#Need Advice/Help with setting up Drill Grounds for Training Server

1 messages · Page 1 of 1 (latest)

clever sandal
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Hello I'm setting up a training server for our Regiment.

  1. I'd like to know how you can Swap the French & British from Right to Left in the spawn menu. So we can get the French as Defenders on the Left Side and British as the attackers on the right side.

I've seen this done in other Regimental Servers as well as in Public Linebattle waiting lobbies.

  1. How can we set it up so that Officers / Surgeons / Musicians / Flagbearers etc. has the ability to pick up a musket from the spawn menu ? - like how we can in Public Linebattles.

Here is our current serverconfig.txt

server_region europe
server_admin_password
server_password

server_port 20100
steam_query_port 27016

server_welcome_message

server_intro_title
server_intro_body

network_broadcast_mode Standard

### Map Rotations

!map_rotation start
map_name DrillGrounds
game_mode ArmyBattlefield
friendly_fire true
game_type hardcore
round_time_minutes -1
faction_balancing false
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 50
time_hour 15
time_dynamic false
weather_preset calm
weather_dynamic false
!map_rotation end
gaunt pumice
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<@&361972929220837379>

old abyss
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Ah!

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Finally something I can help with! @clever sandal you can set the sides by faction in the map rotations, not the general config section. So you'll have to set the sides on every map you want.

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attacking is left, defending is right

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add that in the first section of your rotation.

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at the red line

clever sandal
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@old abyss That did the trick!
Thank you Fred 💛

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Would it be also possible to have Officers / Sergeants / Surgeons / Musicians etc.
To be able to select Muskets from the spawn menu - like how we can in Public Line Battles ?

clever sandal
old abyss
clever sandal
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rc carbonPlayers switchWeapon Musket_Charleville_Musket_IXXIII_Standard_Year 1
old abyss
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No not bots.

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My bad i missed a link

old abyss
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Also youll need to assign Sergeants Bayonets. Everyone misses that one

clever sandal
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Hey @old abyss
I tried adding the override commands at the bottom, but I think I did something wrong here - It's not overriding the weapons as I want it to do

### Server Details

server_name
server_region europe
server_admin_password
server_password

server_port 20100
steam_query_port 27016

server_welcome_message

server_intro_title
server_intro_body

network_broadcast_mode Standard

### Map Rotations

!map_rotation start
map_name DrillGrounds
game_mode ArmyBattlefield
friendly_fire true
game_type hardcore
round_time_minutes -1
faction_balancing false
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 50
time_hour 15
time_dynamic false
weather_preset calm
weather_dynamic false
faction_attacking french
faction_defending british
!map_rotation end


### Override Commands
starting_weapons_selection_override British ArmyInfantryOfficer 2 2 Musket Pistol SwordLong Knife
starting_weapons_selection_override French ArmyInfantryOfficer 2 2 Musket Pistol SwordLong Knife
starting_weapons_bayonet_enabled British Sergeant true
starting_weapons_bayonet_enabled French Sergeant true
old abyss
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Your ending the loading of settings for your rotation before it sees it.

clever sandal