I mean at this point, range benifits adren from arrow strikes, crits are not as needed for damage, the bolg spec buffs the amount of hits you do, therefore more adrenaline. Magic, if you do not have crits, you do not have adrenaline, plus the damage your critical strikes do is buffed. Melee is more building stacks and releasing them efficiently. But, really you have to have the gear that matches the styles to use everything effectively per style, BOLG, FSOA, but what about crossbows, and wand orb? Still in the same bucket as before, even with the buff to the roar and ode in terms of stack damage, they do not benifit from a crit build as everything it works with does not crit, but you don't have adrenaline if you do not crit so even Equilibrium is a nerf buff. Instead of introducing that, they should've added a small buff to Eruptive as it is only a 2% increase at max rank 4. E4 and Lunging 4 really are all the roar and ode have, it is a giant gap between damage output of that and FSOA when they are the same level. So if you are broke, trying to grab another style, they cost billions, and now the cheaper option is inflating in price for a perk, that in putting it on the roar of awakening myself, does not even work, I asked my friend to throw a wand spec with a wand with E4 on it and it did the same amount of damage AND he was in full necro gear, he swapped to magic gear and it did 40 damage LESS a tick. It makes no sense, even the new perk did not increase the wand spec (which I was testing for if there was an increase) there should have been a 14% increase, with no meta, and no 8% sonicflow stacks wand orb is pointless to even have outside of a wandspec. For years they said they would update the staff of sliske spec, why can't we have that do something to help wand orb instead of forcing wand to be an eof weapon/nothing useful anymore.