#Cosmere RPG

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vital bolt
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It is left as an exercise to the reader to insert their own air quotes.

clever egret
solid breach
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did shallan mother figure out how to age?

tidal knot
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It kinda feels like he's artificially inflating the amount of mystery

solid breach
#

well yeah

tight pier
mental canyon
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I've decided to upgrade my campaign from Knights of Odium to Pirates of Odium. I just need to find a good place to put my PoO's. Maybe the Steamwater, or the little islands near New Natanan.

clever egret
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sailors on the infinite sea lets gooooooo

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begin the campaign with puuli's grandfathers speech

void dune
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I'm a high prince! I'm a high prince!

pine storm
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This is how sa6 should start tbh

hollow sphinx
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have you considered it's cool 😤
but also, he probably in part just doesn't want to set things in stone until he fleshes out stories involving them
e.g. he had previously said there was only one draconic Vessel, but now we have Medelantorius and maybe Euridrius, who presumably would've had different name(s) as different species, so avoiding canonizing them as long as he did had an actual material benefit for the writing of the books

clever egret
vital bolt
#

Some commentary and hints on the Mistborn handbook in the second Chasmfiend magazine. This part caught my eye:

In Mistborn, we present five playable Metalborn paths, seventeen Allomantic powers, and seventeen Feruchemical powers that all have talent trees.

stray sand
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So the five metalborn paths are obviously Mistborn, Misting, Twinborn, Ferring, and (full) Feruchemist, but what could the 17th powers be?

ornate meadow
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Atium presumably?

vital bolt
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They mention that's the case later on.

ornate meadow
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Rip malatium

vital bolt
#

Beyond these general goals for how Allomancy works, we needed each of the sixteen basic metals and atium to feel as well-rounded as possible and true to canon.

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We're also basically not getting Hemalurgy rules, but might get ethical Hemalurgy in a future expansion. Some rules for finding spikes and what downsides they might have will be in the Handbook though.

hollow sphinx
hollow sphinx
ornate meadow
#

Also the whole atium is contaminated thing we should gloss over

tight pier
vital bolt
ornate meadow
vital bolt
# hollow sphinx (in the future) including advanced Hemalurgy but not normal Hemalurgy feels like...

Although we dedicated a lot of design space to Allomancy and Feruchemy, Hemalurgy prompted conflicting feelings. We asked ourselves if providing support for PCs to create new spikes was in alignment with the nature of our system and our product goals for this rulebook. The kind of stories the Cosmere RPG is designed to best support promote introspection and character growth. Some characters may hide their misdeeds, justify bad behavior, or pursue pernicious goals out of desperation or misplaced loyalty. However, it’s not a game where you’re incentivized to murder innocent people for loot and wash your hands of it. It is likely we’ll design rules for creating Hemalurgic spikes if more ethical practices are revealed in upcoming Mistborn novels. As for this rulebook, we settled on offering existing spikes as rewards characters can get as they advance. Considerations for spirit web disruption, influence from Shards, and guidelines for fighting hemalurgic creatures are also included.

hollow sphinx
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That feels needlessly prescriptive

ornate meadow
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Oh well that answers most of my peripheral questions s

tight pier
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weird that they let you side with Odium but don't let you make spikes

ornate meadow
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Odium isn’t explicit murder

tight pier
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well in TLM it's shown you don't have to murder people to make spikes

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It also doesn't even seem to provide mechanics that villain npcs could use

hollow sphinx
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Presumably the TLM revelation is what the caveat is about

ornate meadow
tight pier
#

hasn't this already happened in the novels?

vital bolt
hollow sphinx
ornate meadow
#

Also you are still ripping off chunks of someone’s soul

#

Investiture probably being the least bad thing to rip off

hollow sphinx
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Presumably they're waiting for Ghostbloods to explain more

midnight bramble
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Weird that they seemingly wont even have rules for like...reusing already existing spikes

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Like let me rip some spikes out of an Inquisitor and use them

tight pier
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maybe they have something for playing a Koloss blooded character who becomes a Koloss

vital bolt
midnight bramble
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Ah, missed that

hollow sphinx
vital bolt
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Hidden away at the end.

tight pier
hollow sphinx
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and you know
combat

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that small part of the game

elfin wren
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Yeah, but those guys are evil. Totally different. /j

hollow sphinx
clever egret
# vital bolt > Although we dedicated a lot of design space to Allomancy and Feruchemy, Hemalu...

huh. i dont really like that. like... i get if they dont want to do it because it grosses them out or something but this kinda phrasing, where they choosing it for us feels... blegh. like the way theyre phrasing it makes it sound like if they added hemalurgy rules, theres only gonna be one outcome of that and they personally dont think that outcome is fun so no one gets to do anything with it

hollow sphinx
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Similar situation with Spook's "what if we do it as an assisted dying thing"

fervent reef
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Also I think the ability to Spike foes is way overpowered

hollow sphinx
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Well, that's a moral opinion, not a universally-agreed truth
Which is the sort of question your characters can argue about, or can serve to flesh out their perspective on the world

clever egret
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a big part of mistborn era 1's charm is that it is dark and brutal. honestly hemalurgy was one of the least brutal parts about it all things considered. its just murder

hollow sphinx
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It's not an unambiguously spotless act, but neither are a lot of things the RPG does allow fine

fervent reef
clever egret
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However, it’s not a game where you’re incentivized to murder innocent people for loot and wash your hands of it.
okay well number 1: its not like theres a shortage of non-innocent people and even then this kinda "loot" is circumstantial and specialised. and 2: who washes their hands of hemalurgy??? like its so notable for the detriments and consequences it has and that even the benefits are of an inferior level to genetic allomantic/feruchemical equivalents

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is this something theyre gonna take feedback on or have they already set the lack of hemalurgy in stone?

vital bolt
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They're a year out from release, so maybe?

midnight bramble
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You could do something so fun in Era 1 games where the more spikes you have, the harder it becomes to resist the murderous impulses Ruin sends out

clever egret
clever egret
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yes as you get more spikes, ruin gets more control

midnight bramble
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Yes? More spikes, more influence

solid breach
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i feel lik you edited something

#

😕

midnight bramble
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All i edited was a "put" into "out"

solid breach
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then i horribly misread

elfin wren
clever egret
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also them being happy with the "ethical" hemalurgy which we see in era 2 incentivises kidnapping humans and "breeding programs" is better just because it doesnt kill people or you dont see the people suffering is like, bruh come on

flat spoke
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And Era 2 has the spike cap, iirc, so like...only so many you can get

hollow sphinx
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Basically the only way it works currently is grabbing someone off the street and strapping them down

finite epoch
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Considerations for spirit web disruption, influence from Shards, and guidelines for fighting hemalurgic creatures are also included.
it does sound like they'll do the Ruin influence thing, though
so they're not ignoring Hemalurgy entirely, just the exciting part spike creation by PCs

fervent reef
clever egret
prisma wharf
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huh, that is a bit odd they aren't giving hemalurgy rules because it's an evil act

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Like, it would be useful for npcs at the very least

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Or for givin players more choices

clever egret
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it doesnt seem like theyre gonna take the commonly expected neutral stance of providing the tools and letting the players and GM use them, theyre deciding what the GM's and players need to do to play their game properly and they wont trust us to do that if we have all the tools

prisma wharf
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some people like running evil campaigns (I'm not one of them, but not having rules for something is still problematic imo)

hollow sphinx
prisma wharf
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Like, I enjoy the rules of the system they gave

midnight bramble
clever egret
prisma wharf
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But it's not their place to decide how the game is played

midnight bramble
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Just need a list of the types of spikes your character knows how to make, and then a check against a DC to stab the spike correctly

clever egret
hollow sphinx
clever egret
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honestly you could even do spike creation like pokemon where you defeat the enemies and weaken them but instead of killing them with a coin through the head you throw a spike through their body to nab the power

prisma wharf
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I really hope there's pushback from the beta group tbh

hollow sphinx
frosty matrix
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This, btw, is why I don't believe Brandon when he tries to claim that all the Shards have positives and negatives.
Look at all the furore over Hemalurgy, in-universe and out. He says that Ruin isn't totally evil, and Preservation isn't totally good, but then he says "Ooh, no, we can't put Hemalurgy in the game, it's too evil!", implicitly marking Ruin as too evil for the game.
Or the events of Mistborn Era 2, where various characters very blatantly place the blame for Harmony's indecision on the existence (and quote-unquote "gReAtEr StReNgTh") of Ruin, rather than the fact that Sazed is very deliberately, very consciously, leaning into being as Preservationy as possible.

clever egret
hollow sphinx
frosty matrix
midnight bramble
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Yeah i dont feel comfortable making the leap to assuming it's a directive from Brandon

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Brandon doesnt design the game

clever egret
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no way its brandon making this decision. hes the dude that made the ethical hemalurgy even worse than the normal hemalurgy!

hollow sphinx
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I think the W&W thing is a characters being characters moment, Ars Arcanum specifically calls out "Ruin's subservience to Preservation" as something going on

slow elbow
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To be fair I think if I were in a game and a player chose a regal form in an era where Odium and other voidspren were still fighting I'd have to implement a mechanism to either take control of the character temporarily or if it persisted make the character a PC until rescued or something, similar to how hemalergy worked in MAG maybe i'd use inspiration from cyberpunk system for cyber psychosis, since brandon has mentioned Mistborn era and hemalergy is going in that direction.

umbral heath
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I don’t think Brandon has as much oversight as some people may assume.

flat spoke
pastel bison
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ngl, the entire Hemalurgy thing feels like they're basically saying, "look, we don't wanna put out a murder manual, even if it's supposed to be fictional. That's shaky territory in terms of a company launching product"

finite epoch
clever egret
slow elbow
finite epoch
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yeah, just found it

midnight bramble
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You don't need a manual for muder

frosty matrix
midnight bramble
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A kitchen knife and an unprotected stomach
Boom
Murder

flat spoke
clever egret
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like i genuinely wouldnt mind if the developers themselves were too grossed out by hemalurgy to do work on it, they can just say that and id respect it. its just all this patronising about players that is really ugh

finite epoch
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maybe you can hand your character over to the GM until you succeed at the check

mental canyon
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I'm glad they're leaving ways to horrendously murder NPCs out of the game. It's shocking we have to have this discussion.

Now, where's my magic sword that burns out eyes and causes crippling disabilities with greyed out limbs wherever it touches?

frosty matrix
vital bolt
frosty matrix
# hollow sphinx that's what combat is

True, but combat is an integral part of tabletop games
Ripping off someone's soul and stapling it to your own? Not so much
So you can see their point, from that angle

clever egret
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i really hope this hemalurgy thing is like a one off case and doesnt reflect their overall design philosophy...

umbral heath
finite epoch
clever egret
frosty matrix
tight pier
midnight bramble
#

Like, to make a comparison with another game
Draw Steel flatout doesnt have any rules or guidelines for PC vs PC combat, cause the explicit design goal of the game is cooperative heroic adventure

Plotweaver and the Stormlight RPG does not have similar inbuilt restrictions on the types of people player characters can be or how they can behave, and even offers options to the contrary.
So claiming that Hemalurgy specifically goes against the design goals of the game is so weird.

hollow sphinx
frosty matrix
fervent reef
tight pier
clever egret
#

hemalurgy is literally just murder. do you know how much murder happens in era 1?

tight pier
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presumably their system does allow you to, for instance, use emotional to manipulate people in negative ways

umbral heath
prisma wharf
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Wait a minute guys... vin and tensoon had spikes! They're not valid for player characters because of that!

frosty matrix
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I also want to say
As much as I disagree (vehemently) with how he's handling the powers of Preservation and Ruin
Sazed does have a point when he says that it's brutal

tight pier
finite epoch
tight pier
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the specific thing they are excising (pun intended) is a mechanic for creating spikes

prisma wharf
frosty matrix
prisma wharf
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I mean, it definitely is worse than normal murder, and is an evil act for sure

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but I think the point is that that doesn't necessarily mean there shouldn't be rules when it's a central part of the setting

hollow sphinx
umbral heath
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In hindsight, I do think Brotherwise has put a lot of focus on how combat isn’t the only thing the game can be about. It does seem like they want to build a game where players are encouraged against being murder hobos.

clever egret
midnight bramble
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It's so goofy that Stormlight lets me join the Voidbringers but they wont allow Mistborn players do a stabby to make a magic item xD

tight pier
flat spoke
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Well it's important to note that the Mistborn rules are only in alpha testing right now - things may change in the future

hollow sphinx
mental canyon
frosty matrix
flat spoke
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I wouldn't say anything is set in stone at this point

pastel bison
clever egret
finite epoch
#

we should probably bring this discussion to the Brotherwise server so they see it
-# he says, knowing full well he will not take initiative

pastel bison
midnight bramble
hollow sphinx
clever egret
frosty matrix
vital bolt
fervent reef
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Oh?

frosty matrix
#

For instance, over there, they're smelly and annoying

prisma wharf
fervent reef
clever egret
midnight bramble
pastel bison
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I think that's fine

pastel bison
umbral heath
slow elbow
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I don't think they should give specific rules for how players should MAKE spikes, this obviously isn't in keeping with what the system is evil campaigns aren't supported at least in any current material, but they should provide enough guidance for DMs to know how spikes work and are made so that they can provide the villains and or possible consequence for failure, I hate to say it but it is narratively very interesting and would get players motivated if they had to go after an organization experimenting with hemalergy like they did in era 2 especially if it happened to a NPC the characters knew.

prisma wharf
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I mean, they do have rules for having Odium's forces or the Diagram, or the ghostbloods as patrons

prisma wharf
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you could 100% do an evil campaign

hollow sphinx
slow elbow
frosty matrix
umbral heath
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Tbf, if the only mechanics they don’t include are the making, that’s the easiest possible part to homebrew.

clever egret
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paying all this money for a system that makes you do more work to fully embrace the canon its representing is gross

umbral heath
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Debatably, it wouldn’t even need mechanics.

mental canyon
midnight bramble
pastel bison
frosty matrix
clever egret
hollow sphinx
fervent reef
hollow sphinx
midnight bramble
#

Does anyone else sometimes get the impression parts of the HB and WG were written with RoW knowledge, and then just didnt get updates when they got WaT knowledge?

pastel bison
frosty matrix
tight pier
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Based on what we have seen from the books, I am comfortable saying that the humans were the aggressors in aggregate given that they continued their conquest to the literal opposite side of the continent

slow elbow
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I do kinda feel they dropped the ball on power interactions, like I don't think the individual surges are bad at all, but the powerful interactions of the surges interacting are very limited they need to do way better in misborn since that is most of the coolist mechanics.

#

I am very annoyed they bassically just ducked the bondsmith powers

frosty matrix
hollow sphinx
umbral heath
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In hindsight, it is kinda weird that after such a big deal was made about “humans invading Roshar”, Dalinar and Navani don’t react very strongly to seeing what it was really like.

pastel bison
midnight bramble
tight pier
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there are hundreds of interactions between powers just within Stormlight, I think it's fine to relegate that kind of stuff to the table (especially because the number of combinations will increase exponentially as more powers become available)

pastel bison
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and like, this is a tabletop rpg, the gm can rule of cool whatever they want

flat spoke
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I mean in the end, I feel like part of this comes down to how much time and resources they had/have

#

There are SO MANY powers and interactions

hollow sphinx
flat spoke
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They just...can't get to all of them

slow elbow
flat spoke
clever egret
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i guess for me the biggest complaint isnt the lack of minor mechanical functions about hemalurgy that theyre excluding, its just that they have this attitude and are content with conveying that attitude in this way. this hemalurgy thing absolutely could just be a one off and they did the rest of mistborn fine. or... it could show that theyre content being the arbiters and purity police on mistborn era 1 and gutting it to ensure their system cant be used for what they deem to be "bad". that could be making a mountain out of a molehill, or this hemalurgy thing could just be the peak of a mountain. whichever it turns out to be, right now my excitement for the release has lowered a bunch which sucks

tight pier
pastel bison
midnight bramble
#

It's entirely possible that at some point humans stopped their conquest...and then the Fused/Odium+Honor forced the conflict to reignite over and over and over

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Like what Odium planned to do after the contest

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Just harass the humans into restarting the war

flat spoke
pastel bison
#

we really don't know anything about the first desolation

clever egret
pastel bison
hollow sphinx
flat spoke
clever egret
hollow sphinx
#

That is a quote from the World Guide, yes

pastel bison
#

and we have no idea what they did and how that unfolded

midnight bramble
#

It still portrays them in a negative way that strips the nuance of why

vital bolt
#

A Splinter, you say?

finite epoch
frosty matrix
hollow sphinx
# hollow sphinx That is a quote from the World Guide, yes

also says this a page later:

The First Desolation wasn’t a continent-spanning war, but a series of bloody skirmishes as humans sought to steal land from the Dawnsingers. Wearing furs and wielding weapons of stone or carapace, the humans aggressively attacked the singers. It was then that Odium saw an opportunity: Manipulating certain singers, he turned their justified anger toward thoughts of vengeance and reprisal.

mental canyon
#

Lmao LUL

tight pier
#

were the first humans actually starving? I thought it was at least a decade after their arrival that the first desolation began

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like, obviously it wasn't a nice place

frosty matrix
#

I'm personally of the opinion that Odium manipulated the singers into placing such restrictive boundaries and conditions specifically to antagonise humanity into fighting back and making the singers angry

frosty matrix
tight pier
#

sure, I think there is quite a difference between not doing great and starving

#

I agree that the book could have done with less godvoice and more ambiguity but I think that portraying the humans as the agressors is accurate enough

clever egret
hollow sphinx
# frosty matrix Yeah But they were rebelling against the choice of either starving in barren lan...

I also don't need the book to definitively side with the humans, it's very possible we'll learn context that makes the other side sound at least more sympathetic (the racism part is pretty unambiguously bad, but I could for example see an explanation that the hunting grounds that got encroached on were already running thin so they couldn't support more people, and it'd be good to phrase the line in a way that allows for future elaboration)
I just wish it didn't definitively side with the singers as the poor innocent morally pure refugee-takers getting murdered by malicious invaders either

tight pier
clever egret
tight pier
#

they lasted more than a few weeks is my point

frosty matrix
#

-# The alternative was, again, slavery.
-# I'm ducking out of this conversation lest I lose my cool and start calling people slavery apologists or something

tight pier
hollow sphinx
midnight bramble
clever egret
tight pier
frosty matrix
#

"Either starve or be second-class citizens, because we're so much better and wiser than you" still ain't great, just saying.

hollow sphinx
#

"As servants," Dalinar said. "Practically slaves."

"How else will you learn our ways? Wise children sit at the feet of their fathers."

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there's the evidence

clever egret
umbral heath
#

It’s not like the singers had no concept of slavery.

tight pier
#

the evidence is humans claim that they would have to be slaves, my point is idk if that's actually true

midnight bramble
#

Elodi confirms it?

umbral heath
#

Elodi didn’t refute or deny it.

clever egret
#

i feel like thatd be a pretty important thing to refute

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if it was refutable

frosty matrix
hollow sphinx
flat spoke
#

I feel like we're goin in circles here, people....

fervent reef
frosty matrix
#

Good Smeagol will show hobbits the way...

hollow sphinx
tight pier
#

I personally have more of a problem with the implications that Odium is responsible for the entire conflict than the implication that the Singers were faultless but it's the same core issue of a lack of nuance

flat spoke
midnight bramble
tight pier
vital bolt
clever egret
finite epoch
frosty matrix
flat spoke
#

I like my d20s

fervent reef
frosty matrix
#

Crystal monsters are the embodiment of racism and castes, don't you know thinksmart

midnight bramble
tight pier
clever egret
#

theres no one in the tower n all that

frosty matrix
#

But
The reference to Pres + Ruin being "partially" combined certainly is an interesting nugget
Makes me think that there is a way to fully combine them and solve the Intent-alignment

clever egret
#

sazed should hand them over to taravangian, he could do it

frosty matrix
#

Uh
No

clever egret
#

cmoooon dalinar gave him his shard its a great idea

frosty matrix
#

Taravangian is the worst person to hold any Shard

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Dalinar only gave him Honor to cause him to paint a target on his back

finite epoch
frosty matrix
#

Honor, Odium, and Ruin?
Yeesh

midnight bramble
#

(Perhaps getting off-topic, but I find the Honor+Odium element works well as a metaphor for how institutional forces and powers manipulate the greater population into staying in conflict with each other cause it supports their goals)

clever egret
#

the military-shardic-complex

midnight bramble
#

War Pigs starts playing

frosty matrix
#

Throw in Cultivation, considering Taravangian's accusations that she allows the fighting to continue to encourage growth

clever egret
#

no shards no adonalsiums

frosty matrix
#

All Shards Are Bastards?

tidal knot
#

Woke stormlight be like... actually that's kinda just stormlight

#

Bisexual kaladin, ACAB dalinar, they/themli

fervent reef
solid breach
#

isnt this timeline wrong?

frosty matrix
#

Bisexual Shallan as well

tidal knot
#

They are all real and true

frosty matrix
clever egret
#

the stormlight books names if they were WOKE ‼️
way of kings
words of radiance
oathbringer
rhythm of war
knights of wind and truth

frosty matrix
hollow sphinx
#

It disappeared centuries ago iirc

frosty matrix
#

Did it?

#

Surely WaT mentioned Szeth training using Nale's Blade?

tidal knot
#

The way of QUEENS
Words of GAYdiance
WOKEbringer
Rhythm of WOKE
Knights of Wind and Truth

midnight bramble
clever egret
tidal knot
#

Wait no I got one better

midnight bramble
#

It had to go to Braize with him

tidal knot
#

Knights of wind/truth

hollow sphinx
frosty matrix
#

They-Thems of Wind and Truth

finite epoch
undone hull
#

Rhy-them of WOKE

tidal knot
#

Nightblood is literally just genderless

clever egret
tidal knot
#

Adolin when he takes a she/it in his shardplate

#

Oop idk if I can say thay here

frosty matrix
#

I said Bastard earlier, that's probably fine

flat spoke
#

I feel like the context gives it a pass

tidal knot
#

I think it's allowed if it's used in a cosmere book and also its not bullying

clever egret
#

if mods ban pronouns theyre unwoke 😡

fervent reef
#

Yeah but you can't say the s-word that means poop

frosty matrix
#

Political correctness gone mad...

tidal knot
#

Woke 17th shard mods be like: pride month shardcast episode

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...which was really good btw

frosty matrix
#

Woke 17th shard mods be like: change the server picture to a pride-rainbow theme

tidal knot
#

No that's just uhhh, biochroma

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Localised entirely within the server icon

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Speaking of, it's funny how the tension surge skill tree is basically awakening

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I feel like you could easily use that to homebrew an awakener

fervent reef
tidal knot
clever egret
tidal knot
#

I need to see this, but also that's really sad

#

I love how welcoming this community is

hollow sphinx
undone hull
tidal knot
frosty matrix
#

Mraize/Yeden shippers
That is, uh
One heck of a crackship

tidal knot
clever egret
#

nightblood if they were woke: destroy GENDER ‼️

frosty matrix
#

...wouldn't that be conservative Nightblood, considering how much conservatives hate pronoun stuff?

tidal knot
midnight bramble
clever egret
finite epoch
frosty matrix
#

Woke Nightblood would be more like "Destroy Capitalism and seize the means of the production"

frosty matrix
#

(Mind you, Woke Nightblood would just be normal Nightblood)

fervent reef
hollow sphinx
# fervent reef The membership drop graph is so funny

I don't think it's been as big a difference since the first time, though it's not completely negligible either
But the first time we made the change June had something like twice as many leaves as the previous month

fervent reef
finite epoch
tidal knot
#

None of you are ready for my burning desire to see the bloodsealer skill tree in about 6 years

#

Awakening is cool and all but I wanna see the weird stuff from elantris

#

Shoutout to ChayShan

finite epoch
clever egret
#

inb4 "sorry no bloodsealer tree using blood magic is bad"

finite epoch
midnight bramble
tidal knot
midnight bramble
clever egret
finite epoch
tidal knot
#

Branderson wrote a random background character with the perfect personality and magic set to appeal to me at 16 and he never gets seen again

hollow sphinx
frosty matrix
clever egret
tidal knot
hollow sphinx
tidal knot
midnight bramble
#

...yall

tidal knot
finite epoch
frosty matrix
#

I'm magic

finite epoch
#

there's a whole theory that vanished from my brain and will never be retrieved again

clever egret
midnight bramble
#

I feel like a tired English teacher right now

frosty matrix
#

Destiny shenanigans

#

Destiny and Fortune

tidal knot
#

There's no surge that controls density

#

There's gravitation though, which is close enough

#

Hope this helps :)

frosty matrix
#

But Hemalurgy can influence destiny

clever egret
#

funniest phrasing ever i love it

finite epoch
tidal knot
tidal knot
clever egret
#

yeah it might. it might not. what are you gonna do about it

tidal knot
#

Makes u denser

frosty matrix
#

And Feruchemy can control density as well

tidal knot
#

Density

hollow sphinx
frosty matrix
#

...do people think I made a typo of "Density"??

tidal knot
hollow sphinx
#

also I restarted Discord and now

block quotes
are grey
interesting

clever egret
frosty matrix
#

Implying that density is a Spiritual attribute 🤔

tidal knot
# clever egret

Gonna power up an inquisitor with the spike of instant BBL

clever egret
idle axle
finite epoch
flat spoke
#

block quote?

#

I don't see a difference, but im also on mobile + dark mode

clever egret
hollow sphinx
#

come clean, who drained it for their Awakening

flat spoke
finite epoch
clever egret
#

embrace Ruin

#

the mistborn RPG wont let you but you can do it here 😤

solid breach
#

so dumb question
would tension allow someone to basically have
a metal spring lance?

#

the same way a focued one fight

finite epoch
#

I don't see why not

#

it seems you can both harden and reshape to some extent using Tension

umbral heath
#

If there’s one thing I’m grateful for the RPG, it’s that it showed me Tension isn’t lame actually.

tight pier
#

anyone who has seen certain videos on the internet involving shock absorbers know that tension has to be respected

finite epoch
umbral heath
#

Not that I’m into any of the orders that use it, but Stoneward fans must be thrilled.

tight pier
#

the hair spear thing is fun world building for the focused ones

solid breach
tight pier
#

overall there are definitely in the top tier of interesting Fused designs, unfortunately the devastating ones are not too interesting

finite epoch
solid breach
clever egret
#

i forget, do the focused ones use their hair as clothes similar to the husked ones? would be really funny if the last thing you see before a focused one hair spike decapitates you is the nude fused

finite epoch
tight pier
tight pier
solid breach
# clever egret i forget, do the focused ones use their hair as clothes similar to the husked on...

In addition to clothing that accommodates both of
their sizes, Focused Ones generally wear a long necklace
folded several times over their torso. This necklace is
made of their own hair bound with aluminum links,
and it culminates in a blade. When in close combat,
this necklace can serve as both weapon and restraint;
the Focused One uses it as a whip that can be wrapped
around a target and stiffened with Tension to trap
them, or straightened and made rigid for use as a
powerful spear.

quaint cliff
#

I've just got the book, been looking at the art... Veil... singer nibleform ShallanBlush

solid breach
tight pier
finite epoch
# finite epoch ah, that's just Tension

To use this surge, spend 1 or more Investiture to infuse a soft object within your reach; you must have a hand free and touch the target. The infusion uses 1 Investiture each round, and for the duration, the object becomes completely rigid.

#

wrapped around a target and stiffened with Tension to trap them, or straightened and made rigid for use as a powerful spear.

solid breach
finite epoch
tight pier
#

the flavor text isn't totally prescriptive of how you can apply the rule

finite epoch
solid breach
#

I was more thinking about replication the potential for compresssing a sspring and then decompressing

finite epoch
#

actually, found rules for it now

#

the Clothsmith talent

#

Additionally, when you temporarily create a weapon with Tension (see “Creating Objects and Weapons”), it gains an extra d4 damage die (for example, an axe created this way deals 1d6 + 1d4 keen damage). The size of this die increases with your ranks in Tension; at 2 ranks, the extra die becomes a d6 (instead of a d4), and so on.

#

this plus Rigged Weaponry (which is a requirement anyway) should let you do the compression spring spear thing

solid breach
#

And then you can use one of those warrior talents as flavor right ?

finite epoch
#

as flavor?

#

I don't think there's anything stopping you from combining this with, say, Devastating Blow, if that's what you mean

pastel bison
#

this channel's been on a ride huh

quaint cliff
#

I've finally gotten to all the ideals wha

quaint cliff
#

I read all the orders and lost track of time LUL

hollow sphinx
#

In the stream they just talked about how "I will stand when others fall." became "I will step forward when others fall back." because you can't swear to a result, only a goal, which I thought was neat

clever egret
#

god stonewards really do have like badass anime protagonist energy. real "spits out blood and stands up" vibes. like theyre just inherently cinematic. its also so thematic that they earn their plate, greatly enhancing their ability to protect themselves only when they step back from being the suicidally selfless hero. taln would not make it to the 4th ideal LUL

tight pier
#

stonewards you mean

clever egret
#

oh ya i do

quaint cliff
#

In the modern day, a small but growing number of Stonewards fight in the war against Odium. Ever the supporting players, none have yet gained fame or taken a prominent role, but they assist in the goals of the modern Radiants at Urithiru.

How could they say this about the Stormwall wha

clever egret
#

the dami fanclub will not tolerate this

quaint cliff
#

Also...... I thought they were the Stonewardens not the Stonewards? wtf

clever egret
#

but also ya that is great evidence of them writing this worldguide before WaT came out and then coming back and adding stuff LUL

#

no its always been stonewards

hollow sphinx
#

you're probably conflating it with stormwarden

quaint cliff
#

Did I Bernstein myself?

clever egret
#

watch out for men in black suits asking you to look at pens

quaint cliff
#

Stonewarden sounds so much cooler peter

#

Stoneward sounds like an object or a verb.

clever egret
#

what did you do with the original apepi who used stonewards 😡

clever egret
#

wait actually you have historically used stonewardens way more LUL

#

omg dating back to 2022....

quaint cliff
#

See it's better! 😂

clever egret
#

i mean you might have a point considering no one corrected you all this time. it must have just looked right enough to everyone else too

quaint cliff
#

Don't even get me started on the Skybreakers name....

trim sand
#

Yeah we should call them the Skywards--

quaint cliff
# clever egret i mean you might have a point considering no one corrected you all this time. it...

The probem with the Skybreakers name is...why is it that even? It has nothing to do with what they do or act. I actually reminds me more of back in Ashyn where people burned down the sky. Yet Dustbringers are the ones who get the bad rap because f their name.

The name Skybearer would have been a lot better name. Like they are 'up'holding the law, they are bearing the sky....yet idk, go have fun breaking the sky? Maybe it is foresightful how they are going to do that again. 🙄

Also, the rpg book fails to mention the stupid special bond thing that the highspren/Skybreakers have. LUL

gilded maple
hollow sphinx
#

that section does mention specific details from W&T

gilded maple
#

Oh, it does, doesn't it. I guess there's no excusing it, lol

hollow sphinx
#

it just does so in a way that unilaterally blames humans for them

prime cloak
clever egret
#

ya i think skybreaker more refers to the fact that that surge combination can let you be a fireball flying through the sky. or like just generally leaving trails of fire in the sky, "breaking" it

tidal knot
#

I would 100% let a player use the molecule buggery from division call lightning

#

So that fits with sky breaker pretty well

wild swan
#

I think the problem with the Hemalurgy thing is that it’s too overpowered

#

you can be evil, but adding rules for creating spikes makes not being evil a gigantic loss

#

now this is also just true about the actual canon cosmere so I don’t know how this will go in the books

tight pier
#

Having a benefit for those costs allows for interesting choices to be presented

wild swan
#

well I don’t think it’s the right decision, I’m just saying it’s not only about forcing you to be a good person

tight pier
#

You can just choose to start the game as a full mistborn or full feruchemist

wild swan
tight pier
#

If you want to play a character who has no problem with that then that should be your prerogative

#

I imagine it might get tiresome for people in your party unless they are also focused on collecting power by any means

wild swan
#

I kind of suspect that they’ll end up adding Hemalurgy after Ghostbloods anyway

#

so far creating spikes is not a thing that main characters do, but I don’t think that will stay true

tight pier
wild swan
#

no I mean normal murder Hemalurgy

violet lark
#

I just read the hemalurgy thing like if they don’t want to do hemalurgy rules for creating them whatever not a big deal but their given reason seems really weird and limiting

quaint cliff
#

Where is the hemalurgy stuff at?

wanton void
#

I think he is saying “read” as in ‘read the situation’. Not actually that there is rules

#

Yet

fervent reef
violet lark
#

Thank you I was struggling trying to scroll to find that on my phone lol

fervent reef
#

The conversation went on for a while

wanton void
#

You see, hemalurgy, would be a thing in the Monster Manual equivalent. As a thing for beefing up enemies.

#

PCs would not be the people making them

#

As shown by the Wax and Wayne model of hemalurgic acquisition

fervent reef
#

PCs can use them, just not make them yeah

wanton void
#

Pulling them out of dead bad guys

quaint cliff
#

Ah. Wait, there are Mistborn and feurchemy rules?

fervent reef
quaint cliff
#

Ah, I saw yall talk about it, and it made me think it was here, and I was like... In a stormlight book? O.o

wanton void
#

They have talked about it but they have not revealed anything yet

quaint cliff
#

I've considered if I run a game, letting one of my players secretly play a Kandra. ph34r

clever egret
wild swan
#

which ofc is a bit goofy to say about Mistborn

mental canyon
#

Deep down we all just want rules for a high powered metal or crystal spike launcher, a number of skills and talents to model an elite sniper, and then let out players mow down hordes of mooks with their Hemalurgic knowledge as they recycle their deaths into even more strength.

clever egret
fervent reef
#

Basically what this would do is give every tom dick and harry a resource you can scrape from their corpse, which changes the incentives of the game

clever egret
#

ya thats literally how it is in mistborn era 1, if you learn about hemalurgy, you can do hemalurgy

fervent reef
wild swan
#

it seems silly to me anyway because yeah it takes 0 effort to create the rule for it

wild swan
mental canyon
#

Out of Retribution for this stance, my players will all now start with spikes.

tight pier
#

Or a divine guidance

#

There should be some mechanic to reflect that

wanton void
#

I cast guidance as a cleric, divine guidance

clever egret
mental canyon
#

A railway spike sniper on a mission from god. This heroic character writes themselves.

fervent reef
wanton void
#

Hmmm, firing hemalurgic spikes out of railguns…

clever egret
mental canyon
wanton void
#

The main thing I want to see is using speed bubble shaping to turn around without actually losing momentum. Layering a lot of effects so one side of a ship is moving faster than the other side. And the ship turns around without actually using thrusters

fervent reef
wanton void
#

MAG also left the making of spikes to be vague

#

Iirc

clever egret
wild swan
#

I wonder what they'll do with trellium in these books, given that it's Allomantic effects are unknown and it has like 6 Hemalurgic effects

#

presumably it's too important to era 2 to ignore it completley but idk

wanton void
#

Godmetals might be left to expansions, except for a few exceptions

#

Because, we don’t know what 90% of them do

clever egret
wanton void
#

You see, hemalurgy is just super complicated in a way that the other systems are not really. You can literally do anything with it if you know enough of how it works

wild swan
clever egret
wanton void
#

And yes,the morals of it are questionable, that should not be an issue. Evil campaigns are a thing here.

#

I agree

clever egret
#

ya thats the main issue here. if they said it was a balance problem, thats fine. they left out playing a bondsmith in stormlight rpg for that reason and sure am okay with that

wanton void
clever egret
fervent reef
wanton void
#

Evil, no. evil, sure.

clever egret
#

and dont forget Evil (threnody)

fervent reef
clever egret
#

what are they gonna make a threnody rpg with no Evil? smh

fervent reef
wooden narwhal
#

I haven't started with my group yet but I am pretty thrilled with both the foundry system and the Stonewalkers module.

I will want to make a few more maps and things but they did a good job of it being plug and play. The character creation having some automations and guidance also is great. I was worried about my group managing their character sheets but what they have made is very nice.

stray sand
finite epoch
#

Light... weavers?

stray sand
#

Lightweavers are just named after illumination

#

same for Elsecallers and Transportation

#

No Order of Soulcasters unfortunately

delicate moth
#

Orders are named after what sounds cool 😛

trim sand
#

Microkinesers

#

Mm

#

I can see why he didn't go with that

round compass
#

Hello friends, I am working on designing a one shot for three friends of mine for next Saturday and wondering if folks had ideas? My first thought was a mystery in Urithiru, but I think that might be biting off more than I can chew as we're all still learning the system in my group, so if y'all have some other idea that would be great let me know!

solid breach
tidal knot
# solid breach What does division have to do with lightning ?

It's just physics. Division is control over molecular bonds, and works a lot like soulcasting (you "talk to" the thing and tell it its something different) and lightning is pretty much just positively charged electrons moving to the negatively charged ground

#

So why CANT you tell the electrons in say, a statue, to start moving towards that conveniently negative fused?

#

Granted I'm not an expert on physics so feel free to tell me I'm full of crap, but that at least sounds reasonable

gilded maple
clever egret
#

oh i wonder how theyre gonna handle breaths on nalthis... its also a part of the story there that you can torture and manipulate and coerce people into giving up breaths "willingly". are they gonna say you cant do that now because thatd be evil?

#

cuz honestly that is far easier and has the potential to be far more brutal than mistborn era 1 hemalurgy. theres far less barriers to that approach, and waaaaay less detriments than accumulating hemalurgic power

pastel bison
gilded maple
# clever egret cuz honestly that is far easier and has the potential to be far more brutal than...

I don't play this card super often, but I wrote for and designed TTRPGs for more than a decade, and one of the chief things I learned is that while you should design against abuse cases you can't design around bad faith interpretations. If the principle objection to mass-murdering people to acquire their magic powers or brutally torturing people into giving you their literal god-given endowment is that it gets you power too fast and is unbalancing, that's not really unbalancing because you're a psychopath

#

And it's really up to the GM and the group to sort that out

clever egret
#

thats my view too. the developers should make the sandbox

gilded maple
#

tl;dr if the group is a bunch of murderhobos that's a group problem and not a system topic

clever egret
#

if that group enjoys playing that way then its not even a problem anyway. people like to play games different ways

#

like brandon has even spoken about returned practically being vampires if theyre not worshipped, and thats such a cool concept

gilded maple
#

:F

#

Returned: The Masquerade

dark escarp
#

Yeah I hear a lot of the issues people have with Hemalurgy rules. I think the concerns are all really valid and even moreso extrapolating about if there’s precedents here, etc.

That said just to give a different perspective…I don’t really mind? I think as long as we get rules for how to use spikes and their effects and influences etc (which it sounds like we definitely are), I’m ok with the game not highlighting a particularly brutal form of play. I definitely agree it’s a moral choice from the designers, it’s just one I’m mostly ok with. In the same way I wouldn’t want a table for how long it takes an Awakener to give up their Breaths under duress, or the price of slaves on Roshar to be out next to the rest of the goods and services. To put an example on the flip side it’s also arguably a moral choice that I am mostly ok with to say that the freechair fabrial is freely available to any character with a relevant disability. I think all of these choices are slightly impacting ‘realism’ while nudging players to thinking about things and viewing things in a certain way. I totally understand why some view it as moralizing or arbitrary, and even agree with some of your points, but to me personally it is an acceptable expression of a moral stance, that I don’t see as affecting the game in a major way (as of yet).

I feel especially so about this because almost all of the things mentioned above I think would not be difficult for an individual group to include/exclude in their story if they wanted to explore it, hopefully mindfully and thoughtfully.

round compass
clever egret
# dark escarp Yeah I hear a lot of the issues people have with Hemalurgy rules. I think the co...

i appreciate hearing ur perspective, that does make it sound a lot more balanced. i think (for me atleast) it wasnt just the the moral stance, but they phrased that moral stance in like that patronising "we dont think you can control yourselves so we have to decide for you" tone that set me off. and i think its also like, the, their attitude to the adaptation of the setting. like yeah they dont let you buy slaves in stormlight rpg, but they do still have slaves exist. its this approach to the mistborn rpg where theyre trying to like obscure this magic system that brandon designed and is a core part of the books (marsh, vin, spook are all notably spiked, which is horrible and does have horrible consequences but is a part of the story) and deciding they dont want players to involve that stuff in their stories is meh. like its not like im desperate for spiking mechanics and wouldnt be able to homebrew it, its just, i feel like its a basic expectation for them to adapt whats in the books to the rpg

but then its also like, theyre not removing hemalurgy, theyre still gonna make mechanics for it, and they think era 2 hemalurgy is more ethical and they want to include it. so like... do they not know what era 2 hemalurgy is like? when they learn it incentivises the level of exploitation we see, will they go "oops wait yeah thats also super evil, okay we arent including that either then!". like i dunno i cant speak for them, but idk how theyre gonna keep a consistent standard if theyre setting this bar right now this early on. either era 1 hemalurgy is an absurd outlier, or anything on par with it or beyond it will never get adapted to subsequent rpg's

gilded maple
#

The mechanics for hemalurgy are:

  1. stab dude with a power
  2. stab yourself
  3. buy power Talent
clever egret
#

and also "+1 ruin influence" 😈

prisma wharf
#

Honestly, it's interesting they consider era 2 hemalurgy as ethical. I don't think it's even framed that way in the books. Just a way for the Set to get access to more spikes without killing the people in their breeding program. Which is worse imo, and it seems to be framed as such

#

Like, you steal parts of their soul, then force them to keep having more allomantic babies, and yeah..

clever egret
#

ya like it def gives the impression they havent properly learned about it yet LUL its concerning if they have and still came to that conclusion

hollow sphinx
#

Tbc the line was

It is likely we’ll design rules for creating Hemalurgic spikes if more ethical practices are revealed in upcoming Mistborn novels.

midnight bramble
#

They didnt say Era 2 Hemalurgy is ethical, they said if we get ethical Hemalurgy in later books

prisma wharf
#

ah, gotcha. That makes more sense

midnight bramble
#

I physically scrolled all the way back to double check what theu said xD

clever egret
#

oh fair. i dont think its likely itll get more ethical

prisma wharf
#

But still, the only way I could think of hemalurgy beign ethical is if you directly invest the spikes with Dor or stormlight or something somehow

clever egret
#

i really hope brandon doesnt feel pressure to make hemalurgy more ethical. i think its cool that its horrible

midnight bramble
#

It is pretty weird, cause the impression I get is it wont get ethical until they're making spikes mechanically from raw Investiture

prisma wharf
#

Yeah, I mean the point of Hemalurgy is an awful act to gain power. Having ethical means would just turn it into free power boosts for scadrians

midnight bramble
#

So I guess we'll get players being able to make spikes in the Era 4 supplement in 40 years!

clever egret
# hollow sphinx Tbc the line was > It is likely we’ll design rules for creating Hemalurgic spike...

i mean yeah that is another kinda weird thing. if they personally find stuff from brandons books unethical currently, will they justify not adapting it in the hopes brandon will write it ethically eventually? ugh idk it just feels like a problem that doesnt need to exist. i dont wanna catastrophise but all this does is just make me worried for the current and any further adaptations when i didnt know i had to worry about that before

gilded maple
#

The suggestion of taking it from someone dying as a willing sacrifice is ethical enough

clever egret
#

i know theres hemalurgy for common attributes like strength n stuff that you can get from anyone, and sure that could incentivise targeting innocent folk. but the real benefits of hemalurgy come from stealing allomantic and feruchemical abilities. in era 1, we got a disproportionate view of the current balance of allomancy. it seems like a bunch of skaa have it, but thats really just the protagonists needing to have powers to do stuff. and even then its usually cuz they have noble blood or are just straight up a noble. the vast majority of allomancers would be nobles, and subsequently likely to be slave owners or abusive to skaa. spiking one of them has a cool moral ambiguity thats unique to era 1.

its a horrible setting, theres horrible people, the powerful exploit the weak, and you need power to defend the weak. the nobles by and large are horribly abusing their power, so why shouldnt the "heroes" steal that power from them, literally? but the act of doing so isnt done easily, its a horrible process and it stains your soul, but ultimately thats one less abusive noble allomancer in the world, and now you have that power to do good. was it worth the cost? does it tempt you to go further? is there another way? when the world is so evil, where does the balance of morality lie? was a better way ever possible?

clever egret
#

hell even vin who got the luck of being a mistborn still exploited the advantage hemalurgy had given her to great effect. you can get this cool divide between the genetically allomantic skaa/half-nobles who get to have the power and do good without the baggage, versus people who did hemalurgy to get that power to fight. ur both fighting an oppressive system, but one was born with an advantage and the other had to stain their soul to get that advantage

wooden narwhal
#

Also in Era 1 you have the influence of Ruin which means that the more spikes you take the more that should play in I think.

In Era 2 this might be an opportunity to add in a little Discord flair.

clever egret
wooden narwhal
#

Yep I think it affords an opportunity to be like "choices have consequences" and in this case one of the consequences is being haunted by an evil god posing as your dead relative/love.

Hemalurgy also allows for a horror campaign without really needing the drastic setting changes you often see for those.

dark escarp
dark escarp
# clever egret yessss omg its such a cool way for the GM to influence things because well.. the...

I mean to be fair, I think you can achieve almost all of the same things by just using spikes and not making them. I see the objections on moralizing grounds, but on gameplay grounds I really think the impacts will be minimal. I mean we don't even get to see a character go into the process of making a spike at any point in the books. That's something that like...maybe 20 people on the whole planet know how to do?

I think consequences around getting spiked and Ruin's influence are going to be a lot of fun, and I don't think not having an explainer on the step by step of how to make new spikes is going to hinder the ability to tell those stories. You can even have NPCs make their own spikes if you really want it to be a part of your story. Do you need to know more than certain metals of spikes are used to steal certain attributes/powers? Even in the fabrial crafting rules for Stormlight, you're allowed to invent new fabrials but it handwaves what specific spren you're using and the metals you're incorporating into it. I would have expected Hemalurgy to be similar, even before this announcement, just due to how plot central the magic is going to be in upcoming Eras.

I don't mean to say this combatively, and tone is hard to convey over text. I just am excited about telling the exact stories you're describing, and don't think this will limit that meaningfully.

TL;DR I think there's lots a legitimate concern around the moral reasons for limiting Hemalurgy, but I personally feel gameplay will be minimally impacted

clever egret
# dark escarp I mean to be fair, I think you can achieve almost all of the same things by just...

oh ya i do wanna clarify im very confident in my ability to homebrew and my ability to make up for anything lacking in the rpg, i def dont need it all spelled out to me, i know it can sound like thats my issue. its more the overall attitude that im concerned about. they could have centered the points you have made in their statement, things like "due to its unethical nature we dont feel comfortable providing explicit details on how hemalurgy in era 1 is performed, but we will provide details around it so that players can fill in the gaps if they wish to include hemalurgy in their campaigns" but thats not what theyre saying. theyre saying :

However, it’s not a game where you’re incentivized to murder innocent people for loot and wash your hands of it.
they explicitly dont want people to interact with practicing hemalurgy at all. they think it would inevitably lead to murder of innocent people for loot with no consequences. they must feel strongly that hemalurgy is uniquely problematic in that regard, or else they wouldnt trust players to have combat tools in general. like they genuinely dont believe practicing hemalurgy could factor into this ethos:
The kind of stories the Cosmere RPG is designed to best support promote introspection and character growth.
and that those things would only be possible with theoretical "ethical hemalurgy". but then theres dissonance in their position because they also say this
Considerations for spirit web disruption, influence from Shards, and guidelines for fighting hemalurgic creatures are also included.
so like, what is their position truly? why are they wording it the way they are? (heres the message link so no one has to scroll up to see their wording in context #1391790178435207290 message )

dark escarp
#

Oooooh ok gotcha. Yeah, I totally get the concerns and issues with the statement made (and I agree with some of your points here and disagree with others haha). It does seem like there will be plenty of Hemalurgy rules in the game for using spikes, so that's enough for me to be happy and look forward to, even if their statement definitely put me off-kilter when first reading it

clever egret
#

ya best situation for me is that the actual end result will reflect what ur saying and they wont have meaningfully neglected hemalurgy and it is very easy to "fill in the blanks" like you say, and this was just a poorly worded statement that doesnt actually reflect what they believe, and its more aligned to what you say. worst case is that they meant what they said firmly and that has been guiding their ethos and theyve shied away from hemalurgy as much as possible wrt to balance/campaign possibilities to make it as difficult as possible for gm's/players to "fill in the blanks"

dark escarp
#

Yeah I read it as the former, but I understand the worries for the latter. It's just so short, it's hard to draw conclusions from. I admittedly am at least in part basing this on the fact that I am very happy with how they adapted Stormlight and have pretty high belief in their ability to continue high quality adaptations (with Dragonsteel's continued input)

#

Thanks for a lively conversation! It was really good to hear your perspective on this, you explained your position really well

prisma wharf
#

I am overall very happy with stormlight as well. Though, the one thing that does make me a bit concerned for hemalurgy is how regal forms for pcs are handled, where there aren't really as many consequences as experienced in the books. Which may mean that hemalurgy is watered down in mistborn

clever egret
dark escarp
delicate moth
#

You can add consequences for your table! But baking them mechanically into the system is a recipe for no fun for a lot of people

mental canyon
#

Consequences are for the strong, and RPGers, we are weak.

clever egret
#

i have noticed that i do tend to enjoy my characters suffering a lot more than other players at my tables LUL

flat spoke
clever egret
#

listen i just like causing problems on purpose. and the "found out" part of FAFO. and critical failures more than critical successes. and the reaping of what ive sowed. and laying in beds after ive made them. i dont know why im that way with my characters, im not like that in real life
-# unless if i am ShallanOhNo

#

sometimes i get too into the roleplay and ooc i try to defend my characters actions (because my characters try to justify their actions) but then a minute later im like "wait no hang on, i dont have to defend the character, they suck"

mental canyon
#

Conflict is the spice of life. You need it otherwise we're all just roleplaying like S1 and 2 of TNG.

I wouldn't wish that on Odiums worst enemy.

clever egret
#

who is odiums worst enemy 🤔

mental canyon
flat spoke
prisma wharf
wooden narwhal
# clever egret who *is* odiums worst enemy 🤔

The contradictions of humanity.

No person is pure anger and so the alignment of the shard with its bearer is always in jeopardy.

Rayse wanted to be the full spectrum of Passion.

Taravagian is cold and calculating but also sees himself as a savior. His actions as a shard already foreshadow his downfall I think.

#

Which I think in the context of the RPG is interesting as the system grows beyond roshar there is more opportunity to involve the shards and they be that kind of flawed God.

clever egret
#

i dream of an eventual cosmere RTS where you can play as different shards 😍

fervent reef
clever egret
#

true that is the only person the power has canonically had beef with

quaint cliff
stray sand
#

Re: Hemalurgy discussion, I'm curious what this means for the playability of Dakhor monks

#

It's looking like it probably won't happen

umbral heath
#

I think they mentioned the possibility of playing as Fused, which would be interesting because their powers are just as bad as Hemalurgy or Dakhor none magic.

tight pier
#

~~You can be a fused but can't occupy a body ~~

wooden narwhal
#

I think they will be but the best powers will likely not be achievable by PCs just because you won't be able to find randos to sacrifice mid battle.

I think they'd be more like a blood hunter with magical buffs through the body modification.

quaint cliff
#

Was only Truthwatchers given enlightened mechanics?

stray sand
#

Yes

#

I think Brandon doesn't want to be written into a corner with the other 9 (Voidbinding?) powers

#

I was surprised that Enlightened Truthwatchers don't get special Ideals though

clever egret
fervent reef
clever egret
stray sand
#

no

clever egret
#

hmmm.... considering theyre both gay... maybe an ideal could be "i will come out of the closet"? 🤔

quaint cliff
umbral heath
#

Stonewalkers ||We see Ylt’s third ideal in the campaign and it’s just the normal third ideal.||

quaint cliff
#

The only ones that I found that he actually really gave us were the edgedancers and the Stonewardens.

clever egret
#

normal truthwatcher third ideal

The Third Ideal
“I will reveal truth to all who seek it."
enlightened truthwatcher third ideal
The Third Ideal
“I will reveal my truth to all who seek it. I'm gay"

tight pier
#

We have the ideals for all the orders up through 4th now

clever egret
stray sand
#

I actually kinda expected Truthwatchers to be like Lightweavers in their Ideals, just with other peoples' truths

quaint cliff
tight pier
#

We have all the ones through the 4th ideal now

stray sand
umbral heath
quaint cliff
clever egret
#

expanse tv/books ||holden would speedrun truthwatcher||

umbral heath
#

It might’ve been Stonewarden in Prime, but I could be misremembering.

clever egret
tight pier
quaint cliff
#

I will say, Elsecaller is easily the most evil order though.

umbral heath
#

Evil how?

clever egret
#

Regardless of the specific words, this oath
requires you to acknowledge the likely consequences of
sharing well-kept secrets and knowledge forbidden by
the powerful, and then to share those truths despite the
risks—no matter who might try to ignore or silence you,
and no matter what price you might pay
wait no it straight up says to share the truth anyway LUL

quaint cliff
# umbral heath Evil how?

Like the rest of them is somewhat being restrictive or not doing bad things/doing good things, while Elsecaller is about doing what you want to be and getting it.

tight pier
stray sand
#

The real question is, is Spider-Man a fourth-ideal Dustbringer

tight pier
#

I thought the willshaper ideals were very well designed. Specifically the one that funcfionally requires you to recognize that freeing individual people is not enough

weary sky
tight pier
tight pier
#

Willshaper ideals: read theory

umbral heath
#

It’s been fun thinking about what Venli’s next ideals could be. I might end up writing a post for that on the forums.

quaint cliff
#

A rare forum post? wha

tight pier
umbral heath
#

I think the Truthwatchers are my least favorite though. The ideals don’t feel all that interesting. Might be a personal thing though.

tight pier
quaint cliff
#

I'll be honest, it would be a lot easier for me in introduce to new people Scadrial than Roshar.

tight pier
umbral heath
quaint cliff
weary sky
#

Just capturing the feel of normal Spren at all...

stray sand
hollow sphinx
umbral heath
#

I really think it’s meant to be like an inverse Lightweaver, you find more and more significant truths to share. But that doesn’t have the same personal intrigue the other oaths do.

#

I do wonder how the greater community will feel about that, since so many identify with that order.

midnight bramble
#

I like the Truthwatcher oaths...but also I'm a big detective/mystery fan xD

#

There's a lot of danger and reevaluation of personal ethics that comes with uncovering truth

umbral heath
#

That’s fair, I’m sure they’d be more interesting attached to a story/character.

midnight bramble
#

It makes you ask yourself what kind of person are you, what do you really care about, what has value?

stray sand
#

I felt like the Dustbringer oaths read more along the lines of the Sith code where you accept it all at once rather than each oath progressing the last

tight pier
#

It does certainly run counter to the popular depiction of turthwatchers in the past as being unwilling to talk

stray sand
#

Well, Truthwatchers aren't expected to share truths until their third ideal

clever egret
#

true if they dont care for the sword then they never gotta progress

pastel bison
#

the first two seem fine

#

the fourth is weird though

#

"think about the consequences of revealing truth, but then do it in a way where it can't be denied anyway"

#

it's like, you're supposed to think about the impact of revealing truth

#

but then because you're forced to do it anyway, it's like... why

#

the windrunner fourth makes sense to me because it's not about protecting

pastel bison
#

dustbringers - edgedancers - truthwatchers are very similar

#

arguably so are skybreakers

hollow sphinx
#

One of their suggested steps for it:

  • Identify what steps you could’ve taken (if any) to prevent your failures, then consider how that knowledge can be applied in the future. Begin training yourself or seeking the help you need to bridge those gaps.
pastel bison
wanton void
#

I think there is

pastel bison
#

whereas the truthwatcher one is like, "think about the consequences real hard, but then reveal the truth in an undeniable way"

#

which like, isn't just saying, "understand that revealing truth can have consequences"

#

it feels like its saying, "screw the consequences, reveal truth"

#

which is opposite in intent to the Windrunner fourth

hollow sphinx
#

That's fair, I don't know if I'd agree with opposite but I can understand that maybe it feels more like a Third?

pastel bison
#

like a lot of the fourth oaths are like, "so... take a step back, consider the consequences of the life you've chosen, and address those"

hollow sphinx
#

The connection I see is that the Windrunner Fourth as presented here is "accept that you might fail, but it's still important to keep trying to protect" while the Truthwatcher Fourth as presented here is "accept that sharing knowledge doesn't automatically fix the issue, but it's still important to keep trying to spread it"

pastel bison
pastel bison
hollow sphinx
pastel bison
hollow sphinx
#

That step of "okay, maybe this naive view hasn't solved everything, but that doesn't mean I should give up on the core intent, I need to find out how to evolve it"
It's a progression, one might say

dark escarp
#

(side note but I love the advice in the Edgedancer Ideals have you take notes on specific incidents and bring them back for future Ideals. Great storytelling priming there)

pastel bison
hollow sphinx
pastel bison
#

and to a certain extent that's what the truthwatcher one is saying too?

#

but their third kind of gets in the way

hollow sphinx
#

I'm thinking like... you do some digging, you discover a high-ranking politician is corrupt, you collect the evidence and bring it to a journalist and swear your Third... and then the government shutters the newspaper

pastel bison
hollow sphinx
#

So you ask yourself, you've totally failed, you've hurt people's livelihoods, is it really worth it?

pastel bison
#

but the third kind of already is like, "no no, find the ones who will most benefit from this truth and make sure they have access to it"

#

like, it's not just, "publish your works" its "publish your works and then ensure your written works are available to those who need them"

#

and maybe the fourth is an extension of this?

#

but it feels... hmm

hollow sphinx
#

Which definitely does feel a little less distinct from the Third in a vacuum

pastel bison
#

(ngl, ever since I've read the truthwatcher truths I'm like... "that Ardent in Kholinar really got done dirty")

hollow sphinx
#

But I can see character arcs that could contextualize it

#

It feels to me like there's a loose idea here but it's kind of a vague head thought since that book hasn't been written yet, so they had a hard time putting it super specifically in words

dark escarp
#

I generally view the Fourth Ideals as something along the lines of "I accept that the exception doesn't disprove the rule" kind of thing. Just because bad things happen sometimes in spite of you following your earlier Ideals doesn't mean your Ideals don't apply or are meaningless. You need to accept that there are flaws and that knowing there are flaws and failures involved and still pursuing your Ideals is valuable.

pastel bison
#

yeah the truthwatcher one just feels backwards, in the way its framed

dark escarp
#

I agree it's hard to wrap your head around some of them though

pastel bison
#

oh you know I found a framing that works for me, but also is a little more restricting

#

the second and third oaths are relatively risk-free

#

the fourth basically becomes, "I will not let my fear get in the way of me seeking and speaking true"

#

adapt as needed

dark escarp
# pastel bison yeah the truthwatcher one just feels backwards, in the way its framed

Yeah I get that. I think the message there is something along the lines of, Truth has an intrinsic value in and of itself, and the fact that it can hurt people sometimes doesn't mean that you should stop sharing it (in accordance with your earlier Ideals). 'Sharing truth in a way it is nearly impossible to keep secret again' is kind of along those lines; you are letting go of your own reservations and boundaries you are putting on the truth, consciously or no, and acknowledging that there is value to truth being shared absolutely, unconditionally, and freely

pastel bison
#

it is different from the third like that

#

it has a charge attached to it that the third doesn't

#

in fact, you might discover the charge that is attached to it in the process of fulfilling the second and the third, and so you might finally get to a point where you need to address it at the fourth, and that makes it fit with the other fourths

dark escarp
# pastel bison the second and third oaths are relatively risk-free

Yeah or even like, you are sharing it on your own terms, because you think there is good to come from it. The Third is starting to move away from "I value truth" to "Everyone should value truth", and the Fourth is something like "Truth is valuable, regardless of whether I or anyone else choose to value it"

#

And you can kind of tie that back to Kaladin right? In the Third he finally accepted he needed to protect everybody, but it was still a little bit about him right? He was too attached to the agenda and his sense of self was getting tied up with the Ideal of protection. His Fourth was about accepting that even if he felt terrible about it, losing people didn't devalue his act of protecting people. Journey Before Destination and all that haha

pastel bison
#

but you're right, that absolutely works

#

in my head, I was thinking like, "the second is about a goal, the third is about expanding that goal to others, and the fourth is about seeing how it applies to you"

dark escarp
#

In my head it's kind of like:

Second is about you valuing and applying the Ideal
Third is about taking yourself and your biases out of the equation and letting everyone benefit equally from your application of the Ideal
Fourth is almost like recognizing that the Ideal you've sworn yourself is an 'Ideal', that it is inherently not achievable or 'finish-able', and that failure and pain will come as a result of striving for it. But that doesn't mean that striving for it doesn't have value; just the opposite. It is about the Journey, not the Destination.

#

~

Damn you Sando, I haven't gotten this philosophical in ages

pastel bison
stray sand
#

And the fifth is ??????

dark escarp
tight pier
pastel bison
stray sand
#

but they don't form a line

dark escarp
#

Lemme think on it

stray sand
#

therefore, the fifth ideal is ?????

pastel bison
pastel bison
umbral heath
#

Is the fem archive rule 34 Radiants? /j

pastel bison
#

also, kudos to whoever was like, "maybe the edgedancer fourth is about speaking"

#

I distinctly remember someone guessing that

umbral heath
#

So do I, it’s a good one.

dark escarp
# dark escarp Lemme think on it

I guess, continuing on the theme that each Ideal is a partial correction/building on of the previous one, the Fifth Ideal could be about realizing that, if I accept the that there is an Ideal that is worth striving for objectively and without bias, and I accept that my striving towards it has furthered this Ideal, then I need to accept that I am an important part of that Ideal now. The Fourth frames the Ideal as an abstract concept with value extrinsic to yourself, but the Fifth grounds it once again by saying even in swearing the Fourth, I need to accept that I am an important part of seeing that Ideal strived towards. If all my previous Ideals were about how great this value is (be it truth, protection, the law, what have you), then I have to acknowledge that my growth in understanding all of those pieces means I can contribute meaningfully to that Ideal (and indeed already have been).

And so my self-care matters, my opinion matters, my self matters in the pursuit of the ultimate Ideal

midnight bramble
dark escarp
#

What I love about how the books present it though is that it isn't a straight line. Kaladin struggled pretty mightily with his Third and of course his Fourth Ideals, but his Fifth came naturally from the growth he attained there. Szeth grew enormously from his Second and Third, but his Fourth wasn't as meaningful, and his Fifth was defining to him. Lift came to each fairly naturally (at least comparatively).

Every person's experiences means they will interact with the different demands of the different Ideals uniquely. Yay, storytelling!

pastel bison
flat spoke
#

Imo you could interpret the Truthwatcher Ideals as:

  1. Seek the truth
  2. reveal the truth
  3. defend the truth
pastel bison
#

i like that too

flat spoke
#

While revealing the truth is important, if you don't back it up, or protect those who spread it from the consequences of sharing it, then you could be doing more harm than good, not just to the people, but to the truth that you are revealing

flat spoke
pastel bison
#

no no it's gotta be

#

handle the truth peter

#

(reference aside, I think it'll be more like "become the truth" kinda)

stray sand
umbral heath
# tight pier I'd be interested in reading that when/if you get around to it
17th Shard, the Official Brandon Sanderson Fansite

Now that the RPG is officially released and we know the basics of Willshaper ideals, I thought it would be fun to theorize on what Venli's progress as a Willshaper could be in the back half. This isn't so much a prediction as it is half speculation, half fanfic based on what I'd like to see from ...

tight pier
mortal forge
#

Wait isnt this math wrong?

#

Should be 16-20 if it’s 2 each, right?

clever egret
#

yes ur right

mortal forge
#

Okay cool

mortal forge
#

Can we just take a moment to acknowledge how good this art is?

primal wyvern
#

hey yall :D

#

my dad got all the backer rewards for the RPG... without knowing what it is

#

is it like dnd?

#

im starting printing the minis but we don't actually know what we are in for! XD

umbral heath
#

Yeah, it’s a ttrpg like D&D.

quaint cliff
weary sky
#

Chat I'm trying to wrap my head around the Edgedancer's ideals. The example provided based on Lift's own ideals kind of corner the very basic/core of the idea and I feel like any sort of other wording of the ideal sworn feels derivative of that one. Does anyone have and ideas/examples of their own?

quaint cliff
#

I mean, arguably Kal with Windrunner oaths are basically like that as well.

weary sky
#

Yeah, though Brandon did a good job of varying it with the other examples we get from the other Windrunners

#

Teft for example

quaint cliff
#

It is simply the thing that we haven't got enough time to show all orders thing, but I can create a character idea that could fit Edgedancer and their ideals.

weary sky
#

Yeah, I have some rough ideas for it but I am dissatisfied with it as it feels super derivative of Lifts just with a different... motif/words

#

2nd - I will remember those who have been cast into shadow.
3rd - I will listen to the cries that echo unheard in the dark.
4th - I will bring those in darkness into the light.

umbral heath
#

I mean you can always just use the ideals as they're written in the book.

pastel bison
#

maybe that helps?

weary sky
#

I originally landed on "I will bear witness to those dragged into the shadows." for the second. Specifically targetting those that were f-ed over by the system, not just the ones that fall through the cracks

mortal forge
#

Anyone else finding that just reading the handbook is giving them ideas for characters?

Like going chapter 2, the mention of purposes and obstacles had me thinking about a merchant who has dedicated himself to becoming a warrior so he can get revenge on the regal who killed his chull. His obstacle being that he can’t stand violence and is known to often faint at the sight of blood.

umbral heath
#

I already have a ton of ideas for Stormlight OCs, it's basically my preferred type of fan creation.

mortal forge
#

Really excited to jump into this system as someone with no TTRPG experience other than a bridge nine one-shot during the campaign

quaint cliff
# quaint cliff It is simply the thing that we haven't got enough time to show all orders thing,...

Mr. Edge.

Lores! Some time in Mr. Edge's life he got into a fight... Or something? Whatever it was it caused him to get amnesia.

Ideals

  1. Same for everyone
  2. "I will try to remember those who I have forgotten(including myself)." here he tries to remember those who was in his past life.
  3. "I will try to learn about who I was in my past life." Here he stops ignoring who he used to be.
  4. "I will try to be the person that I was to people in my past life." Here Mr. Edge tries to fill the hole that he left in his past life.
  5. "I don't need to be the person in my past life anymore but that doesn't mean that I have to ignore who I was." mostly a guess on my part on this one, but I see it.
mortal forge
wild violet
#

Uh question for people about the Gray Remnat, what exactly is it? Like it feels underexplained and while I understand some things about it, I want to see if I can glean any info from others.

weary sky
#

This is probably better asked in #1391792347020267643

pastel bison
wild violet
pastel bison
wild violet
#

Sos did not know there was a stonewalkers

weary sky
pastel bison
#

I don't think there's that much room to play with the second, unless you're going for an edgedancer who is as much of an outlier as lopen is among the windrunners

#

the third and fourth you can really customize though

weary sky
weary sky
#

but I also am going to be GMing this game in the future so knowing what I can provide to players helps as well

pastel bison
#

an interesting take on the edgedancer ideals might be to take the Garith/windrunner route

#

with Lift, this isn't really an element that comes into play until Nale, because she just gels so well with all the weirdos from the get-go

midnight bramble
quaint cliff
# wild violet I think this is a genuinely unique and fun interpretation of the order and their...

It is making the oaths more personal? That is kind of the problem with Kala's/Lift's oaths, they are like John/Jane Stormlight of their order, having the most generic oaths to fit their order. But like Huio(I think it was him?) made the oaths a lot more personal.

There is no reason that they can't be very personal. Here's another one.

Ms. Dancer
She used to live in the Rift then it was destroyed:
2. While my city was destroyed, the people will live on with me.
3. I will go to the city to figure out what happened.
4. I will seek vengeance on the Blackthorn for destroying my city.
5. I will rebuild my city?

pastel bison
midnight bramble
#

With Windrunners they start getting personalized around 3rd, but the 3rd fits a strict theme

quaint cliff
weary sky
pastel bison
quaint cliff
pastel bison
#

so the ideals kind of adapt to that and add a, "I will listen to those who have been ignored, even if they scare me" element

quaint cliff
#

Brandon did say Wayne could have been an Edgedancer.

weary sky
#

My original idea for Nightcrawler being Edgedancer was pairing him off with Venli and trying to help the Listeners out feeling a kinship with them and parallels with mutants

dark escarp
quaint cliff
#

The one thing that I like about the oaths, is that they can easily just be made goals.

pastel bison
dark escarp
#

I mean even Lift's intention behind her Third was something more along the lines of "I will listen to those who have been ignored, even if they're serial-killing demigods who try to kill me and my friends"

quaint cliff
#

Like you can easily take the oaths and just make them questions for you to answer:
2. Who is being ignored?
3. Who are you listening to?
4. What you doing about it?

dark escarp
quaint cliff
#

Speaking of Ideals... I do find it funny, I consider Windrunners and Stonewardens very similar oath wise, and the same for... Oddly Skybreakers/Edgedancers.

Wind/Stone are about protecting people, then on the 4th protecting yourself.

Sky/Edge is about following/listening to something then the 4th is about solving some issue.

solid breach
tidal knot
# primal wyvern is it like dnd?

Yeah it's designed to make sense to dnd players. The big difference is it has the plot dice, different mechanics for social encounters (like convincing a guard to let you in somewhere) and instead of dnd classes, it has skill trees

solid breach
#

So lore wise

#

What the hell is a destructive one unique ability about

pastel bison
#

Division

solid breach
#

Alteration unique ability seems to be internal soulcasting

prisma wharf
#

For them it seems it doesnt really take as much investiture for division, so they're just able to destroy everything as they go around

tidal knot
solid breach
#

Just wish

More of them was as unique as husker, focused, magnified and deep one

tidal knot
#

To be honest, we haven't seen them on-page yet except for a drawing

#

There's a good chance we'll find out what they do once they show up

#

Or hell, brando might come up with a cooler idea

prisma wharf
#

I mean, I'm personally fine with them as is. There abilities aren't unique, but their personality makes them interesting. I can imagine the fused are hesitant to deploy them with how much collateral damage they'd cause for example

umbral heath
pastel bison
#

ultimately they have the same surges as the radiants

#

not all of them can have interesting applications

#

I find it more interesting like this, because it kind of shows a little bit of personality from Odium, imo

solid breach
#

blink blink

pastel bison
#

no just, competition between him and Honor, right

#

Honor is like, "take these surges, they work like these"

#

and then Odium is like, "no no, I'm making my creatures, and I'm going to build them like this, and so I can think of these applications for xyz surges"

#

it's like they're engineering weapons, right? touch the same principles but have their own quirks based on their own personalities and process

stray sand
clever egret
# solid breach But they need consent ?

the breath needs to be willingly given. thats all. theres no morality tied to it. if you get told by someone "give me your breath or i am going to put you in immense pain without killing you until you give me your breath", would you give that person your breath right away? if not, would you give them it after a week of torture? a month? a year?

#

this is a plot point in two books, where someone is getting tortured to pressure them to give up their breath, so its not something thats unknown as a possibility

prime cloak
#

Re previous conversation about no rules for crafting hemalergic spikes: I do wonder if the statement of the ethics being the reason is really just an excuse and the real reason is much more mundane? Like Hemalurgy has the potential to be game breakingly powerful, but making it so you can only use Hemalurgy if you find spikes puts the balance of giving items as rewards into the GMs hands. Like from a running the game perspective, if my players could craft spikes, that puts a lot of extra pressure on me to pay attention to what sort of powers I throw at them that they could potentially steal, and that just makes building encounters a lot more difficult. Much easier if I can plan an encounter and under my control have a spike that the players can loot.

#

The ethics argument then could be a way of saying if in the future there was a way for spikes to be made without killing a person, then the GM can maybe have an easier time of knowing when to throw out situations you can craft spikes in?

#

That's pure assumption of course, but my main point is having spikes be an item only I think is more helpful from a GM perspective even if no crafting rules is disappointing from a player perspective

clever egret
#

i dont get why they couldnt have just said that. thats literally what they did wrt to bondsmiths

prime cloak
#

Hmm, good point. Maybe it's just a bit of game design philosophy then. To the designers they are building a heroic fantasy game and thus weren't interested in making Hemalurgy crafting rules?

pastel bison
#

it is coming across as too preachy

prime cloak
#

That's a fair critique

clever egret
prime cloak
#

I don't personally mind the lack of crafting rules for the reasons I mentioned above, but I can agree with the weird feeling of how they framed their reasoning and worry over how it will apply in the future

vital bolt
#

The thing is, it also prevents the GM from creating canonically accurate spikes for the NPCs even if the PCs never get hold of them. It goes beyond preaching about what the PCs can do (which it does very well on the surface) and into also saying "We think that even the person running the game should avoid this magic system".

prime cloak
#

I'm not sure I understand your argument?

wooden narwhal
#

I feel like there might be a bit of "this is highly relevant in era 3 so we can't codify things properly at this time"

pastel bison
prime cloak
#

Why would the GM need to craft spikes if they just have the stats for them as an item? Throw an enemy at the players and have that spike be something they can loot

wooden narwhal
#

The other thing I've considered is there is an issue that it might push the book content to a higher age range. There is no real system for this for books but certain content might make it hard to get in more general bookstores and things.

It's silly and contradictory, given what players do, but I can see a worry that folks would be extra outraged with the kind of details that would add.

Currently they can sort of pretend RPG players don't have a murderhobo problem. This would sort of codify that into a "do murder get strong" thing.

tidal knot
delicate moth
#

I've been keeping an eye on the discussion, and I can't say I understand what practical purpose Hemalurgy rules would serve, outside of niche "well, I want to throw a maybe-Destiny enemy at my players, but I don't know what that does." Which I think lives in the same space as 5th Ideal Radiants, or the Unmade - Brandon is not ready to show it in the books, so the RPG sure isn't going to be the place for it

clever egret
#

again, to clarify, the discontent isnt about the mechanics being unbalanced or hidden or easy to homebrew or spoilery. they absolutely could have explained why they werent doing that for any of those reasons, and that would have been satisfactory. they did that for bondsmithing and i dont think anyone is upset or critical of that, it makes sense. they didnt choose to make that reasoning. they chose the reasoning that it doesnt align to their morals. these are the words they chose #1391790178435207290 message and if they meant what they said, that carries implications. there are other justifications for not choosing hemalurgy, but they didnt use those justifications

tidal knot
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I'm sure they'll address is later in the development process

clever egret
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sure it sounds absolutely reasonable to not include hemalurgy for other reasons, thats why they are reasonable, because they arent what they said

hollow sphinx
quaint cliff
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Tbh playing a squire for a Bondsmith sounds fun.

delicate moth
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shrug I don't think the stated justification - practicing Hemalurgy, as we know it, is objectively evil - is unreasonable

wooden narwhal
clever egret
hollow sphinx
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You're already allowed and even required to kill people

wooden narwhal
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The books are very careful of directing players towards a cooperative experience where everyone at the table is comfortable. I can see why they would feel Era 1 hemalurgy would cause more problems at the table than it would improve gameplay options.

delicate moth
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When it comes to how your character functions? Sure, yeah, I think that's a fair line to draw

clever egret
prime cloak
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My point in bringing up the topic again was just to point out that for me, there were reasonable points in not having those rules, not I that the reasoning given was necessary a good one.

clever egret
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The kind of stories the Cosmere RPG is designed to best support promote introspection and character growth. Some characters may hide their misdeeds, justify bad behavior, or pursue pernicious goals out of desperation or misplaced loyalty. However, it’s not a game where you’re incentivized to murder innocent people for loot and wash your hands of it.

quaint cliff
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I think hemalurgy should be like...mechanics given to the gm for them to use, but if the gm is okay with the players using it, then it is fine.

prime cloak
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I think they made the right call, even if their explanation for it feels weird

delicate moth
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Why are you so hung up on what they say in this magazine? Their reasoning can be complex enough to fill out an essay, they don't need to list every single reason

clever egret
wooden narwhal
quaint cliff
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Idk, atleast maybe I can make some homebrew for it for people to use. I wonder how their licensing stuff works.

clever egret
# delicate moth Why are you *so* hung up on what they say in this magazine? Their reasoning can ...

i mean, people here have provided pretty reasonable explanations in a small amount of words. i dont get why it should be inferred they also think that when they didnt say that? ive not really seen anyone justify it in the same way they did, presumably because people dont find it a reasonable argument to say it the way they did, they need to say it another way. im gonna read what they say as what they intended to say, because thats what they chose to say

#

like if every time people have to justify the decision by saying things they didnt say, it just raises the question of why are you not justifying it the same way they did? why is their justification not adequate enough?

delicate moth
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"we don't want our game to be about murderhoboing" is not good enough?

hollow sphinx
clever egret
delicate moth
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combat doesn't have to be lethal or evil

tight pier
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I would find it weird if they go through with the playable Fused characters but don't include making spikes

delicate moth
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the books are full of combat

#

the books are not full of heroes choosing to murder innocents for power

clever egret
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is vins use of her own hemalurgy evil? spook gets spiked, but helps people, is that evil? marsh got spiked and did evil things, but also saved the day

tight pier
vital bolt
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Wax and Wayne also both have Hemalurgy.

delicate moth
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Neither Vin nor Spook performs Hemalurgy. Both of their cases are akin to them being given spikes are rewards or backstory

tight pier
quaint cliff
tidal knot
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Hemalurgy isn't the power you get from the spikes, it's making the spikes and also the chimera things

tight pier
hollow sphinx
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Vin murders three hundred people during a ceasefire

tidal knot
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Spikes are made by torturing people to death in pretty much every instance except for when Ruin deliberately intervenes with spooks one

hollow sphinx
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Kaladin builds shields from the dead bones of victims of an ethnic cleansing

clever egret
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see like this what problems arise when you bring this morality into this. why cant players and gm's let their own morality dictate their play with the tools theyre provided?

hollow sphinx
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Dalinar burns a city to the ground

quaint cliff
clever egret
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brandon sold books with mass murder in them, is he incentivising it?

hollow sphinx
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The books are full of protagonists who at some point or another take actions ranging from grey to outright evil

tidal knot
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I'm just saying there are many reasons why the average player isn't gonna use hemalurgy

clever egret
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the stormlight rpg describes how i can use a sword to cut someones spirit, permanently maiming them

#

sure, the average player doesnt have to make full use of everything in an rpg book

#

thatd be pretty overwhelming