#Suggestion for combat

64 messages · Page 1 of 1 (latest)

zealous lichen
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Add an option to disable to fade on Ariel attacks. Let the player physically turn while jumping in game. Also i think i already said that but i don't remember for sure so add a smooth turn on Counters

maiden sequoia
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yeah smooth turn on counters was a thing in the previous footage but now its only snap

zealous lichen
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Also another suggestion that will probably not be good but cool, Add a setting for actually see everything upside down on inverted takedowns

zealous lichen
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Oh another thing. It will be nice to be able to grab the gadget with opposite hands (like grabbing ||gel|| with the left hand and ||sequencer|| with the right hand)

gusty quartz
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Suggestions
Combat: the ability to steal melee weapons after a cape stun, and the ability to break them with the arm blades or over your knee, break a shield in half, or dismantle firearms if you do it with a special combo.
More combo options: instead of telling you where you must punch and which way you need to, use the prompts to the different options for where to punch and how. This way it allows more varied combat moves with no patern that the player can choose. Usage of the trigger and grip buttons to allow things like open palm strikes and knife hand in addition to punches and hammer fists.
More varied instant takedowns: get creative, hyper extend some knees and elbows, wrench a leg so hard it shatters and dislocates their hip and knee, for shield guys steal the shield and hit em in the throat with it, shock stun stick fielders with their own sticks

And with these suggestions, I want to see when an arm or leg is destroyed so bad it bends the wrong way. I want to see that their forearm is crooked because it's broken. I want to be able to trap an enemies weapon arm with the grip button and attack their throat while they're vulnerable.

Predator:
An option in predator to slow draw the batclaw by holding down the a button, and firing with the right trigger to pull enemies off a ledge like in asylum city and origins.
Increased batarang power: take people off ledges without railings and to take people out while they're on a ladder.
Explosive gel buff: Multi frequency detonation for explosive gel and explosive gel instant takedown upgrade
More varied predator takedowns: on a ledge, you can chose to pull them over or take them down silently, and you can choke them while hanging from the ledge, or wait for them to get farther away, hop up onto the catwalk and take em down quietly the normal way. I want to be able to pull someone screaming into the vents for a takedown, but with the trade off that I can't use that vent port anymore and it attracts enemies,

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Or to take them down outside the vent like you can in the base game

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Crouching should be faster than walking but slower than running.
More diverse enemy types like medics or detecive mode trackers

wet comet
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also reduce the distance to grab the explosive gel and decoder

worldly urchin
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Guys I never really did many challenges on the flat screen games so correct me if I’m wrong but doesn’t predator timer usually only start after you attack/take out the first person? Why does it start as soon as you spawn in the game? I know that’s fs how it works in knight but maybe it was different in the earlier games?

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Also

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NERF THE DROP ON AFTER STOPPING THE GOLIDE MID AIR

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I was about to pull of a clean predator encounter and I was gliding about 10 whole feet above some guy and about 5 feet past him yet when I released my glider I still somehow landed on him and alerted everyone, I’m so tired of this and it happens all the time. The glide is easy to aim, just reduce the hitbox for that move

dire verge
dire verge
zealous lichen
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I tried to disable the fade and i turned it on again... I rether fade over camera snapping..

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If you can add an option to smooth the camera it will be great

dire verge
zealous lichen
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Still would be pretty cool

dire verge
zealous lichen
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Oh

zealous lichen
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Oh and one last thing. I tried to speedrun the game earlier and i skipped the combat tutorial, But i couldn't skip the Predator tutorial

zealous lichen
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Great

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Other than that the game is really incredible

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My favorite arkham game actually

dire verge
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glad you're liking it!

dire verge
dire verge
dire verge
zealous lichen
dire verge
regal vessel
dire verge
zealous lichen
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I'll send a video

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Going to do a challenge map

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I'll be back soon

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@dire verge I tried to be slow so i can really check it.
You right, was able to grab the gadgets from the hip holsters but not the batarang.. sorry
Anyway also holding those prevent me from punching

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I think it will be best to block all of the gadgets while performing a group takedown

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Or decrease the grab radius

zealous lichen
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Oh yeah

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Missed it

dire verge
dire verge
zealous lichen
dire verge
zealous lichen
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Another suggestion - make the delay from uppercut to the thing where you need to punch down.
I'm automatically going from uppercut to punching downwards but I'm doing it faster and then i need to do it again

wet comet
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breaks my flow

maiden sequoia
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its weird

zealous lichen