#Tabletop RPGs
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also i am amused at the realization that i said to both DMs "yeah my character has no information whatsoever about their bio dad, have fun with that"
I think he feels weird about it! on merits of how pissed and hurt he is with Selûne, but also with Kavatina and how SHE squares with this in the relationship web...
Resh has a great dad that she has always known she shares no blood with, and Meijin got an abusive father figure instead for his mentor, oops
Im sure nothing important is going on there!
Kavatina occupies this space where she is simultaneously twin sister ("born" at the same time! same source!), theoretically going to become mother (supposing she ascends) and in that vein, schrodinger's goddess, friend but he doesn't remember any of it, rival (part of the Shining Six, blech!), and just stranger (he doesn't really... know her...... even if he wishes otherwise). and he feels just about everything he could possibly feel towards her
the TTRPG club I'm trying to set up now has ten prospective members
oh no
so that's two groups of five for sure, either two sessions a week or, with the help of another adult, one session split apart
lmao oof
we are five minutes into the gameplay
and just after we joked about making a drinking game and "social justice lecture" and "tragic backstory callout" as options for doing shots
mmm I like all the Mignola-esque art 👀
yo what
I still see Kris' post here. 😖
Discord. jazz hands
So I looked at this some more (it got funded in 18min lmao)
Judging by the new moves sheet they included, it looks like the intention is to
- add more structure to the play pattern in terms of who gets to do what and when, and
- expand support for players to act in ways that oppose each other, to include pvp
- is a lot more important to me because I've found consistently that PbtA tends to naturally reward big, talkative personalities
Designating moves as "highly interruptable" and requiring players to announce that they're making such moves gives other players a heads up that if they want to take the spotlight, they have a window to do so in a way the game explicitly allows for, which I think is broadly good. I hope there's more in there like that
This is very funny. It puts the onus on the player to jump in before dice are rolled to make clear they want a coordinated/simultaneous action, rather than allowing a player to see a success and attempt to retcon in a piggyback
(Having rules that explicitly say "hey players, it is your responsibility to speak up" is an unalloyed good. When left to the GM/MC/spacemaster/whatever, I find PbtA games tend to devolve into a soft-initiative and that is something I've always wanted a better solution for)
There are in fact a small handful of instances where the rules say "if you broke the order of operations and dice were involved you have to re-roll"
I told my players of their habit of randomly going to the underdark whenever they're confused by the political situation. They responded by going to the Shadowfell instead. They're evolving...
elves with a gloomy aestetic are just dnd players emotional support animals when their heads hurt from trying to think about things that aren't beating monsters to a pulp
Luke Cutforth, Corry Will and Hannah Crosbie discuss a fantastical fable.
LATERAL is a comedy panel game podcast about weird questions with wonderful answers, hosted by Tom Scott. For business enquiries, contestant appearances or question submissions, visit https://www.lateralcast.com
FULL EPISODE: https://www.lateralcast.com/episodes/146
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local elf voted sexiest party crasher in exandria. ||aka: processing my dnd finale emotions by playing dress up in an mmo, more news at nine. meijin's scary handler aravall almost killed us all, so i needed to do a photoshoot for him in his honor. 🙏 ||
Spirit Island is really fun
Been playing it recently and it's so neat when everything falls into place
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I am getting deeply concerned my players are too trusting of their obviously mess up npc they adopted and are going to end up letting him destroy their home
Sometimes homes gotta be destroyed before ppl can learn
I am not being subtle I just had him exit a dream where each player got to confront their lingering insecurities and they didn’t see his but they do know he left his covered to toe in blood and where like eh that seems fine we should trust him with the well of power threatening to destroy our homes
What’s wrong with bathing in blood?
Its a canon event. My players once adopted a very unintelligent kobold (after killing the rest of his team) and then sent him to infiltrate the main hideout... he spilled everything the moment the guards asked how he'd been... (and thus combat began)
Agreed I think the Canon events like this sometimes just need to happen so then the players can deal with the aftermath
Very like end of act 2 of a movie kinda thing
They get double crossed by someone they trust then spend the begenning of act 3 climbing back from despair and planning revenge
yeah the issue here is the end result of this choice is their death. so uh no aftermath for them to deal with
ohhhh snap
He had a heart attack in the middle of the night and is dead. Oopsie
Discovered last night that half our party are actually children. We have 8 players, one is an old man wizard who apparently was summoned from the dirt fully formed about 3 years ago, one is an manufactured personality in a body who only woke up a few years ago and is slowly remembering who they actually are, one is a robot who was only built six years ago and another is a 12 year old cat (not a tabaxi, explicitly a talking housecat)
The other half of the party are a 200 year old elf, a 40 year old professional dungeoneer, an 18 year old fire... Cleric? I actually don't know what class she is but uses magic and a kenku who we haven't asked the age of yet but I have a worried feeling is going to also turn out to be a child
Aaaand yep apparently the kenku is like 12/13
My and the bloody elf are on the only actual adults in the whole group
So your party is actually a school field trip, I see. Which one of you is the teacher, and which is the harassed parent that got talked into helping out?
My character, Thorn, is definitely the grumpy parent being dragged along (he's got two kids at home and adventuring is the only things he's good at so he goes off and adventures rather than staying home and raising his kids. He's very grumpy about the hand he's been dealt in life). Heian, the elf, is definitely the teacher (he's our healer and a pacifist)
Also, 3/8 are royalty (the elf is a prince and the fire cleric and the alternate personality person are both princesses)
The cat might be as well?
But yeah, upon finding this out, Thorn was just like "I just like going into holes in the ground and getting gold, how did I end up surrounded by royalty"
Royalty is also attracted to gold. They're like lesser dragons.
12 is actually really old for a cat
Very true 
Some of them might be literal dragons.
Which cover looks better in yall's opinion
left
Same
The betrayal 😭
Is it a betrayal if Grik (i think that was his name) did not know he was doing anything wrong?
Reminds me of a time the party gave the cursed magical dagger which compels people to use it in a ritual to summon a dark god to the kobold they adopted
. He instantly failed his wisdom save, and so they immediately snatched it back
Though that was a fun magical item to make them deal with in general, as it was a constant game of almost pvp as they kept taking turns seeing if they could resist it
In my head his name is Greg 😅. But I know that’s not correct.
One of my favorite moments in our game with Matt is that Meijin got an evil rapier that tries to convince anyone who wields it to distrust and eventually betray everyone around them and Meijin, a certified paranoid wreck already, went "of course I don't trust any of these people around me, here's my itemized list, updated every 10 minutes, of all the ways my party members could potentially be a threat to me" and the sword went "Oh. Okay then. Nice."
He does spend most of his time with her why things aren't bad enough yet to cut and run on their own and kill everyone around them to get out 😬
When the DM has an angel and a devil on either shoulder, one carefully crafting a redemption pathway for the PC to potentially follow, the other throwing in a sentient weapon that vibes with the PCs worse impulses.
(not saying which is which 😉 )
Do I want the party to overcome their pasts and become a found family, or tear each other apart, who is to say....
Tear eachother apart and then come back together 
fascinating
(For legal purposes that is a joke)
I'm watching....! 👀
You know, I think Meijin not murdering Adea for how much she was betraying him to his very scary enemies behind his back when he found out was a really good sign of his character growth 🙏
Is that a success or a failure for the DM? Who is to say?
Ive only done sentient magical items twice in my games. The 2nd one was way more interesting and I really liked where that went. I should screw around more with sentient magic items, they are fun (though Im not GMing anything right now 😩 )
The main DM downside I find is it’s one more “permanent” NPC who is always with the party to track
I personally prefer the permanent npcs when gming tbh, makes it easier for me to flesh them out a bit more
Y'all I just rolled the following 4 rolls: 1, 20, 1, 1.
I guess if I come across combat I'll either die on the spot (without being attacked) or become god.
Nah, my players have the d20 with the 20 on it and I have the one with the 1 on it
Untrue 2 also exists if you can reroll 1’s
I'm tempted to give my super lucky player who rolls more nat 20s than not a die where the 2 on the 20 is missing
Last night my DM discovered the power of putting obstacles in front of players
It's shocking that this guy has been DMing for years and years and I gave him the idea weeks ago of putting the entrance to a dungeon a little out of reach by convential means and so he put it 200ft down a 600ft cliff and had an absolute blast DMing our crazy solutions (we polymorphed our warforged player into a giant eagle, cue lots of transformer jokes, and he did strength saving throws to carry us down two at a time) and this DM, who has a terrible habit of just putting the thing we need in exactly the place we thought we'd find it, discovered how fun it is to just put a slightly difficult challenge in front of players and seeing how we overcome it
I hope he learns from this
Then the next level is hiding the thing and making it hard to get to
Journey before destination
Where the search and the trying to access the thing can be heaps of fun
This week on Invisible Sun (after several weeks off for various illnesses):
No actual game play, because we went through the conversion process for the characters entering The Darkest House system agnostic setting for a horror interlude...
Now to torture the PCs.
Welp time to run my players vs every assasin in the city combat
Let's say your DM offered your party "special interests" which manifests as expertise in a non-skill (pick a place where your proficiency bonus appears and double it), but each party member must choose something different. Obviously attack rolls and spell save DCs would be top tier, but after that? Any great race or class features? Maybe Fury of the Small for the Magic Missile shenanigans?
Mmmm expertise in Reliable Talent so you can have double the bad roll insurance.
Expertise in Jack of All Trades so you just have proficiency in Everything™.
I think Jack of All Trades goes against the spirit of the offer :p
I don't know what expertise in Rage would look like, but I'd be very interested in what one would come up with. I personally like the PF2e ability where barbarians get so angry that their rage becomes contagious and starts infecting party members.
#LetBardsDoThings 🎶
Huh, apparently proficiency bonus doesn't apply to rage. I could've sworn it was the damage bonus or the number of rages per rest but no those are tied to class level.
Technically I think this would make it only apply to skills you have expertise in :p
Replacing "proficiency bonus" with "double proficiency bonus"
Summary of my session today a rolled a elementary school magic class into a combat with the assassins guild resulting in the death of 37 children, 3 celestials, 28 assassins, 239 civilians and all of my brain cells
Kids had scorching ray meaning I had to run 50+ things in initiative all with 3+ attacks.
You can batch initiative by creature type
Unfortunately in this case no
That was with as much batched as I could
The combat drew in different assassins. Each round a new one showed up based on a d4 a 1 summoned two enemies.
They rolled so many ones.
so many
Lines from this session: we are gonna trigger martial law ( city is already under martial law and they are the law)
Fury of the Small with MM? Seems like RAI ... I don't think that would work?
Why wouldn't it work?
Can only use the trait once per turn
Would still be a very powerful use of your "special interests" scenario, cause it's still a ton of damage and double dips in number of uses since that is also driven by the proficiency bonus. At level 5 you'd be able to do an additional 6 damage per turn 6 times per long rest. Pretty good
RAW you roll 1d4 and apply it to each missile, so you gotta convince the DM to allow RAW :p
So you'd deal an extra 12 damage per turn at level 1
At level 5 with upcast MM you get 5x(1d4+7) damage
On average 47.5 damage if I'm mathing right
When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature.
MM is multiple instances of damage. When the first missile deals damage and you choose to use FotS, you then can't decide to use it again on the 2nd missile because you can only use the trait once per turn
It's not "when you cast a spell"
wow, I've never seen anyone play that way
Basically nobody does, hence why you gotta diplomance the DM so you're on the same page :p
its funny Crawford says "RAW" when there is nothing "RAW" about that, seems like that was his intention but the text doesn't support it lmao
You can also do it with Hexblade's Curse
Though I think even if you roll the same d4 for all missiles, which is a weird interpreation but regardless, applying the extra damage for FotS as per the trait happens when you deal the damage, not when you roll the damage
I guess it'd be a rulling that has to be weighed against another weird MM interaction: concentration saves
Roll 1 d4 for extra variance. Roll 1 per dart to push towards the mean.
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Timestamps:
0:00 The Trick
2:10 The Rules
3:20 Optimizing the Rule
7:17 What works and what doesn't
13:53 The Missiler
15:36 Limitations
if you rule that each dart triggers a concentration save (which technically would be against RAW per the above Sage Advice, specially since the spell says all darts hit simultaneously) then FotS wouldn't be usable on each dart
but if you MM triggers only one concentration save then sure
Roll 1d4 if your first die is 3 or 4, otherwise roll multiple 😈
is there sage advice for MM versus concentration ?
I bet it's gonna be contradictory
lmao, I guess per page 196 of the PH you also only roll 2d6 once for Scorching Ray then? Such a weird response from Crawford 🤔
Yup
Imo RAW is only useful as a baseline and as a thought exercise, and what matters is that you talk with your DM about how you want the game to work
well, yeah there's no disputing that
There is probably someone disputing that
you can throw all rules out of the window for all I care
but the goblin + MM interpratation seems like its stretching it
I just tell my players "hey I think X and Y would be disruptive to the story I'm trying to tell, let's find an alternative"
I think it works very well in the context of a special interest tho
An MM savant
I just love dissecting d&d rules because it becomes really silly
Im now caught up in this Crawford tweet and omg
The rule he uses to justify rolling just 1d4 for MM is this
If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. For example, when a wizard casts fireball or a cleric casts flame strike, the spell's damage is rolled once for all creatures caught in the blast.
That means that you only roll a single d4 when you divide the missiles between targets, but if you send them all to the same target that rule doesn't apply (RAW) and you'd have to roll separately? 
I love RAW interpretations of the rules, so scuffed
Apparently FotS edge cases itself back into not being multiplied but Hexblade's Curse does
Since it adds to your damage but not your damage roll like HC
well, being hyper RAW nowhere does it say that each missile is a separate instance of damage, I think that's just an accepted interpretation based on the concentration rulling provided by Crawford here https://www.sageadvice.eu/do-you-roll-concentration-for-every-instance-of-damage-taken/, but the text actually speciy all darts hit simultenously which could actually more easily be interpreted as it being a single instance of damage, possibly spread out across multiple targets (not unlike a fireball)
I still think FotS wouldn't work for each missile though, for that same reason. You roll 1d4+1, multiply by however many missiles you are sending on a single target, then add proficiency. However, if you send 1 missile only against multiple creatures you roll 1d4+1 and deal that much + proficiency to each target (like a fireball + FotS would work)
that's my best interpretation of the rules as written
Eldritch blast like multiattacks are also ambiguous on simultaneity
does it help anyone? No, but I love how scuffed d&d can get if you follow it to the letter
I mean RAW nobody can see the sun
The main rule is that the DM gets to rule for common sense :p
my favorite bizarre 5e rule is that someone using a net always attacks at disadvantage unless they are a crossbow expert
make it make sense pls
oh yeah, this is my absolute favorite
Guess it's because nobody ever uses nets
it's a thrown weapon with a short range of 5ft and a long range of 15ft, so you either have disadvantage for being too far, or for being too close
unless of course you are really good with crossbows
then you ignore the penalty for throwing it at close range
(because crossbow expert applies to all ranged attacks, not just attacks with crossbows)
I guess technically you could be a sharpshooter and ignore the penalty at long range
but thats less fun than being really good with crossbows helping with your net throwing ability
I mean
You can also lean into the sharpshooter and go BOOM HEADSHOT whenever you land a net on someone within spear range
lmao
Not true anymore btw
No becuase magic missle activates all at once it’s not separate attack rolls becuase it has no attack rolls
Those should be at once becuase it’s separate attacks
I said nothing about attack rolls?
you'd have to roll separately?
becuase theres no attack rolls this doesn't apply
magic missle is the odd part of this interacton as its a spell without an attack roll that just happens
I was talking about rolling damage
the entire rule I quoted is about rolling damage, not attack
yes but the point is it doesn't work that way becuase of what i said
Sorry, I just don't see how what you said has anything to do with what I said 😅
U good
lmao
in our Zweihander game just now we were so efficient we ended up screwing ourselves over 
Today my party turned down two calls to adventure
accidental swearing, ops
We are trying to get rid of a pair of liches who are hiding in this underground ruined city. The liches are controlling a brood of skaven (ratman). Our plan? Attack the skaven broodmother to lure out one of the liches (idea is he comes to defend her). We expect as we kill this lich that the other one will go to a place where he can draw power from a bunch of souls stuck to some soul kilns. If he gets to do that, it's bad for us. So we leave behind one of our party hiding with a death spear (giga broken and dangerously powerful artifact) and a cast of the spell augury (can auto crit any roll of your choice). Idea is when the second lich arrives, that party member uses the death spear to insta gib it.
How does the plan roll out? We get to the broodmother and one of our party members insta kills her in the first turn of combat.... uh, now the lich has no reason to come defend her, so both liches go to the spirit kilns and now our other party member is [expletive] 1v2ing 2 ancient liches 
well, nvm, death spear is indeed broken
He barely beat them on initiative and lined them both up in a death ray 
this game is insane
well, not only the liches, lmao, the death ray continued on for miles killing everything in its path
yep, insanity 
One of my players went to a halloween party dressed up as the other player. to get back at him the person who was impersonated decided to play the impersonator as his next dnd characetr
When the player rolls up to your table with a character named "Cooler <DM's name>"
I've literally done this
It was a lvl20 oneshot (which I dislike anyway) and so I made a level 20 wizard called the DM's name and when I was describing him, I just looked at the DM and described what he was wearing but added sunglasses and did my best impression of the DM
Also okay so my attack on titan inspired campaign that I've been planning, which actually ended up being more of a Greek mythology inspired campaign but with the titans from attack on titans as the "titans" from myth and the Dragons being comparable to the zeus's pantheon of gods (so the Dragons came and killed the titans/giants but now they're returning)
So I've done a decent amount of worldbuilding, I've put adventure spaces (a Hexcrawl where the players are tasked with finding one of the tombs of the titans) and just thinking about plot threads and villains and towns and all that
But then someone mentions an adventure book called Odyssey of the Dragonlords
And so I'm like "Hey that probably has some cool Greek myth DnD stuff in it"
And so I download that adventure book and guys
Guys
This is literally the campaign I've been planning but better
Like it's almost identical setup and almost identical twist
Like yes I know there's only so many ways you can do "Greece but it's fantasy" but like
Here's my very rough map of what I was planning
-# I am climbing the walls over here at you repeatedly capitalising dragons, but not Zeus...
Blame autocorrect 😛
:P
But yeah, also the Odyssey of the Dragonlords campaign book is really good, highly recommend
I will be stealing from it voraciously to the point where I'm basically gonna be running that without telling my players
This is the way.
What kind of god would have the Arcana, Nature, and Twilight domains?
Some sort of "witch of the woods" type goddess?
Hecate lol
Hmm
But yeah, a Cthonic god(dess) is more likely; if you're going for a more "primordial" type feel, Nyx is the sort of deal you'd want, the Incarnate of Night, that sort of vibe. If you're looking for a more higher order/conceptual/specific god, someone like Hecate, goddess of magic, is where you'd aim
Persephone vibes would work with those domains too. Like Hecate associated with transition, and nature. Partially cthonic.
What if I swapped Arcana for Knowledge?
Oghma has Knowledge and Nature
Twilight can be tacked on in your setting
My setting has a bunch of Selunite druids in the shadowfell guarding knowledge about Yggdrasil
I mean it also depends on your setting, you know? Are you making your own pantheon(s)? Or are you gonna be using extant deities wholesale?
The former with inspiration from the latter
A god of the night Sky
Reading Lancer lore and got jumpscared by "Crimson Memory"
(It's a martial company there)
ok im enamored with this jewelry box i just got and obviously i am using it in the most normal way possible
Okay but those are some of the most beautiful dice I've ever seen
And they need to be displayed well
Specifically these 3
The iridescent glass dice that's alone at the top is my fave just because the way it looks in person is magical
but i do love those two metal ones down there
Just noticed the cosmere set
yeee i have the windrunner (for the color) and skybreaker (for my loyalty) sets
Who makes cosmere dice and where can I buy them
Dragonsteel! They're sets for the Cosmere RPG (so they have an extra D6 that's marked for the plot dice mechanic)
I got them at the con last year

Why i gotta be so poor right now
Well poor when that came out on kickstarter as well
$40 is a really reasonable price for those
They're lovely!
Just a bit outside of my discretionary budget right now 
also each set has a unique pattern carved into the face, and every top face on the dice is the order's symbol
I almost got the Edgedancer set for that bright aqua but i was trying to be judicious last year
Based
Perfect use of a jewellery box, it looks so pretty. 🤩
There were two of them at the store and tbh... i think i'm gonna go back tomorrow and get the other one
Very nice. I approve.
I haven't run a premade adventure in almost 4 years and im doing it again and while i do standbuy that a premade adventures aren't great for a persons first time they do make preperation so much easier
Just having maps ready, stat blocks handy (and made), etc saves a lot of time.
Ooh the top right and top left style are particularly beautiful 👀
Baby sleepin so managed to paint the dragon for my characters upcoming big boss battle
It's a combination blue/white dragon
Would love to play with minis someday
A cheap 3d printer makes it very possible
My barrier is less the physical minis, more having an in person group.
pretty
Welp new 2024 artificer is out
Wouldn't it be 2025? 🤔
The phb is 2024 so the revamped rules start there is why
Not the official name though
Screw the official name, WOTC are evil
It’s not really a .5 addition I’m partial to 5.24 which both refers to the year and recognizes it’s not really a new edition
Fair
how much different was 3.5 from 3e
From twenty year old memories, not that different.
so 5.5
the only reason it hasn't formally been called D&D 5 Revised Edition is because WOTC is afraid of losing sales
As far as I remember, any of the 3e source books were fine being mixed with the 3.5e source books. It wasn't a whole new version, so things were broadly similar.
Yeah, the whole dnd one or whatever is just a marketing stunt tbh
At least Pathfinder 2E had the decency to give Legacy and Remastered distinguishable names
I have $50 of babysitting money and a "3 for the price of 2" sale at my FLGS tomorrow. I tremble
might grab Outgunned Adventure and the two Action Flicks books
They dropped the one dnd branding ages ago actually lol
Considerably more than 2024 and 2014 have different
3rd edition was a train wreck and 3.5 was a rewrite, which isn't at all what 2014-2024 is
Yeah
4e had a lot of good things but I think it speaks for itself how much bigger DnD now is that using its run
4e had a lot of really great concepts some I very much hope get implemented into 5e but in its totality it had a crisis of identity that was significant
didn't 4e have an "essentials" line that was sort of a 4.5? it was like alternate classes that worked a little different. im trying to remember from like over a decade
Yeah I think they bumbled the name tbh. Onednd was thier initiative and what they called the lead up to their new edition so everyone used it as a placeholder name. They wanted it clear this is not a new edition ( becuase it isn’t) but also not a .5 total revamp. At its core it’s just replacing the core rulebooks. This is why 5.24 is the optimal name. It’s not a new name it represents the 2024 revised rule books and is still 5th edition
They did have essentials classes but that was like adding the Champion Fighter to 5e as a standalone class
The goal being to have classes that didn't require you to read 50 power cards every time your turn came up
I think the same rationale led them to drop the Maneuvers from base Fighter in 5e
In the original 5e playtest material Battlemaster was how the basic fighter worked and other subclasses went on top of that
still waiting for the next installment
This week on Invisible Sun:
The party enters The Darkest House and immediately becomes suspicious of literally everything.
Including that time they walked for a mile through a room that contained only pillars and windows that looked out onto darkness.
That time a taxidermy stag head attacked them.
That time they discovered walking through four rooms in a straight line brought them back to the first one.
Plus a sassy living book that's definitely not suspicious.They resolutely declined to open the coffin...
You have to open the coffin though, that's rpg law. Why have a coffin if you're not going to open it?
I know, right!
It was all laid out for a funeral and everything, complete with ghostly mourners and ethereal music.
-# One of them did use a spell to look inside and then lied to everyone else about what he saw.
Okay reviving the long dead healing in dnd debate: for a 3rd level cleric, spiritual weapon does on average 8.5 damage. a second level healing word heals for 9 points. A giant scorpion (cr3) can deal 42.5 damage a round (if all attacks hit) which means that healing would not be enough to prevent an ally from going down. Healing is useful if somebody is down (depending on the turn order), but if somebody is still up, it will waste a bonus action or action you could use to do damage and doesn’t guarantee that the person you heal doesn’t miss their turn.
That's even more egregious. How else are you to pay proper respect without opening the casket?
Well especially as inside the coffin was one of the other party members. You'd have thought they were the top of your list of people to pay respects to. nods sagely
Didn't even have the grace to tell that party member they were clearly dead!
The exceptions to this are mass heal and using heal on a raging bear totem barbarian
To me, healing is only valid in 5e if you can guarantee that the recipient isn't immediately going to go down (or back down) after casting it. The whole point of doing it is to keep someone in the fight, and if they aren't going to be able to do anything with what you give them, then there's no point in you trying to give them what littel you can.
Also life cleric + totem barb combo
Yeah, healing is almost always used solely to bring people from down for me
Depending on the turn order it’s best to let someone just go down and bring them up
That's just disrespectful at that point. How else are they going to be able to tell they're dead when they're clearly dead?
-# The nerve of some poeple.
I'm sure it won't come back to haunt them.
-# Heh.
Yea especially in a giant scorpion scenario, because those guys hit like a train. Unless they have heat they can actively unload, I think best practice would just be to stabilize and/or move the fight away from them.
The only exception I guess would be life clerics
If the gwm barb or paladin goes directly after the scorpion it might be worthwhile making sure they don’t go down
Their output is just marginally different though. They can change up that equation a good bit.
Yeah, I've only played cleric a few times, but I do try to do life when I do as I feel like playing clerics as support is most satisfying
Though I normally do cure wounds and then spiritual weapon as my bonus action
cast it before people are hurt
then bonk + heal
Higher level cleric feels fairly repetitive
4th level spiritual weapon + till the dead, save lvl 6 and 7 spells for heal if anyone goes down, concentrate on holy aura and then just kinda stand around
Thing is tho that's the "optimal" play and most wont be doing that
And will be fulfilling flavour of their cleric by then
And be quite locked into what ever fun stuff they are doing rather than meta things
Well why would you be doing unoptimal play
Read what I said again and ask your self that question
Like to me, if something is optimal, it’s not necessarily fun but an unoptimal play is de facto unfun
Because now you’re letting down your party and making the encounter balance whack
spirit guardians + rush in with melee weapon ☺️ + mass healing word as needed
Spirit guardians is actually really fun at lower levels
I know
Or banishment and hold person are fun control spells
The issue is once you get holy aura you should only ever be concentrating on holy aura
I honestly think as well that adhering to "optimal meta play and bulds" kinda pulls away from some of the fun of the actual role play and the enjoyment for a big portion of the dnd population
Just from what I've seen
never had a cleric that got eighth level spells, so kinda entirely moot
And good encounter design means building around what your players have and can do
Rather than throwing your hands up and saying "your non meta build destroys my encounter design"
I close my eyes and ears whenever I see anything like "this is the only thing to do to make cleric "good""
But they scale kind of poorly
Same
For like any dnd thing when someone's like "you can only play this way to make x thing good" just grinds my gears
Well I think at lower levels this is the optimal cleric play though
Wait spiritual weapon is good though
then I was happy for it to be mine instead of told to me
I mean, it depends on what kind of game you’re playing but the mechanics do matter a lot for most people
if you agree it's optimal for around my level, then it feels like mechanics do matter to me?
but I disagree that good mechanics = follow the one true optimal path
that is always boring
No, there’s always a couple different builds you can make
Imo the best sessions are where poeple dont follow the one true path and they follow what their character design leads them to do
we haven't been talking about builds, we've been talking specific moves to make
Even for clerics life cleric vs twilight cleric vs light cleric is gonna be very different
Well generally I think you should design your build around the moves you want to make
Thats not what you've been saying
You've been saying "there is a true path and if you stray you mess it up for everyone"
I mean, there is definitely a way cleric should be played
and re spiritual weapon, been in too many battles where I get to use it once and then I can't get the thing moved to another enemy in time to actually use it again. I hate moving that around the map
But there are specific subclasses that let you do other things
Oh yeah that’s valid
That’s annoying as hell actually
this sentiment conveyed as is I think it's the sticking point here
when it comes down to it, I want to be able to play my class without thinking, "oh man but what if the #1404997600687689799 chat thinks I'm cringe"
I just dip out so I don't see opinions on what I "should" be doing
Every time I look at a meta Bladesinger post that's like "there's no mechanical reason Bladesingers should get into melee rather than just Bladesong from the backline, take the huge AC boost, and then just sling spells from afar for the most damage" something in my soul withers
Well, as long as you and your group are having fun it’s not wrong but DnD is still a mechanics based game with different mechanics designed to facilitate different types of play
I do not care if it's optimal, I am going to send my squishy little wizard with negative five HP into melee range and he's going to do the slashy slashy, stabby stabby
This and pushing this ideology is i think at the core of why some ppl dislike dnd over other systems
I think this is only true if your party already has two frontliners
I truly believe some think that dnd is too mechanics focused because of the adherence and the push for being meta
People whine about how WotC didn't mechanically incentivize Bladesingers with damage to actually be melee fighters and I'm like "okay or you could just have fun with the melee wizard that's clearly meant to be a melee wizard even if it's not the most damage possible"
I mean, if you want to play chess like checkers and checkers like mahjong that’s valid as long as you’re having fun, but people will still talk about chess in terms of optimal strategies
this feels at odds with the implications above of there being one right correct thing to do. there are lots of ways to use the mechanics in the game to do lots of things
That is compleatly wrong and not a good analogy at all. Those are very rigid rules wise and dnd has flexible rules as written to bake in ability to do what you want flavour wise and even mechanics wise. It tells you rules as written to focus on the story and the role play and the group dynamics and things over this
Oh for sure! And it’s not always clear what the optimized paths are, and there’s room for customization
DnD is not flexible rules wise
Where there’s flexibility it’s because WotC worded the rules poorly
I just fundamentally dont agree
i do think it's helpful for players (say, new players or someone looking for some tips) deciding they want to look up some good strategies on what to do with their class. but to have this phrased as if everyone should abide by x and y is like.... why should I do that
DnD isn't necessarily about "winning" though, is the thing. I don't play DnD to win fights with strong abilities and strategic combat choices. That is a fun thing to do in DnD, but it's not the goal.
I don't want to be the avatar of what Camille in the rpg chat thinks is a good choice for my turn . I want to play my character and do what I think is best
DnD is used to facilitate tabletop role play but it is fundamentally designed as a dungeon crawling and resource management game
I play dnd to spend some structured fun times creating stories with friends using this time to get together and have a shared goal
I play DnD to tell a story and have big emotional character moments
I think the fact that you and your table find suboptimal play fun is great, but a lot of people want strong and optimized builds that also do the thing the build is meant to
And even rules as written it tells you to rule of cool things and to be flexable
As a DM, it also is unfun for both the player and the rest of the table if one person has a suboptimal build (compared to others)
(Or if one player is powergaming and the rest of the table is not)
Fundamentally its all relative
I’ve never had a power gamer build actually be a problem aside from gloomstalker ranger
I think the flaws and the suboptimal things make the game richer. I dont want a 20 in every stat I want flaws and problems and stuff to overcome and develop. Dnd again rules as written tell you to adjust everything to be optimal for your group socially and mechanically
You are only bringing down the group if you are the odd person out
I have absolutely had relatively powerful builds take over a table before
The problem builds are the ranged ones tbh
I don't think the statement here should be "people playing suboptimally are griefing their tables", but rather, "D&D is not well-equipped to handle tables with a wide degree of player power organically"
That’s valid but I think in online discussions of DnD it’s fair for the conversation to orient around the mechanics and how that ties into the player experience
well, one, playing "optimally" means I get to use like a quarter of my kit or less. second, I'm not at a table of people who care if I'm optimal and it shouldn't be assumed that's the standard table.
Calling it "suboptimal" is such an unnecessary value judgement though, and it feels like you're missing the point of why people would intentionally prioritize other things.
My DM and I spent hours building an extremely powerful magic tattoo for Meijin with a ton of different spell effects and mechanics baked into it... that is basically a huge curse that gives his enemies a ton of power to cripple him in combat and social situations and has basically no beneficial properties for him whatsoever. He has to use up one of his attunement slots at all times just to negate some of the nastiest effects it causes.
I didn't do that because I didn't realize it was "suboptimal" or somehow thought this huge, omnipresent detriment would be a combat advantage. I did it because it's fun to have a character in an emotional headspace where he has to deal with this problem he can't get rid of. Matt and I both have a ton of fun finding ways to add and exploit those weaknesses in ways that cause interesting conflicts for the character and the party. It's not a drag on the table, it's an important part of the plot we're crafting as a group.
I fully disagree that dnd talk online should orient around mechanics, and particularly, I'm not sure why I should trust what someone not at my table insists is the best way to play my class
everything is situational, every single thing
This is a problem with DnD design as a whole tbh, which is that there’s only a few mechanically valid options (not to say other options can’t be fun for individual tables but the majority of players will what the mechanically good option)
Like I also wish that clerics had access to better damage and control options at higher levels but that doesn’t change the fact that the options they do have kinda suck numberswise
I think this is a valid way to talk about D&D but so far from the only valid lens through which D&D can be discussed
And yeah I don't agree that it is necessarily a good default
hence, why I don't enjoy talking about my game or class here. it's always the same thing
who cares
that isn't why I pick clerics
and the characters I form around the class
I mean, ultimately DnD mechanics are designed around being a resource management game
It can also be a storytelling game and that’s valid
I understand that's very important to you
but it doesn't follow that means it is or should be as important to anyone else
D&D suffers from a particular market placement where the game the rules encourage and the game the culture encourages are pretty starkly different
Maybe it's personal bias, but I do feel like the majority of DND players pick classes and abilities for vibes and style rather than power optimization. Some players do like the minmax builds, but I really don't think it's the default
"a character that could do these kinds of things would be cool" feels like it's the way a lot of people pick what they want to play
I just dont think talking in absolutes are correct here. This is your experience with dnd and mabey it would help to expand your world view and see how others might see dnd. Your view is not the only view and expanding empathy and being able to see how others might use this is huge imo for beeing able to talk to others online about this system we all love
This is how I always talk to new players. What do you want to do vibes based stuff and I help them to find the class and skills/spells to help them achieve the vibe
Way more people follow the culture than the mechanics I think.
The most miserable DnD experiences I ever had were at tables with mechanics focused players, and if I found a group where the DM and other PCs wanted to focus on optimization, I probably would never consider actually joining them
That'd be a quick "thanks but no thanks, you guys have fun" in the session zero for me
I think that’s true for newbie players but a lot of more experienced players realize that the options that are interesting on the surface are actually unfun to play because they’re rarely successful or do little damage and make little impact. Most dnd players in my experience have a checklist of what they want their character to do and then design a build that’s good at that
Yes, and that's more or less unique to D&D. To Camille's credit, the game D&D tells you it is and the game your homies tell you it is are pretty solidly different from each other
And the weird reality of D&D is that your homies are more right about it than the game is about itself
A lot of this is through the permeation of lets plays like critical role, etc
I think you have a pretty rosy view of "most D&D players" 
Most dnd players I play with xD
The game itself tho tells you to fudge things and be flexible
And then all the online peeps are like BUT THE RULES
I think mollymauk from crit role is actually a really good example of how dnd as a mechanics game and dnd as a storytelling experience conflict
I mean, I just said this is the way I play and I'm not by any stretch of the imagination "a newbie player." Acting like I just haven't matured enough to learn the right way to play just isn't true. I started at those kinds hard combat mechanicsy tables, and I matured as a player away from them because they weren't fun for me and I learned what kind of DND is actually fun for me to play
Critical Role really have amplified the "theater kid" side of DnD over the "dice cruncher math nerd" side of it I think but honestly, I think it's best when people are engaged in both.
Because Molly had an interesting backstory but terrible build and also terrible charisma and it really interfered with the play
I still think there are other games that would synergize better with the way yall want to play than D&D, its just D&D is the lingua franca even if it isn't good at being a lingua franca
I can’t speak for how good your builds are or aren’t but for basically all of my friends, when you want to (for example) have a build that’s hits things and then you can’t hit things, it’s really frustrating and not fun
The DM does have to adjust to the table's power level
Like if you want to play a control cleric and all the bad guys are monsters and not people and you only have hold person and not hold monster 💀
but we're not talking about suboptimal = bad, or "can never hit things". it's just less than optimal. what if you ARE hitting things and just according to someone on the Internet who isn't at the table, it wasn't the "right move"
Idk, I’ve played cleric a lot and the higher level damaging spells kinda suck output wise
They’re not that fun to play imo
I've played a bunch of other tabletop games, and I like quite a few of them! But DnD is comfy and familiar and it'll always be a standby for me. Lingua franca might be something DnD got based on luck rather than anything it innately did as a system, but it is an advantage it has
what is this aimed at? what post is this addressing? it feels disconnected
To a lot of people (including me) suboptimal == not fun
This is in response to “but what if the suboptimal play is fun”
I know I've talked about how much I like FATE Core (played a long campaign in it, and then GM'd my own campaign in it) but I did find it was hard to get players to engage with the mechanics sometimes because people weren't always familiar with them, even when prompted with reminders about what they could do
I have a Session 0 coming up this Sunday on the solid foundation of "everyone has a timeslot free", "we're already friends" and "we want to play some kind of TTRPG", and part of the session is just gonna be debating whether we want to just do DnD24 or go hunt down a better system based on what people actually want. That'll give the DM some time to plan and then the campaign will begin next year.
I will give Cyberpunk a shoutout but I ain't ever actually played... anything but DnD14, I have no idea if it's actually good. 😔
right - in your example, you go to explaining why suboptimal isn't fun by using outright bad builds (which is also allowed) but you bring it to the player being frustrated by their own suboptimality. but the whole conversation has not been "what if I'm frustrated with my build and my choices", but the feeling of having fun and then being told by someone in a chat somewhere that I shouldn't do x thing
People at a table that is not minmaxed with a DM who's tapped into their power level (which is more common than you seem to think) are usually having a great time and not spinning their wheels uselessly even if they're missing what is the juice for you an where I think 5e is at its best as a system
Well you having fun with a build is valid but lots of people aren’t going to have fun with a build and that’s also valid
I have seen theater kid style players barely know how to pilot their character but they're having a blast because they're hammin' it up, and the DM is probably taking it easier on them.
but the conversation wasn't actually about other people
that isn't that the conversation has been... from the beginning I've continued to go, the way conversations get pared down to "this is mechanically optimal for clerics to do" isn't fun
And like, I get being "well if you're not going to engage with 5e on its best merits what are we doing here", but this is the lingua franca thing, people are using 5e because its there and even if learning a new system is easier than it is commonly made out to be, learning seven trying to find the right one for a preferred playstyle is daunting even to me
I think this whole convo demonstrates the strength of ttrpgs in general tbh. the fact that there are so many ways to enjoy them based on the table
I played DND 3.5 and both the iterations of 5, and a lot of FATE Core, and MAG and little bit of the Cosmere RPG and Fiasco (and one disastrous foray into GURPS that died basically on arrival) and... yeah I'd probably keep picking DnD most times if I was looking for more tabletop
And how all are valid, you just need to find a group that meets your needs
I don't actually think it's more fun to go "here are the three things you can do as a cleric at your level" with the implication of "you're being a bad cleric if you don't"
Oh and the Quiet Year that one time, I guess I also played that one too
I will try burning wheel at some point. one day
☠️ GURPS ☠️ 
Cyberpunk RED is a lil clunky, but it does have some degree of charm to it. It would have a familiar-ish combat feel to it when compared to 5e, but if you wanted something with the cyberpunk vibe but less heavy combat, CBR+PNK by Mythworks is more narratively focused.
but I do see myself playing dnd for the rest of my life
I love the Quiet Year 
Burning Wheel had some nice ideas, but was a bit clunky to play as whole.
It was so bad... I think we played 2 sessions and then never scheduled it again 
I have heard good things about CBR+PNK.
I expect Skrimit wants more chunky vibes and more heavy combat 
I'll throw out a Cities Without Number shout too for fun Cyberpunk games
Cyberpunk RED will more than suffice then 🙂
-# mortality rate be skyrocketing
It's cute! It doesn't necessarily scratch my RP itch, but I have seen it used as a setting builder like a session 0.5 for campaigns in a different system a few times and I think that's a nice use of it
I'm definitely gonna pitch RED and see how it does with the table.
we got through 75% of a game and never managed to finish it 😩 it was good tho
Cities Without Number will feel fairly familiar to the D20 TTRPG player with the added advantage of a space opera sister game and a fantasy sister game you can borrow from to craft the experience to specific taste
And actually a forthcoming postapocalypse sister game
I see it less as a ttrpg and more as a board game imo (it's hard to rp when the game emphasizes the silence), but I do absolutely love it, it's such a fun play
I gotta read that playtest document
Tbh this is fine for them but dnd should not be balanced around that
I don't think anyone was suggesting it should be
I wouldn't agree that D&D is actually balanced around much of anything 
I think the point is those players aren't concerned with balance in the first place
This is such a wild concept to me, because when I run something I always say "These are three things I am looking at running, who is interested in which?" and then have a player base that all want the same thing.
Or is Cities in full release now with the Apocalypse game on the way?
tbh the fact that you need to minmax to have a powerful character feels like a problem with D&D
Shoot
I haven't even read all of the Blades in the Dark rulebook and I've had that for like a year now
DnD is designed as a numbers crunching resource management game and it’s fine if people use it primarily as looser tabletop roleplay but for the people playing DnD as it’s designed to be played, having a limited but optimized character and a suboptimal character are both unfun as player experiences
I'm playing a cleric and I've ended up as the face in certain situations, so I've been scrambling to try and hack charisma into my stats
it's been... wild
Or the free rules for Worlds Without Number but that one overlaps too much with DnD to be that interesting for me
Well it doesn’t need to be less balanced 😭
I don't know about this. A chunky combat game is what the system wants to be. I just don't think it is very good at being that and bizarrely I think that makes it weirdly better at being a game for more other people who are not into that in ways I'm not sure I can articulate
I think that’s less the issue and more the issue that there’s so many trap options
The problem is specifically how easy it is to make a bad character
Like the fact true strike still exists is appalling 💀
I agree and also if everyone makes a bad character and the DM is bad and/or the DM adjusts, turns out much of the time its actually fine
I think your insistence that dnd is a "numbers crunching resource game" as justification for why it's not only okay but best to keep telling people what you believe to be optimal is kind of the main issue that we have to keep coming back to, the biggest speed bump in the convo here...
This is how people form campaigns (and 1shot sessions) my local TTRPG server, but this particular group formed organically at a bar and are not dedicated TTRPGheads.
I don't think that "resource management" is central to many/most tables
This is how my friends set up games, though now with half of us in college and/or jobs its been rough finding time for it
I think it's great that you've found a way to play the game that is fun for you and your group and you think that playing with a different focus would be less fun for you, but I do think acting like the way you play is the clearly correct way to play and everyone who doesn't is playing badly or wrong is why this discussion keeps spinning in circles
Hence why "OMG overlapping timeslot" is the foundation, even before the game system. 
But my DnD group is also just my gaming group so we don't really have to look for players as much as find a time that all of us can play at once
and like, there actually are a number of things clerics have that serve the story rather than combat. zone of truth, tongues, augury, and commune are some of the cleric things to do that ARE optimal for my "build" and they rule and they have nothing to do with number crunching whatsoever
We have played some stuff other than DnD 5e but since that's the main system we're familiar with and the only one that our primary DM (my brother) knows well we've stuck with it
so in addition to being extremely out of my mind excited to get Flame Strike, I'm even MORE excited to get Commune on my spell list
Again to her credit taking the ruleset in a vacuum, divorcing it from its place in the zeitgeist, this is the game D&D wants to be just based off where the game's text chooses to spend time and paper explicating rules. It doesn't happen to be that good at being what it is and weirdly that doesn't make it A Bad Game, it makes it a game that has turned out to be fairly approachable in a post-CR zetigeist
Tbh I don’t get the intended goal here, I’m not telling you how to play your build or saying “your build is bad and you should feel bad”, I’m just crunching the numbers on how clerics are played mechanically in general
Works okay but that means if I want to play anything else like Blades or Stars Without Number I'll have to DM it myself and teach everyone else
It does feel a little bit like telling people that the only way to play an mmo is to do endgame raiding and everyone should be concerned about their class balance and parses, and if you're not doing that, you're playing wrong, when lots of people are having a great time enjoying the game's story or social hubs or just play up to mid-tier content because that's enough of a challenge for them
But looking at 5e's ruleset and describing it as a tactical resource management game is like, yes in the coldest most rational light that is what it is
Its just also a social game and whoops social does things to things
I don’t think it’s wrong to reinterpret dnd to be what you want it to be but I also don’t think it’s wrong to engage with the ruleset as it is written
That's not the disconnect
what that was coming down to in practice was statements both explicitly and implicitly conveying that to you, clerics are a bummer of a class enough that there is only a small handful of "good moves" to make, and the easy implication of "anything else is bad cleric-ing" does exist
this is not the part anyone is disagreeing with
I disagree that it's as simple as "the ruleset as it is written" is the thing. It's one way the ruleset can be used, among many different ways the game can be played in valid and intended ways
The disconnect is assuming that maximally engaging the ruleset as written is the ideal and default way to play the game and assuming that others are coming to discuss D&D in that light as a standard
Anything else is mechanically suboptimal cleric-ing, which can still be fun for certain tables but is mechanically suboptimal
Minmaxing D&D is a niche subcommunity
R/3d6 my beloved
Although tbh they aren’t even good at minmaxing
Seen some truly bad builds upvoted there
Despite the game rather unsubtly encouraging you to do so. People just don't play that way and don't want to, in the broader D&D community
I've been in r/3d6 for a while and they're remarkably much less intense than r/bg3builds.
The BG3 people optimize.
DMs Adjust
But then I've come up with a lot of SWN ideas while walking my dog and I can't use any of them because we're already committed to a DnD game 😭
Baldur's Gate 3 is much better at being the game 5e wants to be imo 
Okay minmaxing is actually better in bg3 because of all the terrain options
And there is no DM to stop you from deploying 44 crates to build the Ritz Carlton on short notice.
Exactly. My partner loves playing wow and how she plays wow, is playing battle pets and collecting mounts and transmog. She hates raid and dungeons
To use the other metaphor, people who endgame raid in an MMO aren't wrong for doing that or caring about getting the most cutting edge DPS out of each class, but saying that anyone who likes doing other things in an MMO is "just a newbie having fun playing suboptimally because they don't know better" is condescending, and it's condescending when applied to tabletop games as well
This is what I've done to Warframe lol
Largely because BG3 has a pretty bad GM that can't adjust to player skill level
My analogy is that: you and your local soccer team can have fun just kicking the ball around and it can be great! But soccer as a game clearly has rules and strategies and all that
DnD is the same
I wholeheartedly do not agree that this is an apt comparison, personally
Today on The Character Sheet our coverage of TTRPG and Fantasy news has us sharing an amazing clip of Critical Role's resident DM and voice acting legend Matt Mercer as he plays Baldur's Gate 3 along with the team from Larian Studios. Now...not only does the session not go as planned, but Matt Mercer's insane solution to a problem blows the mind...
Swen's proud father moment
I also agree with this to an extent because I think the entire DnD community has a gentleman’s agreement to limit summons use
It is the same, in that trying to tell the kids on the street kicking a ball at a lamppost that they're not playing the way Messi would play is 
Or placing 243 explosive barrels around before a fight
I’ve said like ten times that I’m not saying what other people are doing is invalid
Newer and more inexperienced players are drawn to summons builds like moths to a flame in my experience
The thing is, in universe summons builds are actually fairly well optimized
Right but the default assumption you're working under with respect to how people want to play I think is just bad
Out of universe they make the table kill themselves
My first game certainly did not have two summon builds of which I was one of them
I mean, I’m talking about it from a numbers crunching perspective and I’ve been clear on that
"Did you catch the game on Thursday night" is a different conversation altogether than "Matt Mercer would have build this character differently"
you literally have multiple times done that tho
And I do think the majority of the DnD players are number crunchers
We didn't have to roll a dozen saving throws to see if all the foxes fell over on our airship
you have said "playing suboptimally is bad for everyone at the table and ruins encounter balance"
Well if you care about encounters balancing then yes, it absolutely does mess with encounter balance
I feel like the numbers of players adhereing to different DND preferences within this chat alone is an evidentiary point against this
^^
If you’re playing an improv theatre type of game, it might not matter
But one suboptimal build absolutely does screw with encounter balancing
Most people are doing this
I don't even think its close
This chat is also a pretty small subsection tbh
its showing there are multiple camps and a spectrum of players and i like how the book rules as written helps with that
Almost everyone I know who plays DnD irl does a numbers crunchy method
especially the wording of things in the 2024 dmg
again, i think expanding your lived experience onto poeple who are literally saying that isnt theirs is the core problem here
your lived experience is not ours
This reminds me of my irl table which I didn't think was an optimal build kind of table only to discover two members were actually really annoyed by my suboptimal character decisions
communication is key in all of these situations
Like my decision to have my sorc have 10ac and never do anything to improve it (because I find it funny)
I imagine you have self-selected a group of like-minded people who prioritize DnD things the way you do is probably more biased than a random group of internet people who happen to like a fantasy author
(for my 17s DnD friends, yes Serillion on my irl table also only has 10ac)
I mean, you could also go on dnd reddit communities and see much the same thing
None of my friends run particularly optimized characters but that is because we are all idiots
This is a crunchy mechanics kind of fantasy fandom even, and the numbers still aren't there
Like the majority of DnD discourse online is crunchy numbers heavy
see things like that can breed some reallly good interactions
I imagine the majority of D&D discourse is "what happened this week on Critical Role", which is only sometimes numbers heavy
We concentrated the sweatiness into MtG and League instead
I miss the critical role stats breakdowns so much 😭 😭 😭
One of the guys had his character ABSOLUTELY determined to give Serillion a shield and I just roleplay Serillion as a weak lil baby boy and the shield is too heavy for him to lift
(this is actually what led to the discussion where I was like "Yeah I don't imagine Serillion with a shield ever" and he's like "Ben wtf are you doing your character is going to DIE")
But I mean communities like dndnext, onednd, 3d6, etc
That doesn't mean it's the majority playstyle. Do we count people making art of their characters or commissioning artists for portraits as a non-mechanically focused DnD discourse?
Are we adding people posting character backstories on AO3 and Wattpad to the average against a subreddit?
Spending money on dnd art has gotta be substantially rarer than crunching numbers
I would not at all characterize these people as the majority of players and probably not even the majority of players engaging in Discourse
A lot of people make a living doing it 
The number of artists I follow whose primary commission traffic is DnD OCs says otherwise
I would assume the customer base is still fairly small compared to the DnD player base
Of the six people at my table, only two of us do I know go online to talk about D&D and a third I'm not sure of
Like most people if they want art grab it off Google images or nowadays get ChatGPT to generate something
And we're a relatively sweaty table
HAHAH!!! thats brilliant, ive had situations like that where i activlly didnt save a character from death multiple times and i found out like weeks later that the dm was aparently giving me obvious signs that i should save the character and everyone else was pissed at me that i didnt. BUt like if you dont tell me out of character at the time i dont know sometimes.
I've played DnD for around 15 years. I have spent a few hundred dollars on DnD art, and I have never once felt interested in going to a DND subreddit making a post there (character focused or otherwise)
I’m the only one who I think is chronically online (and there’s like ten people I know irl who play DnD)
And my table has been playing in some capacity for almost ten years
It's kind of like how I don't talk about the Cosmere books much in 17s channels because I find people like mechanics talk here more than I do and the discussions I would find interesting happen elsewhere
R/dungeonsandragons does have people posting art of their characters I think
Dndnext, onednd, and 3d6 are strictly mechanics talk and a few stories
You have Shardcast for that 
I do think using Reddit as a barometer is probably part of the disconnect here 
"People shoot each other time" says Greedo, Mos Eisley cantina regular, in the Mos Eisley cantina
Alright let's do less anecdotes. People have polled this several times, it turns out! Most players either prefer character-based play or they ask for a mix character play and combat. Stats-focused players are consistently a minority:
the existence of subreddits for the purpose isn't actually a good argument for "majority"? for one, it's Reddit, that already shapes the kind of users who end up in communities there
there's a faulty assumption like immediately that most people must talk about x thing they like on Reddit
"Exploration" is an odd one to put as a pillar because I feel like that is something that's fallen a bit by the wayside in modern D&D
DMs Adjust
That's not what I was responding to, we were talking about what the majority of players tend to prefer/prioritize in their games
Thou buyest not mine PHB
And we had different lived experiences, so I went to see the data
Why
Because hey, maybe I was wrong and the majority do prefer mechanics based games but that's not what these sources found either
Discussion traffic about DnD is not a good metric, imo, because it's easy to talk with strangers about mechanics because everyone is looking at the same mechanics at their table, but trust me, strangers on the internet simply do not care to talk about someone else's OCs in a DND game
If you’re playing a cleric and you want to be someone who has cool and badass fire powers, and you spend a fifth level to cast flame strike to deal 8d6 damage in a 10 ft radius, and then the wizard casts a third level spell and does 8d6 damage in a 20 ft radius, that just feels bad and you can’t actually play your character as being cool and strong
It’s hard to adjust for the “cleric casting flame strike vs wizard casting fireball” situation, because it’s so built into the numbers
I know I probably break containment more than other people (because I am feral) but believe it or not 90% of the time that I'm deep in my feelings about Meijin and Aravall I'm going to either keep that to myself because no one else has anything to say about that or any reason to care, or I'll just word vomit at the other players at my table, or maybe just Grey
I mean, the best solution imo is to advise the player to be a light cleric but if you’re playing a non light cleric who wants to do aoe damage (besides spirit guardians) then like… that’s rough as a player and rough for the DM
The good folks of r/DND do not care about my blorbo even a little bit so I would not bother them with my tales of the dumb spy elf
(you nerds don't get to fully escape hearing about him because I do need an outlet and 17s is a splash zone)
Some of us dont want to escape hearing about them
even that is like... who cares... I love flame strike even if wizards can do it more and earlier, because that's the wizard class fantasy. it doesn't actually feel bad because I made trade-offs
I would love more discussions in places like this about poeples blorbos and the ways they are playing them to have interesting adventures
Because then it will help give others ideas on how to fulfill their dreams and make them reality with in these systems
Sometimes I remember that the 10 hour Dier Venture stream was a real thing that happened and it did heal something in my soul to just talk about a stupid TTRPG blorbo for the better part of a day 
Like specificly that cursed tattoo idea that was used as an example sounds amazing
I always forget just how creative some of yall are
A DM doesn't have to be the best DM for any table but the one they are at
You can tailor encounters to actual party power, and in fact you should be
Not juat party power but players character dreams wants and desires
You do run into problems when party members are wildly different power levels. D&D struggles with this in general and there aren't a ton of great solutions
Within the rules as written as well with out trampling on toes of players. There are some issues that aren't easy to overcome but in my experience most of those aren't issues of dnd but issues of social personality clashes
We recently redid it when I updated Meijin to 2024 Bladesinger and I still love now nasty this thing is:
For example, if you have a new player who's playing a level 1 halfling Rogue in a party with 13 level 5 dwarf Fighters (each of whom has an Expertise in a different skill for some reason) and a [insert preferred D&Dification of Gandalf here], you might have to give the halfling a Ring of Greater Invisibility and and attach a lot of plot significance to it in order to bring him closer into line with the rest of the party
I mean, sure but a lot of people will feel bad if they want to play a blaster cleric and do less damage with a higher level spell slot than the wizard in the party, and it’s a lot more work for the player and DM to make the build fun in that case
That doesn’t change the fact that the suboptimal cleric and a regular wizard are doing vastly different amounts of damage. No amount of monster to hit or HP adjustments will change that
Thing is that damage output isnt the single best indicator of success in dnd
I know
That cleric might be fine dealing less dam than a wizard
That’s why I said suboptimal cleric play
Because using your fifth to cast a single damaging spell is suboptimal for a cleric
"a lot of people will feel bad" is kind of irrelevant to what I've been saying?
Vastly different amount of damage assuming the wizard is actually taking and using damage spells and assuming the DM doesn't come up with ways to put their finger on the scale in the favor of cleric damage I suppose
I’m not saying you will feel bad, I’m saying that many people will be disappointed if they play suboptimally
that it feels bad to you or mysterious anonymous players out there somewhere (not here, though) doesn't have anything to do with the statements above that started this, which is, I don't want to be subjected to "this is the best (and therefore the only good) way to play cleric" at all turns
Most players don't even know what optimal play looks like
Okay in what table are you playing at where the wizard doesn’t do damage
there's a reason I talk about my character and game in #writing and not here. i'd love for that to not have to be the case
Your statement of "a lot of poeple will feel bad" I just dont think is true. You have been shown many times and told that this experience isnt everyone's and you still hold tight to the opinion that "a lot of poeple will feel bad if they cant do simular dam to their table mates"
and many people won't be
Yes but they’ll know that one number is bigger than the other and that will make a lot of people feel disappointed
and a lot of people won't be disappointed
And many people will be? Like i was mega annoyed at my high level cleric
This is probably the biggest evidence you've provided for self selection out of what I would consider "normal" play 
Some of the tables I've been at one person did almost all of the dam all of the time. But the rest of the table carried the social and the puzzle and the supporting that player to do as much dam as possible and we were playing sub optimally in your mind
And I think talking about builds vs game vs player satisfaction is fine in the tabletop rpg server?
so why choose to slant it for those people (who aren't even here, btw) instead of the people who are here and don't feel that way
But we supported the big dam mechanics focused player as best we could
I’m sorry, in what table is the wizard not casting fireball
Well I’m here and I do feel that way?
So I wanted to talk about it here
And this was specifically in reaction to a convo gneiss and I had awhile back about healing in combat
The necro wizard probs isnt casting fireball
but you don't state it like an opinion, you state it like factual
IT IS FACTUAL THAT THE DAMAGE OUTPUT IS LOWER
I've seen it. I've also seen wizards cast fireball badly
I’m not saying that everyone will be unhappy
But the damage output will be lower and that will overall decrease player satisfaction
You have literally said multiple times that "a lot of poeple will be unhappy" tho
Yes, a lot, not all
no, I don't mean you're doing math wrong, I mean statements like say the beginning
about "the" ideal cleric turn
numbers weren't even a part of the conversation up above
That is the ideal cleric turn numerically
Because at lvl 17 (for optimal gameplay) you should always be concentrating on holy aura in a big fight
and I don't want to constantly hear the implied "so I'm playing bad then" based on what Camille thinks the best numbers to get are
They’re not what I think the best numbers are
The numbers are just legit better
And if you don’t want to play according to them that’s fine
But I don’t see what’s wrong with me talking about the numbers
Its the shoulds of the conversation that are turning us off and annoying us
no, I don't mean, which numbers are better, I mean which numbers to GET are better. whether it's best to heal vs what spell vs what melee weapon or what have you, it's implication in the topic of "numbers" in the first place
Sorry, this is how the convo started because gneiss gave a really long post in Critical role about healing in combat
And my point was numbers wise it’s almost always best in dnd not to heal unless down
With a few exceptions
particularly with the difference in party members and who/what the enemy is and where we are spread across the map, there isn't a "best" healer turn based on generic advice
There’s some variation for different situations which I talked about
But in general it’s not optimal to heal unless down in combat
What if my prime enjoyment as a cleric tho comes from the biggest healing numbers and number go up makes me and my group happy. Why is that less valid and less correct
As long as we are still not dying
And having fun
It’s not invalid, the numbers are just actually not big enough relatively to enemy damage from a game balancing standpoint
From your perspective*
and my thing is that it bothers me allll the time to see it, and it sucks to go like, damn well, I guess I'm a bad cleric for healing and I don't really want to have to explain every single combat setup so someone not in my game agrees I made the right move to heal right then
Like fundamentally with a few exceptions healing does not help action economy
To be fair, it isn't about you, it was about Gneiss specifically
Camille the average player doesn't think about action economy
I actually didn't take fireball bc I knew it was overpowered and lightning bolt felt more thematic for my character
No but your language is applying to all players when you say things the way you do
Though I also had -1 dex as a Wizard and this was a bad idea
Yknow I respect that
Spreadsheet D&D is a valid lens to view the game through and Gneiss was making claims Camille was disagreeing with
Lightning bolt is sick
I was having a convo in the critical role thread with gneiss about healing earlier
Do not do this lol
And I thought about it and made that post
I literally spreadsheet my dnd games at one point
Best way to play tbh and I’d still do it if I had a second screen
Okay? Why does that matter here and now when we are directly complaining about how you are discussing the things in this channel. When its a broader issue with in the general dnd and table top community online
and like do I have to go to lengths to exculpate myself for daring to (1) play a cleric and (2) not as efficiently as the people in the rpg channel think? it kind of sucks
I dunno I got my other systems for numbers and combats I have to actually do tactics and strategy on, when I play dnd these days it's just whatever random fun thing would make for fun rp
We take this seriously because some of us are turned off dramaticly from discussing table top stuff by these conversations
Am I not allowed to address points someone else has made about healing efficiency lol
Like can we not talk about tabletop mechanics in the tabletop RPGs channel
so even though I like mechanics well enough, the way they get talked about turns me off before joining
I don't think there is anything wrong with that kind of discussion but you should have linked to the message you were answering to or something cuz it does read a bit like a message to the void instead of continuing a discussion Camille lol
Well you can attach a * “from an optimal gameplay pov” to all of my statements
it's very like, oh lol cool, I feel expected to agree that cleric sucks and the moves I like are considered "bad" as the cost for getting in the door? I don't want to join in only to get "well that's not optimal". like I'll just stop talking then,
and perceiving that's how it might go, based on tone, I'd rather just not try
Its a very "um actually your playing suboptimally" vibe and it icks so many ppl from engaging with this content
That still icks ppl
I’m not sure what there is to be annoyed by
Tho Camille I have to say idk under what rock there are redditors saying clerics suck when they are a 1-9 caster with very strong features 
people are trying to explain it ...
I do think the reality is that the onus is on the very minority playstyle to make clear the parameters under which they're having that discussion because it does come off as judgy
I’ve had a lot of numbers crunchy talks here without issue
I’m not sure why everyone is taking umbrage with it now
Clerics are great at lower levels, they tend to scale off at higher levels
And then at even higher levels mass heal and holy aura are amazing but not very fun
and fun is variable - I love being good at healing and knowing that my kit is helping
They get ninth level spell slots and the whole progression there, saying they scale off feels wrong when they just number wise get a lot better at the things they were good at and get more options and subclass feature
That’s fair, if you find holy aura fun that’s totally valid
Like this feels I stumbled in an alternate reality where suddenly cleric is bad???
I just don't want to have to start off an intro to the conversation with a big disagreeing "no it's good actually"
I personally felt a 17 lvl cleric can be replaced by a magic item lol
This is only true at higher levels
it's a burden. I don't want to engage if that's the energy I have to enter on
They also get actual armor and (relative) tankiness unlike the rest of the casters
Where tbh dnd as a game kinda breaks down
This is also like
then maybe you aren't good at building clerics
Okay that’s actually true
Lvl 17 campaign was actually a mistake LOL
"it's bad at level 17 therefore (broad generalized comment about cleric as a whole)" doesn't feel like it
I said higher levels multiple times
And I feel that when people do play at higher levels, most folk just... Play it as bigger number low level play
I felt super bad for the martial players at higher levels
yeah, but, it keeps having to be prompted
like repeatedly talking about holy aura is mandatory, optimal, and not fun, when I've played multiple clerics and never touched the spell feels like ???
This was literally my first statement on the topic of clerics being unfun
In the sense of like. You aren't shifting how you approach building encounters to be seven trillion tarrasques you can only defeat with this combination of wizard spells and cleric ones and this features. It's just a normal brawl when it happens where like there is a couple new options available for both sides but the things that worked earlier work pretty much as well
And I dunno it's on the harder to make an actually useless character in 5e so 
IMO whenever WotC does 6th edition they should scale from what is currently level 3 to what is currently level ~15, at max. I could see an argument for 13 even
Yeah for sure
Camille wanna play pathfinder sometime?
And accelerate how quickly you gain levels
My experience has been the game becomes borderline unplayable for certain classes past lvl 15
I actually do wanna try pathfinder but not with you 😔
Me and all my irl stem friends need to figure out how to minmax pathfinder characters
Pathfinder is much better at being the kind of game D&D kind of pretends it wants to be than D&D is imo
Pathfinder is like
I have no doubt it’s good
But either I’m dumb or brain dead or it’s genuinely really confusing
It is
I think I need a point where I sit down and work out how things actually go
But once you have your head around it, its a better constructed experience imo
ALSO I’m sad they removed drow 😔
WHY SO MEAN
I like big numbers too... I don't play how you think I do...
Oh 🤔
We can be gloomstalker rangers together
Party of four gloomstalker rangers in the under dark
Okay you joke but when I played dnd gloom stalker was my class
Very fun flavor and skills
Rangers are great
It’s actually a really fun class
The insane range kinda breaks the game a bit though lol
Range is for cowards, you go in with a greatsword
I still have fond memories of my crossbow fighter but I don’t think my Paladin friend liked her very much
I'm surprised to see "d&d is designed to be a resource management game" being controversial. The fact most tables don't play it like that has no bearing on the truth of that statement
This is a strawman for one when calculating it as a threat you account for the chance to make the save so it’s very likely less. Even then imagine your hp total if it Truley could do 42 damage that’s very easily over the kill threshold on a 3rd level character. I can just as easily do something like this you have 12 hp max, enemy does 10 hp, and your current hp is 8. Healing up to 12 prevents you going down
The point of the original convo is usually that the one turn prevented is preferable to the alternative
The kill threshold is a good point
However even if only one of the three attacks hit, it’s still higher than the average heal so in general it doesn’t prevent you from going down
I don’t care that it’s higher than the average heal tbh
A situation where you’re betting everything on keeping a barb up or a paladin up so they can smite and their turn goes directly after the scorpions, and the scorpion is low enough you can get it down in one turn might make sense
Typically it’s actually a wizard
Otherwise you’re burning spell slots where you’d be better off yo-yo-ing the characters
All my low level plays have had cowardly wizards who remain 150ft away at all times lol
Most optimized wizards are bulkier than most other builds since armor dips are single level investments
You mean fighter 1/ wizard x?
That’s good at mid and higher levels but tbh I’d actually try to get third level spells at lower levels as soon as possible
Although peace cleric 1/ wizard x is actually always really good
Typically I reccomend cleric
The jump between 2nd level and 3rd level spells is big but not big enough to matter
2nd level spells are cracked and you still get a 3rd level slot
I’ll see if I can find time to read the rest of this thread becuase there’s some decent points and some misconceptions
Most clerics are insanely loaded lv 1 dps
but peace/chron is probably the pick for most op build in the game that doesn't involve a setting speciffic magic item and abusing optional rules in the dmg
Funny enough I think I had a player play that
Chron wizard is probably the best control build in DnD period
I am also a no fireball wizard player, for the moment at least
I think the other party wizard has it though, so if we ever get enough gold and some time, I could copy it
dnd 14 is perfectly fine but imo theres no reason to play it when you can play 2024 with 2014 options allowed
I’ve been looking at the weapons masteries and I actually really like them
Now to give battle master maneuvers to all martials
Its not overpowered btw take fireball its not a problem . Also lightning bolt is great and if you play it as intended is barely worse and often times better and on a different/better damage type lightning bolt is a solid spell
just know your supposed to pick a junction on a grid so it hits two rows not one
Fireball is great and a mainstay up until you get fifth levels
Then youre better off casting synaptic static
Hypnotic pattern is also arguably better than fireball at the same level
fun fact that encounter is beat by a level 1 flying character mia its not that hard
it will just take 2.9*10^10 turns but you cannot lose
ask your dm to just fast forward
you know what i mean 
- Meijin: Bladesinger Wizard
- Adea: Necromancy Wizard
- Mattie: Life Cleric
- Akita: Great Old One Warlock
- Lachsleigh: Profane Soul Blood Hunter / Warlock
- Aerin: Glamour Bard / Rogue
- Serillion: Shadow Sorcerer
We like casters
That party is actually kinda busted
just want to say that was lot of yapping yall
Grey are you playing the life cleric?
yeah i dont envy your scheduling
kinda perfect example of why someone wouldn't offer information about their game in here lmao
That makes the healing being suboptimal convo 10x funnier
I am the life cleric
Because you chose the one cleric class that actually can heal decently lmao
I meant this as a compliment
We're on hiatus right now for a little while and I'm being very brave about it 
camille they are clearly not interested about that side of the conversation i dont think you should keep pushing it 
is busted like chuffed now
Busted means strong
busted is like, very strong
same with broken
You have a party with stupid good cc
We did our most recent combat/escape sequence with a friendly level 20 archfey warlock too
😭
That warlock was level 8 when this gala started, but, you know, her girlfriend slash patron decided to make a big scene about it
Bladesingers are so cool. I like to imagine the Bladesong as kind of a constant under-the-breath chant that they maintain in combat, a la Varic Vallenar from #1404905613674283041 .
"Friendly" to /some/
she's friendly to you!! it's just not mutual!
She was friendly to you! Lachsleigh just wasn't friendly back 
Fireball is very good but it's not broken or anything
I've written Meijin going into Bladesong as giving his attacks a rhythmic percussion to the hits and his movements appearing like a dance. He talked to an NPC about how when he was learning to do it, he used to Bladesong to specific music that he hummed under his breath, but as he got more proficient at it, he could keep it all in his head
Fireball and Lightning Bolt are actually both out of band intentionally for third level spells because they're signature spells of the franchise. WotC did it on purpose and has copped to that reality
My current character who I've taken to a couple 1shot/2shot sessions is a '14 Bladesinger who is just tentatively named Zither (after the Inquisition character, yes). Will probably translate him to '24 rules if I end up doing a full campaign with him.
They decided those spells feeling good most or all of the time was more important than the spells being balanced since people were going to be disproportionately taking them anyway
It also feels very strange for Meijin to Bladesong these days because he's used to having Aravall connect to him with a Dream spell when he goes into a fight, and having his handler's assistance and visual illusions helping him keep track of enemies and the state of the battlefield.
Now that he and Aravall are opposed, he has to worry about the chance of getting thrown into an illusory nightmare if he goes into Bladesong now...
does he have a hud when his handler helps him? lol
Pretty much, yep! A sealed Lann Sioc can basically get free advantage from his handler's Dream assistance when they're working together
I’m also planning on playing a bladesinger in a oneshot my friend is running and I also plan on frontlining
Unfortunately for Meijin we made up this ability knowing his handler will be hunting him down the whole game 
but camille that is not the most opt- is shot
With mage armour + bladesong + shield and absorb elements wizards are actually decently tanky at higher levels
Also unless you already have multiple front liners you’re more useful frontlining and providing advantage to your team
hence this one enemy we were having an escape encounter on had an effective AC of... what, 28? 30?
A lot of the design of the Lanna Sioc seal is thinking about ways you can have abilities that would genuinely make the agent a lot stronger if their handler is helping them, but are cripplingly dangerous if your handler is against you. Plus a heaping dose of monitoring capabilities and unlimited mind reading at any distance for that completely invasive, no privacy life 
It's a full caster with Extra Attack and built-in Concentration defense! It's a very good subclass besides being stylish af.
Full caster with the Wizard spell list.
I love Bladesingers so muuuuuch
I love divination too much to say that one is my fave but it is great yeah
"To me, healing is only valid in 5e if you can guarantee that the recipient isn't immediately going to go down ...if they aren't going to be able to do anything with what you give them, then there's no point in you trying to give them what littel you can." The difference between optimized play and general play is the ability to predict and see ahead. While this is a great way of preserving resources, oftentimes it ignores the future effects. If I can keep someone up and retain their bonus action, action, and reaction by using a first level healing word two turns even if it doesn’t have immediate benefits its often worth considering. This should all be understood in the context that control spells are key tho.
Meijin did actually go into Bladesong while we were fighting Aravall in this most recent combat, but it's because he could see Aravall already had Haste up and the Meijin knew the combat connection style Dream requires concentration. So Aravall would have had to drop Haste in order to get him through the Dream and he gambled that Aravall wouldn't be willing to do that
Fun fact at certain levels the debate of is spiritual weapon even good is a really heated debate. I’ll dance around it for now but Im on the its good side but theres some people i think are not insane who feel very strongly its terrible. A certain level of optimal is needed if nothing you do has a substantive affect on a fight or encounter or worse is actively detrimental that tends to rub people the wrong way. Take the bladesinger in melee. Its often “optimal” to just have bladesinger cast spells but them doing damage is still beneficial and bladesingers often actually do more damage than most martials. Its undeniably helpful. But a character that plays a pacifist without anything to do may be frustrating to the allies. The mid ground to this may be something like you are a bladesinger concentrating on an important spell ( worst case lets assume haste) that affects your allies with a build that doesn't maintain concentration above average. Yes, running in could very well frustrate your allies and be suboptimal. I like to call this the don’t run into melee range of the person im trying to fireball to get 3 extra damage problems.
(which was correct, Meijin got away with that Bladesong unscathed)
But boy was it terrifying opening himself up to getting Dreamed while he was literally fighting against the person who could get him with that
This reminds me of how the term "theorycraft" was originally a perjorative
You'd go to teamliquid.net Starcraft forums and people would be posting about how to squeeze out one extra drone with some highly specific build but then you hop in game and turns out it doesn't work, you get supply capped half the time you try it because of how some timing works and so it isn't worth doing, and the people who actually hop in game and run tests and play the game accused the keyboard warriors of "playing Theorycraft". Sometimes you just gotta play the game
i will also say my experience is totally opposite here. The optimizers are so much better at communicating what they want to do than the "roleplay forward tables". They talk to each other about their builds what they want to do, build combinations and plan, and don't step on each others toes. The role players in general have much worse communication. They all want to do their cool thing on their turn and don't have the knowledge of what their allies might want to do to be considerate
just reading through this after class, how does the necro wizard do the things ive never my self found a good way to do the theme and then make it fun
zombie/skeleton army
how many ?
which half are you responding to the spiritual weapon or the fireball
she is slowly building up her numbers, four skellies right now and had a zombie but it was a Trojan horse so she had to stealthily destroy it
yeah, definitely a bit opposite. that's an unfamiliar experience
interesting how about outside of combat or social situations does she and her army stay outside of towns and things
depends on where we are, but yeah, sometimes she has to leave her skeletons outside somewhere
some places are much more blasé about it
@tall steppe A question for your terrifying fairy
She is very... interesting :p
I find it a testament to my munificence as a player and Meijin's self control that he did not murder her on the spot when he found out she'd been telling the Lanna Sioc everything about where the party is and what they've been doing
She's crazy!
(if I'm interrupted at work explaining Adea, apologies! May be some pauses)
So my initial concept was to make Adea a happy necromancer type of thing
Like yeah she likes death but that's fun, you know? Wearing pink and such
The intent was for her to be chaotic neutral
Theres really no downside to having spiritual weapon popped, but at higher levels it very much does feel like a sprinkle of damage
Tbh as a cleric I preferred to conserve my second levels for hold person but in my campaign we almost never fought people
The other players at the table have informed Eric that Adea's actions are often better classified as "evil" sometimes :p
I don't necessarily think Adea is super evil, given some of the motivations on the table, but I'm in the minority
I don't understand dnd classpects alignments anyway
thats where my mind was at
im sure adea dosent see it as such
shes just helping to relieve someones life from their body in a fun way and then give them new lease on life as a skeleington
She's not like, killing people for no reason evil, but I think she has been primarily motivated by selfish reasons to do bad things that hurt people sometimes
good thing you dont have specific flavours of palladin in the party or someone who is mega aligned to lawful good, even tho sounds like you guys have some super interesting party dynamics
(but I'm also biased as the player of the character who was getting sold out and betrayed because the bad guys promised Adea they'd give her nice things if she helped them)
She has low charisma and I actually chose her to have a charisma at 9 rather than 10 for the -1 modifier
😭

So she was just like... Annoying?
I didn't really know what I was doing initially, didn't have too much backstory
Serillion is also a sweet, innocent guy from what is definitely 100% an evil cult and got kicked out of there because the other cultists were weirded out by the fact that he was happy while torturing people (he doesn't seem to be aware that the torture hurts people and is bad)
thats how i do most characters have a relativly thinn backstory and have a couple good hooks to the campaign then build as i go
kinda discovery write my dnd characters
That's @languid halo
all of these concepts and dynamics sound fascinating
As a bladesinger my plan is attack, extra attack, light weapon off hand attack + shadow blade, and at the same time i can be concentrating on something (hold person/monster/banishment)
Like I just wanted her to be a lonely girl who really cared about her zombie and found that to be her only friend
I wrote some backstory about how her parents vanished on her when she was young
if this wasnt a very private and personal thing i would totally suggest streaming/recording it. Totally would change the dynamics and the stuff tho and im sure some dont want to be recorded and want some part of your friendships to be off camera
Took a while to develop the backstory as to why she acts like the way she does
the two people with a 100k word backstory document:

I post scenes from Meijin's backstory that are publicly available too!
Just like me fr
But yeah there's also the non-public Mattie and Meijin backstory of how they met and traveled together before the campaign started
I need a new consistent on going game...and I gotta fully flesh out goals and motivations beforehand smh
which we will finish at some point but we got stuck crossing into the Kryn Dynasty
we're almost done
Anyway so Adea is definitely... Self serving? We are trying to make her learn the meaning of friendship and we are kind of getting there after two completely emotionally shattering experiences
I do always worry she's crazy in the not fun way
The one big difference is that Grace has had two characters in this game and Izzy has swapped out for Aerin, the reserved Autumn eladrin member of Measartha's most popular boy band, the Four Seasons. They're broken up now though, but we've learned their music might be a key to a prophecy that would end the world and therefore the bad guys want to get them back together (and may already have some members in custody...)
So Adea was essentially dominated by a lich for years, so that was "fun" and terrifying for her. She recently discovered what this entity was, though, and it was like this re-formed remains of a dead Archfey and its powers. And the "lich" was such a dweeb!!! He was all like "don't you want to rampage in the feywild again and play our games?"
Yikes
he was socially... he wasn't what anyone expected
She had built up this entire thing in her head that this was some malevolent force
The other reason Adea was shattered was entirely her fault
Because she's a massive suck up to authority figures, and you know maybe the main antagonist of the story came to her in a dream and wanted her to sell out Meijin
Maybe I as a player went along with it because it seemed like a fun plot thread and didn't think this through
MAYBE
"hmm Eric this is getting serious enough as a betrayal that this could lead to some pvp"
Did Adea very nearly die?? Yes
Adea learned Sending so she could sell Meijin out to his enemies without them contacting her first even 😭
Being proactive about the betrayal 😭 😭 😭
Yep!!! She kept it secret
"Oh, okay, is this like, an exit you're planning for the character?"
"no"
I'm chuckling to myself at work. memories...
Well to be fair Adea's plan was to try and fireball and murder Iris
And betray all of you
Which would not have worked at all
She was told Iris was evil and would destroy everything okay
This is entirely rational and not very dumb
Meanwhile, Meijin, already a paranoid wreck, trying to ignore his evil sword whispering in his ear that no one around him can be trusted
Adea not making that easy
That sword was very sensible
Adea would like that sword
Sinnafex has good judgment!
🍿
Anyway so that's Adea... I need to worldbuild her magic university