#auras

39 messages · Page 1 of 1 (latest)

mental warren
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i think that since vamp is primarily used in lower ranged combat it makes no sense to have the cost be that high. i also think that it being an "aspect" in the way this game iterates aspects is stupid but... that's just me i guess

burnt egret
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Removing the Auras is not a good move.

Making them more accessible ✅
Taking away all my hard work to get them ❌

Surly someone can figure out a way for new players to access Auras easier rather than completely reworking the whole aura system.

calm mortar
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The changes need to happen. Runes are plentiful from shops for all your needs.
As well as from runecrafting.
And rune pouches let you hold 3-4 runes in one slot.
They're more accessible than auras ever where.

burnt egret
calm mortar
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All the skilling auras are one and done or just baseline now.
One click every 12 minute for a good effect is something everyone was already doing.
Plus. The penance/vamp effects will save an immence ammount of supplise in the long run. And you can carry weeks worth of uptime in one inventory.

leaden oak
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I understand that rune pouches are expenses and not necessarily super easy to get for low level players or ironmen, but most of the places you'd opt to use penance/vamp vs a better combat aura in the like pre-aura-removal setting are places where losing 4 inventory space really is not particularly concerning.

Also - I'd highly recommend editing your original post to give it a more informative title.

empty owl
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the only one you had to work hard for was mahjarrat aura

ashen grail
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skill issue

empty owl
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the vampyrism aspect is 20,792 GP per cast, which is incredibly cheap at a mere 100k an hour (killing chickens for 5 minutes is enough to fun an hour of vamp aspect)

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the penance aspect is similarly priced at 22030 gp at current GE rates

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i.e. about 110k an hour

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as for the inventory concerns that is slightly more valid, but very few bosses last less than 12 minutes, and the comparative value that infinite vamp/penance has on supplies stull outweighs it

cursive lake
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We really just need a (preferably untradeable) masterwork rune pouch that holds all catalytic types.

ashen grail
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its 1 slot or 4 if you dont have pouch

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i think thats worth the cost for aspects

ashen grail
ashen grail
burnt egret
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Everyone just wants everything for nothing all handed to them on a silver plate with no brain power required

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Why not just make the game have 1 ability so all you have to do it sit there with your finger on 1 and watch the boss die

ashen grail
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besides i wouldnt say getting a few bucks for member counts as hard work anyways

burnt egret
graceful thunder
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very impressive considering the system turns 15 years old this june

burnt egret
empty owl
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what "work" if i might ask?

empty owl
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you get loyalty points passivly

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if you could specifically pay to get an instant loyalty point package i would be with you

austere sparrow
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so you're basically saying 'p2w is good'?

light plinth
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Everyone getting access to same stuff isnt a bad thing.

austere sparrow
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fwiw I have/had almost all auras

you're still asking for advantage for irl payments. It's just as bad as treasure hunter; your argument is functionally identical to 'I want to buy a maxed account'

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people who defend auras are deluding themselves just because in this case the p2w benefits them

light plinth
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The only real downside to a loss of auras is the tying the effects to aspects so you cant double dip on things like vamprism

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While also having darkness or animate dead up

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Still rather healthy for newer players to have access to the same stuff as everyone else if they choose to invest the time into the game instead of getting the bis gear by simply having the account

burnt egret
# light plinth Everyone getting access to same stuff isnt a bad thing.

Brother I agree it’s amazing.

The issue is they are removing all the perks that members got from being a member for so long and stripping back premier to nothing while it’s still active.

I’ve got nothing against making the systems more accessible as long as the are made more accessible and not just removed completely from the game fully devaluing all the work every player has done prior.

burnt egret
light plinth
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I dont see how they can bridge that gap without increasing the potency of the effects or making them into something more like powders