when you select volcano (lets say its 30/40) double slash now shows 30/40

inland mango
#

ahhh thats what you mean.

woeful spoke
#

its just a visual bug its not the biggest deal but I feel like the fix is fairly easy or simple given it seemed to work on the main branch.

inland mango
#

yeah thats little bit not "finished" yet. thats maybe bcs of the actual, which is set, and normally you shouldnt be able to switch. thats why, maybe theres a limit.

woeful spoke
#

just needs a little doing

ornate estuary
#

It was an old bug in SC that's been fixed on main

woeful spoke
# ornate estuary It was an old bug in SC that's been fixed on main

Sad.... The QOL+ stuff has a lot of really great features main doesn't have. Hopefully when main drops some better mod support in 4.0 OP makes a lot of these QOL stuff into dedicated mods. The addition stuff is really cool and the turn order UI is done really well. On top of other features being great too.

charred girder
#

You're far from alone. We'll see how things unfold, and the time will fly by with how much is going on.

woeful spoke
#

@torn sluice You made my wife want to play this game again

#

and she has NEVER replayed any game

#

and has beaten maybe 12 games total

#

You are a saint

#

If you would like me to I'd really be more than happy to help write some lore entries or help in whatever way i can

#

I really like the features presented here

#

HER BIGGEST GRIPE about the game was addition timing being hard to get down and being unsure of being too early or too late and all that. This makes that indication just 10x easier to figure out in the moment and helps you adjust. Genuinely for a casual audience and a less casual like myself its a big improvement.

woeful spoke
#

Real one

woeful spoke
#

She’s literally playing it rn

#

4K 60fps

#

110” projector set up with simulated surround sound.

charred girder
#

I'm not a boy, but good to hear. Tell your wife to get plugged into our website, Discord, and YouTube. There's so much to enjoy.

torn sluice
#

@woeful spoke Came out of retirement temporarily to do a little merging. I didn't sync all the way through, just up to where it isn't a nightmare to merge. Amongst the things that will be fixed is the battle additions HUD bug and a few other minor things. Enjoy.

1.20.4

woeful spoke
torn sluice
#

You extract as normal and move your iso/save files to the new one

woeful spoke
#

For real can I toss you like 20$ as thanks?

torn sluice
#

Forward it to Monoxide

woeful spoke
#

all my old saves crash now

#

and loading from the crashed saves from the auto saves works but my most recent 2 put me in areas that I cant get out of lol

#

23:53:05.965 [Hardware legend.game.Main:86] ERROR: Please copy this crash log and send it to @torn sluice in the modding 'Quality of Life+ Build/Mod' channel in the Legend of Dragoon Discord server.
23:53:05.965 [Hardware legend.game.Main:87] ERROR: https://discord.gg/legendofdragoon
2026-02-10T07:53:05.966590900Z Hardware INFO Stopping configuration XmlConfiguration[location=C:\LOD\QOL NEW\QoL-Build-v1.20.4-Windows-x64\QoL-Build-v1.20.4\log4j2.xml, lastModified=2026-02-10T01:51:54Z]...
2026-02-10T07:53:05.967590900Z Hardware INFO Configuration XmlConfiguration[location=C:\LOD\QOL NEW\QoL-Build-v1.20.4-Windows-x64\QoL-Build-v1.20.4\log4j2.xml, lastModified=2026-02-10T01:51:54Z] stopped.
Press any key to continue . . .

#

praying its just something I flubbed

torn sluice
#

you'll need to send the actual error

#

or better you can send your save file

woeful spoke
# torn sluice you'll need to send the actual error

23:58:41.037 [Hardware legend.game.Main:68] ERROR: ----------------------------------------------------------------------------
23:58:41.037 [Hardware legend.game.Main:69] ERROR: Crash detected
23:58:41.037 [Hardware legend.game.Main:70] ERROR: Severed Chains 3.0.0-SNAPSHOT-CHANNEL commit COMMIT built null
23:58:41.037 [Hardware legend.game.Main:73] ERROR: We have attempted to generate a recovery save. You can load it next time you run Severed Chains.
23:58:41.038 [Hardware legend.game.Main:76] ERROR: Please copy this crash log and send it to @torn sluice in the modding 'Quality of Life+ Build/Mod' channel in the Legend of Dragoon Discord server.
23:58:41.038 [Hardware legend.game.Main:77] ERROR: https://discord.gg/legendofdragoon
23:58:41.038 [Hardware legend.game.Main:80] ERROR: Message: For input string: "null"
23:58:41.039 [Hardware legend.game.Main:83] ERROR: ----------------------------------------------------------------------------
23:58:41.039 [Hardware legend.game.Main:84] ERROR: Stack trace:
java.lang.NumberFormatException: For input string: "null"
at java.base/jdk.internal.math.FloatingDecimal.check(FloatingDecimal.java:2324)
at java.base/jdk.internal.math.FloatingDecimal.readJavaFormatString(FloatingDecimal.java:1928)
at java.base/jdk.internal.math.FloatingDecimal.parseFloat(FloatingDecimal.java:122)
at java.base/java.lang.Float.parseFloat(Float.java:597)
at legend.game.statistics.Statistics.load(Statistics.java:445)
at legend.game.inventory.screens.MainMenuScreen.lambda$showLoadScreen$0(MainMenuScreen.java:526)
at legend.game.inventory.screens.LoadGameScreen.onMessageboxResult(LoadGameScreen.java:88)
at legend.game.inventory.screens.LoadGameScreen.lambda$onSelection$0(LoadGameScreen.java:79)
at legend.game.inventory.screens.MessageBoxScreen.render(MessageBoxScreen.java:65)
at legend.game.inventory.screens.MenuScreen.renderScreen(MenuScreen.java:167)
at legend.game.inventory.screens.MenuStack.propagate(MenuStack.java:136)
at legend.game.inventory.screens.MenuStack.render(MenuStack.java:108)
at legend.game.Menus.loadAndRenderMenus(Menus.java:89)
at legend.game.Scus94491BpeSegment.gameLoop(Scus94491BpeSegment.java:161)
at legend.core.RenderEngine.renderFrame(RenderEngine.java:770)
at legend.core.RenderEngine.lambda$init$0(RenderEngine.java:667)
at legend.core.platform.WindowEvents.onDraw(WindowEvents.java:415)
at legend.core.platform.SdlWindow.tick(SdlWindow.java:358)
at legend.core.opengl.Action.run(Action.java:46)
at legend.core.opengl.Action.tick(Action.java:32)
at legend.core.platform.PlatformManager.run(PlatformManager.java:96)
at legend.core.RenderEngine.run(RenderEngine.java:1162)
at legend.core.GameEngine.start(GameEngine.java:281)
at legend.game.Main.main(Main.java:44)
at legend.game.MainWindows.main(MainWindows.java:38)
23:58:41.040 [Hardware legend.game.Main:86] ERROR: Please copy this crash log and send it to @torn sluice in the modding 'Quality of Life+ Build/Mod' channel in the Legend of Dragoon Discord server.
23:58:41.040 [Hardware legend.game.Main:87] ERROR: https://discord.gg/legendofdragoon
2026-02-10T07:58:41.041768100Z Hardware INFO Stopping configuration XmlConfiguration[location=C:\LOD\QoL-Build-v1.20.4-Windows-x64\QoL-Build-v1.20.4\log4j2.xml, lastModified=2026-02-10T01:51:54Z]...
2026-02-10T07:58:41.043768600Z Hardware INFO Configuration XmlConfiguration[location=C:\LOD\QoL-Build-v1.20.4-Windows-x64\QoL-Build-v1.20.4\log4j2.xml, lastModified=2026-02-10T01:51:54Z] stopped.
Press any key to continue . . .

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thyat it?

torn sluice
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yeah

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can you send your save file

woeful spoke
torn sluice
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I can't get to it until tomorrow so you would have to play on the older version for now

woeful spoke
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I got it to work just had to load old version save somewhere else then load that in new version then load the crash save then make a new save on the new version

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and it worked

torn sluice
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hmmm

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what way wasn't it working?

woeful spoke
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So the old saves would hard crash

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the crash save would load me into areas that are softlocks

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like prairie behind the tree or helena when the lift is down

torn sluice
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so I just load the save you sent and get that?

woeful spoke
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Yea

torn sluice
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ok

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Hard to believe the error you sent causes that to happen

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but that definitely needs to get fixed

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check your statistics and make sure nothing got wiped

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cuz it's weird that you're not getting an error now

woeful spoke
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kk

torn sluice
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ok yeah that's still happening

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I'll need to check why

woeful spoke
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thats the full error thing

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with the warns

torn sluice
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yeah all good

woeful spoke
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I didnt post those last time

torn sluice
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so then now you're not getting that with the fixed save?

woeful spoke
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yea all stats were wiped

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except misc lol

torn sluice
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yeah figured

woeful spoke
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Yea basically found a "safe area" to save in the old version. Loaded that save in new version. Then it crashes. Load from crashed save. Then save normally and that normal save appears to work fine

torn sluice
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I'll check tomorrow

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for now I would continue from the other build

woeful spoke
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Sounds good. Stats are tracking as well in new build just they "reset" basically

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we'll play on old for a bit

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sent Mono some lunch money lol

torn sluice
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Thanks c: