#Quality of Life+ Build/Mod

1 messages · Page 3 of 1

plucky wagon
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I mean, thats fair, which is why I went with the classic approuch of, "fuck it, theyre different entities"

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but at the same time, how would those unlock in the Bestiary

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just beating the boss theyre attatched to?

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or killing that limb directly?

torn sluice
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To be clear the only entry would be the main limb

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so the entry char id for virage is its head and then we just show the whole virage

plucky wagon
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oh, so no extra entires for limbs

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gotcha

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so no Divine Dragon Body or Canon

torn sluice
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correct

plucky wagon
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What about Melbu

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his Tenticles

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his MOnster Friend

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Im assuming, MOnster Yes, Tenticles no?

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now that I bring it up, how will Summonable Monsters work in general for the Bestiary

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like the Volcano Balls, the Ice Cannons, the Monster from Melbu

torn sluice
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I've purposely ignored all of those but if we feel strongly about showing it then it's easy to bring back

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IMO they'd be better as sub entries like the limbs though

plucky wagon
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I can see that

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especially for something as obscure as "Ball of Fire the Fire Bird Spawns because it dove into the lava"

torn sluice
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Or Drake's bomb

plucky wagon
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ok, I'll take the limbs and summonables out of my list then

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slim it down

plucky wagon
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ok, Im thinking of not including the Dragon Soldier Enemy with the Tower of Flanvel First Visit Enemy List, since its onyl found in the short bit of the Land of Taboo the player has access to at that point, and put him with the Land of Taboo enemies later

wanton forge
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hello everyone, I've been away for so many months. So I notice that there's a new version, 1.17, and the one I have is 1.12. Can anyone tell me what's the new features on the new version or where I can go to see the patch note?

charred girder
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That's a question only Sen can answer, heh. He's around.

torn sluice
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Statistics and Bestiary are not yet in there*

charred girder
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soon™

torn sluice
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They're in the build just not listed in features

wanton forge
torn sluice
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Yes

plucky wagon
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Basically all you need to know is that Sen has been COOKING on recent updates

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100% worth it

charred girder
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weak numbers

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in fact it's 108 % worth it.

full snow
charred girder
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have to share this visual bug

wanton forge
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oooo! Frenzy mode and gameplay enhancement sound exciting!! any other features i'm missing?

torn sluice
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smaller QoL here and there

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the biggest other thing is the Archives

wanton forge
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wait what? the Arhives? I don't see it mentioned on the web page

torn sluice
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yeah like I said I haven't updated it with it yet

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Square on the menu screen

plucky wagon
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SAVE FILE WIDE STATS WOO

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its quite cool

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Question... Faust Apparition

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Im assuming its own entry?

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and it will be unlocked apon using the Vanishing Stone?

torn sluice
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I think he only has one currently

plucky wagon
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I guess the question is "SHOULD his apparition have his own entry"

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could be a cool thing to unlock

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the lore runs strong with this one

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I mean, you can encounter it in battle, and you do "Defeat" it

full snow
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I dont think there'd be much to add to his apparition version other than a potential hint to make him vulnerable?

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But I dunno if people that aren't aware of Faust would get SC AND this

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Then again, it could be a fun little flavour

plucky wagon
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Yeah, I was thinking mainly for flavor

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since it wouldnt even unlock until after you get the 50 stardust anyways

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Fun little, "Hey, you defeted Faust, lets checxk out his stats and Oh shit, that wasnt Faust. Lets learn something neat about how Faust makes apparitions"

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kinda deal

full snow
plucky wagon
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Something that needs to be taken into account is the Final Boss, how would someone look at the Bestiary AFTER beating him

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is the Bestiary going to be universal across save files? is there gonna be an "Save and load to return to before the final fight" added?

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will Melbu be unlocked apon his reveal and not his fight ending?

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these are the questions people

full snow
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I think that with the eventual NG+, a post game bestiary for the new run could work

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Or maybe filling the bestiary on one gameplay does so for all

plucky wagon
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ok, i just finished Sorting, and you will not believe how perfect the final number of entries are

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lol

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It ended on EXACTLY 200

full snow
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D'aww

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I thought you were gonna say 108 (despite it not being possible)

plucky wagon
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lol, nah, that would be sick tho

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maybe if you filtered out all the enemies that use the same model they would be 108

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but probably not if you add the bosses into that count

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theyre 60+ Bosses in the game

full snow
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Gonna put you in the bestiary

torn sluice
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Could almost believe it's in the original game

charred girder
plucky wagon
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what is the 34 next to the name?

charred girder
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That's the enemy ID.

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enemy IDs are per-enemy, unlike Encounter IDs which determine battle formations.

torn sluice
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you won't see it on build

plucky wagon
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oh yeah, heres my Sort in case you want to reference it

charred girder
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my reference is my cursed brain.

queen comet
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Cursed knowledge

plucky wagon
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All Knowledge is cursed

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some people jsut have Curse Resistant Armor on

charred girder
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that's like saying you prefer Lavitz without the Menon demon attached.

torn sluice
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So you prefer him dead

charred girder
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I prefer him thriving.

plucky wagon
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"Liking Pickles but not cucumbers means you like Vinegar more than Pickles" ahh Convo

charred girder
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more updates coming for the bestiary. <_<

torn sluice
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If I show this without context, what do you guys think those are/mean/represent?

charred girder
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'#' of reps in their workout routine!

hexed merlin
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O.o maybe after each amount the drop rates increase?

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or they level up and become a stronger varient

charred girder
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Being serious, I bet it's the completion counter that unlocks more information about the given entry.

plucky wagon
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I assume the first unlocks the Silhouette, second unlocks Stats and maybe Bio, and the last one unlocks drops and/or Bio if it wasnt unlocked b the 2nd one

torn sluice
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Do we like that? Or do we not like that?

hexed merlin
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O.o is the beastiary in the newest Qol or am i too fast?

torn sluice
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It's there

full snow
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the*

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3-5 kills?

torn sluice
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What's the fun in that

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Im gonna make it 50

full snow
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Gonna Bone Crush it

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And by 'it', I mean my Hard Blade

charred girder
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no more, no less.

full snow
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YES

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+108

charred girder
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for EACH stage of unlocks.

full snow
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Oh dear

charred girder
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And if you do 108 complete playthroughs you unlock a bonus layer of information not even shown on the screen in questions marks.

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sorry, gotta go overboard sometimes.

torn sluice
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You unlock live 3D model

remote mango
torn sluice
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Sorry to disappoint I'm not smart enough for it

wanton forge
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Hi sen, so I'm currently playing on version 1.17. Is DraMod compatible with this mod, or is there a way to make it compatible?

charred girder
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DraMod is not compatible with core SC, nor this fork as it is based on the same thing and typically kept in sync.

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Once the new version of DraMod is ready for core, you can try it with Senerio's fork to see if it works out of the box. @wanton forge

charred girder
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New lore entries are being written! 👀

torn sluice
charred girder
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I am writing some more now. 😉

torn sluice
plucky wagon
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so you did end up listing the Boss Summonables as seperate listings

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cool

full snow
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I'm gonna love the battle rewards facts more than I think I am

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(and I'm already hype for it)

torn sluice
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Build 1.17.2 up with all the goodies (namely a new stat for the amount of kills per character and total)
Also updated the info on the release page with all the recent added features.

hexed merlin
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is a new start needed? or can i transfer saves?

hexed merlin
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fire spirit is twice Mr @torn sluice

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also is dis a rare drop?

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AW crashed in virage fight in the volcano mountains... arm grew back 3rd time and crashed... only thing different is shana was the middle fighter

charred girder
hexed merlin
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ahh okz

charred girder
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In the case of Fire Spirit, the second version is used in the game.

torn sluice
hexed merlin
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Nope. was just boopin the virage and taking my time destoying the arm when it reapeared and killed the body.

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then arm grew back for time number 3 and it crashed immeditly.

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got the sound effect. arm popped up then doot. game gone

torn sluice
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I'm fairly certain it's the same bug I just got

torn sluice
hexed merlin
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?? retroactive?

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word is too big

remote mango
hexed merlin
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its how it felt XD

charred girder
hexed merlin
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ahh

plucky wagon
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eg. You kill Freugal, save, transfer to new update, it wont show Freugal in the stats

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it wont retroactivly unlock everything

charred girder
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New versions should keep any logged progress.

torn sluice
remote mango
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Hardest difficulty is all counters.

charred girder
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that's just an addition. :P

full snow
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Me turning off the counters mid battle to land one addition

plucky wagon
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now make a setting that makes every hit in an addition a counter

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XD

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HA! pause Hu pause Hu pause Hu pause Hu pause Hu pause Hu pause HA!!!!! MADNESS.... HEROO!

full snow
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Bars?

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Bars.

hexed merlin
opaque furnace
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Would be kind of awesome if you read the journal and hit “replay fight” it would make your character close their eyes and remember the fight

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For the bosses of course

charred girder
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like the encounter battle tool in the debugger.. could be cool haha.

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without having to reference the IDs.

torn sluice
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That'd be probably doable

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I know some fights will crash though

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but then there'd be the whole not getting item and xp side of things

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doable again

charred girder
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what sort of crash? In the debugger version, the only thing that goes awry is that some battles may put you on a specific submap. You'd just need to yeet that part out.

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worth noting, that part of the debugger doesn't work from menus, but yeah.

torn sluice
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There was a story fight I tried to go to that would crash

charred girder
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curious

ornate estuary
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There are bosses that crash if you aren't on the right stage

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Also cutscenes that will warp you and change flags

torn sluice
remote mango
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OH GOD YHES! Give me them item stacks in inventory and shop menus.

torn sluice
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they've been there

remote mango
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Yeah, but I'm not using Sen's build.

remote mango
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The Mystery Men are right. Peewee with fart powers was a grand character.

full snow
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Silly even

remote mango
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Probably is, but I'm still here, lurking, and longing for the day when this stuff gets put in the devbuild.

full snow
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Cause Sen updates to devbuild ASAP anyway

remote mango
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Because I have entered my 'dumb era' and will probably break it trying to install. XD

full snow
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You will not

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I can walk you through it when I get home if you wish

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Heck, anyone could if you're willing to just stream your screen

full snow
remote mango
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I'll try that when I am mentally awake in the morning.

full snow
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I'll try to help you out if I'm on

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Or would you rather I post a video on how to do it?

remote mango
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I think the hardest part will be finding the file download.

full snow
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Are you on PC?

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Scroll all the way to the bottom, install "QoL-Build-v(whatever version it is).zip"

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by clicking the blue text

remote mango
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Still not doing this till the morning, but thank you for the link.

torn sluice
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I think we the next update I should probably rename the mod to QoL Improvements+

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One could say some of it goes a little beyond QoL

full snow
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I was actually going to say that

torn sluice
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no you weren't

full snow
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But I was gonna suggest QoL + Bestiary

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Not the +

torn sluice
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Stop stealing my ideas

full snow
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I promise

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I've run out of QoL ideas and it makes me sad

torn sluice
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All good things come to an end

full snow
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HE ADMITTED THEY WERE GOOD

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The two of em

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I have an idea

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But it depends on how encounters are triggered

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Anyway, the idea

Making the marker above Dart in the submap smoothly transition to red.

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Instead of the sudden jumps from blue - yellow - red

torn sluice
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That sounds like a graphical pain

full snow
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I see

torn sluice
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I could but I don't think it'd be worth it

torn sluice
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#balanced

queen comet
torn sluice
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yeah there's unfortunately not much I can do about that yet

queen comet
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😭

torn sluice
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unless there's a secret technique I don't know about

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@ornate estuary Any intel on that? discipline

ornate estuary
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No unless you wanna write an audio mixer

hexed merlin
torn sluice
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Balance

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obviously

hexed merlin
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oh noes...

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dort destoy

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...

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I NEED A MEME NOW

torn sluice
hexed merlin
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received happily

charred girder
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my eyes

torn sluice
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Don't look it's dangerous

torn sluice
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Quality of Life+ Build/Mod

torn sluice
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Extremely arbitrary values. All I did was use Harder as baseline and nudge values down until the first fight was doable and then went down from there. Feedback welcome.

torn sluice
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I'll be attempting a playthrough myself with the Zealous preset just to make sure it's not a poopy feature and it's actually fun

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Zealous has addition frenzy on, but I realized 5 seconds into actually playing that it would need a little tweak to be viable so I went and did that instead

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Uploaded 18.1 just now

remote mango
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So... before my cat just forced the file update to stop, I got a warning as I was installing the QoL.

04:55:12.193 [ForkJoinPool.commonPool-worker-2 legend.game.unpacker.SubmapPxlTransformer:113] WARN : Failed to find texture for SECT/DRGN23.BIN/173 sobj 16

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Just got it again.

balmy ridge
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So I.... somehow got Turbo Mode to be on Permanently and I can't disable it even if I close and restart.

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had to mash the "-" key to fix it ;_;

torn sluice
remote mango
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It loaded fully just fine, BUT, I get 5 warning lines. I will redo install once I get home and see if all issues go away.

ornate estuary
remote mango
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Good to know.

vale kite
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does this add any new items or anything like that to the game?

plucky wagon
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the mod? No

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and if there is something you dont like, its all customizable, so you can always return to base settings

torn sluice
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Questions like these make me hurt a little a lot inside when I spend 10 hours making the release page describe every change very clearly

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It's ok though I'm used to people not reading the read me page. I'm a discord admin 🥲

remote mango
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@charred girder or @torn sluice why doesn't the texture I mentioned earlier exist?

ornate estuary
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¯_(ツ)_/¯

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Would have to ask the LOD devs

remote mango
torn sluice
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Why does it matter

remote mango
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My curiosity demands satisfaction.

ornate estuary
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It's not lol

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Hence the warning

torn sluice
# vale kite where is this read me page?

#1307995361918586911 message
#1307995361918586911 message
#1307995361918586911 message
#1307995361918586911 message
#1307995361918586911 message
or alternatively https://github.com/FrancisDionne/Severed-Chains/releases/tag/experimental

GitHub

Disclaimer

This is an experimental and unofficial build for Windows OS and the Severed Chains main team doesn't have anything to do with it
There are no plans for this to be part of any future...

remote mango
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I suppose this is the sort of stuff I have to deal with for not understanding code. If it doesn't exist, why is there any reference to a non-existent file?

vale kite
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thank you

ornate estuary
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There's a model that references it

remote mango
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Oh. Well now I just have more questions for the devs.

charred girder
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Welcome to our world!

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They chatted a little bit about the mysterious large bird in Lohan. Hopefully they will be up for answering more questions over time.

remote mango
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-waves from the bottom of the mountain of knowledge-

torn sluice
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@charred girder Could you be a dear and pin that please discipline

remote mango
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@torn sluice I'm doing like you told me this morning and reinstalling the QoL build. Is it normal to get a bunch of jump table overruns with the first launch?

torn sluice
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I thought everything worked fine

remote mango
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Also a few empty printer and jump tables.

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I guess I'll start over again and see if it keeps happening.

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Gonna listen to the opening song first.

torn sluice
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This shouldn't be this complex. It's the same procedure as the normal build

remote mango
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I'm asking because I noticed. Not sure if anything is actually wrong.

torn sluice
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There probably isn't

remote mango
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Gonna find out for you.

ornate estuary
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Yes, pointer table overruns are normal. It's the script recompiler's jump table length heuristic recalibrating as it learns more info

torn sluice
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I've made it to Kongol and I must say I enjoy the little edge the enemies have

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actually had to use like 4 potions and two prayers on that fight

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granted I was tempting the devil a little

full snow
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It's enjoyable, but I do feel like the A-AV and M-AV makes it a bit unfairly hard. You could argue it gives Wargod Amulet a use, but whiffing just feels awful in general

torn sluice
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I did not get dodged a single time so far

full snow
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I had everyone whiff on the fire wisp in villude

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Crashout did occur

torn sluice
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haven't made it that far yet

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it's likely the fire wisp already has a high evade so it makes it almost unhitable

full snow
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You can get my general feedback on cranking up avoid chances though, right?

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Getting an unlucky miss doesn't quite feel 'hard'
You could technically play around it but its a bit irritating to.

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Then again, that be opinion

torn sluice
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You could check your pokedex to see how much AV they have 🤓

full snow
torn sluice
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Did you ever hit with an addition?

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they go from 160 to 192

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wait wrong column

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20 to 24

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wait til you meet the Specters and birds

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50 -> 60

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Feels like on the fire spirits it wouldn't be that much of a difference though

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but I could be wrong

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numbers do be working in mysterious ways

full snow
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Did I get really unlucky?

full snow
torn sluice
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might as well keep going

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How would you feel though

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if I said

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I'm thinking of making the +75% HP -> +100% HP

full snow
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Im down

torn sluice
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glad you don't think that sounds too crazy

full snow
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Double health would encourage much more of a

Not turtling, but preservation type gameplan

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Lotta resources into every boss

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But in a way where it would make sense

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Rn even in permadeath I only need 1-3 Sun Rhasphodys

torn sluice
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Yes that's what I actually liked

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it forced me to use my items

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Rarely did I ever use magic items in normal playthroughs

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Found myself using way more out of necessity

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and I think that's a good thing

full snow
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"POWER DOWN PSYCHEBOMB WOOOOOOO!"

Boss lives

"HECOOKED"

torn sluice
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Haha did not consider that

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playing on Zealous my next goal is potentially making permadeath an actual thing in the game

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Although it gets reeeeeeeeeeeeal tricky with story events that kick everyone out the party

full snow
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IS FOR ME? 🥹

torn sluice
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For anyone

torn sluice
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I think I'd like to try to

full snow
torn sluice
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It just fits under the Zealous difficulty preset

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Hmmmmm

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But yeah just because of those events it's not straight forward to implement

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But I think I can possibly fuck around with the code enough to find ways to do it

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Let's say we take for example when Dart and Rose fall off ghost ship

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Let's say they both died prior to that event

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How would you expect the game to resolve that situation

full snow
torn sluice
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If that happened in your playthroughs right now, are you just saying "nope they're dead game over"?

full snow
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Hell naw, it actually hasn't happened yet (Dart or Rose dying) so I havent considered it

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But wait

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Even for something like Divine Tree

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They get split there again and you play as the opposite team

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And the same issue could apply there

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Miranda Who? split

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That is complicated

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Maybe there could be a way to make story events not actually remove party members?

torn sluice
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I can't go that deep

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my only handle would be checking the party state and making sense of it

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AKA if your party config changed but you didn't go to the menu, run the algorithm to unfuck things if necessary

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but it's quite a bit of logistics so I may not be able to do it

torn sluice
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Quality of Life+ Build/Mod:DSJade:

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Quality of Life+ Build/Mod

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A man can dream

torn sluice
full snow
torn sluice
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I THINK....

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it's fail proof

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What the game will do in scenarios where there's only characters who have died available is slot in the first available

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at 1 hp

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So pretend we're in the situation earlier

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both dart and rose have already died and it's post ghost ship moment

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what will happen is Dart will be forced in 1st slot and Rose won't be able to be sloted

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And then whenever you regain a character that hasn't died, it will slot that character in and put Dart back on the side line

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Now there's at least two more things I need to do

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#1 is Ban Angel Prayers

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#2 is make it so items in Use Item don't affect dead characters

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And #3 potentially.... make it so dead characters don't get XP

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But let me know what you think about that. I think in the scenario above, if Dart has stopped getting XP for a long time, he might be very underleveled when he's forced back in and that would probably not a very great experience

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But maybe that's just the punishment for the extra life you get out of him at that point

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I'm going to sleep for now. I'll probably do all that tomorrow and I'll set up a beta build for you to try.
If you can go through all the really weird scenarios you can think of with all the story events that'd be Neet

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Oh and it will count Lavitz and Albert as different characters because it makes the code waaaaaaay simpler

remote mango
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@charred girder Another dumb moment from me. I spent so long trying and failing to find the initiative tracker in this fork, not seeing the option RIGHT THERE ON THE BOTTOM OF THE BATTLE SCREEN until just now.

charred girder
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???

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ah, must be an addition to the legend.

remote mango
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The Legend of the Dumbgoon?

remote mango
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So... I restarted this morning because those empty bestiary entries were mocking me. I'm about to fight Kongol in Hoax and only just realizing I have not saved yet.

plucky wagon
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lol, dont die I guess

remote mango
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I have good news then!

steady locust
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So far I'm on a good run

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I just have a question though, how I could take Shana back later, cause we don't play the blonde girl 🤣

torn sluice
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you don't 🤓

steady locust
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Even if I rename the files? That would be so easy though

torn sluice
steady locust
torn sluice
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I heard Sony's making a sequel and she's the main character

ornate estuary
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Okay just for that I'm updating the SC open source license to exclude Senerio

full snow
remote mango
steady locust
remote mango
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Ooooooooooooooh. You doin' REAL good.

torn sluice
steady locust
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Harder, sorry (the one with 75% hp)

torn sluice
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yep

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do you feel the difference

steady locust
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Indeed, I'm glad things are going smoothly, more space on inventory helps a lot, also I feel more use of magic items, elements

torn sluice
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good good

worn fern
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if you are wondering people did 2x everything with old dramod before

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but that is insane even by my standards.

torn sluice
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I don't even think you can do the first fight with everything at 2x

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I think just 20% attack was enough to be too much

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you end up guarding or healing less than you take and that doesn't happen for very long before you die

steady locust
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Got it 🤙

remote mango
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Hmmmmmmg. Gonna make me upset when everyone calls Shana Miranda.

charred girder
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It's Shanda. Or... Miranha.

torn sluice
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Sharanda!

remote mango
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@torn sluice There's a small graphics thing with the addition names whenever I complete an addition with multiple words in the name. Do we know what's up?

torn sluice
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you'll have to be more specific

remote mango
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Lemme see if I can snag a photo

torn sluice
remote mango
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Yeah that.

torn sluice
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it's there on main too

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just less noticeable because the font is the default color and the glyph is more transparent

remote mango
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Oh.

torn sluice
#

@full snow Are you ready

remote mango
#

So these death runs... are the Angel's Prayers disabled?

torn sluice
#

yep

remote mango
#

Hmm... so... doesn't Shana have a revive spell?

plucky wagon
#

you know what would be cool, if Lavitz's Portrait turned black and White after he dies in the stat page

remote mango
#

Would that be only for his scripted death?

plucky wagon
#

and Shana could have like a |Missing| label when she leaves

#

yeah, only for his scripted death

#

just as a, "He's here, but his stats wont ever go up again"

#

moment

torn sluice
#

If I do that it'd be the same for everyone who temporary leaves the party

plucky wagon
#

yeah, but those 2 perminantly leave and get replaced

remote mango
#

@steady locust You got Shana and Miranda. Can you do the same for Albert and Lavitz?

plucky wagon
#

just a bit of polish that would be a neat detail is all

remote mango
torn sluice
#

As a new player that would spoil the fact Shana never comes back in the party pretty early on

plucky wagon
#

ok, maybe not shana then

#

but Lavitz at least

#

or maybe you could delay Shana's from appearing until Chapter 4

#

cause by that point, its clear she isnt coming back in the party

#

Like, she leaves, sure, she gets kidnapped, sure, but then the big boss takes her away again, and says shes needed for the big plot of the game? yeah, she aint cpoming back

torn sluice
#

I will probably only do Lavitz

#

Even then

#

I guess it's twice the same

#

You'd would have to check if you're passed a story event

#

I don't wanna do that

#

😩

plucky wagon
#

I mean, you could just do it when you unlock Albert's stats too

#

your already checking for that

torn sluice
#

hmmm true actually

#

well

#

oh yeah true

#

yeah ok I'll do it

#

for you

torn sluice
#

Way to make Lavitz death feel even worse 🥳

plucky wagon
#

I dont have Albert Unlocked, so I stole this pic from someone earlier in this chat. This is a quick and dirty mock up of what I imagined it looking. i dunno why I made it, you already said you were going to, but I was already downloading the screenshot, so I just did it lol

torn sluice
#

I know what gray scale is 🤓

plucky wagon
#

XD

#

My brain

torn sluice
#

NOOO

#

MY BOI

plucky wagon
#

is an inigma

#

enigma

#

fuck

torn sluice
#

you killed killed him

#

he's deader than dead

plucky wagon
#

Now im just messing around lol

#

if you REALLY want to fuck with the player, make Lavitz's Evade Stat go down by 1 /j

torn sluice
#

why not simply increase his death by one

ornate estuary
#

What would be funnier is if the death stat is always 0 for everyone except it goes to 1 when he dies

torn sluice
#

I'm running into a conundrum with white dragoon magic

#

I can disable the skill from being selected

#

that's no problem

#

but it doesn't ONLY serve as a revive, which unlike the angel prayer, is the problem

#

I wish I could just say "just block the revive part" but that's guaranteed to be in script

#

@ornate estuary is there a world where the targeting code isn't only UI and it actually feeds the script the targets for the spell?

ornate estuary
#

Doesn't it? How else would the script know who to damage?

torn sluice
#

I thought it might just be like "ok execute this spell" and it knows what to do

#

but if that's the case

#

we're saved

plucky wagon
#

I dont know anything about the internals but I assume theres a "What this spell does" list, where the spell calls to to figure out what the spell does

#

and if you find that, you can change what the spell calls

#

and just delete the "This Spell Revives" part

#

idk

torn sluice
#

I think I could solve it for the single target spell, but the all ally one I think is RIP

#

hmm actually I might not have been looking at the right targeting

#

Yeah it's the same thing

#

Passes the selected target to the script, but then the script just detects if the spell is all or not

#

so I can't make an all spell only target specific bents

worn fern
#

you are trying to disable healing? is the attack event not in main?

torn sluice
#

Disable revive

#

I haven't found traces of that anywhere

worn fern
#

well have fun with the script mines i only go in when i have to. ciao.

torn sluice
#

what happens if I revive them but block the healing, do they fall back down or it will need something to set the death flag

#

I'm def not going in there 😆

worn fern
#

i think i tried it before but i don't remember the final result. i think even if they heal 0 they will still stand up.

#

let me try it now

torn sluice
#

I'm assuming it would be the same as setting hp at 0 with debugger

#

Is the healing exposed point addHp()?

#

Angel prayer doesn't seem to be going through there

worn fern
#

they get up and fall back down

#

try setbentstat

torn sluice
#

oooh

#

havent worked with that yet

#

Slightly lost 😆

#

ok ok I see it

torn sluice
#

Lmao I got it working but the part you didn't tell me is they still take a turn 😆

torn sluice
full snow
#

Hi I was pinged

#

Im Nidium that's my name

#

(It's not actually my name)

torn sluice
#

Do let me know if you're gonna test it out or not

steady locust
#

Got some progress here, 2nd virage wasn't problematic as I thought.

#

But interesting like effects caused by angel robe doesn't count as death and run from the battle caused by confusion don't count as escape.

steady locust
#

Would be so annoying getting marked by a command issued by confusion anyway

torn sluice
#

uh

#

I wonder what would happen between the angel robe and the perma death mode

#

Funny enough I think there's a world where it sends you in a revive/death loop

#

so long as you get lucky and the robe procs revive

steady locust
#

I want to know if death caused by confusion attacks are flaged too.

torn sluice
#

they should be

steady locust
torn sluice
#

I made sure damage dealt/received counts for friendly fire

steady locust
#

good

torn sluice
#

two questions:

#

should death count if you do get angel robed

#

should the revive from angel robe be allowed for perma death runs

steady locust
#

we don't know the exact % of the effect right?

torn sluice
#

given we have the code I'm sure we know

steady locust
#

hmm, I'm pretty sure it should be banned from perma death runs

#

I was confused how I get it on my playthrough, just crossed 00PARTS that killed Shana, when I checked statistics was still 0 deaths, so I removed it.

full snow
torn sluice
#

I dont mean necessarily tonight just like eventually

charred girder
charred girder
remote mango
plucky wagon
#

I vote no

#

Its still a revive

gentle lodge
#

I think anything that revives you "before the turn passes" should count. So if you get hit, and auto revive before the next turn plays, you didn't die for the purposes of perma death.

I think that framework would be best in line with expectations.

charred girder
#

yeah, it only procs right at the time of death, not later (I used to think that.. was sorely mistaken <_<).

#

I see it more as a death-blocker than a revive.

plucky wagon
#

Im thinking less Logistically and more "what would make a good challenge"

#

cause if its allowed, every run of this mode would devolve into "Get that item as fast as possible"

#

and I dont see that as fun

#

or in the spirit of the challenge

#

maybe you could go halfway, let it work, but half its chances

#

so its much more of a gamble

#

so its like, "This might help, but I wont rely on it"

#

rather than, sprint for it, and then the challenge is basically over

#

Also, whats gonna be the deal with Saves? If you game over will it delete your save folder for that campain?

#

imagine if you could retroactivly make a character dead in every save made to that point, so you cant revert to an old save

#

like, if Dart dies, every save made up to that point sets him to dead

#

so you cant just reload a recent save

#

obviously, that doesnt garentee that you cant revert a save tho

#

if someone REALLY wants to, they could backup all the saves

#

so in the end, it might not be worth it

steady locust
charred girder
#

for many players it'll fail within like 10-20 battles.

#

won't make it to endgame.

charred girder
plucky wagon
#

Maybe it could be like an Owl Save sorta thing

#

Majoras Mask

charred girder
#

Never heard of it, what's that??

#

I love owls.

plucky wagon
#

save to title screen, deletes save apon load

#

save to close the game, but no save scumming

#

of course, the whole backup thing still exists so

#

but it would be less easy to save scum

charred girder
#

sounds similar to how Cataclysm DDA handles it.

#

we can quicksave, or we can save-exit, and it kinda discourages savescumming.

ornate estuary
#

No saving at all

charred girder
#

single-segment go hard or go home, I guess.

ornate estuary
#

Wouldn't be that hard to encrypt+verify saves and ensure they're only loaded once

torn sluice
#

I think

#

there are overlaps for sure

#

also didn't think the topic on angel robe would be so divisive 😆

charred girder
#

we were loosely talking about iron mode in the past, something global that could cover a set of challenges the player chooses. Maybe that can be a thing in the far future, but obvs larger scope. but will be more relevant someday when we have similar things like speedrun features.

torn sluice
#

Yeah I kinda looked into making perma death into a new campaign option only

#

but then I was like "well it kinda applies to a few other settings... sounds like a pain"

charred girder
#

if only this was a mere puzzle game that had nothing but level design. :)

#

or other non-dense game genre.

steady locust
#

Just don't remember to see them before

#

And Shana is weird when doing it 😂

ornate estuary
#

What, you don't like my animation for Shana's finisher? 😛

charred girder
#

It doesn't even need to be about the bow, just melee punch like at Hoax lmao.

#

it sent Dart flying across the screen after all.

remote mango
#

With regard to the saves and death games, would it work to have it create a new save and delete all the previous ones so the character can't be revived?

plucky wagon
#

Im still on the boat of Owl Saves being best to prevent that

#

Temp Saves that only exist while you arent playing the game and are deleted when you load it

#

or maybe have a single auto save that auto saves over itself anytime something changes

charred girder
#

for core SC.

#

should we make Sen do it? <_<

plucky wagon
#

Make Sen do it, he's the master now

remote mango
#

Bet Sen could do it faster than anyone else.

plucky wagon
#

the problem with Auto Save is that if someone dies, the player could just close the game instantly then load the revent auto save

#

unless you autosave in battle, but that doesnt seem like it would.... work well

#

Sen, Make Save States exist, then make Auto Saves exist, then when someone dies, Save State over their death so when the playuer tries to reload an auto save, it loads the save state XD

torn sluice
#

Yeeeeah

#

no

#

The only thing I'm probably willing to do is limit the campaign to one save

#

and make the save go boom once you hit game over

plucky wagon
#

Thats good enough I feel

#

if you're willing to cheat, you're willing to do anything to cheat, so stopping the easy ways to cheat while still punishing complete failure is the bare minimum I feel

full snow
# plucky wagon if someone REALLY wants to, they could backup all the saves

I think Ironman should be a separate thing and can easily be self regulated

Zealous is just a punishing, resource consuming experience. Permadeath is to hold you to your misplays that landed your character in that situation

I think it should be entirely up to the player to just redo a fight if they wish and still have the character available.

plucky wagon
#

I mean, yeah I agree

#

Ironman should be its own option

#

I was specifically talking about that when I was talking about the saves

full snow
#

I think a loss on Ironman should still retain the save file. If a player wants to rule another attempt with the dead characters unusable, it should be up to them

steady locust
#

My first special monster on harder, even the grind is dangerous

#

they must be 8 or 9 hp, so must have mag sig stone,spd up, wargod amulets and some luck

torn sluice
#

1.18.2

  • Added Ironman Mode
    • Disables multiple saves, deletes your whole campaign when you game over
  • Moved Option Presets to New Campaign Screen
  • Added Challenges menu for special run modifiers to New Campaign Screen
    • Moved Perma Death, Ironman Mode, Addition Frenzy and Battle Difficulty under there
    • Challenge settings cannot be changed once campaign is started
  • Perma Death; allowed Angel Robe/Ankh effects
  • ||May or may not have done something to Lavitz||

PSA

Starting July 15th, I'll be extra busy for a month. I'll be mostly unavailable so there won't be any feature work for a while (I can probably fix a bug or two).
If you have something you'd like to have for the next month you got 5 more days.

silver valve
#

Hello, just installed 1.18.2, and it crashes upon starting the first battle.
I've tried reinstalling, not changing any settings, and removing mods (battle rewards, stardust indicators).
Not sure where the crash log is, or if it's the long list that appears afterwards.

torn sluice
#

you can paste whatever is in the console

#

@silver valve did you try with any setting in particular?

silver valve
#

Random things I tried;
Setting buttons to Xbox,
Not using Turbo,

#

Not using any Challenges,

#

Not using Presets,

torn sluice
#

Ah it's the last tweak I made

ornate estuary
#

@torn sluice your config value triggers a monster reload which triggers the config value to get set, rinse and repeat

torn sluice
#

yep

silver valve
#

Accidental infinite loop?

torn sluice
#

I put that line in the wrong function

#

@silver valve gotta get to work so extra ping for good measure. Enjoy

silver valve
#

Thanks, crash is gone now.

hexed merlin
#

Is the beastiary suppost to be filled?

#

like complete?

remote mango
#

I believe it's supposed to fill in as you commit murders.

hexed merlin
#

i def have not seen some of these

remote mango
#

Have you opened the entries?

hexed merlin
#

yea gives me quite a bit a info

remote mango
#

Evidently, I'm wrong again!

hexed merlin
#

umm...

#

wat do

#

im on disc one. hmm

torn sluice
#

Gasp

hexed merlin
#

oop

#

umm

#

hoi Sen

remote mango
#

Lucky bastard has a full bestiary, and I can't even FIND a crescent bee. XD

torn sluice
#

it's not actually full

hexed merlin
#

it isnt?

torn sluice
torn sluice
hexed merlin
#

yay

torn sluice
#

and pretend there never was a problem

hexed merlin
#

there was a problem?

torn sluice
#

nope

remote mango
#

@torn sluice Why do I have to open the initiative tracker every time I start the game?

torn sluice
#

I'm deeply sorry that you have to press Square once every time

remote mango
#

Is it a thing to do with the fact it's not part of the original game code?

#

I'm curious from a technical aspect.

remote mango
#

I wasn't annoyed tho. Murdered for asking a question. XD

torn sluice
#

If I had to give you an answer it would be "Because that's how it's coded" or "Why do you have to open the item menu each time you wanna use an item?"

#

You can pick whichever you prefer

hexed merlin
#

@proper latch

#

here

proper latch
balmy ridge
#

So little feedback on Bestiary:

  1. Might wanna reduce number of monsters needed to kill to fill out an entry, it makes addition leveling super easy and might make you over leveled a little. I'm playing on your hard mode and Urbolous wasn't match of a challenge.
  2. Rare monsters like Yellow Bird 00Parts definitely needs reduced number of kills considering how rare they are, difficulty to beat and their gimmicks.
torn sluice
#
  1. It's definitely meant as more of a completionist feature rather than a core mechanic. Makes sense to me that if you go out of your way to grind it, you get powerful in exchange
  2. I could see that
#

Are you on Hard or Harder?

#

Granted you're on the last version, I haven't updated the numbers on the release page but if you're on Harder it's 2x hp instead of 1.75x. Not that it would necessarily make the fight harder directly

#

Since I'm not tweaking every monster in a specific way, it's hard to just make it evenly balanced all the way through. Some monster designs are just inherently easier/harder so boosting stats globally isn't going to necessarily make them equally easier/harder

#

AKA if I go above certain values, the commander fight at the beginning isn't doable

#

So it's not necessarily meant to be HARDCORE, but just give a quick and easy little oomph to it

balmy ridge
#

fair enough

torn sluice
#

I'll leave that to Zy with DraMod

#

@balmy ridge I'd say if you feel the difference it's accomplishing its job

steady locust
#

I'm definitely continuing my gameplay now

#

Just hope not to be ''overleveled'' because almost everyone got their last additions with the grind

remote mango
#

Prepare for your hopes to be dashed quite thoroughly sir. (Yes, I know it's a misquote. XD)

charred girder
#

-h-o-p-e-s-

remote mango
#

-d-r-e-a-m-s-

remote mango
#

Colega: "Yes, I would like to report this gif... Why?... Well, I'm in it and I don't like it."

steady locust
#

Don't worry, actually I feel welcome on this discord 🙂

torn sluice
plucky wagon
#

I dont understand what you changed

torn sluice
#

That's funny cuz it's pretty huge for the game

plucky wagon
#

kinda just looks to me that you dev tooled every character to max HP and then maxed Shanas Speed and spammed guard

#

idk

torn sluice
#

Look carefullyyyyy

plucky wagon
#

I mean, the HP recovered is different

#

its wavering between 800 and 999

#

I dont think it usually does that

remote mango
#

Why on EARTH would I want consecutive guarding to reduce the amount of HP restored?

plucky wagon
#

ah

torn sluice
#

#balance

remote mango
#

I mean... big challenge, but no thanks. I have not located a single Inn because I just guard to heal. XD

torn sluice
#

Exactly my point

remote mango
#

...

...

fair.

plucky wagon
#

I think it kinda sucks ngl

#

just my opinion

torn sluice
#

It's not really gonna stop you from doing that cuz it's a pretty soft nerf but within battle themselves you won't be able to turtle as efficiently

remote mango
#

I think it's a great addition to the features for challenge runs.

#

Still not gonna use it.

plucky wagon
#

lol

remote mango
#

Wait. Does it go down only when guarding consecutively, or for the whole battle?

plucky wagon
#

I feel like there really isnt a way to effectivly balance the guard. it is what it is

#

Consecutively

torn sluice
#

Feels more like you're not opened to it

plucky wagon
#

I feel like theres gotta be a better way than to just nerf it

remote mango
#

I'm surprisingly on board with this change.

plucky wagon
#

like maybe, do that, but make the next turn for that character half or something

#

the issue is that as you go through the game, there are not many Inns in the grand scheme of things. there what? 4 Inns in the entirety of Disk 1?

#

5 if you cound the Stool

torn sluice
#

There are firelies across the place

plucky wagon
#

all it will do is lead to more Healing Potions needed to stay alive, and thus more complaning about Bag Space

#

ok, I forgot about the fireflies, but that kinda is irrelivent, since it outclasses turtling anyways

torn sluice
#

If you don't wanna deal with bag space then increase it

remote mango
#

The build does have a very prominent inventory adjuster. XD

plucky wagon
#

thats besides the point

#

I just feel like this is worstening the Balance overall

remote mango
#

What did you mean by the next turn is half?

plucky wagon
#

It was just a suggestion is all

torn sluice
#

Oh yeah because being able to shield a boss over and over again until you're max hp is perfectly balanced

plucky wagon
#

the thing about turtling is that is becomes less and less viable the longer the game goes on

#

so it really is only a strat for the first disk, maybe start of disk 2

torn sluice
#

I mean

#

If that's the case

#

Then even if you had the guard balance on, it wouldn't impact you

#

because you are not going to sit and do consecutive guard

plucky wagon
#

you cant checkmate me bro, this wasnt even a chess match

#

XD

#

I just think that its hurting an already outclassed ability, If you want to balance it, it should be something that debuffs it early and buffs it later

#

what this does is debuff all of it

#

idk what that balance would be, but I feel like this isnt it is all

full snow
#

It is damn near one of the best moves in the game

plucky wagon
#

you cant deny it becomes more and more useless the further in the game you go

full snow
#

Healing 10% Max HP, 50% DR, full status immunity (except for No Combat),

plucky wagon
#

im not saying its a bad ability

full snow
plucky wagon
#

just that a straight debuff isnt going to balance it

full snow
#

It is so good at all walks of the game, I think chipping down the healing of the Guard function works

#

If one wants the healing of their already insane Guard, they'll have to go out of their way to apply it

remote mango
#

I agree, but what I saw wasn't chipping, it was shark bites. XD

full snow
#

The way it was implemented was pretty smart IMO

plucky wagon
#

from what I can see, it seems to do -2% per consecutive guard

full snow
#

To a cap of minimum 2%

remote mango
#

Shark nibbles then.

full snow
#

Just doing something that isnt Guarding returns it to full efficiency

#

What Sen targeted - turtling with Guard abuse

#

Is being discouraged with this nerf

#

And I think its just fine

plucky wagon
#

I still dont think this is the right way to do it is all

full snow
#

Can you suggest a better one?

plucky wagon
#

something about it just doesnt sit right with me

#

idk

#

no I cant, thats the problem

full snow
#

Cause Guarding overall does need a tone down

plucky wagon
#

I just dont thing this is the way

#

I dont think balancing the guard is that simple

#

that you could wave a few lines of code and fix it

full snow
#

Of course it isnt, but I think this is a good start for the part of Guarding that is the easiest to abuse in the main game

plucky wagon
#

this feels like a bandaid for a bigger problem overall

full snow
#

Anyway, we agree to disagree?

plucky wagon
#

sure

full snow
#

🤝

plucky wagon
#

I'll go back to sucking at Yakuza Pool

full snow
#

Bless up

plucky wagon
#

God, Pool Sucks in Yakuza

full snow
#

GL*

torn sluice
#

I was pretty soft with it too

#

I thought about halving the halve each time

remote mango
#

Do it. Nerf it harder!

torn sluice
#

or instead of making it reset, it goes back up the same amount it decreases each none guard move

#

but I'll start with that

#

as always just a feature you can opt in to

full snow
#

Or maybe just no heal

remote mango
#

No heal may be a bit extreme.

torn sluice
#

With no heal it gets a little tricky cuz now you're 100% reliant on a healer or healing potions

#

Which maybe is right

#

but it definitely changes a lot more

full snow
torn sluice
#

Yeah I played for a bit and it just always what I default to and it's somewhat annoying me

#

It's just too convenient and there's no reason not to do it

remote mango
#

I think I'm finally starting to piece together the perfect timings for flawless additions. Only takes me maxing out the addition anyway. XD

torn sluice
#

also anyone notice that the item use list in combat just keeps re-shuffling

#

Is that OG?

remote mango
#

No it sure as fuck isn't.

#

Not to my recollection.

torn sluice
#

like I go to use a burn out, it's first in the list, and then next turn I wanna use another one and it's now 2nd in the list

full snow
#

Nah you're real for that

remote mango
#

Mine's wilder. Healing items are everywhere.

full snow
#

It kinda pisses me off that Health Potion creeps to the top and my repeat items stay at the bottom

#

But yk it is what it is

torn sluice
#

I mean just ask the guy that literally makes the mod called QUALITY OF LIFE

#

Whoever that may be

full snow
#

🫵

#

🫵

torn sluice
#

what order do you want it in

remote mango
#

Hey @torn sluice, can we fix the item list?

torn sluice
#

I'm kinda torn

remote mango
#

Make it sortable?

full snow
#

YES

torn sluice
#

I didn't wanna go there

full snow
#

SORTABLE

torn sluice
#

ugh

#

fine

#

what about to sort

full snow
#

Healing > Status > Item Magic > Repeat.

torn sluice
#

First instinct is triangle

remote mango
#

Healing/attack/repeat, and repeat/healing/attack?

full snow
#

Triangle 100% works

remote mango
#

Only really need the two.

plucky wagon
#

You should make it an option like FF7 has the magic list

#

make the setting choose what order the menu sorts

remote mango
#

It doesn't even need to be an in battle option, just have it be in the options menu.

plucky wagon
#

exactly

torn sluice
#

I can do that

#

I think no matter what the main thing is that the list should at least stay consistent

remote mango
#

Do whatever is easiest for you, but thank you for letting us make suggestions!

full snow
#

The QoL guy is making my L Q

plucky wagon
#

Status can always be on the bottom, nobody cares about that, so the other 3 categories can be sorted in 9 different ways:
Healing, Attack, Repeat
Healing, Repeat, Attack
Attack, Repeat, Healing
Attack, Healing, Repeat
Repeat, Attack, Healing
Repeat, Healing, Attack

plucky wagon
#

So 10 options in total

full snow
#

I think Status should be right after Healing

plucky wagon
#

shit, Im bad at math

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XD

remote mango
#

Should we leave the glitchy one in as a 'Random' sort?

plucky wagon
#

I dont think so lol

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this doest feel like a "Make the game harder" as it does "Be annoyed"

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if you include Status, it turns 6+1 Options into 24+1

#

so idk if that might be too many for an option menuy

full snow
#

100%

#

we don't even know if that's the route he's gonna take

plucky wagon
#

which is why I suggested just the 3 categories

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and stick status at the end of the list in any of them

full snow
#

Or, Mr. @torn sluice

torn sluice
#

What's an example for status

plucky wagon
#

Poison Needle

full snow
#

Make it so you can press up at the top of the list to go to the last entry

plucky wagon
#

The one where it stuns

#

uhhh

torn sluice
#

Yeah I was thinking of that

plucky wagon
#

Sachel technically

full snow
plucky wagon
#

Eh, I consiter those Healing

#

they Heal Statuses

torn sluice
#

I don't think that list has the triggers binded

full snow
#

Fair enough

plucky wagon
#

Im talking about the Magic that arent attacks

torn sluice
#

I was thinking maybe sort it only one way and use R1/L1 to jump between "sections"

plucky wagon
#

but rather cause status

torn sluice
#

R2/L2 jump to last/first

plucky wagon
#

hmm, idk

#

I feel like this is an option that is better to set before battle to make battles take less inputs to get what you want

#

rather than adding inputs to sort something everytime you want to find something

#

Like, the difference between KH2 and KH3's Shortcut menu. in KH3 you can swap between shortcuts, but nobody used them cause it was toon complicated to swap between shortcuts on the fly and so it was faster to just set the one beforehand and use that.

#

Go for setup now, faster later

full snow
#

I fw sectioning actually

#

Most of the time you go into items you're looking for exactly one thing, so you can quickly jump to the section and find it

#

If I know I keep repeated at the bottom due to my option and I want it, I'll have to scroll all the way down

#

Most items are important for the thing they work towards/respond to

#

Making it an option could leave for mid-fight frustration at how it's sorted

#

You shouldn't need to optimize how much of a certain type of item you want to use before you trek on, it should be really quick and adjustable throughout

torn sluice
#

Yeah to me it sounds a little weird saying "imma sort my menu this way because I'm always going to need x item"

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the situation should in theory be always different enough that you always need something else

#

but I do get that some items are used more than others

#

for sure

remote mango
#

I'll be honest.... I never use status items.

torn sluice
#

Another thing to consider

full snow
#

Healing Breeze!!!!!
Power Up!!!!!!!!!!!!
Speed Down!!!!!!!!!!!!!!!!!
Psyche Bomb X!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

remote mango
#

Shit, I barely use items in general. XD

torn sluice
#

Keep track of the last item you used and when you re-open the menu it selects that one

remote mango
#

Healing breeze for sure, but...

torn sluice
#

that's cuz you're playing on baby difficulty 🤓

remote mango
#

Shhhhh... I have to beat the game for the first time.

full snow
#

In that case for sure enjoy yourself

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But uhhh

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Hoo baby it gets hard

remote mango
#

I get it. I'mma need all them items when I start cranking difficulty.

#

Speaking of... HASCHEL! STOP BEING A LITTLE BITCH AND RESIST THE POISON ATTACK FOR ONCE IN YOUR DAMN LIFE!

charred girder
#

(in retail)

#

it is a little cumbersome at first but very handy as the equip list grows in particular.

#

the exact keys themselves could probably be optimized.

torn sluice
#

I'm fucking around with it right now

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It's inconsistent with how the rest of the menus work

#

for better or worse

charred girder
#

Are the commands not the same?

torn sluice
#

it's the same commands but they don't do the same

#

On any other menu home/end send to first/last item

charred girder
#

I can't speak to revised commands, haven't tested them all. Thinking about retail, rather. And now I'm wondering if some of that was altered on purpose or on accident.

#

(gamepad Ls and Rs, no keyboard commands)

torn sluice
#

Did the triggers do something in pause menus at all in retail?

charred girder
#

I'll try to remember to take a look tomorrow and get some bearings.

#

Yes, that's what I was trying to say originally.

torn sluice
#

I might've never known to try cuz there's no prompt for it

charred girder
#

it may be in the manual but I don't recall.

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and kids often didn't read them anyway.

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No warning in-game, no.

torn sluice
#

yeah it's different

charred girder
#

I'll get back to you, need sleep soon.

torn sluice
#

basically in pause menus L2/R2 function as L1/R1 in the battle item menu

charred girder
#

is it possible that's because Corey or someone else on the team force-swapped the camera-cycle buttons in battle?

#

99% sure that changed at some point in the last 1-2 years in SC.

torn sluice
#

I think it's just because of how the item list works with scrolling

#

Might be more of a limitation rather than a choice

charred girder
#

Well, I'm going to check that as well regardless. If it's a global edit it may be affecting other things.

plucky wagon
#

cant you use the left and right directions to skip sections of the item menu in battle

#

I swear ive done that before

torn sluice
#

if you mean arrows, no

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if you mean bumpers, yes

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this is the list of item types I can sort by

#

I'm going

RecoverHp
AngelPrayer
RecoverMp
RecoverSp
RecoverStatus
Attack (Single)
Attack (All)
CauseStatus
Repeat
Buff (whatever that might be)
Sachet
SignetStone
Pandemonium
TotalVanishing
Charm
torn sluice
#

1.18.5

Bestiary

  • Cleaned up a few of the early entries that couldn't be completed
  • Reduced kills needed to complete entries (5 -> 3, 10 -> 5)
  • Reveal name and location of enemies when seen but not killed (rare enemies fleeing will at least tell you you've encountered them and where)
  • Archives button; made the default selected sub menu entry the Bestiary

Difficulty

  • Renamed Harder to Extreme (less confusing)
  • Increased ATT (10% -> 12%) on Hard
  • Increased M.ATT (5% -> 6%) on Hard
  • Increased SPD (5% -> 10%) on Hard
  • Increased ATT (17% -> 20%) on Extreme
  • Increased M.ATT (12% -> 14%) on Extreme
  • Increased SPD (10% -> 15%) on Extreme

Battle

  • Added Gameplay Balance option in Challenges on New Campaign, which only changes the following for now:
    • Guard: each consecutive use decreases the HP restored by 25%. Resets on any other action.
      • Haven't been thoroughly tested so any feedback welcomed
      • The goal of this change is to decrease the viability of the turtle strategy and promote use of healing items and abilities
  • Couple Item List quality of life improvements
    • The list is now consistently sorted
    • The R1/L1 and R2/L2 buttons will function the same as other menus in the game
    • Infinite use items (repeat) are now color coded
torn sluice
full snow
#

This shit staying on purple perma

remote mango
ornate estuary
torn sluice
half pendant
#

Just discovered severed chains yesterday and got it working. Trying to install the QoL mod on severed chain but cannot get it to work. having difficulty finding instructions on here. please help? really want that turbo mode.

torn sluice
#

It's all in the how to install on that page

#

What are you stuck on

half pendant
#

I see it now, thank you!

full snow
#

I FW YOU, HAVE FUN YOU FUN HAVER

ornate estuary
torn sluice
#

jaded speed runners

charred girder
#

I use it as well, but only once there are like 100+ items in the equip list. Long-scrolling to items near the bottom of the list feels bad (though this is better solved with filtering)

remote mango
#

I'm thankful for it.

half pendant
#

It's working! thank you so much for this, super awesome.

charred girder
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Didn't see the old reply chain, sorry. Meant non-combat menu. I only used it in battle to quickly pick Sig Stone or Smoke Ball most of the time.

ornate estuary
#

Ah, out of battle uses standard paging that we added

last ravine
#

Hey guys, the mod is fantastic! Thanks for creating something like this

#

I wanted to ask a question about the bestiary because some "-1" appear.