#Suggestions - Removal of locations

1 messages · Page 1 of 1 (latest)

winged oyster
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Multiple spots on the map throughout each biome there are sections of designs that currently stick up higher than the rest of the areas, which then in turn is see through, and can be exploited

arctic palmBOT
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tall bison
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As mentioned before, The scientists will be removed soon ive just been very busy.

We always want atleast 1/2 caves on a map so no caves wont be removed.

The custom godrocks will also stay as some people do actually enjoy them.

winged oyster
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this wipe i will work on recording those issues sir

arctic palmBOT
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You can find the complete wipe schedule by visiting #💻server-info.

tall bison
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The buildzone around oil i can look at but likely not much i can do without just making the buildblock massive resulting in rendering the middle part entirely useless.

winged oyster
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ill be in the cool people voice chat to live stream the glitches

tall bison
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Not gonna hop into that atm im doing some other things.

winged oyster
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youre good ill record as well!

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kits become too fast for availablity

tall bison
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Its an hour.

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Always been like that.

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For a random farming thats perfectly fine lol

winged oyster
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map looks good man this map wasnt the issue!

tall bison
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The map is never really the issue, People get used to it they just generally dont like it the first wipe or two because its new.

winged oyster
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oh i meant i dont see any exploit issues on this specific map, it was the other map! so all good

arctic palmBOT
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Want to level up? Earn XP by staying active in chat! You’ll gain between 15-25 XP for each minute of activity. To keep things fair and avoid spam, XP is awarded once per minute. Check your rank and level by typing !rank in #🤖bot-commands.

tall bison
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Ah

void rivet
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Get rid of rig in the middle of the map pls king

tall bison
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Nothing vanilla atleast.

normal zodiac
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no

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its good

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good spot for free locked crate