#Ring of Kinship: Automatic Buff Switching

11 messages · Page 1 of 1 (latest)

soft forum
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The Ring of Kinship offers 12 buffs total, with 6 being overlapping and 6 being non-overlapping.

Overlapping means that multiple effects COULD take place simultaneously for a specific action; this applies to the Ranger and Magic buffs (ie. an attack COULD trigger multiple buffs simultaneously). For overlapping buffs, it is essential that only one buff be selected (for ranged and for magic respectively)

Non-overlapping means that the associated action cannot have multiple buffs associated with that action, and that simultaneous actions cannot occur (such that multiple buffs would be triggered).
For Melee, you can be 2-Handed OR Dual-Wielded OR 1-Handed(+Shield); None of these can occur simultaneously, therefore none of the melee buffs can take effect simultaneously when engaging in melee combat
For Skiller, the Medic/Gatherer/Artisan buffs can only apply to associated actions that do not overlap, so none of these buffs occur simultaneously. It is also not possible to attack and perform a skilling action (eg. harvesting or crafting) in the same action, so these buffs would not overlap.

I propose that:

  • Buffs for Melee and Skiller categories be applied automatically for their respective actions
  • Ranged and Magic each have one single buff active at any given time, and these single-buffs are automatically applied whenever switching to these combat styles. (eg. if I switch from melee to Ranged and previously specified the Sniper buff, then that buff is automatically used without manually enabling it)

What this accomplishes:

  • Eliminates the tediousness, forgetfulness, and error-proneness of manually switching to buffs
  • Eliminates the need to constantly reopen the Ring of Kinship customization window, which takes up a lot of screen space and which closes on each action
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What this DOES NOT do:

  • Enable players to have multiple buffs benefitting the same action (ie. with ranged and magic)
  • Give players an advantage over current players who constantly micromanage buffs (buff switching would be automatic for all players and eliminate the need to micromanage)
  • Make players stronger than they are now, thus keeping dungeon difficulty the same

Illustrative Scenarios:

  • I enter a room, I attack monsters, I heal my teammate, I harvest, and I craft. This would require 3-4 switches to utilize buffs that should just be automatic since none of those four actions benefit from buffs simultaneously within their respective categories.
  • I attack monsters with melee, ranged, and then magic. This would require 2-3 switches for buffs that don't stack with one another since buffs don't apply across combat styles and only one buff within each style would be used at any given time.
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(Reserved)

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Ring of Kinship: Automatic Buff Switching

cobalt vapor
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I'm happy to hear from someone who does micromanage DG buffs as I've very much been a 'set and forget' kinda person with my ring despite maxing it for completionism, but this sounds great to me

serene sinew
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I don't do DG anymore but when I used to, it was just swapping between mage and range.

north citrus
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The only swapping i do is between magic combat ring and gatherer for divination.

Don't see any harm in it swapping automatically

ivory plinth
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Automatic switching between roles? no. But having skilling / combat active at the same time without sacrificing one makes sense

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but tbh outside of cheesing slayer mobs with the blazer role to combust enemies i've never really cared about the roles in all my dunging

woeful whale
void kindle
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im actually erring on the side of just allowing all the roles to be unconditionally on simultaneously with elite tasks done

the token cost is so substantial per role that having all of them running at the same time is so much of a grind that you might as well just let people have them

doesn't really feel like power creep either, just convenience, as you can already have any 2 buffs running, such as sniper+desperado, blazer+blitzer and gatherer+artisan, these mentioned combos in particular are probably the strongest you can make the ring for a certain task anyhow, and you're not really adding any additional combat or skilling power by adding more roles past those combos

somewhat related given we're talking ring of kinship, but i think the tank role should lose its shield requirement