#Dragoon Modifier

1 messages · Page 4 of 1

pallid flame
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Is DDC physical damage??

austere bridge
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It's normally non-elemental magic. Crazy if it still is and hitting Shana that hard when she's got high magic defense.

shrewd cypress
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all rules go out the window the way I see DraMod lol.

iron bone
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well now i can change it to a physical attack if i wanted to lol.

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but i am saddened to say i need a new method for displaying the new numbers. the windigo has stopped my method from working completely.

open scaffold
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mmm divine papercraft

minor shuttle
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How do I get involved in the theory crafting for this (I have played more Mon Hun than I care to admit)

sweet wyvern
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Knew this would draw you in 😆

iron bone
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I uh- hmm

minor shuttle
small root
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i would 100% support a bounty system that lets you refight bosses

minor shuttle
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I think my World hours tally shows im here for a long time too

small root
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.....sooo we have a community mh squad yet?

minor shuttle
small root
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pleeeease??

minor shuttle
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Hek it... I'll make one tonight provided Drew doesn't say it breaches guidelines and post the code in #🗨off-topic-only

@small root and @iron bone
You both in?

small root
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heeeeell yeah!

iron bone
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RISE HUNTERS

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ok but seriously i've just been adding things in to DraMod now that I can

minor shuttle
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🤢 We don't talk about Rise...

small root
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listen ive got every mh (cept tri) since FU. I aint picky on which one if someone wants to play

minor shuttle
minor shuttle
small root
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i got 3u and p3rd. im cool with skipping wii controls lol

minor shuttle
small root
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imo there arent enough items that boost M.AT for a mage build

minor shuttle
small root
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no, but rose and haschel might. Lavitz making gaspless usable would be cool too

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mostly rose though

minor shuttle
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Id love to see Rose's magic take on some hybrid bullshiz. Like a half Physical/Magical based thing, or even a Gravty/HP% based dmg calcs given her already existing penchant for insta kill skills.

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If you give her too much magic she runs the risk of just being a better Dart.

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Give her something weird! XD

small root
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yeah, astral drains good utility, but her magic stat isnt too good to make you wanna use it

small root
minor shuttle
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A Magic Hat, Dancers Shoes and a Mage ring and she will pump out the damage and keep everyone healthy non stop. I think she pairs very well with Albert reducing the need for healing anyway. She also fits the roll of being simple. Easy to use and get what you need out of her.

minor shuttle
iron bone
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for now dramod uses modified scripts to make new monsters

minor shuttle
iron bone
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so you'll have a less hp albert with higher mat than at

minor shuttle
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Anything cool like that with Shana and Generic Archer #2?

iron bone
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yes

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so if in a hyptothetical universe where generic archer #2 likes punching people. you can now punch them with a whole lot of arrows

minor shuttle
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Well, Generic Archer #2 always comes across as a meathead to me, so this development is Inhales quaint...

iron bone
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but there is also an ultimate boss item i think that does it

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idk i made it long ago

minor shuttle
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Was that the one that had Shana rapid firing arrows in Dragoon form?

I remember watching that melt a Super Virage...

iron bone
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oh that was me just testing shana's dramod v4 for emulators dragoon addition

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i found the animation frame code and if you pressed it during certain frames she'll fire another arrow.

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just like a normal addition.

minor shuttle
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Huh... Is the consensus they ran out of time? I wonder if it was an issue of Choreography, that they couldn't come up with additions that "looked good" so they scraped it.

iron bone
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No clue we can only guess. All that was left was the voice lines.

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All they needed to was like hold her animation while you did a button press combo and call it a day.

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oh i swapped only def, probably because the balance will throw things out of wack if i switched AT/MAT.

minor shuttle
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Nooooo!
That will absolutely make Kongol fuppin busted!!!

Is there anything that has the Phys ATK that can even take Kongol down if he wore a Dragon Helm and that?

small root
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also would love to know what shanas additions were going to be called

iron bone
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kongol won't gain physical DF in dragoon form so

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meru 2.0

minor shuttle
iron bone
# small root also would love to know what shanas additions were going to be called

Shana doesn't want to use her own additions so I had to use Dart.


More info here in the read me: https://www.romhacking.net/hacks/3188/
and here: https://www.reddit.com/r/legendofdragoon/comments/9tv5xy/addition_and_spell_call_out_ripping/

The last three didn't have any data, I wonder if they were single shot arrows? The first three seem t...

▶ Play video
minor shuttle
iron bone
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kongol with ring of reversal will be paper thin though. he just won't die to magic but will die to physical

sweet wyvern
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The muscles are only for decoration

small root
sweet wyvern
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Kongol with that ring on

minor shuttle
iron bone
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here is your magic build you wanted pure MAT

sweet wyvern
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I see you're having fun with creating new items and gear

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May I ask what the one ring is

high pebble
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oh my god

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is that lord of the rings xD

minor shuttle
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I'm very excited for RB3 and the new Hell-mode to match it.

Gonna make some busted builds using odd teams

iron bone
minor shuttle
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HAhahahah

sweet wyvern
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🤣

iron bone
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What it actually does it is it sets your avoid stat to 80% A-AV and M-AV and your HP to 1/1.

sweet wyvern
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Nice lol

minor shuttle
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Soo Magic Greaves and an Angels robe means less than 1 in 5 will even hit Shana/Meru and if it does there is a chance it wont even kill...

iron bone
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one ring overrides all avoid stats

minor shuttle
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So Magical Greaves wont allow an increase in Evasion... but still!

Whats Hard/Hell mode's modifier to the Engel Robe's rez chance?

iron bone
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40% and when it's paired with holy ahnk it's 60% instead of 80

minor shuttle
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80% evasion on the One Ring couples with an Angel Robe at 40% rez means only a 12% chance of death per hit. Throw on Dancer shoes means less hits between turns and...

small root
iron bone
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Truly it's the one ring to control all other rings.

small root
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Just the description of "One." seems so threatening but so silly

unreal vapor
small root
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double needle needs a comeback

sweet wyvern
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Blonde punch girl 😆

vivid galleon
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It feels somewhat weird being on this server and actually prefering miranda over shana sometimes lol. Wonder what it says about me that I'll take the lady with excessive anger management issues and a penchant for casting "Fist" over the genuinely nice sweetheart...who every time the camera pans off of her I have to go rescue her from the kidnapper of the week.

small root
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its no more of a red flag than the lavitz haters. joking or not, their sins shall be punished by soa

vivid galleon
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I have a hard time even imagining hating lavitz, but I suppose they must exist.

shrewd cypress
# minor shuttle <@131606461947052032> Can we? canwecanwecanwecanwe?????

As a megafan of the original Monster Hunter, it'd be wrong not to support this. But to be clear, what exactly do you mean? An in-game group, Steam Group, or something else?

Regarding LoD mod stuffs, some requests may be out of Zy's scope so I recommend we make an MH-systems thread in #1197953830764171407 to keep everything collated there. Whatever Zy wants to incorporate into DraMod, more power to him!

minor shuttle
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An in game group with an invite to thus while community XD

shrewd cypress
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That's something I have been wanting us to do for a long time. :)

minor shuttle
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Super quickly thrown together... would appreciate feedback on description and things! XD

shrewd cypress
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I have an idea, one moment

shrewd cypress
iron bone
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Miranda? Never heard of her.

unreal vapor
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Blonde punch girl

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xD

tardy basalt
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Any possibles ETA on an rb3 build? I'm super excited to play it.

iron bone
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I don't give ETAs.

high pebble
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He only gives grenades

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And potentially barrel bombs xD

pallid flame
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And difficulty

vivid galleon
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Somewhere between 2 minutes from now and the heat death of the universe. Maybe.

pallid flame
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Absolute power move of dropping RB3 one minute after that message

hollow cipher
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quick question, i suppose dragoon modifier does not work on latest development build severed chains?

sweet wyvern
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Not yet

high pebble
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Dramod hasnt worked in yeeeaaarrssss

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Decades even

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All because who? exists

fallen bear
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Who?

high pebble
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Exactly

hollow cipher
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so that means the emulator ver, this is the last ver ever and no more update right?

sweet wyvern
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The latest version is for Severed Chains 2.1

hollow cipher
shrewd cypress
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There are no more emu updates, but it will continue for SC when time allows.

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There's just a lot of moving parts being juggled right now.

hollow cipher
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gotcha. thanks for the info

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so most dev in here are focusing on development of severed chains to improve it better?

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i havent been here for a while so i miss some news

sweet wyvern
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Yeah, we're doing a beta test right now

hollow cipher
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Yes sir. Thank you for the info aqua_salute

open scaffold
tired orbit
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most do, few do weird stuff nobody asked for

iron bone
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sometimes i want to lower meru's addition level unlock for cat's cradle but also she is still busted with just cool boogie

iron bone
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who is the psychpath who made hell mode windigo 40k hp

small root
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I think its okay to leave the best character in the games restrictions on things.

shrewd cypress
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probably you, mr. bajillion HP.

small root
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...isnt....isnt that you?

shrewd cypress
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That's like me asking who set my rumble intensity to maximum.

iron bone
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for reference divine dragon is 16.5k HP in hell mode so why...? did i do this?

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and with enrage shield shield in hell mode it has uh.
math
49000 HP.

iron bone
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oh- i remember these are emulatorified numbers.

shrewd cypress
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*emulsified

iron bone
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and in hell mode you couldn't remove dart so i just guessed you had a high level dart and the old burn stacks did more i think.
emulatorified meaning 2x DF/MDF because breaking the 65535 cap for normal bosses was uh HMM at best.

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there we go fixed now it has 64000 HP 🙂

small root
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i only just beat grand jewel on hard and I thought THAT was a slog

iron bone
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i will not die today. i will not die today. i will not die today (disc 3 final bosses)

iron bone
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i died.

sweet wyvern
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Took one for the team checking to make sure the game over screen works

iron bone
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i beat windigo at 64000 HP but uh i had to use four specials which is not normal at least for me.
so taking in 2x defense into consideration
old windigo had 80000 effective HP
taking new enrage shield changes it had 98000 HP
so i nerfed it to 61250 effective HP

i do some nerfs sometimes 🙂

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but now it is back to the script mines ruff

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i don't know why they made windigo have 4k HP more than Lloyd on top of the additional snow cannons HP that you have to beat basically.

tired orbit
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lloyd hurts

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windigo doesnt

shrewd cypress
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Windigo is love.

unreal vapor
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I hate Windigo

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Don't make him tanky 🤣

sweet wyvern
shrewd cypress
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I'm pretty sure I do!

tardy basalt
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Idea for an item: thorn items that when hit reflects some damage back to the attacker, perfect for blocking and healing

sharp zinc
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I can see it being useful for an ultra low level game against pure physical bosses like Fruegel or Jiango, but it would probably fall off in dmg next disks or else the gameplay would be too braindead i assume xD

tardy basalt
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would def need to be balanced as only physical def with little to no magic def

minor shuttle
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Or just an acc which mirrors all damage taken while guarding

half kelp
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If i'm correct this effect is a "from HUD" DEFF {already loaded from the HUD DEFF and called whenever Engine need} the order of data for them: effectIndex(stor[18]), parentIndex(stor[28]), type (0xfff03), count(0x8), p4(0x3), p5(0x100), p6(0x4184000), p7(0x0), behaviourType(thisIsMissing?)

iron bone
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yeah i eventually want to use enemy skills for item magic

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so i need to learn what all that means

half kelp
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well as far as i saw in those files... much of values are used to define de Scripted Animation to be applied, this Concept of Scripted Animation is the conjunction of various types of transformations applied over a time to any Model/Particle, but this data is written exclusively inside the Script Files and are defined by functions like (scriptSetRelativeScale, scriptSetRelativeColour, scriptSetRelativePosition, scriptSetEffectZ, scriptAddLifespanAttachment, scriptAddConstantColourScalerAttachment, scriptAddScaleScalerMultiplicativeAttachmentTicks) and so on...

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so yeah... technically beside SAF, CMB, LMB and VDF we have one more Animation Type lol

iron bone
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I have emerged from my Saga Frontier 2 dunegon on my day off. Now I have even worse ideas after beating one of the 7 new super bosses they added. I will finish the rest later 😛

iron bone
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I need to rework my map script override event

harsh quest
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Curious does this work with the latest build yet? Every few months I check hoping it is and it seems it hasn’t been updated for the latest build for over a year

pallid flame
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No but they're working on having it ready for Recommended Build 3, rather than constantly updating for the devbuild (which is being updated every day, working towards RB3)

iron bone
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I'm working on removing every dramod hotkey by doing a QoL update to SC RB3.

grim bane
tardy basalt
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Every morning and every night I check

pallid flame
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There will be a server wide announcement when RB3 proper is released, and I can't imagine Dramod/hard mode will be terribly far behind

severe dust
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What is "ultimate boss" in this section? I'm not really sure what this means

iron bone
severe dust
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Thanks! Also... Dart was D. Lvl 3 before the Feyrbrand fight and after the fight he was D. Lvl 2. is this intentional?

full bolt
severe dust
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understandable thank you. do you know how much of a number you lose? @full bolt sorry if these are dumb questions, i tried to look around and couldnt get good resources on it

full bolt
severe dust
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okay thank you (:

unborn flame
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what are the planned updates for Dramod3 for RB3?

iron bone
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breaths in
DraMod v2 for SC RB3
Level 7 Dragoons with item magic and guarding (in progress) in Dragoon form. Available in Hell Mode as long as you farm the SP right away, available in Hard Mode after you defeat Archangel.

Revamped Ultimate Boss (in progress) with monster script and pattern changes as well as different elemental bosses. Buy your Ultimate equips from the Black Castle Researchers (completed).

New items/equips (finished all but Shana's arrows 😉 😉 😉 )!

In game DraMod UI (have not started, will steal from Icarus in due time) and new content notification system.

Hell Mode and Hell Mode+ merged into one added and rebalanced for SC (completed up to last three bosses). Speaking of deleveling Dragoons in the old Hell Mode, this is now removed in new Hell Mode.

All characters in Hard/Hell Mode now how their own unique gimmick (some are still in progress as they need the menu icon change system that I am working on at the moment. same thing as dragoon guarding which is available at Dragoon level 6).

Something in Lohan...............

Something happens around the world..........

and that's all I am willing to spoil.

unreal vapor
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👏👏👏🥰 that's going to be an awesome experience

unborn flame
tardy basalt
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I'm so so so hyped for this mod, I've been craving a new experience in LoD and new features and equipment are exactly what I need to spice up a new playthrough

iron bone
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i saved all my podcasts now i have 12 hours of coding to do 🙏 (as long as i do not get summoned for monster hunter)

tired orbit
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yall lucky

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stupid capstone project + internship is killing me

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wish i could slack off

iron bone
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i was swamped with work but now i have nothing to do at work so when i am at home i am 100% working and learning and 100% not doing anything else

vital forge
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I Wouldn't mind see Dart in The Ice Element Dragoon Style.

small root
vital forge
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Well. I mean maybe Cyan-ify Darts Armor to look more Ice like

small root
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i gotcha, its just not what DraMods trying to do. At the moment for retextures its just my project, and the blue Dart edit by grey mad he made to showcase his uncapped party project. Maybe one other retexture out there that I forget? Not a lot of stuff done on that front for some reason

iron bone
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Hmm dramod let's you create your own custom settings. I have yet to add in a element swap for the characters but that does not sound hard to do.

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You can for sure swap elements of the Dragoon spells currently.

small root
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I think they also want the design to change with the element though

vital forge
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Didn't know if it was possible or not to just recolor Darts Dragoon Armor to look more Ice Like.

small root
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it is, but its more of a process than people seem to think. Gotta go in the files and manually replace the palette with the individual colors, and each one is only a certain portion. Some colors arent even on the texture either and instead are part of the model.

So for example you can replace over 20+ colors on hachels first palette for example, and all youve changed is the shirt and ribbons on his glove. Then you gotta change the pants, belt, headbands, boots, gloves themselves, etc etc. and then once thats done you gotta go into the model hex code and find/replace the purple square around his belt to a hex code of your choice....and then you do it all again for dragoon mode, then go to THOSE hex numbers and copy them to things like transformation scenes or magic sequences....like i said, people underestimate it.

sharp zinc
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@severe dust After Greham + Feyrbrand i think it's around 1.5k loss of SP

severe dust
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anyone have a hell mode 'tier list' of sorts?

rough tree
# severe dust anyone have a hell mode 'tier list' of sorts?

Which version? If it's through the game emulator dragoon mod, it goes like Shana is S tier cause of her healing spells, and Kongol is like A because of his power boost in dragoon but defense down, you can just detransform to avoid the penalty

If severed chains beta, everyone seems well-rounded, you just gotta make sure to use elemental weapons and right characters by element or type of enemy attacks

severe dust
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DraMod. not playing chains at the moment

shrewd cypress
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For clarity, both have that name! But it sounds like you're using the emulator version.

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Shana for the win!

iron bone
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I released a hell mode beta like 8 months back. I'm taking tomorrow off work so let's see how far I progress as long as I don't get called into work again.

severe dust
shrewd cypress
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I don't think so. Dragoon Modifier was originally released on emulator, and later got an updated version for SC 2.1 (although it's really old as well now). Do whatever you like till it gets an update for upcoming SC 3.0

severe dust
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am using v3.5.5 of this

sweet wyvern
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Drew means that new versions of dramod are being released as Severed Chains mods and don't support emulators

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You're using the latest version available for emulators

severe dust
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oooo okay okay okay @sweet wyvern makes sense

sharp zinc
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@severe dust I finished my 3.5.5 run a few months ago so i can point out some specifics but i don't have sth like a list. It's usually 1~2k per boss but end of disks it's like -75% of total, so if you plan to level up || Miranda, white dragoon || or anyone for that matter to Lv5, i would wait until the beginning of Disk 4 where there are no longer major substractions and it's safe to stay at >20k SP at all times

daring finch
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im so confused, between discord and the website im getting links to a few different versions of DraMod. I got a fresh download of Severed Chains today, what version of DraMod do I download?

shrewd cypress
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Can you share where the inconsistency is? I'll check the site and Discord now, but it is supposed to be consistent.

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Long story short you have three choices:

  1. Use DraMod for emulator. Oldest version, very hacky, but generally works.
  2. Use DraMod for SC 2.1. Better, but still quite old.
  3. Wait for the impending update for devbuild / SC 3.0. Will be worth it IMO, as otherwise you're stuck with bad performance on SC 2.1
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(the version of DraMod currently available for SC only works with 2.1, to clarify)

daring finch
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i assume its the discord link. I started there but couldnt seem to get the mod to showup for a new file, does it not work at all for 3.0?

shrewd cypress
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Ahhh I see the issue. The last link is for the old emulator release (with a V4 alpha from 2023). As far as I know, there's no reason to take that over the version built for SC 2.1. So it's just a matter of deciding whether you wanna wait for the new update so it's rocking along with SC 3.0's massive upgrades.

daring finch
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Do i need SC 2.1 to use DraMod at all? Or does it work shittily with 3.0

shrewd cypress
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As I said, DraMod for SC 2.1 is not compatible with current devbuild.

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you can either have DraMod for SC 2.1 now, or wait for a new version of DraMod to release with devbuild/3.0.

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The difference is that devbuild / 3.0 has way more core improvements than 2.1 (such as instant loading, GPU rendering, 4K60FPS, and a lot more), and new DraMod will also be improved.

daring finch
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awesome, thanks

shrewd cypress
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You're welcome. I'll fix up the links and descriptions where needed. I appreciate the detailed report.

daring finch
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okay got it working with 2.1, dope dope. things are looking up

shrewd cypress
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@iron bone please update the URL in this thread's OP when new DraMod comes out.
Also: Please migrate any relevant credits from old DraMod repo to new one (SC version).

shrewd cypress
iron bone
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Ah that link will be the same link as the new build.

shrewd cypress
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Yes, that's what I was banking on.

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Please do this labeling for the SC 3.0 release as well haha.

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Probably helps reduce questions about compatibility.

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We're gonna need to spend a little more time cleaning up the DraMod page on the website (beyond the URLs I've updated). But that can wait till new version is deployed.

iron bone
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the new version will get some polish 💅

daring finch
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im excited to see what youre cookin up

severe dust
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What causes Lenus to randomly go apeshit and attack me 4 times in a row?

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Is it random or am I doing something ?

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(Hell Mode)

rough tree
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She counterattacks occasionally, and uses an extra turn to do magic when "enraged" either by dragoons being used or half dead.

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It's nuts i know lol

severe dust
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Oh dragoons, thats the problem

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i have maxxed demon dance and maxxed flower storm i went dragoon unnecessarily and died. that makes sense

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thanks

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this happened at like 10k hp and she wasnt half health so i was confused cuz they usually go crazy after half hp

small root
severe dust
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using rose/albert/haschel

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lenus died i just didnt use dragoon til about 6k hp. used rose special. melee attack in special dragoon form did 1600 dmg and that was enough with albert/haschel backing up

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i have not used shana since like... the underwater caverns in disc 1

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i had rose/albert do most/all of the damage. rose has 75 speed, albert has 80, haschel has 100. but albert/rose have their maxxed final additions at the moment. so haschel healed with items and gave speed up/material shield to the others , and was easy win

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just had to not go dragon. went dragon the first 2 times around 12k hp and she just went apeshit and water magic 1 shotted my team

unreal vapor
severe dust
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Bandit shoe ring boost Albert from 40 to 80, an insane double, and haschel from 60 to 100. Using.a speed up to bring Albert to 160 for a few turns is huge damage

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You can buy the bandit and dancer stuff at Lohan. I spent hours grinding 00parts to buy 3 dragon helms, 2 bandit rings, 2 shoes and 1 dancer ring (45k gold) before doel. to get it out of the way , because I'd need to eventually anyway

unreal vapor
severe dust
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Yes! Overhauled Lohan shop. So helpful

sharp zinc
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You could buy only 1 Lohan item per Disk, so 4 total as a restriction, but that may not be for everyone xD

iron bone
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if you need to grind you can do it, it is there

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for my playthrough i didn't buy anything but some items you can duplicate and you should always try to get one magical hat since i raised the drop rate to 40%.

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my current playthrough i also didn't buy much but with me removing the headache from the exp exploit it in the new version things should go faster.

tardy basalt
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How's the new version coming along?

iron bone
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i didn't think getting rid of hotkeys would be a monumental task but it is something.

severe dust
iron bone
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nope no accident go ahead 😛

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use all exploits to beat hell mode

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i noticed that and left it in

severe dust
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💀

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im going totally legit here

iron bone
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you are free to keep the chains that bind you.

severe dust
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i felt kinda dirty , like i cheated , even if on accident

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😔

iron bone
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I have not™️ used double physical ring in the balance changes for the new hell mode update.

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but it's in my inventory 😛

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or double amulet.

severe dust
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@iron bone while you're here, could you maybe tell me how rose storm 'duration' works? if the duration is 3... is it 3 albert turns? 3 turns of the character? 3 enemy turns? 3 hits taken?

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i couldnt get a definitive answer the other day and just wanna cover my bases

severe dust
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so rose would have to take 3 turns before her rose storm 'buff' is gone?

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and a faster haschel or meru would have their rose storm 'buff' gone much faster?

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so, lower speed characters like kongol would benefit more from the buff? because he takes 3 turns much slower?

iron bone
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hmm some characters don't really get 3 turns. it counts down at the start of the player turn. so if lavitz/albert use rose storm and say meru goes right after before any enemy, she'll only have two turns left.

severe dust
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interesting

severe dust
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Overall, who are the hardest bosses in this game?

Doel? Lenus? Grand Jewel? Faust? what else ?

shrewd cypress
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Jiango is quite strong and relentless. I bet Zy overtuned them for Hard/Hell haha.

high pebble
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He grabs the stalagmite and chucks it at you (insta death)

fallen bear
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The divine dragon soul in Mayfil is kinda difficult.

severe dust
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no real programs with jiango, just beat dragoon lenus. i didnt know about the total vanishing cheese on freugel so he was harder than jiango

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the bosses i had most problems with were probably urobolus, feyrbrand, and Lenus Fletz

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(hell mode)

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doel wasnt easy either, died on him

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died to dragoon lenus twice before i figured out what the play was... lol

small root
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currently grand jewel was my biggest pain so far in hard mode.

#

but so far ive found that since hard is balanced more around the dragoons than the humans, that a good ole fashion Special command tends to get the job done before the field expires

severe dust
#

what level were you on hard mode at the end of disc 2? if you remember?

#

and what level were/are youat grand jewel?

severe dust
small root
#

Hmm, I wish I did. I can say that the only things I tend to grind are additions and sometimes D.lvls. But I probably did run into a blue bird or two.

As for grand jewel, I think most of the party was around 26 or 27

severe dust
#

i got roses hard blade right before gehrich and then grinded out 80 hard blades in between valley/gehrich gang. grinding between them got her to 21 with an almost maxxed demon blade. she has been carrying since. ik rose is usually bad, but she is buffed here, and absolutely carried me through gehrich and Lenus

#

and I love that she's atleast decent so far. in terms of disc 2. but im about to be on disc 3 after cutscenes

small root
#

her outputs fine enough, i just have a hard time keeping her alive

iron bone
#

caster is turns +1, everyone else gets the desired turns. so albert using rose storm would be 4->3 right after using it.

#

110 speed meru vs a 50 speed boss you are still only likely to get 1 maybe 2 MONSTER turns out of the DF/MDF buff is the battle theory.

#

Albert 4->3 (turn cast)
Meru 3->2
Monster
Meru 2->1
Meru 1->0
Monster - ope- attacks meru instead of albert buff gone
Albert -> 3->2

daring finch
#

whats everyones fav hardmode team?

tardy basalt
#

I'll most likely go Dart, Rose, Albert

daring finch
#

ive done two runs, haschel/kongol/meru, and lavitz/rose/shana. trying to think of something different with dart this time so thats a good suggestion

vivid galleon
#

my last run was a dart/rose/kongol team, though I didn't finish before I got sidetracked

daring finch
#

o0o spicy

iron bone
#

<Element weakness character>/Shana/<Element strong character>

#

All hail the queen of the battlefield.

jolly hemlock
#

hello , any news about hard /hell mode please

iron bone
jolly hemlock
sharp zinc
#

unless you're a wingly you can't help him on his modding technology

cyan skiff
#

Is the available version of Dragoon Modifier working on the current dev build?

sweet wyvern
#

Only 2.1

cyan skiff
#

Thanks.

iron bone
iron bone
#

y'all have asked and received
(i'm not making it nicer)

rough tree
hearty heath
#

grand jewel was such a god damn pain on hard, hadnt played this game in a while so my jaw fucking dropped when it healed almost 5k, and istg that thing was reprogrammed to only use level down

unreal vapor
iron bone
#

ok but have you seen grand jewel cast psyche bomb

#

and fully recover all of its hp

iron bone
#

oh and if you are playing in hell mode it gets a shield

#

🙂

unreal vapor
tardy basalt
#

I like seeing the exact life amount

jolly hemlock
# iron bone

omg is that hard mode ? when its gonna be releases please .

jolly hemlock
#

@iron bone

shrewd cypress
#

There is no date atm. It will be released when it's ready.

jolly hemlock
#

okey thanks

stiff vine
#

I'm trying to download this mod but I can't get it to show up in my options menu when I start a new game. I extracted all the files to the mods folder but nothing seems to work.

#

I'm just trying to give enemies 2x health or cut my damage in half. 😅

small root
cyan skiff
#

So, I know this is a really niche sort of thing but I personally really enjoy playing the LoD hard mode but like to adjust the additions back to the base values. Really I'm just a Meru fan and I like playing with her original damage for perky step. Anyways, I could understand the old .csv files but the one addition ones for RB 2.1 baffle me.

#

If someone could clue me in to how those work I'd appreciate it.

#

The addition multiplier stats one in particular.

sweet wyvern
#

Probably one group of columns per hit

cyan skiff
#

I think I may have partially answered my own question

sweet wyvern
#

I assume you could just copy the perky step row from the US dataset to the hard mode dataset

cyan skiff
#

So the leftmost DM column is just a multiplier for the addition at level one and so on.

cyan skiff
#

I should have thought about that a bit more before posting a question.

sweet wyvern
#

All good

cyan skiff
#

Thanks.

stiff vine
small root
#

well the devbuild is in constant maintenance and update so i imagine itd be hard to maintain mod support on a daily basis. So theres the recommended builds, 3.0 is in testing so 2.1 is the most recent. Top of my head the main differences i think relate to framerate caps in battle, speed options taking a heavier toll on your gpu, some visual clarity, and menu interface.

Minor enough to still be worth it though if you wanna start a dramod run and still better than emulators.

shrewd cypress
small root
#

yeaaaah, thats fair. Havent used 2.1 in a while, was just tryin to see what i can remember off the top of my head.

shrewd cypress
#

Next time just point people to the project page. It has the Highlights shown there, and readers may click-to-expand the full list of changes.

shrewd cypress
# stiff vine I think I'm using 3.0 or whatever the current devbuild is. What are the differen...

We have a comprehensive list on the website. The highlights are 4K+ native resolution, 60FPS everywhere except battle (coming later), hardware rendering (uses your graphics card now), true widescreen in Battle and world map, restored asset quality (models, sounds, and animations for example), fast loading and transitions, and a range of accessibility options. You can view the highlights on this page, which also has a click-to-expand area just underneath it with a full list. Lots of it is new to the devbuild/3.0

cyan skiff
#

Thats a lot of stuff. Really incredible!

shrewd cypress
#

it's a lot of stuff, ruff.

stiff vine
cyan skiff
#

I'm playing hard mode with the all characters at level 1 with dragoon spirts start using the RB2.1 build. I just got to the Urobolus? fight(Giant snake in a cave) and the game keeps crashing during the finishing attack animation. I figured it was because I didn't have Dart in the party so I put him in the first slot and it still crashed.

iron bone
cyan skiff
#

Thanks. I am going to try again and Ill take a look at that.

#

I see errors in the application window after it crashes. Do you want me to copy those and send them or just send you the debug.log file?

sweet wyvern
#

I assume you don't have Dart in the party

cyan skiff
#

I did not the first time, so I put him in the party in slot 1 and it still crashes. He dosen't say don't replace like usual though.

sweet wyvern
#

Most bosses in 2.1 will crash after the fight if he isn't in the main slot

#

If it still crashes with him in the main slot we'll need to see the crash log

cyan skiff
sweet wyvern
#

2.1 also has an issue where debug.log gets cut off exactly where the important information is when it crashes, but from what I can see before it gets cut off, it looks exactly like the crash you get with the wrong party members

#

Oh, you need Dart/Lavitz/Shana for the Urobolus fight

cyan skiff
#

Oic.

iron bone
#

as soon as i saw "allparty" it clicked for me 😆

sweet wyvern
#

Once dramod is updated to 3.0 it won't be an issue

cyan skiff
#

Much appreciated. Now to see if I can beat that fight when dart and lavitz are underleveld with no addition training.😆

sweet wyvern
#

RIP

#

Good luck

cyan skiff
#

Thanks. I may need it.

iron bone
#

i have to be up for the next 4(?) weekends at 3am so this will be fun

#

i'll have my coremod pr up today too

iron bone
unreal vapor
iron bone
#

Ironically the Meru situation is slowing me down.

shrewd cypress
#

Moar Speed!

unreal vapor
iron bone
#

The everyone has a mechanic situation but meru has none and is nearly double the damage of the lowest character.

#

And 30% higher than the next damaging character.

tired orbit
#

buff the heck out of enemy physical attacks 👍

unreal vapor
iron bone
#

i want to give her an offensive mechanic but then she does too much damage

#

only lavitz (who ironically is side by side meru with a certain build) has a new defensive mechanic

#

everyone is getting a BAR 😆

small root
#

give her an evasion mechanic instead?

unreal vapor
#

Evasion mec would be better

iron bone
#

Lloyd: "Too slow"
Meru: "Too slow"
Lenus: "Too slow"
the rest of the gang "???"

shrewd cypress
#

*Lenus: "Too slow, go faster."

unreal vapor
unreal vapor
small root
#

I figure it can be called "flow" or somethin. Build evasion up during a battle, expend it to enter a flow state for....something?

Kinda just spitballing since shes already the strongest at endgame so a defensive mechanic makes more sense to me

iron bone
#

ok i have figured it out now it is just the reverse of Rose's ability now

small root
#

yay

unreal vapor
#

Also it makes sense, given her origins

iron bone
#

ok leaking a paragraph

sweet wyvern
#

They have medication for that

iron bone
#

add it to my list 😆

small root
iron bone
#

Dart - Burn Stacks
Dart will gain "Burn Stacks" while in Dragoon form doing any action.

Dragoon Addition & Flameshot - 1
Explosion - 2
Final Burst - 3
Red-Eyed Dragon - 4

Each Burn Stacks gives 10% extra damage when activated through the battle bar.
Burn Stacks caps out at a certain amount based on Dragoon Level.

D.Lv/Stacks Cap
1/3
2/6
3/9
4/12
7/15

At max stacks when activated, Flameshot and Final Burst will do the same amount of damage. Explosion and Red-Eyed Dragon will do the same amount of damage.
Current Burn Stacks will be displayed under Dart's portrait.

When equipped with "Firebrand" the 20% Divine damage boost will apply to all of Dart's damage including Burn Stacks.

Lavitz/Albert - Wind Mark/Barrier
Monster can be applied with "Wind Mark" while in Dragoon form performing magic attacks.
Wind Mark is set based on the Dragoon spells, once applied a Wind Mark must be fully cleared before applying a new one.

Spell/Wind Mark(s)
Wing Blaster & Spinning Gale - 1
Gaspless - 2
Jade Dragon - 3

Wind Marks will go do by 1 when party members attack the monster the Wind Mark has been applied to.
Wind Marks will slow down the amount of turns an enemy takes.
Current Wind Marks will be displayed under Lavitz's/Albert's portrait when attacking a single target.

Lavitz/Albert can activate the Wind Barrier through the battle bar at the cost of 10 MP per turn and will deactivate on turn start if there is not enough MP.
Wind Barrier has the same effects of Wind Marks, however the monster is slowed down if they attack Lavitz/Albert.
Wind Barrier status will be displayed above Lavitz's/Albert's portrait.

When equipped with "Ouroboros" Lavitz/Albert, when the conditions of Speed Down are met the effects of Wind Barrier will increase during this time.

#

Shana - Quiver
Shana can switch what arrows she is using midfight using the battle bar.
The current arrow you have equipped will have unlimited usage, any other arrow you swap to will have a limited amount of usages per battle.
When using a(n) <Fire/Water/Wind/Earth/Dark/Light/Lightning> Arrow they may spawn the single target magic item of that elemental type.
When equipped with the weapon "Elemental Arrow" you will gain access to all elemental arrows even if you have not found them.
If equipped with an arrow that has an elemental property, it will be displayed under Shana's portrait.

Rose - Siphon
Rose can siphon and stores up to 20% of her current Max HP per attack by damaging enemies in Dragoon form.
The cap of this storage is Rose's Max HP upon entering battle.
When at the cap, through the battle bar, you can activate the stored siphon and it will be added to the damage of the attack.
When equipped with the weapon "Dragon Beater" Rose can gain siphon in Human Form.

Haschel - Thunder Charge
While Haschel is in the party and has obtained his Dragoon Spirit, enemies can be applied with a "Thunder Charge".
Thunder Charge is gained 50% of the time when performing Thunder based damage.
When Haschel is performing a physical attack there is a 50% of gaining a Thunder Charge regardless of Thunder-based physical attacks.
When Haschel is performing a physical attack in Dragoon form there is second 50% chance of gaining a Thunder Charge. Both 50% chances can only add 1 Thunder Charge.
At 10 stacks of Thunder Charge, Haschel can use Dragoon form Spark Net to deal massive damage.
Dragoon form Spark Net will deal even greater damage to Thunder Based enemies.

When equipped with the weapon "Thunder Fist" or "Overcharge Glove" there is a possibility to gain 2 Thunder Charge's in a single turn.
Current Thunder Charges will be displayed under Haschel's portrait when attacking a single target.

#

Meru - ■■■■■■ Magic + Ice Shield
Meru can use her ■■■■■■ magic to build up an Ice Shield as she attacks that will reduce the damage taken by the amount stored.
Meri can access ■■■■■■ Magic state through the battle bar it costs 10 MP per turn and will deactivate on turn start if there is not enough MP.
In this state it will also increase guard from 10%->18% in Hard Mode and from 8%->15% in Hell Mode.
Meru can build an Ice Shield up to 100% of her current Max HP as an Ice Shield.

When equipped with the weapon "Magic Hammer" all physical attacks will build up 10% Ice Shield.
When in ■■■■■■ Magic state the status will appear above Meru's portrait.
The amount of Ice Shield will appear below Meru's portrait.

Kongol - Counterstance
While Kongol has no status effects or menu blocking debuffs, Kongol can freely enter the Counterstance.
Counterstance lasts for 3 turns.
When selecting Counterstance from the battle bar, Kongol will only be able to guard on the first turn. After guarding Kongol's speed will be set to 0.
Every time Kongol gets attacked he will gain full turn meter.
When Kongol takes a turn he will heal 4% HP and will only be able to physical attack and not use magic, items, guard, or escape.
Kongol is always considered guarding while in this state. The amount of turns left will be displayed below Kongol's portrait.
When equipped with "Giant Axe" Kongol's speed will be set to half and will increase the turns in Counterstance to 4 turns.

small root
#

😮

#

thats so cool

tardy basalt
#

I am eager to jump into hell mode

unreal vapor
#

@iron bone love it!!

tired orbit
#

looks like kongol is on the menu boys

iron bone
#

kongol is the menu

#

keqlick kongol dating sim when

tired orbit
#

now

unreal vapor
#

I'm only dating Lavitz 🤣

iron bone
small root
#

ooooh

unborn flame
#

also those are some sick changes, I esp. love the elemental arrows idea

iron bone
#

is there a place with lots of thunder element enemies?

#

eh now that i check not really. i think vellweb would be an apporprate place for a thunder element item to drop.

cursive pebble
#

iirc vellweb "maximum volt" and moon "mad skull" are only full thunder enemies i could be wrong.. also i remember getting hit with a ton of thunder moves in the forbidden city those danm mimic jar things bouncing

small root
#

theres also the run fast in dragons nest

#

and i believe the corrupted valley had a couple. Dragonfly and urchin

small root
#

feel like aglis would be appropriate as well but top of my head cant remember

iron bone
#

who lives in an ancient city under the sea? savan

#

i mean last kraken does use thunder magic but it's of course a water element

#

petition to make last kraken water and thunder element. (oh wait we can do that)

rough tree
#

Dragonfly in Valley is thunder

iron bone
#

there is no place with like TWO thunder elemental enemies

rough tree
#

There's too many wind, water enemies in the game, I think they need balencing lmfao

#

and earth

iron bone
#

half the thunder enemies are the three versions of doel and double clairs

small root
iron bone
#

🇧 less you yes that is a good spot

small root
#

so. much. earth

#

are you able to add enemies?

iron bone
#

hmm

#

not necessairly at the moment but kind of

small root
#

Recolor and alter stats of existing creatures and add them to the encounter pool?

iron bone
#

thanks for reminding me i need to merge the battle composer

#

at the moment i just swap the stats and the monster script

#

that is how ultimate boss works

#

time to leak

small root
#

sidebar THIS combination would be cool

iron bone
#

you know the commander in 7th fort? well instead of spamming stunning hammer they use dark mist now. (for ultimate boss)

small root
iron bone
#

what in the hell is that

small root
#

orchid mantis. Would make a nice alternate version of Feyrbrand

shrewd cypress
#

That looks deadly. Please add it to the game.

upbeat anvil
#

Is dra-mod compatabile with the dev build?

small root
#

unfortunately not

iron bone
#

the point of the video was i selected the weakest team (at the time), didn't finish all of my additions, and still almost beat melbu.

cursive pebble
#

starts tapping foot waiting for dramod would love to play with the native resolutions with a harder difficulty. (no rush)

pallid flame
#

Yeah Zy hurry up god

iron bone
#

Who

shrewd cypress
#

Zy would be foolish to rush a god.

iron bone
#

Playing through new Hell Mode disc 1 now as a small break.

iron bone
#

I already hate myself.

tired orbit
#

me when i get game over vs vampire kiwi

unreal vapor
small root
#

im typically in favor of you until a boss heals after 30 minutes of trying to survive a slogfest where i cant use dragoon....its grand gem. Grand gem makes me hate you. Lloyd is to be determined

iron bone
#

In hard and hell modes you can use dragoons in all battles..

#

dragon block staff is only -20% instead of -90% stats.

#

Lloyd is easy to cheese. Ultimate Lloyd will not be cheesable.

pallid flame
iron bone
#

Good point I will use the new system to notify the user when the battle starts.

tardy basalt
#

Is it possible to play through hell mode without using the dragoon power much?

#

That'd be an interesting set of items, makes you stronger but blocks going dragoon

iron bone
#

just play the base game if you don't want to play dragoon 😛

tardy basalt
#

Valid

iron bone
#

I can make an item that drains your SP but gives increased stats,

pallid flame
#

Legend of Human*

iron bone
#

Idk what they were thinking.

#

"YEAH LETS GO TANK MODE WITH LESS DAMAGE"

#

?????????

small root
#

honestly i really like the modes balanced around Dragoon. I do tend to increase hp values even in hard mode because gyat-DAYUM Dragoon damage is insane

small root
iron bone
#

I believe I put it in the readme but no one reads those.

#

I am making a HTML version of it with pictures for next release.

#

Or I'll just link a google doc one of the two.

iron bone
#

damn a boss encounter.

small root
pallid flame
iron bone
#

I am working on ■■■■■■■■■■■■ which will guide people through some topics but uh.

#

I haven't tried what Monoxide made for me yet. Once I am past disc 1 I will need to try it. If I can create a tutorial NPC then... hopefully that will help.

unreal vapor
#

We need explanation for all the new things you're creating @iron bone haha

iron bone
iron bone
#

who made this awful difficulty mod 😭

pallid flame
#

mirror.gif

iron bone
#

I need to compare this to my earlier run 😛

#

oshit the magma fishes work now

pallid flame
#

Lavitz just can't stop spinning. I always knew he was a top

cursive pebble
iron bone
#

one finally dropped...........

tardy basalt
#

oooo interesting

#

howd it do?

shrewd cypress
#

Funky question.. for mods that add gear, will the debugger be able to add these items? Or will it only process requests relating to vanilla?

small root
#

question as well, is it possible to have equipment that scales with enemies defeated? We have an inverse HP scaling weapon, so I imagine it possible to have regular scaling, as well as mp scaling. But im curious to see just what kinds of things we can scale

#

im a fan of ff7 in that regard since all the ultimate weapons scaling was pretty diverse

shrewd cypress
#

technically you can make any game mechanic you want, if you have the know-how.

#

Zychronix made Burn Stacks for Dart well before SC.

bitter rampart
#

It's not compatible with the QoL version, but i tried it on the base 3.0 and the colors were mostly fine, but i think before further testing it's best to wait for a more complete product. As even during transformations you just simply revert to red dart, lol Atleast for the 3.0 version

iron bone
iron bone
shrewd cypress
#

I'm in SC? That would explain a few things..

tired orbit
iron bone
#

holy

#

the phone text morning brain fog

#

i woke up like 8 mints from sending that message

shrewd cypress
#

Those mints were sleeping peacefully. Send your messages more quietly next time!

iron bone
#

i clearly am stilll tired

#

well that is what happens when i wake up 3 times in the middle of the night

copper gust
#

Heyo, so, if I have time after work (10am EST) I might attempt to incorporate the drop stuff into my mod, I will be reaching out then! ❤️‍🔥

iron bone
#

all you need to do is make a copy of the enemyrewardsevent
clear out the old one
then use the multipliers you have to set exp/gold
and for drop rate you get all the itemdrops from the copy and multiply the drop rate.

iron bone
#

who made greham so hard at level 10 💀

#

literally one shotting shana

tired orbit
#

shana 🤮

iron bone
#

don't make me get ruff bot on you

unreal vapor
iron bone
tired orbit
#

bruh volcano useless

pallid flame
#

18 SP on Double Slash?? Why!?

shrewd cypress
#

I like how Volcano only gives one more SP but is double the strike count.

iron bone
#

It's like that in base game too.

shrewd cypress
iron bone
#

if i felt like truly rebalancing additions it would go
Double Slash -> Burning Rush -> Volcano -> Crush Dance -> Madness Hero -> Moon Strike -> Blazing Dynamo

#

Volcano would be 300%
Moon Strike would be 540%

iron bone
#

let me hit youuuuu

half kelp
#

lloyd ... are you mad?... miss...

iron bone
#

he has hp i want to hit him

#

but soontmtrademark

half kelp
#

it's funny that the effect that is done for him... kind of bent time and space hahaha.... at least to my eye, when Dart starts to run is kind of running in a curve line... and then Lloyd do the Animation of ghostly apparition

iron bone
#

it's the wingly juju as i call it

iron bone
#

we've known about kamuy's tree and mazo for a while. would be nice if the game actually did disabled an attack if you went for it.

half kelp
#

yeah... that combat could be entirely scripted using a DEFF CutScene... but devs preferred to taunt the player saying "hahaha you can hit him" kind of gimmick...

iron bone
#

shEEESSSHHHH

#

obabyatyriple

unreal vapor
iron bone
#

2me4meirl dragoon item magic skips kongol's barrier thing won't be fixing that for the story version
nvm apparently that is just a thing i forgot.

iron bone
#

who made doel hit so hard

tired orbit
#

funny thing is that thats only like double

iron bone
#

he is dead anyways. i am one level below my own recommendation.

tired orbit
#

you should have some bosses pull a lloyd and make them survive with 1hp once

iron bone
#

that is how the old ultimate boss worked

#

because i couldn't set HP to an INT in emulator when the var in dramod ran out of HP you needed one more hit to actually kill it

tardy basalt
#

I would be 100% down to play a rb3 beta build if you need or want a tester

iron bone
tardy basalt
#

Beta of the mod would be fun

iron bone
#

Drew and I
cough

shrewd cypress
#

I can confirm, we've been coughing together for the past few weeks.

sweet wyvern
#

Have you tried lozenges

#

Or maybe the doctor at this point

shrewd cypress
#

I asked the doctor, but they said they haven't been coughing lately. So I went home.

sweet wyvern
#

At least that makes one of you

pallid flame
#

I've been coughing for like 10 years

sweet wyvern
#

lozenges

pallid flame
#

Lozenges are not a cure😂

sweet wyvern
#

Have you tried cures

pallid flame
#

No

sweet wyvern
#

Well there's your problem

iron bone
#

attackevent is triggering twice and i have no clue how

#

dramod isn't posting the event twice SC is from the script? but i see PCS only has the three attack types once so uh...?

#

im just going to have to say on battleentityturnstart

create a new collection of
this bent attacked this bent

if this bent has already calculated attacking this other bent then cancel the event.

small root
pallid flame
#

Heh

shrewd cypress
#

Dragoon Lozengifier.

iron bone
#

rest of the day it's draGOON modifier time. day off work 🙏

#

java.lang.NoClassDefFoundError: org/lwjgl/Version
at legend.game.Main.main(Main.java:40)
Caused by: java.lang.ClassNotFoundException: org.lwjgl.Version
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641)
at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:188)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:526)
... 1 more

this shit again rEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

sweet wyvern
#

What did you do

#

I've never seen that before

iron bone
#

No clue. I had to invalidate everything this time.

tardy basalt
#

How'd the draGOONING go?

iron bone
#

the gooning went to another project now i am back

iron bone
#

why did i yeet (by accident) the submap load code 😠

iron bone
#

it is time for some unholy code in the script mines 41_CatTyping

tardy basalt
#

How'd the mines treat you?

iron bone
#

💀

tardy basalt
#

Rip

tardy basalt
#

any plans to make this mod compatible with the QoL mod?

sweet wyvern
#

It'll be up to senerio to make sure his fork remains compatible with the modding API

shrewd cypress
# tardy basalt any plans to make this mod compatible with the QoL mod?

It's also worth noting that while core SC and the QoL build both have features that are literal "modifications," we're distinguishing mods as the files players can drop into SC's /mods subfolder. The SC software, and Senerio's fork of it, are not called that to help prevent confusion.

#

else you'd have one of those "Yo dawg, I heard you like mods" situations.

tardy basalt
#

Noted, looking forward to seeing what happens 😁

tawdry folio
#

After digging deeply into the old messages, I may have answered this question ahead but I figured I'd ask; with the current SC build, the dragoon modifier doesn't work with it correct?

I extracted it correctly, had it display within the new campaign mod menu, but its listed as incorrect version. Is this mod on hold till a stable v3 comes out? Appreciate ya'lls hard work, love Severed Chains, even without the mod!

sweet wyvern
#

Zy is working on updating it to be compatible with the devbuild, but he's also reworking pretty much the whole mod and adding hell mode so it's taking a bit of time

tawdry folio
#

Appreciate the response, and no worries, just wanted to make sure I didn't miss a step with the troubleshooting steps!

sweet wyvern
#

Keep an eye out here for updates

copper gust
pallid flame
#

How friggin much health does hard mode Zackwell have???

iron bone
pallid flame
#

Because he has too much😂

#

Is there a recommended level list for late game fights?

iron bone
#

zackwell only has 56,000 hp

#

the recommended levels for hard mode are the base game levels

shrewd cypress
#

only Melbu levels of HP 😆

pallid flame
iron bone
#

💀

#

well hard mode is about to get easier with the new additions

#

i am not touching it minus the final three bosses

shrewd cypress
pallid flame
#

Zackwell shined so hard he used a move I've never seen before

shrewd cypress
#

... okay he's the wrong element for that.

#

whatever the darkness version of "shine" is.

pallid flame
#

Zackwell dimmed so hard he used a move I've never seen before

iron bone
#

see this is what hard and hell mode are about

#

but idk hard mode is easy

#

skill issue.

shrewd cypress
#

Hellmouth Zackwell, plskthx.

pallid flame
#

Yeah doing 7k damage then getting AoE'd for 1500+ (one shotting Miranda) is a skill issue 🤣

iron bone
#

who is Miranda? there is your problem.

#

dramod doesn't work well with other mods.

pallid flame
#

Hurhurhur

#

Anyway, Imma grind to level 35 and try again😂

iron bone
#

i probably did it at level 32

pallid flame
#

32 is what I just tried

iron bone
#

do you not have the darkness stone on anybody

pallid flame
#

No, I assumed speed was still king so I have speed items on

iron bone
#

for damage yeah but if you are dying they are semi busted

#

not physical ring levels of busted but still

pallid flame
#

Dart: Soul Eater, Dragon Helm, Red DG Armor, Bandit Shoes, Therapy Ring

Albert: Partisan, Dragon Helm, Jade DG, Combat Shoes, Bandit Ring

???: Arrow of Force, Magic Hat, Sparkle Dress, Soft Boots, Dancer Ring

Hm, wonder how long I've had the Rainbow Dress..

#

Gave her that, Dancer Boots and Dark stone. I'll try again and report back

iron bone
#

can't wait for people to try hell mode where i nuked guard down to 8% xd

#

it's technically not even 8% half the time in early game.

pallid flame
iron bone
#

speaking of now that i am done with putting ice on my neck i can continue now

pallid flame
#

On second thought, Imma go get some more Angel's Prayers before round 2

iron bone
#

hard mode isn't quite the inventory management simulator until late game unlike hell mode.

pallid flame
#

Nevermind, my computer decided moving between areas was too much work, so this play session is over I guess 😂

small root
#

iirc hard mode was strongly balanced around dragoon mode over humans. Except for grand jewel ive been able to nuke things pretty quick with the special command

iron bone
#

"lenus is too hard" ok

#

idk damage looks pretty low to me

pallid flame
#

Who hurt you

iron bone
#

well why would you use kongol and lavitz against a magic boss

#

if i unlocked demon's dance before the fight i would have won. she only had 1k hp left.

sweet wyvern
unreal vapor
#

I'm going to conquer your dragoon mods @iron bone

tardy basalt
#

I always grind a ton when playing legend of dragoon so I hope that will carry me through hell mode

iron bone
#

I took out grinding in hell mode

#

You get increased exp from bosses and it counts as all party members being alive.

tardy basalt
#

daaaaamn sounds interesting

iron bone
#

I didn't feel like nerfing Lenus but you get some new items to help with the fight. 👀

tardy basalt
#

ooooo im excited

open scaffold
#

Is super spirid pot kinda like the dragoon spirit version of a healing rain?

iron bone
#

no it is just 200 sp

tardy basalt
#

whats left before this mod can go live on rb3?

iron bone
#

ok i figured out how the dupe equipment problem is happening just not the WHY

#

i think it's happening because the equipped character icon is not showing up at all but i am not sure why it's not

sweet wyvern
#

Are you clearing the equipped flag

iron bone
#

Not that I am aware of

sweet wyvern
#

Check

iron bone
#

No...?

#

oh

#

but i've made no changes to these classes

sweet wyvern
#

Did you change itemList or equipmentList?

iron bone
#

nope

sweet wyvern
#

I don't really know without being able to look at the code

iron bone
#

time to spam you with PRs so this can just be based off of main without the issue LOL

iron bone
#

fixed idk

#

relic from a year ago i guess.

sharp zinc
#

nice, buffing boss's Gold+Drops could help with the progression so as to not rely on Lohan's super shop and having to farm unique mob in the overworld, besides spreading xp evenly on alive allies

unborn flame
#

Lohans super shop?

iron bone
#

the shop with all the op equipment but uh

#

many cities have shops with op equipment now.

Lohan
Black Castle
Feltz
Forest of Winglies
Deningrad

#

and then there is this

tardy basalt
#

oooooo im so looking forward to new cool items

unreal vapor
unborn flame
iron bone
#

this is brand new

#

i only added it because there is a part in the story where you locked to one zone with monsters

tired orbit
unborn flame
unborn flame
shrewd cypress
#

imba is old shorthand for imbalanced.

iron bone
#

eh would double hp kongol be able to solo a physical only boss

unborn flame
#

i wish there was a way to give Kongol a punching moveset. Also I feel like hes still in need of some minor buffs

tardy basalt
#

where will this be downloadable from?

shrewd cypress
#

The mod's Github repository. There's a direct link to releases, in the first post of this thread (there should be an up arrow to go back to it, in the upper-right corner of Discord)

#

here's the link. Bookmark it, or come back to the first post of this thread anytime to find it again.

tardy basalt
#

sweet thank you, looking forward to the next update, seems the last change was a year ago

shrewd cypress
#

Yes, Zychronix has been helping with core SC development among other things. The new version for the devbuild is coming soon, rest assured.

tardy basalt
#

yay lol

tired orbit
static flame
#

About the Kongol fix, I had the idea for a while but I don't know how to mod x)

Something like, if Kongol wears the entire giganto gear (helm, armor, ring) he also gets a set bonus of something like +20 speed + 10 MDF, or whatever scales with hell mode.

iron bone
#

divine dragon is fair and balanced.

#

im apparently 2 levels below my last playthrough but that's not a problem.

unreal vapor
tardy basalt
#

Looks like fun

iron bone
#

Albert? Yes that is true.

unreal vapor
tardy basalt
#

humble request for the hell mode test branch to be updated on github

rough tree
#

Probably would take too much time for Zychronix away from working on the new version. Developing code takes a lot of time. Might as well wait for the new stuff, we’re excited I know lol rekiYay

iron bone
#

uh what do you mean by updated

#

im only a week off of the main branch

#

this one feature i am working on requires me to actually play the game so doing that and hell mode at the same time is taking up time.

#

are you compiling the code from my branches yourself?

tardy basalt
#

on github it says it hasnt been updated in a year

#

im not very savy on github so maybe ive missed something

iron bone
#

you have to switch the branch

#

if you look at the gitthub channel you can spy on my work since this project belongs to the org.

#

once i am done disc 4, then i will move on to converting the other difficulty datasets and then merge all changes to main branch.

sweet wyvern
#

Pretty sure Drew actually changed it so only SC shows up in the github feed

iron bone
#

and then something might happen at that point

#

oh well next time i commit i will check but it was appearing in there for some time

#

oh yep dramod no longer appears in git channel you have to go spy on my work now if you want to see. or maybe i am thinking of the sc branch i always update.

sweet wyvern
#

That part still comes up

shrewd cypress
#

Hello I was non-pingingly summoned.

#

Yes, the feed is SC-exclusive atm. (repo-wise)

iron bone
#

ops my new feature broke the menu

shrewd cypress
#

green with envy.

high pebble
#

Or darting out

#

Hes angry

unreal vapor
#

Hulk mode activated 🤣

tardy basalt
#

is the hellmode branch for the dev build or for the older one?

half kelp
tardy basalt
#

tried both and cant seem to get it to work, perhaps I am dumb but I thought I did it right

iron bone
#

you have to build `main.battle-menu.zy', puiblish to maven local then you can run dramod from the source. it probably has a few errors since i intentionally left some stuff out of the commits. i can fix that for you since you want to get ahead of ▓▓▓■▓▓▓▓▓▓▓■▓▓▓▓

tardy basalt
#

thank you very much

iron bone
#

pull the latest update from dramod hell_mode branch and main.battle-menu.zy

#

i only ask you not spoil anything i have not mentioned here

tardy basalt
#

of course I promise not to spoil anything, I see the latest update for the branch where would main.battle-menu.zy be located?

iron bone
#

it's on the severed chains repository

tardy basalt
#

dev build or rb2?

iron bone
#

Dragoon Modifier 2.0 for Severed Chains Alpha Testing

Any crashes please post them directly here in this channel and no where else. Everything is subject to change.

You have to go through the trouble of building the source yourself I will not provide it directly until I am ready for public beta testing.

Feedback is appreciated if you build the source for yourself!

https://github.com/Legend-of-Dragoon-Modding/sc-dragoon-modifier/tree/hellmode - Dragoon Modifier source
https://github.com/Legend-of-Dragoon-Modding/Severed-Chains/tree/main.battle-menu.zy - DraMod compatible severed chains build

  1. Build the dramod compaitble severed chains build first and use gradle option publishtomavenlocal
  2. Refresh gradle, build dependent, build needed, build dragoon modifier, reopen(?) the source and then launch

Things to note
Dragon Block staff is only a 20% damage reduction
You will start with all extra dragoon spirits and a few extra items. hell mode is the "i beat the game already" pseudo new game+ mode
You can add Shana/Lavitz back after recruiting them with option 'C'
When you lose Dart's dragoon spirit you can use option 'C' to add it back in the map you lost it
In Forbidden Land you can use option 'C' to open up the Wingly Forest item shop as you can't go back once you've entered. Other areas will be added in the future
Dragoons now max out at level 7
Bosses now mark everyone as alive even if they are not and give 50% exp in hell mode. I have only personally finished disc 3 and am in the middle of testing disc 4.
All enemies and bosses stats will increase the lower their health gets. For those familiar, "Hell Mode+" is now the default and only option.
Bosses also have shields. Use DraMod's monster HP bars from the config menu to see their exact amount.

The follow options can not be changed
Dragoons transform exit will always adjust to use "After Turn"
All other options in Dragoon form will be set to OFF
Inventory Size is dynamically controlled by the number of Ultimate Bosses you've defeated. It will stay at 32 until you do so.

Known issues
-ONLY HELL MODE WORKS DO NOT SELECT ANYTHING OTHER THAN HELL MODE

Incomplete
-Disc 4 rebalance
--Final bosses from level 60 to lower level versions.
-Haschel's "Thunder Charges" works but the option to use "Static Charge" to "collect" the charges from other enemies and dead enemies is not implemented yet. As well as to let the charges over cap.
-More options to DraMod menu when necessary

Missing
-Elemental Bomb shop
-Lohan shop
-Ultimate boss
-Black castle re-entry

Needs testing
-Visual turn order please turn on this option
-Damage tracker please turn on this option to create reports for balance concerns
-All characters enhancements

Balance Concerns
-Kongol Counter stance too strong? Needs cooldown? Is it only too strong in normal enemy encounters or bosses with multiple enemies?
-Dart Volcano 250% -> ???
-Dart Moon Strike 350% -> ???
-Damage boost if an enemy has the stun status
-Something with poison status

How to play
Use the UP arrow in battle to access the new menu for all character battle enhancements (burn stacks/arrow swap/siphon overflow/static charges/magic+ice shield/counter stance) click here #1197976055923888218 message to learn more about character enhancements *some have been changed over the alpha and not entirely accurate
Use option keyboard option 'C' when you are in a submap (not world map) to open up dramenu
While in Dragoon Mode select the Dragoon icon again to exit after turn

tardy basalt
#

I have all the parts but when I put them together and run the luanch.bat it says press any button to continue then closes?

iron bone
#

You have to run dramod through intellij

tardy basalt
#

ahhh I will look into this

iron bone
#

Once you figured it out use keyboard key 'C' to open up the DraMod menu.

tardy basalt
#

what is a jdk module? says I dont have one

iron bone
#

intellij is asking you to download the java development kit 21, but it should have an option to just download it for you

tardy basalt
#

ahh I figured that one out but now its saying" Error: Could not find or load main class legend.game.Main
Caused by: java.lang.ClassNotFoundException: legend.game.Main"

iron bone
#

you used this option in main.battle-menu.zy from the "gradle" view->tool window->gradle?

tardy basalt
#

this is where I am

iron bone
#

new ui be wildin. click the refresh icon right under "Gradle"

#

wait hold on did you put the two in the same folder?

#

you have to keep them separate.

#

main-battle-menu-zy is one folder
dramod is in another folder

tardy basalt
#

ahhh I did mix the folders

#

ive redownloaded both and set the iso's back

iron bone
#

you need the ISOs in both

#

does the gradle menu show something now in main-battle-menu.zy

tardy basalt
#

this is where I am at now

iron bone
#

uh

#

let me swap over to the new ui

tardy basalt
#

im sorry I don't understand the software very well, im very thankful you are helping me

iron bone
#

im using the old ui for old people with old people colour scheme

tardy basalt
#

im also using their free community version if that affects anything

iron bone
#

i mean it's no secret where i've been building the update for

tired orbit
#

use module lod-game.main

iron bone
#

if someone wants to jump ahead items

tired orbit
#

click "module not specified" dropdown

iron bone
#

once you do what icarus mentions the turtle icon should appear?

tardy basalt
#

okay im looking for Lod-game and not seeing it

iron bone
#

um where exactly did you click to get that menu?

tardy basalt
#

the run game button at the top right

iron bone
#

side quest
can you click the hamburger menu at the top left, go to settings

#

then click build -> build project

#

the gradle menu is still not showing up for you for some reason

tardy basalt
#

I press it and nothing changes?

#

am I missing something here?

iron bone
#

expand the folder? probably not missing anything

tardy basalt
iron bone
#

click here? a turtle should appear on the right side under "AI"

tardy basalt
#

its greyed out

sweet wyvern
#

What directory did you open as a project?

#

It should be the directory containing build.gradle

tardy basalt
#

main battle

sweet wyvern
#

It looks like you opened the directory above SC

#

I mean what folder did you open on your computer

sweet wyvern
# tardy basalt

You created a new project in the folder above the SC folder

tardy basalt
#

is this what youre asking?

sweet wyvern
#

Yeah

#

This is the project folder

tardy basalt
#

idk what this is

sweet wyvern
#

That's the new project that was created since you opened a folder that didn't contain a project

iron bone
#

you have to download and extract the folder and open the folder from here

sweet wyvern
#

Close that project and open the folder containing build.gradle directly

tardy basalt
#

I think that helped a ton

iron bone
#

the folder should have that weird like icon on it before you open it

#

ah yes there we go

sweet wyvern
#

Now expand the gradle tab on the right and run publishToMavenLocal

tardy basalt
#

I didnt see anything saying publisgtomavenlocal

iron bone
#

need to expand the menus more

tardy basalt
#

nevermind I found it sorry

sweet wyvern
#

You're done with that project now, open dramod

tardy basalt
iron bone
#

uh it should just be click the play button and it'll build for you and start

tardy basalt
iron bone
#

why is a box missing i am confused

tardy basalt
#

mine says hellmode before sc

#

in the working directory

#

I also do have the -cp dragoon-modifier.main drop down either

iron bone
#

you do have it? try clicking build -> build project

#

i just redownloaded it from git and i don't have that issue

#

oh

tardy basalt
#

oh?

iron bone
#

make sure this is checked

#

and try running it again

#

the dragoon-modifier.main should appear

tardy basalt
iron bone
#

click the drop down that says sc-dragoon-modifier-hellmode it should have

"dragoon-modifier.main"

tardy basalt
iron bone
#

huh

tardy basalt
#

where would it get the .main from

#

i only grabbed the hellmode branch

#

was that the wrong branch?

iron bone
#

no that is correct

#

go here

tardy basalt
iron bone
#

click modules

tardy basalt
iron bone
#

why is it missing...

#

right click the folder and click add->import

tardy basalt
sweet wyvern
#

Before doing any of that expand the gradle tab and click refresh

#

It may not have synced automatically

tardy basalt
#

after refresh

iron bone
#

hmm go to gradle->build>build now

tardy basalt
#

not seeing a build now

iron bone
tardy basalt
#

yes

#

gonna redownload it and try again

iron bone
#

hmm delete the folder
re extract it
re open it in intellij
click the gradle->refresh icon
click on
gradle->build->build dependents
gradle->build->build needed
gradle->build->build

tardy basalt
iron bone
#

ok yes that looks good so far

tardy basalt
#

seems to be taking a minute to finish

#

did all of that

iron bone
#

click the play button?

tardy basalt
iron bone
tardy basalt
#

sadness

iron bone
#

click edit configurations and see if application>launch is there?

tardy basalt
iron bone
#

😭

tardy basalt
#

i fixed it

#

its running

iron bone
#

what you do how xD

tardy basalt
#

went to file and reopened it

iron bone
tardy basalt
iron bone
#

well whatever it is working

tardy basalt
#

thank you a million man

iron bone
#

thanks corey and icarus for assists xd

#

i officially hate gradle again

tardy basalt
#

yes thank you to everyone who helped

#

may this help anyone else who comes after me wanting to do the same

iron bone
#

please post any crashes here and i will verify the issue

tardy basalt
#

will do

iron bone
#

And uh enjoy up to disc 3 at least 🙂

#

disc 4 should be fine but lets see i am heading there now i am in vellweb.

tardy basalt
#

changing from speakers to headphone the audio stays coming out of the speakers and playing anything else will have it come out of headphones?

iron bone
#

i think that is a known issue with base SC. you have to go into the menu and change it yourself.

tardy basalt
#

okay

#

in games settings fixed it

iron bone
#

Once you gain control of Dart you should have all dragoon spirits and a few extra items.

tardy basalt
#

indeed I did

iron bone
#

ok have fun dying

#

also once you get lavitz and shana you will be able to add them back at any time throughout the game with the option 'c' menu

#

some options are "locked" i.e you can't change your inventory size. hell mode will auto adjust it back down to 32.

iron bone
#

The pinned post has been updated.

#

I think that is everything now.

iron bone
#

o shit the last kraken

#

some people say lenus is the hardest fight of hell mode. no no no it's the last kraken.

tired orbit
#

vampire kiwi.

sweet wyvern
#

s u c c

iron bone
#

my new favourite i discovered this time is screw shell

#

healing potion > physical attack barrier combo is unholy

iron bone
#

not me going to work on ultimate boss because i am annoyed about the inventory limit

#

also i hope this was working correctly this whole time lmao

tawdry folio
#

@iron bone How is the divine dragon on the mod? It took me 5 turns with Meru on a speed up and power up to lay waste at lvl 30 🙃

open scaffold
iron bone
#

new hell mode has it set to 33000 HP.

tawdry folio
tawdry folio
iron bone
#

finally. i was confused when rose was gaining 50% sp

iron bone
#

@sweet wyvern can i merge main on main.saves?

#

oh that actually is a lot of work UHHH 🏃‍➡️

#

yeah nevermind i will do what senerio did. i see it has mod loader changes.

sweet wyvern
#

Yeah that's a pretty big deal, I'm also only taking parts of that branch back to main

unreal vapor
#

@iron bone thanks for this work ^^
When you need a tester for the mod, count with me the first

iron bone
#

you can test it in the unfinished state if you want to compile through source

#

but i am almost done™ soon™ actually this time™

unreal vapor
iron bone
#

It begins

#

I need to keep better track of my scripts.

pallid flame
#

.........As in 64000 hp???

iron bone
#

you haven't seen the 1 million hp boss in ultimate boss before? 64k is low

#

last kraken had 80k hp which i nerfed to 66666 because of the shields.

#

so it is the same hp as other bosses in this area but uh the adds are much higher hp than the cleones

unreal vapor
#

WTF so much HP

iron bone
#

the characters in hell mode do output insane numbers

#

near half of the dragoon physical attack is a singular hit

unreal vapor
iron bone
#

i forgot how unholy the script mines are.

iron bone
#

it's a complicated prophecy.

tired orbit
#

looks like MAT dart is back on the menu boys

iron bone
#

2me4meirl
crtl+w in urobolous(?)
java.lang.NoClassDefFoundError: legend/game/inventory/screens/TooManyItemsScreen
at legend.game.combat.Battle.deallocateCombat(Battle.java:1985)
at legend.game.combat.Battle.tick(Battle.java:688)
at legend.game.Scus94491BpeSegment.lambda$gameLoop$46(Scus94491BpeSegment.java:400)
at legend.core.RenderEngine.lambda$init$18(RenderEngine.java:642)
at legend.core.platform.WindowEvents.onDraw(WindowEvents.java:358)
at legend.core.platform.SdlWindow.tick(SdlWindow.java:352)
at legend.core.opengl.Action.run(Action.java:46)
at legend.core.opengl.Action.tick(Action.java:32)
at legend.core.platform.PlatformManager.run(PlatformManager.java:94)
at legend.core.RenderEngine.run(RenderEngine.java:1055)
at legend.core.GameEngine.start(GameEngine.java:249)
at legend.game.Main.main(Main.java:41)
Caused by: java.lang.ClassNotFoundException: legend.game.inventory.screens.TooManyItemsScreen
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641)
at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:188)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:526)
... 12 more

tawdry folio
iron bone
tawdry folio
#

There's also some instances where the protaganist characters will all have the same character icon. For example, a party of 3 will have Shana's icon. Has only happened a hand full of times so far.

#

If there's a better place you'd like me to submit bugs lemme know!

iron bone
#

Here is fine.

iron bone
tardy basalt
#

happen to me during frugal 1, showed 3 meru and the minor monsters had the wrong images

iron bone
#

i just need to know what you were facing to fix the wrong images.. unless you tried the same battle again and it fixed itself.

iron bone
#

Where are y'all at? What levels?

tardy basalt
#

frugal 1 and his minions and i had dart meru and hachael. dart should be around the normal level and the other two would be the level they are when you add them to the party

iron bone
#

uh

#

when you start the game there should be a level 1 sync option if you were doing that

tardy basalt
#

i know this now

iron bone
#

Well that reminds me I didn't add back the "earlier" addition unlock mod.

iron bone
#

GLORIOUS

iron bone
#

whoever made disc 4 hell mode so hard is a terrible person.

shrewd cypress
#

also you: not enough digits for HP in the known universe.

iron bone
#

true i actually just gave the last boss more hp.

#

i will go fix some bugs while i contemplate how to beat this boss. it looks like the boss exp adjustment saved 15 hours~ off of playtime.

iron bone
#
LOADING TEXTURE: gfx\ui\turnorder\monster\unknown.png
BENT MONSTER INDEX: 1 - ID: 384
LOADING TEXTURE: gfx\ui\turnorder\monster\0.png
BENT PLAYER INDEX: 2 - ID: 0
LOADING TEXTURE: gfx\ui\turnorder\player\1.png
BENT PLAYER INDEX: 3 - ID: 1
LOADING TEXTURE: gfx\ui\turnorder\player\7.png
BENT PLAYER INDEX: 4 - ID: 7
LOADING TEXTURE: gfx\ui\turnorder\player\7.png
LOADING TEXTURE: gfx\ui\turnorder\monster\SelectedOutline.png
LOADING TEXTURE: gfx\ui\turnorder\player\SelectedOutline.png```
huh... but whY
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353 exists, 384 does not.
the println has the correct value which is what is passed to the method that builds the texture but it's different when passed somehow

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oh i C

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complain and you shall fix it!

iron bone
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@tardy basalt @tawdry folio redownload both sources and publish the changes of the custom SC build to fix turn order

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that fixed the soft lock too lol.

tacit flame
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is dramod compatible with the latest SC build?

iron bone
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if you compile my custom build from the source code it is

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well only hell mode is there in the current version because i want people to test it

pallid flame
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Is there any plan to let equipment effects happen in dragoon form?

iron bone
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in hard mode yes, in hell mode no

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I have a PR up already for SC dev build.

pallid flame
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Hard mode but not core Dramod?

iron bone
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it'll be a feature of base SC.

pallid flame
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Oh cool

iron bone
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that dramod will turn off if it's on and you are on hell mode.

pallid flame
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Good to know, thanks

iron bone
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hard mode about to get a lot easier with lv 7 and that

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i have 4 more ultimate bosses to change the boss script of then it's open beta time PurpleDevil
(for hell mode only)

tired orbit
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....gooning..............

unborn flame
iron bone
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still takes a while because boss scripts are all slightly different

unborn flame
tardy basalt
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wrong picture in turn order, tried to add all and change my team before fight so that might have caused a bug

iron bone
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did you update

tardy basalt
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I have not

iron bone
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i'll fix the wrong sandora elite after work

shrewd cypress
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that second one should be called Sandora Delete!!! aYaaaaa

iron bone
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that is a true. the ultimate boss version of the other sandora delete truly deletes your party with the script changes i made to it 😎

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(it uses psyche bomb)

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(i'm kidding no it doesn't... yet)

small root
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if its possible to apply new textures to the ultimate bosses, I still think an orchid mantis feyrbrand would be sweet. Up the debuff attacks, increase damage vs debuffed party members.

iron bone
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that's a wait for middle of rb3 feature

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battle textures can't be replaced at the moment and i am too dumb to do it myself.

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increase damage vs debuffed party members.
yes yes hmm yes...

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some ultimate bosses nullify your status resist hmmm... yes PurpleDevil

small root
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ouch

unreal vapor
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🧐