#Player Owned House Rework & 120 Construction
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Square is doing a massive housing overhaul next patch in late apr/may so I'm hoping that bit gets resolved soon
Noooo that's a screenshot from FF14 (entirely different game), it's not Havenhythe at all
i feel like half of this is true. like the part that itll turn into jagex taking commission on rwt housing sales of in game property
WoW housing also has guild neighborhoods as well and my friend was embroiled in some funny drama over plot booking lmao
early adopters might make some rwgps
I think everyone-can-have-a-house is never gonna change but how they do neighbourhoods will be interesting.
Like... Player A is friends with Player B and Player C, but player B and C aren't friends, how should the neighbourhood be layed out? Should B and C be able to see each other's houses or will A see B and C but they not see each other etc etc.
https://youtu.be/jfXuP-YWrYc?si=3CLq210_MGzxIUQG people make some really crazy shit
b and c would team up and drive out neighbour a ultimately
b and c would see through a
https://youtube.com/shorts/5KSn9eFu6P8?si=MUKnjZdzDkTePnPL wow housing is also amazing especially with the artstyle they use
I'm very excited and hopeful to see what's possible in rs3
lol i didnt realise you meant wow
People make some cool stuff. I especially the aquarium designs some people come up with. Always exciting to see a Warden of the Seven Hues (the rainbow fishy):
https://www.youtube.com/watch?v=xZWIkDQb_1k
Hahah. These links all safe, enjoy š
I think one of the big design challenges with the housing in other games vs. RS is the grid tile movement system we have. Like, stuff will maybe naturally be less dense?
https://youtu.be/AZSEtJFbysg?si=sJSLTKqaUDSpw7ER guild wars 2 also has a very cool instanced housing system
damn dude i thought we were chillin but turns out im just drunk and talking to robots
Beep boop
Beep boop
doodles
well shit im not convinced becasue id preobably talk like that too. but i am drunk so, take care, thanks for chatting
Tbh decoupling furniture from rooms already brings in a ton of freedom for customisation, can't wait for someone to fill an entire room with the Elena portrait
No worries. Take it easy ^^
Gn
Portraits and landscapes would be amazing to see more of! There's so much very good RS art. Gimme some of the GWD concept art or something to shove on a wall!
One cool thing I saw in both ffxiv and gw2 housing were houses with player made custom jumping puzzles so a player owned agility course isn't out of the cards either kekw
Oooh yeah I've seen some of those. Getting to the roof by means that isn't a staircase š
Also one of the other fun things I've seen is hide-and-seek like hiding 15 axolotl plushies around a house for any visitors to try find
oh yeah didnt mention this before but I was definitely thinking about it, that idea of community neighborhoods; I was thinking about the technical aspects such as the space to store these and I'm wondering if they would decommission clan citadels to make room for them
I'd be on board if, and only if, the clan citadel dance floor is added to poh
I def hope we get more fun furnishings wity it ^^ dance floor would be cool, playable instruments would be cool too like a piano etc :D
And the games room boards :P
The citadel is alot to decommission. :/ Its not exactly in the same spot as POH either: Its code was undertaken separately by a large team. It was a pet project for awhile. I think a place like that would be revamped rather than demolished like POH updates doing.
<.< Truth be told, they could do alot with it using alot less effort. Customization wise anyways. I mean you dont even need all of those plots to get all the skiller plots going.
Dancing would be cool. We have some rest animations that are a little dance-y too but I think they should be easier to access like in the emotes panel.
I think the citadel has a space in the game and could be improved upon a lot in terms of customisation with the update. But also feel like weekly upkeep can go? /shrug Fun future project that's decoupled from PoH/Con to 120 maybe?
Wouldnt it be fun if you got access to a basic sound studio that let you make your own soundtracks? Hah, as if Jagex would let us have access to their in house music system XD I bet people would come out with some really nice fanbangers though
I mean, if they took the time to relocate Citadel to GE rather than just delete it like Nexus, then chances are they still have some stock in that feature still existing in some way.
Haha it would :) yeahh idk if they'd want to store all the covers of other music I guess =P
I do love how in eg gw2 people would hold concerts sometimes playing music on the fully playable instruments there, it'd be so fun to have some of that in rs it's a nice social thing:)
What really helps that is having file syncrony from music sites, so everyone can sync play. ^^ Ive seen a few games these days that put instruments in, but few ever really nail down the secrets of a good instrumental concerto in MMOs. I still remember the crowds of bards competing for attention daily at the lodestone in Limsa Lominsa. Zero rhythm, zero ability to draw out or shorten notes. Was a little difficult to enjoy. :/
I've seen some cool bands in FF14 but later learning that in almost every case, it's just one person and their 7 alts using a plugin and not actually using the in-game tools to play makes it much less impressive š Still very nice to chill with though.
Yep, good ol Dalamund :P Considering the API changes coming out end of year potentially, we might still see it down the road. Wouldnt hold my breath though.
^^ suppose so haha
Really hyped for shared spaces too I wonder how fae they'll go with that, l hope get different types of neighbourhoods like there could be a floating island one and a countryside and a deep wildy themed one and stuff to live next to people in :)
They won't make POH overpowered. If you look at how they're doing updates recently you'll see how they almost always lessen the gap between the floor and the ceiling.
Look at the new 120 combat capes. They're not OP. Because they don't want players to feel like they need to get 120 in a skill just to be efficient.
Look at the thieving changes. Lower level thieving got a buff and high level thieving got a nerf.
Look at the combat modernization update. The baseline got stronger but the BIS got weaker.
Look at what they want to do with magic going forward. They want to make baseline magic stronger instead of buffing BIS.
All of this points to POH or 120 construction being a nice to have but not overpowered.
Can add some unique furniture blueprints as drops from bossing/slayer/skilling activities across the game and adding them to collection log
if its only cosmetic PoH will be useless for most but poton cauldron could be useless if you still need to tele to wars to get back to bossing
there is a mention of poh locations in the overworld changing as well (referring to the portals I'm sure, and maybe even the concept of the portals), I think just about every aspect of the poh other than its connection to the construction skill is being completely redesigned
they're pretty much just making a completely new thing and deleting the old thing to replace it
I like this idea. Kill vorago, get a bespoke rocky chair or table to truly customise your house and make a one-of-a-kind place
unique rock furniture cosmetics for every normal and hard mode vorago rotation
vorago fans are gonna freak
complete all of them and you get rock walls to make your entire house rock themed
tbh, better than that stupid looking outfit
Need our tree (solak), spooder (araxxor), and idk, cat (amascut) themed items to have a very interesting mix of styles ^^
the system has tons of potential if we can plop in assets from across the entire game
I am appalled that the current PoH house layout style won't even be possible under the new system. Some of us like our courtyards.
I don't think they said that it wouldn't be possible... just that you can do way more than just that
Is that the case? Just because you can have a non-square room, doesn't mean you can't still have square rooms around a central courtyard under the new system, since it's sounding like it will be way more flexible. /shrug
I wonder how many more teleports will be put into the portal nexus. Will it just add all the spell teleports? Will jewelry teleports be added? Could we add altar teleports? Like making it cost 100 altar tablets per teleport?
looking forward to the update personally. wondering how a shared social space with neighbors will impact the group ironman experience. can somebody now be the designated house person while everybody else becomes a squatter in their home
on this, could the portal nexus allow for instant lodestone teles as well? as an inbetween of expending 5 law runes and not for fast teles. so home tele to portal nexus. faster than slow tele, slower than fast tele?
the lighting is still bugged. I cant get it to stay as I put it in my settings .
csm we have things we can make and take from other peoples houses too
let us choose what song plays when we go into our poh
Oooh. Yeah a jukebox or record player made with invention could be intresting
I want all my boss and skilling pets to be able to roam around my entire house would be a dream come true 
more pets in the menagerie would be great
I would like a large focus to be giving lots of variety of cosmetics. If they really needed to I'm fine with skin packs (ex: halloween, Zamorak, etc) being sold in the market place. Or even silly things if it can't be justified right now. I feel like PoH has to have a lot to it to not make it dead content for some people. Not for myself as I've always been waiting for this. There needs to be a way for visitors to see your house so that people feel encourages to spend money and time. I like what boards with notices of who's house is open to visitors.
God no don't turn PoH into a cosmetic mtx slophole š
Spice it up with your wallet
I don't know how many artists and such they have to do something as large as we're asking. My concern is that there's going to be only a small amount of choice with limited teleports or buffs. Then it may get put down as dead content as we have better options. Depending on the focus of the housing which seems to be social there needs to be some reason you'd go to a friends house. Showing off wealth really only seems to be the main reason now. Not saying it needs a marketplace pack but there are multiple teams that get pulled into these updates
If you think about it.. what is really the purpose of housing in an mmorpg?
In real life, your house is where you rest after coming home from work.
But in mmos, there is no work. You don't need a home to rest or relax in. Most of the activities you want to do is outside your POH. So the devs have to artificially make reasons for players to come to their house lol.
I think if we're going to lean into the customization aspect, we should be able to display and show off a whole range of stuff. Let us show off the equipment we've gotten from crafting and from drops. The armor, the weapons, the capes, etc. Let us show off our achievements and collections
Can display uniques you've gotten, but only after clogging
Or just build a statue of the boss that players can examine to see your collection log. Maybe a fancier version of the statue for people who've finished the log.
I like the idea of the artefact storage and potion cauldron, which might save me some bank space. However, the building and design spaces sound like a Sims game. As far as the community spaces, I don't visit or want my neighbors visiting me irl. Why would I want to do that here? lol
i think its just a personal choice, for example in a zombie apocalypsis game i used to play (project zomboid), you could decorate your base as you like, me, i just prefer killing zombies outside and then die, anyway i would like some kind of display for boss logs or soemthing like that, the thing they promised at pvm hub long time ago.
Just give me plants, candles & a paintbrush please š
Can we please have a larger menagerie.... 30 pet spaces is simply not big enough š
A successful housing system would be absolutely massive for the game. Just look at what it did for WoW. Sometimes we gotta learn to take yes for an answer
This is exactly what I want to do with my house Jagex
I'm definitely excited about the housing updates š Since we're looking at a social aspect, maybe have a market place or a shop where we can sell our products or services to our community. maybe it can be connected to our GE offers or something... just a thought
Maybe a farm plot also? We can tend to each other's garden sometimes.
The butler's cooking skill is lacking.... tired of serving chocolate cake and beer to my guests. Let's widen the range
It would be nice to get some kind of buff or reward for visiting someone's house
Let my butler bring me hot tea and stroopwafels!!!
maybe actualy food would be nice haha instead of cake. grilled lobster or something
The point is the connect your house with friendsā houses
Can have clan neighborhoods, too, thatās a cool thing imo. Maybe we can get a citadel rework eventually too, with some construction involved
Serious question.... is this update going to cost the player in the long run.....as there has been alot of taking and not much giving lately
Didnāt seem like it, to me. Every plank type has a set, more customization, player neighborhoods, and they said any furniture you have built currently will just be placed in the new object inventory, so thereās no money loss in it, either.
I mean it's 120 construction, a money sink skill
it'll cost mad $$$ no matter what, if ya'll got proteans laying around, it'll be time to use them
Yeah but when you have used all 33 rooms and correct me if im wrong.... but they are just going to delete what you have previously built apart from furniture.... i feel it is a valid question... is it going to cost the player in the long run
i mean, they have to. they're rewriting the housing code from the ground up. nothing from the old system cna survive.
and as someone who spent hours and mills making the perfect house, it's for the better
They said they are giving you all your old furniture, right? You just have to re-place it again with the new layouts
I think there are very few of us that took building our POH'S to that other level.... It's just a bit of a kick in the teeth to rebuild... but if we must... we must.. I have taken screenshots of Chests ect just incase anything goes awry.
Some things will probably be impossible to replicate but you basically get a ton of freedom in return
This all sounds pretty good. I only have two concerns and I accept if I'm an outlier on these, but if they left out of the update I will definitely rage about it forever.
I'd better still be able to display my Wintumber tree
And I'd like my pets still able to roam my house.
i'll do you one better.
i want us to specifically assign pets to specific rooms.
I'd prefer if they wandered all around the house and could like sit on the furniture
Interactive pets with the house would be a dream
Like Ally 2 says, free roam with interaction would be the best outcome. Cant sit on your rocking chair cause your cat is on it.

watch me.
nah jk, if my cat is on my chair, it's his chair now
given the rs systems atm, if we are somehow able to free place on this kind of level.
im about to spend waaaaay too much time in my house
This is very exciting! Looking forward to the update, and is there a graphics update too?
An actual gourmet food buff in game would be a cool addition over just shovel the sailfish into your face
It would be funny if we could put any food item as the centerpiece of a dining table. Iād have a burnt monkfish š
placeable things like that really make mmo homes feel lived in. i hope we do get something like that with this :0
One of my concerns with excessive creative freedom is in many cases people get into grossly inappropriate designs. This is one of many reasons that led to the fall of one of my favorite games project spark
Let people make what they want. Its not worth sacrificing freedom because some people might have fun with the system in a way you dont like. Worst case, dont go back to that house.
@copper knoll what about all the clue items stored in the house, what will happen to them
Let me bring War's to my POH i don't care about anything else.
somebody knows if the monday they will be rebalance/ rework reaper tasks?, because god, its totally trash now for someone without tier 4 combat achievs
apparently they dont want to put in a bank, so you'd need to go to wars anyways
Hey Griff - Moving forward, please try not to ping JMods [outside business hours or on weekends](#welcome-rules message). We wanna' keep em' coming back on their own time without being bogged down by tons of pings.
You raise a good question, though!
Not really, I had mentioned several times implementing an "Arming Station" that would allow you to right click and Withdraw from last preset and act as a deposit box.
sure, but at that point theres little reason to not just have a bank
If i can just port to bosses from poh, use my prolonged cauldron buff and have my inventory and gear sorted i really dont need any other functions.
thats true, but with that, they should be just putting in a bank. which defeats whatevever purpose they made up to not have a bank
I see how you would think that. Make the arming station only load combat presets (tagged presets with combat style) then. Not an issue. Having a full bank to me would enable people to skill from their poh and remove them from w84 or forinthry wherever they may be world wise, not that any sane human would willingly forego those buffs.
that sounds like a lot of hoops for something, and a lot of pita just to prevent a bank from happening though. when most of that is just achieved by not having skilling stations
Well they want to make the house something people actually use, past skilling achievements and quest trophies an active use for pvm is the only way minus social gatherings. which happen alot less than bossing. it would have to actual be functional, and useful for it to not be dead on arrival. like alot of things are.
but that sort of in between would then be abused to be used as a bank anyways. because what do you define as combat? cant use raw food? well, theres a familiar that lets you eat raw food, right? it might not often be used, but that should make raw food elligable.
also, what about skilling bosses? they want materials. suddenly it needs to be allowed to use all materials, and... functions as a bank anyways
and yes. thats correct. im in favour of just putting a bank in there. people that want to be social will be social. those that dont arnt providing value bankstanding. doesnt matter where they bankstand
Yeah, idk. A bank would be nice, I just know theyre against it so i'm trying to cope and come up with ways for it to be reasonable. Although, why would it be a problem? Like i said, no sane human would forego group buffs etc at fort just to skill at home, and if so, why stop em?
pretty much. devs can be wrong though, and in this case, its a weird stance
OMG this sounds awesome I've always been a housing fan especially when it's useful and customizable one of the reasons,
One suggestion a "cauldron" holding our potions why not an alchemy shelf with bottles and ingredients. Unless the cauldron you can mix and customize potions with an extended duration. I don't know the possibilities are endless.
I really like the direction and this housing one is especially exciting for me.
It would be really cool if it ends up something that effectively consolidates each potion to a single bank slot containing the total doses for each potion. So as long as you have enough vials/flasks you can withdraw any dosage you want.
I believe that's what the OSRS Potion Vault does?
Gizmo storage in an invention room sounds great
A room where you build your own spa. Requires Anachronia's spa unlocked and the quest.
Nope. Citadel will probably be another project given how big of a project it was back in its day. it definitely needs a splash of paint though; it was never technically finished. Depending on how POH goes over with audiences I might see that in the cards for a rework potentially next year or two
would be cool if they did something with the citadel but I do not think they will best they might give us is shared spaces for poh in it
I think at the very least better customization of the cit would be in order, and at most the ability to actually fill all the plots up. :P Skilling really needs to be expanded on in there.
Re. citadel, removal of maintenance / upkeep so there's no semi-forced weekly chore would be amazing.
it could. who knows honestly. With a new PoH system coming in, you never know 
could get the foundation and everything done with the 120 update, then later down the line copypaste the system to replace the citadel and create a clan hall area
exactly! Id love to see citadel get the same kind of love eventually. Especially seeing as Citadels are basically a clans home
I am a little curious for specifics on the potion cauldron. Is it intended to be like the potion chug barrel from osrs or the potion rack bank expansion from osrs
I see the bank thing being brought up again. If there is no bank, Iām not going to want to go to the house. Walking a lot or teleporting back and forth over and over isnāt fun gameplay to me. I think the bank stance really needs to be reconsidered or itās dead content for people like me.
I can do without banks just fine, but there should be a bank in the new PoH. We have two banks in Warās and a bank for every station in Fort, a bank in PoH seems up to modernization
it's okay for something to be "dead content" for some people
putting a bank in PoH is like the dumbest thing jagex could do for the update
Putting a bank in PoH would be one of the greatest updates.
Also Pollnivneach portal is dead because there are no banks. Same with Rellekka.
grandmaster quest to convince the Bank of Gielinor that we are worthy of a PoH bank
I still have my house portal set to Taverley. Hell, I would love a house portal in Lumbridge.
No more house portals
Now that I've been thinking... Why not let us access our house from any portal?
Ive been waiting on this update for years! lol as fas as the social aspect. how hard would it be to make "neighborhoods" where like 30 ish houses are in a map and people can just visit other houses?
each world would have so many "neighborhoods" and peoples house would just load into it.
if they are changing how the skill is trained with free placement. can we finally get a bank at the house? or even with the neighborhood idea add banks to the neighborhoods
Theyre not going to add banks to POH, sorry.
They're already considering reducing the number of worlds just to increase "other player visibility" even though we all know how worlds lag when there are lots of players in it.
Adding a bank to POH and allowing people to hole themselves in their own houses would be like the devs shooting themselves in the foot.
Why would this be the greatest update? It seems pointless
My interpretation is it being like storage you can withdraw from / deposit into at any time. Like, it will keep track 'you have 1050 doses of prayer potion, 426 overload, 55 antipoison' etc and can just scoop out 4 doses into a vial/6 into a flask before a fight, and pour back on 2 doses after if not using them, to keep the bank tidy
I can see the butler acting more bank-y - like being able to fetch a wider variety of things with the same delay or a better interface to select what you want and maybe presets or something (like bring me 5 soft clay, 10 magic planks, and pick up a gold leaf from the store here's some spending money).
Speaking of spending, I wouldn't mind a vendor of some sort. Maybe sell-only since if it was just a general store, it would make the current tool racks and such redundant, but maybe the culinromancer chest could fit in a kitchen (and share stock maybe).
Or specialized vendors like housing vendors who sell things like blueprints and materials like Bill, a vendor who will sell infinite metal bars or logs and such at an inflated price (paying for convenience, never undercutting players, etc)
If you're going to remove our rooms can you refund us the coins that were spent to make them?
I do not want vendors in my house. (I mean, if they added such a thing, I could and would just not put them in my house, so i guess it's fine if they add them.)
Coin costs for the rooms themselves are negligible so i doubt they will refund them.
Uh, can we not force another 120 update and just make it 110?
The EoC update forcing players to train 120 attack, ranged, and strength with no real incentive is annoying.
there should be a house portal in fort forinthry
and losing my 120 perk cape?, go to train you folk (?)
I think every skill is going to go to 120 eventually. I'm hoping they have some ideas for what construction 100-120 will unlock. The only skills that have gotten 110 updates are skills that are useful to produce weapons and armor. I think they're waiting to make them go to 120 until they're okay with higher level weapons and armor being craftable. Construction won't have such a balance concern, so I don't see any reason to raise the cap bu stop at 110.
what perks? attack cape is shameful.
there is no new incentives or abilities from 99-120 combat stats. This is what we call "filler."
Is one of the bis perk for melee users, not because its ohhh wowow so good, but just because the rest are bad, and if iirc they intesionated make it like that because they literally said "we dont want players to feel forced to level up to 120 to start doing pvm", and yet here you are
no one is forcing you to do anything
I think having access to the first 20 levels of Construction would help pique interest in membership among F2P players. A modern POH would be an effective teaser for membership, likely more than Archaeology and Necromancy. The house is something personal and unique to each player, making it a potentially powerful driver of motivation.
You want more abilities .....when they just got rid of bloat abilities?
New abilitys are fine if they are actually meaninful unlocks and not just copy paste duplicates
I want in a house/home in RS to be a place I can store all my loot and earned items. I place that I can repair and mend my hard worn gear and weapons so to be fresh and ready to fight another day. A place that holds my secrets, (passive abilities)
A place when people visit can see what an awesome Heroine I am
A home away from home
Make the poh overpowered. But make us earn it. Simple simple simple simple. Donāt make it dead on arrival, you know what needs to be done.
Sadly they already said they wont be doing that.
Give ushabti urns a 1/5k flat rate to capture a boss soul.
Let us then display the bosses in a display area like osrs.
Doing it this way instead of adding a jar like osrs keeps it off collection logs and keeps it untradable.
Purely cosmetic.
amascut jar 
I'll give u 3k, hmu.
Why not have a cauldron chug just and a potion rack storage thing, allow us to make an alchemy lap that would be sick
I know it's silly but I've wanted a white tree at my POH ever since the Garden of Tranquillity quest. I don't even care if it has fruit. I just like it.
they do not want people skilling solo in PoH so no bank maybe they could create a way to disable skilling in house.
that one at varrock castle is nice
I get why they want it. But Iām not building another house without one. It was sooo annoying the first time walking back and forth forever and then the whole butler thing.
yeah, its kind of like, they dont want the main thing that would get people in those houses. theres little else that would get people to use a poh in a meaningful/social way, because the people that want to be social are often the people that are bankstanding/skilling.
Things will change if player housing is actually good and the customization allows for some actual creativity and impressive loadouts. Every game with a robust player housing system has an entire ecosystem and community around that
maybe? but how often do you see groups of rs players doing something because its fun? or because its social? it happens for sure, but not that often. id say its something like a minority.
THey all do whatever they do because it's fun to them
people might do some things because they are more fun. or do something because it is fun, but only if its gaining them, or their friend something. it needs to be part of progression
idk, i rarely see people saying they do something purely because its fun. they do it because its an enjoyable part of their progression, or complaining because its part of their progression, but isnt enjoyable at all. but rarely.. just because its fun
but my original point was that the largest audience for social people to have, and talk to other social people is bankstanding, and its kind of hard to change that without also catering to those people, because in order to be social, you're tearing them from their progression to do so. so.. wont both groups just bankstand instead?
player housing is unlike other things. a proper housing system where you craft unique/rare furniture from boss drops, idk if they have functionalities or whatever, is its own progression system. having that level of customization is extremely immersive and provides rich soil for RP communities and people who actually want to hang out and live inside the game, something that has been missing for years and years but HAS been successfully done very recently in WoW with their housing system
giving people a creative platform is one of the most important things you can do for a game like this
yeah, i could be wrong in that.
but i also dont really see how a bank even does anything bad for the game anyways, assuming that its not the best spot to be, anyways, so i advocate for that. the only 'social damage' it does is removing the people that didnt want to be social anyways
i see a lot of people doing creative things for a few months, maybe even 6. but im betting it falls off faster than most content to almost nothing if it doesnt have much of a reason to actually be there, other than 'fun'. and forcing people to go there for storage if that ends up being the case only makes it an issue
I think they can put a bank in the house but it would probably have to be a fixed layout room that wouldn't be BiS for every activity. But I think there is an appeal to gearing up for a boss fight inside your house especially with potion cauldron also being there
I can see some really degen gameplay if you can just drag and drop a bank chest in edit mode
yeah, absolutely. like, it shouldnt be the best place to do anything, in terms of bankstanding.
I'm ultimately fine either way if we get a bank or not, because jagex surely knows how to keep fort forinthry meta for the skilling available there so it wouldn't invalidate that entire place as a skilling hub
pretty much. im more worried that it will be annoyingly forced on us if it doesnt, for pvm.
like, imagine having to go to wars to bank, poh to potion, then back to wars to portal or whatever. or just poh -> wars depending on how they do it.
yeah another step would be annoying
and, if we get portals in poh, and a bank, then its way better than wars and devalues it. but it can likely be done in a way that it doesnt, with all facilities needed. but that takes freedom from creating
I think boss portals are pretty solidly off the table, not sure jagex even wants WR to remain in the game long-term because it nullifies so many reward spaces but you can't just pull it cold turkey
i think a lot of us would riot if we have to travel to boss instances, with how annoyingly placed they are nowadays
it limits reward space, kind of. but its not like we're so short on places we can reward players that we absolutely need that.
yeah they've clearly placed bosses wherever because war exists
also travel for the sake of travel is probably the least interesting thing that could be added. and probably the worst part of osrs pvm
Teleports to 90% of the game squares for the sake of not travelling is worse though š¤·āāļø
is it, though? i agree that sometimes thats the case, but not for bossing.
yeah no sorry I don't want to go back to trekking just to fight a boss
droprates are balanced around the expectation that you'll do thousands to complete a boss log
in the context of questing id argue travel can be a good thing. it might make it more immersive, if its not 'go to the other side of the world'
I don't want to do thousands of trekking to get a single boss kill that would be a thousand steps backwards
no joke, walking to rax and cerb in osrs killed a lot of my enjoyment of the game. may not have been the reason i left, but it definitely contributed
OSRS got all those house updates and you were wondering why those didn't come to the main game. But now the improvements are going to be amazing.
i dont think anyone was really wondering, its just that poh has been dead content for us for ages, and its really hard to make it good without either devaluing, or competing with other stuff (that itll lose against)
I kinda would love the PoF to be moved. You can essentially have a homestead. Plus it'll declutter Kandarin.
slap it on the side of fort. add in poh, move farms there. sounds nice.
Rough idea
Looks great. Esepcially since theres no bank icon to be found
Player-Owned Homestead. It'd be perfect for removing PoF from world map as part of Kandarin declutter.
Compared to the cluttered state of Kandarin.
I'd think the south-east area of the Homestead could have a bank so you still need to do some running from your house. In terms of distance, it'd be comparable to running between Yanille bank and house portal.
is pof even a problem, though?
like, at that point, what is and isnt clutter? should we remove ranging guild as well, since its not used and just takes up space.
Remember that combat training camp? You could merge ranging guild there, and throw in Fletching.
But that is outside of the scope of this update.
but why pof? why is that considered clutter? does decluttering mean we're pulling anything interesting that exists?
It's just moving the PoF to your own island.
yeah, i know. im not opposed to moving it, but the question has to be asked. why is that important?
It feels really crowded and PoF feels so huge when it's on the world map in comparison to the surrounding areas.
i dont really feel that. theres a few farms nearby that could go instead, of its feeling too crowded and space it out, since they actually have no use.
Granted that 120 construction will come with a massive overhaul, comparable to releasing a new skill, will the F2P trial cap be increased to level 20?
I hope so
Add a #1080241952869580852 and Iām sold
Yes! That can be arranged. There will also be Fort Forinthry portal as well. Ranch Out of Time portal too.
I would like to see a centralized place to manage all passive buffs. Examples: totems, completionist capes, slayer helm at anachronia, arc relics, memorial of guthix. These could be like replica items (similar to how inventions machines,ports, and kingdoms can all be managed at fort forinthry) you can achieve through further gameplay for a convenience reward. It always seemed weird to have to get different items and go to different places just to change things to align with what you wanted to play and get the correct set of passive buffs.
As to moving objects to new house, will the 'bookcase', 'bathysphere', 'fancy dress box', 'treasure chest', 'toy box', ' armour case', 'cape rack', ''magic wardrobe', pets wandering about my property :)) and any other storage item be moved with contents intact?
They'll try to. But no guarantees nothign gets messed up
My Floating House is going to be ruined with this update. Most of my rooms, do not have a supporting room beneath. Yes, a PoH of the first generation. I'm not looking forward to my PoH's collapse.
While we are decoupling building items, for relocation. I'd like Fort Forinthry Bill the architect, to uncouple the bank in my Chapel, and move it closer to the altar. What was he thinking, putting it so close to the door, for thieves to run in, rob the bank, and run out.
They can't rob the bank, they'd need your bank pin
We should call on some mamath to load up everything in our POH and after the move , we could get all our stuff outta the mammothās movers. And set up our homes with all the items carried by them
They could just roam around on our new plot of land
They could also after being all packed up at our old home , just roam around till our realtor tells us the new home sites are ready to move in and build on
Or or Dino Moving company , they could carry even more home stuff
Anyone know when we can expect new zone chat? Or did i miss it
New zone chat?
My Chapel keeps the collection plate funds in it. I'm worried the Church will be robbed, not my personal bank.
The treasurer should use a bank pin on the collection plate, have they never done the stronghold of security?
To be safe, I'd rather relocate the chest to the front end of the chapel.
i agree with super_tidus
I'm really super excited the more I think on this, I am especially enjoying the idea of a mix of productivity and achievements. I would like the decorations to be expanded on from skills, questing, and bosses. Maybe those items that are neat but useless from questing can be displayed. I like the idea of having a wizard's lab with items displayed on the walls with a alchemy bench and cauldron, potion shelf, rune lectern, something that gives benefits to my game but still has me go outside to skill.
I personally like the idea of mixing potions in my secret lair but not for skilling but maybe for adding a buff of the ability to customize potions and store them.
I create bulk base potions at the GE bring them to my lab customize them by mixing and matching and add them to a shelf to grab when going out into the world.
It's hard to not let my imagination go wild on this one.
HUGE IF TRUE
would be great but they said "(and we can't yet guarantee that they'll be feasible)" makes me think its going to be a pointless rework if they are already saying it might not be feasible
It's still early and I'd rather they don't over-promise or over-commit before investigating and verifying stuff, that's good for no one š¤·
I would love to be able to display all quest related weaponry in the house.
I've been keeping an eye out on the chat and I haven't seen the answer if we still get to use costume, cape, etc storage when the items are in the design box when the layout resets. I don't think I have enough storage right now if it gets sent to the bank so I'd have to try and purge if we need to. Has anyone seen the answer to this?
There's been no answer from Jagex as far as I'm aware, but I think we can safely assume they know players have stuff stored in their POH and they're not going to transition things in a way that would delete that stuff. Presumably what you have assigned to the slots in a treasure chest, armor case etc. is saved as part of your player profile and will be remembered when you put that piece of furniture back.
I don't think they've replied to anything at all in this thread. I hope as we get closer to the actual construction update (which is still probably two or three months away) that they'll clarify this. Until the update actually approaches, I'm not worried.
Likely another blog later this week into next, but I'm sure they're still taking on all the feedback š
There's definitely alot going on this year!
Just here for my weekly add all of wars retreat shit to my poh with an armory that works as a deposit box with a load last preset option on it.
i hope they add a fancy quest book case and display cases etc that allows you to store / have all the books and notes and items used in quests on display
like all the random bit's and bobs from quests
I am appreciative we are finally getting this update. But if they want any hope of adding a social side to this skill. They have to add neighborhoods. Each world has so many and when you log in your home loads to a plot in the neighborhood. As it stands now the only social things anyone does on here is bankstand skills. And really what's the difference if wars or your poh in a neighborhood has boss portals? They are in the game anyway. Bring in neighborhoods with a wars like central area and boom social problem solved
Would really love to just have a player owned island, have our poh there, port, and farm there. Big bonus if kingdom of misc is there too, but i'm sure that be more tricky
Would be nice to get rid of that huge portal in port sarim. (one in Draynor that leads to City of Um too). I know there's the issue of not wanting banks in the poh area. I'm sure there could be a way to make the pof and pop parts of the area open to everyone (like pof is) but walking closer to your poh creates like an instance or something. Like a seamless transition which leads in and out of the poh instance.
Would adding a gatestone that you can drop almost anywhere in the world and then teleport to from a PoH portal nexus be too busted? Just a thought I had for something like a really late 118+ unlock/reward
Hmmm... it prob would be since this would become the meta for a lot of places. However, it could be balanced by maybe only having 1 available and having a high cost to perform or something
OSRS had a relic that did that in leagues a couple of times and I think the main thing people used it for was runecrafting
that does sound really epic
I guess maybe you could make it require a part bought from the dungeoneering store and also give it a high DG requirement to use
I'm gonna say this again. Please get rid of physical lodestones. They are eyesores and look way out of place, notably in places like the woods or in the middle of the desert. They are known as home teleports and it make a lot of sense if these were tied to the new incoming nexus instead. They could be nexus teleports you could perform from your spellbooks. These could work as upgrades to the nexus which allow us to unlock more home teleports and perhaps others relative to those specific areas. I think a free spell you could tie to the nexus and switch to whatever place you want would be neat too.
I hate the dungeoneering store and I hate tokens. Delete them, Make all dung stuff be drops. Anyway, idk if it should have a dung req too. I suppose an arch req might make sense if we have to restore some ancient artifact for it to work or something
Hell no imagine trying to get one specific thing
The physical lodestones aren't that bad. They used to be worse-looking and used to stick out like a sore thumb.
I dont know how you can hate on loadstones
because if anything looks like sci-fi stuff in the game, it's things like this. You see a beautiful landscape and then there's this random stone thing in the middle of nowhere. It even looks like there's metal on it. They just look so weird and out of place to me. They're just in the middle of roads where people are walking through. They look like alien drain plugs or even flying saucers.
Maybe they just need a makeover to be more magical looking instead if industrial
We could but I think we can keep the home teleport system without the lodestone markers. The world is unfortunately already small and these things all over the place just don't help. If we're talking about de-cluttering the world/game. These things can easily go, make the game look and feel more natural and everything would be fine.
Would be interesting to replace the physical lodestones with like some "tuning" scenery piece that represents that area, and once you touch it, it unlocks the home teleport
The Prif one can stay as it is
Much as I enjoy your ideas, Lodestones need to stay where they are. People depend on them and there would be major upset if they were outright removed, just like the Dungeoneering shop. My suggestion? Go back to the old days perhaps where lodestones were free to cast... and came with a half hour cooldown. This was to avoid people relying on them too heavily, while keeping teleports intact. Its convienient, at the cost of time.
I would see that going over much better.
Absolutely fricking not.
i don't see the argument that lodestones replaces magic-based-teleports
would there be any difference at all if the lodestone teleports is inside magic spellbook instead of outside it, if they're functionally the same?
They can be in the magic spellbook. There's a filter option to include them there which is I think off by default.
...when home tele had a 30 minute cooldown it was also only to a very limited set of locations
I just want to point out that I don't hate the lodestone system. Obv the system itself is very useful for new players and in getting around. I myself love it when clueing.
My problem is with the physical stone objects, not the teleport system. While they do look fine in cities, notably Priff or menaphos, in places that are natural like the Frem area or Eagle's peak area they break the natural look and feel of the area. Further, they just add clutter.
I question, do these physical items need to be here? The answer is no, they don't The system could still work without the physical items. Home teleports could be unlocked by talking to an individual, after performing some sort of ritual or spell in the area, or even after just reaching the area.
All other teleports require no such landing physical visible points like lodestones. Originally the first home teleport to lumbridge required no lodestone.
They add to clutter, break immersion, are unnecessary, and the system can work and has worked without them
I think it would be better for the lodestones to be visually reworked to fit the area's aesthetics, the current ones feel a bit too generic so it can look like clutter
...did you guys miss the lore? yeah thy look generic, they were made by the Wizard's Tower
I think a reason for the lodestone system was obv to have an explanation for the free teleports. But this can just be changed to be a spell or ritual. It's magic after all right? I don't think something needs to be visible for it to work.
Further, i suppose for a sense of exploration, such as running around and tagging all lodestones to unlock them, but this could just be done by speaking to someone there. Ex. There are no more physical lodestone objects, instead there could be wizards just wandering round where lodestones used to be. Players could talk to these Wizards to unlock the home teleport to that area. Like he gives you access to the magical field or network or something. After it's unlocked wizard teles away or something
I like the simplicity of sit down, draw circle*, appear at a spot previously attuned to
* or your preferred animation override
But attuning to it doesn't have to be clicking on a giant, ugly stone. What if it was go there, sit down, draw a circle?
I think they look kinda nice and fit the setting well š
me too lol
how do they look nice? Honest question. Or what about them or their apperance is appealing?
they dont look bad?
Is your reason that something which doesn't look bad looks nice by default?
whats wrong with their look?
Also really love this idea: https://discord.com/channels/303835144073248770/1485631694638813384 cause then we could get rid of the giant player owned ports portal too.
If anything instead of a portal it could be a boat which takes you to the player owned ports area.
I dont like ports, its too much effort for time locked everything in a solo mini game that doesnt play well
Ideally I think a new skill: sailing, geography, or exploration would be preferred. But idk how such time gated content can be reworked without screwing everyone who has made it very far there, unless that's thrown out the window. Would personally love to see a proper eastern lands landmass too. At least get rid of the giant pop portal please. Have a ship/boat take you there.
I dont get it when people say ports doesnt play well, seems fine to me besides the biggest annoyance of crew roster not having a button to go to any other ui
It can be streamlined more, sure, but as someone that doesn't play any UI games I never really had trouble with it
It feels more like a dailyscape chore than something that a player would log into the game and say i wanna go do (insert content name here)
I liked progressing through it tbh
I would love to display my suveniers from quests. Which is to say the junk I insist on duping or keeping like the gold items from Priest in Peril.
Seperately, it would be fun if a horrible little gremlin delightful entrepreneur could be talked to and traded with at your home/house portal. Players could opt into something akin to the prawnbroker, to have tat drop while skilling. Commonly lost things from homes like socks and keys could be exchanged for rewards like lamps, or skill themed furniture. This would add a reason to stop by the PoH.
I think ports are fine for progression and exploring and like the story side of it, but I didn't like that skilling utility items like scrimshaws are locked behind RNG missions (could go a week and see zero bones come back), or that life boats were locked behind RNG random events, etc.
Would have liked to see the ports NPCs play a more major role elsewhere in our adventures too, kind of like how the signature heroes make other appearances.
It would be amazing to have an "Armory" in our house that lets us mount Masterwork gear. MW gear for the end-game is in kind of a weird place because it has no achievements tied to making it and is limited in its utility for end-game builds. It'd be cool it making it from scratch and mounting all 3 sets in your house were an achievement.
mw ranged might be good
regardless for sure there should be a proper armor stand piece of furniture that you can put a set of gear on display with, I would actually try to make a gear hall if I could
Testing still ongoing; but a best it's sill a little niche.
I think a rotating armor stand which you can rotate (after putting dif armors in cases) to give passive buffs and display would be really cool.
Also if it hasn't been mentioned, a local teleport network for the house itself; create a teleport beacon item and clicking one lets you teleport to any room in your house that also has one of those. For those intending to have a big house but also rooms with utility, so we don't have to crowd the entrance with all the utility rooms
Are we going to see an increase in the amount of rooms per level people can build with this change? As well as will we see the possibility of extra floors (ground, first, second, third etc.)
In regard to getting functionality out of Construction, I think that building things like those suggested in the blog would make more sense in overworld locations rather than the POH. If we're building artifact storage, lets put that at the Archaeology Guild where I'll actually want access to them. Similarly if we're building buffs like a potion cauldron for pre-boss activities, lets build that at War's Reatreat rather than adding an additional stop of the POH to my prep.
I've really liked how Havenhythe utilized Construction to provide things like the canoe stations or the fish farm spots. And I've really liked in OSRS where they put hotspots in places like Fossil Island or on Sailing islands to add utiltiies like bank chests or cooking ranges to remote locations. I think that this path for Construction rewards would be more versatile and keep people out in the overworld for whatever activities we apply these type of utility rewards to.
Thus I think for the POH we should double down on customization and showing off achievement rather than functionality. Just go hard on those aspects for that piece of content and seperate the functional reward space out.
Construction training, especially for a level cap increase update, I don't think is adequately covered in the blog, to the point I really don't know what to expect. So for that point I just want to mention that current and anything similar to current POH Construction training is not something I ever desire to do and would much rather expansions to the Construction Contract or Fort systems to grind at.
Doesn't even have to be specifically at the Fort, If we got some building in Havenhythe with a blueprint table outside that we could build and repeatedly reinforce, or a build anywhere else in the world utilizing the Fort Construction system, I'd also take that. Similarly adding Contruction Contract tiers with newer planks and at new locations like Wendlewick would be fun.
Regarding training, I'd quite like more 'masterwork-y' type processes. Construct one really fancy thing for the house taking hundreds of planks and stone, etc, rather than construct, destroy, repeat on a hundreds of individual things. I also think one flaw of current construction is that everything is instant, and exp is per resource - meaning the things that take more resources are objectively better for training than things that take fewer (think oak chair vs. oak dungeon door)
More resources means resource-saving effects like scroll of proficiency + artificer's measure will have more benefit too; I think they're entirely useless right now with Fort Forinthry.
Yeh fort forinthry is a bit too afk but I wouldn't mind a huge project that you do in multiple pieces
Is it? I find fort really active, the optimal slot moves so quick so having to pay constant attention
- making planks/reinforced planks/frames is 28/7/9 at a time so it's at most maybe 40 seconds afk time
I can understand your point and you're right about being able to build stuff in those areas. I also agree that construction methods should expand further into the overworld.
Def expanding construction contracts like fixing npc stoves or sinks, maybe a roof leak. While building furniture is nice, I would really like to feel like a handy man fixing stuff for ppl in runescape.
Further, include what I would call construction projects. Like fix/reinforce bigger things like reinforcing the varrock walls or reinforcing the Menaphos imperial castle or replacing the roof of the falador party room. Maybe there's a problem in the varrock sewers and we have fix it or replace some things.
Additionally, long projects like restoring West Ardy it's been a ghetto forever.
Also being paid in a currency after completing every job/project would just better immerse players into the role of a builder. I also think expanding the construction contracts shop to include poh cosmetics is a great idea.
Also just building fishing boats with construction which we can upgrade and have to repair to sail, search, and enter new encounters with giant legendary fish sounds so epic.
With that being said. The Poh does need some utility otherwise it is dead content for the vast majority of players. If not the things that they have suggested for the poh. Then what would you suggest?
Big reconstruction quests for West Ardougne, Burgh de Rott, Port Phasmatys... etc would be really cool
That could be included when they do a big graphical rework
Iām big for this. I think future āarea expansionsā should instead be focused on some older areas, and I would love to see some of these rebuilt. Especially Burgh
I think these would fit really nicely as big collaborative world events or something - kind of like the older construction content for Arma' vs. Bandos (wiki link).
This could let players 'vote' with their contributions into how the area ultimately looks, eg: stone vs. wood (giving a choice could empower players), or just have a big collaborative time making something real in the world. Possibly have a small +10% early bird bonus but make it a repeatable activity once done to remove/reduce FOMO.
Kinda how I didnt play during Het's Oasis world event, but now that I came back to play I got to enjoy sprucing up the place
I do think narratively these reconstruction projects should be unlocked only after a certain point in the storyline
It would be nice to have a way to change room location. I can't remember if that was mentioned. Ned to try and fit all the rooms in lol
I agree. Add Sophanem to the list, shame they're still plagued by a plague and locusts after a change of Pharoah
Can we also get bookcase doors for like hidden hallways and maybe some levers?
Secret rooms/halls within your poh would be cool foh sho.
Tbh, a pvp mode where you could build defenses, arrow turrets and possibly cannons while having your friends try to break into your poh while you try to stop them would be amazingggggg
Poh clue?
that be cool! hell yeah
Diy broken home style haunted house could be cool too
May I humbly request that this update will allow us to make a frogeel chair and to put a barrelled fence around our PoH
I was just making flatpacks in my POH and because it's so slow compared to the Portable Workbench it got me thinking maybe when they update the POH make the Workbench work a little like the Protable does. Faster and with a slight chance to save a plank. š Edit: I just checked the wiki and they both say 8 ticks (4.8 sec) but I guess the animation of the Poh workbench makes it seam longer.
What if our poh became our own little hub for Construction contracts and hopefully one day Construction projects too?
Ex. In the workbench there's a communication device that can connect you with postings for needed jobs or projects or maybe you can contact the real state agent from there and get contracts/projects.
Perhaps you can make Construction orders for npcs there and later deliver them through some device or a servant can deliver whatever you made.
Perhaps npcs need stuff repaired and you can easily teleport to them through some device or portal, maybe nexus to fix the problem, etc.
Perhaps some projects require specific tools, like wrenches, screwdrivers, magical torches, etc. And you can collect these to have your own little workshop/tool shop. You could do specific tasks to collect all necessary tools for projects. Ex. Some jobs require specific tools and you will only be able to do them once you have those tools.
This could give construction some nice progression.
Idk maybe but I think that might be quite a lot going on when they have Construction Contracts already, although it might be nice to go to some other cities perhaps a higher level contract to do in Ardy or Priff, but that's a bit off the subject.
I guess i was saying we could have the option of doing construction contracts in our poh workshop too
Jagex Barrel in a Fence better be a furniture option in the new POH or Iām gonna riot
Let us store partially completed sets in poh after the update
If we donāt get barrel in a fence then can we at least get a fence that like uses barrels as fence posts or something?
There better be an option to have a giant barrel house with internal walls.
Or like, a pineapple
Get in touch with ||Mi-gor||. You too can live inside a ||Barrelchest||. Have a ||walking|| house like ||Baba Yaga||. š
(light spoilers for Lunar Isle + Pirate quest line)
It'd be cool to have an armory where you can bank and display your favorite armor sets
We could have the OSRS Achievement Gallery
https://oldschool.runescape.wiki/w/Achievement_gallery
Would love this just being more or less the ENTIRE house. What if every room's end-goal was to be a dragon's trove of all types of rewards that mirror a unified collection log.
And also a gallery that displays a sort of trophy for each significant quest/questline youāve completed. Like maybe a decorative sunspear mounted on the wall if youāve done all the vampyre quests, or replicas of the diamonds of Azzanadra if youāve done Desert Treasure
Would love something that makes clockworks for you like an invention machine
I would go further. Definitely every unique weapon from any quest series. Imagine having a room that you go for a vampyre aesthetic and you have displays/cases showing off every weapon you've ever used in Morytania.
Oh yes thatās great! Iām never sure what to do with old quest items so a place to store/display them would be amazing
Hmmm what if group ironmen can have a shared house and can all work on it? That would go pretty well with the group Ironman vibe
One of the things about the PoH is that it can be a bit annoying to get to, so maybe there should be an option to get to it from the lodestone network? That fit well with the idea of it being a place to drop in to and do some quick stuff before heading back out again because with the current system it might take more time to get to the house than youād actually spend there
Weāve built lodestones for the fort and havenhythe and the lore is that the house is already a magical space with connections to the wizards who manage lodestones so a personalised teleport directly to your house would be plausible.
Yeah honestly a chest or smth to put old quest items, armor and weapons in would be great
Would personal prefer this: https://discord.com/channels/303835144073248770/1485631694638813384 over the seeing friend's houses in the background but if they could make both work out somehow, that would be awesome
Something thats been a little concerning the past two updates with construction hot spots (Havenhythe boat station, barrel construction for April fools) is the plank box and planks within not being recognized.
With the rework, can someone look into the baseline coding? I have a feeling its done as an inventory check and a plank box check as seperate objects, and not a plank box being utilized to extend the inventory in a way.
On a side note, can we get consistency in how inventory expansion items work? right now herb bag, measure, plank box, clue carrier, wood box, ore box, etc.... are not consistent.
Idea for something we can build in the PoH: a potion decanting device
Also I canāt believe I havenāt already said this but we need to be able to build a frog pond and frog statues
Also Iāve got a bit of a complicated idea for having pets in the PoH. Currently theyāll wander around anywhere they can go, but Iām thinking maybe we could place them in specific spots and theyāll either stay there, or wander within a radius, or maybe wander within that room? That way we can place our cats on the cat bed and our frogs in the frog pond and keep Tiny Zemo locked up in the dungeon
Maybe it could be that you have to build a feeding bowl for each pet you have and theyāll wander within a set radius of that
But then you end up with pet food bowls all over the floor which might not be the look everyone wants
What will happen with the aquarium? It seems sensible to combine the prawnbroker and the diving suit with the actual entrance to the aquarium and make it one piece of furniture so that itās all together. The aquarium is really the only room where you want those things to be in the same space
Oh and the chapel with the incense burners near the altar. I suppose there will have to be a limit on how many of certain items you can build? Again for the incense and the altar it seems sensible to either combine them into one item with a lot of right click options or have a radius from the altar that you can place the burners
Out of those options I imagine the first is easier from your end but it might be harder on the players
Or maybe the altar doesnāt have the burners physically attached and they have a seperate hit box but in terms of placing and upgrading them, they count as the same item and the burners are always a set distance away from the altar
Can we please have decorations themed appropriately for worship of all of the gods and the replica artworks from archeology in our house? The PoH should be a place that you can turn into something pretty as well as practical. Oh and indoor plants. If you try to put a plant outside, it plants it in the ground, but if you move it inside itās in a pot
When does this thread have to close because I feel like Iām going to have a lot more thoughts and ideas over the next few weeks. Maybe you could open a āPoH items suggestionsā thing somewhere
Oh and can there please be a brighter background on the āthereās no place like homeā loading image because the house in that picture looks really gloomy and possibly haunted
My guess is construction mechanics will be similar to Dragonwillds and that is a good thing š
can we get better xp from our altars I mean its ridiculous now adays to use the chaos altar after all these "updates "lets make a POP actually worth having -HB shared recourses in our aquariums maybe -there has to be a better form of entertainment some one can do than hangman ! what are we 6 ?
omg IRK my lighting keeps going dark ..is this somekinda glitch not fixed yet ? I did report it ...big surprise it never got fixed
I was actually referring to this pic. It doesnāt at all convey a sense of a homely atmosphere and somewhere that you would like to spend time. But hopefully theyāll fix your bug with the update! It might be worth doing a brief summary of it here so that theyāll see it when theyāre looking to see what we have to say about stuff
If we get the ability to set custom skyboxes or pick default themes (ie: white stone walls or whatever), it would be cool if that screen (if it stays) is lit and constructed like our house, even if it doesn't match the layout
Same art style level of detail.
Thatās a great idea! Or maybe it could have a very generic interior scene? Like a cat sleeping at the end of a bed?
Look like your Cabin In The Woods š±
Was just browsing through the bestiary today for fun and wow, the POH guard monsters are EXTREMELY weak compared to enemy monsters of similar level. Anyone know how that happened?
I'd think having some of the cherry blossom trees as an option for your garden could be nice. Maybe as a seasonal reward.
Rather than a cosmetic unlock, like the one for the fort, it could just be an npc selling the bagged tree at the seasonal hub. Maybe just added to the usual seasonal store in exchange for the seasonal currency rather than gp. It could also not just be restricted to Easter and cherry blossoms. You could do the same for other seasons. It could also be different types of plants for different hotspots.
That sounds great
i had an idea for "ring stand" similiar than slayer helm or skillcape stand where you could store 1 or more? ring to get it passive effects. Idk how you should balance it or if it even would be too op, but would help with restricted ring slot imo.
Best way to balance it is just not giving it
Since currently everything is balanced around 1 ringslot switchscaping
I was thinking this mainly for like skilling rings or luck rings, so no dps rings would stack making it too op
Luck ring can be arch relic'd
Feels like waste of a spot imo
For the 768th time Iāll ask for skill/util relics to not use relic slots or chronotes to toggle
Might need more relics to warrant separating them
It's more that each skill has like 2 or 3 relics at most, so you're not greatly benefiting from having them not take slots, but you are penalized in either burned chronotes or lost efficiency for swapping between skills.
That pciture has been around since the release of Construction, it will also likely be updated, considering it looks like something from the Tim and Crunchy era
If its removed i hope we can add it into our poh as a framed picture on the wall
Its too iconic
For the sake of efficiancy it prob should be removed, but I think a nice sign of it we could make or framed picture would be a nice touch to make up for its removal
Not sure why youād want to look at that thing but sure. If thatās what you want.
It would mainly be for nostalgia
The same reason we have retro versions of some armour/weapons as overrides
Yeah I get the nostalgia appeal but to me thereās minimal other appeal
If we forget the past we forget who we are. I think this is important for identity. I think it's a good thing that the road to restoration has been implemented tho, perhaps not exactly how I or others would have liked.
In terms like an mmo when things must eventually change due to technology and evolving gameplay/player taste. I think there is value in honoring and remembering the past since it lets players know how things have changed, for better or worse and we can look back at it and think whether things have indeed gotten better or worse. I think having a nice picture or sign with those words would do nice. The only thing better might be an actual ingame museum or something about big game updates. Who knows maybe one day?
Heck I even think its fun just looking at the past and being able to experience it. Even more if you were in it! Could be one of the reasons osrs is very popular.
To be fair a large number of OSRS players are new guys who never played RS2 so itās clearly not just nostalgia.
I mean i'd argue the graphics themselves and the simple click gameplay are throwbacks to the past already for new players. Osrs is like a time capsule for both old and new players. It's uniquess is that it has stayed pure in it's click and tick gameplay and retro graphics for so long. It's almost like a retro game that has been perserved.
Imo, the massive amounts of content, and respect for former content (keeping it relevant, a HUGE part for progression), and ofc the power that players have in shaping the game itself are big reasons as to why people stay.