#Tabletop RPGs
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Akita’s trying to ignore her evil demon patron who is still insisting that Iris Grey is evil and shouldn’t be trusted…
It's tough because I'm in the best part of my book to revise so I may just like... Do that and you won't see me at all
This is what happens if I'm left on hiatus for too long
Btw what stat spreads to lacksleigh and aerin have? Cause those are very MAD builds from the looks of them
Oh also the premise was like this is the all spellcaster party
I'll let @livid geode and @languid halo answer for them if they like!
We have been very effective xD
We just happened to all take them, yeah 
whats MAD mean here?
Lachsleigh can kinda regular tank and Meijin's a dodge tank even if he has no hp
Sorry I meant aerin and not serillion
Multi ability dependent
Well, I certainly wasn't going to break the streak of spellcasters as the 7th PC
Aerin is @teal acorn
okay but like why does it matter if they are multi ability dependent i dont see the reason to call that out or what the context is i havent heard that term used in dnd before
I’m asking how the build works?
MAD builds are harder to make because you need multiple good stats
Also Im surprised you play DnD and haven’t heard the term MAD used before
I only came across it really recently
ive never really engaged with dnd online because every time i do its disgusting and turns me off
so like yeah all i really engage with is the books and websites like 5etools
and my friends ofc
not just latter tbh
Yeah I think I saw it when I was reading up about the 2024 Bladesinger changes this year, that Bladesingers became more SAD (single ability dependent) but that's the only time
MAD just generally refers to builds that are restrianed by the fact it needs to build up multiple ability scores in general you want to be SAD but its not a huge deal
besides my group, I might occasionally look up use cases for a spell or something or a ruling on some wording but I don't go into the communities anywhere and dig into build crafting
Yeah paladins are MAD but they’re still one of the best classes
I mean the best paladins aren't MAD they just max charisma
i would assume a pretty large majority of poeple who play dnd dont engage with online communities or online theorycrafter communities specificly
like they might watch crit role or engage with something like this community
Lacksleigh I’m curious about because it seems you need high dex/ str, int/wis and high cha?
Unless you accept int warlocks
Which tbh are a banger idea
honestly i love the idea of con locks
Okay that’s actually broken LOL
my unrequested life cleric stats just because
STR 7 19 (about to be 29)
DEX 13
CON 15
INT 13
WIS 20
CHA 14 (aiming for 16+ if possible with feats and upgrades later)
I like the idea alot if you just take 2014 sensibilities but in 2024 if you switched it woild be meh
Im assuming you rolled
what level are you guys
8
You godrolled those stats
There's something weird about Lachsleigh's CHA I recall because Ian didn't want Lachsleigh to be charismatic at all because he's kind of a creepy half-undead guy
(he's Dhamphir mechanically, but not really)
Im also assuming you got miscellaneous stat boosts periodically
I know I have a stat boost from an item
with my natural elf stat boosts plus ASIs... I want my CHA higher 😭
CHA is one of those stats I think are fudgeable with RP for different vibes
if anything, aerin godrolled
Iirc I rolled well, as well. But it’s a hazy memory at this point
Like Meijin is not actually spec'd into CHA because he's a wizard but he's a very pretty former honeypot clinically trained in seduction. So it's like, his CHA is low because he doesn't like to use those skills and hates the idea of people liking him but for story reasons he does have those skills
Crazy how everytime I roll I get 8 8 8 8 14 5 or something along those lines
I'll go into the builder at home to see my original numbers
oh, our DM allowed a minimum total threshold
like if the total of all our stats was really bad
too long ago to remember the nuances of how it worked
I would love some more Dex on this boy 😭
It’s impressive you remember that much, I’ve blanked that entirely grey
Wait you did not godroll
my memory is a funny thing and it might turn out to be wrong. like maybe it was the other game
or both
Seeing as we’re sharing
I think we just did straight up 4d6 keep highest 3
Wait you actually godrolled wtf
We've had ASI's in here too, these are not starting stats
plus the racial bonuses to start
I think this was the original for Meijin:
Good to note: I have an item that raises my dex. It’s a 10 without it.
😌
... Okay I need to awaken Sinnafex so I can get stat bonuses out of her or something, clearly :p
Y'all all got extra stats!!
Oh okay yeah here’s my starting rolls
-# that is actually my character, though
you guys are quite the charaismatic group
oh figured out how to do it on my phone
I should never have asi'd CON, wtf was I thinking
7 rolled strength to 29 is going to be mad 
teehee
I need to go back in time and shake old grey by the collar, get her to put that point into cha
Con is HP and concentration tho, it doesn't hurt!
but I don't think 14 to 15 changes the modifier
Ahhh yeah that's true
It doesn’t 😦
back then I was intending to build into it more with the intent of taking Tough for an ASI but not any longer, my plans changed
and that con 15 is a monument to my sin I can never scrub away
It’s the problem I’m running into with upgrading and doing my ASI/feat 😔
while Mattie is going to have a hard time with this in character, I'm personally so so excited to wield a flame maul with 29 strength and move Mattie into the frontlines
Very clear dump stats here
You might be asking hoe his CHA got so high, and the answer is "the artifact sword he started thr game with"
it is hysterical that our party went "no strength" and then there's Mattie who gets magic gauntlets to cover the lack
just a wee elf and his magic gloves, holding the world on his back like Atlas
I love the image of an elf with noodle arms putting on some gloves and turning into Popeye
The plan was always to multiclass into warlock eventually and Matt and i did discuss doing an Int-based warlock but he decided to just make it so Sliver sets Lachsleigh's CHA equal to his INT (if the INT is higher...)
Slightly balanced by us hardcoding that Lachsleigh gets disadvantage on Persuassion checks because he's creepy
so max wisdom for my spellcasting needs; ENORMOUS strength so he doesn't have to use spells to be effective in combat; and then straining and scrapping for charisma and associated skills because I kept ending up having to put my little sad persuasion +1 to the test and being disappointed at the result
now at least I have a +5....
The more fun discussion is hit points because Lachsleigh has like twice as many as some other members of the party.
Though now i am remembering that i rolled a /2/ on our last level up and i am in pain again...
Yeah I'm like, ah yes my highly trained expert seductor with a +1 persuasion 
Always take average smh
I have rolled 2s and 3s for HP level ups for the LAST TIME
Taking the average for the rest of time
Average is the way to go
At least he has a +4 deception... for a guy brainwashed by the deep state to erase his personhood and allow him to adopt any identity required of him...
I am not defined by Meijin's charisma score and I don't care
It always makes me giggle when I remember that average is above average
I shoulda pitched that the seal should set his charisma to 18 or something 
I didn't think to ask about it!!!
I was too busy thinking of ways to make it suck!
Aerin's current stats
Unlike the rest of the party I did in fact godroll, my rolled stats were the best of the group
and your HP rolls at every single level have been absurd too
Built different
Godrolling gives you so many more options on builds, it’s so fun
That said I've largely been playing Aerin as a support caster/skill monkey, I won't level up rogue past reliable talent and the main subclass feature I wanted was the bonus action Help Glamour Bards get
Aerin was CLEAR mvp for the relocation assistance in the Aravall fight
I will describe song vibes but I haven't sung in session
My boy 
i have never once played a character that didn't dump strength and i refuse to start now
Gotta level up to 8!
This is the character that the rest of us were convinced for a long time that Jebus wanted to die as part of some twist
Been putting it off cause I wanna redo a lot of spells
i play exclusively twinks, waifs, and agile dex users 😤
I've gone so thematic and then I feel kinda useless when I'm not doing my one big incapacitate spell
Were but not anymore? 😏
Tbf your incapacitate spell was clutch in the Maleida fight
It was VERY good for that scenario
and she didn't make a single save
We did use our wish to let me keep my +3 bloodvial which is an insanely strong item as thats +3 to my spell save
THAT'S how. got it
again 🍿
Yeah lol, I have no idea what you guys got because I was like "I get to keep? This? For me?" grabby hands
this is so much new lore i lvoe it
Meijin: got rid of the Wish that he did not trust (and burned out his ability to ever Wish his seal away, whoops)
honestly carrying the Wish around was giving him hives about this party's capacity to accidentally rip reality apart
I was listening to the aftermath this morning on my way to work, Grey and ended up tearing up about it all. That was solid rp’ing
🥰
thank you
Then there’s Akita wanting to use it even though she knows it a bad idea and no one would let her
Lachsleigh got to keep an ioun stone and a ring of mindshielding (that /was/ supposed to be for Gale but he didnt want it...)
REASONS WHY MEIJIN WAS WORRIED ABOUT US RIPPING REALITY APART
adea also not trustworthy with the wish. or serillion. or... most people who aren't Mattie, in his eyes 😅
I think I'll make a ring of mind shielding when I have my sacristy next level
Honestly, Serillion carrying around a vial of blood is VERY Serillion
this pedestal Meijin has put Mattie on is so shaky, I wonder what happens if/when the pedestal crashes to the ground...
Just thematically
Hey, Aerin would have no idea what to do with a Wish
i kjinda wanna see what adea and aerin do with a wish
Genuinely curious about the warlock blood hunter build
Was not impressed by Molly but my understanding is they buffed bloodhunter
What do you mostly do combat wise? Eldritch blast? And how punishing are the bloodhunter abilities cost
I rolled pretty high in my most recent campaign I joined (albeit we rolled 2 stat spreads and picked which one we liked. I liked this one)
i need to thank cam for spurring on this conversation to begin with, go so much quality lore and info out of the dnd game that yall are running
thats QUITE high
Yeah, multiple people in that group rolled high too. I think the worst anyone ended up with was still above average
"Hit thing with sword" mostly
you also use... hex? is it hex? a lot
We're also playing a heavily homebrewed setting and all the classes and races are busted too. My race, instead of +2 +1, gets +2 +2 -2, and one of the subraces can optionally give another +1 and/or -1
So very possible I end up with 20 in 3 abilities if we ever make to level 20 lmao
So hexblades curse + melee + blood rite?
Aerin would likely do whatever the safest thing is. I would not call him jaded in the same was as someone like Meijin, but he is fairly risk averse, in part because he has already had the "I got everything I wanted and it wasn't all it cracked up to be" experience, and I think something like Wish would ping those instincts hard
I honestly dont remember what the version of blood hunter that Tal played was like. But i think it actually reduced max hp? Which is no longer thr case.
To activatr crimson rite i take a couple points of damage (equal to 1d6 currently) but its pretty much always balanced out in terms of getting an additional d6 of damage per hit with my sword.
Also im only putting crimson rite on one weapon wherr Molly used two, so thr hp reduction was brutal in a way that doesnt apply.
Then if i can get a hex off, i pump out a decent amount of damage, particularly on a crit
What feels real nice is when i can kill something when they proc an opportunity attack.
No hexblade curse
Bloodvials are so dope
okay talking about dnd all day was a mistake because i am now consumed with The Longing™
threads... save me threads... we need 20ccs of rp stat... we're losing her... she's fading...
critically acclaimed videogame The Longing™?
saaaame I started missing the game intensely....
the solution is for more people to run games
~~i gotta finish edits before i can commit to time things 😩 ~~
True
Something something free trial something something no restrictions on playtime
oh wait i need to log in tonight so i don't lose my house, i was gonna do that
You're welcome
everywhere i go... i see his face...
I see why people become GMs though, if it's like, the only way I'll get to try x system is by running it yourself
that was Mattie and Maleida for me
This is unbelievably real
he would make such a face at being called "Meijin Ellesti" though 
As for how many skeletons to have, honestly I am being cognizant that my turns take forever. So I will likely just be at 5, one free Animate Dead to maintain and then I have a magic item for the fifth one
Big same
I've thought of running a couple systems for this very reason but haven't actually done it 😭 GMing is so intimidating, never tried it before
Start with a very silly oneshot
A big help with turn times is prerolling your numbers and just telling the DM what you got when your turn comes around 🙂
I always reward doing that with half a point of inspiration
Very much helps if you set the expectation up front that it will be a clown show, because when it is a clown show you have met your players exactly where you said you would
True
Worst case scenario you have some laughs with the homies. Best case scenario is it spirals out into an unexpected campaign and you have a great time for years to come
I haven't had too much of an opportunity to use them yet, so we will see. I want to get them weapons and armor to be really set
I wouldn't be opposed to doing a second animate dead to have a good horde
It’s good that you didn’t get a chance to get this set weapons and armor in the end
Otherwise you would have lost it all
True
After SiSG and my natural tendency to want to be very plot focused I am trying hard to not take over the plot and be annoying in turns in combat though xD
So I feel like nine skeletons is just... A lot
take over the plot? with skeletons?
I'm kind of combining two concerns that are unrelated there
Historically yes
ah, historically, gotcha
But it is why I let other people do more things and try not to be too front and center in sessions yeah.
But Adea is intentionally designed so I don't get too absorbed in everything
I got books to write xD
But what if you DM’ed something Eric
That's definitely not happening
Wepp time to run a session with zero prep
Shhh
Don't ruin the copium
Dam so many appropriate brandon emotes for that
DMing is a thing I would enjoy immensely that, like Brandon, would sap a lot of my creative energies
So I must never do it
Like when Brandon explained how DMing meant he didn't have the energy to write because it used the same sort of stuff to do... I was like yup makes sense
DMing charges mine
I physically do not have time to do both
It is impossible
If I didn't work full time and was full time author, sure
At least that's how it feels, but I also started DMing around the time I burned out from other stuff so who knows how the correlation goes
My DMing prep is mainly just my head spinning while I'm trying to sleep :p
You don't have to have a plot prepared if you just have a solid idea of what fits in your world
But then again I run a Sandbox campaign
So while I'm trying to sleep I just think about what the improvisational prompt of the next game is gonna be
Like next game my players are gonna meet Jolkien Rolkien Rolkien Tolkien in the shadowfell, and he's gonna have a way to get back to the material plane
Who knows where it goes from there
I would need to do a lot of prep as a first time DM and I am inherently a planner and bad at improv
I freaking love GMing, but even as a light preper it's something I find hard to fit in my schedule. Not because of time, but because of what Chaos said first
Not that GMing would get in the way of my work, but the opposite
I already need to use my brain for work the entire day, in the evening it's really hard to just keep using it at full throttle
Which I certainly need, specifically for improving. I improve way worse the more tired I am
You get better with practice 🙂
I tried the meticulous planning style and my utter inability to predict the decisions of my party of chaos gremlins kinda disincentivized it, so I just focused on world building and making sure it was the kind of world I could improv in
Like most names I steal from Heroes 3 and I try to lean on those vibes for inspiration in the moment if the unexpected happens
Which it always does
Set up a murder mystery? They decide to flee into the underdark. Elaborate political maneuvering? Sequence of nat 20 persuasion and insight checks clear everything up before it can really get going. Offhandedly kill an ogre during exposition? They use their one Wish to time travel so they can save the ogre and name him Shrek.
They later eat Shrek.
After two years of the supposed "war campaign" they have managed to get an actual orcish diplomat to visit the marquis for negotiations, and instead of attending the negotiations they decided to go on a weeks long side quest to look at a tree on the other side of the country because it sounded like an important tree. And they're taking a shortcut through the shadowfell because otherwise they might accidentally interact with the plot.
I love my players but man it is hard to write plots for them sometimes :p
I've been practicing for a long time, it just sucks to GM tired
mentally tired *
The more tired I am, the worse I GM...then I feel guilty I didn't provide as good a session to my players as I know I could 😔
It's more for me the fact that worldbuilding could be just on my books, so I should do that
Tiredness is real tho
I learned very early actually to not trust my players 
Maybe I wouldn't be tired if I didn't spend every night from 12 to 3 am prepping in bed :p
first longer game I ran, very early in it, I explicitly asked them at the end of a session where they were planning to go next, listed out some of the open threads they had but also told them they were free to not do any of those and do something else that interested them. They discussed it in our group chat, decided to go to this dungeon, I spent the week mapping out the dungeon, prepping encounters/npcs/treasure they could find there, etc. Night prior to game day they send a message asking if it'd be too bad if they hiked up these mountains to chase a lead on one of the player's backstory hooks and I was like "uh...no, you guys are free to go anywhere 😭 "
they never went back to that dungeon 
well, I lie, like 50 sessions later they were back in town and asked "hey, we should go clean out that place for the town" and I was like "guys, the town put together a troop months ago and took care of it"
I have been asked by 2 players if I can railroad them a bit harder recently
Which is really hard
I tried offering them a castle encounter with motivations that should've appealed to all but one character but that player managed to convince everyone to leave it alone
So then my brand new ghost dragon mini didn't get an opportunity to get used
So I'm gonna have that go back to their base and cause havoc
But it's hard to railroad players who reject the call to adventure as a baseline
DMing is definitely exhausting but my sessions are also kinda combat heavy and rules heavy
And by combat heavy I mean that
Sometimes there’s wayyyy too many people in the turn counter
DMing is definitely scratching my creative/storytelling itch to the point I don’t feel super driven to write outside of that. In a good way though.
Agreed nod nod
Less of a sapping creative energy and more a fulfilling creative drive
Yeah, I'm not allowed to lose that xD
I will exceedingly depressed if I don't write my books
I know at least Chaos and I have talked about this before, but they def. draw from different wells for me. I've not stopped running games in the two years since I started writing again.
turns out roll20 doesn't have a character limit on names and one player is playing as the declaration of independance and another is playing as way of kings chapter 1
I wonder if that's what my player was playing with for his "1 shot" (more like a medium-length adventure) character 🤔
Zaharandoréa Alquimíaz Solvidestra Celestiván del Carmín de los Altos Reinos
and here I thought that was a mouthfull 
wok1 is so funny
Okay but at least way of kings chapter one starts with a name
codename Zazá
Which chapter 1 though
@full oriole https://www.unwrittenrpg.com/
gasps
Wow
Welp
That's something that's getting bought eventually
And there's a timeline supplement with more lore?!?
Ugh I need to go to bed but this is getting revisited tomorrow
I am waiting on the latest supplement to actually be finished following the crowdfunding...
That's so literally on point
Yaa it was too on point not to share lol
That is... not inaccurate
Accurate yeah
@tall steppe I know you are busy at nexus but didn’t want you to miss this
Lmfao
That is very accurate xD
My new game (out of the abyss) is finally out of the starting area and the party managage to save 6 NPcs which means I still need to roleplay 6 Npcs as the party of 6 travels
every PC gets a friend 😜
I wish more would have died but the players did a good job escaping so only 4 npcs and 1 player died in the opening section
The players have pretty much adopted 1 communal npc they will protect at all cost and then a couple of them have their 2nd favorite npc
Ohhh I remember out of the abyss
DMing it was painful
I whittled down the NPCs real fast to make combats manageable
I like it a lot but when it says do not be affraid to kill npcs it’s not a joke. It’s great in that it’s shockingly replayable becuase of those options and makes the first area pretty complex and fun
OotA ||I killed off the extremely OP quaggoth, the orc, the dwarf girl and the crazy serial killer, sent the two wererats away at the first opportunity, and then had the fish and the deep gnome die at the Kua toa village. Then Sarith and the shroom kid made it all the way to fungal village before dying||
It gives a lot of flexibility to combat difficulty for sure
But the early combats took waaaay too long lol
It’s also got a fun built in difficulty reward as the best npc’s for utility have the lower healths
So if you keep them alive they benefit you more
Which NPCs do your players like best?
Stool, jimjar, and shoushar are their current favs. One player is warming up to the twins and so far the only thing keeping them from killing sarith is he and stool are friends for reasons
Ront, Eldeth and buppido are dead
The also like derendil
Oota ||I made sarith really pathetic so they’d keep him alive||
||I needed him to have his head blow up||
||that was iconic||
it really is
Yeah im gonna work on endearing him to the party but rn hes taking a backseat to the other three. Shoushar is gonna leave soon so having jimjar, stool and him around will be the mainstay for most of the campaign with the potential for the twins to stay around as well
||buppido I wish lived longer in mine cause I wanted to do the serial killer mystery but oh well||
||he died valiantly I guess||
I kinda get why they do it, but it annoys me Beyond isn't putting the playtest for 2024 in the VTT
when it's 99% of the reason I even use Beyond
okay this feels like it could print some money https://youtube.com/shorts/C8bzEOHxq2g?si=Rdqu3ZVLtsgxJ9vv
If you want to help us make it as awesome as possible, check out our fundraiser here: https://www.gofundme.com/f/overqualified-looking-for-group
It literally did print money
they instantly blew past their crowdfunding goal and had to end it early because they already had far more than enough
Also does anyone know of an actually good honour + sanity system you can port into dnd
The variant rules in DnD lowkey do nothing
Not sure if its quite what you're looking for but I like the Zweihander system for that kind of thing a lot
I like it fairly well, though without thinking too much about it I imagine you'd have to do some work to port it into dnd? It seems to me like a lot of the ways you dole out corruption is baked into the other systems
though I guess if you're an experienced dnd gm you can maybe just straight up use some of the Zweihander tables for afflictions and stuff and roll on them and improvise a dnd-esque interpretation of each result
I've only played the 1.0 version of the game and a lot of the corruption was really just GM fiat in disguise
Don't know how it is now
Moreso than I was ever comfortable with tbh, but I like the idea of it
Wait zweihunder looks sick
Looks sicker than it is in practice unfortunately
You can get syphilis?????
The stuff with the drawbacks for despair/ fear/ horror do seem very dm fiat-y
ig you're right, there is a ton of fiat in the doling out of corruption (but there is also a lot of places where it just tells you to gain corruption based on the outcome of some mechanic), but then the way corruption affects the game afterwards would have to be adjusted for dnd, I assume?
like, you gain corruption, so now your chaos rank goes up at the end of session instead of your order rank, cool
what does that mean? xD
there are (admitedly extremely few) mechanics that play around with where in the order/chaos tracker you are
but I think the big kicker is when you get to 10 chaos ranks you gain an affliction
its a big ol' d100 table iirc? and those effects are somewhat linked Zweihander mechanically
sorry, disorder, not affliction
Yeah the system seems kinda vague
What I do like is the long term madness thing
Which has a mix of boons and banes
It’s also hilarious you can legit get syphilis
Early RPGs literally ripped DSM diagnoses for those kinds of tables
So you used to be able to go gay
I also just like the idea of "alignment" being a virtue that is defining of a character that twists into that character's primary vice
Someone broke into my local games store and stole all the MTG cards. Very specific heist.
Honestly if you're gonna steal anything that or pokemon cards is legit your best option
Mind, shouldn't do it
But it tracks
I like the idea of a “honour” stat or system (for paladins for example)
This week on Invisible Sun...
The party finding a key in a room full of ... muder ... which grants them access to an art gallery, and immediately attempt to shoot the curator. Still, they turn up again and swap some painted canvas eyes and one of the party's magic items to give one of the PCs "the Eyes of the Child".
They discover a courtyard that has a roiling black sky and a giant hand that tries to snatch them away. They also meet Father for the first time. He tries to kill them.
The party remains unsure if the PC with the Eyes of the Child is just hallucinating or not, but goes along with it for now.
Also, one of them actually leave the Darkest House and decides to come back in anyway. This splits the party again...
They actually open the coffin this time. It still contains the corpose of one of the party, but he wasn't here this week so is off walking the Backrooms somewhere and therefore unaware. Until he arrives back next week right as they open the coffin.
-# Minimal spoilers for The Darkest House where possible.
I managed to forget about the screaming robot child with the evil murder knife...
I have a passive perception of 20 [=
I'm a rogue
I don't have darkvision tho
I don't understand how i have this passive perception
jesus! is that Alert?
is it stuff that happened in your game? or something general about the setting?
(or like some published campaign or something?)
Is this the right place to ask a dnd-related question?
Yep
So, some of my friends are interested in starting a dnd game. Most of us haven't played before, myself included, but I have a bit more time and familiarity so have offered to put together something quickly summarising some of the character creation options
How would you describe orcs simply to someone who may not be familiar with the concept?
And what is the actual difference between gnomes and the other small races
I think those are more setting-specific questions than you might think
assuming you don't mean mechancially and just going off of traditional dnd descriptions Gnomes are more fae around the edges. They tend to love tinkering or craft work like cobbling. Where as Halfling's have dedicated living areas build into a burrow for example their homes tend to be more intuned with entwined in nature. A halfling disguises a home as nature, a Gnome uses nature as home. They tend to have more of a magical bend with more inate magic they might use in tinkering or other works. They have pointy ears and are more long lived. Which means they may lack the perspective that some of the younger options do. In terms of general cultural personality trends id imagine a dwarf would be a lot more responsible with strong familiar or communal connections that drive a sort of ambition ( more honor based I guess) ,or a halfling to be leisurely ( more homely) with strong affection for its home and the elements of its community in comparison a gnome might be more fickle.
Tolkien's orcs are expressly elves twisted by Sauron into expendable meat shields. A lot of modern depictions of orcs are not that, but often (yet not always) retain the "tainted by an ancient evil" idea in some other form
I'm kind of just going for sentence-or-so descriptions at the moment
In vaguer terms, they're generally bigger than humans, generally some kind of green, and generally less urbanized than humans
Commonly come with tusks
This is sort of what I've got at the moment
I'd start there and then get more specific if your setting demands it
Yeah i'd say the most prominant thread that isn't related to a specific setting for orcs is they tend to have a more muscular build and endurance, tusks, a general proclivity towards violance wether it be cultural or geneic ( depends on setting), Greenish brown skin, a general sterotype of being dumb or agressively simplistic view of the world ( the latter doesn't imply dumb merely a pragmatic sense of brievety), they tend towards the archaetype of a berserker
Orcs I think are the most varied based on setting as they are perhaps the most tied into a prexisting setting stereotype
Dwarves, gnomes, elves, etc exist in multiple slightly different mythologies. Orcs on the other hand mostly exists in a tolkeinized canon of soldiers of evil/a god that were design to fight as its soldiers
The only place I'd be careful is, an easy trap to fall into is to take fantasy races and shove them into real world culture analogues and that can get real weird real fast even if you don't mean for it to
Actually, if you want a good example of how orcs can be handled, I really like what Brennan is doing with them in CR4
That is definitely something I was... worried about with the terms I used to describe them
I was a little hesitant to say something like "savages" or barbarians for their description because I felt like that might get too close to some irl context stuff
The TLDR for CR4 orcs is, ||all the races in his setting were taken by a god and shaped for a specific purpose, sort of regardless of how any of the individuals felt about it. The orcs were molded by the god of war in that setting, and eventually they decided they didn't like that, so they killed him after a long cycle of failed rebellions, inspiring the other races to eventually kill all of their gods too||
It touches on a lot of the common ideas around orcs without really committing to some ideas you might not want to commit to
The traditional D&D orcs are tribal and "god-ridden"
As in their orcish Pantheon tends to be more involved in their culture than for other races, like Gruumsh, who's basically the god of paranoia, telling them to be on guard for anyone outside of their tribe
In exchange you get a lot of orcish shamans who get special boons like truesight from Gruumsh
Depending on how much the DM likes leaning into the Orcish Pantheon thing you can get a lot of internal conflicts too because those gods don't all like each other
assuming this is based on forgotten realms lore, orcs have been kind of diluted to "vaguely tribal peoples who sometimes (but not always) like hitting things"
i actually do like what brennan is doing with the orcs but in mainstream dnd, there is no real
orc-ish identity, in part because the origins of orcs are borderline racist
the solution: play through Dawn of the Orcs and then use whatever comes of that
You play as the magical technocrats who create the first Orcs as weapons of war, modify and improve them over time, and tell the story of how the Orcs become their own people. It plays in around 90-120 minutes; by the end, you will have created a unique Orc people, perhaps even one you feel like using in the setting of other roleplaying games.
-# would I run a series of oneshots to worldbuild a setting I'd never actually run a game in? in a heartbeat
Yo, that game actually looks sick
it's neat
hell yeah Branch Riders is ordered
maybe I'll run that for the ttrpg club
the shortlist is currently Slugblaster, Animon Story, Crescent 2e, and Fantasy World
Killed a dragon in DnD last night 🥳
Slightly suped up adult blue/white dragon (because we're a party of 8)
We're also level 8 so while we had people go down (Including the two clerics very early), we had enough healing in general to keep everyone going
And also we have a t rex we can summon and the GM revealed at the end that the t rex (which does two attacks, 4d12 then 3d8) did nearly half the total damage
So rexy really came in clutch there for us
This week on the Darkest Sun.
The party attempts to do Science! to the House, which resists; they talk about doing some things which would give them more info and then decide against it; mysterious curses are encountered; they get trapped in a painting of a pyramid for a while; they find a magic candle; they leave the House and come back in - but this time via a window!
It doesn't make a difference to how awful everything is...
About to play my first game with a similacrum in a while
I have a bunch of potion vials and I am tempted to put baked beans in one and convince my party that it's actually boba. And when they need healing and accidentally pick the one vial that has beans I reveal the potion mimic.
So, I think I finally was able to create a D&D character that can replicate a kandra.
Our western themed campaign is having our first cowboy duel
From the 1966 Sergio Leone film "Il buono, il brutto, il cattivo" with Clint Eastwood, Lee Van Cleef, Eli Wallach, Aldo Giuffre, Luigi Pistilli, Rada Rassimov, Antonio Casas, Mario Brega, Aldo Sambrell, Enzo Petito, Livio Lorenzon, Al Mulock & Sergio Mendizábal. - HD Film Tributes is a channel that currently has three hundred movie homages uplo...
I insisted everyone play this music to help set the mood. Then I rolled a 3
BETRAYED BY THE SPAGHETTI WESTERN THEME MUSIC
My Dm is sending us threats
Hmm… I could splurge on TTRPGs for Christmas…
My Lancer rot is taking over so I might grab Lancer: Battlegroup
I saw the "ability checks don't auto succeed on a nat 20" debate on reddit again and realised that I stand on the side of, they basically do, because if a Nat 20 doesn't succeed, then it's impossible for that player to succeed on that roll so why are you making them roll?
I assumed you meant with bonuses anyway?
Pretty much. If I want something to be so difficult that they need to hit a nat 20, I'd set it at a high number like 30 and tell them, in which case they'll go "Oh I can't get that" or the players may find ways to stack bonuses through spells etc, or I'll just straight up ask what their modifier is
I cannot imagine internally going "DC 30", telling a player to roll, have them roll a nat 20 and then going "Okay I have +7 so a 27 must succeed?" and being like ooooo sorry no buddy
That just feels very unfun to me
Yes, those are situations where you def. shouldn't roll in my book. :)
Only roll when both success and failure are both possible and interesting/drive the story/etc.
If you can't fail? Don't roll.
If failing means the story can't progress? Don't roll.
If there's no jeopardy to succeeding? Don't roll.
Etc.
-# if you think they can't fail you aren't catastrophizing enough
Exactly, if a nat20 doesn't succeed, the player shouldn't be rolling
For me there is a difference between "The roll auto-succeeds" and "The roll mathematically cannot fail on these numbers", but also I dislike the need to make a 20 have special and additional results.
The inclusion of an auto-success mechanic (whether in combat in pre D&D 5th Ed or everything in 5th Ed) is part and parcel of the fact that DCs are set too high and success is only possibly by basically saying "There's a fluke of fate that means your actual ability didn't matter".
-# And a consequence of the lamentable probability "curve" of a single dice...
Well a nat 20 on a skill check, to me, is less "luck of fate" and more "your character was EXTREMELY locked in", you know? You can be good at a task and still fail spectacularly, same is true for succeeding, you know?
Not if because the only reason you succeeded was because it was a 20. Like Jebus was saying above, if you needed a 30, and you only had a +7, then the "Nat 20" is just to me the vagaries of luck, because you skill literally can't help you succeed. The N20 makes someone with +7 succeed just as often as it makes someone with -7 succeed.
Eh there’s actually quite a few reasons to roll when you can’t succeed. The two that come to mind is when 1 person in the party can succeed but not everyone if you don’t allow a roll the first time then they won’t know it’s possible to roll at all. 2 when your rolling for how bad a failure it’s gonna be
I don't agree with either of those. :)
I mean you can explicitly say only x has the modifier to meet the dc but that’s immersion breaking
Immersion is a deeply subjective line.
I almost always tell players what they need to succeed, and if they cannot mathematically achieve it (which varies from system to system) then they don't attempt it.
I don’t explicitly know what I’m getting but I’m fairly certain I’m getting vaesen, cosmere rpg, and a few others
Does life not involve some degree of luck?
Yes, which why a dice is involved.
Also for the record nat 20’s do not auto suceeded in the official rules that’s homebrew
It's edition dependant.
Agree with Gneiss, rolling to see how bad a failure something is can be fun. I always tell my players before the roll, though. It in particular comes up with persuasion rolls, when they are being cheeky with an npc trying to get something out of them, I'll sometimes ask for a persuasion roll even if there is no way that npc would comply to see if they are at least charming enough to not antagonize them
That's a different thing.
It's not, really. Their goal is to get an outcome, I ask for a roll even though it's impossible for them to get the outcome
You're not rolling to see if you succeed at changing their mind. You're rolling to see if you succeed at not offending them.
From the players pov, they are rolling to succeed whatever they were trying to do, it's why I have to tell them they are not rolling to succeed on their intent
And that logic can be applied to other rolls as well if you want, I just recall it coming up more often in RP because my players were cheeky ass mfers
Trying to bust down this door? Roll atlethics even though it's actually impossible for you to bust it down to see if something really bad happens or at best something neutral happens
to your point earlier, yes, the roll is only interesting if there are different outcomes
and not if no matter what the result of the roll is the outcome is literally always the same
That's just a case of defining what success and failure are before the roll. The player cannot roll to succeed at the task they attempted, so you don't roll for that; instead they roll to see if they can fail with style or not.
Imprecise success conditions just muddy the waters.
but the player's goal is getting through the door, there's no number that's going to be a success in their eyes
sure, that's the success/failure of the roll, I don't think that's what the player cared for when they declared their action. I'm talking about the success/failure of the character
Right, and if the roll won't change the character's success then it doesn't need to happen. The success is what it is.
And I'm saying it can happen if the failure of the character can take the story in different directions depending on how the character fails
and you want to randomize it because rolling dice is fun
and it helps reinforce that being really good at certain skills matter even when you fail, you can mitigate the worse of it
Right, which is not what the roll is about. I'm not saying the character can't fail, but you don't roll to see if they fail.
You are rolling to see how they cope with failing. It's a different roll, one that has options for both success and failure.
"The Duke remains impassive and unmoved by your words, but you can give me a roll not to have gravely offended the Duchess while you're at it."
That's not a roll about persuading the Duke, it's a roll about not offending the Duchess. It might use the same skill, but the framing of what is being rolled for matters.
You are completely stripping player intent out of your thought process, which doesn't help
No? The player intent was to convince the Duke of something, which as we have established cannot be done.
That is covered in the first part of the response to the action.
If they don't care about offending the Duchess, they don't have to make the second roll and we can assume they did badly.
Okay I don’t think it’s reasonable that a highly skilled person (like +12 or something) fails 5% of the time at something
So I don’t like nat ones very much
For the same reason I don’t like nat twenties although they can be clutch
I mean, that's why I don't like d20 systems, yep...
Probability "lines" are not interesting.
Nat ones especially on combat actually punish you for advancing in martial classes
Im trying to think here but... how often would a nat 1 roll on an attack roll even hit if you ignore auto failure? 🤔
I think very few enemies have low enough AC at different tiers of play for that to really come up with any appreciable frequency ?
Im not saying that to say the rule thus makes sense, Im just thinking about it
So ability modifier+ proficiency +1(x) ( x is tier of play)
Assuming max level with a +3 magic weapon and 20 of the relevant ability, you'd have a +14 to hit something, meaning it would only apply to an enemy with an AC of 15 or lower
So level 5 a 7 hits pretty much misses everything that’s not a slime
I think it does maybe come up more often in higher tiers of play when there are minions
Minions in high tier, massive objects, oozes
Pretty much the big three of low ac
Also that one homebrew thing where you have to hit under the AC to hit a bunch of people design
Well, I never really played at lvl 20 so idk how much you'd be using AC 15< against lvl 20 players?
outside my wheelhouse
like, are lvl 20s fighting oozes?
You end up with a lot of ads
Yeah but you can have the wizard cast spells to get rid of those while the fighter goes after a big dude
do you scale the adds? Like instead of a bunch of crappy goblins defending the bbeg, it's an elite force with AC like 16 or something ?
Eh only if the play area is small for high level DnD that unlikely
My advice for level 20 dnd is 500x500 foot grid or more
Otherwise everything is locked down in the second round
legit questions btw, I've not DMed above lvl 10 because I dont really enjoy the kinds of stories at that tier of play
Depends there are certain low level enemies with affects that are just annoying enough that they matter. Often time you can swap the goblin for a higher cr version without honebreweinh
alright, so it's a large space and there are a bunch of weaker enemies. Would those enemies be like CR 1-5 enemies or stronger?
Like a big reason to include the little guys is to block movement and trigger con Dave’s
ugh, con Daves are the worse
Yeah but they are necessary at high level dnd if you let spellcasters do their thing everyone dies
oh, I was just memeing on the typo xD
A good example is even at 20th level this is still a threat
Oh lol
and they have AC 12, ok
yeah, so I guess the nat 1 rule would become more relevant in tier 4, maybe 3?
interesting
exactly at the tier of play where failing to hit a goblin would be the most stupid thing ever 
I am convinced, auto failing an attack on nat 1 makes no sense
It doesn’t make sense
Tier 4 monk should not be getting a crit fail every 4 turns
Halfling is a eh species but in crit fail games it’s the only martial option on non rogues lol
It not only doesn't make sense, the alternative makes the game way more fun
you can skip the attack roll altogether for these small enemies
that's really cool and badass
"I attack the goblin"
"Alright, roll damage"

I mean, that’s how it functionally is without the nat one rule
Nat twenties for crits are really fun though especially for paladins
I guess you'd have to roll the attack to see if you crit 🤔
althought depending how small the enemy is you don't even need to roll damage, you just 1 shot them 
We have just learned natural disasters are just gods reacting to deeze nuts jokes in our campaign
I’m playing rn it happened 5 times so far into 1 hour into the session
Today in GM discretionary choices, I made one character’s mother into a genocidal maniac after she abandoned him at the age of ten.
what lvl is the party? 🤔 and what are they fighting?
Gestalt level 16
I once again forgot there's a swear filter, hold on
yeah, like- I could see the argument for high-tier martials still missing on nat 1s since it's like "technically even for smaller enemies, there is a chance the enemy gets some blind stroke of luck and DOESN'T get immediately decapitated"
but I'll never be amenable to crit fumble tables, because yeah, high-tier martials shouldn't be at risk of breaking their weapon or other stuff like that every turn, that's just unfun
Rerolling 1s in attack rolls should start being a standard high level martial ability
Like critting on 19
I could go for that, yeah
Got vaesen in physical
Adventurer! This new DIE RPG Bundle presents DIE, the tabletop roleplaying game from Rowan, Rook, & Decard based on – rather, created in parallel with – the DIE Image Comics series (20 issues, 2018-21) by Kieron Gillen and Stephanie Hans. In DIE you play a group of flawed and desperate real-world adults (Personas) pulled back into a cursed r...
yesah it salmost filled out
oh wait this is missing Forgotten realms it would be filled out then
i was like what kind of twink hunk bear table is this
What is this?
A terrible animating energy suffuses me once more (I want to revive my Stormlight TTRPG where you ✨talk about your feelings✨)
D&D 5.5 Backgrounds by stat bonuses
Ahhh.
I recently got the old gods of appalachia RPG which uses the cypher system
It's weird, but not as disfamilar as some systems are.
Cypher isn't too bad, no. I have the whole set of genre books for it as my standby for "I want to run a thing with short notice".
finsihed my write up of what happened in my last session. Funniest moment is the characters having to run through the training area of all the wizards they know and being incredulous that any of them have beaten it. So we might do a one shot of the known wizards doing their sophmore exams just to prove it is in fact possible
Is start playing website a good place to find games? What if you want to do discord D and D? What's a good place to link up?
Observation: a lot of GM-less oneshot games are tragic or fatalistic. I wonder if that's just because that's what becomes popular or whether it's partly mechanical
What to even say this week...?
The party does an explore in a lift and finds: a "Dark Souls boss", the Backrooms, a party that's definitely happening they just can't see it, a room full of mannequins, and a music room.
They decide the mannequins are the best option and then have to blow them all up when they come to life.
They also find a definitely not haunted sewing room (don't worry about it), a perfectly ordinary kitchen (except for hte power that turns you into a monster and the window that looks out onto cow murder), and a sitting room with the man that asks for your deepest fear and then offers to make a trade to take it away.
The party, not quite understanding how trading usually works, make a bad deal and now the battlemage war veteran combat character with explosion issues (in that he causes them, and that's an issue for everyone else) can no longer remember the faces of his family and pets. And is a little angry about that.Then they meet a personification of violence whose gaze is literally knives (doesn't roll to attack, just rolls damage if they look at you).
It was fun. For me, and the players. But not the characters. :P
The party is definitely too high a level though, I think, to really get the best out of the Darkest House. There's so much that tries to happen that they just bounce with successful defence rolls consistently.
(The Darkest House works by converting characters from any system into a 1-10 rating, and the party has a 6, a 7, two 8s, and a 9... So they're quite powerful.)
My players fought 9 giant spiders at level 2 today. They then preceded to roll a bunch of encounter tables they absolutely decimated ( like single turn instant kill).
There is a charm to playing some of the adventures as written becuase they just end up being a bit less climactic
Like every combat is not tailored to their level.
I'm planning to start an online campaign (5e specifically) with some family soon, and I am wondering about online software that people recommend. I've heard a lot about Roll20, but I don't really want to pay and I don't know how good it is without a subscription. Are there other good softwares for online campaigns that don't require a subsciption to be useful?
Honestly roll20 is the best free software
But if your willing to spend a bit foundry is worlds better
Foundry is a one-off payment if you are capable of self-hosting, or a subscription otherwise.
And foundry isnt even that expensive
What do you mean by self-hosting?
Someone has to run a "server" for Foundry: which you can do on your own computer and have your players connect to it (self-hosting) or pay one of the handful of companies that provide that service for you (the Forge I think is the main one?).
Ah, I see. It shouldn't be too difficult for me to self-host, I think?
Generally as long as you have some technical knowledge, and can follow the guides, you'll be fine.
Sounds good, thanks. I'll look into it
I'll second Foundry, or third it or what have you
Its $50 up front, which is to me far preferable to a subscription
It also just in the moment to moment gameplay works so much better than other options
Its clean and crispy for players
Roll 20 if free foundry if you have time and are willing to spend a little
In agreement with others
How much time?
Not to much but I do think foundry does take a bit more time to prep with though is generally faster once set up
Also while foundry is good about it sometimes it does update or just self destruct occasionally. It’s rare but when it happens it’s annoying
The modules are also insanely good
It’s far more polished and intuitive than Roll20 too
That's very nice, since most of my players aren't super dedicated to the game I think
It’s also nice because only the DM needs to pay
Honestly what I do reccomend is split the price between the
players it’s so low in price if you do that there’s really no reason not to imo
That's likely what I'll do, yeah
Tabletop simulator if you want to also emulate the chaos of practical tabletop rather than immersionmaxxing the narrative
Shouting out Owlbear
Its very funny on dndn beyond that the voices for red and blue slaad respectively are marisha and matt
I may have gotten myself in over my head
I am now planning to run an Animon Story campaign involving two competing trios
So officially my players are immortal for one session becuase their characters have already done something in the future in a separate campaign so technically they can’t die
I have politely asked them not to Leroy Jenkins through the final boss tho
Only if you don't allow paradoxes...
Unfortunately I do but them failing creates a worse paradox that ends the story
No no. The paradox is them dying now, but still being around for whatever is happening in the other story. It's fine, the universe will cope. >_>
Yeah but then the bad guys turn back time
That is, presumably true, regardless of the paradox of two campaigns being out of sync?
You control the bad guys tho
Bad guys: we want to turn back time.
Good guys: die
What do you think the bad guys would do?
if they die and the bad guys turn back time aren't they no longer dead?
You can take time travel shenanigans in lots of directions
Dudeee me and some folks from my church are gonna start up a ttrpg in February
I'm hyped
I've never played anything longer than a one-off
Which setting you gonna do and which version
Like is it dnd 5e
Or something else
Nah it's not gonna be dnd
Our GM has ran quite a few different games, he hasn't decided which one he wants do this time
Ngl these two features on the new magic stealer are really elegant
empower sneak attack working on allies makes it work in any campaign as long as you have a full caster but it works best in a high magic campaign as an anti magic specialist
just realized that for Animon Story, RAW, reaching a new level takes 3-4 sessions and reaching your first evolution can take up to 10
I have maybe 12 sessions before the end of the school year. gonna make them level up every 2 sessions instead
Correct channel now:
My brother when he can't cast Heat Metal
We haven't played this campaign much yet, but so far his character's main contributions have been Heat Metal nonsense and using an alchemy jug to make mayonaisse
I'm sure the mayo will be plot relevant
Oh I had a funny interaction two weeks ago. Two weeks ago I was playing my pompous character and asking a npc if she wanted to eat lunch with him, so what I was trying to ask is "Would you like to attend with us to lunch?" but I accidentally said "Would you like to attend us at lunch?". 🤦♂️
It was such an in character freudian slip.
https://www.youtube.com/live/dPW8P3a_1kw as a huge high rollers fan I am so hype for this
Altheya: The Dragon Empire is coming to Kickstarter! Learn more with Mark, creator of Altheya and Sam and Kay from Roll and Play Press!Register your interest...
Had my second dnd session with my irl friends today. I've realised I'm definitely not playing my class/alignment, but I think I can make it work. I think we're slowly getting the hang of the game, and more people are starting to get to do stuff
this your first time playing?
"i would like to teach the mushroom how to have hands"- lines from dnd today
Basically, yeah
I've played a few very short sessions before, a few people in the group have played other editions, but this is all of our first proper 5e game
exciting!
Yess
Had my first session today with a slightly different irl group, playing 1st edition I believe?
It's interesting to see where the mechanics are similar and different
First Edition? 👀
In other news, I think my 5e group may be gaining a new player who may be our first evil player character. Im sure our few poor, long-suffering lawful good characters will love that 
I think that's what it was? Our dm arranged most of it, I think that's what he said
Playing two sessions of D&D 5e for, as I understand it, your first TTRPG, then jumping into 1e is… it must make a fascinating case study, if you were a test subject
Do you know what your race and class were?
Yeah that's basically been the experience 😅
Though I've had my hands on 5e rulebooks for a few years, so I'm not 100% new
If it was 1e, then it would have just been class, no? Elf was a class.
Elf magic-user, I believe
Ah maybe not 1e then
One of the early ones though, I think
Mmm, I can't remember exactly when it changed between D&D and AD&D, and the numbering gets all complicated for the first couple of editions.
I think the biggest difference I've picked up on so far (aside from how some of the numbers are calculated) is that the older edition seems to have far more limitations in character creation, and a lot more encouragement built in to build certain ways
Looking through the Wikipedia article, it seems like Magic-User was used exclusively in, um, pre-2e
No, let's see
It's original D&D, then Advanced Dungeons & Dragons, then Dungeons & Dragons Basic Set, then D&D 2nd Edition
Riiight xD
As I said. It got complicated. :-P
I'm definitely going off memory. It definitely wasn't 5e, and the resources looked on the older side, but I don't know for sure which edition
It was interesting, it seems to have a lot more like... buffs and debuffs to encourage certain setups
I miss dnd
Not today, Mimic.
we are fighting a spider monster named a Retriever
i love B10b
TAVERS: The Meow Wolf Roleplaying Game
https://www.kickstarter.com/projects/exaltedfuneral/tavers-the-meow-wolf-roleplaying-game
the urge to make this my Gnoll token is strong even if i now none of my players have played Fe8
Tomorrow I'm hosting a one-shot I've been looking forward to running for a while. The players get hired by a merchant who wants to take out a hit job on a rival, and they will have to deal with:
A low-quality copper golem
A drider weaver who's making faulty textiles on purpose because his boss scammed him into signing the contract for the job
A Clay (Tablet) Golem that deals psychic damage by dissing the players
Before it's finally time to take vengeance on the Efreet, Ea-Nasir himself.
I just had to summarize the events of a 2 year campaign in text since we had a break and the players wanted a detailed summary of everything that happened. It took so long
Ea Nasir table went well, though we went a little overtime because people understandably didn't want to buy his discounted healing potions so he kept them all for himself and kept healing with them
Even as the players started going down they refused to buy greater healing potions for 5gp each
Sure they had expired an had a DC10 Con save to get poisoned but considering they'd deny Ea-Nasir the ability to heal it would've been worth it
My bottom shelf dnd collection
Sounds like a fun time lol
I'm reading through Fabula Ultima to potentially GM it. I'm trying to classify all the classes on the STR/INT/DEX triangle (or in this case, a square I guess). It seems to work reasonably well so far. I hope this will make sense for visualizing adjacent classes.
What’s y’all’s collection like?
Aight I'm coming up with my D&D campaign idea for my friends
It starts in a port city, the pc's work for a shipment company as security
Another company arrives with bigger ships and more manpower
I'm thinking of making it so this port city exports some raw materials with magical properties that this rival company wants, now I need some ideas on how to make this flow
Maybe the magical resources cause sickness or something, and the pc's will have to go on a journey to find where this all leads to and to find a cure for the city
I forgot to prep before may but I still got time before my niece and her bf drop down
(I’m having my third attempt as a new dm to run heroes of the borderlands)
I recommend the karteuffel kartell, a tiefling cartel that ships magical potatoes
Any german speakers in your party will have reactions I'm sure
You can take inspiration from the historical introduction of potatoes as a wonder food from the Americas but make them magical
The famous “put the potatoes on a field, guard it but instruct the guards to do a bad job so people think they are high status and steal them” story
(Assigned to Frederick the great, likely true but exaggerated through retellings, since it seemingly also happened in like 3 other places which is always a bad sign for something having actually happened)
Very eager for tommorow. My table did a brief break to play other games but we finally return to our long running game. Left off on a big cliffhanger where one of my players is about to loss his warlock powers and make the entire party enemies of he state.
I’m still waiting for Facebook comments recruiting me to an LGs game of DnD or other ttrpg
(since my brother has Facebook and I don’t he posted my thing)
Oooo warlock losing their powers is big
It’s something I both want to toy with as an idea and am actually terrified of happening 😅
My table prevented their cleric from serving their deity in direct contradiction of the cleric's explicit promises. By way of knocking her out and stuffing her in a bag of holding then gallivanting off to a different plane of existence.
Said deity, the Raven Queen, is understandably upset
As was the party when they learned that their cleric couldn't cleric as a consequence of their actions.
what the hell did they expect lmao
if i were that cleric, i'd leave the party (in character)
most nervous ive been to dm a session in 10 years lets go
It’s table dependent but “the player know can’t play their class” is always super punishing and tbh I think it’s almost always super unsatisfying
I mean, i think its fine as long as the players agree to it
What prompted all of this?
Yeah this is my deal, I would be sitting down privately with the cleric player and talking to them about this
Summary: Player expended 30 days worth of Spell Slots in a single fight to kill their Winter Fey Counterpart who negotiated a genocide of all Summer Fey kind. He did 923 damage in one shot. The process servered his connection to the fey, but he has enough power from the smite that he can still operate for 24 hours. He is now no longer able to regain spell slots and is slowly losing warlock features every hour. Party then had to fight every NPC at the diplomatic meeting. These are the strongest characters in this part of the setting
they managed to convince one of them ( the magical advisor) to help them escape becuase they had been chill with them and he doesn't need the job anymore. Ive been keeping a running approval meter for a couple of the major NPC's in case this happened and hes the only one that they befriended enough to switch sides
the people attacking them are mostly good people tho they just commited an act of treason and assasination in the Princes palace which tends to provoke the police on you.
Hopefull they survive the combat is tough one guys already died twice
he took 115*3 damage in one hit at level 5
Raven Queen wanted them to kill some vampires at a Castle that was on the way to their new distraction (they abandoned the main plot to go see a tree) and they decided they didn't want to go fight the Vampire so hard they kidnapped their own cleric to prevent plot from happening.
Yeah the player is my gf and she got to switch from war cleric to battle master fighter
Then last session, as they finally arrived at the tree and I was prepped to start a new plot there, they changed their mind and are now backtracking to the Vampire castle.
Idk about yall, but if a hot lady called the Raven Queen told me to do something I’m gonna do it
The Raven Queen even gave the party a blessing to hide the party from the threats in the Shadowfell, then they decided to betray her.
they abandoned the main plot to go see a tree
ah, yes, peak player behavior
Me fr
Once upon a time they were trying avert a war. They were pretty successful and escorted a diplomat to the Marquis for negotiations to defuse tensions... then they decided "Hey there's a big tree on this map, let's go look at it he wouldn't have put it on the map it if wasn't important" and then decided that the fastest way to visit the tree was to take a shortcut through the shadowfell.
Oh except for one player who in the process of fighting Nilbog managed to banish himself to the Feywild so he's now playing his son instead. Common Nilbog W.
Out of the Abyss really is how many NPC's do you want? Answer: Yes
Welp time for my second game where my ambition is to have one of my players die of embarasment and social awkward ness
That would be the funniest monster to put in a dnd campaign
It’s got a stand. It is meant for you to do that
My players have decided to infiltrate a civil rights organiztion to steal all their cash
Even. Better
I miss playing dnd
I need to make a cleric (dnd) for tomorrow and idk what personality to give him. Any ideas? I've had the thought of making him dumbly trustworthy but nothing past that, and even that it was just a vague idea cause I'm coming up kinda blank
Keeps doing things and insisting that he's not trying to convert people
Like healing allies but assuring them that it's totally not because he wants them to join his religion
Hmmm, I've seen that too many times
A cleric who claims to be a priest of a different god in every village they visit. It’s probably not a profit-making scam, since they don’t take payment or solicit donations unless doing so would be in character for whatever priesthood they’re impersonating this week, but they’re clearly up to something.
https://prokopetz.tumblr.com/post/640051082600611840
I like this one
Lol, that's interesting
But what are they up to 
I need to understand why tf they'd do that to rp it
Study on the lived experience of each religion
Alt cover aquired
have every 2024 source book+plaer supllement alt cover rn
Had my second session with my early-edition dnd group today. We finished off our first dungeon and got going on the next plot thread. Our party has become extremely paranoid about opening any doors, thanks to a trapped room we ran into earlier
Have they bought a chicken yet?
...not yet, no
They will or some other cannary for their coal mine they always do in early editions
I want my campaign to end on a classic fight with a Lich but I don't know if my players will play long enough to reach such levels, so I'm thinking of pivoting to something simpler
a giant ape
You should give the giant ape access to one singular spell, with no reason as to why. Just let him throw out one singular forcecage just for the lols.
You know that's actually a really good plan
I can tweak this giant ape to make him a worthy final boss
https://www.kickstarter.com/projects/rollandplaypress/high-rollers-altheya-the-dragon-empire
So happy for the High Rollers crew, absolutely insane that the first day of their kickstarter did so well!
Was invited a Stormlight rpg group and this is what the discord is named
Fitting considering it's about mentally ill glow-in-the-dark people who weaponize therapy
It’s official I have all the 2024 alt covers again
Welp time to practice an Italian accent to play a slime named gabagool
Players just ended up in the combat of their lives and one player just dipped off leaving the rest to almost die. They got over 1500 feet away while the rest of the party was fighting for their lives.
Thoughts
6th level spell btw
My group is starting a new campaign that is horror themed and three of us (!!!) are having the evil rich psychic vampire chancellor as a dad
Sibling time
I’m playing the eldest child who is illegitimate, another friend is playing the spoiled lazy brat heir and I’m not sure about the third but I think they’re playing a ghost of our dead sibling
The other two in the group have created a pair with a seperate but “intense bond” so everyone knows everyone before hand this time
You’ve heard of dnd to make a found family now let’s do dnd nuclear family therapy
VtM?
No the pathfinder module Blood Lords
Smh pathfinder
It's an interesting idea, and pretty unique having a spell where the effectiveness builds up over the first three hours then declines again afterwards. Tracking the hours could be a little annoying, unless you're already doing so or happy to just say a number when it's relevant.
Does the final insect in the jar last until the end of the 24-hour duration? And if so, does the health and damage stop increasing?
Damage output may be a little high at peak effectiveness compared to other summons spells, but I didn't go through looking at all of them in detail.
Does anyone have an initiative tracker they like to use?
The Duration is inteneded to exceed the scaling becuase I wanted you to actually have a chance to use a maxed out insect. I made the insects as the timer yes so health and damage stops increasing after there is only one. Damage is kinda hard to balance in this case. I def need to work around the numbers but I do think its balanced around not being able to predict when you will release other than the big one which is a slightly stronger version of the summon Demon spell
summon fiend soryy
Honestly I can probably buff the final one alot
Im actually think what I might do is have the attacks start at 1 Damage and then do 2.5 per hour. Then when one remains It doubles its damage dice.
I cannot believe it took me so long to hear about Blades 68
I've heard of it but dunno what it is
Supplement to Blades in the Dark that flashes forward 100 years in world and has a 60s vibe
That sounds fantastic
I need a rec
It looks fantastic and the art rocks
You ever wanted to play a fantasy coded Connery era James Bond game now's your chance 
The Hound art is very uh Pedro Pascal
Adding an 8th class and making it a robot is very cool
Oh I guess there are other supplements I don't know about lol
Not supplement either
From my hard copy of the original book
Hull Vampire and Ghost are all in the back of the book as sort of optional nonstandard classes
Oh I see I just never read that far lol
Yeah this looks rad, easy back for me
There are new playbooks however
Some Control vibes here even
We should make a control one shot of this system
Some like Old Aperture Science going on too
Oh portal one shot!
Gods, the artstyle is on point 
It so is
The whole keystone art piece is this, so you can see it is still related to Blades in the Dark
Some places they have it as "Blades 68" and others they have it as "Blades in 68". I think they've settled on the former but the latter does allude to the fact that "daylight is back, baby" according to the rulebook, so the eponymous Blades are no longer necessarily "in the Dark"
Don't want to copy paste the whole book here but this seems worth sharing as vibes text:
"A shining symbol of the promise of the future is the B.L.U.E. Array, an experimental apparatus that “tunes” Doskvol’s Bubble like a plasmovision set, providing several hours of blue skies and genuine daylight every day (along with a few hours of psychedelic colors in the sky, as the device powers up or down).
This is better than the giant glorified lightbulb that blazes over the Imperial City; this is the real deal, a real blue sky, a real sun. How it works is a matter of some conjecture. Is it focusing the shards of the sun like a magnifying glass, or is it projecting a perfect simulacrum, or is it opening a window to another place, or even another time?
These are questions for eggheads. What matters is that daylight is back, baby, and cashed-up tourists are flocking to Doskvol to soak up the rays."
Hulls do appear to be a default playbook in 68
The claimed touchstones are James Bond, The Man From UNCLE, The Operative: No One Lives, The Prisoner, The Italian Job (the original), Get Carter, Ocean's Eleven (both), Le Samouraï, 1984, Soylent Green, Logan's Run, and THX 1138
Oh plus all this 
On a cursory overview, they do seem to have made some improvements to the playbooks
The Leech, for example, was a weird combination of doctor/alchemist and sparkwright, and this is reflected in the advancement options which want you to do one or the other but rarely both, as that's way more advancement than you're likely to get access to. Blades 68 has made this natural divide, sticking the alchemy onto the Radical and the sparkwright onto the Intellectual
Paranormalist at first glance also appears to have a clearer vision than Whisper ever did
They got rid of Smugglers though. Not surprised, Harper always said they were the least played gang type
They look kind of rolled into Dealers (Hawkers from base BitD)
Oh no never mind, they're "Racers" now
I assumed that was supposed to be like
Racers
Cult is now "Utopians" which is an interesting angle as it specifically calls out that there are forgotten dark gods that might be preying on this kind of mentality
They've replaced "traumas" with "deadlocks" lmao
This does occupy some similar space to Deadlock
Unlike trauma, it does specifically say that deadlocks can be "resolved", so your character isn't just on a timer until you accumulate enough traumas and the character is retired
This keys and deadlocks system seems pretty cool actually
He's finally admitted that players want to plan
68 gets rid of what I think is Blades' worst mechanic
As part of the Aftermath stage in Blades, you just roll to get screwed over, and the only thing you're rolling for is how badly
Entanglements, had to go look it up
Instead, if the party is dodging Heat as a mechanic altogether, the DM can assign you a Javert to put some more pressure on
A Hank Schrader, if you will
I've always understood the need for Entanglements especially for groups that successfully do not generate a lot of Heat, and while I think this is a less elegant solution, Entanglements suck
Across the board 68 seems just a smidge less punishing. I'd have to dive into the Harm rules more but it looks like they're more forgiving than the BitD base ruleset
lmao chose the worst way to hedge that I guess
[Language] Official player advice
We're no longer hunting Dishonored demon whales for their blood, we're now running the dead through a reactor and using their soul/ghost to generate electroplasm
This has some really interesting worldbuilding in it. It feels like knocking on the ideas of lower-case c cyberpunk from the urban fantasy direction, and may end up being a bit of a peek into the future of Mistborn, especially era 3
"AI exists and it is actual demons stapled to machines" is a sick idea
Spirit Wardens have transitioned into Reality Wardens. Reality seems less stable in this version of Doskvol, and they have a bit of a Netwatchy vibe but also do the "somebody died, we'll take care of it" thing from base BitD
ive never seen this and its totally my jam
oh my god
Just need to get my group to remember that they liked played Blades that one time
yeah i backed. to my shelf of games ill never play because my groups all love epic fantasy too much (and im bad a GM-ing)
IMO Blades is a great game to cut your teeth on
For a long time (and perhaps again here with 68) it was my go-to oneshot game as well
The "trouble engine" brings a lot of structure for a new GM to latch onto and the game gives a lot of narrative agency to the players, taking a good amount of the burden off the GM's shoulders
i just know that one of my friends would want to play a Hull that has K2-SO vibes
A handful of the suggested Hull names seemed pretty Star Wars droid for sure
Echo-5, Unit 9-K, Dot, Labor Frame 6, Hull No. 517, Series 4-A "Courier", Voidwork Loader C, Object 12, THOUGHTFORM-3, and Project: DAISY are the suggested Hull designations
Just play Triangle Agency. It's "Totally Not Control, Honest Guv"™ the RPG.
My pathfinder group server has a quotes channel for when someone says funny nonsense in or out of character and this was just posted in it
This is how my lancer group does session recaps (swearing)
Those alpacas structured me twice 😭
How????
We were down a player and she messed up the rebalancing. I essentially made the really bad choice of trying to face tank these alpacas while the rest of the team did the objective.
Turns out this was a very bad choice. The alpacas turned out to be uniquely good at countering me. Resistant to all my damage and with Shredding spit
She ended up offering me Power At A Cost to cause 4/5 of them to flee so I didn’t get structured more
They were very mean alpacas
Alpacas and llamas and other camelids are famously tetchy animals
This is the best way to recap a session lol
I see that you have a grudge against Aces
Wouldn’t you?
FragSig…
My players: we haven't murdered any of the kings men surely this will be alright
Me: We cut to name of their favorite NPC actively murdering hundreds of their soldiers
I predict that the next session will basically be this: https://www.instagram.com/reel/DVIViRjDUiR/
Pathfinder game had a meow interruption of 10 + 1 bad meow pun
The pub was immediately followed by the ragdoll’s mrow
Our group’s fuzzy mascot
I hate my players
What even am I looking at? 😂
One of my players learned how to set up a anchor in a measurement and they were not emotionally mature enough for it ( they are all legally adults)
When my legally adult players discovered that functionality, they started coordinating to draw phalic shapes on the battlemat
Because drawing phalic shapes on the region and world maps using the regular draw tools apparently wasn't enough for them
if i moved my mouse 5 cm over you would have seen one but i didn't want to post that here

My DM almost TPK’d my party last night with a bunch of mooks with 9HP and a not very powerful and very squishy Druid.
Sometimes the dice really want to tell a story
Do wanna play triangle agency since I played control and Alan wake 2 last month and want to play a ttrpg before may
It does look interesting...
The art is so good in the books
i have a GM who goes deep into tying the sessions into local history/folklore and its great
I wish I can play a ttrpg but too bad I don’t have Facebook and the LGs 20 minutes away from me is a tcg only store until they build the new location
Oh that's pretty interesting/cute
I would love that
Only two books this year that’s odd
What do they mean by partnered content
Like where is the pugalist class comming from and is it like an offical class now?
Maybe other companies/creatores wanting to make dnd content for the game
Also how does pugalist class differ from monk
Dnd beyond universes beyond
Oh god
No it’s not universes beyond. It’s releasing 3rd party books on dnd beyond
So Taldorei teborn, kobald press, etc
Basically first party support for homebrew
So partnered content
Yes.
Alr. I do wanna play a space game of dnd
https://youtu.be/7ZZEGGHWN54?si=4miCetPHp0NpE-Ge
luckily there’s a new kickstarter coming in may from the legends of avantris channel about space
Neon Odyssey, a 1,400+ page Space Opera trilogy for D&D 5E, is coming to Kickstarter this May. Become a VIP to unlock free Neon Nights Dice and other exclusive rewards at https://avantr.is/neon-rpg-yt
"Among the Stars" by @MaxCruiseMusic featuring @olliewride and @NikkiFlores
Art by Wild Blue Studios
Animation by Brazen Animation and geologiq
...
Think old timer British boxer it’s just someone’s pet project basically
I want to get this soon
I’m fairly certain this was just someone on the team ( most likely on the dnd beyond side that wanted the change
5.24 would have been better he perfect mix tho
Like I think they were correct to say this isn’t a .5 nor a new addition
TAVERS: The Meow Wolf Roleplaying Game
https://www.kickstarter.com/projects/exaltedfuneral/tavers-the-meow-wolf-roleplaying-game
It launched
This looks so cute, Chaos found it https://www.backerkit.com/c/projects/acheron-games/pumpkin-spice-a-magically-cozy-rpg?ref=bk-social-project
Do it
do it
Sniped
play it with your gf or something
I have done it fear not
My friend organized a Stonewalkers campaign and his wife is playing
She set her Discord profile name for the server to “#1 elend venture hater”
She called him a pre formative male. Which is…. not wrong
dnd quote of the day "why do all your characters fake death to get out of awkward social situations is there something you want to tell us"
Uhhh i want to start designing a new setting but its supper hard to find time while running a homebrew world and a module every week
Three days left on the Backerkit for Blades 68
My group started a new campaign where everyone is undead and two players teamed up
One is a low ranking ghoul priestess of the goddess of I death and the other is her dimwitted professional kiss ass skeleton attendant, who talks Gilbert Godfried
For #1404497733108236318 enjoyers.
https://bsky.app/profile/rowanrookanddecard.bsky.social/post/3mgurqheyi72f
🚀 NEW GAME ANNOUNCEMENT!🚀
We're absolutely over the bloody moon to be making the Children of Time RPG!
Mina, Grant and Elaine have been sequestered away with author Adrian Tchaikovsky, building a new Ark to take you to the far reaches of space.
But what (or who) is waiting for you out there?
Welp time to find out if one of my players characters dies
I mostly want to see this to know how Mina is updating the Legacy RPG
Has the “book series to TTRPG pipeline” always been this prevalent or is this a recent thing?
Children of Time, Jade City, DCC, Cosmere all in a pretty short time frame I feel
Adrian's been saying for years he wants to make an RPG of his works.
I mean it makes sense for sure knowing a bit about his history with TTRPGs
Also children of ruin all || Playing as a these of we or space octopus sounds quite… interesting. If it’s supported lol ||
We’re going on an adventure
Soooooooo what’s the Magnus Archive Character Creation/Sheet even look like?
@gritty crane
A bit like this: https://www.montecookgames.com/store/product/the-magnus-archives-character-portfolio/
(There's a free download option for the character sheet.)
This would be correct^^^
I haven’t actually filled mine out yet, I more or less just have notes for when I do fill it out.
-# hopefully later tonight 😅
chuckles
players be players
This is why I do char gen as part of Session 0. :P
-# It also stops people going off on concept tangents without taking the premise and group into account...
The rest of my group was doing character gen for Session 0, but I was working overtime that night, so I couldn’t be there. Im the only person in our group who has played this system thought, so my GM trusted me to build on my own. She sent me premises and concepts as they did which is partly why I haven’t actually made the sheet yet, I’m still trying to make sure I understand what the general idea of our GM’s game will be 😅
It doesn’t help that we’re playing a Magnus Archives game without the Magnus Institute. In America. At a tourist trap in Nevada.
-# it’s giving more Gravity Falls, than Magnus Archives lol
-# This is not me complaining
The general notes are what you sent to the artist, right?
Then if you don’t mind, could you walk me through the TMARPG character creation process and the options you’re considering?
That’s what I sent the artist, yeah. As well as my GM.
So, the main setup for the Cypher System (the game set that the Magnus Archives is using) is instead of “Race/Class/Background” like D&D, you have “A (Adjective) (Noun) that (Verb)s.”
So your noun is what you are, your adjective is like your personality, and your verb is what you do. For example Carmen is a (Adj undecided) Elocutionist that Works the Back Alleys.
An Elocutionist is essentially TheTalker™ Carmen is an ER Nurse and this “noun” offers intelligence buffs. And in the Cypher System, that also means charisma skills. So Carmen is very good at putting people at ease, as well as aiding them medically.
Someone who Works the Back Alleys is typically a criminal of some kind. As you know, Carmen isn’t really a “criminal” she just helps them via back alley doctor visits. So she’s used to “working the back alleys” meaning she has street smarts and the know how to act like a criminal might. Lock picking, casing a building, etc.
All of these attributes then offer you a pool of talents, abilities, and expertises that relate to your character choices. So as you level up, you pick and choose new features from the lists of your Noun/Adj/Verb.
Elocutionist is a word I haven’t heard in two years when I was playing a halfling bard who was essentially a priest with no God
Ironically having a crisis of faith
So Carmen is a lot like Night Nurse from Marvel Comics
What options are you juggling as far as adjectives go?
I don’t know who Night Nurse is, but I will trust your judgement.
She stitches up daredevil and friends on the down low
Oh! Then yes, I do know her! And yes, Carmen and her would get along!
The one I think I’m gonna go with is “Caring”, which gives an Int boost and skills in healing. Which is really just what I want. There are many other fun options, but this one is pretty much just exactly what I want, so I think that’s where I’m headed. I
It’s or less just want to be sure. 😅
I think the main difference is that Carmen doesn’t stitch up Daredevil, but gang members and other individuals that Daredevil would likely pummel lol
👀
You running with a bunch of criminals?
Correct!
Carmen is the kind of person to see all people as people, regardless of morality or health insurance. So if there are criminals who are needing access to triage and ER, but can’t get to said healthcare, Carmen is their girl.
She’s like a sunflower who hangs out around venus fly traps.
Truly egalitarian
So are they the tourist trap or are they conned by the tourist trap? Or mix of both like a Soos situation
Carmen is the tourist trap, unfortunately. The idea is that there is a ghost town in the Middle-Of-Nowhere, Nevada, and a tourist trap (something, something Mystery Shack) runs tours there. The fun part is that there is actual spooky stuff happening there. Through one way or another that my backstory will soon explain, Carmen is indebted to the people who run this tourist trap, and she is now trying to repay them.
So she ends up working with them, and thus, the campaign can occur.
Debt. The classic rpg motivation
I’m thinking that - since it’s Carmen - the debt will be more emotional than it will be monetary.
Oof
That sounds more tenable considering her Caring nature
I need to actually sit down and write it all out, but I’m feeling it’s a “someone from the tourist trap is dead because of my actions (or because they sacrificed themself in my stead), and now I have to do everything in my power to make up for that lost life, even though that is something one can never truly repay”
And boom character arc
Agreed
Like it could as dramatic as a medical error or miscalculation to something as simple as, unaware of the actual dangers about, person A died in the process of helping you avoid your fear
This is also a Magnus Archives game, so I need to include something spooky. So I’ll likely binge listen to a bunch of the podcast for inspo, then add that in.
I really like the idea of involving all parts of the backstory, so a little bit of medical emergency that gets complicated by CriminalElements™, which is them further escalated by TheHorror™, which then results in death.
Ooooooo valid points