#Dragoon Modifier
1 messages · Page 11 of 1
You can press +/- to speed up the game and then you can also turn on auto advanced text.
- like in the keyboard?
yes
doesn't work in battle, let me try in a second
it does nothing 
nvm it does work, but I need to use the ones in the numpad
and the first time I press it doesn't work, because it first needs to change to keyboard
all good then, thanks!
is it normal that some gameplay configurations get removed whenever I load the save file? Namely seems to be inventory size, equip effects in dragoon, dragoon escape/guard/item menu
seems to happen after every battle, so I guess it's hell mod related, that it forces it
Yes hell mode will lock some features
in the next update it will be more clear as base SC now has option locking
ah alright, I was very confused at first 
how do I use the burn stacks with Dart?
I think that I currently have one (Dart used Flameshot at the start of the fight)
the readme says to press triangle+square but nothing happens?
supposedly the multiplier of flameshot should change to x1.10, I think?
pressing up or down only shows addition swap too
and another semirelated question, do enemies lose the wind mark after a while? I also did a magic with Lavitz, I saw the green 1, but when I started paying attention later, when selecting the enemy, there was no 33% green bar under Lavitz's portrait
another one, I just got Rose, I attacked with her, I saw there were some blue numbers on her (supposedly healing herself while attacking), but her HP was the same after it was done
(also enemy AI seems a bit... unfair? This Sandora soldier used 5 ice magics on Dart in a row, who gets one shot every time right after I ress him lol)
yeah, she's not healing even though I'm seeing the blue numbers, I just tried again
oh, there was a speed up button? hope we will be able to put that one on the gamepad in full version, i decided to let this one bake a little bit more
use left or right to change to a character's special ability
oh
that's what face north + face left means
it says after triangle + square so I was just confused
after the enemy is attacked they will lose turn meter and wind marks
ohh, when they are attacked they lose the wind mark
i haven't added any colour damage numbers yet so i used some that the game has available but are unused. rose will store part of the damage until the number equals her max hp. when the bar is filled you use that to add damage to rose's next attack.
ohhh
well
good to know 
when the readme says "Character's additions has been changed", it's only the damage% and sp, right?
yes
perfect, thanks for answering all my questions
I got this achievement without actually handing the stardust
I just got my 10th stardust in the seventh fort, went out the door and got the achievement
All keybinds in SC are remappable
sometimes when I open the addition menu in battle, Lavitz will have the typhoon addition before he actually has the level to use it
if I try to hover over it (not even selecting it yet), the game crashes
same crash in a notepad
this is the second time it happens
the first time I was like "did I have typhoon?", hovered over it and crashed, didn't save the crash
the second time I see it I was prepared and went for the crash on purpose to report it
also sometimes Rose doesn't have More & More, even though she has it unlocked and I've been using it
uh hmm interesting. i am sure that is fixed with the latest SC.
ah, I'm using the beta for the hell mod
i need to update before monoxide makes me rewrite another third of dramod
😂
why can't i have two keyboards and four hands
same
can I also burn stacks with Dart while out of Dragoon?
yes
cool!
how to do the dabas minigame? 
You do, use your feet! lmao
seems grand jewel increases dragoon power. im gettin 700 dmg using a wind arrow out of dragoon and 7000 in dragoon during dragoon atk and df significantly down
oh the hero competition was a bit unexpected 
could I get Haschel's mechanic explained? It's not in the pin, and in the readme it's quite confusing
attack with haschel or thunder based attacks on enemy, bar full? use spark net instead for big damage. enemy has thunder element? bigger damage.
the readme says that dragoon spark net uses 10mp
but it does not in game
is that also outdated in the readme?
the readme also says it has an enhanced multiplier of 150x150xmulti
but I think in the tooltip in game I saw differently
besides this, I find it interesting that haschel works like this, like he can build the stacks by himself, would be interesting if Dart's additions would also give him burn stacks for example
or Rose's addition would give her siphon (maybe just a bit less, like 5% instead of 20%)
what does it say it uses in game?
just 150xmulti
oh, it does say 10mp in battle even if out of battle says 0mp, my mistake
but the multiplier is different
i guess i had a stroke
lmao
it's 150% * multiplier
and when the bar is full
it's 150 * multiplier * (7.07 + (dragoonLevel - 1) * 1.01)
and when you attack a thunder based enemy while bar is full it's
it's 150 * multiplier * (7.07 + (dragoonLevel - 1) * 1.01) * 3.5
those are a lot of numbers
is it like that in game even if the tooltip in game doesn't say that?
yes
okay cool
i will change it next patch to say 150% * multi x XXX%
so, just to clarify
when the bar is full
when an enemy has 10 thunder charges
you need to swap to the "skill" by doing up + right to select it
and then dragoon magic spark net?
is that the only way to proc Haschel's special skill?
no haschel's thing automatically will use it
oh
you only use haschel's special menu if say you have 3 thunder charges on a dead enemy and want to transfer it over, or you just want to transfer them all to a single enemy.
so if you have 3 / 4 / 3 thunder charges on enemies but the ones with 3 are dead you use haschel's menu to "gather them", you attack the one with 4 changes you'll have 10 charges next turn.
you can gather them even if the enemies are dead?
yes
and to proc them once you have ten, it's only with dragoon spark net, and it's done automatically, right?
yes
perfect, thanks!
btw, I think you know, but there are bad/weird healing numbers
I think it was reported already?
but yeah, I just used a healing potion, and Shana healed around 25% of her health instead of 50%
which... kinda sucks because I'm getting my ass beat by this boss lmao
also yeah idk how to use Haschel
enemy stopped getting charges even though Haschel's bar was not full
I went into dragoon
I did spark net after "retrieving" the charges, which I guess I shouldn't have done
and haschel inflicted 8 charges after that
so it wouldn't have matter because the boss didn't have 10 charges anyway
yeah okay, jiango boss is not getting charges over 8 -.-
it's a random chance to get a charge
i am doing some updates now but a lot of things are broken still
that's fine
I think the most important thing is to get the read me up to date
if I don't know what things do or how they work correctly, I won't know what to report that is not working as intended
there are other things too... maybe idk how enemy turns work, but it's kinda weird that after applying a wind mark with Lavitz, and proccing it with another character, the enemy might still get ahead in the turn order for no reason, when supposedly it should be losing turn points
I think Shana's healing is just bugged, whenever she throws a potion, she just heals half of its intended amount 
only happens with her
ignore entire ultimate boss section
the entirety of ultimate boss is getting redone next update.
is the whole shana elemental field working?
I do see her wind bar going up (I keep using wind arrows)
but I didn't notice anything different
ope
ignore shana's entire section
xD
alright
everything else seems the same as the readme I already had
only shana's part was different
that's not in the v1.3 update
secretly checking in on shanas light attack or the full rework teased a while back....
dang, jiango was so hard, but then frueguel was a piece of cake
those counter attacks on jiango were deadly
now that Lavitz is gone and I have Albert, I'm trying to get Lavitz back through the menu, but it says Lavitz removed, and just in case I check and he's not a party member
in an earlier point, I think it was Lohan or somewhere else when Dart is alone, I was able to bring Lavitz with this option, so I'm unsure why it's not working
swapping Shana in or out does work though
The Sandora commander hit me for 90% of my hp with a single attack, is that intentional?
is that the first boss?
yeah
sometimes he can hit you for more than your max hp 
xd
you need to get a bit lucky with that boss lol, took me like four tries
yeah np, how do I know if I succeed the QTE's btw?
when you press X or whatever your confirmation button when you do an attack is
is Dart doing a second attack and shouting "Double slash"?
then you are succeeding the QTE
i set it to volcano it seems to be better
battles seem to be 30 fps though, really unfortunate
if this is your first time playing Legend of Dragoon ever, don't do it through the hell dragon modifier though...
just play a normal playthrough
Battle is still 20 fps, it's going to take months to update it so it's going to be its own dev cycle in the future
can I chug health pots though? I killed the guy but I have 0 atm
or do I need to load?
it's fine
ok
I see that encounters are different too with this mod, I checked a few videos and the commander's skill set is different
and XP values are higher too, this fight brought me to level 4 but in videos they get level 2 from this
bosses give 50% more exp
a lot of things are changed from the base game with this mod
This game seems pretty cool though, the QTE system is pretty fun
I got this achievement just for entering the black castle, probably not intended
so, I just beat Doel, and went back to see what the researcher is about, this is some juicy gear
what's the supposed gameplay loop to farm all the money needed though? lol
(also somehow the black castle still has all the sandora enemies? was that always a thing if you come back? lol)
You couldn't come back in that's why they are still here
And you're not supposed to farm money to buy them
not sure if it's intended or not but sometimes rose shows heal numbers when using dragoon attacks but doesn't actually gain the hp. Is there something about the mechanic that i'm not understanding or is it a bug?
the damage goes to her siphon overflow and it's based on her max hp
ultimate boss will give enough gold, the new versions of ultimate boss will be level 60-70 only and give huge stacks of gold
the full thing was not ready for the beta
Oh that makes sense lol
Those blue numbers actually fill up her blue bar on her portrait, once it's full you can use her special ability and she will do a crapload of damage
Ah well, it's in the message you linked to me so I went to check it out lol
Could I get this question answered please? It's about the swap Lavitz dramod menu option
That has been bugged for some time. I will fix it in the next version
are enemies attributes changed?
I'm fighting currently Gherich, who is earth supposedly, but throwing Pellets with Shana, which are earth based, do more damage than the previous burn out I threw 
Did you use the burnout with a different character?
nope, I'm only throwing magic with Shana
I might have thrown it into Mappi, but I don't think so
maybe I'm just a bit confused because Shana's arrows also look like magic
maybe I'm just surprised that Shana is doing 800 with a pellet, which is earth, against an earth enemy
while Albert with a wind weapons is doing 250 damage
ah no, this guy just has very weak mdef and high def I guess
okay a shana wind arrow did 800 damage, and a shana earth arrow did 80 damage
so I guess it's working fine?
but the pellets were doing 700 damage, I'm so confused, I wish I had a spinning gale to test but I don't
You can see the element of an enemy by looking at the background of the nameplate when targeting them
yeah
Gherich is earth
so are the pellets
that's why I was so confused at the damage Shana was doing with them
but sadly I didn't have many other elements to test after I noticed the damage numbers
these are a lot of items from a single boss fight dang
readme says that kongol gets half speed from equips, but as far as I see in the stats, he gets the same as everybody else
half speed is only in battle, hard to change the UI for two characters alone
Lavitz/Albert
they also get only half speed for equips? or is it something else?
yes half speed on equips
Are there any monster drops with important upgrades btw?
Drops are quite rare in this game
Some enemies have weapons drop
That later will be able to be bought anyway
Or things like that
I wouldn't fuss too much about it, or check a guide
The highest rated in gamefaqs has monster drops
ok ty
Where are you in the game btw?
I am at Urobulus atm
Not bad
the basilisk in the cave
but I think my save is GG, I have no health pots and I can't buy any
Oh yeah, I knew that was happening, so I made sure I had a lot of pots and I just turtled with defense to heal until the rock fireflies
I think there is an enemy in the cave that drops pots
You could try farming it next to the fireflies
ok cool
my strat is guarding with everyone except for Dart
because Dart is the only one's whose damage doesn't suck ass
Shana can use heal twice too, more if you have some rhapsodies, so that can also help in a pinch
Lavitz is straight up dogshit
Shana's only saving grace is more turns and her heal skill
Shana is amazing if you have some magic items
I actually bring her on all bosses, she's my main DPS lmao
And once you start getting arrows (her main gimmick from this mod), she gets even better
she has no additioons though 🙁
But since all the items are sorta "limited", I only use her on bosses
Yeah will
As I said
You spam magic items
Or her special arrows from the mod
So her not having additions doesn't matter
In the vanilla games she kinda sucks, but in this mod she's really good
ok ty
Urobolus is pretty easy, I just need to grind a few pots and get dart to level 7
She gets 50 sp when you use magic with her too
(also from this mod), so she even gets to dragoon fairly fast and easy
you get no SP from guarding right?
Btw, do you know if it's possible to speed up the game while holding a button?
instead of speeding it up and down with button presses 24/7
There is no way
But you can remap it to a more comfortable hotkey
I play with controller
So I put it on R2 and L2
Sometimes i see extra digits, is that a crit or something?
Wiped at 20%, three health pots are not enough -_-
turn on dramod's HP bars you'll understand the orange numbers. bosses have a shield that will appear inside the ( )
Yeah the extra numbers in a more orange you are seeing is damage to the shield
Try to save your heavy hitters for the ~end of the fight. Enemies get higher stats when they have less than 80% HP, and then again when they have less than 40% of HP, so that's when you want to start throwing most of your shit to end the fight as fast as possible
The bats drop potions, and the orcs drop dark mist (great for Shana). The spider drops an angel's prayer, which is basically a healing pot that works only after somebody dies
Also, just in case, don't use healing potions with Shana, she seems to be bugged afaik, her healing with items heal less than intended
@gusty pagoda
I did know about the stat increases, I didn't know about a shield, thanks!
I think that's because I was using severed chain health bars and not Dramod's hp bars
but yeah, I actually enjoy this game and mod in particular
doing the hell mode in your first playthrough is just so crazy 
I completed expedition 33 more than 10 times
I found this game in an interview with the lead producer I think
yeah but in expedition 33 you can parry/dodge attacks
in this hell mode you will eat attacks that do 7/8ths of your HP yes or yes 
well health pots heal for 50% of ur HP and cost nothing
I've noticed the AI only does some of these attacks after certain conditions are met
like the wardens in the prison only throw bombs when their HP is at or below 50%
it's just knowledge u need
and then u make a strategy
disc1 final boss dealt 2400 damage to character that had like 800hp
lmao that had to be in an earlier patch or something, I had not much troubles with that boss lol
not more than any other at least
I do wonder how the targetting AI works, I am confident my guys aren't targeted 33/33/33, but I don't hjave numbers and I could be talking out of my ass
this goes for pretty much any normal mob, once they get to under 50% you want to kill them asap lol
pretty sure they know your stats/weaknesses
enemies have higher chance of targetting the character with weak element when using magic. thats in the base game
I had a frozen magic attack target Dart five times in a row, killing him every time xD
not only for magic though
my Shana gets targetted like 75% of the time
could be confirmation bias
since she has lower defense and lower HP
so I notice it more when she gets hit
but I throw the shield on her every battle, and I swear all enemies just target her all the time lmao
and all the magic of course gets thrown on Lavitz lol
I did the same
she was definitely targeted less when I put the shield on her
but i have a small sample 🙂
you mean guarding?
the shield I mean is an item at the end of disc 1
so I don't think you have that yet
I'm not sure if characters get targetted less when you guard, I don't think I've noticed anything like that
ah no no
there is an item later
that you can use once per battle
that negates all physical damage in a character for three turns
thats just rng
thought it was for regular attacks too
but what is magic vs regular attack isnt always clear with mobs anyways
confirmation bias then
but it does feel like my Shana/Meru get focused a lot on physical
and my Lavitz/Albert a lot on magical attacks lol
it would only be elemental on the char or magic
nothing afaik for weightings on any other stat or feature aside from the special items and statuses
you only notice those because otherwise they deal no damage 🙂
this is still not enough damage
evasion buil;d 
until the bosses gain accuracy over time 
hell mode vs almighty power of 🐟
hell mode detects fishing mod remove 50% bonus boss exp
I just encountered a yellow bird and it dropped a cloak with 20% melee evasion 0_o
yep they do that
yeah but then you need to give up an accesory slot
there are so many good equips
I wish we could have two accessory slots to make more varied loadouts
at the end is a lot of therapy/physical ring spam, at least for me lol
or the speed rings
I'm kinda confused with additions, aren't later additions supposed to be better than earlier ones? Burning rush is straight up weaker
but I haven't gotten it to level 5 yet
It's weaker but gives more SP
But yeah, most of the additions stats are changed from vanilla
Some of the choices might be a bit on the wackier side
can you check for me if level 5 burning rush is better? then I can stop leveling it 🙂
At lvl 5 burning rush is 150dmg, 50 sp IIRC
ok
You want to level them all anyway
It's the way to unlock the final addition
For each character
ok ty
Also, I should be spamming my dragoon attacks 24/7 right? To level the dragoon stuff
Gaining SP is what levels your dragoons
Do you still get XP when the SP bar is full?
Imagine if Dragoons had separate XP bars that only incremented for using them 🤔
We did add dxp to the post battle report so at least you can see it in SC
I know, i was saying that in order to level the dragoons, instead of being human and fighting, you had to use purely dragoon actions to level them.
like a D addition gave 10/50/100 out of 1,000/3,000/6,000/12,000/20,000 etc etc
Yeah, I think it's pretty silly how they implemented it
Would it ever be possible to implement that method of dragoon levelling in the future? especially if say someone makes a mod for permanent dragoon form, you would need a way to level them.
Well we have full source code so technically anything can be done
if you activate the option to use items in dragoon form, you can at least throw spirit potions, or the option for equipped items to work while in dragon form, you can get SP with different equipments when getting hit or just passively
so if you just reduced the amount of SP needed to level up, it would work okayish I guess
Spirit pots only give 100 SP though, so the turn is moot/wasted if you're endlessly throwing them in dragoon form
i thought i disabled the dragoon options
I am not sure what to make of the button spam mechanics. WIth a controller I can get to 130%, with keyboard I get to 230% lol
I think were just talking hypotheticals
was just a way to currently gain SP while in dragoon form, that's all 😛
I just have it with the severed chains option on hold, f that carpal tunnel mechanic lmao
that's why I also said it would also need to be reduced the amount of SP needed to level up, but yeah
@iron bone what happens with the options that you lock if players use the in-battle options menu?
Oh you switched over to the built in locking mechanism
I was talking about the way you were doing it before
I'm not sure about if it is in the latest dramod beta. But the in development version is using most of the new stuff on main
I ran into an issue with the new menu options however
What's up?
um maybe i am dumb and i didn't see something hold on
if the option is ON or OFF i need to force disable/enable certain actions
like dragoon guard is only supposed to be available for level 6 dragoons.
my jank version of this i had all dragoon options turned off and i had an event every time the menu was triggered to allow mods to change what options on the bar were being displayed.
force the SC option off and listen for the battle actions event
oh... that was added after the dragoon options
i need to update to main again
conflict hurricane every update.
Sorry lol, trying to get everything in that you need so we don't have to keep breaking it in the future
we should sit down sometime soon then
Yeah
i am wfh all week so any time after 5pm your time is fine
poor meru, the only one with a new weapon that destroys her attack lol
It is necessary lol, in a nutshell, she'd be OP against fire
I've been playing the hell mode beta and having a good time. I've just gotten to Doel and his damage seems kind of ridiculous. What d'level/regular level is expected here? What level do I get rose storm?
rose storm is like dlvl 5 or something
Got him on level 16, barely…
Oh, I dunno if anyone talked about this, but Shana’s MP nerfs doesn’t go along to Miranda
why is it necessary?the other weapons you see in the picture are also element based for each character, dark for Rose, light for Shana, and out of the picture is fire for Dart, and they all have a normal amount of strength xD
Zychronix found she would be doing way more damage then her regular damage then acceptable. Her attack is so low it wouldn’t have made a difference anyway
I don't get it then
that's the thing
her attack is already really low
how would she be op?
And her weapons don’t give much boost as well anyway
I find Meru sadly the most underwhelming character in the mod, next to Haschel, and they were my favourite party u.u
but at least Shana rocks, and I've never used her before, so that's fun
Fastest Speed in the game, she’s already great with magic attack, and elemental weapons double damage. Usually you should get a 25-50% damage boost for opposite elemental monsters then your ultimate weapon. But considering her biggest one only gives 40, the damage boost from her elemental weapons barely makes it
She also has her passive which is great with Mage Ring.
being op against your opposing element doesn't seem to me like a bad thing though
being like characters with low hp get usually one tapped anyway when fighting their opposing element lol
The difficulty philosophy is what outputs the same amount of damage as everyone else with the best equipment and same levels and their new passives in mind. This is the result of the testing.
I brought Dart to both Lenus fights, with the heat blade, let me tell you, they were a bit rng, and the mvp was mostly still Shana (or Dart's dragoon, not normal form, which is busted lol)
I also brought Meru and she was a heal bot 
Elemental weapons have a exception somewhat but I’m not sure how far they go, probably 25-50% higher, anything farther would push it
just seemed weird to me to see normal attack on all the other elemental weapons so far I've seen, which is quite a bit, and bam, Meru's get a fat zero 
Opposite elemental characters are required if they have their elemental weapons, otherwise they may be a liability
I brought Dart because his attack during special with burn stacks maxed does 60% of the damage of the water dragon/Lenus
If not I wouldn't have brought him, it was not because of the heat blade 
Her main stats aren’t physical attack anyway, and the boost from elemental weapons are still really good
For example, 40 attack stat, 20 weapons attack stat = 60
40 attack stat, 0 weapon attack stat with water damage against a fire enemy = 80
yeah I just didn't understand why Meru gets unpreferential treatment
when all the other elemental weapons have a normal amount of attack
She gotta go fast
she has like 15 more than Rose base
which sure, is a bit, but Rose can get dancer's ring
and now she has more than Meru
Rose is a bit bulkier than Meru too
and her dark weapon is allowed to have a normal amount of attack
so against light enemies she gets like 120 attack or more, while being faster than Meru
idk 
Rose’s weapons are waaay more powerful then Meru’s, she’s more hybrid
Meru can equip a dancer ring too
but then again, Rose's special skill is kinda meh when it's only one enemy
she can
but she's much less tanky than Rose
if you give Meru a dancer's ring instead of a physical/therapy ring, she's gonna drop dead really fast
However if kept alive, she’ll deal about the same amount of damage as rose
It’s stats
And it depends what’s she’s up against too
yeah I know
right now I don't think I would bring Meru to anything that is not a water enemy that focuses on magic
which is not that many
I'm not sure I'd bring her against a fire enemy
I’d absolutely do it
better to bring Dart for tankyness, Shana for damage, and then Albert or Haschel
Meru's damage, at least in the point where I am, is terrible, her dragon magics are terrible, and I'd much rather dps with Shana since she wouldn't get one tapped like Meru because opposing elements
You always need 1 to exploit their elemental weakness, with physical and magic damage, 1 who’s the same element and 1 who is the best mix for physical and magic damage
Shana exploits everyone perfectly with her elemental arrows + magic items
Meru’s physical and magic damage is more higher then others if fighting a fire enemy, yes she can die more quickly too but that’s where the others come in to back her up
the only problem that Shana has, it's that her healing with items is bugged, so you cannot use her to heal with items 
Magic arrows don’t give a lot more damage even with opposite elements but it’s a nice boost, she doesn’t replace what opposite elemental characters are
no way
my Shana with fire arrows was doing similar damage to the water dragon than Dart with a heat blade 
and then with burn out she was doing straight up more
Hmm, never got to that point, I’d assume it wouldn’t be much different
where are you right now? I saw your Doel screenshot earlier
Finished Aglis
Doing Ultimate Bosses next
trying to beat Kamuy
Good luck lol
I've gotten close
Divine Dragon will kick your ass
yay...
disc 2 was somewhat easy
"easy"
mainly abusing dart's dragoon
but enemies are starting to get too much HP
so I can't one tap them during a single special anymore lol
I'm finishing additions then gonna try again
I can get him to 25% hp with a bit of rng
What level are you know?
but then he decides it's fun to spam the magic aoe three times in a row
and it's just too much lol
ehhh lemme check
26, almost 27, when I finish additions, I will be 27, that's when I'm gonna try again
I know I can beat it, I just need for Kamuy to not spam the magic attack like crazy lol
Entered Forbidden Land at Level 25
Beat Grand Jewel at Level 26 
that just sounds like a bad time lmao
I don't feel bad for power grinding to the next level if I am close before a boss lmao
my current main problem
is leveling everybody's dragoon
somehow Dart has twice the exp of everybody else....
Divine Dragon at Level 29
divine dragon is non-elemental, right?
Yes, weak against magic
Just grind first lol
I'm hoping by then I'm level 30, I can do the first superbosses
and get the inventory limit to 36
that's gonna help with bringing more magic items xD
Strangely enough, Windigo was level 30
Yea, that guy was weak lol, so was Lloyd
Lloyd was 31
anything that can be rushed with Dart is probably fine I guess
Oh, I should share my lineups for those bosses
Lloyd was Meru, Haschel and Albert
Windigo was Meru, Dart and Kongol
Divine Dragon was Dart, Shana and Albert
or Haschel I guess
I wish Haschel's thunder mechanic was either less stacks or not rng lol
I've only got to 10 stacks once
it was against Doel, because Doel stacked against himself
and it was not even good damage 
but Kamuy has high magical defense, so using magic is kinda meh 
I haven’t been able to try it yet, I accidentally deleted them a few times without understanding how it worked 😓
I'm bringing Dart, Haschel, Albert
Kaumy was Level 29 as well
I always thought the Chapter 1 and 2 bosses were a bit weak, Zychronix said that was on purpose
to ease you into it lol
I don't think they were weak though
most of them where from just right to quite hard xD
That was never for Hell Mode before thou lol
After 10 years of playing, going easy on you in Hell mode was not a thing
xD
Most of them I beat in 1 try for this beta
Probably because of experience?
What did you use for Lenus?
Too low?
The fight in is here: https://www.youtube.com/live/55-4QPFWP_U?si=-l_v3O2_ronLRDVn
Time for a reworked challenge for us Dragoons in a evolving world!-Download Severed Chains: https://legendofdragoon.org/projects/...Download Dragoon Mod: htt...
mainly for a battle where both the dragon and Lenus didn't spam their biggest attacks on turn 1 decimating my party xD
I said I wasn’t doing enough magic damage
I didn't have shana's dragoon level 3 for that fight just yet
and I did the fight quite differently from you
How so?
I started the fight with a special from dart (he was level 4 and the other two level 2)
final burst three times on the dragon
then burn stacks on the dragon
while Shana was throwing fire arrows and Meru was healing
with that in 4 turns the dragon is almost dead
just a couple turns more and it died
which just leaves Lenus which makes the fight quite easy
I see from you a lot of turtling during the fight
I don't do that too much
Guarding? lol
just needs a bit of rng to not get the strong attacks back to back
Guarding is a underrated ability
I know
I use it
I'm just saying that I've watched the first 5 minutes of the fight
and it's a lot of guarding
and Meru and Dart still died twice and needed to be ressed with Shana's third magic
The 2nd attempt? I’m just watching it again too
and you've only done 200 damage to the dragon so far
in my final attempt by this time the dragon was dead already
watching the first attempt first I guess
you didn't give me a time stamp xD
Oh lol, yea I died once, then determined I wasn’t using enough magic
Can you seek there?
At 3:36:00
It’s a strange bug
why don't you start with everybody maxed SP? 
During the “blue zone”, I find it pointless usually if I can survive in the first phase
I have no patience lol
no heat blade on Dart?
Better to prolong the easy phase in human form
I have it, the red effects are appearing on the head lmfao
you have a lot of patience, I see a lot of guarding still when I would have killed the water dragon already xD
oh lol
Playing defensively at the right times saves me a lot, if I go full offense, I’m in trouble, if I had just had more items
I rely on my dragoon powers to carry me 😤
xD
Just too good, I perfer healing items, unless their attack item is opposite elements
oh yeah, this is the first fight I used a moon serenade on
just so I could get more burn stacks faster
so I could rush this fight lol
yeah, Fueno has both single target and aoe magic items, so I stacked on those
oh right, you can use spirit potions on somebody in dragoon form
I forgot about that lmao
I should be bringing one spirit potion everytime just to do that
I forgot what made me get him lol, now I’m interested
I'm always like one turn short
you used another final burst
when already on maxed burn stacks
feels bad
waste of 3 burn stacks 
Hmm? I used burn stacks on my final burst
yeah
on your fifth final burst
your fourth final burst was raw
you were already maxed
you could have used burn stacks on your furth final burst
then do a 5th final burst to get 3 stacks
you overcapped 
anyway, I prefer to use burn stacks on attack there, your dragoon attack is higher during special, and the dragon has bad defense too (and not like I have much mp anyway lol)
anyway, minimal lmao, I was being nitpicky
I have a more direct approach to bosses it seems
when bosses are dead they can't do damage yadda yadda
offense is the best defense and all that


Oh yea, Lenus was still giving me a tough time too
once the dragon was dead
Lenus went more or less alright
it was the dragon big attack that was annoying
so once it was dead it was fine
In my case she was kicking my butt again lol
I did it, I beat Kamuy at 27 xd
what's the ???
?
when I click on it nothing happens
and if I click, close the menu and reopen it, it's not there anymore
oh, it removes Miranda lol
and then you cannot get her back ever again?
That's a joke
😐
well
I'm out of the loop lol
and yeah I reloaded a save so Miranda doesn't get removed, and I'm not touching "???" again
I don't know who that is.
Okay.
if you are gonna make a funny joke with the ??? option, at least you could say "Remove ???" or put it in the readme
you know, so things are a bit less than confusing 😅
Does anyone have a few tips for the greham fight?
kill the dragon first as fast as you can
and if you haven't, get one extra level since there is an easy recovery point there lol
I got to level 11 and I thought Greham was the kill target
the dragon has less defense
so it dies a bit faster
and the less enemies, the easier it is
if you don't care about backtracking, can always try to farm pellets from the crocodiles in the marshland too
Shana should do enough damage with those
also, I'm pretty sure I did Dart, Shana, Lavitz
How do damage calculations work in this game?
Greham has 1575 HP with 120 DEF
Feyrband has 2160 HP with 100 DEF
also is reading the spreadsheet considered cheating lol
what spreadsheet? 
mods\dragoon_modifier\Hell Mode\scdk-monster-stats.csv
oh this is cool
I wish I noticed this sooner xD
time to change shop prices to things that do not suck 
Written by Wulves, with base formula info and insights provided by Drew, tfz, Zychronix, and Monoxide -If anything is missing or incorrect, please tag Wulves in the LoD Discord server.- -Necessary Terms-Floor - Round a number down to remove decimals. Round - In the case where the game wants to...
https://legendofdragoon.org/damage-calculation/ ok I found this
ty
How consistenly do you guys hit perfect dragoon additions btw?
I think I only get them about 20% of the time
its really hard
The timing for the last hit is a little earlier than it feels like it should be
I could NEVER hit it back in the day, I'm fairly consistent now if I've practiced a bit
there is no feedback on them right?
What do you mean by feedback?
with regular additions you see white flashes when you succeed an input
and I was wondering if I could see if I'm missing inputs
If you miss an input it stops
kind of. up to you however. in the last emulator version they were in the exe file lol.
don't complain if something unexpected happens. dramod hard/hell mode is still hard coded to hell and back
the shop prices are higher for the beta because they are for systems that aren't in the beta
I made automatic dragon additions lol
Oh nice, I am going to use it now.
With the tip for the last input it's a lot easier
but i don't think it's particularly engaging to do it manually
Almost universally, pretty easy pattern
Just gottaa press the button faster on each press
precisely
someone mod in real additions
blazing dynamo but dragoon form where dart uses his wings
one day eventually™
having more additions and switching them up during the fight would be cool in general, but you would need some system to make other additions worth it depending on situation. I guess it can happen with current system if you want a bit more sp, but most often the last one is just the best
im trying to add the hell mode to mods but it doesnt seem to be working
You need to use the special dramod version of severed chains that comes with hell mode for now
where?
The links are pinned in this thread
I would like to point out that demon's gate seems to insta kill the pets of Fruegel in his second fight. It doesn't make sense to me they aren't flagged as bosses.
Well I'd assume this mod would change that ofc
I only recently decided to change some retail behaviour of the story bosses.
@iron bone #🐲legend-of-dragoon message can you take a look at this please?
putting confusion onf the first ultimate boss and hitting itself by 13k hp is cool lol
it ran away!!! noooo, my rewards lmao
that... is something i'll need to remove
fruegel doesn't run away when confused
anyways the entire of version of ultimate boss will be scraped for the new one.
well, I'm already doing them now
let's gooo 36 item slots
happiness, more magic items for Shana 
no rewards on zone 2 except for the firebird with the 40 item slots tho 
@iron bone Same issue with Flower Storm
oh
maybe this is why I felt like I was missing too many additions
when I remember not havign that many problems last time I played the game in the original
sure from time to time in the original I would mess an addition
but here I would mess them up 2 out of 3 times I was going crazy
so I just changed it to automatic additions, it makes the games a bit less fun, but I was just going too crazy lol
By disc 3 I was too annoyed and just changed it lol
yes, yes it do
I find it a lot easier, personally, but I'm pretty used to it after 5 years
I used to be able to do perky step without looking at the screen. After needing glasses i understand why >.>
Hello, I'm new here, I'm just ending Disc 3 on severed chains DRamod but i think the sp needed to level up Dragoon is way too much, I'm still level 2 after finishing all additions, anyone knows how to reduce the sp needed?
oh well... I don't know, on og game i already had Dart level 5 bro... I wanted to experience Lvl 7 b4 the end...
the hell mode beta is missing 3 extra features and 2 revamped areas for higher level
dragoons used to delevel and now they don't so the requirement for SP went all the way up
most people end up at dragoon level 6 by reaching the end of the beta content which is just before S.Virage 2
ok... so if i play hard mode i can easily get to lvl 7? cuz i can't change difficulty in the option menu, only hell mode
hard mode will not have dragoon level 7 during the story
Nani?
I recommend using spirit ring, wargod sash and whatever equipment you can find to get her sp, like getting hit by magical/physical give sp, or some weapons give more SP too
And just... training at turbo speed for a bit sometiems
I'm about to finish disc 3 and I have three characters at level 5, two others at 4, and the other two at 3
And Dart is close to level 6 IIRC
When Ghost Ship Revisit and Hellena Prison Revisit are added it will be easy enough to train to level 60 and then new Ultimate Boss will take you from 60->new level cap
Also yes there is lots of ways of getting SP
Dragoon Level 7 turns Hard Mode into Japan Demo.
I lost only once with gold exp x10 and it was a solo battle
Hell mode with exp x10 is basically og game but u have more dmg and hp
oh well i mean if you are using the battle rewards modifier mod yes you will level your dragoons much slower...
I am already lvl 60 and I am battling polter armor
Yeah but i got all the additions at 80 and no time to grind xD
🤷♂️
I wish it was the same from lvl 1 to 5 and then a bit of grinding from 5 to 7...
But your dragoon level is 2?
Dart has an addition that gives 100 sp
You should be minimum 3 I'm so confused
Yes but i used to do the 2 disc with only meru and kongol to recover the xp cuz i synced lvls
Feels like you made yourself too busted and that's why other things are so low though
Meru has another addition that gives 100 SP too
I hate grinding 😂 but well I'll see what I reach when I got to Melbu frahama, i think i will be lvl 4 with dart and 3 with some others
The fact is that some abilities like spark net on haschel is useless, it does very low dmg on every enemy
Make additions automatic then, it's pretty mindless to grind dragoon level, since you can do it in any enemy
It is basically a normal spark net and I never use magic attacks, only additions and dragoons, in my og runs only using kongol and albert, always zero problems
Already got auto additions, it was a chill run 😂
Spark net is only worth to use when you apply the 10 thunder stacks from Haschel's new special ability
Oooh well
And even then it's still pretty underwhelming for how long it takes to charge anyway
I've only been able to use it on three enemies so far
Doel, because he charges himself
And two of the ultimate bosses because they have a lot of HP so I had enough turns to get all 10 charges
Magic attacks are pretty good though
Ok so playing Hell mode with battle rewards x10 is somehow pointless
I spam spinning gale from Albert and trans light from Shana
Plus normal magic items of
I mean... Yeah?
The hell mode is not balanced for that lol
his ultimate boss weapon is centered around his new mechanic, thunder fist is like the baby version of it
You shot yourself on the foot with that one
but also the AoE spells are coming to the dragoons
Well, I can only talk about what is currently in the mode
Definitely
So in the final version it won't be underwhelming
That's cool because right now it is
Right now only burn stacks, elemental arrows and kongol's counter feel good
Though for kongol's counter you need to use pandemonium
To make it more effective
It's quite fun
Sadly kongol just folds whenever an enemy uses magic, which is everything lol
wind marks are good but you won't feel it
i am considering raising the cap to 4
so when you use super gaspless it will apply 4.
Wind mark is honestly fine, maybe give it to dragoon attack too, not just the magics
And the activated ability feels bad because it costs 10 mp but only work if Albert gets attacked, if not then it's mp wasted
I tried them all but I don't understand how they work
Maybe make it so it's for whoever in the party gets attacked
I just see colored numbers and I wonder what they do
wind mark decreases the enemies turn meter when anyone attacks the wind mark'ed monster
The readme explains them
Still might need to ask questions about it though
Then Rose's take too long to charge too, but I don't have her at dragoon level 5, maybe by then it feels better
Dart's burn stacks didn't really feel good until level 4
i wouldn't mind making
normal dragoon attack 1 wind mark
wing blaster 2
spinning gale 1
gaspless 3
jade dragon 3
super gaspless 4
Yeah that sounds pretty good
Ok maybe I am the wrong person here cuz I wanted to see how it was to reach lvl 99 and do 999999999 damage but my max is 6k with D attack xD hell mode should be really hell though at low levels
also in next update shana/??? and lavitz/albert will always be in the party and ???/albert will have a different stat table
Ah that's cool
most people get high damage numbers on the berserker or ultimate fire bird.
The new mechanic for Shana sounds super interesting, I would love to try it out
I already find Shana great though
Impressive that this mode turned a lackluster character into a really fun one
once i update to main i will have a new test version out but i am currently focusing on upscale project.
Understandable
gotta get my money's worth before my cable turns to dust 😆
I completed 3 runs without using a single magic attack so it sounds really hard to me
Reading what u are saying hell mode is not completable without magic attacks but I don't like them since I was a kid, now I'm in my 30s so...
No you don't need magic attacks lol
Some enemies have low magic defense and high defense though
But everything can be beaten with enough level/healing items

With battle rewards I'm doing without healing items, only polter killed me more than once
I used healing items mostly out of battke
Battle*
Yeah you basically are playing the very hard mod in easy mod
Yes
Which kinda defeats the purpose lol
Yeah but like that it is for grinders and non grinders, so for everyone
Dunno about that xD
I don't think other players are grinding too much in hell mode.
If I had my turbo controller I would have grinded but someone stole it from me 😂
I tried to start a new campaign and change hell mode but it crashes and there is no other difficulty other than hell mode...
I have the same issue with the save anywhere
And Dragoon escape/guard and item doesn't work in game
only hell mode works
you can't change it
it's a beta only for hell mode
some options are locked and you can't change it
And there is no Legend Casque, right?
I just tried faust... He attacks first and deals 23k dmg... And there is no legend casque to buy in lohan... How do u beat him?
I used angel scarf but it's useless
is it the apparition or the real one?
Any tips for the Lenus fight in the throne room?
I am using Hashcel, Meru and Shana for this
Dart with a heat blade
special with dart
fire burst until max stacks
then max burn stacks addition attack
she gets fried
I did Rose Dart Meru
Rose tanks the dark attacks really well
Meru tanks the water attacks
if you still have a weak shield from whatever the fight was I don't remember, use them on Dart
Dart dies to the water aoe attack but oh well, he survives if dragoon though
you can give him the physical ring so he has more survability, though I think I gave it to Rose
Lenus has a high magic defense IIRC, so Shana is not gonna help as much as she does in other fights
Haschel is a somewhat solid choice though, he can replace Rose in my line up
but Rose helps with tanking dark attacks as I said, and some extra healing
also during special
if he's level 4
I think you can do three fire bursts, an addition
then another special
addition, addition, max burn stacks addition
this should kill
you just need to survive between specials
if you have the 100SP addition for Dart, might be worth to rush Special instead of other damaging additions
and of course, start the fight with special up
oh right, the mod adds more mechanics to characters
I suppose Rose is better since one of her magic attacks is dark
Lenus is water
ah yeah
that's why I used Rose
if Lenus targets Rose with the dark attack it's basically a free turn
shana instead of meru should work too
well I was bringing up her dragoon level by passing turns 1000 times
yeah
yeah
game speed +600%
also attack normally with her
she doesn't do much damage
and gets extra sp
so might as well
bind defense to a button, and do other stuff while getting RSI
ah
well yeah that's much better
my shana is currently just dlvl 5
while dart and albert are just 6
lol
Meru is water, she doesn't do much damage
if you use her
it's just for support
healing and tanking
you shouldn't have many burn outs, so Meru would do a bit worse than Shana damage wise
as long as you have fire arrows
in Dart's special, Shana can use fire arrows, which has a nice boost with the fire field
but in the end doesn't matter much, because Dart should fry Lenus easily with a max burn stacks addition on special lol
so the background effect of the special actually has effect to the game?
unless I'm very wrong, it should make that element stronger, and the oppossing element weaker
Imma look it up
It transforms all three characters into their Dragoon form, grants doubled attack power as well as automatically perfect Dragoon Additions to the Dragoon that initiated it, and changes the background to an Element Dimension filled with the color of its resepective element, with differently colored waves of energy as well as "flows" around the battlefield. When that Dragoon returns back to the human form, the Element Dimension and the effects disappear.
maybe I made it up lmao
I'm checking more
and I see people saying the same as I do
so conflicting information
maybe someone more knowledgeable can chime in
It gives an elemental modifier based on who uses it. Ex. If Dart used it, 1.5x all fire damage, 0.5x all water damage. It affects all sources: dragoon magic, magic attack items, and elemental weapons.
It also will automatically complete the user’s D’Attack, ignoring the spinning wheel.
by a random redditor
Elemental damage matching the initiator's element is boosted by 50%, for both allies and enemies.
Elemental damage opposing the initiator's element is cut by 50%, for both allies and enemies.
Automatic D-attack for the initiator.
If the initiator is using an elemental weapon, their D-attack damage is boosted.
Everyone gets major defense boosts and status immunity without having to wait for their turn.
Auto-clear all status ailments, including petrification (so long as it's not the initiator)
alright, dart it is then
don't forget the heat blade
yup
also don't forget using speed up whenever you think is best
pandemonium and the shield can also help in a pinch
using pandemonium on meru while you defend with her should help
I might recommend once you start special
you might just dedragoon Meru
so you don't lose much hp on her
in case she needs to be busy defending/healing and cannot build SP
I thought repeat meant, it lasts for 3 turns
you sold them?
no

oh
well
start using them now
haha
never too late!
but yeah repeat means you can use them once per battle
they do last for three turns
but yeah, repeat means they will be back after the battle ends
Meru's dragoon in that fight is only useful to heal, so you don't want to user her SP unless you need it, so it's always available
yeah that's how I've been using her so far
ah perfect then!
you got this
Lenus' fight is always annoying if unprepared
my first playthrough ever she blocked me so hard I dropped the game completely
the second time I was prepared
and in hell mode I knew I had to be hella prepared with a good strat lol
I will get Dart to level 5 dragoon so I can use 3 final bursts for every mana potion
how many pots do I need u think?
zero
with Dart level 5 you are gonna kill her in a single special 
Dart's burn stacks mechanic gives him MP
with 4 stacks he gets 10mp
with 8 stacks he gets an extra 20mp
and at max stacks his first five spells costs 0mp
so with 100mp at level 5, you can do four fire bursts, and have max burn stacks for your fifth attack, and decide if you wanna addition or dragon
oh i didn't know lol
I say this without sarcasm btw
it's just really useful because it's the only way to somewhat understand the new mechanics, since of course it's not gonna be in any guide/wiki 
How to beat Faust? Obviously the real Faust... He does 23k dmg and he attacks first... I tried with 2 item evasion for Dart at 35% e managed to dodge the first attacks but faust attacks twice, i do about 3-7k dmg and he has 128k


