#Dragoon Modifier

1 messages · Page 3 of 1

minor shuttle
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Yep. SC2.1 is compatible with DraMod Hard Mode

Stay away from SC2.0. SC2.0 is broken

iron bone
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look at the pinned message if you want to play hell mode now

unborn flame
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ok thanks @minor shuttle and @iron bone

hollow cipher
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hey yo

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i got two questions: where can i get latest dragon modifier. And is enemy AI changed?

last swift
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random grafic bug, but looks nice 😄

cursive panther
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Feedback from someone playing Hell mode+ for the first time. Fruegal wasn't too bad. If he had hit Shana more it would have been a little dicey.
Items used:
3 Healing Potions
1 Angel's Prayer
5 Attack Items

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Urobolus can be beaten at level 6 with decent rng and a lot of items. Brought it down to 1-2 hits left twice. Level 7 is much more manageable and easier on the items. Urobolus is slightly too tanky for a consistent kill at level 6.
Items used:
3 Healing Potions
1 Angel's Prayer
5 Attack Items

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Sandora Elite was the hardest boss through Hoax for me. It can be done at level 7, but I had to chug potions. Fight difficulty/item usage solely depends on how much they spam the green flame spell. Without Sage's Shield, Lavitz loses 162 health from it. With Sage's Shield he was taking about 105 with potions healing 115. The fight is actually easier when Sandora Elite enrages because he never casts the flame spell again as long as you're on top of dealing with the clones and if you get good turn order you can dissipate the clones before they get a chance to act. Attempts where the Elite rarely used the spell took about 4 potions, but my winning run wiped out my potion supply. Forgot to take a screenshot, but Dart and Lavitz were at level 7.
Items used:
8 Healing Potions
2 Angel's Prayers

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Kongol I at level 8 was much more manageable compared to Sandora Elite. Kongol's enraged kiss can really punish you if you don't play around it, but if you abuse his weaknesses you don't have to eat too many. Sandora Elite kinda scarred me and I don't know what else to really say about Kongol. SE was a healing potion check while Kongol was checking to make sure you were taking advantage of his defensive stats.
Items used:
1 Healing Breeze
2 Attack Items

cursive panther
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I think Sandora Elite's spell might be slightly overtuned compared to the bosses adjacent to it. The fight would not have been as brutal if I walked back to Bale and grabbed more healing potions, but Sage's Shield feels mandatory on Lavitz. Without it, healing potions can't keep up with the spell dealing 162 damage and with it the healing potions slightly outpace the spell damage. However, this is my first time playing Hell Mode so strong/encouraged equipment could be the norm.

cursive panther
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-Virage I was fine. Had to use a lot of items due to its crazy damage output, would have been a lot easier if Lavitz was D'lvl 2.
-Fire Bird spamming dive bomb is kind of terrifying, but no troubles in the end at lvl 10, Dart and Lavitz D'lvl 2 and Rose 1.
Until you get to the SP generating items it feels like you're stuck with your initial 3 chars because 4,000 D'exp is a lot to grind and I'm trying to avoid overleveling. The level sync is very handy though and both fights I've attempted with 1 char being a lower dragoon level worked out so I think it's okay. I'd imagine using 2 underleveled dragoons would be rough though. Forgot to take screenshot for Fire Bird.

cursive panther
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Greham and Feyrbrand were rough. They were destroying me. Is level 11 the intended level at this point? The only way I could win was focusing Greham with Dragoon Special then trying to stabilize. A lot of lucky dodges from Rose is probably what won it.

cursive panther
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Drake was fine at level 12. The only problem I ran into is that I tried to cast a full stack explosion but the spell didn't go off and my burn stacks were eaten.

cursive panther
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What level are you expected to be for Jiango? I haven't been grinding and I'm level 13 at Jiango and I don't think it's gonna work out.

iron bone
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there is a bug where explosion damage numbers don't show up if that is what you mean

iron bone
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everyone hates sandora elite. i added sage's shield to make it slightly easier. jiango i understand.

cursive panther
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is Jiango strat just to spam guard? Just beat him at 14 so now I try 13

iron bone
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i mean when are you using sachet

cursive panther
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I guess I don't really know the best time to use it. Too much health for beginning, maybe I should try during red enrage.

iron bone
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you can't play hell mode like base game all the time

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im at lenus 1. my only complaint for myself is barrens is annoying so far.

cursive panther
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The beast has been slain. Still don't think I'm using the right strat but it worked. Used special and sachet at 1/3 then just spammed spells and prayed.

iron bone
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i would have tried to see if i got away with special > sachet > special > item magic

cursive panther
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How long does sachet last? I think I lack critical vanilla info

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I don't think I've ever properly used sachet against Jiango in vanilla even. I always just saved it for a future purpose.

iron bone
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i would have to check the script for that 😆

austere bridge
cursive panther
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No worries, when you sleep Jiango should you only use spells or is it okay to use adds? When I attacked him in a previous attempt he appeared to wake faster but this successful run I just used spells and he was out for a long time. I think I might just be bad.

iron bone
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you would want to use sachet right after jiango goes to ensure it has the lowest amount of turn meter possible

cursive panther
iron bone
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you haven't even got to dragoon level 7 yet shockultrazoom

cursive panther
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That is true, I would have started Hell Mode sooner but I was concerned about the difficulty.

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also, what menu is the Hero Competition Shop hotkey supposed to work in?

iron bone
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you have to open the menu first then press the hotkey

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Triangle + R2

cursive panther
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I'm able to get the elemental bomb shop open but that hotkey doesn't do anything for me

iron bone
cursive panther
cursive panther
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Crazy that total vanishing works on Guftas and Rodriguez, Fruegal hits hard though

iron bone
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it's actually balanced without doing that

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can't assume everyone is the perfect player

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but in hell mode it assumes you are close enough™️

iron bone
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just updated to main. yep.

iron bone
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i'm down to 2 errors now

sweet wyvern
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That was fast lol

iron bone
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i just need to figure out what y'all did with the turn based items stuff

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or i can be lazy and comment it out LOL

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oh so i just say LodMod.SPEED_STAT, -50, true, 5 and it'll cast speed down

sweet wyvern
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Pretty much

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LodMod.UNARY_STAT_MOD_TYPE

iron bone
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how the heck do i cast material/magical shield now HMM

sweet wyvern
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Should be the same

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Amount

tired orbit
iron bone
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the amount is only used for power up/down?

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well in retail

sweet wyvern
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? stat mods don't exist in retail

iron bone
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hmm yeah i am dumb. speed down should be this no?
player.stats.getStat(SPEED_STAT.get()).addMod(LodMod.id("speed_down"), LodMod.UNARY_STAT_MOD_TYPE.get().make(new UnaryStatModConfig().percent(50).turns(3)));

and then yeah i don't know how to do magic_shield either i'll figure it out

sweet wyvern
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-50?

iron bone
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nope

sweet wyvern
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Should speed down not be a negative?

cursive panther
# iron bone or i can be lazy and comment it out LOL

Dev builds always changing and breaking stuff 😆 at least it wasn't something I broke. I could see the fight being done without total vanishing. Rodriguez does a lot of damage but can be bursted fairly easily and Guftas is just annoying. Is Hell Mode still beingbalanced around having access to all characters from the start?

iron bone
sweet wyvern
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When and how did you apply it

cursive panther
iron bone
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there we go

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ok now time to figure out how the perfect shield accessory will work

iron bone
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Next Update (notes so far)
+Mappi 1 rewards changed from 150 gold -> 600 gold
+Lenus 2 + Regole 9000 HP -> 10500 HP
+Ultimate Boss now unlocks after Grand Jewel
+Ultimate Boss shop now unlocks after Grand Jewel
+Ultimate Boss zone 1, 2 and 3 are now open.
+Ultimate Boss if you are above level 30/40/50 for zone 1/2/3 will remove the difference of your body stats after applying all other stats. Only HP stat will be level synced appropriately.
+New hotkey L2 + (Up/Left/Right) will remove the character from slot 1/2/3 outside of battle.
+i91Barrier Protection Shoes - Available in Deningrad - Absorb damage up to 25% of the character's Max HP per battle.
+i91Barrier Protection Helmet - Available in Deningrad - Absorb damage up to 25% of the character's Max HP per battle.
+i91Barrier Protection Armor - Available in Zenebatos - Absorb damage up to 100% of the character's Max HP per battle.
~eAccessory Ring of Shielding - Available in Ultimate Boss shop - Changed to damage immunity for 5 turns without material/magical shield flag (for now).

iron bone
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they all give 0 stats so not really thunder fist is still best in slot for haschel now

last swift
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Did someone manage to beat Divine Dragon Soul in Mayfil? If yes how?!

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Team Albert Haschel Meru LV 36. Sometimes bad RNG 1 turn start with Divine AOE magic attack > Game over

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Everyone has Dragon Helm and some mdeff +30 stuff except meru

tired orbit
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hard/hell mode?

last swift
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Hell Mode

tired orbit
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I was level 50 at hard mode 💀

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youre criminally underlevelled

last swift
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Divine will vanish after I beat Zackwell. So I will take a try to the old dragoons. When they are to strong as well, that will be a bloody hell grind.

tired orbit
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IIRC hard mode DD was recommended ~40 smth

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meanwhile old dragoons are recommended to be 50

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1- I was overlevelled

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2- old dragoons are harder

last swift
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Dart Dragoon magic is so weak compare to normal dragoon attack. against Regole Soul physic damage was 10k and final burst under 5k. Attack Horn in slot.

last swift
full bolt
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I was 43-44 when I managed to beat him, if I'm not mistaken you need a good rng, if he spam divine dragon cannon it's over

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I believe you can burst him using elemental bombs

last swift
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I didn´t figure out yet how elemental bombs works. wich character way your team?

iron bone
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elemental bomb is 5 of the monster turns. if you cast gravity grabber all enemies will change to earth element.

atomic root
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cant get this to work any idea why and i used the file before the hell one so what do i need to do to get this to work ?

iron bone
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uh where are you

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you followed the steps in the pinned post?

atomic root
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i dont even seea pinned post for this one

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now i see them will this work with other mods or not ?

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there was no launcher with the new files i found

iron bone
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unlikely it will work with other mods at the moment

atomic root
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i have the new dev of SC but the file i got didnt have a launcher in it

iron bone
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are you on windows

atomic root
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yes

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i got the version 1.10.5 and no launcher was with that

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i didnt get the hell one cause it said its in testing so lol

iron bone
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this version has launch.bat did you download the source code by accident?

atomic root
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i have that one

iron bone
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yes hell mode is in testing phase because it's using a special build of servered chains

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1.10.5 does not work for RB3

atomic root
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i have the last SC dev build and yes windows

iron bone
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the link in the pinned post that leads to "hell mode testing branch" is the correct one.

atomic root
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ok now dose this one use the gpu for play or other way cause the gpu dev build is 100% working for me the other one lags for days on end

iron bone
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yes

atomic root
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dramod-rb3-test.zip

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that file is the one i need ?

iron bone
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yes

atomic root
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kk i have this and Irondragon but i wont add the Iron to this set of files

iron bone
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irongoon probably not compatible because we are using the same modding events

atomic root
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ah lol

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tyvm

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cant get it to load waht did i do time to look back at this lol

iron bone
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is it the first time you are opening it and it stuck on the "loading..." at the bottom?

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just reopen it

atomic root
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yes i also got a error on java

iron bone
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yeah just reopen it

atomic root
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same error

iron bone
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what error?

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send it here

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just paste the text

atomic root
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and is stuck on loading ill re get SC and see if that fixes it

iron bone
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uh hm

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try relacuning it and spam click to skip past the fmv?

atomic root
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ive tryed and nothing its stuck on the loading lol

iron bone
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you replaced all files from dramod-v3-test? if you did i'll take a look into fixing the loading issue

atomic root
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i took all the files from the one you said to get yes but that was after i ran there launcher from sc frist so ima try with new fresh instal

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its now fresh instal and i added the files and replaced now loading to see if that fixes it

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its writing files will keep ya posted

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kk works now

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i had to do fresh instal and not use the SC launcher that is key

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tyvm for the help now to see how this mod works in game lol

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is there info on the mod like what the DM do and what not ?

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do you have any info for the mod like what the elemental bomb is for and the flower storm lol

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and like Ultimate Boss and wha not there isnt info on that dont want to mess this up

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now need to see why sounds not working ugh

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hmm they hit hard first fight is rough

atomic root
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ty

atomic root
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lvling is a pain lol wow

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there is 1 issue ive ran into

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when trying to use items out of battle you cant see all the members at all

iron bone
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did you add everyone at the start? yes you normally don't have 9 characters in the party

atomic root
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yes i had to casue hard to solo with dart when ye take 20 damage per mob lol

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im still in the starting area lvling up lol

atomic root
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its def rough one thats for sure they hit hard and you have liek 0 hp at all times lol

iron bone
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this is the hardest difficulty we are testing the lower difficulties will be added back later.

atomic root
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i love it just hope there is liek lvl 99 cap or sone bosses will be so hard idk if can be beat lol

high pebble
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oh the 60 cap is all you get, gotta be more tactical in hell mode ;)

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(trust me, i still havent beat the dragoons)

atomic root
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ouch

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im still in the prison just hit lvl 4 and im not going slow just takes a bit lol

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so im to asume atm Hell is like imposable to beat lol hahaha

full bolt
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Nah hell is definitely doable

atomic root
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atm im stuck in the prison hahah i need to get my additions higher

austere bridge
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Maxing additions is basically a must as well as knowing some strats for the bosses. Fruegel will use power up on himself when hit with magic, but he'll only use it the one time. When a senior warden dies, the other will use power up, which will affect their gushing magma if you kill them while powered up.

full bolt
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Do you play with vanilla party and all dragoon spirit?

atomic root
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yes

austere bridge
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Are you playing with enrage mode enabled on top of Hell Mode?

atomic root
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i have all dragoon spirits and i use atm normal team

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yes .... i have all on hahaha

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i have a save with that on and without that on casue once its on you cant turn it off ...

full bolt
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Well you can use special with Lavitz to deal a lot of damages to Fruegel, Shana recover 50 sp when she use magic items

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So you can play around that

austere bridge
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Oh man, with enrage on top that is a rough ride. I tip my hat to you and wish you luck!

atomic root
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ye i didnt know wht it did till after the fack and i have the elemntal on too

full bolt
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In hellmod+ (which you are forced to play currently for testing), you can't desactivate elemental bomb and enrage

atomic root
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ye its all good 🙂

iron bone
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we don't need the black room anymore.

atomic root
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lol

iron bone
atomic root
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lol

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wait how are you doing a solo party lol i would die in 2 seconds

iron bone
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therapy ring

atomic root
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ugh im not that far yet lol still in the prison lvling slow atm

atomic root
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ive died liek 8 times now hahaha

inner turret
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Hi, I'm having trouble getting hell mode+. I followed the instructions in the pin but it isnt showing it on the game when I restart it. I'm using devbuild wasn't certain if I put it in the wrong folder. any help would be greatly appreciated

atomic root
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did you get the dev SC version ?

inner turret
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yes 🙂

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the current devbuild I'm pretty sure

atomic root
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did you then add there stuff before you run the launcher ?

inner turret
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I did, but it didnt show in the mods, I think I may have putnit in the wrong folder. I drag and dropped it on the severed chains folder in downloads

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when that didnt work I did the same onto the launch.bat file in severed chains

atomic root
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that what you do its not a mod

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its a whole new game

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do you want me to pack mine and send for ya ?

inner turret
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i don't know what that means lmbo, but sure

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and thank you for your help

atomic root
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ima make a rar files

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of my working hell LOD game for you minus my saves 🙂

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and ill put it in my google drive and post a link to it for you

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give me a few and you will have it

inner turret
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sweet, that is awesome. I havent played the game since it was new and since hearing about sc and hell mode i've felt like a kid at christmas

atomic root
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but i extracted the SC files to a folder

sweet wyvern
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Make sure you don't include the isos or files directory

atomic root
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ye i wont add them

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i have them on my drive already seperatly

inner turret
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right on, so I don't add the isos to the file?

atomic root
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you have ya own iso ?

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you do but to the iso section

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i just cant send with the files keeps them safe

inner turret
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yep 🙂 found a hard copy of all 4 discs

atomic root
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you put the ISO in the iso folder

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well the isos folder that is

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sending files to the google drive now

inner turret
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sweet, will do. computers aren't my strong point lol

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I appreciate you letting me know that 🙂

iron bone
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I will make another visual google doc for installing SC soon™️

atomic root
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nice

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got slow upload atm as the girls are watiching nexflix on 2 dif tvs lol

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give me like 25 mins and ill post it

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once you get done downloading ill remove the link from here

inner turret
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dude thanks, I am super excited. and really appreciate you taking the time to do all this

atomic root
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np everyone here has helped me too as well to get it working so i dont mind

atomic root
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let me know when ya grab it

inner turret
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Right on, do I click the top link or bottom or are they the same

atomic root
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same

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its 1 link is all

inner turret
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sweet, 3 minutes and it'll be done

atomic root
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kk

inner turret
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well now it says 11 but i'll message as soon as it says done, man this is awesome

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it's done

atomic root
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kk and gl its hell for a reason

inner turret
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just to make sure I know what to do lmbo, I add my isos then launch.bat? sweet i'm soo looking forward to this

atomic root
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yes

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add you isos to the isos folder all 4 disks

inner turret
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right on, thanks again

atomic root
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np

atomic root
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hows hell mode going for ya ?

inner turret
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It's awesome, I'm in hellena mastering some additions before trying fruegel for a second time

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never been so glad to get shana before hahaha

iron bone
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Shana is the queen. Use her for the whole game.

inner turret
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right haha, I can't wait to try meru/haschel/ and not lavitz(albert)

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I'm torn I want shana to have additions but right now I'm missing so many it's nice to have consistent damage lmbo

iron bone
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imagine not running BOTH

iron bone
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thankfully i made a video of what level i was in the original hell mode for divine dragon. apparently i am only one level behind where i was now. so skill issue with me currently struggling on both normal encounters and the bosses.

inner turret
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Dude, that is awesome! how'd you get both?

sweet wyvern
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Pretty sure DraMod has a hotkey to add all party members but you can also do it with the gamestate editor in SC

inner turret
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that's wild, do their dragoon spells stack? can't think of spell name but the one that I think halved damage(?) specifically comes to mind haha. I watched some of youns devbuild videos, a fight with the black monster and lloyd I think as a party member(?) is that stuff youns plan to add?

sweet wyvern
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They'll be done as mods at some point

iron bone
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The hotkeys for dramod are listed in the readme file that is in the mods folder.

last swift
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The final attack of old S. Virage is light based right? If yes the silver stone don´t work right. Albert has 1/3 less mdeff than Dart but got around 1/3 more damage than Dart with Silver Stone eq what should half the light based damage.

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And is it supposed that in every case Darts normal Dragoon Attack with Lava Blade in Special outpass the Final Burst? old S. Virage has rather a high deff than mdeff.

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I remember you said Dart should not be used magic spam like before. It´s that why his magic is nerfed oder physic Dragoon attack is so boosted?

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Jewel 21k base HP was done after 3 Dragoon rounds even with selfheal (Albert OP).

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I was on F11 break sorry xD

sweet wyvern
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Looked like trying to give an item that doesn't exist

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It could be a dramod bug

last swift
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no softlock, my fail.

iron bone
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the give and remove items "fail" every time

last swift
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How about the Silver/Element Stones or wasn´t the final attack light based?

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In casual walktrough I´ve never use them, but in Hell+ it makes more sense.

iron bone
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i don't think that virage has any element on it

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i used silver stone for grand jewel without albert and it was working fine

last swift
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I always noticed that Roses Special reduce the element virage attacks, but in Shana Special the dmg is higher.

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So the final attack is non-element magic?

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may I have to compare the attack without the Silver Stone.

iron bone
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i would need to double check that

iron bone
iron bone
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i haven't changed dart's numbers at all since the original dramod balance changes i only added burn stacks on top of it.

last swift
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I found no target/case that final burst did more damage than the physic attack, but of course it give 3 stacks.

iron bone
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if you aren't using dart to special you should use his highest AT weapon instead of lava blade
if you are using him to special you can use lava blade and the trade off is slower burn stack gain for more damage

last swift
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I did old s. virage again, Albert same mdeff 61 wihtout Silver Stone in deff command exact 1983 dmg like before with Silver Stone. That means the final attack is non-element magic OR Silver Stone has no effect.

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Can you see in his moveset wich element is his final attack?

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the >light< beam of half and full virage am pretty sure that´s light elemental.

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How much mdeff decrease is it with Angel Scarf?

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Is it a fixed number or %?

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If fixed number, then it´s good for Shana & Meru. For Kongol & Albert is a higher mdeff then the better choice.

iron bone
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20%

austere bridge
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https://docs.google.com/document/d/1Wy4S8o8ok7STUrXe03rio228gmRqjNYuEq9VPsF5GR8/edit?usp=drivesdk

This document I've been working on has most of the attacks of enemies worked out and verified if you need to reference info. The final attack of S Virage is Light based, so Silver Stone is not working.

iron bone
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alright i checked

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elemental resistance and elemental immunity is bugged it's fixed now.

rough tree
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Having issues starting the beta on my new computer, this is what the console says:

iron bone
last swift
rough tree
last swift
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Is the bugfix in SC Dev or Dramod to update?

last swift
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Softlock at divine dragon. last attack was item spectral magic what should kill him.

sweet wyvern
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Who was in your party?

last swift
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Dart center, Albert right, Rose left.

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there was no Dart attack cutscene. everyone just npc move endless.

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idle move

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I just overwrite the latest dev build. or should I create a new folder?

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That´s my second run Hell+. the first run I break before zackwell cuz some changes meanwhile. I appreciate that divine dragon should defeat with dragoon magic. his deff is much higher than mdeff and that´s good 😄

atomic root
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wait do we need a new build ?

iron bone
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I'll have the update today or tomorrow

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But yes to fix zackwell i need to update

sweet wyvern
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I haven't had anyone else report a DD softlock

last swift
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I'll try it tomorrow without attack item as last move against divine. That's the first softlock till yet in SC.

But may my old PC don't like it that I switched the game speed many times. Could be a hardware issue as well.

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A hotkey for game speed would be a Q of life feature.

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If I understand it right, when Dart is required for a bossfight, Haschel can be in the center too right? Expect against Gehrich Haschel have to be on the right side

austere bridge
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I can test it on my end with just SC

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Everything played normally, had same party and also killed with a Spectral Flash. There was like a good two-three second delay after the item animation finished before the Dart attack cutscene finally played, but that might be normal for a magic item (I've been noticing a slight delay after using magic items before anyone wants to take a turn for some reason, might be retail or my imagination with how brief it is)

last swift
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I generally don´t like the attack items, use them barely. (even hate the multi button smashing, not cuz I´m bad at it i reach up to 210%). When it´s a feature in SC how much % should be, I would use it rather.

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~ like turbo controller.

stark stream
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It’s funny; I was just about to ask a question about one of the enemies and then I see that document. For the complete virage (in the Valley or Corrupted Gravity), do we know what causes all of his parts to do nothing for seemingly multiple turns? I’m guessing not since the requirements section is blank? I see other virages have the same thing, but I’ve never noticed them do it.

austere bridge
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Not a clue what determines it per se, my best guess would be that it could have a numbered move pool and generates a random number to decide what to do. All minor enemies and rare enemies work like that, so it would make sense for that to also be a thing for bosses at least in part. The document began by taking from the translation of the jp guidebook, but was then expanded to include enemy behavior. Everything in a table I have either written or verified through observation in SC using the debugger, but I'm sure there are tidbits I've missed here and there. Hopefully someday we'll have someone code savy to look through the scripts to eek out every detail of what is happening.

zinc coyote
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are burn stacks currently enabled or disabled in the latest release? i've tried turning them on, checking for percentage modifier in spell menu, nothing

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im playing japanese difficulty atm and i can live without it. but it would be cool to see the insane damage. too bad i just beat lenus 1 already. would've loved to burn stack that cheating witch

iron bone
zinc coyote
#

damn i thought japan WAS hard mode

iron bone
#

hot take, japan is easier than us

#

if you use additions only

zinc coyote
#

im even more confused now goddamnit

#

i did find it easier, but only because i had experience earlier from playing normal US on ps5 up to mayfil

#

im smarter, i understand repeat items and what characters are suited for, and i have experience with additions. so i think its just that

#

so is japan mode separate from hard mode? do i gotta restart campaign

sweet wyvern
#

You can change to hard mode in the options menu

vivid galleon
#

Is there any drop reward difference in for beating the S Virage in Kadessa vs just timing them out for Hard Mode? I know in vanilla there isn't, just curious if its worth going back and trying again on my current playthrough (other than for the flex)

zinc coyote
#

where can i read differences for hard mode vs japan difficulty? i may just restart my game

sweet wyvern
iron bone
#

hard mode all bosses have 100% drop rate

#

i think people have the misconception that because the boss hp are higher that japan is harder. a lot of the magic bosses are stronger in NA but have lower HP. we should make a video and settle the debate once and for all.

vivid galleon
#

Thanks Monoxide

zinc coyote
#

its true zychronix. i remember dying multiple times on the ps5 version. ive died maybe 3x playing severed chains japan. then again, it could be that i know what im doing now

#

physical is manageable, magic is pain

iron bone
#

Japan players of 1999 acting like it's Demon's Souls.

vivid galleon
#

also @zinc coyote https://legendofdragoonhardmode.wordpress.com/change-log/ that has a lot of the changes that aren't mentioned in the readme file though it isn't really organized for that sort of viewing, gotta go digging for specific things (and tbh, I'm not sure how many things are dragoon modifier/hard mode specific vs changes made by severed chains.) A specific example is that the dragon block staff only reduces dragoon stats by 20%, rather than nerfing them so hard into the ground you just plain don't use dragoon while its up like in the retail version (changelog mentions it being 20% reduction rather than a 1000% reduction)

vivid galleon
#

also should note I'm running severed chains, and I'm not sure which version of dragoon modifier the current sc build runs

sweet wyvern
#

That site was for the no longer supported emulator version of DraMod

#

Zy's changed quite a bit since then

zinc coyote
#

damn it. well it seems hard mode is distinct enough from japan retail that i dont need to know every little change, im still gonna play it eventually. what i do care about are significant changes, like rose's astral drain making me use her more

vivid galleon
#

my current hard mode playthrough (on SC) is with a Dart/Rose/Kongol team and up to the point I've gotten (just did the Tower of Flanvel Lloyd fight) the changes to Astral Drain make her a reasonably effective healer. I would assume meru/shana/miranda would still outshine in those regards, but it keeps it relevant, as opposed to quickly forgotten about.

Honestly, IMO the bigger gems here are the changes to Kongol, as it really turns him into the physical beat stick the game advertises him as. Bonecrush hits monstrously hard, and his dragoon addition brings even more pain than that now. He's really slow and always will be now (due to the reduction in benefit he gets from +speed items) but there's actually some benefits to that. He gets more out of the defensive boost from power up than others, and you can abuse pandemonium + material shield on him to really trivialize random encounters, especially if you trick the other two characters out for speed.

iron bone
#

s2Kongol kongol hit. kongol SMASH. s2Kongol

vivid galleon
#

How does the armor of legend/legend casque work in hard mode? There's the excel file that shows the damage with/without but doesn't add any context to what the item is being compared to. I swapped difficulties to buy an armor of legend on my hard mode playthrough just to look at it (and debate whether or not I wanted to head back to lohan and cheese a casque onto kongol) but it seemed to have 0 actual defense on it.

iron bone
#

well you shouldn't be able to get armor of legend/legend casque in hard mode on rb2.1

#

until the moon

vivid galleon
#

ah is that just an anti-cheat thing then?

iron bone
#

armor of legend/legend casque was changed from a formula the higher the stat you had the less df you gain to just flat stat gain every turn

#

you gain 1 defense per turn for 40 turns

vivid galleon
#

oh. huh. that's interesting.

rough tree
#

@iron bone Would it be ok if I enabled No Dart on my playthough? Or is Hell Mode tuned specifcally to Dart?

iron bone
zinc coyote
# vivid galleon my current hard mode playthrough (on SC) is with a Dart/Rose/Kongol team and up ...

ty for this. i think its generally looked down upon to spread the wealth among the entire crew, people have always said to focus on your 3 main people, but i dont like the idea of some characters being never being played because of how poorly they were designed. i just took out the sea dragon, and everyone is around level 21. i wanted to make kongol work, and i appreciate how tanky and hard hitting he is, but im shocked you were able to get him past lloyd. he just gets hit so hard by magic from bosses, upwards of 800 for me. i had to swap him out to progress. maybe i didnt get to grinding him right from the start.

my "trivialize random encounters" mechanic has been to use rose, get her MP to 120, and Demon's Gate. that, and her astral drain, give me a reason to carry her around regularly. always thought she was a badass and hate how they purposely designed her to decline

vivid galleon
#

to be fair I did a lot of gp grinding (and hard mode changes some of the shop inventories. You can buy dragon helms out of Lohan, as an example). So going into the Lenus fight he was...around that level, I had him kitted with a dragon helm (for what I thought was comedic value hit points), bandit boots + bandit ring...and then she proceeded to smack him around for over 900 damage with Dark Mist casts. As soon as I had the opportunity to after that fight I went back and swapped out the bandit ring for an angel scarf, and that brings his incoming magic damage down to pretty manageable levels

#

I lived but that first lenus fight was the second hardest fight I've had so far in my playthrough...the hardest one being the first kongol fight actually lol

#

(for comparison, that 900 damage was up against a roughly 2700 hp pool)

#

which by percentage that doesn't sound so bad...until she was at half health and getting 4 turns in a row. got dicey there.

zinc coyote
#

yeah i only died once to lenus 1 which was strange to me. i died to her repeatedly on the ps5. i barely survived after draining my inventory and my party basically limping. lenus 2 was easy on the ps5, but i just beat lenus 2 on SC after multiple losses. SC and dragoon modifier really make this such a different game. it does sound like your kongol was insane, i wonder how your playthrough would go without grinding? idk hard mode, i suppose grinding might be mandatory

vivid galleon
#

much worse would be my expectation. Would really need to budget those big expense upgrades, especially for my lineup. Kongol may have simply needed to wait until I picked up enough GP for an angel scarf for him. I can't quite say its hard required...but I have a hard time imagining him working without it.

zinc coyote
#

one last thing. it sounds like using multiple characters for a hard run would not be viable. in your opinion, would you say its better to pick 3 characters from the start and only ever use them?

#

just went back to lohan right now to grab kongol's stone

#

may not even use him...

vivid galleon
#

honestly unsure on that, because I hadn't tried it. Only a couple of fights so far have been in the "Oh crap, what do I do territory?" and one of them was before I had any choice in the matter (kongol round 1) and the second was Lenus round 1 (and that was my underestimating how bad his MDef was going to be)

#

it sorta sounds like there's some wiggle room there based on that, but I think you'd be dependent on at at bare minimum some addition grinding to help keep people pace, even if you aren't grinding too hard for cash

#

also keeping an eye out for swapping people out based on how effective they'd be in a given boss fight. I ended up putting rose aside for the phantom ship boss fight just so Shana could go ham on the ghost knights, as a minor example

#

but if you're looking for a fully...uhh "natural" playthrough where you only fight the fights you get into getting around from point A to point B and swap your party members around to keep levels even, that sounds like it might be pretty tough

zinc coyote
#

oh yeah for the ghost knights i went back to the queen fury, bought a bunch of dancing rays, and just went nuts on them

#

plus the lore factor, just had to use her

#

i suppose the easiest way to answer this is, would you do it this way?

#

and i already know the answer

vivid galleon
#

heh. not without it being a "ok you're not going to play this you're usual way" personal challenge lol

zinc coyote
#

i can only hope for a remake or something that can do every party member justice, most of all kongol

vivid galleon
#

as an example for my willingness to dump time into it, my current playthrough is at just shy of 60 hours atm

#

and that's with me not even on disc 4 yet.

#

but dart/kongol/rose/albert have fully mastered additions + level 5 dragoons, miranda and haschel have level 5 dragoons, meru is the current one lagging behind at only a level 2 dragoon, but I was kind of waiting for to pick up cool boogie before really fixing that

#

granted, some of the obssession was me being afraid of how the semi-solo bits on the moon were going to go on a hard mode play through for each character (pretty sure I read those sections were so heavily scripted that they're mostly untouched...but better safe than sorry)

#

my compulsiveness there also sometimes works against me. I tried to "lose" all of the Hero Competition fights just to see the different scenes for a change...and couldn't make myself suck enough to lose the second fight lol

vivid galleon
#

Is hard mode supposed to disable the life drain effect on the soul eater, or did I missread that part of the changelog?

iron bone
#

which dragoon modifier are you playing on

vivid galleon
#

sorry, the SC 2.1 compatible one.

iron bone
#

then yes it should not drain hp

vivid galleon
#

hmm ok. lemme try it again, it was definitely doing that earlier

#

yup, that is still sucking the life outta him

iron bone
#

oh wait no i removed it

vivid galleon
#

ok well I fixed it but I guess I need to go fix it back if that was working as intended lol

vivid galleon
#

I guess related question, was the polter armor supposed to drop the Sabre weapon?

iron bone
#

Yes

vivid galleon
#

ok, yes to soul eater life drain, yes to sabre. Working correctly then. Thanks for taking the time to answer my smattering of "Is this mod modding right?" questions lol

sage quail
#

Hello! I'm trying to get dragoon modifier on duckstation but it wont detect when I try to attach, can you help me out?

iron bone
#

This is the only version that should work

sage quail
#

Okay, I found that link before and I don't think it worked but I could just be crazy dude imma give it another shot

#

Dude I've been at this for like 2 hours and this was it. I have no idea what happened last time, was probably just frustrated lol. Thanks man, it finally attached

#

Im really looking forward to addition swapping, big ups

iron bone
#

who made this so hard

iron bone
#

i'm not sure if i wanted windigo to be the hardest boss of disc 3 but it sure felt that way. it has the same hp as last kraken.

#

im gonna fix up that lloyd cheese later for the ultimate version.
also i made divine dragon a bit different, it starts off at 65% HP.

iron bone
sweet wyvern
#

When you throw the whole vram at em

daring finch
#

Hey so I'm not quite understanding the directions on the readme to exit dragoon. Hold left shoulder (L2) + d pad direction based on party member and then it just says (L1 + left). ive done a bunch of combos of L2+d pad and L1 plus dpad. Any advice?

iron bone
daring finch
#

Huh that's strange, I tried that. Does it matter if it's a dragoon special?

#

Ty for the reply btw

iron bone
#

yes. is the mod working or is your controller button not doing what it's supposed to

daring finch
#

The mod works because I used it to start with everyone level 1 and all dragoon spirits. At least now I know what the correct way is, thank you!

iron bone
#

2me4meirl

[TODO] Dragoon Modifier
Finish rebalancing disc 3
Finish rebalancing disc 4
Lavitz/Albert Flower Storm from 20 mp -> 30 mp per turn.
Add in first time run script PATCHER (i'm currently using the full edited compiled scripts)
Finish making the script changes for Ultimate Boss (2/85), anything too complicated (skill issue) for scripts goes into Dragoon Modifier itself
Faust 40 completions for Legend Casque/Armor of Legend reward add an additional check if the player had a level 60 character at the start of battle add these rewards
Change SP Bars from dual colour to single colour
Convert the old tables for Hard/Normal/Japan/Japan Demo/US + Hard/Hard + Hell to the new formats

Fix this on startup once and for all (it happens once every time i start the pc)

Exception in thread "Thread-2" java.lang.RuntimeException: java.lang.IndexOutOfBoundsException: Read end 14 out of bounds 12
    at legend.core.GameEngine.lambda$start$8(GameEngine.java:225)
    at java.base/java.lang.Thread.run(Thread.java:1583)
Caused by: java.lang.IndexOutOfBoundsException: Read end 14 out of bounds 12
    at legend.game.unpacker.FileData.checkBounds(FileData.java:223)
    at legend.game.unpacker.FileData.readShort(FileData.java:103)
    at legend.game.unpacker.FileData.readUShort(FileData.java:113)
    at legend.game.modding.coremod.CoreMod.loadCharacterDragoonXp(CoreMod.java:168)
    at legend.core.GameEngine.loadCharacterData(GameEngine.java:289)
    at legend.core.GameEngine.lambda$start$8(GameEngine.java:219)
    ... 1 more

Process finished with exit code 0```


[TODO] Servered Chains
characterdata change arraylist to list
SP  to Sp
SP to sp
dragoonDeffFlags_800fafec to remove or not to remove
revert addition change to 99 (event)
TemportItemStatsEvent to ENUM
change playercombatscript patch to normal patch
change AdditionHitProperties10
change sp bars to monochrome
check to see if lastItemSelected is needed, keep the battle description event and the 64 index check
change the status screen back to unlocked spell
final in all event parameter constructors
sweet wyvern
#

Also fix intellij so errors and warnings show up

#

That's super important, I have it configured to show a lot of code style issues as warnings so we don't need back and forth for them in PRs

iron bone
#

i can't be blind now xd

#

this is better

vivid galleon
#

How does one access the ultimate bosses on hard mode (or is that a hellmode only thing?) I know its something about being in the Forbidden land, but couldn't find further details

vivid galleon
#

(Sorry, this is for the version used with the current stable SC build, just to clarify)

iron bone
#

it's unfinished in the current version

vivid galleon
#

Ah dang. Oh well, excuse for a later playthrough, I suppose.

rough tree
#

@iron bone It looks like the latest dev build is not compatible with the Hell Mode Beta, got a cnsole error here: 15:53:36.842 [Hardware org.legendofdragoon.modloader.events.EventManager:35] INFO : Scanning for event consumers...
[DRAGOON MODIFIER] Config Registry Event
[DRAGOON MODIFIER] Loaded using directory: Hell Mode197
15:53:37.156 [Hardware org.legendofdragoon.modloader.events.EventManager:91] ERROR: Failed to deliver event
java.lang.reflect.InvocationTargetException
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:115)
at java.base/java.lang.reflect.Method.invoke(Method.java:580)
at org.legendofdragoon.modloader.events.EventManager$1.accept(EventManager.java:89)
at org.legendofdragoon.modloader.events.EventManager$1.accept(EventManager.java:82)
at org.legendofdragoon.modloader.events.EventManager.postEvent(EventManager.java:108)
at org.legendofdragoon.modloader.registries.Registries$Access.initialize(Registries.java:49)
at legend.core.GameEngine.bootMods(GameEngine.java:272)
at legend.core.GameEngine.start(GameEngine.java:234)
at legend.game.Main.main(Main.java:23)
at legend.game.MainWindows.main(MainWindows.java:33)
Caused by: java.lang.NullPointerException: Cannot assign field "statsTable" because "legend.game.modding.coremod.CoreMod.CHARACTER_DATA[i]" is null
at lod.dragoonmodifier.DragoonModifier.configSwapped(DragoonModifier.java:558)
at lod.dragoonmodifier.DragoonModifier.loadAllCsvs(DragoonModifier.java:377)
at lod.dragoonmodifier.DragoonModifier.configRegistry(DragoonModifier.java:322)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103)
... 9 more

sweet wyvern
#

Hell mode beta needs a custom SC build

#

It can't be updated

rough tree
#

nooo

#

I wonder if i have the pervious version availble

sweet wyvern
#

It'll still be in the same spot you got it before

rough tree
#

Found it in my downloads, oh, does No Dart work on cutscenes and Jiango?

sweet wyvern
#

Yes, everything is fixed except for the four bosses that are listed in the testing channel

#

Oh you aren't in the testing group

#

Kongol 2, Gehrich, Zackwell, Zieg

rough tree
#

Uh-oh, eariler versions are not working either

iron bone
#

...?

#

i provided a JAR and a launch.bat that overrides SC.

rough tree
#

Same console error

iron bone
#

it's slightly different then the one i get when dramod loads too fast

rough tree
#

I wonder if this is the same error as on my laptop

iron bone
#

usually i get the load too fast error once and then never again until i restart my pc.

rough tree
#

I've installed it in different ways and stuff and it doesn't work

iron bone
#

im fixing it in the next dramod version

rough tree
#

oh wait

#

It's working!

iron bone
#

i guess it's the same error but slightly different

#

shouldn't happen when the next versions waits for the title screen

rough tree
#

gonna try the latest bulid again

iron bone
#

don't update sc

#

and use it with dramod not yet

rough tree
#

Ah ok, didn't work, the old one was just random so I got my head around it lol

rough tree
iron bone
#

the installation guide is very specific, you have a new sc folder, then you copy over dramod and replace all files because i am replacing the version of SC you just downloaded with mine.

rough tree
#

Ahhhh, a temporary thing until it's easier to apply mods

iron bone
#

a temporary thing until the PR is done

sweet wyvern
#

It's because it needs features that aren't in SC yet

iron bone
#

which i just fixed the last issue

sweet wyvern
# rough tree Kongol 2? At Hoax?

The second time you fight him, at the black castle, but you can't use nodart with the hell mode version of SC until it's updated

rough tree
#

Eh? What happens if you do?

sweet wyvern
#

Same thing as before, bosses crash

rough tree
#

Even if there is no cutscene? How bizzare

sweet wyvern
#

The same bosses

#

Because Zy's branch doesn't have the nodart updates yet

rough tree
#

so something in the code is just conflicting with the mod

sweet wyvern
#

No, his branch is based on older code

rough tree
#

ahhhh

tired orbit
#

@rough tree Fruegel 2, not kongol

rough tree
#

Well, everything should be ready soon to broadcast, here goes more testin!

rough tree
inland matrix
#

are you supposed to do hoax with just dart and lavitz or add people back to your party? I managed it after a few attempts(luckier with attack choice I guess? idk) but man it really felt like the elite and kongol just did so much damage that I couldn't get in an attack between heals lol

vivid galleon
#

I THINK hard mode was tuned around adding in your dragoons back in seles with some of the hotkeys (could be wrong there). Kongol 1 has still been the roughest fight for my hardmode playthrough. There was definitely a moment where I was almost out of healing and was thinking "Ok, he's in the red and has been for a bit. But if I attack right now and he DOESN'T die, I lose. ....well, time to gamble."

inland matrix
#

yeah I have their dragoons I just wasn't sure if you were supposed to beat those two fights with just two characters or not I guess

vivid galleon
#

oh. I did not at the time lol. I think so? pretty sure its scripted for two characters, so having a third there might break things

daring finch
#

I tried searching but couldnt find it. Any reason why psych bomb is single use after spending 10k on it in deningrad?

daring finch
#

yeah, i farmed 10k more gold just to see and itis indeed single use.

tired orbit
#

inflation

inland matrix
#

Psych Bomb has always been single use. Psyche Bomb X is the repeatable.

#

if X is reduced to single use in DraMod then idk.

daring finch
#

Ah, i was confused, it said "Multi" when buying it from the shop but thats not multi use - it's not psych bomb x. Makes sense, thanks!

inland matrix
#

Multi is the ones you have to hit X for, Repeat is the repeatables

iron bone
#

when ultimate boss comes out the prices of the items in the special shops will make sense

sullen yew
#

hi

iron bone
# sullen yew

There is currently no hard mode for the latest SC yet. I am working on the update for DraMod to work with the development build.

rough tree
#

Question, how hard would it be to expand Addition Levels? It already takes a lot of time to get them up, why not add more for more?

sweet wyvern
#

He's already doing that

sullen yew
#

i really like you hard mod bro

iron bone
#

Sometime after I am done testing the new items branch of SC.

sullen yew
#

okay

rough tree
rough tree
#

@iron bone Angel Robe and Holy Ankh is still doing 40% revive rate and is contributing to status effects in the Hell Mode+ Beta

rough tree
#

In case it wasn't alked about, the Frilled Lizard in Barrens is Thunder Elemental with the Scorpians but Earth when by itself

#

oh weird, encountered the enimies grouped up and the element is normal now

iron bone
rough tree
iron bone
#

When you equip 2 dramod will lower the revive rate.

rough tree
iron bone
#

the description is correct, i don't have enough space to put the full condition

#

they are 40% individually and 30% together

rough tree
#

Ahhh ok I get it now

#

For now it’s just the status effect bug, the last 40 on the right of the text is what contributes to the increased status effect of the weapon. Putting it to 0 makes it all normal.

#

“Max Cap 60%” may be the best to describe, hmmm

viscid merlin
#

I'm currently playing the hard mode using emulation version of dramod but as I read the help section, it says that hard mode is very dragoon focused. it even suggests that i should start with all dragoon spirit unlocked from the beginning of the game. personally, i don't like this adjustment that lowkey forces me to into dragoon focused battle, is it possible to skip unlock the dragoon spirits right from the start?

rough tree
viscid merlin
rough tree
viscid merlin
viscid merlin
#

hey, i saw the exp swap but i'm too paranoid using this feature since i don't exactly understand how it works. assume if dart has 197/200 and lavitz has 97/110, what will happen? seriously, i'm not risking to encounter any game breaking bug so i'm not touching that before i know exactly how it works. mind sharing your experience?

iron bone
#

Lavitz will be like what level 3 at the time . They will just level up to 4.

viscid merlin
#

i see. so will dart level down?

full bolt
#

Nop, he will have 97/200 xp and lvl 4

viscid merlin
#

so the idea is to get everyone at the same level? gotcha thanks Zychronix and Luplow

full bolt
#

Yes, no worries have fun 👌

raven bone
#

Hi, can someone help me regarding this error. I want to play hellmode on SC and followed the steps on your pinned post but i keep getting this error.

raven bone
#

Can someone send me of their files using gdrive please? I really want to play this hell mode mod.

proud carbon
#

Hi, can I play hard mode with the dev build?

sweet wyvern
#

@raven bone @proud carbon dramod is not compatible with the devbuild yet. Zy is working on an update but is away at the moment

rough tree
#

@iron bone Custom equipment like elemnetal weapons and horns appear to be doubled in price again in the hell mode+ beta, would it be the same thing with ultimate equipment?

#

i apparently can't get the game to change the price now

iron bone
#

hmm i'll take a look

timid mango
#

Is there a way to look up enemy health bars on the steamdeck version? I remember there used to be a seperate window for the old version of the difficulty mod(that didnt work with SC) and that was pretty useful for hard mode, ect.

sweet wyvern
#

SC has built in health bars in the devbuild, but dramod isn't compatible with it yet

iron bone
#

Oh i thought i responded to this.

#

I might update the SC bars to display current hp

#

I kind of want to make them nicer too

#

I know dramod users love knowing the exact hp a boss is at.

sullen yew
#

Hi Zychronix
Dragoon modifier how long will you take time any guess ? I love your hard mod i really want to play in great 4K and 60FPS Quality's

iron bone
#

I don't give ETAs 🙂

#

My current progress is I updated the difficulty of hell mode. I personally still have to play through it once more to make sure I am fine with the difficulty without your dragoons deleveling anymore.

Hell Mode still needs Ultimate Boss which I am making some minor monster script adjustments for and whatever is too complex I will just add inside DraMod itself. Lots of things were added to bosses in the emulator version and I am planning to go even further beyond that now we essentially don't have limits.

There is a bug with the new protection shield damage where the damage is extremely low and multipliers don't work sometimes which I need to figure out still (it's only happen when players deal damage to monsters).

After that I need to convert Japan/Japan Demo/Hard Mode/Hard + Hell Mode bosses/Normal + Hard Mode Bosses datasets to the new system which shouldn't take too long.

Then for Hard Mode I will add in a average party level check for the final three bosses so you can face the level 40 version without pressing a hotkey to delevel the bosses and or fight the faust version to get to level 60.

Speaking of hotkeys I need to also need to PR a hotkey registry and config system because currently main SC and DraMod are conflicting.

And my PR needs to be approved but even after it is approved I still have lots to do for the 40~ bosses run.

sullen yew
sharp zinc
#

Hi, I completed a Hell Mode v2.3.2.1 run some years ago and I enjoyed it so much that I'm a returning player, what's the current 'ultimate' version? 3.1.7 or above didn't work in my emulation, so I assume you're all waiting for the severed chains pc port Modifier?

sweet wyvern
#

Yeah, DraMod is exclusively a Severed Chains mod now, and hell mode will be available in the relatively near future

iron bone
#

the new hell mode

#

🧑‍🍳

#

im cooking.

sharp zinc
#

perfect, then I'll join the waiting, can't wait to miss on my final additions randomly if a Block occurs and Guard a thousand times per boss battle e,e xD

sharp zinc
#

xp will continue to be 100% to alive char and 0x to KO'd chars or (as I was reading up this channel) it's now going to be split evenly across all 3?

#

I like to play by fleeing from all non-event battles to keep myself at min. Lv but sometimes funnelling all to 1 char was kind of mandatory when playing like that xD

iron bone
#

It's 150% for all characters now dead or alive

fallen bear
#

How did you increase the dragoon level cap? Does increase of length of each array in dragoonXpRequirements_800fbbf0 work or did you need to do something else?

sharp zinc
#

it's actually more balanced that way, even though it subtracts rpg decisions of min-maxing xp with who you're taking with, ty for answering!

#

out of curiosity, what was the reason you had for removing the SP subtraction per boss fight, it's true that it made the white dragoon hard to pick over other options with good additions, but it also made hell mode really challenging

iron bone
iron bone
sharp zinc
#

oh that's interesting then xD It may be harder now than ever before, 1) no way to get 1 char too ahead + 2) DS not develing but higher level are harder to achieve... º0º cool changes, ty! ❤️

sharp zinc
#

I'm genuinely scared on why you're increasing SP to Lv7 e_e will we be fighting a secret superboss? 109th species or sth worse? xD

untold zealot
#

my body craves the pain and suffering that Zy's mind delivers

hearty heath
#

what is the hardest mod on dra mod? Hard Mode or US + Hard Mode

crisp thicket
#

Hello, I'm curious if someone can help me out. I have severed chains running and im trying to get dramod to work but i can't get it to pop up in the mods section of LOD. I have what i think is the correct file in the mods folder of severed chains.

iron bone
#

You are using the emulator version of dramod for severed chains.

#

Currently you need old RB2.1
https://github.com/Legend-of-Dragoon-Modding/Severed-Chains/releases/tag/recommended-build-2.1

and this version of dragoon modifier, just extract it to the servered chains mods folder. If it is not there create it.
https://github.com/Legend-of-Dragoon-Modding/sc-dragoon-modifier/releases/tag/v10

GitHub

This is a minor release that fixes the launch scripts since the JDK we use was updated. Players who already have RB#2 set up do not need to update.
Note: re-releasing to fix issue on macos
If you&#...

#

@crisp thicket

crisp thicket
sharp zinc
#

enjoy your run @crisp thicket , I'm currently starting a v3.5.5 emulator one, these will be Hellish Mode Christmas holidays e,e

crisp thicket
crisp thicket
sharp zinc
#

@iron bone Hi, sorry to bother you, I'm trying to make the Add all Dragoons in Field Map ID 10 in Seles, I turned the text to black in DM.exe for Hotkeys and I'm holding down Cross+L1 but nothing happens, any idea? 😛 (DM.exe works properly, Hell Mode and all) I can't clear Hellena Prison at Lv3-4 without grinding (and I'm trying to not grind) so I decided to restart with Dragoon available, but can't make it work T,T (I'm playing v3.5.5 in ePSXe)

iron bone
tacit flame
#

for the Hell Mode Testing Branch zip, how do you install it? just unpack the zip folder into the mod folder?

#

also does it work with the qualify of life improvement version?

tacit flame
#

I unzip the dramod-rb3-test.zip in the mod folder of the devbuild version but it doesn't show up in the ingame mod menu

iron bone
tacit flame
#

can you provide a link to where all the installing instructions are at? I see that you're copying pasting the 3rd step but where are the rest of the step?

#

08:32:15.849 [main legend.game.Main:28] ERROR: ----------------------------------------------------------------------------
08:32:15.852 [main legend.game.Main:29] ERROR: Crash detected
08:32:15.852 [main legend.game.Main:32] ERROR: Message: org.legendofdragoon.modloader.registries.MutableRegistry: method 'void <init>()' not found
08:32:15.852 [main legend.game.Main:35] ERROR: ----------------------------------------------------------------------------
08:32:15.853 [main legend.game.Main:36] ERROR: Stack trace:
java.lang.NoSuchMethodError: org.legendofdragoon.modloader.registries.MutableRegistry: method 'void <init>()' not found
at legend.game.characters.StatTypeRegistry.<init>(StatTypeRegistry.java:5)
at legend.core.Registries.<init>(Registries.java:30)
at legend.core.GameEngine.<clinit>(GameEngine.java:85)
at legend.game.Main.main(Main.java:23)
at legend.game.MainWindows.main(MainWindows.java:33)
08:32:15.853 [main legend.game.Main:37] ERROR: Press any key to shut down...
this is the error i got when I try to launch the game after doing step 3

iron bone
sweet wyvern
#

Isn't the testing branch old code? It would have to be merged with Senerio's QOL code in order to work together

iron bone
#

that testing branch is 6 months old at this point. i have no current plans to release the latest testing version. i have a feeling i am going to have to change a few things when reviewed.

#

which is why i am just working on scripts for the most part.

tacit flame
iron bone
#

@tacit flame

signal aspen
#

Need some help (sorry if wrong place to ask) trying to get hard mode to show up for a new game. I have the csvstat folder and dragoon modifier jar file in the mods folder. Is there something else I need to do to make it show up? Also merry Christmas/Happy Holidays to all!

sweet wyvern
sharp zinc
#

I managed to make the Script work! I unlocked all Dragoons ❤️ I tried plugging a ps4 controller and also changing hotkeys for Cross + L1 but nothing worked, what it did work was to turn on all scripts not only Hotkeys, but also field, battle, other and then it worked! xD Btw, is there any shop after Hellena Prison? Limestone Cave boss is whooping my dragoon ass

iron bone
#

Something that can be added in DraMod for SC.

tacit flame
#

hi Zychornix, any plan in the future to make a balanced mode in which all characters' stats and additions are more balanced?

iron bone
#

you can make that yourself with dramod0

#

dragoon modifier for hard and hell mode already has AT/DF multipliers for certain characters that aren't shown in the menu

#

and if you are kongol speed multipliers.

tacit flame
tacit flame
# iron bone you can make that yourself with dramod0

oh yeah, I guess I can edit it myself for now. as for speed multipliers, are you talking about editing the speed for each level in the scdk-character-stats file? as for the dramod-rb3-test.zip, I supposed this isn't working with the latest SC dev build version, I can't get it to work

iron bone
tacit flame
#

I can't get past Urobolus boss fight, the game keep crashing at the end of the boss fight after the scene where Dart jumps up and slash the boss

#

does lavitz and shana has to be in the party for the game not to crash?

sweet wyvern
#

Update to the latest devbuild, we had a bad script patch

#

Oh sorry

#

You're using 2.1

#

Many boss cutscenes crash with nodart in 2.1, that's why it's hidden in the config file

tacit flame
#

yes, i gave up trying to get the Dramod to work with the devbuild so I went back to 2.1

sweet wyvern
#

You need the whole party there for Urobolus

#

There is a pinned post in #⛓️‍💥severed-chains from Chocolate with a spreadsheet listing all unlock party issues in 2.1

#

Those are all fixed in the devbuild and we're working to get dramod compatible with the devbuild asap

tacit flame
#

sweet alrighty, thank you for the clarification.Oh wow, I can't wait for that dramod - devbuild compatibilityupdate, do you have an estimated release date yet?

sweet wyvern
#

Zy has most of the changes he needs finished but I haven't had time to review them yet

#

I'm on vacation until after the new year so depending on how the reviews go probably pretty soon

tacit flame
#

nice! alrighty have a wonderful vacation and thank you for all information

pallid flame
#

Why does Kongol's defense go down in Dragoon form😂

iron bone
#

He is too busted that's why.

#

His armor is for more power xd.

#

Speaking of that I may have found Kongol's gimmick. Every character in hell mode has one. Except Kongol.

#

I wonder if there is some unused effects I can spawn at a BENTs location. I mean I already do it for new damage numbers for protection shield so.

sweet wyvern
#

Counterattack 😛

iron bone
#

You know I still have not figured out how to make the multi counter attack thing work properly. I'll probably just settle for making bosses who can't counter, counter any addition.

pallid flame
iron bone
#

It's why he gets lower speed from speed items because his damage jumps up from higher multipliers.

pallid flame
#

Are these numbers from Dramod specificially or is that also retail?

iron bone
#

retail left, dramod far right

pallid flame
#

Ohh ok. So you roided out his attack and nerfed his defense as a balance thing? I figured late game enough incoming damage is magical that he would still die at a reasonable rate

iron bone
#

dies about as often as meru

pallid flame
#

Is that a lot? 😂

iron bone
#

but also less now that protection shield is now a thing

pallid flame
#

What is Protection Shield? For context I just saw the 70% modifier to his defense in Hard Mode, I haven't even gone to disc 3 yet

iron bone
#

meru dies a lot to physical attacks even with her... 26%)?_ boosted defense

#

oh it's 100% in hell mode i think(?)

#

and oh right you are playing the old version.

pallid flame
#

Yeah 2.1

iron bone
#

in the test build for next dramod you have protection shield equips and items that reduce your damage to 0 as long as you have a the shield up.

pallid flame
#

Interesting. So the new dramod is kind of a full rework of the existing one? Or just smal tweaks here and there?

iron bone
#

full rework

#

i had to rewrite everything including the CSV tables.

sweet wyvern
#

I made him rewrite it because I locked down everything in the modding API so mods can't break things 🙂

iron bone
#

dramod in emulators was changing memory addresses and script pointers
dramod for rb2.1 was basically doing nearly the exact same thing technically

pallid flame
#

So with the rework I assume Hard and Hell mode get full reworks too?

iron bone
#

hell mode is getting one not sure about hard mode

pallid flame
#

May I offer a small critique on hard mode? 😛

iron bone
#

yeah it's not the first time i changed something based on a critique if it made sense

pallid flame
#

As it stands, I feel like most bosses require Albert to be in the party with at least Gust of Wind Dance, and definitely Rose Storm. Incoming damage just seems WAY too high, I had both Dart and Albert get one shot from full health against Regole, so if Albert didn't go before him I would just lose. It's possible I'm missing something, but thus far he has felt entirely essential

#

Similarly going throug the Ghost Ship, Albert was the only one with high enough damage to kill the mobs fast enough to avoid a wipe

iron bone
#

sounds like you are not investing in the queen shana s7Shana

pallid flame
#

Oh I am

iron bone
#

uh no i don't necessarily want albert to be required

pallid flame
#

But she gets fuckin ROCKED by physical attacks

iron bone
#

but are you charging up your SP before a boss? are you using dragoon space to your advantage? are you carrying the proper item load outs? are you guarding?

#

i see most people who played hard mode with dlv 5 accross the board somewhere in disc 2

pallid flame
#

I'll fully admit I was dumb and didn't go into Lenus 1 or 2 with 3 full SP bars, and that's totally my fault. I did also come out victorious after a few tries, but I'm not convinced I could've won without Albert in my party. My team was Dart Albert Shana for both of those fights. And yes, Albert, Shana, and Rose all have their D Levels and additions maxed out.
Guarding when necessary, I think I have good items? I did some money grinding on disc 1 to get 2 dragon helms and 2 bandit rings

#

And I think a dancer's ring

#

I also keep a physical ring on at least one member at a time

iron bone
#

Are you also exiting out of dragoon since you can do that?

pallid flame
#

I can exit out of dragoon!?

#

In 2.1??

iron bone
#

Yes.

pallid flame
#

Well now I'll have to look for that option next time I fire it up😂😂

#

I have also only managed to successfully build up burn stacks once. Still not entirely sure how to do it

iron bone
#

it's hotkey L1+UP/LEFT/RIGHT

pallid flame
#

Oh it's not like an actual icon, I feel less dumb now hahaha

iron bone
#

burn stacks in rb2.1 is purely magic based so you have to spend mp

#

no i can't add icons to the menu bar, even in rb3.

pallid flame
#

Hmm okay

#

Anyway, that's just what I've found. I don't mind using Albert, I've just found him necessary

iron bone
#

Zychronix plays hard mode without using Shana or Lavitz. coming soon™️

pallid flame
#

I'm sure grinding enough would eventually solve the problem. But you know LoD and grinding

iron bone
#

i've played through hard mode without grinding before. my worry is if i add level 7 dragoons to hard mode it just nukes the difficulty.

#

because you can guard in dragoon form.

#

but i'll take another look once i am done my hell mode playthrough.

pallid flame
iron bone
#

and probably items too. you get spear frost in bale?

pallid flame
#

Possibly. It's been a while at this point

iron bone
#

hard mode was finished in 2015?

pallid flame
#

I mean since I fought Kongol 1 haha

iron bone
#

then i finished hell mode in 2017? then i finished the expansion ultimate boss in 2020?

#

been too long since i did my full playthrough. XD

pallid flame
#

LoD devs never play LoD, got it

harsh quest
#

Anyway to edit spells like in this video still? https://www.youtube.com/watch?v=JI6UTSo9bZ4&ab_channel=Zychronix

Idea came from Death Fleet during part 32 of Spyrokid's livestream of hell mode. The idea was basically make Explosion = Divine Dragon Ball, and Final Burst = Divine Dragon Cannon, which I will be doing (Normal/Hard mode only since in Hell mode Red-Eyed Dragoon is permanent). i needed to remove Flameshot and Red-Eyed Dragon before I'd even consi...

▶ Play video
rough tree
# iron bone His armor is for more power xd.

I still find it broken if you can detransform after thou, perhaps if Kongol transforms out next turn, DF goes to 100% and attack is decreased 30%, or disable his detransformation early

iron bone
#

if you special with kongol you lose out on the 50% damage if you special with him so detransform is a trade off. i'll do something about the defense later.

iron bone
crisp thicket
#

Hello folks, just curious if there is a way to add haschel back into the party in the home of gigantos. Didn't have the foresight to train him before the forced battle with him in it. But i want to train him up a bit before going into the battle

iron bone
crisp thicket
sharp zinc
#

meanwhile I'm still in Limestone Cave xD! i restarted to defeat Fruegel with a higher inventory but still restricting myself to low levels e,e let's see how tonight's attempt goes against the Midgar Colon

iron bone
crisp thicket
#

How is the upscale project going? I'm super excited for a graphical improvement

rough tree
sharp zinc
#

I finally got to Lohan! I must say that being able to use all Dragoons since the beginning is justified but also overpowered xD Lavitz Dimension pwn's any boss too badly. I was able to get to Drake the Bandit (first real dimension chance) in v2.5 of DM.exe without the Hotkey to add Dragoons, but it's true that I had to farm levels in all areas or else it was impossible... I guess Hell Mode in the PC port will be more manageable with the 1.5x XP to everyone in party. Happy new year btw!

iron bone
#

2me4mewhenimergemainagain
virage, used meteor fall, dispirited, speed up game, soft lock

unlock party has a bug it seems? can't add back characters if the last slot is the only one available.

File player_combat_script CALL @ 0x778c
Parameters:
  Op param: 0x25e
  0: script[8].stor[18] 0xffffffff
  1: script[8].inl[0x7794] 0xfff24
Storage:
  0: 0x8
  1: 0xffffffff
  2: 0xffffffff
  3: 0xffffffff
  4: 0xffffffff
  5: 0xffffffff
  6: 0xffffffff
  7: 0x10008
  8: 0x0
  9: 0x0
  10: 0x2000
  11: 0xc8
  12: 0xffffffff
  13: 0xffffffff
  14: 0xffffffff
  15: 0xffffffff
  16: 0xffffffff
  17: 0x1f
  18: 0xffffffff
  19: 0xffffffff
  20: 0xffffffff
  21: 0xffffffff
  22: 0xffffffff
  23: 0xffffffff
  24: 0xffffffff
  25: 0xffffffff
  26: 0xffffffff
  27: 0xffffffff
  28: 0x8
  29: 0xffffffff
  30: 0x0
  31: 0x0
  32: 0xffffffff
Registry IDs:
  0: lod:wargods_amulet
Call stack:
  0: player_combat_script 0x778c
  1: player_combat_script 0x773c
  2: player_combat_script 0xa8d8
  3: player_combat_script 0xa4dc
  4: player_combat_script 0xa2b0
Disassembly:```
versed obsidianBOT
#

I am Dragoon Modifier. I modify Dragoons. omg wtf bbq

iron bone
#

ZOMG BBQ*

iron bone
#

hmm yess hmmm.

tired orbit
#

what am i looking at here

pallid flame
#

Dart

sweet wyvern
#

Dart's butt

tired orbit
#

yea geniuses why is it here

#

does dragoon modifier make dart's butt harder or smth

sweet wyvern
#

I mean, look at those squats

pallid flame
#

My opinion is that Zy posted it with that caption to mimic the Buzz Lightyear meme of "Hmm yes the floor here is made of floor" because it looks like Dart is examining something on the ground

iron bone
#

virage invisible

#

i am keeping a tab on bugs i have for when i merge main again

#

before i raise an issue on git for them

iron bone
#

is guard supposed to stick after angel's prayer or death? new pcs problem?

high pebble
#

guard does not stick when using prayer or after death

iron bone
#
    at legend.game.SItem.canEquip(SItem.java:712)
    at legend.game.inventory.screens.EquipmentScreen.getEquippableItemsForCharacter(EquipmentScreen.java:133)```
shrewd cypress
iron bone
#

Mine only went invisible when the cutscene started.

shrewd cypress
#

i believe this is core. Apparently still present based on your find?

iron bone
#

I used sachet like 40 turns ago

#

and it is just now kicking in

iron bone
#

Fruegel ran away and Lavitz caught up to him and stabbed him. I did have the game paused for several hours.

shrewd cypress
#

I know someone uploaded a video of Kongol chasing down Fruegel but I can't find it in search 😠.

iron bone
#

i should turn on the nvidia replay thing

sharp zinc
#

'Fruegel ran away and Lavitz caught up to him and stabbed him.' Legend of Yaoi

tired orbit
#

@sweet wyvern houston do we have a problem

#

i know what causes that but that should no longer exist with recent rc fixes

sweet wyvern
#

Go on

tired orbit
#

go on where we have nowhere to go 😭

#

that will happen if fruegel's combatant id is set on wrong combat var

#

which only happened if first tick of scripts were out of order

#

#🧪sc-test-lobby message

#

@iron bone did you play with scripts or loading at all

sweet wyvern
#

Zy may also not be up to date

iron bone
#

Im like two months out of date . I mentioned i am just keeping it here for when i merge to main again.

sweet wyvern
#

Yeah, that was before that fix iirc

iron bone
#

i don't want to merge to main because i have a few things to fix 💀

iron bone
#

getting hit by the garbage in black castle did not trigger the downed animation

iron bone
#

doel music doesn't change during transformation (speed up issue?)

shrewd cypress
#

@iron bone heyo, just an FYI that the bot's DraMod command still has the placeholder text. I can update it by tomorrow.

versed obsidianBOT
#

I am Dragoon Modifier. I modify Dragoons. omg wtf bbq

iron bone
#

Dragoon Modifier does modify Dragoons now.

#

Technically true.

shrewd cypress
#

Indeed, but it needs to say more lol

iron bone
#
    at legend.game.combat.bent.BattleEntity27c.setStat(BattleEntity27c.java:536)
    at legend.game.combat.bent.PlayerBattleEntity.setStat(PlayerBattleEntity.java:489)
    at lod.dragoonmodifier.DragoonModifier.battleStarted(DragoonModifier.java:1371)
    at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103)
    ... 15 more```
@sweet wyvern  nice error code xd
#

time to implement this

#

there is a boss in dramod that lowers maxhp. and i want lavitz/albert and shana/❓ s1Miranda ❓ if they are in the same party to have different stat properties. idk figure it'll be interesting.

sweet wyvern
#

That needs to be done using stat mods, not the bent stat write method

iron bone
#

i mean what is the difference between the two or can i just use the same thing the debugger uses

shrewd cypress
iron bone
shrewd cypress
#

Acceptable. 😆

iron bone
#

i unfortunately made hell mode easier and harder at the same time. im trying not to grind at all. i may or may not nerf the 50% exp bonus for bosses. but i figured there would be so much extra content eventually that i didn't want to slow down the player.

#

depends on how disc 2 goes 😆

sweet wyvern
#

I'm asleep, ping me about it tomorrow so I don't forget

tired orbit
#

im dmca'ing /s

barren linden
#

does any1 know for SC dragoon mod how haschels thunder mech works i was reading the text file from the build but idk what a dragoon spark net is?
or roses dragoon dark mist either

shrewd cypress
#

@iron bone

iron bone
barren linden
#

ah, i think i have an older version, i checked my files and it says its from july and what im reading seems to be newer stuff so i think thats why i dont see these dragoon items

#

if i download this new version im reading can i still play from my old save or do i have to restart?

iron bone
#

uh depends on how old. that custom sc build is nearly 6 months old.

barren linden
#

but this hell mode test branch with these changes works on SC?

iron bone
#

Not the latest sc

sweet wyvern
#

The hell mode test branch is currently a custom build of SC

#

It won't work with the vanilla build yet

barren linden
#

ah ok, so its not possible to play that version yet then?

sweet wyvern
#

It is possible but you'll need Zy's modified version of SC to run it, which you would have to build yourself. Up to you if it's worth the effort to play now or wait

barren linden
#

oh ill wait its okay i just happened to read it when looking for the changes to shops and stuff

shrewd cypress
#

@barren linden yeah, just wait for RB3 stable. DraMod should be all set by then. It's just a weird transitional period right now.

supple verge
#

Little confused on how to get this mod to work (Not the hellmode test one) and what to download. I have the SC Devbuild downloaded and working since the old build says not recommended on the site. The recommended build of dragoon modifier says do not download and to use 2.1 hotfix which I can't find anywhere.

sweet wyvern
#

Dramod is not yet compatible with the devbuild, so you will have to use the old build of SC for now. There's nothing wrong with the old build, we just suggest using the devbuild now because it's much better. Dramod will be compatible with the devbuild in the future

supple verge
#

Which dragoon modifier should I download. I just want hard mode. Pinned message says only hell mode will work with the test one but the latest version 1.10.5 says do not download. Does not work.

sweet wyvern
#

@iron bone

iron bone
# supple verge Which dragoon modifier should I download. I just want hard mode. Pinned message ...
GitHub

This is a minor release that fixes the launch scripts since the JDK we use was updated. Players who already have RB#2 set up do not need to update.
Note: re-releasing to fix issue on macos
If you&#...

GitHub

Latest build of Dragoon Modifier for Severed Chains Recommended Build 2.1.
https://github.com/Legend-of-Dragoon-Modding/Severed-Chains/releases/tag/recommended-build-2.1
To install extract the ZIP ...

iron bone
#

shadow clipping through valley of corrupted gravity rocks

#

damn who made this so hard

#

damn enrage mode cracked.

tired orbit
rough tree
#

I never understood why there’s sooo many light attacks in the bosses, it’s like the world is protecting the Moon Child or something

iron bone
#

I'm intentionally bringing in characters of the opposite element to the attacks for this run.

#

New enrage mode starts earlier and has a shield.

pallid flame
#

Why do you hate the player?😂

iron bone
#

I am the player now 💀

iron bone
#

many temporary stats are lingering after death. the PCS needs changes even on main branch.

lean sentinel
#

I'm really hyped to play the mod! But I read it's better to wait until the new version is out. Do you have a rough estimate? Like days/weeks/months.

sweet wyvern
#

I will hopefully have time to review Zy's changes this weekend

lean sentinel
#

Oh, that's really great! I wasn't sure if I'd be strong enough to wait, but that's manageable hahaha. Thanks a lot!

pallid flame
sweet wyvern
#

The only thing stopping it from running on the devbuild is getting Zy's SC changes merged in

pallid flame
#

Ah ok nvm then

sweet wyvern
#

I've been blasting through issues for a few days so I can finally take some time to do it

iron bone
pallid flame
#

Wingly modifier

tired orbit
#

i have some valid guesses 🩸

tardy basalt
#

I'm waiting to play this mod too, will it be compatible with the upscale mod too?

sweet wyvern
#

Yes, once the upscale mod is complete it will be compatible with other mods

tardy basalt
#

Sweet

sweet wyvern
#

One of the main goals of SC's modding API is mod interoperability

tardy basalt
#

Looking forward to it, y'all are amazing!

astral folio
#

I am having trouble either finding the right spot or the right Hard Mode Key to jump from inner moon to Ulara

#

any help appreciated

iron bone
#

DraMod for emulator or Severed Chains?

iron bone
# astral folio I am having trouble either finding the right spot or the right Hard Mode Key to ...

START + L3 - Allows you to warp off the moon to Ulra (maps 729/730/527). This hotkey needs to be held during map transition.
START + R3 - Allows you to warp back to the moon from Ulra (maps 597/521/524/526/527/729/9). This hotkey needs to be held during map transition.

It's the map transition after the Super Virage or the black portal going back to Super Virage in DraMod for emulators.

In DraMod for SC it's the Archangel room.

small root
#

so i just switched from RB2 to devbuild, and my ineptitude is showing. There a different install process, because its not coming up in my options

shrewd cypress
#

oh nvm I can't read

#

DraMod is not yet compatible with the devbuild. It's waiting on a PR review last I knew. In other words: soon™️.

versed obsidianBOT
small root
#

aaah, gotcha

shrewd cypress
#

soon enough! :D

iron bone
#

eventually™️ i missed the date for the secret project so i'll just keep that on hold

i've been sick all weekend and did 0.

tardy basalt
#

get well soon

sweet wyvern
#

I forgot I said I'd review the PR over the weekend and fixed a million issues instead

shrewd cypress
#

How terrible! 🤣

cursive pebble
#

anyone know why fresh drag and dropped dragoon modifier isnt giving options top us, us+hard or hard?

astral tree
#

Are you using dev build or RB 2.1?
Dragoon modifier isn't compatible with dev build yet.

shrewd cypress
#

i partially answered them in player-help. they have 2.1 and devbuild, sticking with 2.1 for now so they can use DraMod.

#

I suspect it was just a folder nesting issue.

cursive pebble
#

at the point of this ss i only had devbuild. as i didnt know dramod wasnt working for it. but as drew said above currently using 2.1 now and is working fine

sweet wyvern
#

We've started merging in parts, waiting on Zy now

iron bone
#

we're like 2/90 xd

#

5 tonight!

#

no PRs during work hours xD

sweet wyvern
#

Get em in, I'm ready to start reviewing smaller chunks

#

How's the item events one coming?

iron bone
#

i'll pr it in 3 hours or so

lean sentinel
#

Hype!! Thanks for your hard work

cursive pebble
#

so we looking at devbuild dramod possibly tn? noice..

sweet wyvern
#

Not tonight, but he's submitting the SC changes he needs to me piece by piece so we can get them all reviewed and integrated

astral folio
#

Are the Ultimate Bosses in the forbidden Land available with DraMod and RB2?

iron bone
#

No they will be available after the first open beta for Dramod RB3 test phase.

astral folio
untold zealot
#

update to modloader 2
update to modloader 3
update to modloader 3.0.1
update to modloader 4.0.1

why does mr severed chains hate us

iron bone
#

im more worried about having to do another half a rewrite after mr. servered chains is done with my PR.

untold zealot
#

sadge

sweet wyvern
iron bone
#

Mr. Ink complaining about what they've signed up for shockultrazoom

sweet wyvern
#

Doing what I can to minimize changes and issues in the future

iron bone
#

FATAL ERROR in native method: Thread[#116,Thread-12,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.
at org.lwjgl.opengl.GL30C.nglGenVertexArrays(Native Method)
at org.lwjgl.opengl.GL30C.glGenVertexArrays(GL30C.java:2420)
at legend.core.opengl.Mesh.<init>(Mesh.java:93)
at legend.core.opengl.QuadBuilder.build(QuadBuilder.java:275)
at legend.game.combat.ui.BattleHud.addFloatingNumber(BattleHud.java:952)
at legend.game.combat.ui.BattleHud.FUN_800f89f4(BattleHud.java:2039)
at legend.game.combat.ui.BattleHud.addFloatingNumberForBent(BattleHud.java:1336)
at lod.dragoonmodifier.DragoonModifier.lambda$displayNumbers$30(DragoonModifier.java:2953)
at lod.dragoonmodifier.DragoonModifier$$Lambda/0x000001d8b671dc90.run(Unknown Source)
at java.lang.Thread.runWith([email protected]/Thread.java:1596)
at java.lang.Thread.run([email protected]/Thread.java:1583)

#

try {
((Battle)currentEngineState_8004dd04).hud.addFloatingNumberForBent(scriptIndex, damage, colour);
} catch(final Exception ignored) {}

heh

sweet wyvern
#

Trying to render from the wrong thread?

iron bone
#

mhmm. i needed to add a delay but it was working for the most part

#

it worked fine on 1x speed but i never had a problem with it on 3x which is what i usually play on

sweet wyvern
#

What are you trying to do? It's not safe to call rendering functions off of the render thread

iron bone
#

display secondary numbers so i am not clogging up the display

#

but maybe i can just have the position they render at change instead

barren linden
#

is there a recommended lvl for fighting polter armor on hard? even with higher magic def my whole team just dies to night raid from full, unless i need 3 angels scarfs on me

iron bone
cursive pebble
#

has DraMod been updated for dev jw if i missed the notice is all

sweet wyvern
#

Not yet, it's in progress

sweet wyvern
#

Zy and I made good progress on the dramod updates for Severed Chains in the second half of the devstream tonight, give it a watch if you're interested in what goes into the engine side of mod support https://youtube.com/live/BRkuqqYLf6k

barren linden
#

did legend casque get moved? i dont see it in lohan

tired orbit
#

you cant get it

#

need to beat special faust some number of times in moon

barren linden
#

hmmmm im guessing you cant do faust right away after zenebatos i see.....

#

i dont think its normal to take 20k damage turn 1 lol

high pebble
#

20k? you mudy be playing dramod on easy mode

barren linden
#

i was in dragoon with alberts rose storm up already and still took 20k

unreal vapor
#

I want to play this mod so bad, but it's not avaiable for dev-build yet 😅

tardy basalt
#

with about 100 bugs left to fix on Rb3 it shouldnt be too much longer hopefully maybe

shrewd cypress
#

with any luck, less than a year past initial prediction of summer 2024

pallid flame
#

I prefer Q4 2023

shrewd cypress
#

Sure, but that's still seven years away.

pallid flame
#

Wat

shrewd cypress
#

the "it's still 2016" joke

untold zealot
#

1955 to 1990 is the same number of years as 1990 to 2025.

pallid flame
#

No.🤣

shrewd cypress
#

Perhaps we should stick to the present.

urban haven
#

Is DraMod not available with the newest Severed Chains build?

sweet wyvern
#

Not yet, work is underway to make it compatible

urban haven
#

Alright, thanks

sharp zinc
#

Hi all, one question, I'm currently in disk 4 (finally; although it's v3.5.5) and i'm trying to beat Faust without grinding levels so i'm at Lv36~39 with the main trio (D-A-Mi), is it possible? Light counter to Miranda is >6k even under Rose Storm xD so she dies even with angel scarf, i guess there's no other way than to grind to LV60 right?

iron bone
#

it's the normal faust which considering hard mode stats you can beat it at level 28

cursive pebble
#

any update?

shrewd cypress
#

last I knew, still needs a few PRs to be completed on Github.

sweet wyvern
#

Zy's been sick and out of commission for a bit

high pebble
#

Miranda had enough of his hate and poisoned the water hole

pallid flame
#

@iron bone 2.1 Hard Mode Kongol didn't unlock Meteor Strike at D Level 2, intended?

iron bone
#

how did that break

pallid flame
#

I don't know hahaha

iron bone
#

2.1 dramod is in the dumpster now

#

it is working in 3.0

pallid flame
#

Welp

vivid galleon
#

hooray!

unreal vapor
shrewd cypress
pallid flame
#

Fandom wiki says level 2, neoseeker says 3. I guess fandom wiki strikes again😂

small root
#

The only good articles on fandom are the ones I made before moving to the in-house wiki that honestly ive been neglecting in favor of other things atm and im sorry

iron bone
#

oh maybe it is 3. i didn't actually check the retail datasets.

pallid flame
#

It's my fault for trusting fandom 😛

iron bone
#

i forgot when retail unlocks since it is shifted in dramod update.

upbeat anvil
#

i am the tech illetirite so it's probly somthing obvious im doing wrong, but i Cant seem to get hellmode/ get the hotkey to give DS spirts to work, am using version 1.10.5 with RB1 also have no options for difficulty at all,
could some1 walk me thru it

sharp zinc
#

@upbeat anvil I only made it work in ps1 emu, so i haven't seen if the dm.exe changes for the pc-port version yet, I marked 'use presets' in Settings, and then toggle all available scripts (left-click to highlight them and then the 'Field, Script...' tab. I did this before attaching it (load save file screen for instance before loading your game data), then in the screen before you fight the first 2 sandora soldiers you press the script button and it should give you the dragoon stones unlocked flag on.

iron bone
#

Oh i thought i responded to this
On map 10, where you first gain control of Dart in Seles you have to press X + L1 for it to give you all DS spirits.

in the new version soon™️ if you have hell mode selected it will just give you them right away.

unborn flame
#

what level would you guys recommend being for the regole spirit fight

#

idk if there's been an update for this mod or what but I downloaded it a while ago

#

My dart is level 34 and everyone else is around 30-31

high pebble
#

If its hard mode, early /mid 40s

#

If hell mode, 60

unborn flame
#

im doing hard mode

unborn flame
#

and the dragoon spirits...dont get me started

high pebble
#

Loool

upbeat anvil
#

im at my wit's end trying to get dra mod to work, i've downloaded older versions of epsxe, duckstation 97% certian i've followed the guide correctly but no matter what dragoon modifier will not attatch and i know it's something obvious

sharp zinc
#

@upbeat anvil 1) if you've closed ePSXe same day's session, ctrl+alt+supr to check whether you have it running without fully being closed, that prevented me from attaching DM.exe when running a new ePSXe program on the same day. 2) go to load save file screen and then Attach DM.exe (if it's already attached, detach+attach again), then load your save file or run a new game. 3) Map ID 10 (it reads in the first dm.exe battle tab) first ever map, you can hold the script to get the dragoon stones (0.5~s is enough), just make sure you did what i told you to turn on all scritps (field-battle-hotkeys and so on) and toggling Settings>use presets "on".

#

that's all the problems i encountered when i first started my run on last christmas, gl xD

#

btw, i finished my hellmode run on v3.5.5, thanks for the mod Zychronix, i almost lost my mind many times, i thank u for that xD

upbeat anvil
#

it took spaming the attach button but i finnaly got to get it to attack

upbeat anvil
upbeat anvil
#

final quesation can i set up auto aditions with dra mod 3.5.5

iron bone
#

dramod doesn't have that feature

tardy basalt
#

will the next edition that comes with RB3 have that feature?

sweet wyvern
#

It's built into SC

tardy basalt
#

cool

high pebble
#

they say its built in, its the trojan of SC

cursive pebble
#

just checking in, hows dramod coming with 2.1?

shrewd cypress
#

DraMod had its final 2.1 update awhile back I believe. New version will only be for SC 3.0.

cursive pebble
#

sorry i may have gotten things mixed up. whichever is dev build lol. i had a ssd brick on me so now ive decided ill wait till dra mod is uptodate lol

shrewd cypress
#

Yes, that'll become 3.0. Zychronix will release the updated DraMod when he is ready.

upbeat anvil
#

i may be wrong, but i feel like hell mode shouldnt credit my additions if i failed to complete it, the reason i say that is 9/10 i have been failing rod typhoon but in the menu it says im 52/60 i've only succesfully done it like 12 times

iron bone
#

uh you are using emulator so that shouldn't happen dramod has no such code

upbeat anvil
#

yeah thats why i was confuesed

pallid flame
#

Any tips for DD on Hard Mode?

cursive pebble
#

get good with albert and meru.

#

only way i can think of it. kongol and rose arnt gonna cut it lol

vivid galleon
#

I think hard mode changes it so that the dragon block staff in that fight doesn't mess up your dragoons (or at least nowhere near as much) assuming we're talking about the required first fight and not the second one in mayfil (hilariously, my team actually was Dart + Rose + Kongol for it). Money is mostly the answer, get a dragon helm + angel scarf from Lohan for Kongol, and another Dragon Helm for Rose. Take advantage of Kongol's poor speed by using the Power Up on him, so he retains the defense boost from it longer than anybody else

#

oh and load up + speed items on both dart and rose, I don't remember if both the dancer/bandit ring and shoes are available by this point, but whatever ones are they should have em

#

(if its the mayfil fight I'm not sure at that point, I didn't get that far on my play through before I got distracted by other RL things)

iron bone
#

hmm i haven't updated to latest beta but HMMM

unreal vapor
iron bone
#

i also hope someone tested status equips i don't think i made them 100% in hell mode and it seems that way to me.

unreal vapor
#

Oooh

unreal vapor
iron bone
#

as long as i don't get dragged in to play monster hunter wilds i am working on dramod. 😆

tired orbit
high pebble
iron bone
# tired orbit update

ain't no way i am updating until all my changes are in xD i still need to like play the game and finish all my script changes on dramod side too.

sharp zinc
#

let's hope the next MHwilds expansion won't include the divine dragon💀

vivid galleon
#

The crossover nobody expected lol

iron bone
#

I mean I did add the Attack Horn and Defense Horn because of Monster Hunter.

#

Time to add Armonskin Demondrug and Dash Juice now that we can add items.

high pebble
#

Is that an ancient potion i see?

sweet wyvern
#

Add grenades

iron bone
#

Wait... there is a fire explosion attack in the game I can add a grenade.

#

Noooooooo the distractions and the ability of being able to do almost anything I want with Severed Chains.

sweet wyvern
#

Yas queen

iron bone
#

I was good today and used all 6 hours of the podcasts I saved on LoD today 😭 time to use the next hour making a grenade in LoD.

#

I never did make an attack item so I guess it is research. I had a submap script change to do today after I finished the Disc 3 boss.

wispy wing
#

Looking forward to trying out hard mode but I'm a noob. Not seeing the mod when starting a new game. Do I have the wrong files in mod folder?

pallid flame
#

Hard mode isn't compatible with the current devbuild AFAIK

wispy wing
#

I think I'm using the dev build

#

instead of the game build

#

trying the game build now

tardy basalt
#

It's gonna be my first experience with severed chains when this mod is compatible with Rb3

pallid flame
#

Nvm Zy is up

iron bone
#

We still have a few PRs needed to implement for DraMod to be ready for RB3.
After that I still have to finish editing monster scripts. But as you can see above I get easily distracted.

#

Severed Chains Recommend Build 2.1 and DraMod for SC 1.10.5 is what you need if you want to try Hard Mode.

wispy wing
#

ok I got it working now with 2.1 thank you. now my controller is going crazy

#

figuring out that now

#

for this build I cant get my switch pro controller to work

iron bone
#

Uh if you have steam open close it. Not sure what else to do for that build.

iron bone
#

ah yes my favourite
call SEffe::scriptAllocateParticleEffect, stor[18], stor[28], 0xfff03, 0x8, 0x180, 0x3, 0x100, 0x4184000, 0x0 ;
whatever the heck this means

high pebble
#

Ah yes

#

Ive seen this code before

iron bone
#

my single braincell thought the grenade would be easy like the arrows but i guess not.

high pebble
#

Barrel bomb xL is just the super virage self destruct animation

iron bone
#

i hope that's a DEFF.

#

DEFF is easy. I don't know what to input for these particle effects.

high pebble
#

Oh, are there any explosion particles in LoD

iron bone
#

Yes

high pebble
#

Ooooo

iron bone
shrewd cypress
#

hot damn

sweet wyvern
#

Lol hell yeah

high pebble
#

Now for barrel bomb

shrewd cypress
#

inb4 DraMod becomes LoD x Monster Hunter mod

high pebble
#

New ultra boss, FATALIS

shrewd cypress
#

the OG final boss of MH!

pallid flame
#

Barrelmancy makes its way to LoD

iron bone
#

Shana is getting even more buffed than before might be Kongol tier.

unreal vapor
#

WTF that grenade HAHAHAHA

tired orbit
tired orbit
high pebble
tired orbit
#

we should add it to lod

#

when you get hip checked you take damage in next battle

high pebble
#

Thats diabolical and a war crime punishable by death

#

Lets add it

shrewd cypress
#

Zy pls.

#

and give us screamers

high pebble
#

Give us brachydios

#

I want to be punched into next generation

tired orbit
#

give yian garuga

iron bone
#

speaking of divine dragon earlier

#

me: "Why did i make divine dragon's numbers so low?"

#

"oh that's why" (through guard on queen shana)

high pebble
#

Loool

iron bone
#

i love being out of date

sweet wyvern
#

Needed some scaffolding to hold up that giraffe head

shrewd cypress
#

That is the scaffolding.