#Debian 12 Street Fighter 6 is never able to open past "Compiling shaders..." screen

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alpine crag
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Hi all, I have been struggling around trying to set up street fighter 6 on my desktop for over a week now from various troubleshootings with wiki backlogs, what people have to say on protonDB, trying to troubleshoot with the LLM Claude, all to no avail. My graphics card is NVIDIA GeForce GTX 1660 which is certainly older hardware these days but it was running the game perfectly fine in windows before. I have been able to get other games to run on steam with different proton versions fine enough. Currently in the process of reinstalling my SF6 file hoping that will do anything but I have my doubts. I have tried forcing use of : Proton Experimental, Proton 8.0-5, GE-Proton8-21, GE-Proton8-25 (this one is said to have done pretty well in ProtonDB forums for the game), GE-Proton8-32 and GE-Proton9-20

Here is my graphics driver information output for anybody who is curious. If anyone would like specific information or logs on steam for me to share please let me know
+---------------------------------------------------------------------------------------+
| NVIDIA-SMI 535.183.01 Driver Version: 535.183.01 CUDA Version: 12.2 |
|-----------------------------------------+----------------------+----------------------+
| GPU Name Persistence-M | Bus-Id Disp.A | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap | Memory-Usage | GPU-Util Compute M. |
| | | MIG M. |
|=========================================+======================+======================|
| 0 NVIDIA GeForce GTX 1660 ... On | 00000000:06:00.0 On | N/A |
| 22% 29C P8 10W / 125W | 321MiB / 6144MiB | 2% Default |
| | | N/A |
+-----------------------------------------+----------------------+----------------------+

silver pendant