#Fresh Wipe after 2026 Roadmap Completion
561 messages · Page 1 of 1 (latest)
Would you like to elaborate other than a "No"? Would be more productive to add your take, and provide a valid argument as to why you think this isn't a good approach moving forward.
there's a fair few suggestions like this already
I'll let the votes speak to you
i'l give ya a rundown on why it's not a smart plan
- splitting the community is a bad
- the new servers would effectively only give a false sense of 'fair competition' since new players would still not even get rates close to veterans on new alts
- it'd require changes to a bunch of systems, not least of which the grand exchange
- it basically affects nothing, other than multiplayer content having an even smaller pool, every other aspect it's a temporary solution at best
You misunderstood then. I am not suggesting splitting the servers.
it's basically what it comes down to
because wiping existing player progess, would functionally kill the game for around 80% of players
probably more
and a cosmetic, ain't gonna cut it for compensation
I am suggesting wiping every acc, then those who have had previous achievements such as a 99 or have maxed, get certain momentums added to there fresh wiped acc to show off that they previously achieved these achievements. Why would a new player be motivated to get a 99, lets say wcing, when it could have took a previous person 30 minutes to get it with Treasure Hunter? The game would lack any new players from being truely motivated to achieve these things.
if a new player's motivation to play comes from competing with exisiting players having done so legitimately, they're playing for the wrong reasons and won't last long either way
Lol no, what is this suggestion.
Competing with other players is a huge part of an MMORPG, that is why high scores even exist in the first place.
and they can, if and when new stuff comes out with one
the existing ones basically died the day they added mtx
a wipe will harm the playerbase beyond repair
because if you can't expect your progress to be permanent
most people won't bother
So if you are admitting it died the day it had MTX added, why are you so opposed to wiping it, giving fresh life into a once dead game? A phoenix is raised from its ashes, Runescape can do the same.
there are plenty of highscoring systems in the game that mtx had little to no impact on, such as boss kills
if people want to compete, those are valid and available
Boss kills earned with gear and levels from MTX? I still don't see how that is fair.
not sure if you're doing a bad faith argument here, but even the highest tier of gear that offered, was lvl 80
beyond buying gold for whatever is best in slot
all of which, one could actually earn through play
yes the path to it can be skipped
but the end stop for power is the same
and i'm saying that as perhaps one of the most vocal mtx haters on this server
now, what they could do, is another fresh start world but without all the boosts.
and track those highscores on their own
and after 6 - 12 months merge that into the main game
while keeping those highscores from that period as a permanent record
but that's basically vanilla leagues
The issue is that MTX already destroyed the idea of permanent, comparable progression. A 99 gained in 30 minutes via TH and one earned traditionally aren’t the same achievement, yet they sit side by side forever.
Saying a wipe would kill trust ignores the fact that trust was broken the moment progression stopped being equal. What we have now is permanent imbalance, not permanence with integrity.
Boss highscores aren’t immune either—MTX accelerated access to levels, gold, and attempts. Time is the real competitive resource, and MTX absolutely skewed that.
Highscores exist because competition matters. Telling new players they shouldn’t care about that is basically admitting the system no longer serves them.
i've been saying that they haven't served a purpose anymore for nearly 14 years now
so yes
they're basically a glorified stat tracker for minigames / boss kills
....high scores were filled in like... 2 years before squel was a thing
if you want to play RS3 because High Scores... there's Ironman modes?
otherwise you've been out of luck for more than a decade
So screw all irons? We dont get mtx. You want them to get screwed cuz you cant catch up to the mainscape leaderboard
Ironman isn’t immune here either. The roadmap is actively nerfing or removing methods that existing Ironmen already benefited from, which means new Ironmen are now climbing a steeper hill than the ones ahead of them. That recreates the exact same fairness problem people are dismissing in the main game.
This would kill thr game from all the people who would quit after all their hard work gets pooped on
Ironman was supposed to be the “integrity mode,” but if older Ironmen progressed under systems that no longer exist, then even Ironman highscores stop being meaningfully comparable over time.
The amount of downvotes this post gunna get gunna be great. No need even discussing this
If downvotes settled design problems, MTX wouldn’t have lasted a decade.
Player retention is what Jagex needs to survive.
Letting the player base know you will wipe their progress, no matter how it was obtained, will make new players LESS likely to keep playing.
you can already compete when new skills come out. get to 200m all and work it with the embargo.
a fresh account shouldnt be competing with someone who has put upwards of 15k hours for an accounts placement on leaderboards
the embargo has existed since... div? theres little to no reason why people currently cannot compete. even without dxp
to tie in, creating a discriminatory restarting of the accs would only impact the entire game and squash content for upwards of a year minimum before people can start doing current day content. and I mean the average higher lvl skiller. not even the efficient players.
what this does for everyone else is put everyone back on a max in 5 years time period.
instead of culling the playerbase. its better to just let be imo.
I could equate this entire suggestion to burning libraries and making everyone poor, because some people didn't get to live through the golden age.
Player retention depends on new players believing their effort will matter long-term. Right now, they’re told the most meaningful ladders were decided years ago under systems that no longer exist, and that they should just ignore them. That’s not retention—that’s resignation.
Competing only when new skills drop or during embargo windows is temporary relevance, not a healthy competitive ecosystem. Once that window closes, the same permanent gap returns.
And this isn’t “burning libraries.” Burning libraries destroys knowledge; this is rebuilding a ladder whose rungs were warped by MTX and removed methods. Preserving distorted progress forever doesn’t protect the game—it locks in a problem and asks new players to accept it.
...high scores are not "the most meaningful ladders" and they were decided years before the systems that no longer exist
Whether highscores are “the most meaningful” is subjective, but they are the only persistent, public measure of progression the game exposes. If they weren’t meaningful, they wouldn’t be tracked, archived, or referenced at all.
I'll put it in my CV:
Achieved top 1k position in slayer in Runescape.
I care as much about the high scores as I care about world speedruns. Don't care.
leagues 2 is happening later this year
so there's that
but main game high scores only matter when new skills are released
yeah tbh leaderboards mean nothing unless you are triple digits in some of the skills
and there isn't a new skill happening before the roadmap is done
so, if high scores are what you care about
you've got leagues 2, cgim, and whenever the next skill happens
Runescape is never going to reset itself
for a lot of reasons
I currently play on CGIM, and a main goal for me in RS3 is to max my CGIM account. That’s exactly why this matters to me. CGIM, leagues, or waiting years for a new skill aren’t substitutes for a healthy core progression system—they’re temporary or isolated experiences.
If the answer to broken or invalid ladders is “go play a limited mode” or “wait for the next skill,” that’s admitting the main game can’t sustain long-term motivation on its own. New players don’t stick around because they’re told to wait for the next reset opportunity—they stay when their day-to-day progress feels meaningful and comparable.
Meaningful and comparable... rather than fun and enjoyable
Games can be fun and meaningful—pretending it’s a tradeoff is just dodging the issue.
ok here's the problem, say they do reset now... five-ten years from now it's the same problem, the high scores are entirely full and don't matter anymore
so what, do another reset?/
I'm completely against this communist socialism mindset you're proposing to put everyone back at square one.
and then Runescape loses the thing where I've been playing the same account for nearly fifteen years
and because I don't play maximally efficiently, I'm not maxed yet lol
You're not touching the entire existing playerbase because YOU feel some high horse injustice to new players to be
Highscores filling over time is normal. Highscores filled under invalid systems is the problem.
but that's fine, because every bit of progress I make matters
systems will ALWAYS be invalidated
it's an MMO
The biggest issue is many of these high scores were obtained with MTX and broken systems.
do we need to reset the game every time anything gets nerfed now?
Minor nerfs don’t break the ladder. Removing systems that defined it for years does. That’s why this isn’t just “another nerf.”
ah yes... AG drops getting slashed to a fifth was a "minor nerf"
A lot of people got there with valid systems. Thats hte part not being said
your answer is to do a full sweep of legit and what you find illegitimate
even current day systems allows for legit placement. the embargo on new skills
you cannot mtx that away
You killed 4k chompy birds without enhancers to get your trim cape? Cool, we're resetting your progress because whales bought our lamps and someone found that unfair so fuck you.
Hope you're prepared to do that all over again, good luck
as I mentioned earlier, yeah, the high scores had been filled before any MTX happened to begin with
sooooo
like, the whole premise of the OP is just, actively incorrect?
I completely understand and respect the achievements people earned under the systems that existed at the time. Those trims, capes, and highscores represent a huge amount of dedication, and no one is suggesting taking that away without acknowledgment.
My suggestion isn’t set in stone—it’s just one idea for how to make progression more meaningful for new players while still honoring the efforts of veterans. There are plenty of ways it could be tweaked.
for me, making the games content dead for upwards of a year to implement something like this would be a disservice to rs and its players.
the best thing you can do in this manner is a prestige system at most. where its fully voluntary and not a wipe that stops most of the game from functioning.
I also think a prestige system is a great idea and would love to see it explored further. This forum was created to get the conversation started, spark ideas, and highlight that while gutting MTX and cleaning up the game are fantastic steps, they aren’t the complete solution. More needs to be done after this cleanup to ensure the game feels fair and rewarding for both new and existing players.
yea so, there's about 12 suggestions for prestige
...a reset is deeply not the starting point lol
and a few years of back and forth with jmods and survey results
they announced having plans to do em, and it wasn't received well at all
in part, for the reasons mentioned earlier
another, being the fact that they fundamentally had no place, while xp / bxp was purchaseable
Game wipe = permanent quit for me. I don't care about prestige off a video game unless it boosts my irl income.
And if I decided I want to keep gaming? There's something new to try on STEAM.
Updated my post to clarify that the proposal now includes two options—either a full reset with legacy recognition or a prestige system—so both new player fairness and veteran achievements can be honored.
I enjoy everyone’s take thus far, and I want to clarify something. My posting of this was not to create discourse, but rather bring us together to find a solution together, as many of the player base have noticed the 2026 Roadmap is great, but it doesn’t fully address the long-term fairness and motivation for new players, while still honoring the veteran players.
Just want to let you know that any kind of reset / prestige would do nothing for new players to compete
absolutely not. a game wipe would kill the game permanently for me. not only due to the fact that i have had my main in excess of 15 years so far, but also due to the fact that during those 15 years the majority has been spent as a member. it would amount to a pointless expenditure in just membership fees and time. i'm somewhat of a casual player and while i haven't always been around during i don't want to give up on account that has this history for me
Leagues already provides the fresh start experience and competitive element
Theres no way a new player will have any change of competing ever against vets
there is no need to wipe main server progress or even encourage prestiging
Why would a new player care about fairness? They would be occupied by all the quests. Why is this even a competition?
Iv'e played RuneScape for over 20 years put a lot of work into my account. And to see it reset or even prestige my stats where i would still need to start from lvl 3 would just be the end of the road for me. There is many other ways you can fix this with out reset. it would just take a while to see any change. removal of MTX is still very raw in the future there could be a possibility of new skills. Max xp cap extended etc..
As for the early/midgame economy, those things will course correct if new players come in naturally
Complete slap in the face to everyone who has stuck it out with this game all these years through thick and thin
The goal isn’t to punish veterans or erase history—it’s to give new players a chance to engage with meaningful competition. Leagues and fresh-start modes are temporary and optional, but the main game’s ladders are permanently skewed by past advantages. A reset, prestige, or recognition system wouldn’t let new players outrank veterans instantly—it would just make future progress feel fair and motivating.
The game intrinsically rewards you for progressing through it
Why do new players need to "compete" with vets?
the ladders were done before squeal of fortune
Progression alone is fine for personal goals—but visible competition and highscores are what motivate players to push further. If new players can never meaningfully compare their effort to veterans, a big part of the MMO experience is lost.
the ladders were finished before any of the systems that have been removed
I wasn't around for Amascut release. I won't compete with someone who has 10,000 kills. But that doesn't bother me. I'll get my 100 minimum and the log and that's all I'd care for should I have time. There's nothing unfair about it. We all choose where we want to use our time in. I had lots of overtime work that helped people in real life so that took more priority than progression on a video game.
As above, a big chunk of the playerbase was already maxed before SoF/EoC came out
and before OSRS came out
The legacy for this game goes extremely far back
id actually argue 75% of players maxed post sof etc
but your point stands. a good chunk still pulled it off
a reset would absolutely kill the game for many casual long term players
Yeah, I don't know what the exact number was but RS2 was already moving in an endgame-heavy direction
the High Scores were filled before SoF/EoC
It is fundamentally different from OSRS where grandmaster quest requirements stop at 70 even today
well yes. not quite arguing against that
Estimates suggest RS3 had around 115,000 maxed players as of early 2024. Compared to active monthly player counts in RS3 (~190 k in late 2025), that’s nowhere near 75%, it’s closer to a fraction of the active base.
Long before EoC, 94 herb/95 pray/99 summ were basically requirements along with the effigyscape era that got people maxing like crazy
im saying that most of the 120/200m is likely post sof etc. including just based max
The game has not been in a state where people fought for highscores meaningfully for a long time
New player wouldn't stand a chance though for highscores
Because they don't know shit about the game
It is not a good thing to bring that back just for the sake of it
we literally do not have a source on maxed (99) playerbase
Vets will destroy their dreams faster then they can blink
wiki doesnt actually give a number either
aprox 2021 it was still roughly 10k players
per jmods
is it easy to say that there are prob 30k + since? yes. but we have nothing to support that guestimation
If you go to PlayerBase.com, according to some 3rd‑party tracking sources, as of January 2024, RS3 had around 115,238 maxed players. It is an estimate.
fyi the active playerbase was higher than 190k
thats a 3rd party with innacurate sources
I can pull a literal highscores that says we were 200k + all year
Well you stating 75% of player being maxed is okay, but me utilizing the closest stat we have based on 3rd party trackers because Jagex doesn't actually track this information is wrong? That makes no sense.
no
I said 75% or more has been post sof
as in the numbers of players who have obtained maxed has been after the release of sof eoc etc
That is just horribly wrong. You genuinly believe 75% or more of the player base was maxed post sof?
why would it be wrong?
are you saying only 1250 players are 200m all only after sof release?
are you saying that 115k players are pre sof?
ok, pretty sure you two have been talking past each other for a bit
Barcode is thinking you are saying 75% of the playerbase as a whole is maxed
and Hawk Anomaly is saying 75% of the maxed players maxed after SoF
which frankly
doesn't matter
because the high scores were filled by that first 25%
because I remember the release of SoF
and some people complaining about the high scores
and so I looked at the high scores
what do you define as filled? like in your perspective?
I dont find it filled personally. just curious what your take is on that
and you needed 99 to get to the five digits
the high scores were filled
if you care about the high scores in a game that's been out for a decade and has a defined "this is the most you can get"... I'm sorry, you're late
and Runescape has been out for 25 years now
You Are Late
end of
if Leagues and Cgim and the occasional new skill doesn't feed your hunger for the high scores
and the high scores is the only reason you have to play
this game is too old for you
I've always like highscores that can be broken in a session. Like a track time or enemies killed in a playthrough. Skill based highscores.
But Xp based highscores, there's no way you can ever catch up. They are time based and just a test of losing your sleep over a video game.
highscores should have a legacy highscores & have the xp cap removed for normal highscores
No
makes no sense that the highscores is a race to 200m rather than grind the skill u enjoy
We're a 25year old game. Theres no reason a new player should be able to become rank 1
thats toxic.
It's life
nah its just toxic
that mindset is why this game has been slow bleeding into ~15k players
flatly, the rank 1 was decided like, 15+ years ago
and will continue to do so
and if you want to delete 25 years of peopel doing things, that will actually kill the game
rank #1 is literally just wait for a new skill, rush to 200m, retake rank 1. it has 0 challenge aspect to it
You say that. But osrs 👀
If i'm wrong i'll accept my defeat. But have they ever reset the highscores?
Sure they aren't as old as rs3 but highscores are far from the reaosn rs3 is having playerbase issues
what is the relevance of this false equivalence?
use your own database to make yearly high scores and have fun with that
It's doign great despite not having their highscores ever reset
While you're trying to make it sound like the highscores not resetting is killing rs3
so no relevance between that question and what i originally said, gotcha
no point in asking it then
L?
sitting here yapping straw mans all day is the least fruitful thing u could do
having no clan content / 0 highscore relevance def kills the game for new players
consistently making updates that only cater to existing players will never bring in fresh long term players
never has never will
declining ~15k playerbase speaks for itself
If you truly believe that highscores are the reason for the lower playerbase then i don't have anything else to say i guess
yeah thats what i said, 100% its the only reason. good reading
...?
ive yet to see anyone in this discord not type in false equivalence or straw mans ngl
not sure why ur clinging to something ur rank #334932525 in
they could delete the high scores and no one would actually care
a high score reset was not the proposal
wasnt mine either
literally nobody said that
And ive yet to see this discord care to have a prestige system but yall kerp posting it as a suggestion to get downvoted to the max
Every new player since the beginning of the game starts behind every player that started before them so you are doing nothing for new players and there are still many players who got their 99's the hardest way before mxt. I say no to dividing the community more by singling out ppl for how or when they got their 99's or 120's
this discord is the same 30 people from reddit w the worst takes on everything
yeah, the proposal was "delete all the progress players have made over the last 25 years so new players can get excited about high scores"
hence why i made my reply?
its called feedback
u should try it sometime
I'm not clinging to "The High Scores" I'm clinging to nearly 15 years of accumulated progress
and you know what
bye
so then propose feedback that has mutual benefit to the post & ur individual needs?
rather than just screeching no
wild
having a legacy highscores & removing xp cap to allow progress to current highscores is literally a mutual ground
I never look at HS anymore people quit the leaders change. I myself have 200m mining and never mine anymore but yet somehow I've risen in the HS the last time I checked many years ago. My guess is bot bans. the HS mean very little.
i mean HS is literally irrelevant because it caps at 200m
but you can still move up or down
so obv a reset or a removal of the cap would be beneficial
thats like
the whole concept
'its irrelevant so fix it so its not'
obv its irrelevant thats y bro made the post
like ??
I just disagree with the main perpose of this suggestion of having some way to show when you got your 99's after mxt or before and all that. I just cought the part about the HS and added my thought about it
I mean I maxed before SoF but it's w/e
the game hasn't been about maxing for a long time
theres been 27k players peak hourly today and 145k players this month already. its not dying like you think it is.
We're all aware rs3 doesn't have the biggest playerbase. Which is why Jagex is takign drastic measures like removal of TH and everything planned for 2026 to attempt to fix it
im js saying '27k players peak hourly' during the few months with a bunch of nostalgic updates are happening is kind of redunant
It's a start
dopamine loops arent going to revive a game
thats not exactly a dying game standard.
it literally has 25k players on rs3 rn
Dopamine loops is 99% of gaming
its been in this ballpark for over a year and its been on a rise in players as of late
but go off
theres so little sources saying its dying its not funny
u cant exactly use a playerbase count to measure the game declining in players when a majority of the playerbase has 2-3+ alts
yes... yes you can
no?
in fact you cant argue that the majority are 2-3 alts are on at all times
you cannot quantify that
its a guess
I wish i could look at the sources of those stats
ok so if its irrelevant, stop using bad arguments to say the games dying
i wish i could see replies that werent off topic straw men or false equivalence but its non existent in this discord
declining*
its not declining definitionally
i didnt say dying its not the same thing
we are up 40k players monthly since halloween
Theres little difference in in saying a game is dying / bleeding / declining. In the end it all means the same thing
xd? even more players with leagues release
as in higher playerbase in jan than then
u cant measure the playerbase on a game with alts
you right, 50% bots and 2-30 alts cant look at a playerbase at all
therefore osrs is dying too
thats essentially how you are taking this
Declining* 😛
^
oh you right declining
anyways, creating a reset for a game that declines content use for about a year is horrible for the games health
claiming a game is showing growth because it spikes during content that consists of alts or nostalgic dopamine loops is silly
it specifically spiked upon th death
so yes I can say it
its literally higher than the game modes playercount
idk if you know the words you are using here tbh
doesnt seem like u do
tbh
removing TH isnt a "nostalgic dopamine loop"
how so
how is it?
It's nostalgic because it brings us back to 20 years ago when we didn't have it
Obviously
its never been removed before so it cannot be nostalgic
rs3 is so extremely different to sof / th introduction so it cannot be that
literally every player returning for the update is doing so off nostalgic bias
in your opinion you mean?
replying to a "how so" with "how is it" isnt fruitful
if thats going to be all ur replies for the next 2 hours dont bother replying lol
neither is saying the game is dying or declining without anything to back it
ive never said the word dying
nobody claimed that
I can include it as is. its a common argument
they are essentially the same for people who use the rhetoric
Can you explain what you consider the difference?
nah stop asking me to explain things then refusing to explain anything back or provide fruitful input as a reply
hes here to troll fr
that would be the 8th thing ive 'explained'
only for u to keep spamming the same reply each time
lol
im not interested in ragebait
same 30 ppl do the same thing on every post in this discord
reply in false equivalence & straw men and expect others to give detailed replies
"I make a ragebait post and everyone here is just trolling"
yet never have any actual input or relevant statistics
Like 90% of what you're saying is just this 1 sentence xd
"let me look at this completely irrelevant number based off a playerbase i cant actually count and use it as the backbone to an off topic debate"
xd?
essentially what you did
u mean the ones with ~80 players?
so pls tell me how that screenshot is accurate
thats ~15k active players
thats including alts btw
so thats an inflated number
shows actual numbers zuthix "nuh uh, its the number I made up"
show pictures of servers that add up to 180k online on rs3, ill wait
Better not ask for a source unless you want to be called a strawman
can... can you just not read or math?
I showed both
show pictures of the servers*
you subtract osrs count from rs3
can u not read?
boss the literal playercount is on both
literally just screenshot the servers and post them
?
ss the main site saying a player count is irrel
show ss of the server list itself
i mean if u cant do it thats fine to
I just had the genius idea where we all just let go of this conversation since it's just going in circles leading to nothing 🙂
holy strawman
holy refusal of actually showing proof
yeah circular argument really
That's indeed what you've been doing all night ❤️
i mean i posted a picture of the servers themselves
u posted a pic of inflated numbers from the main site
Pretty sure thers more then 10 worlds in rs3
...?
ok post them and do the math then
u at max have ~22k
which includes alts & is during peak hours
To think this devolved into so much shitflinging
^^
you played a hard part in this. dont you dare pretend
same sht in every post, cant stay on topic or provide relevant input
No.
thats what happens when all ur replies are false equivalence or straw man it transitions into some random jibber
💀

Why is there no voting system for all these new changes? Is it so hard for RS3 to use a poll system like OSRS?These changes overall have been good but some are forced and remove some great content
rs3 hasnt been known for vote systems in a LONG time
would it likely help things? yes!
Because a lot ( but not all ) of these changes they're doing have had years of feedback on how bad people think about dailies and such
this is true, we did do surveys for a lot of current things
A lot of MMORPGs have "brand new servers" for the sake of having a brand-new-game experience without removing previous servers. Two immediate benefits to this would be to purge the insane inflation (ie. excess of coins in game -- remember when raw chicken used to cost at most 9 gold?), and to lower supply/raise demand in Grand Exchange. It would also be insightful to see how economic trends on the new worlds compare to the original worlds; this could help with rebalancing efforts. Some of these MMORPGs time-lock these servers (wiped after a while), while others keep them around. Either or both would prob be nice alongside the existing servers
Yeah I’m fine with the changes but realistically feedback that’s been ongoing for years doesn’t represent the current player base and won’t necessarily bring back those of which who complained in the past, so why not add a poll system and let the players decide
well adding a poll for accepted stuff people want feels silly imo
but for future stuff? yeah it wouldnt hurt. I think jagex is more keen on surveys imo
Also a the reason they are doing these "community topic" posts is to gather feedback before making things final
idk how osrs does it exactly but for rs3 specific, a lot of these discussions come from surveys, discords, reddit, social medias etc
what lego said
People have proposed fresh start servers that reintegrate with the main server after a bit of time
I do think this is a feasible approach
Not sure how feasible this is, unless relative wealth distribution (coins and items) were roughly the same for there to be a multiplier on merge. Bonds would prob be the best reference point for such a thing. For example, if New World Bonds are 10m and Old World Bonds are 100m, then New World members would have their coins 10x upon merge (and GE items de-listed). However, ultimately this merge defeats the purpose of the New World being separate from the Old World. Some players want that separation, isolation, and non-entanglement with an overstocked and overinflated vs fresh economy
for most, splitting the playerbase into rsnew and rs is not healthy for the game
fresh start worlds was also an aggressive exp boosted gamemode
so its like easy rs as a suggestion
“Not to punish anyone who earned milestones under previous systems” except that we’re wiping 25 years of your progress so that new players don’t feel excluded.
How did you ever think this was a productive suggestion?!
the whole point of FSW is to give everyone the experience of beginning on a level playing field
after a period of time it will inherently fail to draw new players
because you are going to be behind even on a fresh start server
that is why you reintegrate it into the main game after a period of time because there functionally won't be any difference other than inflation rates
but leagues basically is a more fun version of this so idk what the point is
Personally I think fresh start worlds detract from solving problems by avoiding them (only to re-encounter them later).
I know one thing that peeves me is the insane inflation in the game. I would love for RS to have a great "Divide By 10" patch where all coin pouches and Grand Exchange offerings are divided by 10. I would also love to see the tax at the GE raised.
tldr, this is the actual point most of us have tried to say here
cuz leagues will actually pull OSRS players
FSW probably won't to any meaningful degree
at the end of the day I think Jagex is really happy if they can get players bouncing back and forth between the two games if there is a content drought in one version of the game
reducing the friction for OSRS players to get into RS3 is huge
it also just benefits both games because you're less likely to burn out with either
if players want to do this they can do leagues.
Leagues 2: But Actually Overpowered This Time Boogaloo is already scheduled, so it’s a safe bet there’s not going to be another Fresh Start Worlds in the next two years at least (probably not ever). As for a full game reset, this thread isn’t worth engaging with.
I'll tell you one thing that might work, which I've seen other MMORPGs do: "Max Skill" worlds. Per name, all player skills are maxed. Progression is in the form of equipment, all of which is recalibrated to be relevant (ie. bronze is significantly better than unarmed, and bronze vs iron would have a meaningful distriction for All-120 players). Likewise, monsters and bosses are recalibrated to remain relevant in all zones; a fresh character would still feel Lumbridge Goblins/Chickens/Cows and Bronze Armor relevant before they advance to other areas with tougher enemies requiring higher gear.
Not only does the switch from XP/Level-based progression to Equipment-based progression provide a new gameplay experience, but the non-existent gap between players level-wise means that fresh players can meaningfully play with and against veteran players with better gear (in groups if not solo). This also means that the game becomes more group-oriented vs solo-oriented, and makes PVP more readily accessible.
i thought better of you, you make me sad
I've been semi-tongue-in-cheek advocating a full account wipe/fresh start for years
(on the basis that there's a ton of nerfing that needs to happen which can't really happen while players feel that the ladder is being pulled up from in front of them and they're missing out on what other players had access to)
This seems to be a somewhat reoccuring sentiment. The real question is how to do something like this while fully avoiding a risk scenario of split playerbase or a just a sudden deadzone of content for a good while?
(Current server wipe vs fsw server)
welp, behold, nerfing happening WITHOUT a full wipe
well I mean I don't see a split playerbase because I specifically advocate wiping all existing accounts as well
obviously this is a terrible idea commercially
you lose probably more than half the playerbase
and people would hate it
Lol it splits but different
Splits from the game :pepelol:
I honestly feel that temp game modes is the best method OR prestige at the voluntary level.
yeah I know - I guess the reaction to the incredibly tame nerfs we're seeing atm makes me feel vindicated about the need for serious action if the kind of nerfs I think are actually needed are to happen
yeah I'm a big advocate of leagues and other similar things too... fingers crossed next one is better
launch some ridiculous snowflake account type every 6 months or so for people to play alongside their mains
if you launch a morytania-locked-UIM mode, it's not going to cause a playerbase split because nobody's going to play it longer than a month
leagues really just showed how many things aren't boosted
and how long the BiS grind is even with accelerated rates
I didnt partake, is it significant?
The t87 style-bane weapons that used to be BiS take several times longer to get than t95s today.
Indeed
100% watched a lot of content during leagues, the most repeated complain was how much grindier rs3 is than osrs. Yet people still cling to the idea of ezscape. It's pretty baffling.
Player power is split between 100 different grinds in RS3. Arch relics, arch mysteries, untradeable potions, smoke bombs, reputation grinds, livid farm, set bonuses, invention perks, etc etc
In OS you just buy your BiS gear and you're good as anyone else
As much as I support the general thrust behind most of the changes I do hope Jagex remembers that RS3 is not like OS: the game truly begins after maxing
It's more baffling to find out people think rs3 is grindier then osrs
It’s not as much of grind in terms of “doing the same thing repeatedly” but there is so much more unique pieces of content in RS3 that it takes just as long to “complete everything”.
So more content to do makes it grindier. I guess that's true but how could that ever be a bad thing
Yeah rs3 grinds are relatively shorter but more spread out
So instead of grinding cg for 50 hours you spend 10 hours each on 5 different tasks for the same power boost
depends on the content, but things like skills going to 120, the rarity in boss logs, the amount of quests, overall just the sheer amount of content. A lot of osrs content creators where surprised by the grind.
this isn't even true
you're forced to greenlog bosses these days for set bonuses
like god damn how long is the amascut grind
Idk but in my experience maybe three or four out of a hundred new players care about the high scores in my opinion
Most of them are thinking of either short term goals like ok I'll go do this quest after work or my clan is doing some event I'll go check it out or Iearned about this watching youtube in the morning I can't wait to see for myself, working towards a bond, or skilling to chat and pass time, or long term stuff like quest cape or working towards being able to pvm or obtain some endgame cosmetic item or cool looking gear upgrade
Most of my friends from irl, other games, other MMOs who tried and jumped off rs3 cited many reasons, like treasure hunter (especially TH), lack of interest/time, early game progression feeling bad, combat feeling janky, etc and not one of them complained that they can't compete on the high scores or catch up to an equal competitive footing and earn their place on some leaderboard that most people on both games don't really care or think about.
Resetting everything only gonna lead to more than half the veterans quitting over bitterness and lost time and the rest rushing and scampering to get back to where they were and splitting up a slowly re/growing playerbase especially in a multilayered game like rs would kill the game more than the lack of high score competition
In the other MMOs I've played or checked out, like Guild Wars 2, FFXIV, even WoW, all of the high score boards are seasonal and they do not hard reset your progression. You aren't required to re-do the quests or main story, you keep your mounts, transmogs and other rewards, all earned rewards are kept. You don't have to re-level new classes or characters. Even if the raid gear progression is reset every raid tier or expansion, all the rewards and achievement points you obtained are kept. Old raid gear is new glam gear.
Leagues does a perfect job of evening the playing field without y'know deleting all the shit and all my memories and emotions over the past decade
I think an interesting avenue to consider is to bring back seasonal highscores or explore prestiging exp, not wiping the slate
meh
plugin support is happening later this year
if some people REALLY REALLY want new high scores
they can plugin them
I remember when my endgame clannie took my slayer camping ass to vindicta, taught me the fight and some bare-bones basics of rs3 combat and us splitting a zaros crest
I remember when I was healing for the first time in ffxiv and a tank player with some legend title and a really cool greatsword taught me how to deal with wall to wall gigapulls and effectively using whatever I have to heal through the damage and take some potshots of my own
I remember when in guild wars 2 I was struggling to fight a boss in some noob world map zone, I shouted for help in chat and I saw like 8 people in shiny endgame legendary gear and sparkly dragons and shit rushing to save me and help me with completing the map
I feel like these are the kinds of experiences new players are looking for, not a hiscores rank that you have to dig through the website for
For people who care about highscores, I agree, they should do a seasonal reset version where it just tracks exp gained for that season but the accounts are not actually reset. You will still be 200m on the overall but you can try for 200m "virtual exp" in record time each season.
That would also be great for Jagex since it retains those players who are 200m maxed but still want to skill.
holy ragebait
Want a fresh start? Make a new account. Ezpz
u not liking something doesnt make it ragebait.
holy disregard of other peoples opinions
How is that ragebait?
Look at the vote count bro. Are you getting the sense that people; some of which have dumped literal years into their characters would appreciate and enjoy this?
You're incredibly out of touch with the game and comunity as a whole.
I think we are going beyond the scope of how we should address this tbh.
for barcode. a lot of people view a forced reset to be very unpopular. even if you think your idea has merit. at no fault of your own, keep on keeping on. its ok to have an idea you think would help rs.
for the rest. its not fruitful to just go at him cause you hate the post. thumbs down if you disagree, articulate why you disagree or just let it be. we can definitely do this without attacking his character.
im at fault too for not being productive at times
The community being like 40 people on discord/reddit who all hate the same things?
Not a very good basis for calling someone out of touch , don't include me in that chief
He was talking to barcode. Yes, the larger community which has significantly higher numbers than 40 people, hates a reset function as a whole.
Youre included in that chief
plenty of people who dont
yet the same 40 people will run around claiming EVERYONE shares their opinion
you also ironically claim "the same 40 people"
im not claiming everyone shares my opinion?
so how am i included in the bunch that does
I quoted you there
the same 40 people being the ones that claim everyone shares their same opinion?
u good?
yes you did say that. im saying theres a bit of irony where you are using guestimation to make an argument
u can go into any post on this discord and its the same 40 people that give negative feedback
unfortunately we have surveys and these suggestions that all hard downvote into oblivion.
**
its like theres at least a basis for someone saying the idea of acc reset being reset is unpopular
Lol original message was deleted
its almost like statistics based off the same 40 negative opinions being spammed everywhere r irrel
crazy
ooOO downvotes on reddit
to be fair, you also refuse statistics so its goofy to provide them to you at least
totally not a place full of bots
everyone isnt reddit nor bots. the fact that this is a rhetoric is wild
uno reverse?
**
this will stand true no matter what u type so
gl
this isnt a factually backed statement, its your opinion
its a fact, you can visually go check urself
something u cant check w downvotes
xd?
why are you here? you offer nothing but personal takes instead of bringing up fact based topics
I gave plenty of feedback here
I actually supported the poster to keep on keeping on
evne if I dont agree with the post
so lies gotcha
i mean u literally just confirmed that u gave no actual input
no I did not
gl w that
stop saying what I did or didnt
yh thats literally what i said?
this line is a feedback along with the paragraph.
'its better to just let it be' isnt fruitful input
thats the same thing as not commenting at all
saying that people shouldnt attack others over disagreement? this is your retort to that?
boss, just read it and look at the context
r u a troll
its clear you are
thats not further proof im a troll.
this is a huge circle away from what i typed btw
go into any post on here
thats a fact
Both of you, knock it off
I deleted the original post because instead of civil discussions and hopes of talking with everyone in the community about brainstorming ideas for the future, I got threats, harassment, and some of the most toxic messages I have ever seen in a Runescape Discord. Really disappointing to see from this community.
Thank you.
I'll lock/close this post as it is mostly non-civil arguments. Feel free to make another post if you wish