#Map Talk & Suggestions

1 messages Β· Page 2 of 1

sterile bay
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i dont care

little veldt
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they dont get raided

wintry lance
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is that our fault nobody can raid them?

sterile bay
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No

wintry lance
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we start same as every other team

sterile bay
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So that means we have to change it

wintry lance
#

why should we be disadvantaged due to people not being able to raid us

sterile bay
#

Your point makes no sense.

little veldt
#

fr

wintry lance
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it does

sterile bay
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If something is to good / gives you a massive advantage.

wintry lance
little veldt
#

it doesnt mr Umaga

sterile bay
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We need to change it.

little veldt
#

come play a wipe on eu u get rolled

uneven zephyrBOT
#

You can find the complete wipe schedule by visiting #πŸ’»server-info.

wintry lance
little veldt
wintry lance
wintry lance
#

big man

sterile bay
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No?

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Thats not how this works.

wintry lance
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it certainly looks like it

sterile bay
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Sure if you think so...

wintry lance
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who's been moaning about our bases ?

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curious

sterile bay
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Bro no one

wintry lance
#

so you have looked at our base each wipe and said they havent been raided...so we have to remove it?

uneven zephyrBOT
#

You can find the complete wipe schedule by visiting #πŸ’»server-info.

sterile bay
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I noticed its been OP and it has been suggested to remove them in the past.

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Even on the 10x they are / were dumb OP

wintry lance
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thats understandable ^

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10x makes sense

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but ours is random farm

sterile bay
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Yes?

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Same thing?

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But even less boom?

wintry lance
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even less resources

sterile bay
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Yeah which makes it even harder to raid?

wintry lance
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not our problem?

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people farm

sterile bay
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Well its our problem.

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So that means WE as a server need to do something with it.

wintry lance
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hahahaha okay buddy

sterile bay
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And we did.

wintry lance
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shit decision but okay

sterile bay
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Sure.

wintry lance
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lets see how it goes

sterile bay
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You mainly think that because you yourself build there majority of the wipes.

wintry lance
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we build there every wipe

uneven zephyrBOT
#

You can find the complete wipe schedule by visiting #πŸ’»server-info.

sterile bay
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Correct.

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So because you can abuse it makes it so you like them.

wintry lance
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its our spot as other people have their spots

sterile bay
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Doesnt mean others like them.

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Same goes for @rich axle

wintry lance
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others dont like them because they get rolled by us

sterile bay
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He wanted 1 of them removed aswell so he himself could abuse the other one.

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Same goes here in your case.

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Just because you can abuse it yourself doesnt make it a good thing.

wintry lance
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so can i see what they are being replaced with?

sterile bay
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A very basic one

wintry lance
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got an image ?

sterile bay
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That is for now, But potentially in the future we can replace it with a similar one as we had up until now but the smaller version.

little veldt
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this too big

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u should remove the rock entirely

wintry lance
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we have plenty of those rocks

wintry lance
little veldt
little veldt
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and ban @wintry lance team

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they sound like some fat americans

rich axle
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Im just 15 deep im not big clan to abuse godrock xD

wintry lance
rich axle
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Remove all rocks perfect idea

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Noone will be safe then

wintry lance
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@sterile bay weird sexual comments

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i feel HAD

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nah thats weird touching kids

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over a rust game....

little veldt
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tryna get me muted lmaooo

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stay mad

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ur rock is gone now ill offline you every wipe buddy

uneven zephyrBOT
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You can find the complete wipe schedule by visiting #πŸ’»server-info.

wintry lance
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come US.

little veldt
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@rich axle lets play a wipe on us and offline this loser

uneven zephyrBOT
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You can find the complete wipe schedule by visiting #πŸ’»server-info.

wintry lance
little veldt
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no hes my tm8 idiot

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lmao

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ur tm8 is coco so explains how bricked yall r

uneven zephyrBOT
#

Want to level up? Earn XP by staying active in chat! You’ll gain between 15-25 XP for each minute of activity. To keep things fair and avoid spam, XP is awarded once per minute. Check your rank and level by typing !rank in #πŸ€–bot-commands.

wintry lance
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coco isnt on our team lmaoooooooooooo

little veldt
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whos on ur team then

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fatty

wintry lance
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wouldnt you like to know

little veldt
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english 50/50

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u gay

wintry lance
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you dont understand english?

wintry lance
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this allowed now is it?

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He said he will touch me and called me gay? just checking this is suitable language for a map suggestion channel.

swift rune
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#save the god rock

little veldt
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i am russian

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i am using google translate

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#Burn_Everyone_Who_wants_god_rock_back

wintry lance
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@little veldt how do you control EU but arent on any leaderboards.......... lol could never be me

little veldt
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not speaking englizh

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πŸ₯Ά

rich axle
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I aint wasting my time just to offline

little veldt
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🍧

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imagine no vip+

uneven zephyrBOT
paper jay
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Can we keep this channel on-topic, ty

visual gull
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this is why haha

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god rocks are removed from now, they're too op for such a small map and it being right next to safezone is scuffed

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stops trees from spawning in a radius aswell

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dion gonna monitor server, and if he think its a good idea to add them back we will make sure they are well away from safezones

blissful nimbus
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I need pay fees for that pic

stark echo
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its not the rock everyone else got raided that lives in the rock we just have a big group but im glad yall are trying to improve the server

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we will see how it goes

sterile bay
sterile bay
humble plaza
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they arent broken

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no matter how much hqm they build there is always a shortcut to raid them

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i enjoy it acc

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they arent rlly godrocks its more like prisons for people living there

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each time u wanna get in or out u have to go through 20 doors or sm

spark slate
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I like godrocks i think its cool

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but as a 15-20 man living inside their isnt really a point to even attempt to raid us

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i like the removal just add cool build spots πŸ™‚

sterile bay
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Good? To big? @little veldt @rich axle

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Cant be the exact same as the one we used to have because those rocks have been completely removed from the game.

little veldt
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mhm

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its good ig

sterile bay
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I lowered it a little bit, As it was like 3 walls high in the middle under.

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Now its 2.

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Ive added 2 of those, 1 in the middle of the snow 1 in the desert where the anvil rock was located.

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@spark slate @humble plaza ^

humble plaza
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oh ye thata good

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anvil rock was useless as shit

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tried living once but damn it was hard to build around it

little veldt
sterile bay
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You can build under and on top of that rock.

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So you can make pretty good bases.

spark slate
little veldt
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no

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i will tc grief it

spark slate
little veldt
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mid

humble plaza
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pretty cozy

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but its frank so it doesnt count

little veldt
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random

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= fraknk

spark slate
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yall are prob eu

little veldt
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Yes sir

sterile bay
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The middle has been reworked on the random farming and a new monument added in the water on the edge of the snow / grass area next to the icebergs.

sterile bay
hot badge
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type shit

sterile bay
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?

sterile bay
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yes?

sterile bay
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Thoughts on a map rotation for the random farming aswell? We would strip down the current map so we would have the same size and just remake it with different terrain.

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So not that much would change just a bit of variety.

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@humble plaza @little veldt @wintry lance @verbal raptor @spark slate @rich axle

hot badge
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i think you should do a whole remake of the map

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its getting old

sterile bay
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Yeah as ive mentioned many times before, we do map updates. So now we could potentially just do a rotation with multiple maps.

verbal raptor
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I agree that the map is getting stale but even making 2 maps that rotate would help that a lot. New map tomorrow?

sterile bay
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Unsure what you mean with mini monuments though?

little veldt
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its already ass near outpost

clear jay
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get a new pc

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and thats because players

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not map

little veldt
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no?

sterile bay
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That a map takes a few weeks ( because we have to make multiple ) doesnt mean it will be laggy?

little veldt
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its usually coz of bases/outpost it self

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what makes it laggy

sterile bay
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The amount of shit around it likely

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So players impact that, but also bases and other random shit.

little veldt
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also tugboats r being used to block the turrets

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on outpost

rocky grove
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effedion, one thing i do think you might want to do with random farming, is making a bigger map. Finding a base location was pretty hard late wipe

uneven zephyrBOT
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You can find the complete wipe schedule by visiting #πŸ’»server-info.

little veldt
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u can buildin water

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its shallow

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  • it will reduce the pvp by alot
rocky grove
little veldt
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eh

rocky grove
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normally no spots for monuments

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so u can't recyle without the kit

little veldt
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mid map

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firetower

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can buildthere

rocky grove
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havent played with the firetower yet

little veldt
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all 4 sides of it is buildable

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like at the edge

rocky grove
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oh alright

little veldt
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which is good spot for f2p

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players

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also

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iceberg/snow has new mounemnt

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2 new ones

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so its being more balanced now

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@sterile bay add cold back in snow coz new mounments maybe?

rocky grove
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they don't want it because it kinda makes the snow a dead spot

little veldt
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not really

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cold is good for snow coz its an advantage for base owners

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raiders can die in water + makes icebergs actually good

paper jay
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We already said this before that we dont have plans on re-adding cold in a different suggestion (Idk if it has changed for Dion)

little veldt
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alr

sterile bay
sterile bay
sterile bay
sterile bay
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#πŸ“changelog message

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Huge update to outpost

proud oriole
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blackjack

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there is no blackjack

clear jay
sterile bay
# sterile bay
poll_question_text

Map rotation for random farming

victor_answer_votes

5

total_votes

6

victor_answer_id

1

victor_answer_text

Yes

victor_answer_emoji_name

βœ…

little veldt
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hi

little veldt
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cope

little veldt
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@sterile bay add crates/millcrates into desert caves

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the brown crates give u a stone pickaxe

rocky grove
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bad suggestion!!!!

little veldt
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wow

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for random farm

merry mulch
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smaller map on eu random farm

clear jay
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πŸ’€

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Its already too small

sterile bay
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Would be absolutely unplayable

little veldt
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fr

latent garnet
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hi

spark slate
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havent been on pc in a min

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whats changed

clear jay
sterile bay
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Ive got 2 maps ready for the Jungle update so far, Still need to do the second 10x map and the Boat Wars map.

This is a preview of 1 of the 10x maps.

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And the Random Farming map.

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The jungle on the 10x is quite big but we made sure to have areas where there are like basically close to no swing trees to make it so players can still make pretty big bases there.

sterile bay
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What we thinking about it? @rocky grove @verbal raptor @humble plaza @little veldt

verbal raptor
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Looks majestic. I like it

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Is that missle silo?

sterile bay
verbal raptor
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πŸ’¦

sterile bay
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Looks really good imo

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In jungle

rocky grove
little veldt
sterile bay
little veldt
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not bad ig

sterile bay
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We wanted & kinda had to include the river, Because thats the only way to make crocodiles spawn.

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that and lakes.

little veldt
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do crocdiles move?

sterile bay
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Yes we will make all animals move, But they will do reduced dmg.

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Like the 2x has.

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10 dmg for hits from large animals ( crocodiles etc ) and 5 dmg per hit from things like boars

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same will be for the 10x, we will also turn on animal AI there

little veldt
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alr not bad

sterile bay
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Should be pretty fun to have them moving, should change quite a bit of the experience aswell.

little veldt
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prob the fps will be pretty bad

sterile bay
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The animals wont make a difference on that but yeah jungle drops the FPS by a little bit.

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Thats on normal servers to but on normal servers it will be much worse because those jungles are much bigger as these

little veldt
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rip my frames

sterile bay
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Facepunch is planning to make the jungle a bit less dense to help with that though

little veldt
#

alr

sterile bay
#

For Random farming this is the map for example @little veldt

#
RustMaps

Airfield ❌
Junkyard ❌
Launch Site ❌
Military Tunnels ❌
Nuclear Missile Silo ❌
Powerplant ❌
Trainyard ❌
Ferry Terminal ❌
Water Treatment ❌
Sphere Tank ❌
Bandit Town ❌
Sewer Branch ❌
Satellite Dish ❌
Outpost ❌
Excavator ❌
Large Oilrig βœ…
Small Oilrig βœ…
Arctic Research Base A ❌
Radtown ❌
Milit...

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The road on top at fishing which is obviously new, is also buildable

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So it doesnt remove any buildzone.

rocky grove
sterile bay
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Also in the river / fishing village area.

sterile bay
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We wont include dome into it though

rocky grove
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Just wish my teammates could play πŸ™

sterile bay
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we dont wanna make that even rattier

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Dome will be changed to desert on that map so desert will be slightly expanded

rocky grove
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ID LOVE TO PLAY but my teammates got banned :sad:

uneven zephyrBOT
#

If you are banned or being kicked from the Rust server, you can submit a ban appeal by creating a ticket in #🎫create-a-ticket

little veldt
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@sterile bay not bad map and will minis/car spawn

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on dirt road

rocky grove
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Just wish my teammates werent banned for another 2 months!!!!!!!!!

uneven zephyrBOT
#

If you are banned or being kicked from the Rust server, you can submit a ban appeal by creating a ticket in #🎫create-a-ticket

sterile bay
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Something like this will be the layout

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So desert and snow expanded a bit.

rocky grove
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gona decrease players can't lie

sterile bay
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We cant really do much else.

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Smaller isnt really possible.

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It would be very weird to have like random grass on both sides of the jungle between biomes for example like this

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If i could make it differently and better i would but we dont really have many options to do it.

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The other side would be alot worse

rocky grove
sterile bay
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Well not really

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Shouldnt change your name to someone else and act like a pedophile, And then when 1 of your teammates get banned and you dont agree with it saying "i like little girls especially relatives from enardo" could potentially be the dumbest thing you can do

rocky grove
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ok, i did not know he said that he liked his relatives.

sterile bay
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Well he did :)

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And then mike was just being disrespectfull after being banned and after that making weird overdramatic tickets.

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So yes that one was also denied and increased when he started crying about it again.

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If he wouldve acted somewhat normal he wouldve had a chance but he ruined that himself

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But what else would your idea for the map be then? @rocky grove

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For the other 10x map that is.

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https://rustmaps.com/map/ec8e030f4a2e418c80ab988c7903ebf8 thats the url for it, So you can draw on it if you want and show it

RustMaps

Airfield ❌
Junkyard ❌
Launch Site ❌
Military Tunnels ❌
Nuclear Missile Silo βœ…
Powerplant ❌
Trainyard ❌
Ferry Terminal ❌
Water Treatment ❌
Sphere Tank βœ…
Bandit Town ❌
Sewer Branch ❌
Satellite Dish ❌
Outpost βœ…
Excavator ❌
Large Oilrig βœ…
Small Oilrig βœ…
Arctic Research Base A βœ…
Radtown βœ…
Milit...

rocky grove
sterile bay
#

Then it would only be that

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Which will look very weird aswell

rocky grove
#

yeah alright

sterile bay
#
RustMaps

Airfield ❌
Junkyard ❌
Launch Site ❌
Military Tunnels ❌
Nuclear Missile Silo βœ…
Powerplant ❌
Trainyard ❌
Ferry Terminal ❌
Water Treatment ❌
Sphere Tank βœ…
Bandit Town ❌
Sewer Branch ❌
Satellite Dish βœ…
Outpost βœ…
Excavator ❌
Large Oilrig βœ…
Small Oilrig βœ…
Arctic Research Base A βœ…
Radtown ❌
Milit...

sterile bay
#

And if anything this will be a good place to build in as it will be much more annoying for people to raid you :)

sterile bay
#

Well, Currently live working on these maps :)

paper jay
fluid moth
#

I want to make map

little veldt
#

no sir

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only authorized personal can

fluid moth
#

I have cookies πŸͺ

little veldt
#

Laced cookies sir

sterile bay
#
RustMaps

Airfield ❌
Junkyard ❌
Launch Site ❌
Military Tunnels ❌
Nuclear Missile Silo βœ…
Powerplant ❌
Trainyard ❌
Ferry Terminal ❌
Water Treatment ❌
Sphere Tank βœ…
Bandit Town ❌
Sewer Branch ❌
Satellite Dish ❌
Outpost βœ…
Excavator ❌
Large Oilrig βœ…
Small Oilrig βœ…
Arctic Research Base A βœ…
Radtown βœ…
Milit...

#

Every monument that is currently in it also really fit the theme of the jungle in general.

fluid moth
spark slate
#

New map for random yet?

spark slate
sterile bay
#

Yes, That is the updated version.

spark slate
#

is their a official map pic yet?

sterile bay
#
RustMaps

Airfield ❌
Junkyard ❌
Launch Site ❌
Military Tunnels ❌
Nuclear Missile Silo ❌
Powerplant ❌
Trainyard ❌
Ferry Terminal ❌
Water Treatment ❌
Sphere Tank ❌
Bandit Town ❌
Sewer Branch ❌
Satellite Dish ❌
Outpost ❌
Excavator ❌
Large Oilrig βœ…
Small Oilrig βœ…
Arctic Research Base A ❌
Radtown ❌
Milit...

#

Assuming thats what you meant?

spark slate
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@rigid ferry

stark echo
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@hearty moth

sterile bay
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We are also planning to do that map rotation thing over the next 1-3 months hopefully.

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It really depends on when i can get some more maps done and how long it will take me.

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I will make 1 more 10x map before that, And then move on to 2 more random farming maps, So we have 3 maps per server. And from that point slowly work on 1-2 more maps for both of them. The ideal goal would be to have 5 maps per server on a random rotation.

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And yes that means that sometimes it will have the same map twice in a row.

spark slate
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i see isee

sterile bay
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Personally feel like it would be a good change for the servers health in general.

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And i think alot of players would agree with that.

spark slate
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we agree, the changes make it something to look foward to

sterile bay
#

It would still be the same rotation ofcourse on the same few maps, However it should atleast change the gameplay up in general compared to what it currently is.

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The main thing now is that as soon as it wipes everyone just rushes to do the same exact thing every wipe, and most of the time build in the exact same spot every wipe.

rigid ferry
#

Look forward to seeing the new maps πŸ€™πŸΌ

jagged flint
rocky grove
uneven zephyrBOT
#

You can find the complete wipe schedule by visiting #πŸ’»server-info.

clear jay
rocky grove
#
  • build location matters
sterile bay
#

The rotation is meant to make it so its not very predictable and the same thing over and over.

rocky grove
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I'd pretty much have to hope for the right map

sterile bay
#

If you know 2 weeks upfront what map will be when then where is the suprise.

sterile bay
#

We obviously dont want a specific map to be alot worse as others.

clear jay
rocky grove
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I mean, 2 maps was already new, and certain people hated it, if the third map is good, then it would probaly be fine.

rocky grove
#

i know ur snowballing method doesnt have that

clear jay
#

Rust is not that deep

rocky grove
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it is Haroldhappy

sterile bay
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However they will likely always be in the jungle going forward.

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Because it just fits the theme of it and looks very good and functional.

sterile bay
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And then as you know i added more monuments and improved it.

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And that will be the same thing now, If players notice a map isnt good enough and needs improving we will likely do so.

sterile bay
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And yes jungle is pretty big on both of them, However on the first map ( with missile silo in it ) majority isnt buildable anyways and the parts that are have limited swing trees around purely to atleast free up space for big buildable areas.

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Same goes for the other map.

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Both maps also have a new overgrown cargo monument.

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Also with a locked crate and just a bunch of crates in general.

rocky grove
# sterile bay

can you build in there? Idk what i heard from the stream

sterile bay
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But the buildblock isnt super big.

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Should be less as a grid out.

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So you can build fairly close to it.

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Has a locked crate aswell.

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And these are basically the buildblocks on the map that has missile silo in it.

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I just had to roughly place the cargo one due to RustMaps not supporting custom build block zones :)

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But yeah as you can see here, River is essentially fully buildable from the road down. ( the part between silo and the ziggurat monument is also a custom buildblock )

sterile bay
#

Another note to add here, With this new update we will be turning on Animal AI but reduce their dmg.

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Just to add onto the feeling of rust a bit.

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This will be for all servers.

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The new Crocodiles, Panthers, Tigers & snakes will give us the perfect reason to do so and should make it pretty fun.

rocky grove
#

actually amazing

sterile bay
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Animals were never disabled due to performance but mainly due to the servers just not really needing them. But as mentioned its a perfect time to turn the AI on with these new ones.

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Those being all the damages for animals btw.

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As a reference, Even a snake does ~20 dmg by default.

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Another note on the jungle update, Currently there is no way for us to see / know if the swing trees are to close or to far away from eachother without manually testing them all ingame. So there could be to many of them to close to eachother im not sure.
Hopefully i get a visual indicator at some point to be able to optimize the amount of those trees a bit.

jagged flint
#

Like i think before the update with all the rocks we had a different map aswell yall were using for the server

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Liked that one more ngl

jagged flint
sterile bay
#

Just with a small useless village in the middle that was very bad.

jagged flint
#

Hmm i might just be remembering wrong then

sterile bay
#

Let me load it up rq

jagged flint
#

Or maybe use some of the maps from different servers yall have with just a few tweaks or sum

jagged flint
#

Yk like the 10x servers map

rocky grove
#

that one is already added into the 10x rotation

jagged flint
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Could be fun to try playin on it on the random farm

sterile bay
#

Nah

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Its like 5x bigger

jagged flint
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Hmm alr

sterile bay
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We design our maps specifically for the type of server, So for example random farming is much denser in terms of trees / nodes to help with the random farming.

rocky grove
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that map sucks for random farming, you'd have to buff the map a lot.

sterile bay
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So on top of the 10x map being WAY to big for the random farming, It just wont work.

sterile bay
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That is the only other map we ever had on the random farming.

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This is without rocks as they were obviously removed from the game.

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Not to mention this map is like half the size now, So would have to be completely changed anyways.

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So basically unusable.

jagged flint
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Lowkey like this one more

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More pvp at monuments n such

sterile bay
#

Way to small.

jagged flint
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But since the server has grown

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Would be too small yh

sterile bay
#

Back when we used this we would hit 50-60 max.

jagged flint
#

Mhm

sterile bay
#

Now there is times we hit ~125

#

So as i said, The new maps will be similar size to what we have now, Slightly different shapes likely but the same idea. brought up to standard. Optimized as much as possible for random farming.
And hopefully just good in general.

#

But that also means that the first 1-2 wipes when we bring it out it might not be amazing and we will need player feedback to change it depending on that.

jagged flint
#

Any different monuments or na

sterile bay
#

Maybe a bit, But in general we are limited in options due to the map size in general.

#

Not many monuments fit a map that small.

rigid ferry
sterile bay
#

But at the end of the day realistically animals are a part of rust and have to be dealt with.

#

They already do significantly less damage.

clever sky
sterile bay
#

There is a max amount of polars on the map in general, if one dies it can respawn but usually that takes a bit.

sterile bay
#

@rocky grove @tough basin Not sure who else to tag for this for a 10x map ngl lol

#

But thats progress so far on the new map.

#

Doesnt show monument names, And i still need to do cliffs / rocks etc.

rocky grove
#

one fishing village at desert i'd say.

#

possibily another icelake at l15

#

@celest stag

tough basin
#

RAAA

rocky grove
#

like a gas station close to desert

celest stag
#

Very monument dry

rocky grove
#

harbor at desert as snow is like a dead wasteland i'd say

sterile bay
rocky grove
#

icebergs for sure, idk if it shows yet.

tough basin
#

islands?

sterile bay
#

Yes, quarries are on the islands.

tough basin
#

why is there a hole in the middle

#

oh

sterile bay
#

hole?

rocky grove
#

L4

sterile bay
sterile bay
sterile bay
tough basin
#

whats that monument

#

at l4

sterile bay
#

Havent placed them either but yeah still need to do that.

#

Dome

tough basin
#

oh ko

sterile bay
rocky grove
#

if a military base could be added without the mlrs future that would be good

sterile bay
#

Dont think so

#

would need to look into that.

tough basin
#

cant u reduce range of mlrs

sterile bay
#

No

celest stag
#

Mlrs would be sick

tough basin
#

dang

sterile bay
celest stag
#

Espically on a bigger base

sterile bay
#

That new cargo for example is already in the middle of the jungle there

sterile bay
#

That way you can see it but doesnt fully show the entire map.

#

I still need to place a few around

#

Supermarket & oxum

sterile bay
#

But in general i think the terrain etc so far is pretty good.

#

Just need to get some extra small monuments, I dont think we can fit any more large monuments ngl.

#

Would ruin alot of buildspace

#
  • i still need to place caves to which removes quite a bit of buildspace
tough basin
#

we cant talk rn sorry

#

supermarket between arctic and missile?

sterile bay
#

Yes likely.

#

Supermarket or oxum

#

And then on the other side the other one between harbor and dome

tough basin
#

ye

rocky grove
#

could launch be like centerd a little less in the middle

sterile bay
#

No i wont move those, Its basically dead center on both other maps and we like to keep it that way.

rocky grove
#

i think only one mining outpost would be good.

sterile bay
#

What?

rocky grove
#

corrected it

sterile bay
#

Just as a general warning already though, As it will be a new map. Expects some issues here and there that will need to be fixed when we release it.

#

Likely terrain issues tbh

rocky grove
#

If you'd release another quarry island, make sure the terrian is fixed. It isnt on the map currently active

sterile bay
sterile bay
rocky grove
#

You could see through the map by the bridge side

sterile bay
#
RustMaps

Airfield ❌
Junkyard ❌
Launch Site ❌
Military Tunnels ❌
Nuclear Missile Silo βœ…
Powerplant ❌
Trainyard ❌
Ferry Terminal ❌
Water Treatment ❌
Sphere Tank βœ…
Bandit Town ❌
Sewer Branch ❌
Satellite Dish ❌
Outpost βœ…
Excavator ❌
Large Oilrig βœ…
Small Oilrig βœ…
Arctic Research Base A βœ…
Radtown ❌
Milit...

#

Currently testing it on our dev server, But it should be done. Just need to potentially fix terrain on some places if anything

#

But overall it seems very good ngl

#

Apart from some potential changes, I gotta be honest this might be our best map for the 10x if we optimize it a bit.

#

No caves yet, Still gotta do those but just testing it in current state.

sterile bay
#

Also as a few notes, The middle is fairly empty and open which is done on purpose to preserve as much buildspace as possible, Same goes for the middle part of desert.

sterile bay
#

preview

sterile bay
#

Map URL is now up to date, Have added ziplines around the map.

sterile bay
#

And yes that rock is fully buildable under it / in the river.

rocky grove
#

I don't know what your opionon is on having the jungle as close by the snow, personally i don't really like it.

clear jay
#

But not alot he can do about it

sterile bay
rocky grove
#

i mean the snow is huge when looking at the other maps

sterile bay
#

The snow is alot bigger here yes, But it would be weird to have like 1 grid of grass in between aswell

#

Wouldnt make much sense either.

#

Thats what the layout would then essentially be

#

Even weirder ngl

clear jay
#

Big snow is fine, no cold on the servers anyways

sterile bay
#

^

#

We are very limited with what we can do with the biomes, there isnt rlly any layout that would make any sense

#

That would be the only way to split it otherwise, But that layout would just be weird aswell

rocky grove
#

yeah alright, then it looks good for the other possibilities

sterile bay
# rocky grove yeah alright, then it looks good for the other possibilities

It has been thought through
All biomes now also have a hill which take up a decent amount of space, Orginally yesterday the hill that is now in the snow was in the jungle but that made less sense to me.

The jungle is now majority flat.

The river is also much longer, You can build in the grass / snow area or in the jungle area of it just to give players some options.

These being the hills, And if you look at it that way that already reduces those biomes quite a bit in size of pure flat areas. apart from the desert that area is still VERY big.

#

What would you think of a map testing server btw? Just a pure vanilla server where you can just fly around in godmode to look at maps we test / work on. Purely for feedback purposes etc.

rocky grove
sterile bay
#

That way it might be easier for you guys to look into maps yourselves and give feedback that way before we fully release them.

#

We would obviously only turn that server on if we have a map to test / look at ofcourse.

rocky grove
#

mostly noticed that if a new map gets release half of the players get mad

sterile bay
#

Ill quickly set up a server for that rn and throw this new map on that.

rocky grove
#

would u be able to allow building?

#

so we can atleast test certain places.

sterile bay
#

Yes, It will also only have a direct connect IP i wont be making it show on the server list

sterile bay
#

Host has to open the ports so it will take a bit :)

sterile bay
#

https://rustmaps.com/map/4500_400720366 this being a proc gen map, Where snow basically also touches it but has a small part of grass but for us that would make alot less sense on a map as small as ours.

RustMaps

Airfield ❌
Junkyard βœ…
Launch Site βœ…
Military Tunnels βœ…
Nuclear Missile Silo βœ…
Powerplant βœ…
Trainyard ❌
Ferry Terminal βœ…
Water Treatment ❌
Sphere Tank βœ…
Bandit Town βœ…
Sewer Branch ❌
Satellite Dish βœ…
Outpost βœ…
Excavator ❌
Large Oilrig βœ…
Small Oilrig βœ…
Arctic Research Base A βœ…
Radtown ❌
Milit...

#

But this new map in general terrain wise and overal layout is alot better quality as our other maps, Ive thought about things a bit more. And yes it might still lack a thing or two but that will always happen and we can still improve things depending on feedback.

rocky grove
#

btw could a ferry terminal be added instead of a harbor on the new map?

sterile bay
#

Potentially yes, However for now ive opted out of doing that as cargo docks at harbor.

#

And it doesnt dock at ferry terminal

#

On top of ferry terminal not spawning tug boats

#

So i figured harbor just makes more sense overall

#

connect eu.enardo.gg:28022

Should work, Server is currently starting and you should be able to use noclip and /build to get a hammer & building plan and /tc to get a TC.

No resources are needed and upkeep is off so things dont decay.

@rocky grove

#

Quickly restarting that server.

rocky grove
#

works

sterile bay
rocky grove
#

noclip

sterile bay
#

Ah k

#

We now have a Map testing server. Its a very simple server but i will list some info and commands that can be used there.

connect eu.enardo.gg:28022

Upkeep & build cost is off so you can build without cost and things do not decay.

/noclip | Enable noclip.
/heal | Heal to 100 HP.
/build | Get a Building Plan & Hammer.
/tc | Get a Tool Cupboard.
/farm | Get items to make a farm
/power | Get some basic electricity items.
/ak | Get an ak & ammo, You cant damage players with this.
/teleport <playername> | Teleport to a player.
/day | Change your clientside time to day
/night | Change your clientside time to night
/now | Change your clientside time back to the current server time.

All commands have a cooldown.

Right clicking on the map lets you teleport to that location.

If maps are tested and issues / bugs are found we will reward players depending on the severity and if it has already been reported.

rocky grove
#

W

sterile bay
#

Have now added more trees to the desert & snow so those are a bit better, And terrain issues are fixed. So i think the map is essentially done.

celest stag
#

Need to make less animals

#

Far too many

#

It's wild

tough basin
#

real

#

especially bears

clever sky
#

Ye real

#

reduce animal spawn rate πŸ™

sterile bay
#

All animal numbers are vanilla and we will keep them that way atm.

#

#πŸ“changelog message

rocky grove
#

@sterile bay is the test server map updated?

sterile bay
sterile bay
#

Should i force the map to be the new one tomorrow and after that make it full random?

rocky grove
#

atleast people can get used to it.

sterile bay
#

Also it shouldnt ever have the same map twice in a row.

#

It picks a random one from the map list.

#

No guarantee, But that should be the case.

#

Not 100% sure it works.

clever sky
#

on all servers?

sterile bay
rocky grove
clever sky
#

like for rf

sterile bay
#

Got 1 more to do for 10x before i will move on to RF maps

tough basin
#

theres 3 maps now?

rocky grove
#

next wipe yeah 🫑

uneven zephyrBOT
#

You can find the complete wipe schedule by visiting #πŸ’»server-info.

tough basin
#

whats the

#

time each map comes

rocky grove
#

randomized.

#

but never the same map

tough basin
#

okey

#

how many wipes

uneven zephyrBOT
#

You can find the complete wipe schedule by visiting #πŸ’»server-info.

sterile bay
rocky grove
#

permanent untill server stops

tough basin
#

or 3

sterile bay
celest stag
#

Any way to work on map optimisation? I've noticed I'm regular 30fps on this newer of the 3 maps when before on the other 2 I'd be around 90-120fps

paper jay
#

Got specific areas where this is or is it all over the map?

@sterile bay

clever sky
#

yes

rocky grove
#

i can't reach 60 fps

sterile bay
#

Jungle is already smaller as the other maps

#

We cant really optimize it tbh

stark echo
#

I think ive had much better fps since force assumed yall upgraded or something

tough basin
#

im also lower fps

clever sky
#

get better pc then?

tough basin
#

i only realised that i dropped by some fps

rigid ferry
sterile bay
little veldt
#

ok

rocky grove
little veldt
#

Buddy u wanna get demoted to noob or na

sterile bay
#

Will actually likely start on 2 more RF maps before i do another 10x map, And then a 4th map for both servers in a few months likely.

#

Got another project coming up very soon and rust is doing an ocean monument which will allow us to rework some boat wars things to.

little veldt
#

ok

tough basin
#

would be fun

#

and maybe more ppl will play it

sterile bay
#

Its much worse as the other servers in terms of streamsniping

tough basin
#

oh ok

little veldt
sterile bay
#

This could be a stretch and im unsure if even viable and how it will work out.

#

But what if we add an oilrig on land in the middle of the map for 1 of the new RF maps?

#

@wintry lance @stark echo @humble plaza

#

Just tagging a few of yall lol

wintry lance
#

Never experienced it before, so not sure how it would work

sterile bay
#

Only potential thing would be people camping on it, But it might be interesting.

#

It would be large oil rig in that case, And i would add rocks around it to be able to enter from multiple positions and would remove ball on top to remove the possibility to camp on it etc.

little veldt
#

No

hexed marlin
sterile bay
little veldt
#

Are u hurt?

#

πŸ˜‚

sterile bay
#

No you just have dumb ideas

little veldt
#

Na

#

The only dumb idea here is this

#

If u add it call it grub central

sterile bay
#

Yeah because it currently isnt grub central in the middle ofcourse

little veldt
#

Na it aint

#

But adding oilrig encourages grubs

sterile bay
#

Sounds good

#

will add

little veldt
#

Bet

sterile bay
#

Its a random farming it really isnt that serious, We want action in the middle and this will for sure get action. might be grubby but well.

little veldt
#

Te

#

Why not add fun conceptsl

#

Concept*

sterile bay
#

Such as? We dont have many options in the middle like ive said plenty of times before.

little veldt
#

Is there gonna be normal 2 oilrigs ornna

sterile bay
#

Yes.

little veldt
#

Also I mean add thst it's fun concept**

sterile bay
#

Normal wont change, This one also likely wont have a crate that calls heavys

#

On top of the fact that i will expand the glacier watch and it will have a bradley

little veldt
#

Oh ya sounds good

sterile bay
#

That is what ive got so far, Im only a few hours in though.

#

So terrain in general isnt even close to finished yet. Biome layout will be pretty much this though.

#

Still need to add river etc.

#

Theres 1 big cave in the grass area, I hope that one works and doesnt ruin to much buildspace on top but will see when its on test server, Might have to replace it with a regular cave.

sterile bay
#

There is now an early version of the new RF map loading on the map testing server purely for some testing and checking if theres more changes needed.

#

So if anyone wants to check it and give feedback / report issues lmk

tough basin
sterile bay
tough basin
#

isnt that alil small

sterile bay
#

Its for the random farming.

tough basin
#

ohh

#

ok

sterile bay
#

That is the current size for the map

tough basin
#

i thought its 10x mb

sterile bay
#

nono lol

tough basin
#

cuz i heard of a 4th map

sterile bay
#

Eventually

#

i pushed that back a bit because we have another project very soon.

tough basin
#

ight

sterile bay
#

So will put priority on 2 more RF maps so we have 3 maps on 10x and RF.

#

And then eventually get both of them to 4/5 maps

tough basin
#

3 mps should be good for now

tough basin
#

but more fun

tough basin
#

5 minute combat timer too much no?

#

especially on this small map

sterile bay
#

For?

tough basin
#

should be max 2

#

wym for

sterile bay
#

for outpost?

#

nah

tough basin
#

how is 5 min not too long

sterile bay
#

Because you arent meant to fight and be able to basically run into outpost instantly

tough basin
#

i shot a bear and cant buy base building stuff

#

πŸ₯Ή

tough basin
#

oo i got an m2

tough basin
sterile bay
#

?

tough basin
#

some spawns

#

when ur incombat and spawn there scientist sentry shoot u

sterile bay
#

Not really fixable.

tough basin
#

oh ight

sterile bay
#

The version on the map testing server now is a fairly final version. i think most big issues are out, So its just fixing small things and potentially changing small things.

So i can be checked out & tested for whoever want to do so.

#

It does look like bradley doesnt wanna spawn on the glacier though, Spawns below it lol.

#

So unlikely that i can actually add bradley properly.

tough basin
#

i thought its juts a pvp spot

sterile bay
#

I tried to add it with this new map but it doesnt work.

tough basin
#

oh okay

sterile bay
#

Should we throw the new map in RF tomorrow?

grave harness
little veldt
#

hi

little veldt
#

@sterile bay can u fix the bug where if u got skinauto on it auto skins the placeable minis

little veldt
#

it turns them into normal boxes

clear jay
#

Will look into it

little veldt
#

@sterile bay u making the 3rd map?

#

add more mounments coz this map kinda eh

#

and that oilrig u can roof camp from so gay

sterile bay
sterile bay
little veldt
#

will it be ready for force

sterile bay
#

Nah

little veldt
#

is it possible to add a barrier or smth shit so u can sit on the top of rig and 16x m2

sterile bay
#

Not really, Would be kinda dumb ngl

little veldt
#

mfs be sitting on top just roof campin

#

on there

sterile bay
#

Yeah and you think that isnt 10x worse as oilrig in terms of camping?

#

People already complain on the 10x that its getting camped 24/7 so imagine on the random farming.

little veldt
#

oh ya πŸ’€

sterile bay
#

especially since its only 1 way up

little veldt
#

will u guys add jungle mounment

sterile bay
#

ziggurat? cant really do that

little veldt
#

ye

sterile bay
#

would remove like 60% of buildable space in the jungle

#

for a monument that is very mid

little veldt
#

b block is that big?

sterile bay
#

bigger as supermarkets.

little veldt
#

cant u artifcally lower it

sterile bay
#

no

#

only if we remake the entire monuments piece by piece

little veldt
#

ah

#

also this map

#

there is no trees

#

in snow

sterile bay
#

thats how we have supermarket and mining outposts with adjusted buildblock

#

Yeah i know, That is something i will still fix just need to figure out why.

little veldt
#

its either no trees or like 8 trees inside/next to each other

sterile bay
#

The issue for a map this size is just that barely any monuments will fit

#

in terms of normal size but mainly build block

little veldt
#

maybe smaller map and fewer mounments

sterile bay
#

Nah

#

We already notice how aids it is now with 100+ players

#

imagine if we make the map smaller

#

and we dont want to downgrade in terms of playercount... would be kinda dumb

little veldt
#

i went raiding 100 pop and there was like almost noone

sterile bay
#

as a server you want to grow

#

not shrink

#

lol

little veldt
#

depends on the server

#

most of ppl on server get shit fpds

sterile bay
#

Yeah which would be worse with a smaller map

#

mapsize doesnt matter that much for fps

little veldt
#

cappedplayer count

sterile bay
#

its mainly the player density and amount of bases

#

and no we wont cap playercount

little veldt
#

did yall remove the queue?

sterile bay
#

We never really had queue

#

we always increased slots as soon as we had queue

#

it goes up to 150 i think

little veldt
#

ye it was like 125/150 on wipe

uneven zephyrBOT
#

You can find the complete wipe schedule by visiting #πŸ’»server-info.

little veldt
#

buff hqm from recycling

clear jay
clear jay
#

So many people and bases crammed in a small area

sterile bay
clear jay
#

= Lower FPS

little veldt
sterile bay
#

Why do you think zergs lag so much lmao

little veldt
#

shit pc

sterile bay
little veldt
#

havent farmed tres for long time

#

boom to ez to getnow

#

and ppl broke

sterile bay
#

crates now are the main method for quick hqm unless you farm trees alot

little veldt
#

i recycled like 4 boxes of guns

#

and 1-2 rows

sterile bay
little veldt
#

hqm

clear jay
little veldt
sterile bay
#

2-3 months by now lol

clear jay
#

Yeah probably

rocky grove
#

lower fps is a problem on most maps can't lie

clear jay
#

Yeah Rust optimization isn't the greatest

sterile bay
# little veldt in general

Not in general tbh... if anything its harder from farming because since we have added 150 items ish in the last few months to the farming table

sterile bay
little veldt
#

anymor

sterile bay
#

jungle just lowers FPS on any map due to it being pretty dense, And we have no way to avoid that.

clear jay
little veldt
#

heli gives crazy amoutn of boom

sterile bay
#

well thats exactly what you guys wanted lol

little veldt
#

not hqm nerf

#

coz if u decrease hqm rates and increase boom ppl will get raided more easily

sterile bay
#

Yeah so increase getting everything but keep HQM the same which would mean there would be 2-3x more hqm now aswell?

#

makes sense...

#

getting higher tier guns is now also much easier as before so it really isnt that big of an issue...

little veldt
#

u still dont get as much hqm as b4

#

recycling 4-5boxes of guns gives 1-3 rows of hqm

sterile bay
#

Seems fine to me in general, You shouldnt have a full hqm 4x4 clan base in the first few hours...

#

It should be harder to do that

little veldt
#

like no one makes 4x4 clan base

sterile bay
#

You dont wanna know how many times enardo complained to me that everyone had full hqm bases a few hours into wipe

#

thats not the point, Just in general the amount of full hqm bases within the first 3-4h of wipe was insane

little veldt
#

buff hqm to 75%?

sterile bay
#

no

#

it will stay at 50

clear jay
#

People still have too much

little veldt
#

75

#

1-2 row is nothing

clear jay
#

If you still get 2-3 rows of HQM what is the problem

#

You don't have enough HQM to flex?

little veldt
#

Yes

#

sadly

clear jay
little veldt
#

and i also dont make bgi bases

sterile bay
#

2-3 rows is plenty to upgrade a full base to hqm most of the time...

little veldt
#

big*

sterile bay
#

if you build under the custom godrocks then no it wont be

clear jay
sterile bay
#

but its not supposed to be

little veldt
#

my upkeep used to be 5k hqm

#

not only 1.5k

#

now*

clear jay
#

I mean if you take a look at vanilla servers for example, its ALOT easier to get frags on there than HQM

#

On RF the HQM/Frags ratio is insane

#

If anything we should nerf it even more

little veldt
#

yes so ppl have 10x10 stone

#

and i can raid them more easy

#

coz i have 200 c4

clear jay
#

On vanilla people have metal bases, HQM cores

#

On RF, people have full HQM bases

little veldt
#

coz boom is ez af

#

to get

clear jay
#

I mean its not that crazy tbh

#

You barely see like really big raids on there

#

Which you constantly see on vanilla

little veldt
#

ye coz mf dont make big bases

#

last time there was big raid was the time we walled off snow

#

back b4 nerf to hqm n allat there was decent/big raids

clear jay
#

Well more HQM would mean less big raids

#

So that doesn't make sense

sterile bay
#

im adding ziggurat in the spot where mining outpost is now, But i cant promise it will be good in terms of the buildblock

#

crates in it are also shit

clear jay
#

If you take a look at Bdog's group on the US server for example, they always have 1-2+ full boxes of HQM every wipe

#

With like the craziest bases/upkeep

sterile bay
#

From what i saw a few fays ago they had like 7k per day upkeep or something?

#

And still boxes of HQM left

clear jay
#

Yeah

sterile bay
#

on top of 100k+ frags upkeep

#

they can literally fit 6h of upkeep in TC

little veldt
#

ye coz in end of wipe days too much loot

uneven zephyrBOT
#

You can find the complete wipe schedule by visiting #πŸ’»server-info.

little veldt
#

in every base

clear jay
#

No they have that like a day or 2 into wipe lol

#

And they maintain it all wipe

sterile bay
#

Yeah lol

clear jay
#

From what I've seen, they don't farm either

#

Never seen them run a monument or farm trees/nodes

#

They just raid people

little veldt
#

mhm

sterile bay
#

gotta be honest it mainly seems like you are complaining because you cant do exactly what you used to do and the meta / server in general is changing...

#

You are living on nostalgia atm... As long as its in the past its better...

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And i looked at what i could do to make oilrig harder to camp from the top but i cant do much to prevent that..

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Best i can do it to add the cover barriers in more spots, But i wont fully surround it with it

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@little veldt

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Those things

little veldt
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btw its mostly on the top

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heli pad/ the gas pipe thing

sterile bay
#

Could remove the helipad and remove all barriers & covers around.

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So standing on the edge will make you stand in the open

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So its harder to camp down from it

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Like that, And obviously i will remove the covers then aswell

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Actually i will have to keep the covers to atleast have something to hide behind even when having to run around, ill remove the main barriers though and the helipad.

little veldt
#

alr

sterile bay
#

Should already help alot in general

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moved the mining outpost that was in the jungle to the outpost road now

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so both fishing village road and outpost road have a monument should also attract a bit more pvp to that area

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Trees in the snow also fixed for next wipe on this map

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Alot of the river isnt buildable with ziggurat there btw

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Including the waterfall rock

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So yeah that wont work..

little veldt
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maybe add a mounement at j5/j6

sterile bay
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Kinda weird to have it in the middle of nowhjere without a road

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and to just have like 4-5 roads randomly going out wont really look good either

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Added a gas station there, and another supermarket opposite, So there is basically 1 more gas station and supermarket compared to the current version.

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And i made sure the buildblock doesnt overlap the river so that is still fully functional.

little veldt
#

alr map lookin slightly better

tough basin
celest stag
# sterile bay

I ain't a massive fan as the main monuments or t3 monuments will more or less be the middle of the map. While the ocean is avaliable with oilrig the main monuments in the middle will have the possibility to be grabbed Insanely or become difficult to loot due to the amount of ppl gonna be there tryna loot. Adding in another t3 monument like the overgrown cargo or missle silo would be beneficial in my view πŸ‘

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@rocky grove

clear jay
celest stag
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Could no adjustments be made to try and fit in even one of them? Js to balance out the amount of players at the 2 other r3 monuments

clear jay
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Missile silo might fit in the middle, but the building block is massive

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Plus that is even more grubby as people just camp the 1 exit

rocky grove
#

Personally hate doing launchsite when litterly everyone can counter it.

celest stag
clear jay
celest stag
#

I find that through most wipes that the oceans are very quiet and usually after the first 3-4 hours of a wipe are very quiet in terms of people using rigs and underwater labs is basically unused apart from me and my group because it's secretly op

uneven zephyrBOT
#

You can find the complete wipe schedule by visiting #πŸ’»server-info.

rocky grove
celest stag
#

😁

rocky grove
#

no

rocky grove
clear jay
#

I mean bradley is OP

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Obviously you are going to get countered

celest stag
#

Bradely is op yes

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Basically all launch is good for

clear jay
#

Yeah thats the point of launch

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Noone actually runs the puzzle

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Especially since you can just fly up

celest stag
#

Or even js runs around to loot it

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Overgrown cargo might be most op monument rn apart from Brad cuz they're time specific

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Like the red card Room is literally dome red card room+ the entire of artic research base

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Where do we get the custom monuments from? Are they like things on a workshop cuz I swear I've seen that galicier watch before

sterile bay
celest stag
#

Fair enough I mean what about the likes of vanilla monuments in the mao

sterile bay
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None of the vanilla t2 or t3 monuments fit either buildblock would literally go past the road which would render the entire middle useless for anything. On top of the fact that half of them physically dont fit.

celest stag
#

Fair enough then I guess

steep relic
#

mabye make some island you can build on

sterile bay
#

Map is large enough so not really needed.

little veldt
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Remove map make it all water

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remove guns

paper jay
#

I mean why stop there, just turn the servers off..

rocky grove
celest stag
#

Just shut down All enardo servers

rocky grove
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delete the website too

celest stag
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Make esmp the main everything

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Then add crates that force children to spend 70 bucks on 1 Netherite hoe

rocky grove
#

@sterile bay would you consider making a 10x map made by the 10x people

sterile bay
rocky grove
sterile bay
#

Well thats essentially what we have now, we adjust maps depending on suggestions by players mainly but it has to be realistic things.

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If we listened to all players the map would have nearly all default monuments cramped in

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The maps are made with our default things such as them being fairly circular with a circle road all the way around and for the rest everything is adjustable depending on player suggestions / feedback

sterile bay
#
RustMaps

Airfield ❌
Junkyard ❌
Launch Site ❌
Military Tunnels ❌
Nuclear Missile Silo ❌
Powerplant ❌
Trainyard ❌
Ferry Terminal ❌
Water Treatment ❌
Sphere Tank ❌
Bandit Town ❌
Sewer Branch ❌
Satellite Dish ❌
Outpost ❌
Excavator ❌
Large Oilrig βœ…
Small Oilrig βœ…
Arctic Research Base A ❌
Radtown ❌
Milit...

#

@rich axle @scarlet wolf

#

The issue is the buildzones now, Gonna have to remove the custom godrock in the desert.

#

as its buildblocked.

sterile bay
#

The other map is now also basically done, Just finishing some things for it.

I didnt reduce snow on that map as that wouldve forced me to have to move an entire hill part there which takes much more time for like no change.

#

But now its time for yall to stop complaining about map size :)

#

@rich axle @scarlet wolf

#
RustMaps

Airfield ❌
Junkyard ❌
Launch Site ❌
Military Tunnels ❌
Nuclear Missile Silo ❌
Powerplant ❌
Trainyard ❌
Ferry Terminal ❌
Water Treatment ❌
Sphere Tank ❌
Bandit Town ❌
Sewer Branch ❌
Satellite Dish ❌
Outpost ❌
Excavator ❌
Large Oilrig βœ…
Small Oilrig βœ…
Arctic Research Base A ❌
Radtown ❌
Milit...