#Dragoon Modifier
1 messages · Page 3 of 1
look at the pinned message if you want to play hell mode now
ok thanks @minor shuttle and @iron bone
hey yo
i got two questions: where can i get latest dragon modifier. And is enemy AI changed?
AI is the same or at least almost. the latest version is pinned.
random grafic bug, but looks nice 😄
thank you
Feedback from someone playing Hell mode+ for the first time. Fruegal wasn't too bad. If he had hit Shana more it would have been a little dicey.
Items used:
3 Healing Potions
1 Angel's Prayer
5 Attack Items
Urobolus can be beaten at level 6 with decent rng and a lot of items. Brought it down to 1-2 hits left twice. Level 7 is much more manageable and easier on the items. Urobolus is slightly too tanky for a consistent kill at level 6.
Items used:
3 Healing Potions
1 Angel's Prayer
5 Attack Items
Sandora Elite was the hardest boss through Hoax for me. It can be done at level 7, but I had to chug potions. Fight difficulty/item usage solely depends on how much they spam the green flame spell. Without Sage's Shield, Lavitz loses 162 health from it. With Sage's Shield he was taking about 105 with potions healing 115. The fight is actually easier when Sandora Elite enrages because he never casts the flame spell again as long as you're on top of dealing with the clones and if you get good turn order you can dissipate the clones before they get a chance to act. Attempts where the Elite rarely used the spell took about 4 potions, but my winning run wiped out my potion supply. Forgot to take a screenshot, but Dart and Lavitz were at level 7.
Items used:
8 Healing Potions
2 Angel's Prayers
Kongol I at level 8 was much more manageable compared to Sandora Elite. Kongol's enraged kiss can really punish you if you don't play around it, but if you abuse his weaknesses you don't have to eat too many. Sandora Elite kinda scarred me and I don't know what else to really say about Kongol. SE was a healing potion check while Kongol was checking to make sure you were taking advantage of his defensive stats.
Items used:
1 Healing Breeze
2 Attack Items
I think Sandora Elite's spell might be slightly overtuned compared to the bosses adjacent to it. The fight would not have been as brutal if I walked back to Bale and grabbed more healing potions, but Sage's Shield feels mandatory on Lavitz. Without it, healing potions can't keep up with the spell dealing 162 damage and with it the healing potions slightly outpace the spell damage. However, this is my first time playing Hell Mode so strong/encouraged equipment could be the norm.
-Virage I was fine. Had to use a lot of items due to its crazy damage output, would have been a lot easier if Lavitz was D'lvl 2.
-Fire Bird spamming dive bomb is kind of terrifying, but no troubles in the end at lvl 10, Dart and Lavitz D'lvl 2 and Rose 1.
Until you get to the SP generating items it feels like you're stuck with your initial 3 chars because 4,000 D'exp is a lot to grind and I'm trying to avoid overleveling. The level sync is very handy though and both fights I've attempted with 1 char being a lower dragoon level worked out so I think it's okay. I'd imagine using 2 underleveled dragoons would be rough though. Forgot to take screenshot for Fire Bird.
Greham and Feyrbrand were rough. They were destroying me. Is level 11 the intended level at this point? The only way I could win was focusing Greham with Dragoon Special then trying to stabilize. A lot of lucky dodges from Rose is probably what won it.
Drake was fine at level 12. The only problem I ran into is that I tried to cast a full stack explosion but the spell didn't go off and my burn stacks were eaten.
What level are you expected to be for Jiango? I haven't been grinding and I'm level 13 at Jiango and I don't think it's gonna work out.
there is a bug where explosion damage numbers don't show up if that is what you mean
13
everyone hates sandora elite. i added sage's shield to make it slightly easier. jiango i understand.
is Jiango strat just to spam guard? Just beat him at 14 so now I try 13
i mean when are you using sachet
I guess I don't really know the best time to use it. Too much health for beginning, maybe I should try during red enrage.

you can't play hell mode like base game all the time
im at lenus 1. my only complaint for myself is barrens is annoying so far.
The beast has been slain. Still don't think I'm using the right strat but it worked. Used special and sachet at 1/3 then just spammed spells and prayed.
i would have tried to see if i got away with special > sachet > special > item magic
How long does sachet last? I think I lack critical vanilla info
I don't think I've ever properly used sachet against Jiango in vanilla even. I always just saved it for a future purpose.
i would have to check the script for that 😆
I didn't even think of that, I'll have to go back and add that in to the behavior documentation
No worries, when you sleep Jiango should you only use spells or is it okay to use adds? When I attacked him in a previous attempt he appeared to wake faster but this successful run I just used spells and he was out for a long time. I think I might just be bad.
you would want to use sachet right after jiango goes to ensure it has the lowest amount of turn meter possible
That makes sense. I brute forced it with Therapy Ring/Knight's shield, guard, and stubbornness. Thank you for Dragoon Modifier, it has been a lot of fun so far. Especially with the new mechanics and manually ending dragoon.
you haven't even got to dragoon level 7 yet 
That is true, I would have started Hell Mode sooner but I was concerned about the difficulty.
also, what menu is the Hero Competition Shop hotkey supposed to work in?
I'm able to get the elemental bomb shop open but that hotkey doesn't do anything for me
are you in the normal menu screen when pressing the hotkey and not in another shop?
Yea, followed install instructions. Not sure why it's just that one hotkey that isn't working.
Crazy that total vanishing works on Guftas and Rodriguez, Fruegal hits hard though
it's actually balanced without doing that
can't assume everyone is the perfect player
but in hell mode it assumes you are close enough™️
just updated to main. yep.
i'm down to 2 errors now
That was fast lol
i just need to figure out what y'all did with the turn based items stuff
or i can be lazy and comment it out LOL
oh so i just say LodMod.SPEED_STAT, -50, true, 5 and it'll cast speed down
how the heck do i cast material/magical shield now HMM
just add an item deff and call scriptLoadSpellOrItemDeff from mod /s
? stat mods don't exist in retail
hmm yeah i am dumb. speed down should be this no?
player.stats.getStat(SPEED_STAT.get()).addMod(LodMod.id("speed_down"), LodMod.UNARY_STAT_MOD_TYPE.get().make(new UnaryStatModConfig().percent(50).turns(3)));
and then yeah i don't know how to do magic_shield either i'll figure it out
-50?
nope
Should speed down not be a negative?
Dev builds always changing and breaking stuff 😆 at least it wasn't something I broke. I could see the fight being done without total vanishing. Rodriguez does a lot of damage but can be bursted fairly easily and Guftas is just annoying. Is Hell Mode still beingbalanced around having access to all characters from the start?
Nope only dragoons from the start
tried both nothing is happening
When and how did you apply it
Thanks
oh wait one second i am an idiot™️
there we go
ok now time to figure out how the perfect shield accessory will work
Next Update (notes so far)
+Mappi 1 rewards changed from 150 gold -> 600 gold
+Lenus 2 + Regole 9000 HP -> 10500 HP
+Ultimate Boss now unlocks after Grand Jewel
+Ultimate Boss shop now unlocks after Grand Jewel
+Ultimate Boss zone 1, 2 and 3 are now open.
+Ultimate Boss if you are above level 30/40/50 for zone 1/2/3 will remove the difference of your body stats after applying all other stats. Only HP stat will be level synced appropriately.
+New hotkey L2 + (Up/Left/Right) will remove the character from slot 1/2/3 outside of battle.
+
Protection Shoes - Available in Deningrad - Absorb damage up to 25% of the character's Max HP per battle.
+
Protection Helmet - Available in Deningrad - Absorb damage up to 25% of the character's Max HP per battle.
+
Protection Armor - Available in Zenebatos - Absorb damage up to 100% of the character's Max HP per battle.
~
Ring of Shielding - Available in Ultimate Boss shop - Changed to damage immunity for 5 turns without material/magical shield flag (for now).
destroyer mace meta?
they all give 0 stats so not really thunder fist is still best in slot for haschel now
Did someone manage to beat Divine Dragon Soul in Mayfil? If yes how?!
Team Albert Haschel Meru LV 36. Sometimes bad RNG 1 turn start with Divine AOE magic attack > Game over
Everyone has Dragon Helm and some mdeff +30 stuff except meru
hard/hell mode?
Hell Mode
Divine will vanish after I beat Zackwell. So I will take a try to the old dragoons. When they are to strong as well, that will be a bloody hell grind.
IIRC hard mode DD was recommended ~40 smth
meanwhile old dragoons are recommended to be 50
1- I was overlevelled
2- old dragoons are harder
Dart Dragoon magic is so weak compare to normal dragoon attack. against Regole Soul physic damage was 10k and final burst under 5k. Attack Horn in slot.
Where or wich Bosses are Zone 1/2/3 and how to enter the Ultimate Boss shop?
I was 43-44 when I managed to beat him, if I'm not mistaken you need a good rng, if he spam divine dragon cannon it's over
I believe you can burst him using elemental bombs
I didn´t figure out yet how elemental bombs works. wich character way your team?
not yet i will release the patch sometime over the weekend
elemental bomb is 5 of the monster turns. if you cast gravity grabber all enemies will change to earth element.
cant get this to work any idea why and i used the file before the hell one so what do i need to do to get this to work ?
i dont even seea pinned post for this one
now i see them will this work with other mods or not ?
there was no launcher with the new files i found
unlikely it will work with other mods at the moment
i have the new dev of SC but the file i got didnt have a launcher in it
are you on windows
yes
i got the version 1.10.5 and no launcher was with that
i didnt get the hell one cause it said its in testing so lol
this version has launch.bat did you download the source code by accident?
i have that one
yes hell mode is in testing phase because it's using a special build of servered chains
1.10.5 does not work for RB3
i have the last SC dev build and yes windows
the link in the pinned post that leads to "hell mode testing branch" is the correct one.
ok now dose this one use the gpu for play or other way cause the gpu dev build is 100% working for me the other one lags for days on end
yes
yes
kk i have this and Irondragon but i wont add the Iron to this set of files
irongoon probably not compatible because we are using the same modding events
is it the first time you are opening it and it stuck on the "loading..." at the bottom?
just reopen it
yes i also got a error on java
yeah just reopen it
same error
ive tryed and nothing its stuck on the loading lol
you replaced all files from dramod-v3-test? if you did i'll take a look into fixing the loading issue
i took all the files from the one you said to get yes but that was after i ran there launcher from sc frist so ima try with new fresh instal
its now fresh instal and i added the files and replaced now loading to see if that fixes it
its writing files will keep ya posted
kk works now
i had to do fresh instal and not use the SC launcher that is key
tyvm for the help now to see how this mod works in game lol
is there info on the mod like what the DM do and what not ?
do you have any info for the mod like what the elemental bomb is for and the flower storm lol
and like Ultimate Boss and wha not there isnt info on that dont want to mess this up
now need to see why sounds not working ugh
hmm they hit hard first fight is rough
ty
lvling is a pain lol wow
there is 1 issue ive ran into
when trying to use items out of battle you cant see all the members at all
did you add everyone at the start? yes you normally don't have 9 characters in the party
yes i had to casue hard to solo with dart when ye take 20 damage per mob lol
im still in the starting area lvling up lol
its def rough one thats for sure they hit hard and you have liek 0 hp at all times lol
this is the hardest difficulty we are testing the lower difficulties will be added back later.
i love it just hope there is liek lvl 99 cap or sone bosses will be so hard idk if can be beat lol
oh the 60 cap is all you get, gotta be more tactical in hell mode ;)
(trust me, i still havent beat the dragoons)
ouch
im still in the prison just hit lvl 4 and im not going slow just takes a bit lol
so im to asume atm Hell is like imposable to beat lol hahaha
Nah hell is definitely doable
atm im stuck in the prison hahah i need to get my additions higher
Maxing additions is basically a must as well as knowing some strats for the bosses. Fruegel will use power up on himself when hit with magic, but he'll only use it the one time. When a senior warden dies, the other will use power up, which will affect their gushing magma if you kill them while powered up.
Do you play with vanilla party and all dragoon spirit?
yes
Are you playing with enrage mode enabled on top of Hell Mode?
i have all dragoon spirits and i use atm normal team
yes .... i have all on hahaha
i have a save with that on and without that on casue once its on you cant turn it off ...
Well you can use special with Lavitz to deal a lot of damages to Fruegel, Shana recover 50 sp when she use magic items
So you can play around that
Oh man, with enrage on top that is a rough ride. I tip my hat to you and wish you luck!
ye i didnt know wht it did till after the fack and i have the elemntal on too
In hellmod+ (which you are forced to play currently for testing), you can't desactivate elemental bomb and enrage
ye its all good 🙂
we don't need the black room anymore.
lol
therapy ring
ugh im not that far yet lol still in the prison lvling slow atm
ive died liek 8 times now hahaha
Hi, I'm having trouble getting hell mode+. I followed the instructions in the pin but it isnt showing it on the game when I restart it. I'm using devbuild wasn't certain if I put it in the wrong folder. any help would be greatly appreciated
did you get the dev SC version ?
did you then add there stuff before you run the launcher ?
I did, but it didnt show in the mods, I think I may have putnit in the wrong folder. I drag and dropped it on the severed chains folder in downloads
when that didnt work I did the same onto the launch.bat file in severed chains
that what you do its not a mod
its a whole new game
do you want me to pack mine and send for ya ?
ima make a rar files
of my working hell LOD game for you minus my saves 🙂
and ill put it in my google drive and post a link to it for you
give me a few and you will have it
sweet, that is awesome. I havent played the game since it was new and since hearing about sc and hell mode i've felt like a kid at christmas
but i extracted the SC files to a folder
Make sure you don't include the isos or files directory
right on, so I don't add the isos to the file?
you have ya own iso ?
you do but to the iso section
i just cant send with the files keeps them safe
yep 🙂 found a hard copy of all 4 discs
you put the ISO in the iso folder
well the isos folder that is
sending files to the google drive now
sweet, will do. computers aren't my strong point lol
I appreciate you letting me know that 🙂
I will make another visual google doc for installing SC soon™️
nice
got slow upload atm as the girls are watiching nexflix on 2 dif tvs lol
give me like 25 mins and ill post it
once you get done downloading ill remove the link from here
dude thanks, I am super excited. and really appreciate you taking the time to do all this
np everyone here has helped me too as well to get it working so i dont mind
let me know when ya grab it
Right on, do I click the top link or bottom or are they the same
sweet, 3 minutes and it'll be done
kk
well now it says 11 but i'll message as soon as it says done, man this is awesome
it's done
kk and gl its hell for a reason
just to make sure I know what to do lmbo, I add my isos then launch.bat? sweet i'm soo looking forward to this
right on, thanks again
np
hows hell mode going for ya ?
It's awesome, I'm in hellena mastering some additions before trying fruegel for a second time
never been so glad to get shana before hahaha
Shana is the queen. Use her for the whole game.
right haha, I can't wait to try meru/haschel/ and not lavitz(albert)
I'm torn I want shana to have additions but right now I'm missing so many it's nice to have consistent damage lmbo
imagine not running BOTH
thankfully i made a video of what level i was in the original hell mode for divine dragon. apparently i am only one level behind where i was now. so skill issue with me currently struggling on both normal encounters and the bosses.
Dude, that is awesome! how'd you get both?
Pretty sure DraMod has a hotkey to add all party members but you can also do it with the gamestate editor in SC
that's wild, do their dragoon spells stack? can't think of spell name but the one that I think halved damage(?) specifically comes to mind haha. I watched some of youns devbuild videos, a fight with the black monster and lloyd I think as a party member(?) is that stuff youns plan to add?
They'll be done as mods at some point
The hotkeys for dramod are listed in the readme file that is in the mods folder.
The final attack of old S. Virage is light based right? If yes the silver stone don´t work right. Albert has 1/3 less mdeff than Dart but got around 1/3 more damage than Dart with Silver Stone eq what should half the light based damage.
And is it supposed that in every case Darts normal Dragoon Attack with Lava Blade in Special outpass the Final Burst? old S. Virage has rather a high deff than mdeff.
I remember you said Dart should not be used magic spam like before. It´s that why his magic is nerfed oder physic Dragoon attack is so boosted?
Jewel 21k base HP was done after 3 Dragoon rounds even with selfheal (Albert OP).
I was on F11 break sorry xD
no softlock, my fail.
the give and remove items "fail" every time
How about the Silver/Element Stones or wasn´t the final attack light based?
In casual walktrough I´ve never use them, but in Hell+ it makes more sense.
i don't think that virage has any element on it
i used silver stone for grand jewel without albert and it was working fine
I always noticed that Roses Special reduce the element virage attacks, but in Shana Special the dmg is higher.
So the final attack is non-element magic?
may I have to compare the attack without the Silver Stone.
i would need to double check that
you need to calculate the MDF difference between Dart and Albert
this depends on the target df/mdf.
i haven't changed dart's numbers at all since the original dramod balance changes i only added burn stacks on top of it.
I found no target/case that final burst did more damage than the physic attack, but of course it give 3 stacks.
if you aren't using dart to special you should use his highest AT weapon instead of lava blade
if you are using him to special you can use lava blade and the trade off is slower burn stack gain for more damage
I did old s. virage again, Albert same mdeff 61 wihtout Silver Stone in deff command exact 1983 dmg like before with Silver Stone. That means the final attack is non-element magic OR Silver Stone has no effect.
Can you see in his moveset wich element is his final attack?
the >light< beam of half and full virage am pretty sure that´s light elemental.
How much mdeff decrease is it with Angel Scarf?
Is it a fixed number or %?
If fixed number, then it´s good for Shana & Meru. For Kongol & Albert is a higher mdeff then the better choice.
20%
https://docs.google.com/document/d/1Wy4S8o8ok7STUrXe03rio228gmRqjNYuEq9VPsF5GR8/edit?usp=drivesdk
This document I've been working on has most of the attacks of enemies worked out and verified if you need to reference info. The final attack of S Virage is Light based, so Silver Stone is not working.
This document attempts to maintain an exhaustive list of enemy abilities and any related triggers. Press Control+F to search for a specific enemy, but make sure the chapters are opened. If anything is missing or incorrect, please tag Wulves or DrewUniverse in the LoD Discord server. IMPORTANT: ...
alright i checked
elemental resistance and elemental immunity is bugged it's fixed now.
did you create a new custom SC folder?
Thank you ❤️
I´m looking forward for the bugfix update.
On my new laptop yes
Is the bugfix in SC Dev or Dramod to update?
Who was in your party?
Dart center, Albert right, Rose left.
there was no Dart attack cutscene. everyone just npc move endless.
idle move
I just overwrite the latest dev build. or should I create a new folder?
That´s my second run Hell+. the first run I break before zackwell cuz some changes meanwhile. I appreciate that divine dragon should defeat with dragoon magic. his deff is much higher than mdeff and that´s good 😄
wait do we need a new build ?
That should be fine, I wonder if this is an SC bug or DraMod?
I haven't had anyone else report a DD softlock
I'll try it tomorrow without attack item as last move against divine. That's the first softlock till yet in SC.
But may my old PC don't like it that I switched the game speed many times. Could be a hardware issue as well.
A hotkey for game speed would be a Q of life feature.
If I understand it right, when Dart is required for a bossfight, Haschel can be in the center too right? Expect against Gehrich Haschel have to be on the right side
I can test it on my end with just SC
Everything played normally, had same party and also killed with a Spectral Flash. There was like a good two-three second delay after the item animation finished before the Dart attack cutscene finally played, but that might be normal for a magic item (I've been noticing a slight delay after using magic items before anyone wants to take a turn for some reason, might be retail or my imagination with how brief it is)
I generally don´t like the attack items, use them barely. (even hate the multi button smashing, not cuz I´m bad at it i reach up to 210%). When it´s a feature in SC how much % should be, I would use it rather.
~ like turbo controller.
It’s funny; I was just about to ask a question about one of the enemies and then I see that document. For the complete virage (in the Valley or Corrupted Gravity), do we know what causes all of his parts to do nothing for seemingly multiple turns? I’m guessing not since the requirements section is blank? I see other virages have the same thing, but I’ve never noticed them do it.
Not a clue what determines it per se, my best guess would be that it could have a numbered move pool and generates a random number to decide what to do. All minor enemies and rare enemies work like that, so it would make sense for that to also be a thing for bosses at least in part. The document began by taking from the translation of the jp guidebook, but was then expanded to include enemy behavior. Everything in a table I have either written or verified through observation in SC using the debugger, but I'm sure there are tidbits I've missed here and there. Hopefully someday we'll have someone code savy to look through the scripts to eek out every detail of what is happening.
are burn stacks currently enabled or disabled in the latest release? i've tried turning them on, checking for percentage modifier in spell menu, nothing
im playing japanese difficulty atm and i can live without it. but it would be cool to see the insane damage. too bad i just beat lenus 1 already. would've loved to burn stack that cheating witch
in rb2.1 burn stacks are only for hard mode
damn i thought japan WAS hard mode
im even more confused now goddamnit
i did find it easier, but only because i had experience earlier from playing normal US on ps5 up to mayfil
im smarter, i understand repeat items and what characters are suited for, and i have experience with additions. so i think its just that
so is japan mode separate from hard mode? do i gotta restart campaign
You can change to hard mode in the options menu
Is there any drop reward difference in for beating the S Virage in Kadessa vs just timing them out for Hard Mode? I know in vanilla there isn't, just curious if its worth going back and trying again on my current playthrough (other than for the flex)
where can i read differences for hard mode vs japan difficulty? i may just restart my game
No
Pretty sure the hard mode readme lists all the changes
hard mode all bosses have 100% drop rate
i think people have the misconception that because the boss hp are higher that japan is harder. a lot of the magic bosses are stronger in NA but have lower HP. we should make a video and settle the debate once and for all.
Thanks Monoxide
its true zychronix. i remember dying multiple times on the ps5 version. ive died maybe 3x playing severed chains japan. then again, it could be that i know what im doing now
physical is manageable, magic is pain
Japan players of 1999 acting like it's Demon's Souls.
also @zinc coyote https://legendofdragoonhardmode.wordpress.com/change-log/ that has a lot of the changes that aren't mentioned in the readme file though it isn't really organized for that sort of viewing, gotta go digging for specific things (and tbh, I'm not sure how many things are dragoon modifier/hard mode specific vs changes made by severed chains.) A specific example is that the dragon block staff only reduces dragoon stats by 20%, rather than nerfing them so hard into the ground you just plain don't use dragoon while its up like in the retail version (changelog mentions it being 20% reduction rather than a 1000% reduction)
also should note I'm running severed chains, and I'm not sure which version of dragoon modifier the current sc build runs
That site was for the no longer supported emulator version of DraMod
Zy's changed quite a bit since then
damn it. well it seems hard mode is distinct enough from japan retail that i dont need to know every little change, im still gonna play it eventually. what i do care about are significant changes, like rose's astral drain making me use her more
my current hard mode playthrough (on SC) is with a Dart/Rose/Kongol team and up to the point I've gotten (just did the Tower of Flanvel Lloyd fight) the changes to Astral Drain make her a reasonably effective healer. I would assume meru/shana/miranda would still outshine in those regards, but it keeps it relevant, as opposed to quickly forgotten about.
Honestly, IMO the bigger gems here are the changes to Kongol, as it really turns him into the physical beat stick the game advertises him as. Bonecrush hits monstrously hard, and his dragoon addition brings even more pain than that now. He's really slow and always will be now (due to the reduction in benefit he gets from +speed items) but there's actually some benefits to that. He gets more out of the defensive boost from power up than others, and you can abuse pandemonium + material shield on him to really trivialize random encounters, especially if you trick the other two characters out for speed.
kongol hit. kongol SMASH. 
How does the armor of legend/legend casque work in hard mode? There's the excel file that shows the damage with/without but doesn't add any context to what the item is being compared to. I swapped difficulties to buy an armor of legend on my hard mode playthrough just to look at it (and debate whether or not I wanted to head back to lohan and cheese a casque onto kongol) but it seemed to have 0 actual defense on it.
well you shouldn't be able to get armor of legend/legend casque in hard mode on rb2.1
until the moon
ah is that just an anti-cheat thing then?
armor of legend/legend casque was changed from a formula the higher the stat you had the less df you gain to just flat stat gain every turn
you gain 1 defense per turn for 40 turns
oh. huh. that's interesting.
@iron bone Would it be ok if I enabled No Dart on my playthough? Or is Hell Mode tuned specifcally to Dart?
no go ahead it's being rebalanced. i am figuring out the knight bros and the double shana situation later.
ty for this. i think its generally looked down upon to spread the wealth among the entire crew, people have always said to focus on your 3 main people, but i dont like the idea of some characters being never being played because of how poorly they were designed. i just took out the sea dragon, and everyone is around level 21. i wanted to make kongol work, and i appreciate how tanky and hard hitting he is, but im shocked you were able to get him past lloyd. he just gets hit so hard by magic from bosses, upwards of 800 for me. i had to swap him out to progress. maybe i didnt get to grinding him right from the start.
my "trivialize random encounters" mechanic has been to use rose, get her MP to 120, and Demon's Gate. that, and her astral drain, give me a reason to carry her around regularly. always thought she was a badass and hate how they purposely designed her to decline
to be fair I did a lot of gp grinding (and hard mode changes some of the shop inventories. You can buy dragon helms out of Lohan, as an example). So going into the Lenus fight he was...around that level, I had him kitted with a dragon helm (for what I thought was comedic value hit points), bandit boots + bandit ring...and then she proceeded to smack him around for over 900 damage with Dark Mist casts. As soon as I had the opportunity to after that fight I went back and swapped out the bandit ring for an angel scarf, and that brings his incoming magic damage down to pretty manageable levels
I lived but that first lenus fight was the second hardest fight I've had so far in my playthrough...the hardest one being the first kongol fight actually lol
(for comparison, that 900 damage was up against a roughly 2700 hp pool)
which by percentage that doesn't sound so bad...until she was at half health and getting 4 turns in a row. got dicey there.
yeah i only died once to lenus 1 which was strange to me. i died to her repeatedly on the ps5. i barely survived after draining my inventory and my party basically limping. lenus 2 was easy on the ps5, but i just beat lenus 2 on SC after multiple losses. SC and dragoon modifier really make this such a different game. it does sound like your kongol was insane, i wonder how your playthrough would go without grinding? idk hard mode, i suppose grinding might be mandatory
much worse would be my expectation. Would really need to budget those big expense upgrades, especially for my lineup. Kongol may have simply needed to wait until I picked up enough GP for an angel scarf for him. I can't quite say its hard required...but I have a hard time imagining him working without it.
one last thing. it sounds like using multiple characters for a hard run would not be viable. in your opinion, would you say its better to pick 3 characters from the start and only ever use them?
just went back to lohan right now to grab kongol's stone
may not even use him...
honestly unsure on that, because I hadn't tried it. Only a couple of fights so far have been in the "Oh crap, what do I do territory?" and one of them was before I had any choice in the matter (kongol round 1) and the second was Lenus round 1 (and that was my underestimating how bad his MDef was going to be)
it sorta sounds like there's some wiggle room there based on that, but I think you'd be dependent on at at bare minimum some addition grinding to help keep people pace, even if you aren't grinding too hard for cash
also keeping an eye out for swapping people out based on how effective they'd be in a given boss fight. I ended up putting rose aside for the phantom ship boss fight just so Shana could go ham on the ghost knights, as a minor example
but if you're looking for a fully...uhh "natural" playthrough where you only fight the fights you get into getting around from point A to point B and swap your party members around to keep levels even, that sounds like it might be pretty tough
oh yeah for the ghost knights i went back to the queen fury, bought a bunch of dancing rays, and just went nuts on them
plus the lore factor, just had to use her
i suppose the easiest way to answer this is, would you do it this way?
and i already know the answer
heh. not without it being a "ok you're not going to play this you're usual way" personal challenge lol
i can only hope for a remake or something that can do every party member justice, most of all kongol
as an example for my willingness to dump time into it, my current playthrough is at just shy of 60 hours atm
and that's with me not even on disc 4 yet.
but dart/kongol/rose/albert have fully mastered additions + level 5 dragoons, miranda and haschel have level 5 dragoons, meru is the current one lagging behind at only a level 2 dragoon, but I was kind of waiting for to pick up cool boogie before really fixing that
granted, some of the obssession was me being afraid of how the semi-solo bits on the moon were going to go on a hard mode play through for each character (pretty sure I read those sections were so heavily scripted that they're mostly untouched...but better safe than sorry)
my compulsiveness there also sometimes works against me. I tried to "lose" all of the Hero Competition fights just to see the different scenes for a change...and couldn't make myself suck enough to lose the second fight lol
Is hard mode supposed to disable the life drain effect on the soul eater, or did I missread that part of the changelog?
which dragoon modifier are you playing on
sorry, the SC 2.1 compatible one.
then yes it should not drain hp
hmm ok. lemme try it again, it was definitely doing that earlier
yup, that is still sucking the life outta him
oh wait no i removed it
ok well I fixed it but I guess I need to go fix it back if that was working as intended lol
I guess related question, was the polter armor supposed to drop the Sabre weapon?
Yes
ok, yes to soul eater life drain, yes to sabre. Working correctly then. Thanks for taking the time to answer my smattering of "Is this mod modding right?" questions lol
Hello! I'm trying to get dragoon modifier on duckstation but it wont detect when I try to attach, can you help me out?
This is the only version that should work
Okay, I found that link before and I don't think it worked but I could just be crazy dude imma give it another shot
Dude I've been at this for like 2 hours and this was it. I have no idea what happened last time, was probably just frustrated lol. Thanks man, it finally attached
Im really looking forward to addition swapping, big ups
who made this so hard
i'm not sure if i wanted windigo to be the hardest boss of disc 3 but it sure felt that way. it has the same hp as last kraken.
im gonna fix up that lloyd cheese later for the ultimate version.
also i made divine dragon a bit different, it starts off at 65% HP.
When you throw the whole vram at em
Hey so I'm not quite understanding the directions on the readme to exit dragoon. Hold left shoulder (L2) + d pad direction based on party member and then it just says (L1 + left). ive done a bunch of combos of L2+d pad and L1 plus dpad. Any advice?
on the characters turn (while they are in dragoon form) press L1 + Up/Left/Right
when the camera is behind the characters up is center slot 1, right is slot 2 left is slot 3.
Huh that's strange, I tried that. Does it matter if it's a dragoon special?
Ty for the reply btw
yes. is the mod working or is your controller button not doing what it's supposed to
The mod works because I used it to start with everyone level 1 and all dragoon spirits. At least now I know what the correct way is, thank you!
2me4meirl
[TODO] Dragoon Modifier
Finish rebalancing disc 3
Finish rebalancing disc 4
Lavitz/Albert Flower Storm from 20 mp -> 30 mp per turn.
Add in first time run script PATCHER (i'm currently using the full edited compiled scripts)
Finish making the script changes for Ultimate Boss (2/85), anything too complicated (skill issue) for scripts goes into Dragoon Modifier itself
Faust 40 completions for Legend Casque/Armor of Legend reward add an additional check if the player had a level 60 character at the start of battle add these rewards
Change SP Bars from dual colour to single colour
Convert the old tables for Hard/Normal/Japan/Japan Demo/US + Hard/Hard + Hell to the new formats
Fix this on startup once and for all (it happens once every time i start the pc)
Exception in thread "Thread-2" java.lang.RuntimeException: java.lang.IndexOutOfBoundsException: Read end 14 out of bounds 12
at legend.core.GameEngine.lambda$start$8(GameEngine.java:225)
at java.base/java.lang.Thread.run(Thread.java:1583)
Caused by: java.lang.IndexOutOfBoundsException: Read end 14 out of bounds 12
at legend.game.unpacker.FileData.checkBounds(FileData.java:223)
at legend.game.unpacker.FileData.readShort(FileData.java:103)
at legend.game.unpacker.FileData.readUShort(FileData.java:113)
at legend.game.modding.coremod.CoreMod.loadCharacterDragoonXp(CoreMod.java:168)
at legend.core.GameEngine.loadCharacterData(GameEngine.java:289)
at legend.core.GameEngine.lambda$start$8(GameEngine.java:219)
... 1 more
Process finished with exit code 0```
[TODO] Servered Chains
characterdata change arraylist to list
SP to Sp
SP to sp
dragoonDeffFlags_800fafec to remove or not to remove
revert addition change to 99 (event)
TemportItemStatsEvent to ENUM
change playercombatscript patch to normal patch
change AdditionHitProperties10
change sp bars to monochrome
check to see if lastItemSelected is needed, keep the battle description event and the 64 index check
change the status screen back to unlocked spell
final in all event parameter constructors
Also fix intellij so errors and warnings show up
That's super important, I have it configured to show a lot of code style issues as warnings so we don't need back and forth for them in PRs
How does one access the ultimate bosses on hard mode (or is that a hellmode only thing?) I know its something about being in the Forbidden land, but couldn't find further details
(Sorry, this is for the version used with the current stable SC build, just to clarify)
it's unfinished in the current version
Ah dang. Oh well, excuse for a later playthrough, I suppose.
@iron bone It looks like the latest dev build is not compatible with the Hell Mode Beta, got a cnsole error here: 15:53:36.842 [Hardware org.legendofdragoon.modloader.events.EventManager:35] INFO : Scanning for event consumers...
[DRAGOON MODIFIER] Config Registry Event
[DRAGOON MODIFIER] Loaded using directory: Hell Mode197
15:53:37.156 [Hardware org.legendofdragoon.modloader.events.EventManager:91] ERROR: Failed to deliver event
java.lang.reflect.InvocationTargetException
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:115)
at java.base/java.lang.reflect.Method.invoke(Method.java:580)
at org.legendofdragoon.modloader.events.EventManager$1.accept(EventManager.java:89)
at org.legendofdragoon.modloader.events.EventManager$1.accept(EventManager.java:82)
at org.legendofdragoon.modloader.events.EventManager.postEvent(EventManager.java:108)
at org.legendofdragoon.modloader.registries.Registries$Access.initialize(Registries.java:49)
at legend.core.GameEngine.bootMods(GameEngine.java:272)
at legend.core.GameEngine.start(GameEngine.java:234)
at legend.game.Main.main(Main.java:23)
at legend.game.MainWindows.main(MainWindows.java:33)
Caused by: java.lang.NullPointerException: Cannot assign field "statsTable" because "legend.game.modding.coremod.CoreMod.CHARACTER_DATA[i]" is null
at lod.dragoonmodifier.DragoonModifier.configSwapped(DragoonModifier.java:558)
at lod.dragoonmodifier.DragoonModifier.loadAllCsvs(DragoonModifier.java:377)
at lod.dragoonmodifier.DragoonModifier.configRegistry(DragoonModifier.java:322)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103)
... 9 more
It'll still be in the same spot you got it before
Found it in my downloads, oh, does No Dart work on cutscenes and Jiango?
Yes, everything is fixed except for the four bosses that are listed in the testing channel
Oh you aren't in the testing group
Kongol 2, Gehrich, Zackwell, Zieg
Uh-oh, eariler versions are not working either
Same console error
it's slightly different then the one i get when dramod loads too fast
I wonder if this is the same error as on my laptop
usually i get the load too fast error once and then never again until i restart my pc.
I've installed it in different ways and stuff and it doesn't work
im fixing it in the next dramod version
i guess it's the same error but slightly different
shouldn't happen when the next versions waits for the title screen
gonna try the latest bulid again
Ah ok, didn't work, the old one was just random so I got my head around it lol
Kongol 2? At Hoax?
the installation guide is very specific, you have a new sc folder, then you copy over dramod and replace all files because i am replacing the version of SC you just downloaded with mine.
Ahhhh, a temporary thing until it's easier to apply mods
a temporary thing until the PR is done
It's because it needs features that aren't in SC yet
which i just fixed the last issue
The second time you fight him, at the black castle, but you can't use nodart with the hell mode version of SC until it's updated
Eh? What happens if you do?
Same thing as before, bosses crash
Even if there is no cutscene? How bizzare
so something in the code is just conflicting with the mod
No, his branch is based on older code
ahhhh
@rough tree Fruegel 2, not kongol
Well, everything should be ready soon to broadcast, here goes more testin!
I figured because Kongol 2 has no battle cutscene
are you supposed to do hoax with just dart and lavitz or add people back to your party? I managed it after a few attempts(luckier with attack choice I guess? idk) but man it really felt like the elite and kongol just did so much damage that I couldn't get in an attack between heals lol
I THINK hard mode was tuned around adding in your dragoons back in seles with some of the hotkeys (could be wrong there). Kongol 1 has still been the roughest fight for my hardmode playthrough. There was definitely a moment where I was almost out of healing and was thinking "Ok, he's in the red and has been for a bit. But if I attack right now and he DOESN'T die, I lose. ....well, time to gamble."
yeah I have their dragoons I just wasn't sure if you were supposed to beat those two fights with just two characters or not I guess
oh. I did not at the time lol. I think so? pretty sure its scripted for two characters, so having a third there might break things
I tried searching but couldnt find it. Any reason why psych bomb is single use after spending 10k on it in deningrad?
yeah, i farmed 10k more gold just to see and itis indeed single use.
inflation
Psych Bomb has always been single use. Psyche Bomb X is the repeatable.
if X is reduced to single use in DraMod then idk.
Ah, i was confused, it said "Multi" when buying it from the shop but thats not multi use - it's not psych bomb x. Makes sense, thanks!
Multi is the ones you have to hit X for, Repeat is the repeatables
when ultimate boss comes out the prices of the items in the special shops will make sense
hi
please can you help me bro
There is currently no hard mode for the latest SC yet. I am working on the update for DraMod to work with the development build.
Question, how hard would it be to expand Addition Levels? It already takes a lot of time to get them up, why not add more for more?
He's already doing that
any guess how long time you will take ?
i really like you hard mod bro
I stopped doing ETAs for any projects I am working on.
Sometime after I am done testing the new items branch of SC.
okay
Oh really? I haven’t caught up obviously haha
@iron bone Angel Robe and Holy Ankh is still doing 40% revive rate and is contributing to status effects in the Hell Mode+ Beta
In case it wasn't alked about, the Frilled Lizard in Barrens is Thunder Elemental with the Scorpians but Earth when by itself
oh weird, encountered the enimies grouped up and the element is normal now
is that what it said in the debugger?
Nah, in the equip stats csv
When you equip 2 dramod will lower the revive rate.
Ah, in that case, there’s still a typo in the description
the description is correct, i don't have enough space to put the full condition
they are 40% individually and 30% together
Ahhh ok I get it now
For now it’s just the status effect bug, the last 40 on the right of the text is what contributes to the increased status effect of the weapon. Putting it to 0 makes it all normal.
“Max Cap 60%” may be the best to describe, hmmm
I'm currently playing the hard mode using emulation version of dramod but as I read the help section, it says that hard mode is very dragoon focused. it even suggests that i should start with all dragoon spirit unlocked from the beginning of the game. personally, i don't like this adjustment that lowkey forces me to into dragoon focused battle, is it possible to skip unlock the dragoon spirits right from the start?
The mod does not give you dragoon spirits in the beginning, so there’s no need to worry. Dragoons are pretty much needed to deal damage to end the bosses on an average timespan which is usually a half hour. As the game progresses, bosses get more HP to compensate for when you get and level up dragoon spirits.
ayy, i think i saw your video on youtube, sir! i enjoy watching your playthrough. one thing to clarify, does ignoring to get all the spirits punish me so bad? or will it just add another acceptable layer of challenge?
Thank you!
It would be an acceptable layer of challenge, however I believe the balencing was around not having dragoon spirits added. Either way, the challenge would still be there. You just would have to make sure you can keep going when not a dragoon but it shouldn’t be too much of a concern. Trying it out for yourself should give you an idea anyway haha
gotcha! i'll try to find out how fun it will be. i tried hell mode but getting slashed by assassin cock for 26 damage got me crying. so no thanks, i'm not ready for that. hard mode with vanilla dragoon spirit progression might be much suitable for me. hopefully. thank you, sir!
hey, i saw the exp swap but i'm too paranoid using this feature since i don't exactly understand how it works. assume if dart has 197/200 and lavitz has 97/110, what will happen? seriously, i'm not risking to encounter any game breaking bug so i'm not touching that before i know exactly how it works. mind sharing your experience?
Lavitz will be like what level 3 at the time . They will just level up to 4.
i see. so will dart level down?
Nop, he will have 97/200 xp and lvl 4
so the idea is to get everyone at the same level? gotcha thanks Zychronix and Luplow
Yes, no worries have fun 👌
Hi, can someone help me regarding this error. I want to play hellmode on SC and followed the steps on your pinned post but i keep getting this error.
Can someone send me of their files using gdrive please? I really want to play this hell mode mod.
Hi, can I play hard mode with the dev build?
@raven bone @proud carbon dramod is not compatible with the devbuild yet. Zy is working on an update but is away at the moment
Okay, thank you!!
@iron bone Custom equipment like elemnetal weapons and horns appear to be doubled in price again in the hell mode+ beta, would it be the same thing with ultimate equipment?
i apparently can't get the game to change the price now
hmm i'll take a look
Is there a way to look up enemy health bars on the steamdeck version? I remember there used to be a seperate window for the old version of the difficulty mod(that didnt work with SC) and that was pretty useful for hard mode, ect.
SC has built in health bars in the devbuild, but dramod isn't compatible with it yet
Oh i thought i responded to this.
I might update the SC bars to display current hp
I kind of want to make them nicer too
I know dramod users love knowing the exact hp a boss is at.
Hi Zychronix
Dragoon modifier how long will you take time any guess ? I love your hard mod i really want to play in great 4K and 60FPS Quality's
I don't give ETAs 🙂
My current progress is I updated the difficulty of hell mode. I personally still have to play through it once more to make sure I am fine with the difficulty without your dragoons deleveling anymore.
Hell Mode still needs Ultimate Boss which I am making some minor monster script adjustments for and whatever is too complex I will just add inside DraMod itself. Lots of things were added to bosses in the emulator version and I am planning to go even further beyond that now we essentially don't have limits.
There is a bug with the new protection shield damage where the damage is extremely low and multipliers don't work sometimes which I need to figure out still (it's only happen when players deal damage to monsters).
After that I need to convert Japan/Japan Demo/Hard Mode/Hard + Hell Mode bosses/Normal + Hard Mode Bosses datasets to the new system which shouldn't take too long.
Then for Hard Mode I will add in a average party level check for the final three bosses so you can face the level 40 version without pressing a hotkey to delevel the bosses and or fight the faust version to get to level 60.
Speaking of hotkeys I need to also need to PR a hotkey registry and config system because currently main SC and DraMod are conflicting.
And my PR needs to be approved but even after it is approved I still have lots to do for the 40~ bosses run.
I appreciate your hard work and thank you very much for everything
Hi, I completed a Hell Mode v2.3.2.1 run some years ago and I enjoyed it so much that I'm a returning player, what's the current 'ultimate' version? 3.1.7 or above didn't work in my emulation, so I assume you're all waiting for the severed chains pc port Modifier?
Yeah, DraMod is exclusively a Severed Chains mod now, and hell mode will be available in the relatively near future
perfect, then I'll join the waiting, can't wait to miss on my final additions randomly if a Block occurs and Guard a thousand times per boss battle e,e xD
xp will continue to be 100% to alive char and 0x to KO'd chars or (as I was reading up this channel) it's now going to be split evenly across all 3?
I like to play by fleeing from all non-event battles to keep myself at min. Lv but sometimes funnelling all to 1 char was kind of mandatory when playing like that xD
It's 150% for all characters now dead or alive
How did you increase the dragoon level cap? Does increase of length of each array in dragoonXpRequirements_800fbbf0 work or did you need to do something else?
it's actually more balanced that way, even though it subtracts rpg decisions of min-maxing xp with who you're taking with, ty for answering!
out of curiosity, what was the reason you had for removing the SP subtraction per boss fight, it's true that it made the white dragoon hard to pick over other options with good additions, but it also made hell mode really challenging
i made sc have adjustable limits
most people were annoyed by the dragoon de leveling and now with SC i just giga increased the dragoon level exp cap. it seems the few people who tested along with myself ended up with the party at level dragoon level 4 by the end of disc 4.
oh that's interesting then xD It may be harder now than ever before, 1) no way to get 1 char too ahead + 2) DS not develing but higher level are harder to achieve... º0º cool changes, ty! ❤️
I'm genuinely scared on why you're increasing SP to Lv7 e_e will we be fighting a secret superboss? 109th species or sth worse? xD
my body craves the pain and suffering that Zy's mind delivers
what is the hardest mod on dra mod? Hard Mode or US + Hard Mode
Hard Mode
Hello, I'm curious if someone can help me out. I have severed chains running and im trying to get dramod to work but i can't get it to pop up in the mods section of LOD. I have what i think is the correct file in the mods folder of severed chains.
You are using the emulator version of dramod for severed chains.
Currently you need old RB2.1
https://github.com/Legend-of-Dragoon-Modding/Severed-Chains/releases/tag/recommended-build-2.1
and this version of dragoon modifier, just extract it to the servered chains mods folder. If it is not there create it.
https://github.com/Legend-of-Dragoon-Modding/sc-dragoon-modifier/releases/tag/v10
This is a minor release that fixes the launch scripts since the JDK we use was updated. Players who already have RB#2 set up do not need to update.
Note: re-releasing to fix issue on macos
If you&#...
Latest build of Dragoon Modifier for Severed Chains Recommended Build #2.
https://github.com/Legend-of-Dragoon-Modding/Legend-of-Dragoon-Java/releases/tag/recommended-build-2
To install extract the...
@crisp thicket
Much appreciated, I just realized i had the wrong dramod. Thank you very much
enjoy your run @crisp thicket , I'm currently starting a v3.5.5 emulator one, these will be Hellish Mode Christmas holidays e,e
Yeah, I'm trying it out on hardmode solo. So this will be a trip for sure!
Wild change from just playing the base game every so often lol
@iron bone Hi, sorry to bother you, I'm trying to make the Add all Dragoons in Field Map ID 10 in Seles, I turned the text to black in DM.exe for Hotkeys and I'm holding down Cross+L1 but nothing happens, any idea? 😛 (DM.exe works properly, Hell Mode and all) I can't clear Hellena Prison at Lv3-4 without grinding (and I'm trying to not grind) so I decided to restart with Dragoon available, but can't make it work T,T (I'm playing v3.5.5 in ePSXe)
You only need to press it once in map 10 with hard mode/hell mode selected and it should work. Did you open up your menu right after you pressed it? If you are using a control with analog, joystick drift can cause hotkeys not to work.
for the Hell Mode Testing Branch zip, how do you install it? just unpack the zip folder into the mod folder?
also does it work with the qualify of life improvement version?
basically
probably not.
I unzip the dramod-rb3-test.zip in the mod folder of the devbuild version but it doesn't show up in the ingame mod menu
"3) Download and extract the DraMod ZIP from the github link https://github.com/Legend-of-Dragoon-Modding/sc-dragoon-modifier/releases/tag/v2.0TEST to your new severed chains main folder, overwriting the existing launch.bat file. "
can you provide a link to where all the installing instructions are at? I see that you're copying pasting the 3rd step but where are the rest of the step?
08:32:15.849 [main legend.game.Main:28] ERROR: ----------------------------------------------------------------------------
08:32:15.852 [main legend.game.Main:29] ERROR: Crash detected
08:32:15.852 [main legend.game.Main:32] ERROR: Message: org.legendofdragoon.modloader.registries.MutableRegistry: method 'void <init>()' not found
08:32:15.852 [main legend.game.Main:35] ERROR: ----------------------------------------------------------------------------
08:32:15.853 [main legend.game.Main:36] ERROR: Stack trace:
java.lang.NoSuchMethodError: org.legendofdragoon.modloader.registries.MutableRegistry: method 'void <init>()' not found
at legend.game.characters.StatTypeRegistry.<init>(StatTypeRegistry.java:5)
at legend.core.Registries.<init>(Registries.java:30)
at legend.core.GameEngine.<clinit>(GameEngine.java:85)
at legend.game.Main.main(Main.java:23)
at legend.game.MainWindows.main(MainWindows.java:33)
08:32:15.853 [main legend.game.Main:37] ERROR: Press any key to shut down...
this is the error i got when I try to launch the game after doing step 3
it's in pinned messages. i am wondering how you found out about the testing branch otherwise 😆
Isn't the testing branch old code? It would have to be merged with Senerio's QOL code in order to work together
that testing branch is 6 months old at this point. i have no current plans to release the latest testing version. i have a feeling i am going to have to change a few things when reviewed.
which is why i am just working on scripts for the most part.
sorry man, I still don't see your pinned messages. I just discovered this whole discord community 2 days ago and was just super excited to try out all these new mods and SC build
@tacit flame
Need some help (sorry if wrong place to ask) trying to get hard mode to show up for a new game. I have the csvstat folder and dragoon modifier jar file in the mods folder. Is there something else I need to do to make it show up? Also merry Christmas/Happy Holidays to all!
It's only compatible with SC 2.1 right now. If you're using the devbuild you'll have to switch back to 2.1 for now
I managed to make the Script work! I unlocked all Dragoons ❤️ I tried plugging a ps4 controller and also changing hotkeys for Cross + L1 but nothing worked, what it did work was to turn on all scripts not only Hotkeys, but also field, battle, other and then it worked! xD Btw, is there any shop after Hellena Prison? Limestone Cave boss is whooping my dragoon ass
Ok I'll get 2.1. Thank you!
Nope 🙂
Something that can be added in DraMod for SC.
hi Zychornix, any plan in the future to make a balanced mode in which all characters' stats and additions are more balanced?
you can make that yourself with dramod0
dragoon modifier for hard and hell mode already has AT/DF multipliers for certain characters that aren't shown in the menu
and if you are kongol speed multipliers.
you managed the script work for which version of SC?
oh yeah, I guess I can edit it myself for now. as for speed multipliers, are you talking about editing the speed for each level in the scdk-character-stats file? as for the dramod-rb3-test.zip, I supposed this isn't working with the latest SC dev build version, I can't get it to work
dramod will only work with the special build provided until it's in the main build, which that special build is vastly out of date.
I can't get past Urobolus boss fight, the game keep crashing at the end of the boss fight after the scene where Dart jumps up and slash the boss
does lavitz and shana has to be in the party for the game not to crash?
Update to the latest devbuild, we had a bad script patch
Oh sorry
You're using 2.1
Many boss cutscenes crash with nodart in 2.1, that's why it's hidden in the config file
yes, i gave up trying to get the Dramod to work with the devbuild so I went back to 2.1
You need the whole party there for Urobolus
There is a pinned post in #⛓️💥severed-chains from Chocolate with a spreadsheet listing all unlock party issues in 2.1
Those are all fixed in the devbuild and we're working to get dramod compatible with the devbuild asap
sweet alrighty, thank you for the clarification.Oh wow, I can't wait for that dramod - devbuild compatibilityupdate, do you have an estimated release date yet?
Zy has most of the changes he needs finished but I haven't had time to review them yet
I'm on vacation until after the new year so depending on how the reviews go probably pretty soon
nice! alrighty have a wonderful vacation and thank you for all information
Why does Kongol's defense go down in Dragoon form😂
He is too busted that's why.
His armor is for more power xd.
Speaking of that I may have found Kongol's gimmick. Every character in hell mode has one. Except Kongol.
I wonder if there is some unused effects I can spawn at a BENTs location. I mean I already do it for new damage numbers for protection shield so.
Counterattack 😛
You know I still have not figured out how to make the multi counter attack thing work properly. I'll probably just settle for making bosses who can't counter, counter any addition.
In what way?
It's why he gets lower speed from speed items because his damage jumps up from higher multipliers.
Are these numbers from Dramod specificially or is that also retail?
retail left, dramod far right
Ohh ok. So you roided out his attack and nerfed his defense as a balance thing? I figured late game enough incoming damage is magical that he would still die at a reasonable rate
dies about as often as meru
Is that a lot? 😂
but also less now that protection shield is now a thing
What is Protection Shield? For context I just saw the 70% modifier to his defense in Hard Mode, I haven't even gone to disc 3 yet
meru dies a lot to physical attacks even with her... 26%)?_ boosted defense
oh it's 100% in hell mode i think(?)
and oh right you are playing the old version.
Yeah 2.1
in the test build for next dramod you have protection shield equips and items that reduce your damage to 0 as long as you have a the shield up.
Interesting. So the new dramod is kind of a full rework of the existing one? Or just smal tweaks here and there?
I made him rewrite it because I locked down everything in the modding API so mods can't break things 🙂
dramod in emulators was changing memory addresses and script pointers
dramod for rb2.1 was basically doing nearly the exact same thing technically
So with the rework I assume Hard and Hell mode get full reworks too?
hell mode is getting one not sure about hard mode
May I offer a small critique on hard mode? 😛
yeah it's not the first time i changed something based on a critique if it made sense
As it stands, I feel like most bosses require Albert to be in the party with at least Gust of Wind Dance, and definitely Rose Storm. Incoming damage just seems WAY too high, I had both Dart and Albert get one shot from full health against Regole, so if Albert didn't go before him I would just lose. It's possible I'm missing something, but thus far he has felt entirely essential
Similarly going throug the Ghost Ship, Albert was the only one with high enough damage to kill the mobs fast enough to avoid a wipe
sounds like you are not investing in the queen shana 
Oh I am
uh no i don't necessarily want albert to be required
But she gets fuckin ROCKED by physical attacks
but are you charging up your SP before a boss? are you using dragoon space to your advantage? are you carrying the proper item load outs? are you guarding?
i see most people who played hard mode with dlv 5 accross the board somewhere in disc 2
I'll fully admit I was dumb and didn't go into Lenus 1 or 2 with 3 full SP bars, and that's totally my fault. I did also come out victorious after a few tries, but I'm not convinced I could've won without Albert in my party. My team was Dart Albert Shana for both of those fights. And yes, Albert, Shana, and Rose all have their D Levels and additions maxed out.
Guarding when necessary, I think I have good items? I did some money grinding on disc 1 to get 2 dragon helms and 2 bandit rings
And I think a dancer's ring
I also keep a physical ring on at least one member at a time
Are you also exiting out of dragoon since you can do that?
Yes.
Well now I'll have to look for that option next time I fire it up😂😂
I have also only managed to successfully build up burn stacks once. Still not entirely sure how to do it
it's hotkey L1+UP/LEFT/RIGHT
Oh it's not like an actual icon, I feel less dumb now hahaha
burn stacks in rb2.1 is purely magic based so you have to spend mp
no i can't add icons to the menu bar, even in rb3.
Hmm okay
Anyway, that's just what I've found. I don't mind using Albert, I've just found him necessary
Zychronix plays hard mode without using Shana or Lavitz. coming soon™️
I'm sure grinding enough would eventually solve the problem. But you know LoD and grinding
i've played through hard mode without grinding before. my worry is if i add level 7 dragoons to hard mode it just nukes the difficulty.
because you can guard in dragoon form.
but i'll take another look once i am done my hell mode playthrough.
How did you manage that? I had to level up just to beat Kongol 1
that was years ago probably knight shield on dart
and probably items too. you get spear frost in bale?
Possibly. It's been a while at this point
hard mode was finished in 2015?
I mean since I fought Kongol 1 haha
then i finished hell mode in 2017? then i finished the expansion ultimate boss in 2020?
been too long since i did my full playthrough. XD
LoD devs never play LoD, got it
Anyway to edit spells like in this video still? https://www.youtube.com/watch?v=JI6UTSo9bZ4&ab_channel=Zychronix
Idea came from Death Fleet during part 32 of Spyrokid's livestream of hell mode. The idea was basically make Explosion = Divine Dragon Ball, and Final Burst = Divine Dragon Cannon, which I will be doing (Normal/Hard mode only since in Hell mode Red-Eyed Dragoon is permanent). i needed to remove Flameshot and Red-Eyed Dragon before I'd even consi...
I still find it broken if you can detransform after thou, perhaps if Kongol transforms out next turn, DF goes to 100% and attack is decreased 30%, or disable his detransformation early
if you special with kongol you lose out on the 50% damage if you special with him so detransform is a trade off. i'll do something about the defense later.
you can just change id of the spell learned in the dragoon stats table.
Hello folks, just curious if there is a way to add haschel back into the party in the home of gigantos. Didn't have the foresight to train him before the forced battle with him in it. But i want to train him up a bit before going into the battle
for rb2.1 in your config.conf file you can add the following line and it should allow you to change party.
unlock_party=true
I already unlocked the party, but if i do the gehrich fight without him it crashes. I found a work around. I added all party members. Once the fight was over and you get kongol added it reset who was in the party so i didn't have lavitz or miranda
meanwhile I'm still in Limestone Cave xD! i restarted to defeat Fruegel with a higher inventory but still restricting myself to low levels e,e let's see how tonight's attempt goes against the Midgar Colon
ah i guess that is one of the broken fights with the party unlocked. you can always add back characters with gamestate editor by setting their in party value to "3"
Good to know! Thanks for the help
How is the upscale project going? I'm super excited for a graphical improvement
So no 50% attack boost in special, seems good
I finally got to Lohan! I must say that being able to use all Dragoons since the beginning is justified but also overpowered xD Lavitz Dimension pwn's any boss too badly. I was able to get to Drake the Bandit (first real dimension chance) in v2.5 of DM.exe without the Hotkey to add Dragoons, but it's true that I had to farm levels in all areas or else it was impossible... I guess Hell Mode in the PC port will be more manageable with the 1.5x XP to everyone in party. Happy new year btw!
2me4mewhenimergemainagain
virage, used meteor fall, dispirited, speed up game, soft lock
unlock party has a bug it seems? can't add back characters if the last slot is the only one available.
File player_combat_script CALL @ 0x778c
Parameters:
Op param: 0x25e
0: script[8].stor[18] 0xffffffff
1: script[8].inl[0x7794] 0xfff24
Storage:
0: 0x8
1: 0xffffffff
2: 0xffffffff
3: 0xffffffff
4: 0xffffffff
5: 0xffffffff
6: 0xffffffff
7: 0x10008
8: 0x0
9: 0x0
10: 0x2000
11: 0xc8
12: 0xffffffff
13: 0xffffffff
14: 0xffffffff
15: 0xffffffff
16: 0xffffffff
17: 0x1f
18: 0xffffffff
19: 0xffffffff
20: 0xffffffff
21: 0xffffffff
22: 0xffffffff
23: 0xffffffff
24: 0xffffffff
25: 0xffffffff
26: 0xffffffff
27: 0xffffffff
28: 0x8
29: 0xffffffff
30: 0x0
31: 0x0
32: 0xffffffff
Registry IDs:
0: lod:wargods_amulet
Call stack:
0: player_combat_script 0x778c
1: player_combat_script 0x773c
2: player_combat_script 0xa8d8
3: player_combat_script 0xa4dc
4: player_combat_script 0xa2b0
Disassembly:```
I am Dragoon Modifier. I modify Dragoons. omg wtf bbq
ZOMG BBQ*
hmm yess hmmm.
what am i looking at here
Dart
Dart's butt
I mean, look at those squats
My opinion is that Zy posted it with that caption to mimic the Buzz Lightyear meme of "Hmm yes the floor here is made of floor" because it looks like Dart is examining something on the ground
virage invisible
i am keeping a tab on bugs i have for when i merge main again
before i raise an issue on git for them
is guard supposed to stick after angel's prayer or death? new pcs problem?
guard does not stick when using prayer or after death
at legend.game.SItem.canEquip(SItem.java:712)
at legend.game.inventory.screens.EquipmentScreen.getEquippableItemsForCharacter(EquipmentScreen.java:133)```
Mine only went invisible when the cutscene started.
i believe this is core. Apparently still present based on your find?
Fruegel ran away and Lavitz caught up to him and stabbed him. I did have the game paused for several hours.
I know someone uploaded a video of Kongol chasing down Fruegel but I can't find it in search 😠.
i should turn on the nvidia replay thing
'Fruegel ran away and Lavitz caught up to him and stabbed him.' Legend of Yaoi
@sweet wyvern houston do we have a problem
i know what causes that but that should no longer exist with recent rc fixes
Go on
go on where we have nowhere to go 😭
that will happen if fruegel's combatant id is set on wrong combat var
which only happened if first tick of scripts were out of order
#🧪sc-test-lobby message
@iron bone did you play with scripts or loading at all
Zy may also not be up to date
Im like two months out of date . I mentioned i am just keeping it here for when i merge to main again.
Yeah, that was before that fix iirc
i don't want to merge to main because i have a few things to fix 💀
getting hit by the garbage in black castle did not trigger the downed animation
doel music doesn't change during transformation (speed up issue?)
@iron bone heyo, just an FYI that the bot's DraMod command still has the placeholder text. I can update it by tomorrow.
I am Dragoon Modifier. I modify Dragoons. omg wtf bbq
Indeed, but it needs to say more lol
at legend.game.combat.bent.BattleEntity27c.setStat(BattleEntity27c.java:536)
at legend.game.combat.bent.PlayerBattleEntity.setStat(PlayerBattleEntity.java:489)
at lod.dragoonmodifier.DragoonModifier.battleStarted(DragoonModifier.java:1371)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103)
... 15 more```
@sweet wyvern nice error code xd
time to implement this
there is a boss in dramod that lowers maxhp. and i want lavitz/albert and shana/❓
❓ if they are in the same party to have different stat properties. idk figure it'll be interesting.
That needs to be done using stat mods, not the bent stat write method
i mean what is the difference between the two or can i just use the same thing the debugger uses
This is a terrible suggestion for the bot's DraMod description.
if you are struggling to play dramod on hard/hell mode it's a SKILL ISSUE. is that a better description?
Acceptable. 😆
i unfortunately made hell mode easier and harder at the same time. im trying not to grind at all. i may or may not nerf the 50% exp bonus for bosses. but i figured there would be so much extra content eventually that i didn't want to slow down the player.
depends on how disc 2 goes 😆
I'm asleep, ping me about it tomorrow so I don't forget
im dmca'ing /s
does any1 know for SC dragoon mod how haschels thunder mech works i was reading the text file from the build but idk what a dragoon spark net is?
or roses dragoon dark mist either
@iron bone
all dragons can use item magic in dragoon form that does not deplete the whole bar as long as you use it above 100sp.
the only special one is haschel's dragoon spark net where after 10 charges spark net's damage will significantly increase. and it'll increase even more if targeting an enemy of thunder element. any thunder based attack on the team can add to the charge at a 50% rate.
ah, i think i have an older version, i checked my files and it says its from july and what im reading seems to be newer stuff so i think thats why i dont see these dragoon items
if i download this new version im reading can i still play from my old save or do i have to restart?
uh depends on how old. that custom sc build is nearly 6 months old.
but this hell mode test branch with these changes works on SC?
Not the latest sc
The hell mode test branch is currently a custom build of SC
It won't work with the vanilla build yet
ah ok, so its not possible to play that version yet then?
It is possible but you'll need Zy's modified version of SC to run it, which you would have to build yourself. Up to you if it's worth the effort to play now or wait
oh ill wait its okay i just happened to read it when looking for the changes to shops and stuff
@barren linden yeah, just wait for RB3 stable. DraMod should be all set by then. It's just a weird transitional period right now.
Little confused on how to get this mod to work (Not the hellmode test one) and what to download. I have the SC Devbuild downloaded and working since the old build says not recommended on the site. The recommended build of dragoon modifier says do not download and to use 2.1 hotfix which I can't find anywhere.
Dramod is not yet compatible with the devbuild, so you will have to use the old build of SC for now. There's nothing wrong with the old build, we just suggest using the devbuild now because it's much better. Dramod will be compatible with the devbuild in the future
Which dragoon modifier should I download. I just want hard mode. Pinned message says only hell mode will work with the test one but the latest version 1.10.5 says do not download. Does not work.
@iron bone
it is for rb2.1
https://github.com/Legend-of-Dragoon-Modding/Severed-Chains/releases/tag/recommended-build-2.1
https://github.com/Legend-of-Dragoon-Modding/sc-dragoon-modifier/releases/tag/v10
This is a minor release that fixes the launch scripts since the JDK we use was updated. Players who already have RB#2 set up do not need to update.
Note: re-releasing to fix issue on macos
If you&#...
Latest build of Dragoon Modifier for Severed Chains Recommended Build 2.1.
https://github.com/Legend-of-Dragoon-Modding/Severed-Chains/releases/tag/recommended-build-2.1
To install extract the ZIP ...
shadow clipping through valley of corrupted gravity rocks
damn who made this so hard
damn enrage mode cracked.
I never understood why there’s sooo many light attacks in the bosses, it’s like the world is protecting the Moon Child or something
I'm intentionally bringing in characters of the opposite element to the attacks for this run.
New enrage mode starts earlier and has a shield.
Why do you hate the player?😂
I am the player now 💀
many temporary stats are lingering after death. the PCS needs changes even on main branch.
I'm really hyped to play the mod! But I read it's better to wait until the new version is out. Do you have a rough estimate? Like days/weeks/months.
I will hopefully have time to review Zy's changes this weekend
Oh, that's really great! I wasn't sure if I'd be strong enough to wait, but that's manageable hahaha. Thanks a lot!
I think they mean for RB3/Full Dramod support?
The only thing stopping it from running on the devbuild is getting Zy's SC changes merged in
Ah ok nvm then
I've been blasting through issues for a few days so I can finally take some time to do it
I will hopefully finish my other secret project before then 👀
Wingly modifier
i have some valid guesses 🩸
I'm waiting to play this mod too, will it be compatible with the upscale mod too?
Yes, once the upscale mod is complete it will be compatible with other mods
Sweet
One of the main goals of SC's modding API is mod interoperability
Looking forward to it, y'all are amazing!
I am having trouble either finding the right spot or the right Hard Mode Key to jump from inner moon to Ulara
any help appreciated
DraMod for emulator or Severed Chains?
START + L3 - Allows you to warp off the moon to Ulra (maps 729/730/527). This hotkey needs to be held during map transition.
START + R3 - Allows you to warp back to the moon from Ulra (maps 597/521/524/526/527/729/9). This hotkey needs to be held during map transition.
It's the map transition after the Super Virage or the black portal going back to Super Virage in DraMod for emulators.
In DraMod for SC it's the Archangel room.
so i just switched from RB2 to devbuild, and my ineptitude is showing. There a different install process, because its not coming up in my options
oh nvm I can't read
DraMod is not yet compatible with the devbuild. It's waiting on a PR review last I knew. In other words: soon™️.
Mods for Legend of Dragoon (Severed Chains)
Devbuild/RB3: Battle Rewards
Experimental (may be unavailable): Irongoon
Legacy Mods for 2.1: Dragoon Modifier | DDR/Guitar Hero Rhythm Minigame
aaah, gotcha
soon enough! :D
eventually™️ i missed the date for the secret project so i'll just keep that on hold
i've been sick all weekend and did 0.
get well soon
I forgot I said I'd review the PR over the weekend and fixed a million issues instead
How terrible! 🤣
anyone know why fresh drag and dropped dragoon modifier isnt giving options top us, us+hard or hard?
Are you using dev build or RB 2.1?
Dragoon modifier isn't compatible with dev build yet.
i partially answered them in player-help. they have 2.1 and devbuild, sticking with 2.1 for now so they can use DraMod.
I suspect it was just a folder nesting issue.
at the point of this ss i only had devbuild. as i didnt know dramod wasnt working for it. but as drew said above currently using 2.1 now and is working fine
Maybe this weekend? 
We've started merging in parts, waiting on Zy now
Get em in, I'm ready to start reviewing smaller chunks
How's the item events one coming?
i'll pr it in 3 hours or so
Hype!! Thanks for your hard work
so we looking at devbuild dramod possibly tn? noice..
Not tonight, but he's submitting the SC changes he needs to me piece by piece so we can get them all reviewed and integrated
Are the Ultimate Bosses in the forbidden Land available with DraMod and RB2?
No they will be available after the first open beta for Dramod RB3 test phase.
ok good to know, i'll be looking forward to the beta!
update to modloader 2
update to modloader 3
update to modloader 3.0.1
update to modloader 4.0.1
why does mr severed chains hate us
im more worried about having to do another half a rewrite after mr. servered chains is done with my PR.
sadge
There's a reason the scdk isn't officially released yet 😛
Mr. Ink complaining about what they've signed up for 
Doing what I can to minimize changes and issues in the future
FATAL ERROR in native method: Thread[#116,Thread-12,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.
at org.lwjgl.opengl.GL30C.nglGenVertexArrays(Native Method)
at org.lwjgl.opengl.GL30C.glGenVertexArrays(GL30C.java:2420)
at legend.core.opengl.Mesh.<init>(Mesh.java:93)
at legend.core.opengl.QuadBuilder.build(QuadBuilder.java:275)
at legend.game.combat.ui.BattleHud.addFloatingNumber(BattleHud.java:952)
at legend.game.combat.ui.BattleHud.FUN_800f89f4(BattleHud.java:2039)
at legend.game.combat.ui.BattleHud.addFloatingNumberForBent(BattleHud.java:1336)
at lod.dragoonmodifier.DragoonModifier.lambda$displayNumbers$30(DragoonModifier.java:2953)
at lod.dragoonmodifier.DragoonModifier$$Lambda/0x000001d8b671dc90.run(Unknown Source)
at java.lang.Thread.runWith([email protected]/Thread.java:1596)
at java.lang.Thread.run([email protected]/Thread.java:1583)
try {
((Battle)currentEngineState_8004dd04).hud.addFloatingNumberForBent(scriptIndex, damage, colour);
} catch(final Exception ignored) {}
heh
Trying to render from the wrong thread?
mhmm. i needed to add a delay but it was working for the most part
it worked fine on 1x speed but i never had a problem with it on 3x which is what i usually play on
What are you trying to do? It's not safe to call rendering functions off of the render thread
display secondary numbers so i am not clogging up the display
but maybe i can just have the position they render at change instead
is there a recommended lvl for fighting polter armor on hard? even with higher magic def my whole team just dies to night raid from full, unless i need 3 angels scarfs on me
I don't believe I made the optional bosses harder than the recommended level on hard mode which should be the same as retail.
has DraMod been updated for dev jw if i missed the notice is all
Not yet, it's in progress
Zy and I made good progress on the dramod updates for Severed Chains in the second half of the devstream tonight, give it a watch if you're interested in what goes into the engine side of mod support https://youtube.com/live/BRkuqqYLf6k
did legend casque get moved? i dont see it in lohan
hmmmm im guessing you cant do faust right away after zenebatos i see.....
i dont think its normal to take 20k damage turn 1 lol
20k? you mudy be playing dramod on easy mode
i was in dragoon with alberts rose storm up already and still took 20k
I want to play this mod so bad, but it's not avaiable for dev-build yet 😅
with about 100 bugs left to fix on Rb3 it shouldnt be too much longer hopefully maybe
with any luck, less than a year past initial prediction of summer 2024
I prefer Q4 2023
Sure, but that's still seven years away.
Wat
the "it's still 2016" joke
1955 to 1990 is the same number of years as 1990 to 2025.
No.🤣
Perhaps we should stick to the present.
Is DraMod not available with the newest Severed Chains build?
Not yet, work is underway to make it compatible
Alright, thanks
Hi all, one question, I'm currently in disk 4 (finally; although it's v3.5.5) and i'm trying to beat Faust without grinding levels so i'm at Lv36~39 with the main trio (D-A-Mi), is it possible? Light counter to Miranda is >6k even under Rose Storm xD so she dies even with angel scarf, i guess there's no other way than to grind to LV60 right?
the first few times its hard but after that it is a breeze once you have a strategy
it's the normal faust which considering hard mode stats you can beat it at level 28
any update?
last I knew, still needs a few PRs to be completed on Github.
Zy's been sick and out of commission for a bit
Miranda had enough of his hate and poisoned the water hole
@iron bone 2.1 Hard Mode Kongol didn't unlock Meteor Strike at D Level 2, intended?
I don't know hahaha
Welp
hooray!
Now It works with current dev build??
On his end, yes. Not ready for public release yet. Beta prep is taking priority.
Oh, I see
Np 😊
He got it at level 3
Fandom wiki says level 2, neoseeker says 3. I guess fandom wiki strikes again😂
The only good articles on fandom are the ones I made before moving to the in-house wiki that honestly ive been neglecting in favor of other things atm and im sorry
oh maybe it is 3. i didn't actually check the retail datasets.
It's my fault for trusting fandom 😛
i forgot when retail unlocks since it is shifted in dramod update.
i am the tech illetirite so it's probly somthing obvious im doing wrong, but i Cant seem to get hellmode/ get the hotkey to give DS spirts to work, am using version 1.10.5 with RB1 also have no options for difficulty at all,
could some1 walk me thru it
@upbeat anvil I only made it work in ps1 emu, so i haven't seen if the dm.exe changes for the pc-port version yet, I marked 'use presets' in Settings, and then toggle all available scripts (left-click to highlight them and then the 'Field, Script...' tab. I did this before attaching it (load save file screen for instance before loading your game data), then in the screen before you fight the first 2 sandora soldiers you press the script button and it should give you the dragoon stones unlocked flag on.
Oh i thought i responded to this
On map 10, where you first gain control of Dart in Seles you have to press X + L1 for it to give you all DS spirits.
in the new version soon™️ if you have hell mode selected it will just give you them right away.
what level would you guys recommend being for the regole spirit fight
idk if there's been an update for this mod or what but I downloaded it a while ago
My dart is level 34 and everyone else is around 30-31
im doing hard mode
no wonder...Feyrbrand was hard enough lmao
and the dragoon spirits...dont get me started
Loool
im at my wit's end trying to get dra mod to work, i've downloaded older versions of epsxe, duckstation 97% certian i've followed the guide correctly but no matter what dragoon modifier will not attatch and i know it's something obvious
@upbeat anvil 1) if you've closed ePSXe same day's session, ctrl+alt+supr to check whether you have it running without fully being closed, that prevented me from attaching DM.exe when running a new ePSXe program on the same day. 2) go to load save file screen and then Attach DM.exe (if it's already attached, detach+attach again), then load your save file or run a new game. 3) Map ID 10 (it reads in the first dm.exe battle tab) first ever map, you can hold the script to get the dragoon stones (0.5~s is enough), just make sure you did what i told you to turn on all scritps (field-battle-hotkeys and so on) and toggling Settings>use presets "on".
that's all the problems i encountered when i first started my run on last christmas, gl xD
btw, i finished my hellmode run on v3.5.5, thanks for the mod Zychronix, i almost lost my mind many times, i thank u for that xD
it took spaming the attach button but i finnaly got to get it to attack
I think i have it figured out now, got all the DS spirits and hell ode working, thanks for all the help
final quesation can i set up auto aditions with dra mod 3.5.5
dramod doesn't have that feature
will the next edition that comes with RB3 have that feature?
It's built into SC
cool
they say its built in, its the trojan of SC
just checking in, hows dramod coming with 2.1?
DraMod had its final 2.1 update awhile back I believe. New version will only be for SC 3.0.
sorry i may have gotten things mixed up. whichever is dev build lol. i had a ssd brick on me so now ive decided ill wait till dra mod is uptodate lol
Yes, that'll become 3.0. Zychronix will release the updated DraMod when he is ready.
i may be wrong, but i feel like hell mode shouldnt credit my additions if i failed to complete it, the reason i say that is 9/10 i have been failing rod typhoon but in the menu it says im 52/60 i've only succesfully done it like 12 times
uh you are using emulator so that shouldn't happen dramod has no such code
yeah thats why i was confuesed
Any tips for DD on Hard Mode?
get good with albert and meru.
only way i can think of it. kongol and rose arnt gonna cut it lol
I think hard mode changes it so that the dragon block staff in that fight doesn't mess up your dragoons (or at least nowhere near as much) assuming we're talking about the required first fight and not the second one in mayfil (hilariously, my team actually was Dart + Rose + Kongol for it). Money is mostly the answer, get a dragon helm + angel scarf from Lohan for Kongol, and another Dragon Helm for Rose. Take advantage of Kongol's poor speed by using the Power Up on him, so he retains the defense boost from it longer than anybody else
oh and load up + speed items on both dart and rose, I don't remember if both the dancer/bandit ring and shoes are available by this point, but whatever ones are they should have em
(if its the mayfil fight I'm not sure at that point, I didn't get that far on my play through before I got distracted by other RL things)
hmm i haven't updated to latest beta but HMMM
¿?
wrong battle stage
i also hope someone tested status equips i don't think i made them 100% in hell mode and it seems that way to me.
Oooh
I´ll test your mods once they´re avaiable for SC xD I´m waiting for it
as long as i don't get dragged in to play monster hunter wilds i am working on dramod. 😆
update
did someone say.. monster hunter 👀
ain't no way i am updating until all my changes are in xD i still need to like play the game and finish all my script changes on dramod side too.
Thanks hehe
let's hope the next MHwilds expansion won't include the divine dragon💀
The crossover nobody expected lol
I mean I did add the Attack Horn and Defense Horn because of Monster Hunter.
Time to add Armonskin Demondrug and Dash Juice now that we can add items.
Is that an ancient potion i see?
Add grenades
Wait... there is a fire explosion attack in the game I can add a grenade.
Noooooooo the distractions and the ability of being able to do almost anything I want with Severed Chains.
Yas queen
I was good today and used all 6 hours of the podcasts I saved on LoD today 😭 time to use the next hour making a grenade in LoD.
I never did make an attack item so I guess it is research. I had a submap script change to do today after I finished the Disc 3 boss.
Looking forward to trying out hard mode but I'm a noob. Not seeing the mod when starting a new game. Do I have the wrong files in mod folder?
Hard mode isn't compatible with the current devbuild AFAIK
I think I'm using the dev build
instead of the game build
trying the game build now
It's gonna be my first experience with severed chains when this mod is compatible with Rb3
For hard mode I think you will need 2.1, and I think most people who know better than me are asleep 😅
Nvm Zy is up
We still have a few PRs needed to implement for DraMod to be ready for RB3.
After that I still have to finish editing monster scripts. But as you can see above I get easily distracted.
Severed Chains Recommend Build 2.1 and DraMod for SC 1.10.5 is what you need if you want to try Hard Mode.
ok I got it working now with 2.1 thank you. now my controller is going crazy
figuring out that now
for this build I cant get my switch pro controller to work
Uh if you have steam open close it. Not sure what else to do for that build.
ah yes my favourite
call SEffe::scriptAllocateParticleEffect, stor[18], stor[28], 0xfff03, 0x8, 0x180, 0x3, 0x100, 0x4184000, 0x0 ;
whatever the heck this means
my single braincell thought the grenade would be easy like the arrows but i guess not.
Barrel bomb xL is just the super virage self destruct animation
i hope that's a DEFF.
DEFF is easy. I don't know what to input for these particle effects.
Oh, are there any explosion particles in LoD
Yes
Ooooo
hot damn
Lol hell yeah
Now for barrel bomb
inb4 DraMod becomes LoD x Monster Hunter mod
New ultra boss, FATALIS
the OG final boss of MH!
Barrelmancy makes its way to LoD
Shana is getting even more buffed than before might be Kongol tier.
WTF that grenade HAHAHAHA
old man has ww flashbacks
plesioth hipcheck*****
God just reading this reminds me of how much hatred i have for that monster 🤣
what I wouldn't give to fight a new Plesioth, or a Cephadrome.
Zy pls.
and give us screamers
give yian garuga
speaking of divine dragon earlier
me: "Why did i make divine dragon's numbers so low?"
"oh that's why" (through guard on queen shana)
Loool
i love being out of date
Needed some scaffolding to hold up that giraffe head
That is the scaffolding.

