#Cosmere RPG
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And you can use the same sword to help your construction workers - Shardblades are not inherently evil in the way that murdering someone for power is
Like it'd be pretty cool if they had henalurgy but remember
and you can use the consequences of hemalurgy to help people
Mechanically, hemalurgy is just stealing stuff
Weirdly the moral message they're putting across by doing it this way is that isn't wrong to use the product of murder, only to do the murder itself.
Using spikes is going to be in the rules, but not making them. People still have to die to produce them, the GM just can't leave hints of it happening about the place to spur the PCs to outrage, because we don't know what the hints are beyond "dead people".
is it evil to steal the allomantic power a noble has been using to abuse their skaa slaves? would it be evil to use that power youve gained to liberate skaa?
Nightblood was made with people's pieces of souls and if you are not pure enough you just go on a murderous rampage holding it. 
Mechanics can have moral messages. The absence of mechanics should not
Especially because brando doesn't want to reveal how people make spikes
Especially because brando doesn't want to reveal how people make spikes
He's deliberately kept it as vague as possible for like 15 years
we know how
yeah you stab a spike through a bindpoint which invests the spike, and it begins losing that power unless stored in blood or stabbed into another individual. we see that occur in the books
or wait i think the bindpoint matters for the recipient, not the person being killed
Also, as AAKS keeps bringing up, they intend to support Fused PCs
This will be cool as hell
If you want to play as a hemalurgy user, just... have a spike in you
You know, the ancient largely-genocidal spirits of hatred who have to murder innocent people every time they resurrect
how is that different to hemalurgy? you know how fused incarnate right?
A murder a resurrection. That's small fry compared to a fully operational battlestation Hemalurgist.
hmm, this brings up an interesting issue. Is the bindpoint on the person stolen from, or the person you are putting it into? Or both. Because I seem to remember that the inquisitors exclusives spiked hearts in their victims iirc
Those resurrections add up quick with how easily the Fused die... đ
Skill issue.
also, ngl, if the intent is only to stop murderhobo-ing, then that's still a decision that should be made at the gm table, not in the design room
This is the latest word on it afaik yeah, for the "donor" you just need to get it through their heart while Intending to do Hemalurgy
Don't even need close contact, a gun works
ya its literally not that hard to stop that as a gm. "hey, this is out of character, please dont murderhobo" "okay, i wont"
you see, if you want to look at morality, don't make mechanics inaccessible if they are wrong. Make them not fun to use, or deliberately underpowered, or something like that.
Eh. There are ways to do it at the design table that aren't just "Don't include murder mechanics". You can make them have consequences and surround them with the appropriate fluff to make that clear; place them in context.
I mean, there's a massive resurgence of satanic panic era thinking and hyper right wing conservatism going on so its probably worth considering
this is where my instincts are going too, but only Brotherwise knows, unfortch
There's also a pretty wide range of moral possibilities that exist between purer-than-the-protagonists and murderhobo
Destiny?
hemalurgy might steal destiny
That too
Which Hemalurgy has built-in, even
Also genuine question, didn't harmony surpress knowledge of hemalurgy during era 2?
that is the extent of our knowledge about the subject
they even mention that theyre gonna make mechanics for that at the end of their message 
didn't help
Like lore wise, I'm pretty sure people aren't supposed to know how to make them
well, he didn't encourage it, but his main right hand man litterally handed out a hemalurgy handbook
Letâs both not say things that are stereotyping and sexist and stay away from politics please.
Honestly, mostly what I'm getting from this today is more confused about what they actually think they're leaving out...
they say hemalurgy would be consequence free which is bad. and then a few sentences later say theyre gonna make consequences
Left it out of the Words of Founding at least, don't think we know if he's directly intervened to suppress it otherwise
It is a decision by the team to say "we understand where this can go and we choose not to be responsible for that"
They made an artistic choice to not include this info and while seemingly arbitrary that is just how people make decisions.
It was a bridge too far for the dev team.
And with that I'm gonna shut up bc this isn't going anywhere
Ah sorry didn't see this
I bet we also don't get a whole lot of details about murder brothels on era 1 either.
Fundamentally, it's a canonical and important Invested Art in the Cosmere - an underlying principle behind multiple Invested Arts even - and therefore the decision not to include it in the canon RPG because they don't want to promote certain behaviours in player characters is strange, because those characters are just going to have those behaviours with all the other Invested Arts they did include.
I am working on homebrew for that at the moment
Since it ainât official I can disregard balance
if you start off with one coin and are a steelpusher, ur incentivised to pop that coin into random peoples heads to collect their coins to get more coins you can push into peoples heads to get even more ammo
Tbh that also isn't a a good way of doing it. Don't made bad mechanics on purpose so people don't use it. 
(And when I work out how to structure all my disparate thoughts on this I will also work out how to feed this back to the team properly, rather than just grousing about it here where they likely can't see it.)
OrâŠ.. blackmail certain people in Era 2 so you become one of the richest people in the world
Invent base ball
Invent bowling
Then invest your profits into new ideas for more profit
thank you for feeding back đ i would do that but that did not go well last time and honestly im too scared to deal with that again
The thing is... do we even need rules for making spikes? I mean, a simple roll to determine if you did it right. There will be rules for the spikes themselves, because that is a core feature of the setting. They have only said there will be no rules for making them.
It's fine.
I'll get a reputation to add to the hundreds of words of feedback i gave them already...
The complaint isn't "this is hard to homebrew"
It's disagreement with the philosophy expressed as reasoning
No but we need rules for capitalism
The issue, and it is a silly one, is hemalurgy is explicit in a way the other things rely on decisions by players to do those bad things.
They are going to tell us how spikes work on PCs what abilities they grant and likely generally where they go. I am not sure how describing the bloody process of killing an individual with a spike prior to that will actually add to the info in the game.
i would like the rpg im paying money for to include content from the books its adapting yes. if they are choosing to not adapt contents from the books, i would like a satisfactory explanation (which there is no shortage of, they did not choose a satisfactory explanation) for why that is the case
đŻ
It's absurd hypocritical attempt at moralizing
again its not like reasonable explanations cant be satisfactory, they provided one for why they didnt include bondsmith powers. i think people have gone "aw man it would have been cool to see haha" but theres no backlash. thats a reasonable explanation and people are satisfied
I mean...in the end we have one statement do we not? And we're a year+ out from release. Feel like things could change or we could get clarification
Tbh it would be hard for me to homebrew what spike goes where.
Mmm. I'm not entirely satisfied with that reasoning, given all of their Surges and Oaths are in the book, and the ST might want their specific mechanics for NPCs...
But eh. I pick my battles.
Also I feel like we're just rehashing the same points over and over here
The mechanics are âdo anything possible through connection manipulationâ
Spike slots, you can only have so many of any variety. Or
I think it is entirely possible to just borrow the system in MAG
Arguably, there are more Bondsmiths than Elsecallers, why do we have Elsecallers? 
snrk
because Elsecallers cannot instantly end the war if they are crafty enough
To make sure Shallan ends up in the war camps with the right motivation
Yeah leaving Bondsmith PCs out for their stated reasons makes sense to me
Dalinar is just the rare straight-line thinking bondsmith
It's also damnably hard to pin down real mechanics for them in the first place
(also it messes with the plot very quickly and Brandon seems to want to do something here)
But how else will I get all the magics , even more than Hoid
Arguably that's their job, Punny. To make mechanics appear, to draw them forth from Sanderson's brain like toffee.
They can do anything from translation to the Oathpact
If getting him to confirm things was easy, we wouldn't spend months crafting WoB questions. :P
Messes with the plot? What? What happens in my homegame shouldn't mess with the plot. đ€Ł
you make it sound like Brandon is some sort of lore-dispensing genie
honestly they only way I could think of a mechanic for it is
like on character sheets those character connection questions in more narrative focused games?
give the bondsmith the abillity to just cut that out and add it to their own character sheet
Am I wrong? :P
isn't he though? :p
Like
We are not getting âepicâ mechanics until book 6 is out
And that's without touching on their spren
we wish for a book and he twists that wish... and gives us 5 books??? i dont think he gets how genies are supposed to work
The more I read the statement the more I think we are going to get most of the info we need for hemalurgy.
They will have rules for how players can use them and what effects they will have. It's possible they only have a few pre made ones but those will likely be the most relevant anyways. (Gold, iron, steel ,etc)
The only thing they won't have is a mechanic laying out the DC for correctly creating a spike.
We know how they are made it's just "have intent and correct metal. Stab through heart of you can. Even better if they stab through a person directly into position"
So I am honestly not sure what will really be missing from the book.
Brandon didn't even give us what 5th ideal even does in the last book and we had two of them. 
Also, I would posit that a vast number of people who want to play and run this game aren't actually in the fandom, don't know the squirrelly corners of #cosmere-mechanics as many of us do, and might appreciate slightly more support for things they are vaguely aware exist in the books.
yeah, it looks like they won't basically have the hemalurgy chart
We are so in the weeds that they look like giant redwoods, and we don't need Brotherwise to hold our hand.
Presumably the book will have an aside similar to the Bondsmiths one, that tells those people why they can't hemalurgy
They didnât let us buy slaves either ! đż đ
Also, do keep in mind that this statement shows up in an optional addon magazine, not in the sourcebooks
You couldn't either way, you are the True Ruler of None
From one of their Lead Designers, talking about what they are planning to include in the sourcebook. If it's not an indication of at least the direction of travel, I'm not sure what it is...
Which is why, as I say, I will find a way to provide some constructive feedback to them while there is still a chance of changing it - even if they decide not to listen. Which they are entitled to do, of course.
I can set them free as a front, to lure them into becoming my squires
Well, this is a good time right now to go tell them that you do want it.
ya like probalistically, i feel like its safe to assume they meant what they said rather than meant what they didnt say
I am not saying this isn't the direction they want to go in - just that there can be more to it
If you do wish to provide feedback, I'd suggest doing it
- in a place where they can see it (i.e. not a forum post on a server is primarily not about the RPG)
- in a way that is polite and respectful, and not accusing them of being preachy and moralizing and immediately putting them on the defensive
But also, the Stormlight setting changed quite substantially during development, so it's not impossible that they will end up including Hemalurgy rules
i hope they do...
Example: "Hey, I'd like to run a campaign where we plays as the villains and I think being able to create spikes out of people is part of the appeal of being a villain on Scadrial, is there any chance we could get the rules to support that?"
Guys... I think... I think the reason Kal could do what he did in WaT ||Because he was Dalinar's squire||
Not sure if full spoilers are okay here, given the specific time the RPG is taking place in
its usually the villains that youd want to make spikes out of, considering most allomancers are gonna be nobles, and they dont tend to be nice
can you be a squire when you're already a radiant
That's probably more #stormlight than here
I am giving you an example, not telling you a template for what to send to Brotherwise
I'm talking about the vibe of the message
Where's my eye crystalspike mechanics? 
Yeah, I wasn't sure, and interpreting mechanics into story is messy at best
Like, don't go there and go "How dare you be so self-righteous as to deny me my Shards-given right to stab people for power, I don't need you to preach to me about the morality of how I play!!1!111" (this is deliberately overexaggerated example, I'm not saying any of y'all said that), you will not achieve anything by immediately accusing the devs of acting in bad faith
for me there are 3 sides of hemalurgy
- I really really want inquisitor player options , because, I think theoretically you should be able to play âbad guysâ serving Lord Ruler. I think playing evil obligators or nobles is worse, because they are closer to real life predators versus Inquisitors being more like playing Chaos Marines where it ainât a game about being straff venture,. And mechanics for playing inquisitors would give more insight into hemalurgy and hemalurgy constructs.
- Hemalurgy is gonna become more and more of a thing as the cosmere heads into the future, so it is a weird hill to die on
- I donât think players with hemalurgy spikes in Era 2 is a good thing, I find the limited nature of a single power is a lot more interesting in a noir like setting
So...I'm sure I'm missing a lot of context here, but if you feel like there is stuff you wish the game had that the designers felt they didn't want, why not get brewing yourself?
(I wanna stab people for power, to be clear, I wanna play an inquisitor)
Or like "hey, I want to play a more morally grey story, where players grapple with the morality of stealing the souls of the bad guys they're fighting"
WellâŠâŠ it is hard
That is why there arenât a lot of dnd 5e homebrew for example
There simply wasnât enough lore on the various orders and surges for example
playing a traitor inquisitor marsh style is genuinely such a cool "grey hero" campaign thats directly inspired by the canon and has really cool options where ur gaining power through immoral means to take down immoral monsters, and what do the common folk think of you? as Death itself
The issue isn't them removing it, the issue is really the explanation for removing it
worse comes to worst and we never get this option, we can always 'homebrew' it as "I roll X to stab the guy hemalurgically" and then the GM gives you the spike as a reward for the stabbening
Well a) Mistborn isn't out yet lol, it's currently in a closed Alpha playtest.
B) people disagree with the why they gave and the potential implications going forward
Why be a traitor ?
Serve the Lord ruler, make people like straff venture have to bend over backwards to do as you command in the Lord ruler name
I think there might be a lot more story points that hinge on some of this knowledge, so even if we're lacking now I am going to trust that Brando Sando held it back for the story
see my clarification on this here #1391790178435207290 message
my two cents is that real life morality shouldn't affect a fictional game about crab people and the French. If you only give players squeaky clean options without any range the game will turn boring fast...
It should ?
- Well...era 2 has twinborns so...đ€Ł
shouldn't sorry lol
Thank you, much appreciated
by being a traitor you get to have cool boss fights with other inquisitors. if you join the inquisitors, theres no worthy foes đ
Do you think the RPG only offers squeaky clean ways to play?
The final empire lasted a long time
Throw parodies of Kelsier crew at them
Belsier, and his student, Bin
no is just my opinion
Belsier the leftover of Hatshin
Don't forget his cousin, Kvelsier and their ward, Vkin
Me when going through Tress.
EXCUSE ME THE WHAT
this is why the lord ruler didnt take vin seriously, she was just the latest after uin, tin, sin, rin all the way back to the original ain
Waaaaaiiiit.... Lin... Lin Davar.... Oh no
fain...?
Obviously Scadrial doesn't contain any fainlife. The rational mind will see this
that we know offđ«Ł
Campaign Idea: "What if Lord Ruler left and found immortality on Nalthis"
Hmmm... So we just wait till we get Elantris rules, then forge the Mistborn rules so they -did- include all the stuff you want.
We haven't seen Southren Scadrial. đ
Well, if they won't include making spikes because it's immoral, will they also drop the immoral Selish magics like Dhakor or Bloodsealing?
let's cross that bridge when we get to it
omg
Dakhor Magnified One
indestructible Carapace
đ€€
Hmmm... I don't know, but I'm inclined to say they'll include them, if only because it's not exactly the same throughline. Book accurate hemalurgy rules do lean towards "murder=profit" in very explicit terms. But considering they're giving us what the end result is, it's not like they're saying no power from dark places at all. Just that they weren't going to have chapters on where to stab the power stealing murder jewelry
We need a perpendicularity to elsecall to it. 
.... wait why do dakhor need sacrfiice.... the entire planet has the biggest battery of investiture in the cosmere
đ
only ethical dakhor allowed
Cause they're evil and evil magics need to be end-negative
maybe the sacrfice are laid down in specfic shape?
actually coppermind says it is end-positive
Oh huh
Match the mountains of Dhakor
the real explanation is because thats how the magic can get channeled. the elantrians require their city aligned to the shape of their country, accounting for chasms, to be aligned to channel the power. dakhor dont have the same limitations as the elantrians, and instead channel the dor power through sacrifices and bone stuff
Just about to type this
That whole religion was about control, why trust what it tells their followers?
So the people are not the source of power. Maybe they are just a key like the metals in allomancy
Oooh yeah I like this
Maybe the key is in their connection to Jaddath (sp?)
people are a bag of bones
Hang on⊠I think I have some ideas, but maybe I should go to #elantris-and-tes for this.
i think the ritual sacrifices are also integral to the culture. like you rise high so you dont become the one sacrificed. or you worship jaddeth so much you are willing to be sacrificed (and when ur not getting sacrificed ur showing complete Devotion)
I could see the ritual sacrifices as being a way to prove your devotion, but not necessarily the only way.
I feel like Bloodsealing, Elantrian Magic and DakHor sacrfiices are all the sasme kind of magic just with different casting types
Extended talk about the book magic itself rather than RPG should probably go there or #cosmere yeah
for sure thats what i think. its one Door (hehe get it) and a bunch of different keys to unlock that Door and get access to the power
I cannot WAIT for dhakor and bloodsealing to come to the RPG
I just love obscure magic stuff I guess
sel is already pretty damn packed with obscure magic systems... theres that dancing one and the cooking? potion making? one, probs more on the emperors soul continent, and still a third continent we dont know about. if brandon keeps up the same pace that elantris introduced, elantris 2 and 3 may bring in even more. so many mechanics for the rpg to develop
wouldnt be surprised if they just outright say "nah we arent doin all that. here get a full aonic dictionary instead as compensation"
feel like you wanna punish your enemy in battle? use aon reo! itll take 20 turns to write the aon and cast it đ
actually repeated dc checks would probably be better for aon writing, considering poorly written aons can still cast and have unexpected consequences
Aon Dor, ChayShan, Dakhor, Forton's Potions, Forgery, Bloodsealing
.... seeing how the system dont let you usse Regrowth on yourself
I feel like it wont be that complex
Sorry to interrupt your convo guys but im wondering if there is a guide to getting started with this? Theres just sooo many files from the kickstarter that J have no idea how to even start
as a DM or Player?
A dm
read handbook firt, then world guide
Okay ty :)
welcome to stormlight is a cute overview, then handbook and worldguide. handbook is probs better first, and cross reference stuff to the worldguide for more detail
thats fair. id def homebrew dc checks into aons tho the consequences of it going poorly just seem so fun
I'm really looking forwards to the Sel world guide
and I know it doesn't have nearly as much reference material to pull from as SA does, but I really hope they dig deeper into it than just pulling from references
if elantris 2 and 3 come out by then, and brandon tells them hes not gonna revisit that world again (outside of vague mentions in space age stuff), i wonder if theyd be given more freedom to decide their own lore, or brandon gives them seeds of lore that theyre allowed to expand upon
10? its kinda hard to be bad at warcrimes. the whole point of them being crimes is cuz theyre stuff thats easy to do if you dont try to avoid it
just opened up the handbook and world guide... what is the best way to get through all of this as a gm? do I need to read all of it??
If I'm going to run the game, I'd start with the rules personally.
fantastic question, im having the same problem 
I'd say you should probably familiarize yourself with the handbook; as for the rest, once you start planning out a game, just look up the relevant elements
The World Guide is a summary of the world (oddly) which if you've read the books, you']ll know 80+% already.
im so grateful for this ive been training all these years to ensure i dont need to processs all that information at once
i keep starting to try to read the handbook or the campaign and it lasts about 5 minutes before im going down a rabbit hole looking at stat blocks or obscure entries or how they decide the mechanics for a radiant and its all too much 
i know how you feel hahah
ive never even played dnd or any ttrpg but like the idea of them
so being a gm (nobody i know would have the guts) scares me
you can share these resources with ur players and i think itd be a good idea to ask them for help and to keep an eye out for mechanics and rules. more eyes means more stuff gets noticed etc. kinda like how if i roll 5 d6's, everyone at the table looks at the rolls and tries to add up the math in their head quick enough to shout it out so that the person who rolled it doesnt have all the pressure to do the math quickly
it will def be something thats best learned as its played. as long as you follow the character creation stuff, and look at the right section for when ur doing combat or an "endeavour" i think its called, youll do fine and itll come naturally
Honestly the only stuff I think I didn't know was some of the location specific information, + some of the cultural info for certain areas
And that's the stuff that's actually new new
ive played with dnd veterans and sometimes they get the rules wrong. also theres a secret strategy, if someone calls you out for interpreting the rules wrong, just say "the way i think it works is better"
People will be understanding when they know you're new to this; nothing wrong with taking your time or getting things wrong
You'll all be new to this system, you'll all be taking your time or getting things wrong
probably the most common thing that can go wrong is that youll accidentally give ur players a slight advantage or disadvantage. like theyll be rolling higher than they should, or forgetting to do rolls. as long as there isnt a huge amount of frustration or anger, thats generally gonna be harmless
this would most likely be a lot more useable if i wanted it to be balanced
(Altered Ones talents)
speaking of
Though less common, there are intelligent sapient Voidspren with memories dating back to the human arrival on Roshar. One such Voidspren, Ulim, manipulated the listener Venli into causing the Everstorm.
makes me wonder if voidspren are shadows of humans from the original war on Alaswha, and the Fused was Odium's second attempt at this kind of stuff
and I wonder if either is tied to the idea of the Svrakiss from Sel, as that is another place where Odium has previously taken interest
If Odium was making Shadows, I would think his Surgebinders would be less surprised by their slow aging
I'm just curious where the voidspren come from
they don't make sense
they also have shin eyes, most of the time, which is also 
I do think them coming from Alaswha is super believable
Just unsure about the Shadow part
I feel like fabrial crafting also has the potential to be gamebreaking (especially when surge fabrials are on the table) but they made it work
Although they made that work by having you find gems through the reward system and metal spikes aren't especially hard to create
Honestly if I had a player that really really wanted to craft a spike, I would just do it through the goals and rewards system anyway. Take appropriate steps to narratively craft the spike and I give it to you as a reward for that goal.
Like I don't see the need to treat Hemalurgy as an active magic system in the rules when I feel it works just fine as a type of item. Like and we already know how the game handles earning things like fabrials and non-radiant shards, so just treat earning a spike the same way.
Only Husked and Magnified One left
Genuin question, why is the Stormlight Handbook written in 2nd person, but the 'you' only includes the players and not the GM? (Asking as someone who reads it to become the GM đ„Č)
A friend and I were just wondering how they would do Hemalurgy. Something for the bad guys? Something for everyone? If so, do you murder someone when you level up?
#1391790178435207290 message
Again, the complaint is not that it's hard to work around the lack
It's people being uncomfortable with the provided motivation for the decision
Yes and I understand the complaint. I was responding to a specific comment on handling it from a game-breaking mechanic standpoint. People's complaints about the reasoning are fine, but my point in this conversation has mostly been focusing on how I feel the decision works from a gameplay standpoint, separate from the reasons given
Like I think speculating on it from a design standpoint is fun and interesting thought experiment. I am not a brotherwise employee though and can't speak to why they made the decisions they did or why they decided to frame their reasoning the way they did
well I have been thinking about it
unless you have a Shard intervening
you kinda need to restrain and capture someone to kill them
whihc is kinda like killing a prisoner
They explain this in the book
While the GM is certainly a playerâafter all, youâre playing a game togetherâthis gameâs rules use the word âplayerâ to specifically refer to participants other than the GM. Rules for players only apply anyone who has an individual player character. Similarly, when this game refers to âyou,â itâs usually talking specifically to the players. However, some sections (including the entirety of chapter 13) address the GM directly.
@zenith shuttle
I guess my question is more why 2nd person you and not 3rd person including all readers? But maybe I read too much other rpg books...
"You" is a lot less wordy than, for example "the player character who has this talent"
Considering that in the Cosmere the player characters may have actively been involved in or exposed to:
Horrendous sexual trauma
Slavery and oppression: metallic France edition
Oppression: cowboy capitalism edition
Slavery and oppression: crab edition
Slavery and oppression: weird breath religious edition
Slavery and oppression: spehss edition
Murder, so much murder
Maiming, oh the maiming
Working as agents for flawed fragments of space god that inevitably lead to terrible outcomes
And finally the crime of just being a smug Elantrian
If folks want spikes, give them spikes and it can be a group decision (presumably beforehand where people discuss their comfort level) if they're killing prisoners or whatever.
spehss ?
Well, here we go
I think the phrasing implies that all Willshapers agree on the purpose of law.
Which is weird, I am sure there are anarchist Willshapers
Because really there is 0% chance that the Willshapers of all orders have ideological unity, "Freedom" has a wide range of detentions
I suspect this is a confusion between the many different definitions of "anarchy"
Tbf, I feel like this is true of most of the orders; they homogenized em for the game a bit mostly to give people a jumping off point
Spehss.
I understand what they meant (they use anarchy with this definition several times), I just find it likely that many Willshapers will disagree either with this use of "anarchy" or with the entire concept of laws being necessary for freedom
I noticed the RPG handbook gives the enslavement of singers as the reason for the lightspren not bonding humans, even though the reason Timbre gave in Oathbringer was the Recreance.
I think that might be something Brotherwise did, since the book places a lot of focus on the singersâ enslavement, but I kinda like this reason. It makes Timbre being so ride or die for Venli make more sense.
https://docs.google.com/document/d/1_RzOE7JRF5kUZqrrc-fR-htTyRn7GNKFoo5u24bm5nI/edit?usp=sharing I made Fused Ancestry, they are not balanced
Time to hit the hay đ„±
When a Singer Ancestry character reaches Level 11, at the DMâs discretion they can have Odium offer the Singer the chance to be made a Fused. An immortal warrior of Odium, to fight against the evil humans until the war is won and Odium reigns can truly begin. Accepting this offer immediately wa...
(Worth noting all the books received extensive review from Dragonsteel, so it's safe to assume they are fully behind this reasoning as well)
I said this yesterday but since this has come up again: eh, I think it's totally fine. I understand the urge to not incentivize groups into thinking they can grab-bag their way around the Cosmere and stab people to get cool powers.
Groups who are capable of doing it ethically or playing unethical themes in-character will just homebrew it. From a game design perspective there really isn't much to hemalurgy: get metal of an appropriate type (and we already know most of them), find someone with that attribute, and stabby-stabby. The first stab for them and the second stab for you. Presto! A new Talent tree.
Reading between the lines of their statements: Mistborn Era 3 will probably have some sort of "organ donor card but for Hemalurgy" sentiment in the culture
you don't even need the right metal, fabrial construction doesn't require it
(yes I am salty about the vagueness of fabrial rules)
As someone who has overseen five different sets of crafting rules in RPGs...they're hard to get right
I mean, I'm fine with the simplification of fabrial rules. They still have an explanation of what the metals do, but dont make you track a bunch of things you'd just simplify to a cost anyway as a player
Most anarchists draw a distinction between anarchy (political chaos) and anarchism (a society organised horizontally rather than vertically). Many anarchists are also pragmatic enough to recognise that "new laws that prevent the strong from oppressing the weak" are a good thing
There's only so much crunchiness you can put into a mechanic. It was probably for the best to leave metals and other specifics about construction for players to add flavor
I been thinking
You know what character would never ever worry about spiking soemone else
A inquisitor that is already spiked

I don't care about the quality of play, I only care about extracting lore
/s
It might actually focus on it too much, honestly. One of the sample Agent builds, Undercover Workform, I think, is a singer looking to "exact justice for their people." If you read their people as "listeners," well, you killed their goddamn king, what exactly did you expect? If you read their people as "enslaved 'parshmen'" ...since when do the listeners have common cause with parshmen? Did I miss some line of Venli or Eshonai's flashback dialogue?
And you've all heard me talk a bunch about my growing discomfort with how the World Guide's history chapter went so I'll leave that there
hell yeah.
That all said if the book needed to choose a pro-singer or anti-singer side I'm glad it chose the one it did, people do need frequent reminding that enslaving people is very bad
But more grace to refugees (Ashyinites) might not go astray either...
Having not read the RPG, if it did pick the pro-singer position on things, it would be in line with the books which also take that position most of the time
"They should be more grateful to have been ceded the land where we don't live because nothing grows there, and if they want to eat food they have to serve us like children do"
I just started my last batch of Cosmere minis
It only took me three because my tetris skills on the build plate are legendary xD
Tbh, I don't really need all those systems.... But hemalurgy is like... Important for the whole cosmere because Scadrial is important.
i want to make sure I am playing correctly, when it says "do a DC 15 test" I roll the d20 and it has to be above 15 after adding everything, right?
yes
or equal to 15
15 or higher (meets it beats it is the mnemonic reminder)
"meets it beats it" is how I remember it
but dont reverse that, thatd be inappropriate to do at the table
well it seems like Honor knew that what Odium was doing on Ashyn would lead to them becoming Shadows so it seems plausible to me that Odium was doing stuff that the Heralds didn't know about
Your pact will complete the blessing that Odium began, then rejectedâbut you will become mine instead of his.
though idk if it's the same thing because it says Odium rejected it
is Ulim having a memory that goes back to when humans arrived supposed to be in the books? that doesn't seem like it's supposed to be a reveal but idk
Am I supposed to add to my attrivutes right now? Or is that just a heads up for later?
Also, I am meant to use both sides of the character sheet, right? Or are they for different campaigns?
I believe the two sides have different things on them, it's a single character sheet with multiple pages
thank you.
Any thoughts on this? :D
Yeah, there's some overlap, but the bottom two two thirds or so are completely different
Front side is mostly mechanical stuff while back side is mostly story stuff
Where is this?
Looks like First Step to me
geek is correct, it is in first step
I should have specified, sorry
based on this, I'd say you (if you are a player) are meant to start part 2 with 9 points spread between all your attributes
Your choices throughout part 1 will have instructed you to increase certain stats based on your decisions, with graphics like this
so this checkpoint is here to say "if you have more than 3 in anything, drop it back do wn to 3; if your total is less than 9, add extras as you see fit, until you have 9"
okay, thank you!!
Really enjoying reading the new book, love thinking about all the characters I'm gonna make and the games I want to run - if I had one complaint, I think the Radiant orders should have at least one more feature each that speaks to the resonance of their surges - at the moment we just have one each, and I feel like in the books the same surges from different orders feel quite different, and I think that part of the progression tree could have been used for more flavour
Do any of them seem fun to play đ„ș
The different rulebooks are great, but there is plenty of room for improvement and things to add on for future book releases for the Cosmere RPG.
I am probably gonna rework some of these if the theory is true that the advanced adversaries will contain boss version of the different fused
Is the Stoneward resonance
Slightly more squires but not as many as windrunners ?
Or is it more
âStoneward and Windrunners get extra squires but then Windrunners got more because of resonanceâ
yeah these are implemented exactly how they should be. i dont think id ever play a fused but if i wanted to this would be it
Omg I never thought about the combination of bending time and writing aons
Is there a good short elevator pitch that anyones seen for gauging interest for the ttrpg for friends that havent read the books before?
Lore wise, or system wise?
lore wise
The handbook suggests the pitch "an epic fantasy world with a unique magic system in which a characterâs Ideals unlock powerful abilities."
I don't know if that's how I'd pitch it though 
đ
Stormlight is basically superheroes in a high fantasy world.
I feel like that gives players enough of an idea of the tone and they can learn the details from Welcome to Roshar or as they play
Stormlight either sounds completely insane or vague when you pitch it, I think xD
https://www.cosmererpg.com/worlds has some overview-y snippets
"You see they are knights with big swords, and they do cool magical stuff..." Yeah okay cool
That's actually not a bad summary
Oh wow yeah that is really good
-# except for a typo
Truly it is a Brandon project
At least they didn't ccream
my brain just autofilled "time" there and your caption kinda blended into the background, so it took me a while to understand what was going on
Derek here having no experience with Stormlight really puts that on full display
Though as he frequently points out, the rulebook assuming you're already completely familiar with the books doesn't help things
https://www.youtube.com/live/PCCOTgxBEL8?si=NAbatedut1GCKhGH
https://www.drivethrurpg.com/en/product/530019/cosmere-rpg-stormlight-handbook?affiliate_id=20776We continue the FIRST LOOK!!! THIS TIME WITH VIN!The Knights...
what decade is this video from again?
"In a land of crabs and terrible storms you partner with the very spirits of nature to overcome challenges both personal and world ending"
six fonts like really
My man understands the thumbnail game xD
Funky new mode! Featuring dante from the devil may cry series. & Knuckles
also, "this time with someone who knows about bridges" 
Yeah...it was a struggle in Part One trying to explain why the game has a Lifting Capacity as a primary stat xD
DOES HE
three fonts total, what is this graphic design
Hey it grabs attention and it's paying his bills
I don't know if people wanting to barf is the right kind of attention that entices one to click, but sure xD
if you click the video, you don't need to look at the thumbnail anymore 
I think unfortunately the average person doesn't care about "good graphic design"
They see something loud and click
I would be curious to see how things change if he becomes able to hire help
I think a lot of thumbnails have way less text and usually have a dramatic Mr. Beast face đ
(He lost his job in data science earlier this year and the channel does well enough he's pivoting to it full time and planning on also getting into supplement and zine production)
I'm glad!
Iirc Shadiversity has lots of this kind of clickbait thumbnails, though I don't watch the videos, obviously
hey, at least that's just one font
As a longtime Exalted player this is a perfectly cromulent pitch
If a video thumbnail doesnât have at least 10 different fonts, Iâm not clicking on it
smh it has to be exactly 12.5
no helvetica though
Not enough heroin dinosaurs
Still got five books left for âem
Tbh I would stay away from pcs wanting to be a radiant from the start.
"Space Marine Jedi with therapy faeries battle crab people with minor faerie-powered shapeshifting on a planet where the weather hates you and the grass hides underground. Also, eye colour is really important for reasons everyone has forgotten."
... this is desperate resume levels of keyword stacking
And yet...
Still can't get a job đ
You need more checks notes hidden grass in your CV.
Not enough Rhythms
man transsporation and tranformation is susch a weird mechanical combo
with the fact both of them need to invest in a reaction that do something stuff
And both reactions are prerequisites for most of the tree
Singing crabs then.
Untrue, Shallan is running for herself and Hoid is running for Kaladin and Dalinar in Parallel campaigns
The big thing I don't like about the Dustbringer Ideals is that the second and third ideals presuppose your character already wants to control and understand their power respectively, instead of that being part of the character development
Although maybe that's more of a problem with the example words than the ideals generally
Tension Hair
Prerequisite: Focused Ones
Activation: *You have learned to use your hair-like whip as a weapon.
You gain access to a unique weapon:
Hair Whip
Damage Fused die Impact ; Range Melee+10; Traits Unique; Expert Traits Unique;If you hit a Huge or smaller creature with your Hair Whip, you can spend 1 Focus to pull the target any number of squares towards you.
Expertise: If you have Expertise with your Hair Whip. You reduce all Tension Action costs that would affect your Hair Whip by â¶.
would people recommend I rewrite this now that we know what Tension the surge doess?
Thatâs kind of a big draw of the game tho
I think it depends on the person and the game. I do think being a radiant sounds fun, but I also think the idea of having the game play out naturally sounds appealing and rolling with whatever happens
See, I built my character with specific traits and flaws that lend her specifically towards Radiance and stuff
I mean, I do think thats a lot of what's good about rpgs. How adaptable they are. I wouldn't want to have the gm take the lead in radiance, but if thats what some tables want to do, theres guidance in place for that
Totally valid! Iâm also only 3 chapters into the handbook myself
I pitch it as knights with superpowers in crabland
That's both completely insane and vague
You mean interesting and mysterious
no.
You sound like an elsecaller
Willshaper! AhâŠso letâs see how Iâd pitch this to a willshaperâŠ
Would you like your decisions and oaths determine your characterâs abilities? Itâs a lot like Paladin oaths, but the powers really test your creativity. + the world is very unique, and fleshed out. Itâs ecology is designed around massive storms that tear up the land, so everything has shells, even the plants. (Also I would show you a chull) itâs based on a really cool book series.
Nvm I went back far enough; this is how Iâd pitch it
Me trying to convince my friend to read Way of Kings
It's more like 1200 on the MMPB
Once they get to 1000 they won't be able to stop 
What should be the mechanical effect of making something elastic ?
I feel like fall damage is one of them
snap-back
anyone got a table spot open 
Gang is it just me or are stonewards the most powerful radiant order?
Like yeah I know powergaming bad but they have the craziest looking abilities out of all the orders IMO
I wish. Don't even have a table đ
Transport yourself and up
to ten companions to an
Oathgate or permanent
perpendicularity youâve visited
before.
Fair
I was literally gonna say the elsecallers or maybe willshapers were gonna be second IMO
But with that I can pretty safely say it looks like willshaper>stoneward>elsecaller
Because to be honest, cohesion looks more useful than transportation at earlier ranks
But BOTH? Yum yum
eh, that's just town portal
it's great, don't get me wrong, especially since it's a rare ability
but it has a very niche utility
I feel like the subject of power is tricky in a system designed for a variety of encounter types and heavy focus on character & narrative over combat
I wouldn't be surprised of the order that emulates the strongest soldier is full of strong soldiers though
Honestly I'm just glad they found a way to make tension cool
It's by far the least impressive SOUNDING surge, but this and Dami show it can be really cool
Tension was always cool, we just hadn't seen it in action yet
well, still haven't really
I would use tension to keep my guitar strings in tune
Our group is 7 sessions in and I think we've had 4 combat encounters. Two of them were in one session. đ
Tension is really cool from what the book talks about Radiants, and the capabilities of the Focused Ones
And I respect that
Once people have been playing long enough to have mid-high level radiant player characters, I'd love to hear some fun creative uses of their surges
Iâm curious if Brotherwise Games will bring the Cosmere RPG to NYC Comic Con this year? Iâd love to play this game there. đ
they've always been the vanguard order
most numerous next to windrunners, except where windrunner are (kind of) light infantry, stonewards are heavy infantry
Believe not, they'll be at GenCon and Nexus
They also get TWENTY SQUIRES
As do the windrunners
they really just roll up with an entire bus full of children
To be honest I think some orders should get more squires than others
But like, ar different levels
Like the edgedancers should get a lot because they're ABOUT listening and caring for people
Elsecallers? Not so much
(Stonewards get half as many as Windrunners)
Dustbringers are shown on screen as having several squires, but I think it should be more like 10 rather than 20
THEY GET 40??!
WHAT IN THE GOODNESS GRACIOUS
No no haha, as in the Windrunners are in the twenties, Stonewards are in the 10+ range
Ohh
Okay
Windrunners get squires equal to twice their level, Stonewards get squires equal to their level, and everyone else gets squires equal to their Ideal
-# reminder that the game has no level cap 
-# level 100 Windrunner showing up with a literal personal army
Yeah haha, I meant just as an average when you take the talent you'll be around level 10
Oh okay. Thatâs fine. I guess Iâll join or DM a game myself. đ
I canât wait to get those item cards. I feel like having cards is so helpful for me, because I tend to forget certain abilities or what the Plot Die actually does on the sport. So having those item cards makes it easier to just read the card, and remember what Iâm doing. đ
Iâm surprised that I got the Bridge 9 adventure. Because I did the game master pledge, but I didnât see Bridge 9 on there. Great surprise. đ
Bondsmiths should get more to make up for there being only 3 Bondsmiths
Especially since Bondsmith squires aren't OP like other Bondsmiths (they use their surges in the same way Stonewards and Windrunners do) but they are more powerful than other squires (because they can use their powers when far away from their patron). Also, they're sandwiched between the two orders that get extra squires
Bridge Nine was a stretch goal
It wasn't originally intended to go beyond the beta, so it wasn't included in any of the pledges
it let you go from scadrial to roshar and back
does it, though?
Elsegate
Prerequisite: Speak the Fourth Ideal; Shared Transportation
talent
Activation:
You can create more stable perpendicularities that allow
you to transport yourself and others to highly Invested
locations, even across a significant distance.
After a long rest, you can instantly transport yourself
and up to ten more willing characters, along with each
object the targets are wearing or carrying. Choose an
Oathgate platform or permanent perpendicularity youâve
visited before. After spending Investiture as described
below, you and the other targets are transported to that
destination.
This Transportation requires significant Investiture;
you must have infused spheres worth twice as many
marks as the number of characters youâre transporting,
and when you arrive, those spheres all become dun.
At the GMâs discretion, you might be able to choose
other destinations that are highly Invested locations
youâve visited before.
I guess you need to visit once
I would require a much higher cost than that to go between planets.
bu the spiritual realm
warp distance
Yes, by using up lots of Investiture. Lots.
pretty sure what we got from DG's Elsegate in WaT rather strongly implies that the farther you want to travel, the more power it takes
listen outside of Elsegate
.... aint the Transporation surge like disappointing?
they talk about having enough Investiture to establish the Connection between the locations
no?
what were you expecting?
you can look into Shadesmar, enter and leave Shadesmar, teleport yourself and others around, and open portals to cross large distances
it does more than I expected, honestly
It's the surge of Here To There. It takes you from here to there, let's you see into there, and move many people from here.
- explaining whatever was the chain effect jasnah did
- explaining why it is the surge of motion when it seems to just be switching between shademar and physical realm
I didn't think teleporting around in the Physical would be a thing without Elsegates
It does more than the characters ever show it doing...
turns out Jasnah sucks at Transportation as much as Shallan sucks at Transformation
and like
it literally causes a situation of "well, one of te PCS are stuck on another plane of existence"
đ
it's the Surge of Motion because Khriss is wrong
it was always the surge of realmic transition, and that's it
It moves your sight to another realm.
Moves your body to another realm.
Moves your body to a different part of this realm.
I'm still annoyed that Adhesion really is, apparently, air pressure, but I guess that's one less thing she's wrong about
And this is why I only read the first Ars Arcanum in each series.
skill issue 
I mean that terminology comes from Roshar
Literally. They should have got the Talent which means they always pass Transportation rolls.
I guess the Rosharans are wrong, then
maybe attractors and repellers count as Transportation fabrials
I mean it does let you do funky short range teleports
it's true that we don't seem to have a talent to replicate whatever Jasnah did there
though that really ought to be a Transformation talent, or an Elsecaller combined surge talent, not Transportation
I might let someone do a sort of bag of tricks kind of thing where they could use that talent to say pull items out of the bag as long as it was in range. I think there are fun mechanical things that are within reasonable bounds but limited by the standard structure of the skill trees too.
yes literally
the Elsegate talent?
also
what are you even supposed to do with "freeform" usage of transporatio
look at people?
yeah, untalented use is limited to peering into Shadesmar
to teleport you need to spec into the talent tree
you can use any surge "free form"
like describe doing something with Division not covered by the ruls
this is the free form usage
but can you only stare at people with Transporat?
Even the "free form" usage of the Surges have limitations and rules
yeah
It's a tool that you're allowed to apply in creative ways
I can never find the damn scene, but there's one time Shallan uses Transformation to peek in real quick to look behind her to see if someone's following her
Shallan is tricky to use as an example
I do wish there was, more to the base ability than just "is the best at looking"
I just mean it's a creative use of the ability to look into Shadesmar
but Transformation does let you look into Shadesmar to "talk" to the beads 
Sidenote, but was anyone else surprised that Realmic Step, a power we haven't seen in the books afaik, comes before Elsecalling, which we have?
yep
I thought flash-stepping around in the Physical would involve using mini-Elsegates or something
but no, it's like, the most basic form of teleportation, apparently
even before Realmic transition proper
I read the Realmic Step description, it's just hopping into Shadesmar, running a short distance, then hopping back
oh
A fun one, could an elsecaller convince a door to unlock via speaking with the beads?
Or maybe just pop an inanimate object into the cognitive?
I can think of s lot of reasonable things I'd let a player do even if the DCs were still high.
I think those are both plausible
I think convincing a door to unlock should be deceptively difficult
I think it should depend on how often the door is locked
popping an inanimate object into the Cognitive should be fairly trivial once you have the ability to take other people with you, and possible but more difficult once you have Realmic Step, imo
Realmic Step already lets you take whatever you're carrying with you into Shadesmar
the tricky part is to stay behind and send only the thing you're "carrying"
The real trick are the crazy things the rules aren't ready for.
Bag of Holding, tiny hut, etc? Mini perp to the spiritual where you stick stuff in a house you claim.
If you let loose a bit from cannon I can have some real fun with this.
I think it should be hard because you're not, like, soulcasting the thing
you're just asking the object to move a part of itself a little bit
I'm not sure it's possible in-universe, but it's plausible enough I'd allow it, but it should also be tricky to pull off
or you could just soulcast the lock away
this was not my read of it
Yeah I think it would have a high investiture cost along with some more social skills test with a high DC.
I kind of imagine this is not so far from how awakened locks work down the road.
okay, hear me out
Tension
there's a different explanation we have for it, that, honestly, makes extreme amounts of sense
from https://wob.coppermind.net/events/202/#e5825
I have groupings of abilities that have to deal with a certain theme. Transformation, Travel, Pressure and Gravity, that sort of thing.
wait, is it just my impression, or does Tension actually only harden things?
-# I'm not complaining, by the way, this is vindication

travel works
-# one could also say
-# "Transportation"
indeed
I'm amused to realize that Elsecalling is We Have Traveling At Home
-# (Wheel of Time)
it does
it hardens, stiffens, etc.
as in, it does not soften
lots of penis joke potential
Transportation has always felt kind of cumbersome as a surge to me, because itâs very situational and requires a lot of Stormlight to use.
it always surprises me how the penis jokes never occur to me when discussing Tension
Like looking into Shadesmar seems like the most useful application of the surge by quite a bit.
that's because most of our characters suck at using it
teleportation powers absolutely rock
can't have a lot of Transportation use in the front half 
But itâs extremely limited form of teleportation. You can only travel to certain locations and itâs very difficult to set up the gate in the first place.
you can hop around within spren bond range
Otherwise you can go back and forth between Shadesmar which is⊠alright I guess.
which is to say, within an area of up to 100 ft depending on talents, in terms of game mechanics
If you look at elantrian teleportation it's more flexible but also significantly harder as you need exact coordinates so there are trade offs. Plus the Elantrians have much more juice to run it on.
Isnât that just going into Shadesmar, running a bit, and popping out?
also it takes forever to trigger
you have to draw a whole ass math equation
pretty much
But thereâs no limits to where you can go.
this one single ability made Obito OP AF
I never saw Naruto.
he had a bit more flexibility with it, though, I think
You should fix that
Though for Elsecallers, you need a lot of Stormlight to use it and run the risk of getting stuck if you miscalculate or get hurt and need to heal.
yeah, and frankly, that's a problem for a lot of surges
yeah, it's pretty power-intensive
Also can't Transportation just...regular short distance teleport?
Nope.
you really don't want to be flying in the sky when you run out of stormlight either
the short distance teleport is just hopping back and forth from Shadesmar
the other description of it is hilarious
Sure but flying is a lot cooler than trying to paddle through beads, and less Stormlight intensive.
reading further down, I just realized this means teleporting into the bead sea
Ok but that's just flavor. It's no different than say Misty Step in D&D
I guess theyâre hand waving how you walk through the bead sea.
Which I agree with, fwiw.
yeah, in mechanical terms it's just a teleport (though it can matter if there's enemies in the Shadesmar side
)
they're not, actually
"yeah what did you do?"
"realmic step"
"that sounds so cool, you must feel so cool doing it"
"yeaah...."
it mentions that if you're teleporting over water it costs one less Investiture because you don't have to shape the beads under your feet to travel
âThat wasnât teleporting, it was walking with style!â
If you are on or above a large body of water, using this talent only costs 1 Investiture, as you don't have to shape the sea of beads beneath yourself to move around.
elsecallers just booking it across shadesmar everywhere
wonder if two Elsecallers with the Elsegate talent can just Elsegate to each other instead of a permanent perp
That could be interesting.
I'd rule so, with an asterisk that they'd have to know at least roughly where the other is to "aim"
the way I've been interpreting Elsegates is as two linked perpedicularities
so if an Elsecaller forms a perp around themself to transport in and out of Shadesmar, and can link that perp to a perma-perp to Elsegate there, then two Elsecallers could form perps and link those together, then step from one to the other
if they know each other well enough, it'd also make neat connection
I mean, isn't this pretty much how oathgates work? Both making elsegates to each other and swapping?
You mean... Connection?
knowing each other very well is, canonically, enough to have a Connection
Unclear, I think; unless the rules explicitly say such and I missed it
I think if we knew how much Investiture is required on each side, it would be easier to say.
oh, huh, do we not have rules on the amount of Investiture it costs to activate an Oathgate?
didn't check
ctrl+f "oathgate" didn't yield any rules in this regard
I thought there was something in the world guide on that, but I could be wrong
ah, found it
Oathgates also require Stormlight to function. Each Oathgate can hold a small amount of Stormlight in its ten gemstonesâenough to transport a single person.
Transporting larger groups usually expends 3 marks worth of infused gems for each additional person transported; however, if the Stormlight in the Oathgateâs gemstones has already been depleted, it requires an additional 50 marks to activate.
Yeah idr. Tbf there's a LOT of words lmao
Definitely 
funny how searching for "oathgate" didn't help but "platform" did
also that's in the world guide but not handbook
oh?
Notably, Radiants of higher Ideals require less Stormlight to operate these
fabrials; a Radiant of the Fourth Ideal needs only 2 marks per person (plus 35 to activate the gate), and a Radiant of the Fifth Ideal needs only 1 mark per person (plus 20 to activate the gate).
that's interesting
Maybe the closeness to the other realms makes it easier to move Radiants back and forth?
I think this is related to the same mechanic that makes Radiant abilities more efficient as they progress through the bond
...Could it literally be a discount
...maybe
I'd chalk that up to generic efficiency improvements that higher ideal radiants see
Oathgate spren are charging a personal Stormlight tax xD
But the Radiant isnt the one doing the magic
they probably form a bond with the Oathgate spren when they operate the Oathgate, similar to when you use a Soulcaster
I'm just not sure why the benefits would transfer like this
Are there any similar rules for Soulcasters?
not that I'm seeing, but I'm only skimming the rules
handbook page 264
you can use your Transformation skill when activating a Soulcaster, if you have it
But nothing Ideal related
Bizarre
you know
Oathgates appear to be basically just inkspren that agreed to stay in one place and grow to their maximum size, right
and they use Transportation without being bonded to a Radiant
so going with your idea of them being incomplete
maybe the Radiant just stands-in for their missing Elsecaller in the process, if there is a Radiant available when the Oathgate is activated
when a non-Radiant uses the Oathgate it's like it's a squire using Transportation instead of a proper Radiant, I guess
Non-Surgebinders can't activate it
...Or well, can a Radiant pass their Blade to someone else?
don't see why not
idr if it's ever mentioned
It's done in the books, at least lol
Do you have the quote?
just so we're totally clear
you mean handing a summoned Radiant Blade to a non-Radiant, right?
not like, transferring the bond or something esoteric like that
because Shallan does lend her Blade to Kaladin in the chasms
whether that was Testament or Pattern is ambiguous, of course
and Shardbearers can lend their (deadeye) Blades without severing the bond as well
I mean for the purpose of operating an Oathgate
They at least can operate it with an Honorblade, so being Radiant isn't a hard requirement
still a surgebinder, though
that I don't recall if we ever see
I'm wondering if it's a little bit like the Radiant warps realms and makes the jump less expensive because of that
kind of like how Autonomy wanted a bunch of metalborn hanging around where she was building her perp
but it's not like it costs less to operate if there are Radiants in the platform
it's that a higher Ideal Radiant can operate the Oathgate more efficiently
I mean, it could be
the rules don't necessarily have to be exhaustive
I mean
if that was the intent, they could just write that instead
that for each Radiant on the platform it costs a certain amount less Investiture
depending on Ideal
There's a point at which mathematical complexity of the cost becomes too great to worry about representing canon any longer.
all I'm saying is that if the intent was to represent that the presence of Radiants makes the transportation easier, the rule could be related to the number of Radiants on the platform instead of how Invested the Radiant operating the Oathgate is
we didn't get any art of the soulcaster spren, right?
we did not
Like Shardblades, your Soulcaster canât travel with you to Shadesmar. In its place appears a small, unresponsive spren, hovering with their eyes closed.
still no idea what they look like
other than having eyes, I guess
the soulcaster spren have their eyes closed and they have a cognitive effect where if an artist tries to draw them, they also have their eyes closed
such a rosharan move to say "it looks like a spren" to describe something. of course. the spren looks like a spren. everything is so clear now
Ah yes. That tree looks like a tree. Let us never describe it in further detail
funnily enough the trees do get more detail
no actually thats kinda fair when you say "tree" its pretty easy for me to picture a tree
what do you picture when i say "spren"?
Ball of vaguely shaped light
â thats a lightspren
-# in the physical, no less
Actually tbh when I hear soulcaster spren, I see baby Cell from DBZ
â thats correct!
You say this be when describing Roshar that tree might just be a hunk of coral.
Nah Cell Jr's are entirely different
some crystally, metally tree... things, actually
if only I remember where they're actually described
searching the ebook for "tree" is unlikely to be helpful
Jagged lightning branches made of something that wasnât quite glassâfor it was too rough to the touchâsprouted silvery leaves that felt metallic and cold.
Sometimes they just lay down to avoid the rain.
Roshar is wild and the cognitive realm is just extra
-# I am once again asking why are there plants in the Cognitive Realm
-# For the Cognitive bees to pollinate.
Donât it despwwn when it leaves your hand on the RPG
it also does in the books
it takes active effort to keep it summoned when you hand it to someone else
well, for a Shardbearer
for a Radiant, you can just ask the spren to stay manifested
oh, and by the way, @solid breach , I found a rule that may be of interest to you
you asked what counts as an Invested weapon recently
any items charged with Stormlight.
found the relevant rule
If your bonded Shardblade leaves your hand, it instantly dissipates again unless you will it not to.
Which is how they work in the books too
Wait what is this a description of???
Aahh
Charged or infused
good question
not sure if there's a difference
I think anything infused counts
in fact, consider this phrasing:
Much like infused spheres, some items can hold a charge of raging Stormlight or are otherwise connected to the Cognitive or Spiritual Realm.
It's weird cause in a lot of other places the phrasing makes a distinction between infused and Invested
This is tricky to get right consistently
especially because a gemstone holding Stormlight is not actually Invested, but a gem that has been Lashed is
Wait is the gen invested or infused ?
Speaking from a general perspective, I am not familiar enough with the text of the RPG, gems are infused - that means they act as a container for Investiture, but are not themselves Invested. Which means you can move Investiture around with them, but they wouldn't resist magical effects in the way a metalmind might
huh interesting
I see no functional difference between these two things.
Brandon has long said infuse is just what Rosharans call Investing.
(hold up, we are having a fight about this)
https://wob.coppermind.net/events/247/#e5528 look, is this near and dear to my heart because Brandon personally told me? yes, yes it is
The terminology of the rpg is frequently
You canât use this surge on Invested objects (like
Shardplate) or objects that have been infused with
Stormlight (like infused spheres or objects affected by surges).
good!
Just a weird terminology distinction the game makes for some weird mechanical edge cases id guess
Does lead to a lot of extra words every time they want to say you cant affect something Invested though
Is there anywhere they say one thing but not the other
What do you mean "good", this draws a distinction between Invested and infused, which is what you don't like!
I think it's because the mechanics treat them the same
it's for people who don't know the intricacies of the terminology, not that there is a mechanical distinction
because you'd say the gem is infused because the books say that
when it is clear Invest/infuse/charge are all the same thing
it's writing to a specific audience
No doubt the Mistborn guide will have similar phrasing for "charged" metalminds or spikes
It is completely fine for them to use more words so it is clearer to more casual readers so people don't need to go to a specific section to say, "Yeah sure sure the books say infuse but actually people in a completely different place would say that isn't the correct term and would say X instead"
Book is for normies
The mechanic is also treating them exactly the same
There are times the rules indicate something infused but dont mention something Invested, and vice versa
early and any infused Investiture is lost.``` is a fun one on pg 162 of the handbook
these are 100% synonyms
Far as I can currently find, the one singular implication one should treat the two different terminologies as referring to the same thing mechanically is a single sentence in chapter 7...except there it doesnt talk about infused, it talks about charges, which is a mechanical term
yeah, so that's gameplay mechanics
investiture infused in an invested illusion, also illustrated as an infused illusion, can be lost if the infused investiture is diffused by reducing health to 0
is a much clearer way to say it imo
it's also more words
i know i was joking by trying to make it alliterate as much as possible
wouldn't "...illustrated also as an..." flow better in terms of alliteration
there are many ways to improve the alliteration i just tried to write it as fast as possible
In general the RPG writers have the super fun experience of making things relatable to Stormlight-only readers, cosmere-aware readers and that implication, and people who aren't familiar with the books, while being as concise as possible. I'm sure it must be fun with synonymous terminology as to which to choose
easy, just call everything a spren
everything is a Surge!
roshar has been training us for this very moment
every planet is roshar too
I think it would have perhaps been clearer to earlier in the rules indicated that anything infused with Stormlight is Invested, and then reduced their redundancy elsewhere
It's pretty obvious for us to understand what it means, but ive been watching people read it live on stream and it's often complete nonsense to them
oh, I'm certainly not saying they nailed the balance, just that it's really hard!
your six stats, Roshar, Chicken, Spren, Surge, Shadesmar, and Ideal
bottom line is, a spear with a Lightweaving on it can, indeed, hurt a Husked One in ribbon form
the most important facts
a man can say
"Tell... my brother... the most important fact a man can say." "What is that?" "A spear with a Lightweaving on it can hurt a Husked One in ribbon form. Remember that; those guys are a pain in the ass to kill!" "What"
So
Truthwatchers can make useless illusions just to go âholy blessing of the radiants protect these weapons against magicâ
But if you shoot non magical arrows out of a infused bow does it hit the husker one
infused with investiture to created an invested state
investiture-infused, creating invested investiture
arrows Invested with Investiture to interact with an Invested entity once it has begun an Investiture while it persists in its Invested state
Huh, I would have thought that the power cost 1 Investiture each for appearing in Shadesmar and then 1 for back in physical.
I guess this means, it takes only half a point of Investiture?
But it is attack with a invested weapon
I am just being pedantic
This is groundbreaking! We now know for sure Vax is specifically a Planet!
We at least know it is either a planet or a system. With higher chance on it being a planet
damn you are right. Still we really narrowed it down greatly from our former understanding of "propably a place but we dont know for sure"
that is like a huge amount of new information. We can now definitevly confirm it isnt a parking lot or a pizza place!
yeah uhhh
general IotE ||may have dropped that particular bomb already, for a bunch of people :p||
well sorry I wont look at that...
I hate all this theorising about Vax
That's why I'm an antivaxer
Sh ||honestly, im just mad about vax because its what brando made ati's last words be rather than some cool moment||
Jokes aside, Vax is a cool planet name, but I HATE Mythos
It's the most generic thing ever
Yeah could have done better there, but I'm fine with it
gotta use common sense at this point
you need an Invested weapon to harm them in ribbon form
that means the weapon that contacts the ribbon has to be Invested
if the arrow isn't Invested, it won't have an effect
I could imagine some kind of Invested bow that infuses arrows as they're shot, though
that would work
In which we go spelunking and deliver justice!
https://www.youtube.com/watch?v=Ne8RFtpbFOA
After a long trek through the Unclaimed Hills, the Loose Canons find themselves at an ancient ruin. It reeks of death and betrayal - and an Opportunity for justice to be brought forward. Maybe it lies in treasure or, perhaps, another step forward in the path untrodden.
Tune in once again for the next adventure of the Loose Canons homebrew advent...
What I need is the soundtrack for the graphic audio versions of the Stormlight books so I can switch between the various songs as I run the game
...I really like that idea
Classics like "Chorus singing triumphantly while a Radiant does something awesome", "Harsh beat for a gritty fight", "Depression", "Singer doing Singer stuff", and "That one with the bells that plays during the disadvantaged duel"
the track the GA uses for Kaladin's "John Stormlight" hype and aura moments, Priest Ordination by Guillermo Guareschi, is the first thing I thought of using when running this game
There's the TWoK soundtrack. Is that still for sale or did it get taken down for good?
Its on Spotify
The "Kaladin" album?
Yeah
Anyone been to the Cosmere RPG events at Gencon (either the Mistborn preview or the panel) and has something interesting to tell?
The Mistborn adventure is going to be Levels 1-9 instead of 1-6
I wasn't taking notes but off the dome
- some cool art
- the two gun-specific specialities for Era 2 are Sharpshooter (Hunter) and Gunslinger (Warrior I think?). They are dropping the "use big guns" one
- a little bit on Compounding and metal interactions. Nothing too specific but it seemed cool
- general talk about the design and roadmap.
- they said they are talking about an expansion for Mistborn Ghostbloods. And it would likely include expanded metal tables for the metals with shorter trees (because we don't have as much info on them)
as in levels 1 to 9?
- Brandon wanted Full Mistborn to be unbalanced compared to everyone else. And they had to pare it back to make groups fun
I'm curious how the whole level progression thing works with the having two parties thing
It would be interesting if the two parties were at different levels
Makes sense, it requires players to make two characters so youâd probably want a longer adventure for that level of investment.
Oh yeah also talked about how the campaign. Mistborn Legacy ||will include opportunities for your actions in Era 1 to affect the Era 2 portion. And how they want to include sidebars for doing neat stuff like having different GMs or entire groups for the two era sections. ||
Man. The world guide really just straight-up ignored the existence of the Shallow Crypts.
maybe itll be explored in the back 5? theres still stuff to discover around the shattered plains and natanatan hasnt really been explored at all yet, but has some weird oddities to it like the blue skin and that tower/moon story
I think part of it is just that the World Guide can only cover so much.
The World Guide was too short in general
It was nearly 300 pages, thereâs only so much they could do.
It could have been a similar length to the Handbook
they had a pretty lengthy section recapping the books which i found a bit odd. like id have thought itd be better to either keep that much more brief to the key points specifically relevant to the world/campaigns, or just not include it at all. as it is, its enough to detail to spoil the books for people who havent read it yet, and a probably too lengthy recap for people who have read the books
in any case, i definitely think they should have prioritised the world aspect to at bare minimum give a proper background for the areas of the world. especially since they were advertising being able to play as a natan character for example. if brandon wasnt ready to provide canon details for natanatan yet, itd have been nice if theyd been upfront about that
literally all we get
Yeah somewhat less new or novel info in the world guide section than I was expecting.
It essentially reads like a collection of Coppermind pages.
Especially for places that haven't been focused in the novels.
the coppermind has vastly more info on natanatan, especially new natanan, stuff thatd be genuinely useful for players to know if they were creating and playing natan characters. like for example, natan politicians and probably a lot of natan people thinking theyre entitled to stormseat and the plains. thats a neat character hook that can drive drama and ambition when a natan character is in the warcamps or in urithiru etc
the worldbook doesnt even mention the moon story! or even address their blue skin at all. like come on
i didnt even know about this wob lol. would have been good to learn it in the worldbook
we really need a follow up on that wob to clarify which. The "either" kinda leaves some ambigiouty there...
I've watched this conversation with interest, and wasn't planning to step in, as it's exactly the sort of thread that's generally better without me. Author intervention can derail a good discussion.
But after considering, I decided I did want to talk about this topic a little. There are two things going on here. One is the mistake I made with Jasnah in Words, which I've mentioned before. One is a larger discussion, relevant to the cosmere.
Warning, WALL OF TEXT. This is me we're talking about.
You see, Jasnah wasn't originally meant to be a fake-out. Jasnah originally was going to go with Shallan to the Shattered Plains--but she was really messing up the outline, diverting attention from Shallan's character arc and pointing it toward Shallan/Jasnah conflicts instead.
My biggest breakthrough when outlining the book in detail was the realization that the book would work so much better if things I'd planned to do with Jasnah in it were diverted to later books. When that came*⊠(Check Arcanum for more.)*
"Kaladin"
Were you tempted to have Kaladin be taken by Odium?
Yes, I was tempted.
What is it the held you back from doing that?
Kaladin, if I were going to do it, I would have done it with Dalinar. The reason being that Kaladin as a theme represents his triumph over the darker parts of his mind. And Dalinar represents that too, but he also represents in some ways, succumbing to those. Like those are both themes for Dalinar, and for Kaladin it just would not ever have worked--I don't think--reasonably well. And beyond that, Kaladin is not scary as a villain, because Kaladin's strength comes from the people he's trying to protect. Kaladin's really scary to face when he thinks you're going after somebody he's trying to keep safe, that is when Kaladin is dangerous. Or as you saw in Rhythm of War, when you've gone too far, right? But Kaladin as an overarching villain, I don't think would be scary. Dalinar would be; Dalinar would be terrifying in that situation, but I don't think it would just add very much. If I were going to have had one of them, it would have been Dalinar.
You replied to the bot with a word in quotes so it did a search
Ok that makes sense. I guess đ
Wait is that how you actually use it? đ€Ż
let me try:
@inland peak "Kaladin"
Were you tempted to have Kaladin be taken by Odium?
Yes, I was tempted.
What is it the held you back from doing that?
Kaladin, if I were going to do it, I would have done it with Dalinar. The reason being that Kaladin as a theme represents his triumph over the darker parts of his mind. And Dalinar represents that too, but he also represents in some ways, succumbing to those. Like those are both themes for Dalinar, and for Kaladin it just would not ever have worked--I don't think--reasonably well. And beyond that, Kaladin is not scary as a villain, because Kaladin's strength comes from the people he's trying to protect. Kaladin's really scary to face when he thinks you're going after somebody he's trying to keep safe, that is when Kaladin is dangerous. Or as you saw in Rhythm of War, when you've gone too far, right? But Kaladin as an overarching villain, I don't think would be scary. Dalinar would be; Dalinar would be terrifying in that situation, but I don't think it would just add very much. If I were going to have had one of them, it would have been Dalinar.
I have finally understood how to summon the bot.... đ„č
-# (for the record: this is not sarcasm. I really didnt get how people called the bot until now đ )
ngl i dont think ive ever seen anyone use replies or @ ing the bot intentionally to summon it, and the replies especially always seem to catch people out. but its cool the functionality is there. usually i summon the bot via !wob "kaladin+shallan+adolin"
Was Adolin and Shallan always the endgame, or did you ever shift to Kaladin?
I did shift, back and forth. So, what I do with a lot of my relationships is, I don't usually plan them out. A lot of characterization, I have to leave the characters kind of their own volition. So I write my way into relationships and I write my way into the character elements. I plot my world, my setting, and my plot out ahead of time but I let the characters go where they're going to go. I know some people would rather she made a different decision, but that is the decision that felt right to me going forward.
I've just validated all the Shallarin people on the internet saying, "Aw, he changed his mind!"
if you wanna mess around with the bot but feel self conscious about spamming a channel, #botspam is the perfect place for that. i sometimes search for wobs there before i bring them into a convo to make sure i can find em
RPGs can function on difference between PCs
it can be done đą
wait if full mistbron are unbalanced
what the hell is a feruchemist
Donât know if anyone knows this but the physical books will be available for purchase to the general public this October. That is the stormlight Archive, not the Mistborn RPG. My mind is blown!
Coming actual play done by 12 sided studio this fall. đđđ https://bsky.app/profile/johnnyoneal.bsky.social/post/3lvg7th5ukk22
Last night the @brotherwisegames.bsky.social had an after-hours mixer that included a sneak peek at a new Cosmere RPG actual play by @12sidedstudios.bsky.social, featuring @jwcartwright.bsky.social as GM! All of us are so excited to be working with Jasper and his all-star team!
That works too? Didnt know that thanks
well to be fair
that is a myth
and in reality what happened was that people like Axies got around
we dont know that. That wob might only apply to Babarthanans if we are really pedantic
-# and we are
I feel like
The world guide for scadrial will be more interesting than roshar
simply because Roshar is so big
while Scadrial can actually "make up stuff" during era 1
and make it be "canon"
A moon did come down to the ground though
getting way more details on the different Southern Scadrian cultures would be dope
see
that is the problem
that would be a bunch of new information
Ok lets go crackpot with this: What if Moons can shed their skin likes snakes do and the crashed moon is Mishims former outer crust? 
which might be relevant since ghostblood is like what?
less than 100 years in the future?
I don't think we're getting much Southern Scadrian info
but that is what I want đ
The Culture of Scandinavia encompasses the cultures of the Scandinavia region Northern Europe including Denmark, Norway, and Sweden, and may also include the Nordic countries Finland, Iceland, and the Faroe Islands.
National cultures within Scandinavia include:
Culture of Sweden
Culture of Norway
Culture of Denmark
Culture of Iceland
Culture o...
there you go
đ

that also applies to pre-malwish consortium southern scadrial
.............. i dont think that is playable
That is not new information. I grew up in Sweden... đžđȘ
why wouldnt it be?
isnt that basically helll
like horrible living conditions
and?
They where more advanced than the elendel basin
and they had medallions
from the sovereign
yeah. The sovereign
so how did they survive before kelsier?
they didnt
but it was only a couple of years
like they kinda could still struggle on for a while
their population numbers likely went low but humans can totally adapt to survive in cold enviroments
i thoguht the enviroment was too hot?
no it was to cold for them
I think yallre talking about different parts of the timeline xD
and that is why they were freezing?
wut?
why would they freeze if it is too hot?
the problem was that it was too cold?!
During Final Empire, the south was super hot
People adapted
Catacendre happens, and now the south is temperate, but people adapted to heat, so it's too cold for them
to cold for them. They cant handle cold as well as other humans can
I am talking about pre malwish-consortium Southern Scadrial(llike a year ago). Not pre-Catacendre(300+years ago)
Isn't pre-consortium just pre-TLM
what the hell is consortium
yes
Do you mean the word?
Malwish-lead southern government
It is the united south
ok was gonna correct you there but you did it yourself đ đ
It's like the EU but if Denmark was actually in control
As a swede I legally have to oppose this... /j
Norway it is
that might be the compromise đ€
okay but I looked it up
that is basically the same southern scadrial as before
just under a united front
there isnt gonna be a difference
It will be very different in a couple of years
what makes you say that
because a whole continent of formerly hostile nations united under one banner during a technological revolution(and that is even ignoring possible alien migrations happening)?
What could possible make me say that? /s đ€
It is still ongoing and will certainly get a second wind because of the cold war
like they will have computers in era 3. They have to get there somehow
I mean, Earth is in its third or fourth industrial revolution right now. It's not one and done
yeah
make it sound like less than 10
much will happen in 10 years. Much more in 20 and so on
I think the core point is that if they wait until the Era 3 Guide to cover Southern Scadrians in depth, you still won't be able to play in the Era 2 South
And ignoring the technology they united a bunch of formerly hostile nations and have encountered a foreign one. There has to be some Insane cultural and societal changes to
my point is that era 3 south will be very different than era 2 south and therefore it should be fine to include lots of world building for era 2 without revealing much from era 3
that all the world guide
will basically be one ... trilogy behind when it comes to useful information
like while I want elantris next
it is gonna be better if brandon finishes elantris seqquel
but if he does that it will probably bring up more questions, etc
I can agree that there might be some truth to that
Imagine if we get the medallion flowchart in the form of the medallion crafting rules
I really hope we do
wouldnt that imply
that Era 2 will be based around the concept of post Lost Metal
like before that, what kind of "loot" do you give players
I am really banking on an Silverlight-WOB style random infovomit. We just need to prod him with the right question đ€Ł
in stormlight
the physical/tangible rewards are fabrials, shards, special weapons and animal companions
Was he even prodded on that
I'm pretty sure he randomly brought it up
cant remember. But it was glorious 
Fancy guns?