#Combat Styles Improvements - Beta Update 2

1 messages · Page 1 of 1 (latest)

low yarrow
formal ibex
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Can we get better buff bar please it’s so hard to manage stacks and timing for some people, especially with the bugs in mobile… people would hate this but I’d love to see an accessibility feature that allows while on revo for certain abilities to fire only if a certain stack is reached?

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I’m not good at explaining

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Main issue is certain buffs not displaying at all, meaning I’m wasting abilities as it doesn’t seem as some are active when they are…

frank cedar
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Is this meant to say 0%?

knotty sphinx
formal ibex
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I’m dumb so my idea may be completely stupid

frank cedar
main totem
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okay who on the team thought it was a good decision to make MT COST adren

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like HUH

knotty sphinx
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I wish that some sort of a Blood‑themed ability from the [[Codex Ultimatus]] was re-introduced to [[Melee]]; and a Miasma‑themed ability was added to [[Necromancy]].

rich kelpBOT
knotty sphinx
rich kelpBOT
main totem
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gross

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nty

rich kelpBOT
main totem
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That's not what I paid 400m+ on the codex for

deft blade
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I still dont see any updates on how to smooth out hybriding or tribriding? I would like to see what the team is working on to make briding viable after the update

foggy canopy
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So what does the zuk cape do now

pale scarab
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"we've heard you and decided we like pissing you off" Enjoy.

zinc carbon
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Apparently range zuk cape deadshot does 8 hits

royal shale
pale scarab
foggy canopy
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I see

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Well, I stilll have the feeling people at jagex hate melee

formal ibex
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Love the Necro update

main totem
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Magic is cooked

royal shale
main totem
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Time for me to pack it up

deft blade
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I whole heartedly disagree with the zuk cape changes, end game pvming should feel rewarding not a modest pat in the back

zinc carbon
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Gales Grico Deadshot 8 hit combo buff bout' to go crazy

noble brook
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surely with quake being back, the zuk will get the boost for it back right?

frank cedar
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Interesting to remove deto as well, rip the boots even more ig

hoary hinge
noble brook
deft blade
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If they decide to keep the zuk changes then they need to up the damage more not keep it the same

royal shale
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T95 wands still don’t get adrenaline though, we don’t even get to pretend Sanguine Charge does anything, we still don’t get sun buff…

noble brook
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i beg you, let us upgrade tmwork to tier 100

deft blade
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This update seems to be hurting endgame pvming on the off set of making early to mid easier

surreal coral
hoary hinge
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if mt is gona cost adren they should let it crit again

deft blade
blazing solar
royal shale
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The smoke tendrils changes explicitly are designed to make it more viable to use with tsunami and useless without, but ST is unlocked before tsunami…

mild brook
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maybe zuk cape abilities should naturally be 70%, cape brings them down to 60%?

surreal coral
noble brook
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what if we let it buff other abilities besides those specific ones?

mild brook
cedar mortar
clever stag
hoary hinge
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they should make magma tempest not cost adren and make smoke tendrils cost

clever stag
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It always felt weird that the cape made a trash ability super good in the first place

mild brook
cedar mortar
royal shale
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Except at level 65 you don’t have soul split so you’re explicitly spending HP you won’t get back without food.

mild brook
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oh right lol, forgot that part

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about zuk capes

royal shale
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It’s not that eating food is terrible anymore, it’s that low level players will always be scared of spending their own HP

elder musk
hoary hinge
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i prob wouldve been less scared warly if i could eat a 2k hp shark

deft blade
noble brook
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@low yarrow will quake gets its buff back when used wit hthe zuk sword? and is there any chance tmwork melee will get boosted to tier 100 with a LP bonus

low yarrow
formal ibex
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Will buff bar be improved? This is a huge hurdle for new/not so good pvmers….

royal shale
main totem
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Hi Azanna, can we get an answer as to why the team thought MT should cost adrenaline instead of just granting it as it does currently in live game?

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I read the magic section of the blog and saw no mention of this

deft blade
low yarrow
main totem
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I see

dire roost
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ty for deleting deto!!

main totem
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Can't say I agree with it, but hopefully it doesn't stick to such a large adren cost

hoary hinge
cedar mortar
main totem
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I paid over 400m for this ability and it's completely gutted

elder musk
clever stag
deft blade
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Im all for making the game easier for new players but we shouldnt touch end game rewards let end game pvming be what it is. A reward for hard work and training to beat difficult bosses

royal shale
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Yes MT does more damage now but it still has zero synergies. BTW does Corruption Blast generate wand stacks again?

spark venture
mild brook
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magma tempest costing 25% adren do deal 320% average damage seems steep compared to Wild Magic which does almost as much damage but for 15%. I guess that extra adren is for the aoe-ness

formal ibex
dense root
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team save detonate 2k26 reporting in

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blog lists 3 aoe abilities and deletes the only good one

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get rid of magma instead

foggy canopy
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Çan we remove the delay for the greater barge ? Always feel clunky

deft blade
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Dont be so dense

main totem
hoary hinge
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deleting denotate to gut magma tempest is certainly a choice

mild brook
royal shale
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I would like to see blast diffusion boots changes…

sullen cloak
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@deft blade none of that

formal ibex
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And some people do struggle with PVM… so by belittle them?

sullen cloak
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we don't do personal attacks like that

formal ibex
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sorry we ain’t all as good as you

deft blade
mild brook
formal ibex
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Cape still has a buff lol

low yarrow
main totem
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Genuine question for you though Joe, but what's your reason for wanting MT gone?

obsidian maple
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Is this still a good updage for the master and gm timers?

mild brook
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igneous omnipower is still double the damage of non-igneous

cedar mortar
mild brook
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and similar for others

formal ibex
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I appreciate the update as a mobile player we don’t have to mess around with adren pots so this makes pvm better for mobile user with limited bars

dense root
formal ibex
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If they fixed mobile then sure

foggy canopy
dense root
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but of the three aoes named it's the least interesting of the three imo

obsidian maple
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Because i'm affraid that the combat update will be harder for the master and gm timers

formal ibex
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Which I can’t wait for lol

deft blade
foggy canopy
main totem
formal ibex
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What’s pog lol

hoary hinge
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i like the fire

formal ibex
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I love MY visuals looks powerful haha

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MT*

dense root
main totem
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Fair enough

foggy canopy
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This

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Happy

formal ibex
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Ahhhh ok thanks haha

foggy canopy
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I am happy

hoary hinge
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i wish i could get a refund on magma tempest at least

main totem
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I just don't feel that because I spent as much on this ability as an unlock, it should feel like such a shit thing to use now

formal ibex
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That wait delay is so clunky

main totem
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Like

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I only just bought it recently

foggy canopy
hoary hinge
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imagine if detonate was a 400m ability unlokced by zuk lmao

foggy canopy
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You need to stop attacking the target for x amount of time , okay

Try to explain that to a new player that is use to armadyl battlestaff in is suns rotation with fsoa non stop

main totem
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So that I'm not dwelling on just MT, what exactly is going to happen here with AOE magic?

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Because even cblast doesn't give adren

formal ibex
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Why are people annoyed at GP cost wasted… unfortunate changes happen that impacts prices - only fix is to never update it? Surely if you are great at PVM 400M is easy to get back? Maybe I’m naive or not understanding it

deft blade
prime nova
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My immediate feedback is that you guys are doing a fantastic job at listening to current feedback, alot of the new changes are great

royal shale
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"Take damage over time" not "burn", wands in shambles.

rapid swallow
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only real L imo is losing slaughter walking, i really liked the skill expression it allowed with early game combat

royal shale
cedar mortar
formal ibex
prime nova
hoary hinge
mild brook
prime nova
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Make an enemy explode for extra AOE damage at the end of a combust or something

fierce phoenix
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What if detonate is a followup on combust

foggy canopy
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Moving a boss always felt clunking happy to see it remove

prime nova
mild brook
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critting on all hits is too OP, but critting on 1 of 8 hits wouldn't be too op

fierce phoenix
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Which makes it deal aoe around a combusted target

main totem
winter lynx
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as a revo++er removing the slaughter walk is music to my ears XD

main totem
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I can make the money back no problem

fierce phoenix
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The newspost doesn't state how much hitpoints sanguine charge will cost, could that get added?

main totem
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Does it feel kinda bad and am I having a knee jerk reaction? Absolutely I am

mild brook
formal ibex
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I’m not trying to have a go mate or be rude I’m rubbish at communicating online lol

main totem
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I acknowledge this, but to gut the entirety of AOE magic is very off-putting

valid kelp
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Living death not costing adrenaline 💀 ☠️

main totem
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I do struggle a lot with articulating myself with certain things, so I feel ya

deft blade
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Where are the necro changes i couldnt see them in the link?

hoary hinge
low yarrow
valid kelp
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Of*

mild brook
deft blade
prime nova
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there is one - death skulls without zuk cape is now 60% adren

formal ibex
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There are Necro changes

fierce phoenix
rapid swallow
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i like that youve added mechanics that nerf revo++ with imbues, bloodlust and runic charge

astral creek
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I haven't been following the beta very closely.
How are the ring of vigour and other adren-saving effects impacted?

valid kelp
formal ibex
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Revo shouldn’t be nerfed… on mobile players are forced to use due to limited bars and some players just struggle to keep up so revo helps them…

mild brook
prisma viper
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Now combat accuracy is being phased out, what's happening to the Ring of Kinship's customisations that boost combat accuracy in Daemonheim?

formal ibex
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It’s a game meant to be fun so this allows those players to engage more

deft blade
formal ibex
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Unless they add extra ability bars to mobile we will always struggle lol

mild brook
rapid swallow
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yea mobile combat is its own issue

formal ibex
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I don’t think it’s fair to punish players using mobile, it should be as equal as it can be and changes defo can be made to improve mobile experience with PVM… saying that I did manage zuk and some other bigger bosses on mobile but it’s tough lol

main totem
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I don't know what the stance on this would be, but I don't exactly fancy going full manual for something as small as a slayer task either 😂

fierce phoenix
# valid kelp Max 💀

Anti synergy with tank gear feel weird for blood magic, but it could slot as glass cannon for it

rapid swallow
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but i personally really dislike what revo++ has done to the wider pvm scene with mainly afk bossing and many players not learning how combat works

hoary hinge
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imagine doing a mobile zuk and then getting detonate as a drop lol

main totem
rapid swallow
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oh yeah

deft blade
formal ibex
astral creek
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I may have to start using the cannons again

rapid swallow
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aoe bars should be almost close to max efficiency rotation-wise wkth revo

main totem
# cedar mortar 🙏

I can't tell if this agrees with me or not ngl, but it's also still early af for me 😅

formal ibex
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I do wish we could have abilities triggered by a certain stack in buff

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Would help

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Maybe OP 🤷

rapid swallow
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all other bosses are not afkable or have drops you dont need and/or are common enough to get manually

cedar mortar
main totem
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ah okay

deft blade
hoary hinge
valid kelp
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Runic charge seems great now, but now i only have Dragon breath (and tendrils ☠️ ) in my auto bar, everyone else costs adrenaline or its time-sensitive (next attack or next ability). So many pseudo thresholds in mage too.

hoary hinge
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just a hm angle now

prisma viper
main totem
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To be fair, what collection logs are mandatory for the standard gameplay experience?

deft blade
formal ibex
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Guess this is what’s good about betas and listening to players - jagex ain’t perfect and make mistakes and tbf it’s not seeing them try new things

rapid swallow
formal ibex
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Atleast they are now listening

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And take out feedback on board

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They coulda just made the update and said deal with it lol

agile ether
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Remove ghost heal or give the same love to all styles plz

deft blade
hoary hinge
formal ibex
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Not everyone’s gonna agree on stuff

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Can’t please everyone lol

formal ibex
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Sorry tagged wrong name

sage umbra
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Can we please move away from each style having an empower ability? Gale Shot, Runic Charge, and now Pressing Blow..

I thought we were trying to make the styles feel unique, and not fall into the same play patterns.

formal ibex
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Tbf all styles have a healing method

rapid swallow
mild brook
deft blade
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I hope they dont make healing for the other 3 it would definetly ruin the game lol

formal ibex
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Sara gods word is good in a EOF for prayer and heals alongside vap scrim

rapid swallow
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as for pets and green log nobody is forcing you to get those

thin monolith
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Please add a free-to-play BETA world so we can test these changes with all of this game modes limitations. Trying to mimic what it would be like for free-to-play isn't the same as actually being limited. Currently:

  • Certain armour suddenly jumps up several tiers because there's a higher tier member variant.
  • Poison is active which isn't a thing in the free game.
  • Additional monsters are added to the Wilderness and various other locations.
    The free-to-play community would like to provide the best possible feedback and the above points is just a tiny selection which prevents us from doing so.
deft blade
rapid swallow
north quest
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r they gona adress switches

hoary hinge
rapid swallow
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sweeping issues with game design under the rug by making them convinient is how we ended up with silverhawks

mild brook
north quest
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range arrows and eofs

idle oriole
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I’m begging you, PLEASE do not turn melee into another stack management style

formal ibex
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Stack managements fine if buff bar wasn’t so bad

rapid swallow
formal ibex
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Necro sort of fixed this with visuals on character

deft blade
mild brook
hoary hinge
formal ibex
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Ikr

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lol

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Same haha

rapid swallow
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its not needed for any progression

mild brook
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A log is an achievement, which comes with a certain amount of luck and perseverence

main totem
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I asked this earlier but nobody replied, but what collection log(s) are required for the standard gameplay experience?

mild brook
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and if you're an iron, that's a restriction you chose to play under#

hoary hinge
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like any "progression" is conditional on your goals completely

main totem
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Are they required to level up? For a quest? Anything?

main totem
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Exactly

sullen cloak
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besides maybe doing archaelogy collections

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because they are cool

hoary hinge
main totem
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The only way clogs are mandatory are if you're an iron

hoary hinge
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most standard experience is never bossing at all

main totem
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?

hoary hinge
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have you never interacted with people in the game?

main totem
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I don't think you understood what I asked if that's your conclusion

hoary hinge
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your question didnt make sense because there is no standard runescape experience

surreal coral
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Let's keep in mind nothing is mandatory. It's just a game

rapid swallow
prime nova
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This is a feedback channel not a debate channel guys

main totem
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Yeah I'm not entertaining that, considering how disingenuous that reply is

formal ibex
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Also a reminder PVM isn’t the sole
Purpose of the game, there is a lot more to this game than pvm

main totem
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I've already said my pieces for magic

rapid swallow
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my main feedback is like reinstate som form of slaughter-walking and integrate bloodlust more into melee

surreal coral
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bloodlust is melee only right?

rapid swallow
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as well as giving ranged and mage hp restoration options that dont rely on outside factors like auras, spells etc

rapid swallow
foggy canopy
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No

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Slauther walking feel clunky

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Happy to see it died

rapid swallow
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also are defensive abilities/shields/defenders going to be looked at?

rapid swallow
foggy canopy
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Some boss are not even walkingable

main totem
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Honestly, with how much slayer I do as one of my 'when in doubt' activities, I just want to know about the future of aoe magic

foggy canopy
hoary hinge
foggy canopy
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" i like walking slayer mobs"

rapid swallow
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im talking about bossing mainly

foggy canopy
royal shale
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Combust doesn't need to have an 18 second cooldown now that it's not extended by Sanguine Charge. Plus the CD is now longer than the wand spec buff, so if you accidentally combust first then spec your Conflagrate buff will run out before you can Combust again.

royal shale
rapid swallow
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and i dont use that ability at that time

hoary hinge
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thats the skill expression

foggy canopy
rapid swallow
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huh

foggy canopy
rapid swallow
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huh

hoary hinge
rapid swallow
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have you actually like used melee

foggy canopy
foggy canopy
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And I'm happy to see slauther being good without walking the boss

rapid swallow
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there are a lot of other ways to spend adrenaline and gcds if slaughter isnt usable to its fullest extent

foggy canopy
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Even with the ability remove in the beta ? I ditdn see alot choice

rapid swallow
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weapon specs

royal shale
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We still don't have emberstaff or varanus or dclaws at the weapon traders.

foggy canopy
hoary hinge
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lol

foggy canopy
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Zgs , zuk z then what

rapid swallow
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depends

hoary hinge
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melee user tm

foggy canopy
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Spawn de claws and the new dagger?

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What a great combat experience

Suns , fsoa, spam armadyl battlestaff

Berserk, roar z spam dclaws or daggers

rapid swallow
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yea dclaws is a good adren dump

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i dont get what youre getting at

foggy canopy
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Idk , feel like moving a boss is useless and bad gameplay experience inna game where it's clunky

foggy canopy
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Move one square , Rago go for a walk around the room and kill everyone

formal ibex
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Especially on mobile haha

rapid swallow
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its prob one of the less clunky things in the game

mild brook
rapid swallow
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if you know how npc movement works

formal ibex
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Most new players won’t know though

foggy canopy
rapid swallow
foggy canopy
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That boss is a joke to walk it's like a dice

rapid swallow
rapid swallow
mild brook
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vorago minion tank, now there's a new strategy

foggy canopy
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@rapid swallow can we say together greater barge need to remove the wait thingny

royal shale
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No elite tectonic or regular sirenic or kerapac gloves or magic raksha boots at the armor traders

rapid swallow
mild brook
rapid swallow
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like if you cant safely hit the boss you get the gbarge buff

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ofc the time could be shortened

foggy canopy
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Or remove

elder musk
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Trying the new magic in masterwork I'm getting about 200k DPM in the beta (previously was about 208k DPM in live), about 300k DPM with Tumekens + FSoA (previously 230k), and about 320k DPM with Tumekens + FSoA + using the spec and some manual abilities (previously about 310k DPM).

Baseline feels around the same as live but likely a lot more forgiving, end game gear with revo++ felt a lot more powerful than in live (although my live numbers may be out of date) . end game gear with manual input also around the same average but is very inconsistent with swings of high damage.

  • I'd have expected a bigger increase in damage from live since my magic is now 120, although this may be because magic spells scale up to level 100 damage only.
  • Love the changes to omnipower (60% without Zuk capes) and runic charge (nerfed SW, buffed CB).
  • Magma Tempest was bad last beta and somehow even worse now. It seems it will only exist for slayer trash.
  • Smoke Tendrils are a noob trap, not requiring adrenaline makes them better for high end players and differentiates them from asphyxiate but the pay off for crits aren't until level 90+ and with this dealing damage to self you'd never want to touch it without those pay offs.
rapid swallow
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and have an alternate trigger

tulip belfry
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I haven't tried the changes yet, did they do anything to address the adren gaining outside of sun/tsunami or essence corruption stack gaining with the changes?

rapid swallow
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but its like a good concept

royal shale
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It's funny they give us 6 dyes for EOF then don't give us the spec weapons for magic and melee...

formal ibex
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I paid a 1B for MT lmao so funny seeing how things change over time

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Price ya pay on a game that updates regularly

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Same with mage DW weps lol massive price drops

hoary hinge
mild brook
foggy canopy
rapid swallow
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maybe beserk could immediately ready it imo

foggy canopy
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I walays thought the waiting time 8 tick not attacking could compensate

upbeat field
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If zerk is going to sort of rely on meteor for alot of its endgame dmg rotation, should we consider changing flurry from reducing cd to increasing duration of zerk by 1tick per hit? Zerk cd reduction kinda feels like a nonexistent buff if u dont wanna zerk til your meteor is back anyway. To counter this we could take the zerk timer boost off of havocs

mild brook
formal ibex
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Can we get beta on mobile please 🙏 doesn’t seem to load.

grizzled goblet
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I thought this was supposed to make combat easier, not add even more stacks (bloodlust) to keep an eye on..?

minor sluice
valid kelp
royal shale
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Sonic wave is still getting consumed by 0 cost abilities btw, they said they fixed that bug but I guess not

upbeat field
elder musk
formal ibex
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If they fix buff bar stacks isn’t an issue… moving buffs around and making them vanish sucks so bad

upbeat field
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And since we only have t100 weaps

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Yea what perseus said

royal shale
formal ibex
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Stacks should show separately to main buff bar

minor sluice
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i see

formal ibex
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Gets so lost

mild brook
formal ibex
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Or make it like Necro where the stacks show on player visually

minor sluice
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certain stacks should have visual cues like necro, and they should prioritize and group buffs

minor sluice
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like campfire bonus, why is that anywhere near the front of the line?

minor sluice
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elder ovld salve having 5 separate buffs is nuts

formal ibex
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lol yeah

valid kelp
acoustic basin
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hi

formal ibex
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I see spells consuming runes different to abilities

acoustic basin
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How so?

frank cedar
# low yarrow Detonate gone, MT made better to fit into the role

My concern with this change is that deto was the only 'normal' unlock out of those, granted looking at it from an Iron pov but this removes the AOE until you can do raids (time locked with rewards), Zuk (hope you get an early codex), or Gchain (again hope for codex) to increase the amount of targets you can hit. Whilst I agree they sit in an odd spot together it feels weird removing the only one that people actually get from the magic levelling.

formal ibex
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Not sure tbf maybe cause I see the spell book and ability book as separate things

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Might be just cause I’m used to spells costing runes for 25 years lol

acoustic basin
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But why is breathing fire free, but throwing a fire ball not free?

formal ibex
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I don’t know >.< my brain just says they are separate haha

royal shale
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@low yarrow sonic is still removed by 0 cost abilities and doesn't work with special attacks

acoustic basin
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mm.. It makes playing mage feel weird though. Like, I can get around rune-less. In a world that establishes runes are a necessity for magic.

formal ibex
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If abilities used runes the cost for mage would shoot up

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If they remove rune cost then runes have no purpose … it would just be scape lol

acoustic basin
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Also, anyone else feels like Magic-style is awkwardly melee focused? I feel like I can't get by throwing ranged spells without my character's abilities wanting them right up in the face of the enemy i'm fighting.

coarse stag
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Magma tempest or corruption blast should get a "lesser" variant earned on leveling if you want deto gone

formal ibex
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I like Necro rune use.. so for utility type stuff it has a cost, maybe mage could do something similar I dunno I’m so dumb it’s unreal lmao

noble brook
acoustic basin
noble brook
acoustic basin
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Maybe abilities for mages should be more focused on increasing potency of spells, instead of giving us new free spells that are much more visually impressive than the ones in the spell book.

formal ibex
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I like we can trigger spells easier on ability bar tbf

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I hated using other spells as switching was so clunky especially on mobile

noble brook
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look at it this way

formal ibex
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Spells books are a mess tbf 🤷

noble brook
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combat magic is basicaly rune-less by now, but all the support/skill stuff still uses em

formal ibex
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I don’t even use some spell books as cba to keep switching

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Maybe they could have a new custom spell book that uses runes to power it so you can have more freedom.. like livid farm spell reward but more choice or that might be OP lol

noble brook
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i always just sit on lunars and use spellswap as needed, but im also a melee main

acoustic basin
# noble brook to be fair, you're also a very powerful mage (and depending on where you are in ...

to me the "rune" in "runescape" is pretty important though... and I don't think rune refers to rune armour. 😂
It's part of the magical identity of the world!
Runescrafting as a skill was so revolutionary because lore-wise it meant they had rediscovered how magic was brought to the world and used by people. Now it's not even needed, unless you want to teleport. But the lodestone network also made that reduntant (sorta).

Right now I don't feel good playing magic user. It's just a flashier melee fighter with weaker armour.

#

Maybe the Beta 2 will change my mind.

noble brook
#

but then again, BACK when i still used mage (melee main) i mostly used staves that gave free runes anyway

#

esp those level 82 limitless staves

noble brook
#

last time i used runes for combat was when i trained in the abyss with blood spells 💀

low yarrow
formal ibex
#

What if runes charged your wep? Rather than consumes per spell and consumes from weapon? Or is that the same thing lol

noble brook
#

man i wish we got more aspects though..

viscid horizon
#

Does MW Spear enhance bleeds now?

Does Rage Stacks (or whatever it's called) get consumed or does it build up the entire time and just persist?

noble brook
#

itd also prolly require reworking EVERY single staff to be "chargeable"

formal ibex
#

This is why I don’t design games haha

noble brook
#

hence why the other 2 skills give you max stacks

weary current
#

I felt like magic and melle adren accrual is not quite right. it still seems slower than necro making it slower to play through.
Melee doesnt feel like the abilities tie into each other. - visually and mechanically
Still lacking sustainability - eating more food-etc than necro which slows down combat and makes things more survive focused

noble brook
#

the way it reads is that theyre basicaly the melee version of souls or necrosis

royal shale
#

Gloomfire spec is considerably worse than snapshot outside of natural instinct+adrenaline imbue (shadows), legatus emberstaff is about the same efficiency as wild magic now except it doesn't even roll crits twice.

formal ibex
#

I think jagex just needs to remake entire game from scratch 🤷🤣 it’s so messy fixing things lol

elder musk
#

Skimmed over the changes to ranged with gales duration being increased and corruption shot being changed to still deal damage over time but a way that fits ranged more and makes it less a copy of magic and love both.

My only feedback from the previous beta was regarding gales duration and corruption shot changes seem (on paper) like a good change. Imo ranged feels finished.

weary current
noble brook
#

@low yarrow is there any chance we can remove the lifesteal cap from the vampyrism scrimshaw with vampyrism aura being removed?

the masterwork greatsword already has an uncapped 2% hp steal but the scrimshaw/aura are capped at 200.. and 5% of your attack these days is ALOT more than 200

so changing it to uncapped 2% would feel really nice for a survivability boost (esp since tmwork isnt.. very optimal these days) and havoc are quite low on defence

royal shale
#

Aura's actually capped at 50 for hits above 1000 lol, you basically don't even notice it single-target

grizzled goblet
#

so what does zuk cape do now? (im not able to log in)

noble brook
#

just the bonus damage

prime nova
noble brook
#

so like overpower hits twice

viscid horizon
#

Honestly not the worst.

formal ibex
#

Adds extra hits

noble brook
#

deathskulls hits more often

#

etc

clever stag
frank cedar
# low yarrow Chain will be a very solid aoe in your earlier levels alongside DB

Chain sits in the single target drag in upkeep afk area, not really an AOE in the same way. I can see why it might feel like that fits the same thing but it isn't an 'area' ability, especially when you can't increase the number of targets until you have gchain. This is the same as DB being just a cone. The other styles have the aoe with quake, hurricane, bombardment as part of levelling and so this just feels a bit weird. Guess we will see how it fits but overall feels like a loss for magic without buying upgrades as a main or getting lucky as an iron.

I would also imagine that deto was less used as it can't be triggered by revo so would have been left off bars by those who didn't activate any abilities.

Thank you for the reply though 🙂

valid kelp
#

Necro living death is a bug or is this for us to test how it would look?

viscid horizon
#

You know, if Zuk Cape no longer reduces adrenaline, and Ultimatums perk take over that slot now? Maybe reduce even further for Ultimates in general?

I know this is a "Bloat" reduction thing, but would be nice for there to be three sources or a side upgrade until people unlock Vigour Ring as a passive.

royal shale
#

I have ultimatums and zuk cape, they don't stack in beta yet

noble brook
royal shale
#

They never did, but they should

viscid horizon
mild brook
#

when is chain ever used for the damage it does itself

viscid horizon
formal ibex
#

Can we please get beta on mobile azanna…?

elder musk
#

I've noticed a couple of bugs. Unarmed combat doesn't trigger any auto-attacks so you just stand staring at the target (this was in the previous beta too).
When switching ability bars if the bar I'm switching to has blank spaces those spaces will be filled with any abilities that were in those slots on the bar I switched from. I noticed this when switching to ranged which auto-switched my bar but because some ranged abilities are gone they got filled with magic ones. Switching back and forth a few times fixed it.

royal shale
#

Azanna, the bug with Sonic being consumed on 0 cost abilities is still there.

formal ibex
#

Be mucho appreciated 🙏

viscid horizon
low yarrow
low yarrow
viscid horizon
#

Wait. Am I wording bad?

noble brook
#

yes

#

you have it backwards

viscid horizon
#

Rip.

noble brook
#

instead of reducing the damage by 75% on the next hit

#

it only reduces it by 50%

formal ibex
#

I misread it tbf lol

foggy canopy
sly pike
#

I think this hasn't been mentioned, the gloves of passage tooltip says it buffs pressing blow, but the tooltip of adaptative strike says it's being buffed by the gloves of passage while pressing blow's doesn't

formal ibex
#

Guessing no beta for mobiles >.< sorry to be demanding lol

#

But not sorry lol 😂

cedar mortar
minor sluice
formal ibex
#

My PC is broken and I prefer mobile lol

#

Mobile users shouldn’t be gate locked from beta testing…

viscid horizon
formal ibex
#

We are still part of the community haha

mild brook
hoary cliff
#

Just reading the notes ATM but; why has magma been ruined... 25% adren cost & still doesnt generate any adrenaline since it can't crit + increased cooldown..... 🤦‍♂️

cedar mortar
grizzled goblet
mild brook
#

big stronk aoe ability

valid kelp
analog whale
#

As an end game meleer. I don't care about basic abilities k. I only use those to build adrenaline and boost crit chance. Don't mess with chaos roar , don't mess with berserk. Not everyone uses ezk where you hit damage ceiling 24/7 k. We use eof dragon mace dragon claws varanus mercy. You indirectly nerfed the lower gears power in end game situations. Dragon halberd still has a eof niche in AOE k. U nerfed that. U nerfed ezk now you're nerfing all the other eof weapons. If you're going to nerf chaos roar and berserk. At least let Zaros god sword work during berserk

minor sluice
formal ibex
#

Plus I want to test beta on mobile to see how more manageable it is

viscid horizon
minor sluice
#

and more importantly it'd stack with vigour, conserv and zuk cape

mild brook
minor sluice
#

err

formal ibex
#

It does need to be clearer. As a moron and dumbass like me I struggle understanding tooltips lolol

minor sluice
#

well it'd stack with not zuk cape but ykwim

analog whale
foggy canopy
#

Suns-fsoa- Arma battlestaff peak gameplay

gloomy stirrup
#

Corruption blast giving 0 adren and combust using adren feels bad for synergising with t95 wand spec, which sucks.

formal ibex
#

Let’s just remove adrenaline all together 🤣

#

I dunno why I try make jokes

sly pike
analog whale
#

We don't care about the damage mitigation during berserk . Because we push devotion during berserk that mitigate damage anyways. So what's the point. Inexperienced melee mods making changes to melee when they're not even end game meleers

royal shale
grizzled goblet
#

hmmpf I feel so lost now with all the changes...English is not my native language but I feel like I now need to speak encrypted, queens english (posh) to understand what all abilities do...

foggy canopy
#

Make berserk great agaij

#

What about

#

Just delite useless ability, and keep everything like it was

cedar mortar
#

RE: Adaptive strike

viscid horizon
#

What I would give to see some of that footage.

royal shale
#

They tried it in stream, go find it on twitch

vagrant fossil
#

Mellee felt underpowered
Nerfs berserk*

elder musk
#

Melee: last version of the beta I read abilities and made a bar which turned out to be terrible and it took a lot of changes to get somewhere decent with it. This time I've done the same and after reading the abilities was able to make an acceptable starting bar first time. I'm often sitting at low adrenaline but melee feels a lot closer but still needs work.

Ranged: in the previous beta my only feedback was imbune: gales was too short to feel meaningful, which has been increased in addition to corruption shot now having it's own identity. I'm very happy with where ranged currently sits.

Magic: changes to runic charge (SW/CB utilities and sanguine charge) are perfect and I'm very happy with where they each now sit. magma tempest still ain't it and arguably worse than previous beta, shadow tendrils are better but a level 65 ability that deals damage to yourself with crit payoff being at level 90+ seems an odd choice and I think needs something (maybe lower level crit payoff is the issue).

vagrant fossil
#

magma tempest shouldve been left alone, it was great for aoe

minor sluice
#

the fact that it doesn't crit because it behaves poorly with an item/armor combo is also bad

#

not saying it should be broken, but disabling crit is a bandaid move, fix it somehow

formal ibex
#

Why can’t it crit and just have a cap added?

minor sluice
#

idk

formal ibex
#

Cap based on level so it scales?

hoary cliff
#

What do igneous cape actually provide now?!?!???
Has anyone played to see?

formal ibex
#

Extra hits

#

For Necro

cinder lily
#

Melee stuff. So in summary...

  • we do 12.5% less in zerk, but most abilities went up that much so we probably do a bit more inside zerk than before, then obviously more outside. OK. Fair.
  • Hurricane is great
  • pressing blow... the concept is fine. The execution feels really underwhelming. Just comparatively, it takes 4 and 40.8s minimum to get the buffs that are lackluster compared to runic for magic which is 30s. Yeah, its dealing damage and gaining adrenaline, but the rewards are just not there. Id bet this is never worth using over adaptive. 2 stacks might make it worth it.
  • Meteor buff will obviously be much better. It being an ultimate is super helpful too.
  • Pulverize being an ultimate is good too.

Idk. It solves some things, but its not there yet.

elder musk
#

Oh just found out shadow tendrils damage is mostly offset by soul split or eclipsed soul, ES is still 75 so later than ST but at least there's some pay off earlier than level 90+

echo skiff
#

Hasn’t style locked adren gains already been tried and wasn’t liked

cedar mortar
hoary cliff
sly pike
echo skiff
minor sluice
#

i like how their goal was to simplify combat

#

but they recognize they've made magic more complex, not the other way around lmao

hoary cliff
#

Magic is like the easiest style to learn apart from necro.... Them making it (magma) cost adrenaline makes it harder to use... Tf is he talking about??

hoary hinge
#

idk i just react to the patch notes

hoary hinge
#

like they are just considering them as the same thing for some reason

minor sluice
#

if all you do is camp the same magic spell then yea magic isn't hard to learn, but the higher end spells synergize with abilities really well

#

the other styles you just don't need to put as much effort in

formal ibex
#

Tbf range is confusing with all the bolts and arrows lol

hoary cliff
#

Ranged? Is like.... Way more effort? No 🤣

hoary hinge
#

i wont comment on that but it does make me laugh when people say magic doesnt require runes

formal ibex
#

Can never keep up which is best to use where

minor sluice
formal ibex
#

But you need to have a spell active which requires runes?

minor sluice
#

i didn't say spells didn't

hoary hinge
elder musk
hoary cliff
#

Magic absolutely costs runes.... I go through loads? Wdym

hoary hinge
#

you just cant use magic at all without runes

formal ibex
#

You can’t do any ability without a spell so they do require runes to use abilities

viscid horizon
#

Just saw that Quake isn't weapon locked.

Cheers.

viscid horizon
formal ibex
#

Can we have rune pouches have no cap… like Necro so we can add more than 16k runes

minor sluice
#

don't those only use runes when you cast the spell though

formal ibex
#

Water runes go brrrrrr

minor sluice
#

and yea technically you only tear through water runes

#

i replace any othe rune far less

elder musk
hoary hinge
main totem
#

exsanguinate stops using runes after you reach 12 stacks, but when wrack and ruin is used, it goes back to using runes to build stacks again until you're back to 12

#

Rinse repeat

hoary hinge
#

thus magic needs runes to use

minor sluice
elder musk
main totem
#

I know

#

I was referring to live game

elder musk
#

Does exsanguinate in live use runes on every ability until the 12 stacks makes it free?

main totem
#

To my knowledge, yes

viscid horizon
main totem
#

I can double check for you later if you need/want me to

elder musk
#

20% max HP for a 10s reduction sounds a bit steep, but in theory is really good and thematic

viscid horizon
#

Btw does Berserk not refresh Fury anymore or is that just missing text?

zinc carbon
#

Did something happen to swiftness?

cinder lily
zinc carbon
#

I can't tell what is doing more and less damage with range

limpid mulch
#

Can someone explain to me how nerfing gales will make it more impactful?

zinc carbon
#

To be fair, the 8 deadshot hits do make it better

#

But casting gales feels way more boring now

limpid mulch
#

Perhaps deadshot is a little better but it doesn’t fix the adren problem range has now

zinc carbon
#

The winds of gales don't feel very searing :p

royal shale
#

Okay, t95 wands are starting to work again now that I'm playing "completely burns" instead of "mostly crit build plus burns". I feel like I have just enough adrenaline to wand spec, corruption blast, and Combust on cooldown, but there's still no synergy with Sunshine or adrenaline generation like Tsunami.

limpid mulch
#

Range will be an xbow switch scape with hydrix bolts sim

zinc carbon
#

Na range has waaay to much adren rn

#

I think casting imbue shadows gave me like 40 adren XD

#

with deadshot

viscid horizon
zinc carbon
#

I can get a vod going but still mid-rot craft

limpid mulch
#

40% isn’t that much when dbow costs 65% tho

#

I guess they are trying to redefine range from being the special attack style (lots of eofs) to be the onhit style. And I might just have to curve my expectations

zinc carbon
#

Gloom bow is better for adren, 3 hits

#

Sec (10 mins) lemme get a vod :p

limpid mulch
zinc carbon
#

This is the rot I'm working on

median ferry
#

I still dislike runic charge, and now its even more accessible by not draining blood stacks, not taking a GCD, and having reduced CD. I don't want to have to prebuild blood stacks every boss kill to make full use of runic charge off the start of a fight. DO SOMETHING ELSE with blood tithe stacks please!!!

minor sluice
#

I don't want to have to prebuild

am i the only one who just walks in and starts at whatever? lol

#

you don't have to do it

clever stag
viscid horizon
median ferry
astral creek
#

Drop the mentality of powercreep pvm

minor sluice
deep robin
#

We have places that clear certain type of prebuild with Sanctum

#

You could just put what the entrance there does, at wars retreat portal

royal shale
median ferry
#

IDK. I am gonna adapt to whatever they change. I want this update to happen big time. That's my opinion on runic charge in it's current form ^ hopefully they look at more going forward with 2 iterations to go. If not, I'll adapt.

zinc carbon
#

I wish I could skip rn 😭 not because I want damage but I want to know what ability isn't doing damage

minor sluice
#

i'm surprised runic charge got 3 buffs

#

it was already feeling good, it caught me off guard

echo skiff
#

Has anyone played with hybridding in the new beta?

zinc carbon
#

Will soon, I always do range melee vorkath

elder musk
royal shale
royal shale
#

I say this having 6500 KC, I don’t think it’s going to work anymore with the changes 🙁

minor sluice
elder musk
royal shale
minor sluice
#

ok i recognize this

#

grico no longer buffs mage adren gain

#

lmao

#

does it just like

#

cancel?

royal shale
#

I don't have grico on main, the crit buffs were just nice adrenaline generation across styles

#

It wouldn't work if I did, but I don't incredibly mind

minor sluice
#

i'm missing context, what does "carry over to the next style" mean

limpid mulch
#

With these changes I assume some combat achievement timers will be impossible.. is there any thoughts on revisiting timers?

minor sluice
#

is there a video or is it easy to explain

fierce phoenix
#

Would it be strange to give magic a "rain of fire 3x3" that's like the dragonwilds fire magic attack, with magma tempest enhancing it to a 5x5?

#

As a 'greater' version

#

Basically bombardment as a dot

median ferry
echo skiff
fierce phoenix
#

I'd still like to limit effects like that to specifically fire magic or something to limit general use ability bloat

echo skiff
pulsar kayak
#

hi

royal shale
#

Oh sorry. At Dagannoth Kings, you bring one weapon for each style. You crit buff and kill the first King with style 1 in about 15 seconds, then equip your next weapon and kill the next King in 15 seconds with the first crit buff still active. Then equip weapon 3, crit buff, kill that King, equip weapon 1, and continue.

The issue I'm raising is that the adrenaline generation buffs no longer work across styles when you're switching styles faster than 30 seconds (which is basically only Dagannoth Kings but it's a valid concern).

echo skiff
minor sluice
#

ohhh

#

so you can't use range abilities (which had good adren gain) when holding magic gear

#

for ex

tranquil beacon
#

no you can still do that

minor sluice
#

how does the style lock work then

tranquil beacon
#

it's just the ults

minor sluice
#

oh

#

ngl having never seen hybridding i'm piecing this together with no visuals

royal shale
#

Tsunami doesn't generate adrenaline on ranged attacks, Imbue Shadows doesn't generate on magic attacks.

echo skiff
#

So meteor adren buff only works with melee weps equipped. And ranged adren buff is only ranged weps

viscid horizon
#

Side note: is Natty Instinct intentionally meant to not work with Meteor Strike's adren generation?

minor sluice
#

ohhh

royal shale
minor sluice
#

what benefits remain for hybridding with this change?

#

other than "weak to this style" obv

royal shale
#

You can still start with mage, Sunshine, Tsunami, 30 second mage rotation, then melee gear, Meteor, Berserk, 30 second melee rotation, then magic again. Basically you get to always have a damage boost ultimate active by changing styles.

echo skiff
#

It just won’t feel as fluent as it is currently

raven junco
#

isn't it still an excellent way to minimize downtime on damage boosting ults?

echo skiff
minor sluice
#

no wait turtling removes the bonus :(

subtle arrow
#

My feedback for magic:

  • Magma tempest feels awful due to the adrenaline cost. It occupied a lovely purpose before. If the idea here was to get rid of threshold skills that compete with each other - isn't magma tempest with a cost just a new threshold skill that competes with other things? And ends up losing too.

  • Combust still feels very lackcluster to be paying adrenaline for. It's basically a threshold skill competing with other skills, and loses every competition.

  • Visual tedium of everything doing a "fake" cool down after using abilities still exists.

  • Runic Charge doesn't feel as snappy as it did prior.

  • Corruption blast not generating any adrenaline feels off.

  • Greater chain feels weird not generating any adrenaline - feels off.

The threshold abilities haven't gone anywhere, just had their requirement % adrenaline lowered and had new ones added to the list. Which lose hard because of being so lackcluster and weird to pay adrenaline for.

brazen stream
#

Like the changes, especially hurricane not needing 7 enemies hit all t once now lol

echo skiff
#

Will we be getting a weekly beta update with feedback responses?. So we should get like 2 more changes before it goes live?

fierce phoenix
#

What if combust was a stackable dot, that cost 10% adrenaline

flat rampart
echo skiff
#

Hmm so much work to do for them

#

Good to see them trying and acting on feedback but

tranquil beacon
zinc carbon
#

Did they buff combust and dragon brath or

subtle arrow
tranquil beacon
#

thats what they were removing

#

the "threshold" part

flat rampart
# echo skiff Good to see them trying and acting on feedback but

I think the beta closes on he 16th, so hypothetically next Thursday/Friday's would be he last beta update, but tbd I'm sure.

The big question is going to be is when is it "live-ready", which can be different than "perfect", but preferably minimizes breaking the game.

subtle arrow
#

Yea, so how is it any different to new ones with 25% requirement to cast?

tranquil beacon
#

it doesnt require 50% adrenaline to cast an ability that uses 15% adrenaline

subtle arrow
#

Yes, but the spirit of the concept remains. And adding it to magma tempest/combust feels very weird as neither is worth it and loses the competition.

echo skiff
tranquil beacon
#

the spirit of the concept does not remain at all, that was the concept, needing 50% adrenaline, that was removed, that's it.

subtle arrow
#

I beg to differ: while you have removed the moment of choice, the choice remains, and is still there in spirit. Abilities competing with one another.

tranquil beacon
#

I have no idea what you're talking about

raven junco
#

the point wasn't removing the choise

#

the point was increasing flexibility on when to make it

wise wing
#

hot take, stacks are a silly system

subtle arrow
#

"Do I cast A B C D" - which one is worse? - still the same concept in spirit. I see no real difference beyond it being a fluffier change. Outside of the "you need to be at this point in the bar to do it" - and some of the choices added to the list are a tad too weak to justify being on it ala combust/magma tempest.

austere terrace
#

Berserk damage increase being reduced by 25% but still only lasting 10s less than sunshine is nuts

wise wing
#

also is it just me that thinks melee having 2 skills is weird

shrewd oriole
#

Apart from pressing blow, zerk, and punish will there be other ways to generate bloodlust in the future? Its a cool concept and will likely need to be rebalanced a few times to get right but i think tying the stacks into 3 fairly slow abilities and needing 4 stacks to pop is a bit slow without other sources.

wise wing
#

penalizing a specific style for no reason

raven junco
#

the point of that was to make Berserk do the same damage as live when they buffed every single skills damage to make them better outside berserk

wise wing
#

remove the strength skill entirely or just make strength a damage modifier skill for all styles

minor sluice
#

strength buffing magic be like

coarse walrus
#

call it power

wise wing
#

i mean it makes no sense lol

minor sluice
#

i agree i don't like that melee needs two skills either

wise wing
#

melee has to do 2x the training for no reason

#

and it doesn't give you anything +@ in return

#

i can understand why it hasn't been touched up on all this long but if we are going to have a table flipping change like this they might as well use the opportunity to fix that issue

zinc carbon
solar bridge
#

So is limitless being looked at? Or with removal of threshholds, is it only for def abilities now until you take the threshholds away frok those

zinc carbon
#

Then later you can go into like, punish assault

#

Flurry for telos stun

tranquil beacon
wise wing
#

interesting take

median citrus
#

Ranged and mage use ammo/runes because they attack from afar

wise wing
#

except that melee kinda does now with spikes albeit not a huge part of dps

median citrus
#

yes and now armor spikes too

wise wing
#

and yeah other styles do ranged attacks

solar bridge
#

Basically vital sparks are useless now

tranquil beacon
#

no they aren't

#

they're useless later

wise wing
#

so that take sounds more like a justification to resist change

tranquil beacon
#

and yes for the 500th time they're aware of limitless and thinking of solutions

solar bridge
#

Tell me 501th time

tranquil beacon
flat rampart
wise wing
median citrus
#

Why Melee is arguably the worst combat style

An extra skill to train, limited range, current berserk, and a gear/switch inflation.

An extra skill to train: No other combat style has an additional skill to train but melee does in attack and strength. An entire extra skill is not justified in melee not needing ammo. Melee doesn’t use ammo because it doesn’t attack from AFAR like ranged and mage do. Therefore, ranged and mage pay for their extra attack range WITH ammo. This justification is a fallacy. Therefore, all the extra skill does is give melee extra work to get the same with little to nothing in return.

Limited Range: Melee’s limited range makes it more suspectable to damage by enemies and can make content more difficult with melee attacks and more mechanics. (Jad, Raksha, Vermyx, Crassian Leviathan, etc.). Furthermore, melee is severely limited to the aoe damage it can do, notably when compared to the other combat styles which all have great aoe damage, but melee doesn't unless it has one of the few 2hander 2 tile range weapons that exist.

Current Berserk: While zerk does give double damage, it only lasts 20 seconds while all the other self-buff ultimates for the other styles last 30 seconds. This isn't counting that greater sunshine and deaths swiftness last 37 seconds. Melee also takes 50% more damage. Further, you gotta go out of your way (do greater flurry) to reduce the cooldown.

median citrus
# median citrus Why Melee is arguably the worst combat style An extra skill to train, limited r...

Gear/switch inflation: Jaws of the Abyss, Abyssal scourge, Masterwork spear of Annihilation, Lengs, EZK, and Tumekens light. All of these things, notably weapons aren’t necessarily valuable to melee for their special attacks but for their passive effects.

Melee does not have anything other than weapons to add additional passive effects/buffs to synergize with weapons. Ex. weapons must synergize with other weapons or other gear like the Jaws of the Abyss helmet for additional effects. Unlike Ranged and magic that have weapons with passive effects and ammo and spells to synergize with those weapons. This of course leads to more switching of weapons in melee than the other combat styles. Ranged has bows and ammo, magic and necromancy have weapons and spells/incantations. This absence of an additional slot/item/consumable/whatever for melee to synergize with weapons has caused many of these problems.

solar bridge
minor sluice
flat rampart
#

But a simple fix is to update Limitless to provide a x% adren reduction on abilities for X number of seconds. This would have to happen in some form, or yeah- sparks become dead content.

languid glen
viscid horizon
tranquil beacon
#

berserk is the only good damage boost ult

#

the others are awful

flat rampart
tranquil beacon
#

well, kind of good

wise wing
tranquil beacon
#

because of modifiers

#

putting everything on adrenaline means adding several more abilities

#

stacks act as modifiers to existing abilities

#

that means less buttons

wise wing
#

except that comes at a tradeoff

median citrus
# flat rampart The inital idea was that bleeds act as a fake "range" for melee, but that was al...

I think a possible solution/benfit for melee could be better mobility.

While melee has limited range, it does have movement to make up for this. Barge, bladed dive, and the berserk abilities. Barge allows meleers to reach targets quickly, bind and hit them; bladed dive allows meleers to reach multiple targets quickly and do aoe damage; Berserk doesn’t limit meleers to be inside a 7 tile radius, it allows free movement.

Therefore, melee already has this movement combat style identity and it can be something to make up for its limited range. So, let’s make that better.

· Make bladed dive a 2hander ability too.

· Make Barge work like greater barge and remove the need to be out of combat for the damage over time effect. Greater barge can give players an additional Greater barge charge.

· Make it so we can leap from a distance when using Meteor Strike like bladed dive. I think the name meteor already implies this should be a thing.

Make it so melee channeled abilities are not interrupted while moving around an opponent. (Like how rapid fire isn't interrupted when wearing fleeting boots). Perhaps even increase melee tile reach when doing channeled abilities as to allow melee better movement. Could just be 1 or 2 extra tiles.

tranquil beacon
#

what, having to read?

viscid horizon
#

Honestly having messed around with it for like five minutes, I like the idea of Bloodlust being our 'empowered' system. I do think it either needs to be reduced to two stacks because of how long Pressing Blow takes to build up stacks OR we need to be allowed to get up to 8 stacks with Empowered abilities still consuming 4 stacks. Right now it kind of hurts getting up to 3 stacks and knowing Berserk is around the corner.

Is that on me for not doing my rotation right? Probably. But quality of life is quality of life.

wise wing
#

the hunting hasn't been reduced, it has just moved from the finger hunting keybind to eye hunting buff bar

tranquil beacon
#

that's considerably better

#

and even better when we get a real buff ui

#

and plugins

wise wing
#

so basically outsource the solution that the dev has had to slove to the players

flat rampart
zinc carbon
tranquil beacon
#

i just mentioned the buff bar

wise wing
#

except that's just going to become current buff bar v2

#

because we have 900 different types of stacks

tranquil beacon
#

oh if your problem is having to look at buffs at all instead of the fact that the current buff bar is a mess then yeah i can't help you

#

get better eyes i guess

zinc carbon
#

You don't gotta look at the buff bar for bloodlust stacks specifically but ye it will kinda clutter

wise wing
#

if your finger can't handle the 500 apm in the current combat system, that's your finger issue

viscid horizon
#

500 apm?

tranquil beacon
#

except it's the issue the devs agree with

#

sorry not sorry

shrewd oriole
#

Wonder if prayer and summoning will get combat abilities on their reworks / 120 updates.

flat rampart
wise wing
#

i'm sure all skills will become 120 sooner or later

wise wing
#

also can we please have defensives etc usable off cd

wise wing
viscid horizon
#

I get that, but 500 APM is kind of wild for RS.

#

Ohhhhh, they removed Punish's CD refund on execute.

But they did bring Barge back to 20.4s cd, so that's fun.

limpid mulch
shrewd oriole
#

As a near maxed filthy casual, i like the direction of melee. The reversion of some abilities to ultimates for vestments, the return of quake and a rebalance on dismember are all community driven results so its working. Less dependency on zerk is my favorite so far. Not a fan of the increased damage taken in vestments. I hope the balancing of actual damage numbers goes well, otherwise ill see it in the live game when we get there.

winter lynx
#

Out of curiosity, has anyone been doing any revo++ testing?

main totem
#

I've tried to

#

But can't find any good way to organize a bar

#

And every time I've asked about revo in here, it's been ignored

tranquil beacon
#

do your own napkin math

#

or experiment with a dummy and look at your dpm meter

main totem
#

I don't use any external shit

#

Where is this meter you speak of

#

Naturally in the game

tranquil beacon
#

in the game

#

turn it on

main totem
#

And I have been testing on dummies

#

Where in the in-game settings is said meter

tranquil beacon
#

turn on your runemetrics

main totem
#

Implying I have that

tranquil beacon
#

everyone does

#

its free in the beta

main totem
#

TIL

elder musk
main totem
#

Magic

elder musk
#

If you want a "bleeds build" one instead lemme know

main totem
#

Is this with IF being autocast?

#

Also yeah, would like to test an aoe setup too

elder musk
#

No this was using exsanguinate, incite fear I felt was only "needed" when using FSoA spec and more manual stuff for the extra adrenaline. It was okay without IF for revo++

main totem
#

I'll try both either way

#

Let me boot up my pc

cinder lily
#

As of now, building 4 stacks of bloodlust to heal 10% is a noob trap and a half. Honestly, 1 stack of bloodlust is probably worth the benefits it currently gives and we should be able to store up to 4 of them to spend on those abilities. Maybe even granting the current benefits per stack when consumed. Or if they really want this build up to spend, crank those rewards to the moon. For example, keeping the same abilities:

  • Basic: Heals 30% HP and another 30% over 6 seconds.
  • Assault: No cost & +30% crit chance
  • Flurry: stuns and bind & has more healing.
  • Hurricane: adds a 3rd hit and reduces by 6s/target.

I'm thinking, why doesnt the melee basic just have the heal as part of it all the time? Obviously not 10% hp, but even 3-5% is probably fine. Its not strong damage, it could be a recovery tool. Helps early game players mostly.

Magic can have active spell effects tacked onto it. Thats easy.

Ranged idk tbh. Ammo could trigger more often, but arrows dont really have this. Or it could just double the effect of Ammo. Bolts have twice the chance to proc and arrows get double benefit. 2 stacks for wen, double boosted by jas/ful, etc.

Necro could have a little something as well. Maybe a lesser version of whay omni grants, maybe every 7 basics one is doubled. Then omni can reduce this to 4 or something.

I get its basic, should be basic. But its also setting the identity of the style some. They could also be leveling benefits rather than immediately part of it. Could also increase as you level, but that seems convoluted. Just st like level 60 they gain these effects. They're weaker in damage, so it becomes a meaningful decision on what to use.

wise wing
wise wing
hollow hill
wise wing
#

Never really went out to extrapolate a figure, but my shot in the dark is typical high level bossing probably ranges between 50-200 depending on your playstyle/content

cinder lily
elder musk
#

Nekomancy is cat magic

wise wing
gray wraith
#

pretty extensively tested new mage on beta and it still not only feels more complex but also worse. I could sit here and write a paragraph on how i would fix this new beta system as it seems the changes introduced more issues for zero reason, but my best feedback would literally just be to revert everything (at least for mage) to be as close to live game as possible 👍 i cannot see in any world where this new system is easier to learn than the live game either, so im pretty unsure what the purpose of all this dev time is even supposed to be for

wise wing
#

Nekomancy train neko girls to level the skill

cinder lily
#

Oh... im a dumbass. Makes sense now.

hollow hill
jade stream
#

PLEASE FIX MELEE

elder musk
jade stream
#

its so terrible!!!1

wise wing
#

Lol

jade stream
#

remove this stupid bloodlust!! give us back old berserk!

#

its already the most difficult style to make work outside of berserk rotation

jade stream
#

why would you gut it further and add the fluff to manage like necromnacy??

hollow hill
jade stream
#

like seriously you're gonna kill melee

#

before it even gets a chance

#

its already 80% used for hybrid only

wise wing
#

I don't think 200 is that hard to reach

jade stream
#

melee is my favorite style by far! im begging you jagex if you dont fix this its gonna kill the melee style

#

at least delay it

molten bison
#

Meteor strike is an awfully designed ability. Between COE, vigour, and vestments it costs 5 adren to use and it gives you 300 back for doing nothing. Even if you don't have those upgrades, it's still 40 adren for 300. It doesn't interact or scale with anything else in the game. It just lets lower level players cast assault for 20s straight which is boring, and endgame players to EOF spam without any thought or variance which is also boring. Please take this one back to the drawing board

jade stream
#

delay it for a few months

wise wing
#

Since your spam clicking to move to a tile, eating food etc all counts i to apm

cinder lily
# jade stream PLEASE FIX MELEE

Its got issues for sure, but its actually going to be stronger than it was in the last beta, including inside zerk. The only real nerf it got in damage was passage gloves went back to a 10.2s cd which I find annoying too.

For example. If an ability deals 1,000 damage and its boosted 2x, it becomes 2,000. Easy math. If they drop the boost to 1.75 and increase the base to 1,250, is this better or worse than before? Ill let you do the math for the surprise.

cerulean plaza
#

I’ve spent a lot of time testing the new mage on beta, and it still feels both more complicated and less enjoyable. I could easily write a long breakdown of how I’d try to fix the new system, since the changes seem to create extra problems without any real benefit, but honestly my main feedback would just be to roll everything back (at least for mage) to something much closer to the live version 👍
I genuinely can’t see any situation where this new system is more approachable or easier to learn than what we currently have, which makes me question what all this development time was even meant to achieve.

hollow hill
wise wing
bronze parrot
jade stream
wise wing
#

Each of those inputs count as actions

jade stream
#

the basic attack thing is so dumb and clunky

#

it feels sooo delayed and dumb to use

#

no variation in combinations

#

just meteor and spam assualt

wise wing
#

Whether that's actually meaningful input is obv a diff story

jade stream
#

it benefits monotonous gameplay

#

as someone who thoroughly enjoys mid and end level pvm

#

on the daily

#

i can tell you theres enough monotnous gameplay going on

hollow hill
narrow spire
#

tbh i still think they are missing the ball on melee. now it just seems we are going to pop an ulti to adren dump all of our over bloated adren costing abilities... same with the over focus on adding lifestealing abilities...

hollow hill
jade stream
#

i just want melee to be brought to a place where it doesnt rely on burst damage

#

because it feels awful outside of that burst

narrow spire
#

imo - they should be focusing melee to work better with special attacks. theres like 30 of them across all the different weapons. putting in an empower that gives a free special attack cost and adding something that can copy special attacks that is accessible at lvl 60 would fix a ton of issues with the overall flow. its allows for complexity and
like say a dragons rage ability - where it can hold any of the dragon melee weapon specs. it gives room for EOF to still shine with high level weapon implements. but lets players choose do i need damage / aoe / acc boost / etc.

jade stream
#

its similar to live in that aspect

wise wing
cinder lily
jade stream
#

in my opinion its slightly worse

#

its more damage just for an increased delay period of no burst

wise wing
#

Whatever they do, i hope they give it enough time to collect and implement feedback

jade stream
#

i cant imagine how that feels with no auras either

cinder lily
jade stream
#

just throw 300% adren at us and say use it

#

yes i tried it

#

i usually dont use it

#

fights dont last that long unless its specific bosses

wise wing
#

We all know what happened with eoc1 when they didn't go through enough comminication and buffer timeframe

jade stream
#

i feel like they are scared to properly attack its weaknesses

#

because of ez kill

cinder lily
jade stream
#

at the very least because i know they probably wont change it anymore

#

i hope it gets delayed

#

and gets a third or fourth look

wise wing
#

Do whatever it takes to make the transition as smooth as possible, heck maybe even run old vs new combat live servers side by side for a limited time

jade stream
#

occasionally raids when i can get a team

cinder lily
#

A lot of those would benefit from zgs between zerks.

#

Like zammy, no. Or rots. But the rest would.

#

Cant comment on aod though.

somber mural
#

as somebody who is quite a pvm potato, i love meteor strike where it is now
you get so much adrenaline to have fun pressing all the big fancy abilities with

upbeat field
#

Can this apply to fury also?

cinder lily
chrome finch
#

Adrenaline & Basics: Ranged feels limited with only 3-4 basics. Removing adrenaline gain from Corruption and Frag Shot feels clunky.

Ability Value: Standard Basic Attacks currently outclass Snap Shot and Binding Shot in damage and Bolg stack priority. Snap Shot needs a buff to remain a relevant threshold.

Ultimate/Imbue Nerfs: Imbue Shadow losing its damage hit feels poor compared to Tsunami/Meteor. The 5% crit buff doesn't compensate for the loss of the live-game 8% RNG crit + Nami switch.

EoF & Specs: Adrenaline costs make Dark Bow EoF unusable. Without SGB/ECB, the EoF is just a stat stick. Even with 100% ECB uptime, damage feels ~20% lower than live.

Risk vs. Reward: Ranged requires high effort and zero healing (ECB) to still deal less damage than Necro’s passive conjures and sustain.

Glaives & Snipe: Imbued Glaives deal too little damage for the GCD. Snipe feels okay, but being capped at 0–5 adren under Imbue feels like a punishment.

The Good: Deadshot redesign is excellent. Grico cooldown reduction is a great quality-of-life improvement for stacking.

Bug: Consistent disconnects occurring when using Smoke Cloud.

upbeat field
cinder lily
upbeat field
#

True

cinder lily
somber mural
#

in a 1v1 boss fight it doesn't really read as an aoe

upbeat field
cinder lily
#

And dagger spec

upbeat field
#

Dagger spec doesnt count if it ls been in existence for like 3 patches

cinder lily
#

Melee was definitely the least recipient of crit benefits beside necro.

upbeat field
#

Lmao

#

Tbh i wonder how dagger holds up in modern rotation

#

Or if something else beats it out

pseudo hedge
#

hai jaq

#

also these melee look great i think we're close to a breakthrough for the combat style, I'm interested in testing this stuff out myself to give my final opinion

fiery gull
#

(PART 1) MY OPINION AS A MELEE CAMPER (thousands of hours, melee first kill/camp if possible on everything even hm zuk on release/ hm nakatra etc.) (not from a bridder point of view) (mostly on feel of melee. numbers are easy adjustments)

IDENTITY: melee identity as a whole is just gone. it feels just like necromancy. too little abilities. (removing bloat = win / having abilities that do interesting fun stuff = win / having too little abilities that lack flavor = BIG LOSS) melee as a whole just feels the same and BORING. skill and complexity with melee is gone. 2h/dual wield identity also feels like a back pedal from the x2 hitsplat change months ago. melee is lacking 2h/dual locked abilities to really make choosing either one or using both rewarding and makes interplay within melee gone.

#

(PART 2) MY OPINION AS A MELEE CAMPER (thousands of hours, melee first kill/camp if possible on everything even hm zuk on release/ hm nakatra etc.) (not from a bridder point of view) (mostly on feel of melee. numbers are easy adjustments)

PROPOSED CHANGES:

  1. DO NOT MAKE MELEE A CHARGING STACK STYLE LIKE NECRO AT ITS CORE PLEASE PLEASE PLEASE. Leng stacks are ok cuz its for the weapon. Melee as a WHOLE does NOT need charging stacks please. Melee needs to be nice to learn and rewarding to master. Hit enemies = go boom with interesting ability effects that are NON CHARGING OR STACK RELIANT.
    2)melee needs another adren generating basic w interesting effects.
    3)BASIC ATTACK GCD IS AWFUL. basic attack = normal gcd / 2h harder hit / dual wield x2 hits
    4)melee needs 2h/dual locked adren spenders to further have 2h/dual identity and interplay amongst both. this category of abilities makes those weapon styles unique the most. should have 2 min - 3 max. makes skill REWARDING.
    5)Melee still feels bad off zerk but adding the above suggestion for 2h/dual abilities can make it fun/rewarding with interplay in melee and off zerk rots using zgs. These changes can make every zerk feel different based on PLAYER CHOICE.
  2. non abilities feel bad really bad. Make them generate adren.
cinder lily
hollow hill
cinder lily
#

Plus hitcap issues

molten bison
#

based on beta numbers

Claws are 400% average

Dagger is 345% + (180x1.25x.25 + 165x1.5x.5) = 345 + 180 = 525% average

Factoring in current max crit, claws are roughly 649.6% average and varanus is roughly 862.7% average

hollow hill
royal shale
#

My feedback as an average-skilled PvM player (Reaper Crew but not Hardmode kills on most bosses): I think the tier 95 wands feel okay to use in terms of "only spend on burns" instead of "mostly plays like crit but you build with burns" like main.

However, using only burns means I have zero synergy with the rest of the Magic kit. Metamorphosis as the damage buff for burns is gone--please make Sunshine boost them if you're removing Metamorphosis! None of the burns cost enough adrenaline to justify Sonic and your burns can't crit, so I'm then using runic imbue on Dragonbreath for "boring big hit"--and Kerapac's Wristwraps still conflict when using Dragonbreath before or after Combust!

hollow hill
royal shale
#

(Apparently double dashes triggers wikibot, I thought it was only double brackets)

tropic violet
cinder lily
# hollow hill Hit cap of course taking into account, you can punch in your gear and see if you...

Ah, I see. Yes I have that bookmarked already. Incredible resource. Sucks theyll probably have to redo it. I was hoping the rotstion builder part of it would get finished at some point. Wish I could help but im a potato in that area.

But I see the dagger is a bigger boost than I thought. Cool. I thought it was like 5% mkre than claws but looks like its closer to 10-15% more. Ill grab one then.

hollow hill
tropic violet
#

oh l0l

#

ignore me then

fiery gull
#

numbers are easy adjustments i hope all those melee'ers are focusing on the feel of it rather than the numbers of it. it feels so awful

hollow hill
#

What feel, I just revo everything Smirkse

upbeat field
#

Thats what im getting lmao

cinder lily
#

Um, I guess theres another thing to consider. Most rotations i utilize roar > claws in first zerk then obviously roar > ezk the rest. I imagine roar > claws is better than roar > dagger but ill check the analysis. Just my gut feeling on there since the 3rd hit is super loaded.

hollow hill
hollow hill
cinder lily
#

So roar > dagger is better than roar > claws?

#

Interesting.

royal shale
#

I think what Fuzzy is saying is the dagger third hit will go way over hit cap so you lose damage there

cinder lily
#

Good for me, I dont like eof Swaps anyway.

#

Correct.

hollow hill
cinder lily
#

I guess a better way to think of it is roar is effectively its damage + what it boosts.

#

So if we want to maximize 2 abilities worth of damage, you want those combinations to be the highest.

royal shale
#

when they remove the hit cap in the code we can prebuild to dump hundreds of thousands of damage at the start

#

I mean prebuild speed kills already happen but it’ll be even worse.

upbeat field
#

So is melee still gonna be kinda grimlocked?

night oasis
#

i dont like the idea of deto getting removed, it was accessible to everyone unlike tempest or cblast

upbeat field
#

Personally

formal ibex
#

Tbf I am dumb so maybe be a me issue but I always forget to actually detonate detonate lol

upbeat field
#

I dont think abilities should be rare drops. More bosses should utilize a teci system that guarantees it after x kills

formal ibex
#

I’ll use it and just forget

royal shale
#

Yeah just 25% Chain until endgame boss codex is kinda sketchy…

tropic violet
#

cant wait for the damage numbers and hp crunch happens so the hit cap can be addressed

#

and then we REALLY zoom with dpm / dps

vapid socket
formal ibex
#

I’d love that haha

night oasis
#

sure deto is niche and it doesnt work with revo but who cares

formal ibex
#

I’m such a noob lmao 🤣

night oasis
#

some ppl find it useful

#

or at least i did

royal shale
#

Twin Furies 😄

night oasis
#

for me it was low level mage training in shattered worlds

tropic violet
#

deto was kinda nice for AG

#

but idk how much it was used by climbers tbh

rotund granite
#

deto was used at solak and other bosses with phase transitions

night oasis
#

it was quite unique too

formal ibex
#

I wish agility tied into melee… be so cool to have an ability that makes you dash around and single hit each target… like barge but auto hits enemies as you dash round… if that makes sense…

hollow hill
cinder lily
# hollow hill Ah yes, but even then the average damage of dagger is higher

Put my gear into the analysis and it says roar > claws is 66k avg, then roar > dagger is 67k avg. Lol. So thats good news. Just use dagger eof all the time. Ezpz.

Oh... but actually it'll definitely be better because both roar and zerk go to 1.75 potentially. So the cap will potentially be less an issue.

royal shale
hollow hill
rotund granite
gritty spire
#

if we are gonna do this to magic let us keep the live version

#

it feels so bad

hollow hill
hollow hill
hollow hill
rotund granite
#

I remember deto was less worth compared to a lot of stuff like wildmagic and asphyx

#

maybe even gstaff

#

can't remember exactly, but it was pretty low prio

gritty spire
rotund granite
#

I think it was still used though especially if you didn't have all the upgrades yet

gritty spire
#

i love spending 1/5th of my hp to empower an ability

#

it feels wonderful /s

royal shale
#

The t95 burn wands feel okay to use in terms of game flow, but they end up relatively very weak because they get zero synergy with the rest of Magic. Honestly I might just pretend wands are a crit stick plus a nice spec, with how little synergy they get. Sunshine Burns PLEASE!

cinder lily
#

Right. I did realize that the analysis calc is using 2x for both roar and claws and in beta its 1.75, so the cap should be less of an issue unless they also cranked the base value of thsoe specs up to compensate. Then it could actually tip toward claws. Ill have to wait and see what happens. Either way the dagger is great and a bigger improvement from claws than I thought.

muted haven
hollow hill
#

Or wait

#

deto was 4t not 3t

upbeat field
#

But still should prove to be somewhat true

astral nebula
#
  • Please bring deto back, precharging deto before spawns and during immunity phases was the most fun ability interaction in the game

  • I don’t understand why the adrenaline reduction was nerfed, sunshine costing 20% adren finally made a buff ult not self-clash in design

clever juniper
#

Bug Report: Punish does not work on Flesh Hatcher. The damage does not get boosted below 50% hp, and neither does the bloodlust buff. It does work on other bosses.

rotund granite
astral nebula
#
  • It’s hard to overemphasize how good deto was, almost no abilities are intrinsically fun as a direct consequence of their design elements and deto was at the top
solemn marlin
#

so is it clear what the Zuk cape effect is replaced with?

rotund granite
upbeat field
cinder lily
# upbeat field Supposedly specs were boosted to counter the zerk nerf

Right. Depends on how much. If they bumped them by the same 10-15% they did for the rest it could be even more than before, but with roar and zerk both being hit, my intuition is that will be slightly less which should favor dagger then. Entirely depends on how much they bumped the specs up.